1.4 KiB
Key Lock: Holding Down Keys for You
Sometimes, you need to hold down a specific key for a long period of
time. Whether this is while typing in ALL CAPS, or playing a video game
that hasn’t implemented auto-run, Key Lock is here to help. Key Lock
adds a new keycode, KC_LOCK, that will hold down the next
key you hit for you. The key is released when you hit it again. Here’s
an example: let’s say you need to type in all caps for a few sentences.
You hit KC_LOCK, and then shift. Now, shift will be considered held
until you hit it again. You can think of key lock as caps lock, but
supercharged.
Here’s how to use it:
- Pick a key on your keyboard. This will be the key lock key. Assign
it the keycode
KC_LOCK. This will be a single-action key: you won’t be able to use it for anything else. - Enable key lock by including
KEY_LOCK_ENABLE = yesin your Makefile. - That’s it!
Important: switching layers does not cancel the key lock.
Additionally, key lock is only able to hold standard action keys and One
Shot modifier keys (for example, if you have your shift defined as
OSM(KC_LSFT); see One Shot Keys). This does
not include any of the QMK special functions (except One Shot
modifiers), or shifted versions of keys such as KC_LPRN. If it’s in the
Basic Keycodes list, it can be held. If
it’s not, then it can’t be.