9.1 KiB
How to Customize Your Keyboard’s Behavior
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading Understanding QMK will help you understand what is going on at a more fundamental level.
A Word on Core vs Keyboards vs Keymap
We have structured QMK as a hierarchy:
- Core (
_quantum)- Keyboard/Revision (
_kb)- Keymap (
_user)
- Keymap (
- Keyboard/Revision (
Each of the functions described below can be defined with a
_kb() suffix or a _user() suffix. We intend
for you to use the _kb() suffix at the Keyboard/Revision
level, while the _user() suffix should be used at the
Keymap level.
When defining functions at the Keyboard/Revision level it is
important that your _kb() implementation call
_user() before executing anything else- otherwise the
keymap level function will never be called.
Custom Keycodes
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
Defining a New Keycode
The first step to creating your own custom keycode(s) is to enumerate
them. This means both naming them and assigning a unique number to that
keycode. Rather than limit custom keycodes to a fixed range of numbers
QMK provides the SAFE_RANGE macro. You can use
SAFE_RANGE when enumerating your custom keycodes to
guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block
to your keymap.c you will be able to use FOO
and BAR inside your keymap.
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
Programming the Behavior of Any Keycode
When you want to override the behavior of an existing key, or define
the behavior for a new key, you should use the
process_record_kb() and process_record_user()
functions. These are called by QMK during key processing before the
actual key event is handled. If these functions return true
QMK will process the keycodes as usual. That can be handy for extending
the functionality of a key rather than replacing it. If these functions
return false QMK will skip the normal key handling, and it
will be up to you to send any key up or down events that are
required.
These function are called every time a key is pressed or released.
Example
process_record_user() Implementation
This example does two things. It defines the behavior for a custom
keycode called FOO, and it supplements our Enter key by
playing a tone whenever it is pressed.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
default:
return true; // Process all other keycodes normally
}
}
process_record_*
Function Documentation
- Keyboard/Revision:
bool process_record_kb(uint16_t keycode, keyrecord_t *record) - Keymap:
bool process_record_user(uint16_t keycode, keyrecord_t *record)
The keycode argument is whatever is defined in your
keymap, eg MO(1), KC_L, etc. You should use a
switch...case block to handle these events.
The record argument contains information about the
actual press:
keyrecord_t record {
+-keyevent_t event {
| +-keypos_t key {
| | +-uint8_t col
| | +-uint8_t row
| | }
| +-bool pressed
| +-uint16_t time
| }
}
LED Control
This allows you to control the 5 LED’s defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
USB_LED_NUM_LOCKUSB_LED_CAPS_LOCKUSB_LED_SCROLL_LOCKUSB_LED_COMPOSEUSB_LED_KANA
Example
led_set_user() Implementation
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
} else {
PORTB &= ~(1<<0);
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
PORTB |= (1<<1);
} else {
PORTB &= ~(1<<1);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
PORTB |= (1<<2);
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
}
}
led_set_* Function
Documentation
- Keyboard/Revision:
void led_set_kb(uint8_t usb_led) - Keymap:
void led_set_user(uint8_t usb_led)
Matrix Initialization Code
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED’s or i²c controllers you will need to set up that hardware before it can be used.
Example
matrix_init_user() Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
void matrix_init_user(void) {
// Call the keymap level matrix init.
// Set our LED pins as output
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
}
matrix_init_*
Function Documentation
- Keyboard/Revision:
void matrix_init_kb(void) - Keymap:
void matrix_init_user(void)
Matrix Scanning Code
Whenever possible you should customize your keyboard by using
process_record_*() and hooking into events that way, to
ensure that your code does not have a negative performance impact on
your keyboard. However, in rare cases it is necessary to hook into the
matrix scanning. Be extremely careful with the performance of code in
these functions, as it will be called at least 10 times per second.
Example
matrix_scan_* Implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please open an issue or chat with us on Discord.
matrix_scan_*
Function Documentation
- Keyboard/Revision:
void matrix_scan_kb(void) - Keymap:
void matrix_scan_user(void)
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED’s or a display) or other functionality that you want to trigger regularly even when the user isn’t typing.
Keyboard Idling/Wake Code
If the board supports it, it can be “idled”, by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions:
suspend_power_down_* and
suspend_wakeup_init_*, which are called when the system is
board is idled and when it wakes up, respectively.
Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
void suspend_power_down_user(void)
{
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void)
{
rgb_matrix_set_suspend_state(false);
}
keyboard_init_*
Function Documentation
- Keyboard/Revision:
void suspend_power_down_kb(void)andvoid suspend_wakeup_init_user(void) - Keymap:
void suspend_power_down_kb(void)andvoid suspend_wakeup_init_user(void)
Layer Change Code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
Example
layer_state_set_* Implementation
This example shows how to set the RGB Underglow lights based on the layer, using the Planck as an example
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _RAISE:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _LOWER:
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
case _PLOVER:
rgblight_setrgb (0x00, 0xFF, 0x00);
break;
case _ADJUST:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (0x00, 0xFF, 0xFF);
break;
}
return state;
}
layer_state_set_*
Function Documentation
- Keyboard/Revision:
void uint32_t layer_state_set_kb(uint32_t state) - Keymap:
uint32_t layer_state_set_user(uint32_t state)
The state is the bitmask of the active layers, as
explained in the Keymap
Overview