Basic spell list and character model functionality tested? Maybe.

Signed-off-by: Melissa Avery-Weir <averymd@irrsinn.net>
This commit is contained in:
2011-09-15 00:48:59 -04:00
parent 98dd383875
commit 4b31f5a561
63 changed files with 355067 additions and 20 deletions

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8" ?>
<spells>
<spell>
<name>Dummy Spell</name>
<short_description>A short description.</short_description>
</spell>
</spells>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xunit;
using d20_SRD_Spell_Lists.Models;
using System.Xml.Linq;
using System.IO;
namespace d20_SRD_Spell_Lists_Tests {
public class CharacterTests {
private string masterSpellList;
private string userSpellList;
private string charFile;
public CharacterTests() {
masterSpellList = "AppData/MasterSpellList.xml";
userSpellList = "AppData/UserSpellList.xml";
charFile = "AppData/TestCharacter.xml";
string defaultUserSpells = "<?xml version=\"1.0\" encoding=\"utf-8\" ?><spells><spell><name>Dummy Spell</name><short_description>A short description.</short_description></spell></spells>";
using (StreamWriter outfile = new StreamWriter(userSpellList)) {
outfile.Write(defaultUserSpells);
}
string defaultCharSpells = "<?xml version=\"1.0\" encoding=\"utf-8\" ?><character><name>Thomasina</name><class>Cleric</class><spells><spell><name>Dummy Character Spell</name><short_description>A short description.</short_description></spell></spells></character>";
using (StreamWriter outfile = new StreamWriter(charFile)) {
outfile.Write(defaultCharSpells);
}
}
[Fact]
public void loadingValidCharacterShouldResultInOneCharacterSpell() {
Character c = new Character(charFile);
SpellSet s = new SpellSet(masterSpellList, userSpellList, c);
Assert.Equal<int>(1, s.characterSpellCount());
}
[Fact]
public void loadingValidCharacterShouldLoadAName() {
Character c = new Character(charFile);
Assert.Equal<string>("Thomasina", c.Name);
}
[Fact]
public void loadingValidCharacterShouldLoadAClass() {
Character c = new Character(charFile);
Assert.Equal<string>("Cleric", c.CharacterClass.ToString());
}
[Fact]
public void useCorrectAttributeModifiers() {
Character c = new Character(charFile);
c.Wisdom = 8;
Assert.Equal<int>(-1, c.WisdomMod);
c.Wisdom = 9;
Assert.Equal<int>(-1, c.WisdomMod);
c.Wisdom = 10;
Assert.Equal<int>(0, c.WisdomMod);
c.Wisdom = 11;
Assert.Equal<int>(0, c.WisdomMod);
c.Wisdom = 22;
Assert.Equal<int>(6, c.WisdomMod);
c.Wisdom = 17;
Assert.Equal<int>(3, c.WisdomMod);
}
[Fact]
public void useCorrectBardSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Bard;
Assert.Equal<int>(c.Charisma, c.SpellCastingAttribute);
Assert.Equal<int>(c.CharismaMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectClericSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Cleric;
Assert.Equal<int>(c.Wisdom, c.SpellCastingAttribute);
Assert.Equal<int>(c.WisdomMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectDruidSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Druid;
Assert.Equal<int>(c.Wisdom, c.SpellCastingAttribute);
Assert.Equal<int>(c.WisdomMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectPaladinSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Paladin;
Assert.Equal<int>(c.Wisdom, c.SpellCastingAttribute);
Assert.Equal<int>(c.WisdomMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectRangerSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Ranger;
Assert.Equal<int>(c.Wisdom, c.SpellCastingAttribute);
Assert.Equal<int>(c.WisdomMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectSorcererSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Sorcerer;
Assert.Equal<int>(c.Charisma, c.SpellCastingAttribute);
Assert.Equal<int>(c.CharismaMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectWizardSpellCastingAttribute() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 19;
c.Intelligence = 17;
c.CharacterClass = Character.SpellCastingClasses.Wizard;
Assert.Equal<int>(c.Intelligence, c.SpellCastingAttribute);
Assert.Equal<int>(c.IntelligenceMod, c.SpellCastingAttributeMod);
}
[Fact]
public void useCorrectBonusSpells() {
Character c = new Character(charFile);
c.Wisdom = 22;
c.Charisma = 13;
c.Intelligence = 17;
Assert.Equal<int>(10, c.BonusSpells.Length);
c.CharacterClass = Character.SpellCastingClasses.Wizard;
Assert.Equal<int>(0, c.BonusSpells[0]);
Assert.Equal<int>(1, c.BonusSpells[1]);
Assert.Equal<int>(1, c.BonusSpells[3]);
Assert.Equal<int>(0, c.BonusSpells[4]);
c.CharacterClass = Character.SpellCastingClasses.Bard;
Assert.Equal<int>(0, c.BonusSpells[0]);
Assert.Equal<int>(1, c.BonusSpells[1]);
Assert.Equal<int>(0, c.BonusSpells[2]);
Assert.Equal<int>(0, c.BonusSpells[4]);
c.CharacterClass = Character.SpellCastingClasses.Cleric;
Assert.Equal<int>(0, c.BonusSpells[0]);
Assert.Equal<int>(2, c.BonusSpells[1]);
Assert.Equal<int>(2, c.BonusSpells[2]);
Assert.Equal<int>(1, c.BonusSpells[4]);
Assert.Equal<int>(1, c.BonusSpells[6]);
Assert.Equal<int>(0, c.BonusSpells[7]);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("d20 SRD Spell Lists Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("d20 SRD Spell Lists Tests")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("51812758-0360-49b9-b127-71fe700ce8a5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xunit;
using d20_SRD_Spell_Lists.Models;
using System.Xml.Linq;
using System.IO;
namespace d20_SRD_Spell_Lists_Tests
{
public class SpellsTests
{
private string masterSpellList;
private string userSpellList;
private string charFile;
public SpellsTests() {
masterSpellList = "AppData/MasterSpellList.xml";
userSpellList = "AppData/UserSpellList.xml";
charFile = "AppData/TestCharacter.xml";
string defaultUserSpells = "<?xml version=\"1.0\" encoding=\"utf-8\" ?><spells><spell><name>Dummy Spell</name><short_description>A short description.</short_description></spell></spells>";
using (StreamWriter outfile = new StreamWriter(userSpellList)) {
outfile.Write(defaultUserSpells);
}
string defaultCharSpells = "<?xml version=\"1.0\" encoding=\"utf-8\" ?><character><spells><spell><name>Dummy Character Spell</name><short_description>A short description.</short_description></spell></spells></character>";
using (StreamWriter outfile = new StreamWriter(charFile)) {
outfile.Write(defaultCharSpells);
}
}
[Fact]
public void loadingValidXMLShouldResultInSpells() {
SpellSet spells = new SpellSet(masterSpellList, userSpellList);
Assert.True(spells.totalCount() > 0);
}
[Fact]
public void loadingMissingXMLFails() {
Assert.Throws<System.IO.FileNotFoundException>(
delegate {
SpellSet spells = new SpellSet("phony.xml");
});
Assert.Throws<System.IO.FileNotFoundException>(
delegate {
SpellSet spells = new SpellSet(masterSpellList, "phony.xml");
});
}
[Fact]
public void loadingValidMasterXMLShouldResultIn699MasterSpells() {
SpellSet spells = new SpellSet(masterSpellList, userSpellList);
Assert.Equal<int>(699, spells.masterSpellCount());
}
[Fact]
public void loadingValidCustomSpellsShouldResultInOneUserSpells() {
SpellSet spells = new SpellSet(masterSpellList, userSpellList);
Assert.Equal<int>(1, spells.userSpellCount());
}
[Fact]
public void savingNewSpellResultsInTwoSavedUserSpells() {
SpellSet spells = new SpellSet(masterSpellList, userSpellList);
spells.addUserSpell(new XElement("spell",
new XElement("name", "custom test spell")
));
spells.save();
Assert.Equal<int>(2, spells.userSpellCount());
Assert.Equal<int>(701, spells.totalCount());
SpellSet reloadedSet = new SpellSet(masterSpellList, userSpellList);
Assert.Equal<int>(2, spells.userSpellCount());
Assert.Equal<int>(701, spells.totalCount());
spells.removeUserSpell("name", "custom test spell");
spells.save();
}
[Fact]
public void hidingMasterSpellGloballyResultsInHiddenUserSpell() {
SpellSet spells = new SpellSet(masterSpellList, userSpellList);
Assert.Equal<int>(0, spells.hiddenSpellCount());
spells.hideMasterSpell("name", "Armor of Darkness");
Assert.Equal<int>(1, spells.hiddenSpellCount());
spells.save();
// ensure that a load preserves the hiddenness.
spells = new SpellSet(masterSpellList, userSpellList);
Assert.Equal<int>(1, spells.hiddenSpellCount());
spells.showMasterSpell("name", "Armor of Darkness");
Assert.Equal<int>(0, spells.hiddenSpellCount());
spells.save();
// ensure that a load preserves the showingness.
spells = new SpellSet(masterSpellList, userSpellList);
Assert.Equal<int>(0, spells.hiddenSpellCount());
}
[Fact]
public void hidingMasterSpellForCharacterResultsInHiddenCharSpell() {
Character c = new Character(charFile);
SpellSet spells = new SpellSet(masterSpellList, userSpellList, c);
Assert.Equal<int>(0, spells.hiddenCharacterSpellCount());
spells.hideMasterSpellForCharacter("name", "Armor of Darkness");
Assert.Equal<int>(1, spells.hiddenCharacterSpellCount());
spells.save();
// ensure that a load preserves the hiddenness.
c = new Character(charFile);
spells = new SpellSet(masterSpellList, userSpellList, c);
Assert.Equal<int>(1, spells.hiddenCharacterSpellCount());
spells.showMasterSpellForCharacter("name", "Armor of Darkness");
Assert.Equal<int>(0, spells.hiddenCharacterSpellCount());
spells.save();
// ensure that a load preserves the showingness.
c = new Character(charFile);
spells = new SpellSet(masterSpellList, userSpellList, c);
Assert.Equal<int>(0, spells.hiddenCharacterSpellCount());
}
[Fact]
public void thereAre237ClericSpells() {
SpellSet spells = new SpellSet(masterSpellList);
Assert.Equal<int>(237, spells.byClass(Character.SpellCastingClasses.Cleric).Count());
}
[Fact]
public void thereAre31Cleric1Spells() {
SpellSet spells = new SpellSet(masterSpellList);
Assert.Equal<int>(31, spells.byClassAndLevel(Character.SpellCastingClasses.Cleric, 1).Count());
spells.addUserSpell(new XElement("spell",
new XElement("name", "custom cleric spell"),
new XElement("level", "Cleric 1")
));
Assert.Equal<int>(32, spells.byClassAndLevel(Character.SpellCastingClasses.Cleric, 1).Count());
}
[Fact]
public void thereAreFewerClericSpellsIfWeHideSome() {
Character c = new Character(charFile);
SpellSet spells = new SpellSet(masterSpellList, userSpellList, c);
spells.hideMasterSpell("name", "Dismissal");
spells.hideMasterSpellForCharacter("name", "Darkness");
Assert.Equal<int>(235, spells.byClass(Character.SpellCastingClasses.Cleric).Count());
}
}
}

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<applicationSettings>
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<setting name="MasterSpells" serializeAs="String">
<value>App_Data/SpellLists.xml</value>
</setting>
</d20_SRD_Spell_Lists.Properties.Settings>
</applicationSettings>
</configuration>

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<?xml version="1.0" encoding="utf-8" ?><character><name>Thomasina</name><class>Cleric</class><spells><spell><name>Dummy Character Spell</name><short_description>A short description.</short_description></spell></spells></character>

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<?xml version="1.0" encoding="utf-8" ?>
<spells>
<spell>
<name>Dummy Spell</name>
<short_description>A short description.</short_description>
</spell>
</spells>

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<?xml version="1.0" encoding="utf-8" ?><spells><spell><name>Dummy Spell</name><short_description>A short description.</short_description></spell></spells>

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F:\spelllists\d20 SRD Spell Lists Tests\bin\Release\AppData\MasterSpellList.xml
F:\spelllists\d20 SRD Spell Lists Tests\bin\Release\AppData\TestMasterSpellList.xml
F:\spelllists\d20 SRD Spell Lists Tests\bin\Release\AppData\TestUserSpellList.xml
F:\spelllists\d20 SRD Spell Lists Tests\bin\Release\AppData\UserSpellList.xml

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<?xml version="1.0" encoding="utf-8" ?>
<spells>
</spells>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace d20_SRD_Spell_Lists.Exceptions {
public class NoCharacterFileException : Exception {
public NoCharacterFileException(string message)
: base(message) {
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using d20_SRD_Spell_Lists.Exceptions;
namespace d20_SRD_Spell_Lists.Models {
public class Character {
private string charXmlFile;
private XElement charDetails;
public Character() {
charDetails = new XElement("character");
charDetails.Add(new XElement("spells"));
}
public Character(string _charXmlFile) {
charXmlFile = _charXmlFile;
charDetails = XElement.Load(charXmlFile);
}
internal void save() {
if (charXmlFile == null) {
throw new NoCharacterFileException("Don't have a file location for the character.");
}
charDetails.Save(charXmlFile);
}
internal XElement spells() {
return charDetails.Element("spells");
}
private int modifier(int score) {
return (int)Math.Floor((score - 10) / 2.00);
}
public string Name {
get {
if (charDetails.Element("name") != null) {
return charDetails.Element("name").Value;
}
return "";
}
set {
if (charDetails.Element("name") != null) {
charDetails.Element("name").Value = value;
} else {
charDetails.Add(new XElement("name", value));
}
}
}
public int Strength {
get {
if (charDetails.Element("strength") != null) {
return int.Parse(charDetails.Element("strength").Value);
}
return 0;
}
set {
if (charDetails.Element("strength") != null) {
charDetails.Element("strength").Value = value.ToString();
} else {
charDetails.Add(new XElement("strength", value));
}
}
}
public int Dexterity {
get {
if (charDetails.Element("dexterity") != null) {
return int.Parse(charDetails.Element("dexterity").Value);
}
return 0;
}
set {
if (charDetails.Element("dexterity") != null) {
charDetails.Element("dexterity").Value = value.ToString();
} else {
charDetails.Add(new XElement("dexterity", value));
}
}
}
public int Constitution {
get {
if (charDetails.Element("constitution") != null) {
return int.Parse(charDetails.Element("constitution").Value);
}
return 0;
}
set {
if (charDetails.Element("constitution") != null) {
charDetails.Element("constitution").Value = value.ToString();
} else {
charDetails.Add(new XElement("constitution", value));
}
}
}
public int Intelligence {
get {
if (charDetails.Element("intelligence") != null) {
return int.Parse(charDetails.Element("intelligence").Value);
}
return 0;
}
set {
if (charDetails.Element("intelligence") != null) {
charDetails.Element("intelligence").Value = value.ToString();
} else {
charDetails.Add(new XElement("intelligence", value));
}
}
}
public int Wisdom {
get {
if (charDetails.Element("wisdom") != null) {
return int.Parse(charDetails.Element("wisdom").Value);
}
return 0;
}
set {
if (charDetails.Element("wisdom") != null) {
charDetails.Element("wisdom").Value = value.ToString();
} else {
charDetails.Add(new XElement("wisdom", value));
}
}
}
public int Charisma {
get {
if (charDetails.Element("charisma") != null) {
return int.Parse(charDetails.Element("charisma").Value);
}
return 0;
}
set {
if (charDetails.Element("charisma") != null) {
charDetails.Element("charisma").Value = value.ToString();
} else {
charDetails.Add(new XElement("charisma", value));
}
}
}
public int SpellCastingAttribute {
get {
switch (CharacterClass) {
case SpellCastingClasses.Bard:
return Charisma;
case SpellCastingClasses.Cleric:
return Wisdom;
case SpellCastingClasses.Druid:
return Wisdom;
case SpellCastingClasses.Paladin:
return Wisdom;
case SpellCastingClasses.Ranger:
return Wisdom;
case SpellCastingClasses.Sorcerer:
return Charisma;
case SpellCastingClasses.Wizard:
return Intelligence;
default:
return Wisdom;
}
}
}
public int SpellCastingAttributeMod {
get {
switch (CharacterClass) {
case SpellCastingClasses.Bard:
return CharismaMod;
case SpellCastingClasses.Cleric:
return WisdomMod;
case SpellCastingClasses.Druid:
return WisdomMod;
case SpellCastingClasses.Paladin:
return WisdomMod;
case SpellCastingClasses.Ranger:
return WisdomMod;
case SpellCastingClasses.Sorcerer:
return CharismaMod;
case SpellCastingClasses.Wizard:
return IntelligenceMod;
default:
return WisdomMod;
}
}
}
public SpellCastingClasses CharacterClass {
get {
if (charDetails.Element("class") != null) {
return (SpellCastingClasses)Enum.Parse(typeof(SpellCastingClasses), charDetails.Element("class").Value);
}
return 0;
}
set {
if (charDetails.Element("class") != null) {
charDetails.Element("class").Value = getClassName(value);
} else {
charDetails.Add(new XElement("class", getClassName(value)));
}
}
}
public int StrengthMod {
get {
return modifier(Strength);
}
}
public int DexterityMod {
get {
return modifier(Dexterity);
}
}
public int ConstitutionMod {
get {
return modifier(Constitution);
}
}
public int IntelligenceMod {
get {
return modifier(Intelligence);
}
}
public int WisdomMod {
get {
return modifier(Wisdom);
}
}
public int CharismaMod {
get {
return modifier(Charisma);
}
}
public enum SpellCastingClasses {
Bard = 0,
Cleric = 1,
Druid = 2,
Paladin = 3,
Ranger = 4,
Sorcerer = 5,
Wizard = 6
}
public static string getClassName(SpellCastingClasses spellCastingClass) {
return Enum.GetName(typeof(SpellCastingClasses), spellCastingClass);
}
public int[] BonusSpells {
get {
int[] bs = new int[] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
for (int i = 1; i < bs.Length; i++ ) {
bs[i] = (int)Math.Floor((SpellCastingAttribute - ((i + 1) * 2)) / 8.00);
}
return bs;
}
}
}
}

View File

@@ -0,0 +1,221 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using d20_SRD_Spell_Lists.Exceptions;
namespace d20_SRD_Spell_Lists.Models {
public class SpellSet {
private XElement masterSpellList;
private XElement userSpellList;
private XElement charSpellList;
private string userXmlFile;
private Character character;
public SpellSet(string _masterXmlFile = null, string _userXmlFile = null, Character _character = null) {
userXmlFile = _userXmlFile;
character = _character;
loadXML(ref _masterXmlFile);
}
private void loadXML(ref string _masterXmlFile) {
// Load the XML file.
if (_masterXmlFile == null) {
_masterXmlFile = Properties.Settings.Default.MasterSpells;
}
if (userXmlFile == null) {
userXmlFile = Properties.Settings.Default.UserSpells;
}
masterSpellList = XElement.Load(_masterXmlFile);
userSpellList = XElement.Load(userXmlFile);
if (character != null) {
charSpellList = character.spells();
}
}
/// <summary>
/// Adds a spell to the application's list of custom spells.
/// </summary>
/// <param name="xElement">The XML details of the new spell.</param>
public void addUserSpell(XElement xElement) {
userSpellList.Add(xElement);
}
public IEnumerable<XElement> byClass(Character.SpellCastingClasses spellCastingClass) {
XElement spells = new XElement("spells");
filterMasterSpellsByClass(spellCastingClass, spells);
filterUserSpellsByClass(spellCastingClass, spells);
filterCharacterSpellsByClass(spellCastingClass, spells);
removeHiddenSpells(spells);
return spells.Elements("spell");
}
private void filterMasterSpellsByClass(Character.SpellCastingClasses spellCastingClass, XElement spells) {
spells.Add((from sp in masterSpellList.Elements("spell")
let level = (string)sp.Element("level")
where level != null && level.Contains(Character.getClassName(spellCastingClass))
select sp));
}
private void filterCharacterSpellsByClass(Character.SpellCastingClasses spellCastingClass, XElement spells) {
if (characterSpellCount() > 0) {
spells.Add((from sp in charSpellList.Elements("spell")
let level = (string)sp.Element("level")
where level != null && level.Contains(Character.getClassName(spellCastingClass))
select sp));
}
}
private void filterUserSpellsByClass(Character.SpellCastingClasses spellCastingClass, XElement spells) {
if (userSpellCount() > 0) {
spells.Add((from sp in userSpellList.Elements("spell")
let level = (string)sp.Element("level")
where level != null && level.Contains(Character.getClassName(spellCastingClass))
select sp));
}
}
private void removeHiddenSpells(XElement spells) {
if (hiddenSpellCount() > 0) {
foreach (string hiddenSpellName in (from hp in userSpellList.Elements("hidden_spell").Elements("spell")
select (string)hp.Element("name"))) {
(from sp in spells.Elements("spell")
where (string)sp.Element("name") == hiddenSpellName
select sp).Remove();
}
}
if (hiddenCharacterSpellCount() > 0) {
foreach (string hiddenSpellName in (from hp in charSpellList.Elements("hidden_spell").Elements("spell")
select (string)hp.Element("name"))) {
(from sp in spells.Elements("spell")
where (string)sp.Element("name") == hiddenSpellName
select sp).Remove();
}
}
}
public IEnumerable<XElement> byClassAndLevel(Character.SpellCastingClasses spellCastingClass, int level) {
XElement spells = new XElement("spells");
filterMasterSpellsByClassAndLevel(spellCastingClass, level, spells);
filterUserSpellsByClassAndLevel(spellCastingClass, level, spells);
filterCharacterSpellsByClassAndLevel(spellCastingClass, level, spells);
removeHiddenSpells(spells);
return spells.Elements("spell");
}
private void filterCharacterSpellsByClassAndLevel(Character.SpellCastingClasses spellCastingClass, int level, XElement spells) {
if (characterSpellCount() > 0) {
spells.Add((from sp in charSpellList.Elements("spell")
let xmlLevel = (string)sp.Element("level")
where xmlLevel != null && xmlLevel.Contains(Character.getClassName(spellCastingClass) + " " + level.ToString())
select sp));
}
}
private void filterUserSpellsByClassAndLevel(Character.SpellCastingClasses spellCastingClass, int level, XElement spells) {
if (userSpellCount() > 0) {
spells.Add((from sp in userSpellList.Elements("spell")
let xmlLevel = (string)sp.Element("level")
where xmlLevel != null && xmlLevel.Contains(Character.getClassName(spellCastingClass) + " " + level.ToString())
select sp));
}
}
private void filterMasterSpellsByClassAndLevel(Character.SpellCastingClasses spellCastingClass, int level, XElement spells) {
spells.Add((from sp in masterSpellList.Elements("spell")
let xmlLevel = (string)sp.Element("level")
where xmlLevel != null && xmlLevel.Contains(Character.getClassName(spellCastingClass) + " " + level.ToString())
select sp));
}
/// <summary>
/// Saves all XML files to the system.
/// </summary>
public void save() {
userSpellList.Save(userXmlFile);
if (character != null) {
character.save();
}
}
/// <summary>
/// Remove a node from the application's custom spell list.
/// </summary>
/// <param name="nodeName">The name of the node to be searched on. Could be "name", "school", etc.</param>
/// <param name="nodeValue">The value of the node matching the nodeName.</param>
public void removeUserSpell(string nodeName, string nodeValue) {
(from sp in userSpellList.Elements("spell")
where (string)sp.Element(nodeName) == nodeValue
select sp).Remove();
}
public void hideMasterSpell(string nodeName, string nodeValue) {
userSpellList.Add(new XElement("hidden_spell", (from msp in masterSpellList.Elements("spell")
where (string)msp.Element(nodeName) == nodeValue
select msp)));
}
public void hideMasterSpellForCharacter(string nodeName, string nodeValue) {
charSpellList.Add(new XElement("hidden_spell", (from msp in masterSpellList.Elements("spell")
where (string)msp.Element(nodeName) == nodeValue
select msp)));
}
public void showMasterSpell(string nodeName, string nodeValue) {
(from hsp in userSpellList.Elements("hidden_spell")
where (string)hsp.Element("spell").Element(nodeName) == nodeValue
select hsp).Remove();
}
public void showMasterSpellForCharacter(string nodeName, string nodeValue) {
(from hsp in charSpellList.Elements("hidden_spell")
where (string)hsp.Element("spell").Element(nodeName) == nodeValue
select hsp).Remove();
}
public int hiddenSpellCount() {
return userSpellList.Descendants("hidden_spell").Count();
}
public int hiddenCharacterSpellCount() {
if (charSpellList != null) {
return charSpellList.Descendants("hidden_spell").Count();
}
return 0;
}
public int totalCount() {
int total = masterSpellList.Elements("spell").Count() + userSpellList.Elements("spell").Count();
if (charSpellList != null) {
total += charSpellList.Elements("spell").Count();
}
return total;
}
public int masterSpellCount() {
return masterSpellList.Elements("spell").Count();
}
public int userSpellCount() {
return userSpellList.Elements("spell").Count();
}
public int characterSpellCount() {
if (character != null) {
return character.spells().Elements("spell").Count();
}
return 0;
}
}
}

View File

@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.225
// Runtime Version:4.0.30319.235
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
@@ -9,18 +9,36 @@
//------------------------------------------------------------------------------
namespace d20_SRD_Spell_Lists.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("AppData/MasterSpellList.xml")]
public string MasterSpells {
get {
return ((string)(this["MasterSpells"]));
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("AppData/UserSpellList.xml")]
public string UserSpells {
get {
return ((string)(this["UserSpells"]));
}
}
}
}

View File

@@ -0,0 +1,12 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="d20_SRD_Spell_Lists.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="MasterSpells" Type="System.String" Scope="Application">
<Value Profile="(Default)">AppData/MasterSpellList.xml</Value>
</Setting>
<Setting Name="UserSpells" Type="System.String" Scope="Application">
<Value Profile="(Default)">AppData/UserSpellList.xml</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="d20_SRD_Spell_Lists.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />
</sectionGroup>
</configSections>
<applicationSettings>
<d20_SRD_Spell_Lists.Properties.Settings>
<setting name="MasterSpells" serializeAs="String">
<value>AppData/MasterSpellList.xml</value>
</setting>
<setting name="UserSpells" serializeAs="String">
<value>AppData/UserSpellList.xml</value>
</setting>
</d20_SRD_Spell_Lists.Properties.Settings>
</applicationSettings>
</configuration>

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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8" ?>
<spells>
</spells>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="d20_SRD_Spell_Lists.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />
</sectionGroup>
</configSections>
<applicationSettings>
<d20_SRD_Spell_Lists.Properties.Settings>
<setting name="MasterSpells" serializeAs="String">
<value>AppData/MasterSpellList.xml</value>
</setting>
<setting name="UserSpells" serializeAs="String">
<value>AppData/UserSpellList.xml</value>
</setting>
</d20_SRD_Spell_Lists.Properties.Settings>
</applicationSettings>
</configuration>

View File

@@ -13,6 +13,21 @@
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
@@ -46,12 +61,15 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Exceptions\NoCharacterFileException.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Models\Character.cs" />
<Compile Include="Models\SpellSet.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
@@ -63,6 +81,7 @@
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
@@ -74,7 +93,34 @@
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="App_Data\SpellLists.xml" />
<Content Include="AppData\MasterSpellList.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="AppData\UserSpellList.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectView>ShowAllFiles</ProjectView>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory />
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,16 @@
F:\spelllists\bin\Release\d20 SRD Spell Lists.exe
F:\spelllists\bin\Release\d20 SRD Spell Lists.pdb
F:\spelllists\obj\x86\Release\ResolveAssemblyReference.cache
F:\spelllists\obj\x86\Release\d20_SRD_Spell_Lists.Properties.Resources.resources
F:\spelllists\obj\x86\Release\GenerateResource.read.1.tlog
F:\spelllists\obj\x86\Release\GenerateResource.write.1.tlog
F:\spelllists\obj\x86\Release\d20 SRD Spell Lists.exe
F:\spelllists\obj\x86\Release\d20 SRD Spell Lists.pdb
F:\spelllists\d20 SRD Spell Lists\bin\Release\d20 SRD Spell Lists.exe
F:\spelllists\d20 SRD Spell Lists\bin\Release\d20 SRD Spell Lists.pdb
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\ResolveAssemblyReference.cache
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\d20_SRD_Spell_Lists.Properties.Resources.resources
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\GenerateResource.read.1.tlog
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\GenerateResource.write.1.tlog
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\d20 SRD Spell Lists.exe
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\d20 SRD Spell Lists.pdb

View File

@@ -0,0 +1,11 @@
F:\spelllists\d20 SRD Spell Lists\bin\Release\d20 SRD Spell Lists.exe
F:\spelllists\d20 SRD Spell Lists\bin\Release\d20 SRD Spell Lists.pdb
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\ResolveAssemblyReference.cache
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\d20_SRD_Spell_Lists.Properties.Resources.resources
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\GenerateResource.read.1.tlog
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\GenerateResource.write.1.tlog
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\d20 SRD Spell Lists.exe
F:\spelllists\d20 SRD Spell Lists\obj\x86\Release\d20 SRD Spell Lists.pdb
F:\spelllists\d20 SRD Spell Lists\bin\Release\d20 SRD Spell Lists.exe.config
F:\spelllists\d20 SRD Spell Lists\bin\Release\AppData\MasterSpellList.xml
F:\spelllists\d20 SRD Spell Lists\bin\Release\AppData\UserSpellList.xml