4.0 KiB
Userspace: sharing code between keymaps
If you use more than one keyboard with a similar keymap, you might
see the benefit in being able to share code between them. Create your
own folder in users/ named the same as your keymap (ideally
your github username, <name>) with the following
structure:
/users/<name>/(added to the path automatically)readme.mdrules.mk(included automatically)<name>.h(optional)<name>.c(optional)
<name>.c will need to be added to the SRC in
rules.mk like this:
SRC += <name>.c
Additional files may be added in the same way - it’s recommended you
have one named <name>.c/.h though.
All this only happens when you build a keymap named
<name>, like this:
make planck:<name>
For example,
make planck:jack
Will include the /users/jack/ folder in the path, along
with /users/jack/rules.mk.
Readme
Please include authorship (your name, github username, email), and optionally a license that’s GPL compatible.
Example
For a brief example, checkout /users/_example/ , or for
a more detailed examples check out template.h
and template.c
in /users/drashna/ .
Consolidated Macros
If you wanted to consoludate macros and other functions into your userspace for all of your keymaps, you can do that. The issue is that you then cannot call any function defined in your userspace, or it gets complicated. To better handle this, you can call the functions here and create new functions to use in individual keymaps.
First, you’d want to go through all of your keymap.c
files and replace process_record_user with
process_record_keymap instead. This way, you can still use
keyboard specific codes on those boards, and use your custom “global”
keycodes as well. You’ll also want to replace SAFE_RANGE
with NEW_SAFE_RANGE so that you wont have any overlappind
keycodes
Then add #include <name.h> to all of your keymap.c
files. This allows you to use these new keycodes without having to
redefine them in each keymap.
Once you’ve done that, you’ll want to set the keycode definitions
that you need to the <name>.h file. For instance:
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
// Define all of
enum custom_keycodes {
KC_MAKE = SAFE_RANGE,
NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
};
#endif
Now you want to create the <name>.c file, and add
this content to it:
#include "<name>.h"
#include "quantum.h"
#include "action.h"
#include "version.h"
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MAKE:
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu "
#elif defined(BOOTLOADER_HALFKAY)
":teensy "
#elif defined(BOOTLOADER_CATERINA)
":avrdude "
#endif
SS_TAP(X_ENTER));
}
return false;
break;
}
return process_record_keymap(keycode, record);
}
This will add a new KC_MAKE keycode that can be used in
any of your keymaps. And this keycode will output
make <keyboard>:<keymap">, making frequent
compiling easier. And this will work with any keyboard and any keymap as
it will output the current boards info, so that you don’t have to type
this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn’t work on WSL, namely (and will dump the HEX in the “.build” folder instead).