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1055 Commits
18.0 ... 0.7.25

Author SHA1 Message Date
Burak Can
29d7f9b163 Correct casing for DS_Store in .gitignore (#6787) 2019-09-22 21:32:52 +10:00
Francis St-Amour
e05b32d894 add python3 to shell.nix (#6774) 2019-09-21 11:59:18 -07:00
skullydazed
0e96068d23 Update the breaking changes process so we always have a future branch (#6785) 2019-09-21 11:58:06 -07:00
noroadsleft
42bf60751e [Keyboard] fix OLKB layout macro aliases (#6761) 2019-09-21 11:32:08 -07:00
MechMerlin
fd19795879 [Keyboard] Move more percent boards into the percent directory (#6781)
* move canoe into percent directory

* update readme for new make path

* move skog into percent directory

* update readme for new path and new instructions

* update readme

* fix error in naming
2019-09-21 11:27:53 -07:00
Drashna Jaelre
f069e9fc09 Generalize Tap Dance Layer functions (#6629)
* made tapdance dual_role general

* updated original dual_role functionality

* added toggling layer example

* Fix dual role and add alias

* Update docs about new layer tap dances

* Fix up based on feedback
2019-09-21 11:22:27 -07:00
Daniel Shields
63a0b1241d [Keymap] Move common code and configuration to userspace for dshields keymaps. (#6537) 2019-09-21 11:04:27 -07:00
Benjamin
75c9747787 [Keymap] Bonta keymap for massdrop/ALT (#6391)
* Added new bonta keymap.

* Added a note.

* Made map more mac like.
2019-09-21 10:13:44 -07:00
fauxpark
2df3799e3d Add list-keymaps make target (#5563) 2019-09-21 00:00:58 -07:00
jlquinn
ea96c4b787 [Keyboard] Update Stapelberg readme.md (#5557)
Previously suggested parts are hard to find or non-existent.  Update with available part numbers.
2019-09-20 23:59:16 -07:00
Sorixelle
7f65323e10 Add support for Void Linux systems to the qmk_install.sh script (#5526)
* Add support for Void Linux systems to the qmk_install.sh script

* Fix typos + grammatical edits in comments

* Sort distributions by alphabetical order in linux_install.sh

* Revert previous commit and sort Void packages in alphabetical order

* Fix permissions on `util/linux_install.sh`
2019-09-20 23:55:51 -07:00
fauxpark
3642a82d37 Add support for 328P hardware backlight on B1/B2 (#6776) 2019-09-20 22:11:15 -07:00
coseyfannitutti
c7d0262be7 [Keyboard] Add Discipad, Update Zadig doc for USBaspLoader (#6771)
* add discipad

* Update driver_installation_zadig.md

* Update keyboards/coseyfannitutti/discipad/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update rules.mk

* Update keyboards/coseyfannitutti/discipad/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/driver_installation_zadig.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/discipad/discipad.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/driver_installation_zadig.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/driver_installation_zadig.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update rules.mk

* Update discipad.c

* Update driver_installation_zadig.md

* Update config.h
2019-09-20 22:07:21 -07:00
fauxpark
de4a47f1cc Cleanup rules.mk for 32A and 328P keyboards (#6767) 2019-09-20 22:06:32 -07:00
Konstantin Đorđević
beb4a12c9d Add reset instructions for boards that use Command to the Zadig driver installation guide (#6770)
* Add reset instructions for boards that use Command to the Zadig driver installation guide

* -> → →

* Apply suggestions from code review

Replace shorthand keycode names with full names

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-09-19 17:29:23 -07:00
Brian Lou
59000f491f [Keymap] Added my personal keymaps for dz60 and TMO50. (#6772)
* Added ottodokto keymaps for dz60 and tmo50.

* moved placement of keymaps to proper directory

* fixed accidental deletion of semicolon for tmo50 map

* fix to use short form codes

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-09-19 16:38:42 -07:00
fauxpark
44c5be0a3e Cleanup rules.mk for 16U2 and 32U2 keyboards (#6768)
* Cleanup rules.mk for 16U2 and 32U2 keyboards

* Add back Tap Dance build option
2019-09-19 09:55:14 -07:00
fauxpark
f34299efd7 Cleanup rules.mk for USB64 and USB128 keyboards (#6769) 2019-09-19 09:55:03 -07:00
MechMerlin
911b8915cc DRV2605L Continuous Haptic Feedback Support (#6461)
* provide means to turn on RTP mode and set the amplitude

* new keycode HPT_CONT to turn RTP off/on

* introduce new keycodes HPT_CONI, and HPT_COND for Haptic Continuous Increase and Decrease

* support for continuous mode amplitude increase and decrease

* code cleanup

* update docs to reference new keycodes and functionality

* don't touch the keymaps

* add function prototypes

* add proper guards

* cleanup guards

* remove extra reserved
2019-09-19 09:42:33 -07:00
MechMerlin
7a5a2591eb [Keyboard] 1up60hte cleanup + bugfix (#6763)
* move caps lock led to keyboard level so even QMK Configurator users have access to it

* set bootloader correctly to atmel-dfu

* clean up extra carriage return
2019-09-18 18:42:53 -07:00
Alex Mayer
7142b60405 [Keymap] Update Planck Layer Diagram To Match Layer (#6712) 2019-09-18 18:38:56 -07:00
XScorpion2
095b88bca5 Smoother Linear Light Table (#6764) 2019-09-18 18:32:38 -07:00
XScorpion2
46c49ae4e6 Updated split encoders so indexes are based on left hand encoders first (#6382)
* Updated encoder.c so that split encoders are indexed based on left hand encoders first.
This ensures when swapping master sides that code logic based on encoder index doesn't change.

PR Review fixes

* Removed extra define
2019-09-18 17:56:11 -07:00
Andrew Kannan
e5aa28455e [Keyboard] 201909 s75 custom encoder (#6745)
* Handle custom encoder configuration

* Whitespace changes

* Undo broken stuff

* more

* Remove printfs

* fix the dumb bug
2019-09-18 17:41:46 -07:00
Adrien Tétar
6f5f943bb9 [Keyboard] Introduce AT-AT 660M (#6729)
* Introduce AT-AT 660M

* PR feedback

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Add dfu-util args

* Add URL
2019-09-18 11:14:49 -07:00
vuhopkep
7d8dea30a4 [Keyboard] add personal fullsize pcb hnah108 (#6759)
* add personal fullsize pcb hnah108

* Update keymap.c
2019-09-17 23:36:05 -07:00
Drashna Jaelre
37c2996137 [Keyboard] Fix compile issues for OLKB Default keymaps (#6751) 2019-09-18 09:50:04 +10:00
fauxpark
54503168c9 Update bootloader.mk (#6698) 2019-09-18 09:48:58 +10:00
fougner
23186d32a3 [Keyboard] xd87: add capslock led support (#6758) 2019-09-17 10:37:01 -07:00
noroadsleft
12cdcd5e10 [Keyboard] Freyr: Configurator bugfixes (#6756)
- rebuild LAYOUT_all tree (key count mismatch)
- correct keyboard dimensions and key positioning
- complete key object labels
- debug linting (one key object per line; changes white space only)
2019-09-17 10:36:18 -07:00
noroadsleft
86d59f1034 [Keyboard] KBD75 refactor (#6755)
* convert codebase to #pragma once

* fix file includes

- quantum.h is included at keyboard level, redundant at revision level
- keyboard-level path is accessible at revision level, remove relative pathing

* duplicate common layout macros from rev1 to rev2

Add the layout macros supported by both rev1 and rev2 to rev2.h directly, which exposes these layouts to QMK Configurator.

* enable community layout support (75_ansi, 75_iso)

* add LAYOUT_75_iso layout data

It needs its own tree because its keys are in a different order from LAYOUT_iso_1u even though the physical layout is the same.

* minimize rules.mk files (use QMK defaults)

* use atmel-dfu bootloader rule

* fix typo on rev1 info.json
2019-09-17 10:34:52 -07:00
XScorpion2
c427023b31 [Keymap][Xulkal] User code update (#6752)
* Updating rgb menu behavior

* Fixing toggle keycode to work how I want it

* Enabling auto scroll timeout
2019-09-17 10:28:02 -07:00
Jason Thigpen
2493eecc7b [Keymap] Fix e65 7u WK layout and add crd's personal keymap (#6750)
* Add e65 keymap for crd

* Fix e65 7u wk layout
2019-09-17 10:27:07 -07:00
Drew Smathers
bb3569dce3 [Keymap] idobo/drewdobo keymap v1 (#6744) 2019-09-17 10:24:15 -07:00
vuhopkep
b364a40e60 [Keyboard] Correct info.json data for vn66 (#6741)
* Correct info.json data for vn66

* update .json file data

* Update info.json
2019-09-17 10:23:13 -07:00
Ethan Durrant
d137fdea78 [Keyboard] Adding YMDK "Bface" keyboard (#6731)
* making a new board setup for ymdk bface clone

* removing extra keymaps that copied over

* documentation and edits for new ymdk_bface board

* cleaning up config and keymaps

* removed extra keymap and working on READMEs

* readme edits

* shorter aliexpress link in ymdk_bface readme

* added images to readmes and edited the keymaps

* more flashing directions

* Mac directions formatting

* editing and creating the all layout

* cleanign up ymdk_bface keymaps

* fixed typos in layout

* removed tabs

* cleaned up the LED and Backlight configuration.

* adding more to info.josn and cleaning up readme

* fixing JSON typos

* made a ymdk folder and moved the bface into it.

* fixing file names for the new folder structure
2019-09-17 10:19:16 -07:00
Noan Mousy
ab48ffd5c5 [Keyboard] Adding AEK64 keyboard (#6725)
* Adding AEK64 keyboard

* Deleting useless layout definition

* Resolving many code review issues

* Documenting my 4sStylZ keymap

* Adding default keymap

* Apply suggestions from code review

Code review corrections

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/aek64/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Correcting the NKRO implementation
2019-09-17 10:17:03 -07:00
IanGC
32b2486c6b [Keymap] Plaid Keymap for Programmers (#6706)
* map programmer qwerty

* clarify and fix typo

* finishing touches

* use qmk
s templates for readme

* update copyright notice

* remove unnecessary code

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* remove unnecessary code

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/plaid/keymaps/thehalfdeafchef/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* fix documentation

* reformat code

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-09-17 10:15:07 -07:00
Wilba
55432d0d91 [Keyboard] Fixed EEPROM start address for firmware using VIA (#6757) 2019-09-17 09:59:34 -07:00
Andrew Kannan
59af2cbe64 Add Chimera65 Keyboard (#6670)
* Add chimera board

* info json start

* Update keyboards/cannonkeys/chimera65/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/chimera65/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-09-16 19:37:51 -07:00
noroadsleft
7c1bb9decf Percent Studio Booster: Configurator fix (#6743) 2019-09-16 08:20:44 -07:00
Xerpocalypse
140c08e521 [Keymap] Added Xerpocalypse's layout (#6732)
* Added Xerpocalypse's layout

+ Number row and symbols are switched compared to default TMO50 layout
+ Right-hand spacebar acts as backspace and a hold-layer for layer 2.

* Update keyboards/tmo50/keymaps/xerpocalypse/keymap.c

Removed unnecessary #define

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tmo50/keymaps/xerpocalypse/keymap.c

Changed keymap to use KC_UNDS instead of custom-defined keycode

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-09-15 21:32:34 -07:00
Michael Torres
a9c1a5a873 remove accidental characters in default preonic keymap (#6748) 2019-09-16 14:13:44 +10:00
xster
3b4b54f6ed Clarify the backlight_level API doc slightly (#6733)
* Clarify the backlight_level API doc slightly

* review
2019-09-15 19:22:02 +10:00
vuhopkep
9c280089aa add VN66 keyboard (#6722)
* add VN66 keyboard

* update

* Update readme.md

* Update readme.md

* add hnah108 personal pcb

* delete hnah108

* Update vn66.c
2019-09-15 19:13:19 +10:00
noroadsleft
38a0a6a092 [Keyboard] TheVanKeyboards Caravan: Configurator layout support (#6737) 2019-09-14 20:16:26 -07:00
GreenShadowMaker
8294a0de2c [Keymap] style cleanup of GreenShadowMaker's keymap (#6736) 2019-09-14 20:15:56 -07:00
xster
65c4b6cff1 [Keymap] Yet another xd75 keymap (#6734)
* add a keymap for xd75

* add colors, change some keys, add reactive modifier hold, key press

* add readme

* permissive hold
2019-09-14 20:14:16 -07:00
MechMerlin
9508b3f333 [Keyboard] Alps64 Refactor (#6723)
* get rid of custom matrix that is no longer being used

* remove _kc LAYOUT

* remove ifdefs and replace with pragma once

* cleanup rules and use bootmagic lite

* get rid of led.c

* Update keyboards/alps64/alps64.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* remove unneeded configurations
2019-09-14 20:03:11 -07:00
Drashna Jaelre
6c871408df [Keyboard] Fix default keymaps for OLKB boards to play Startup Sound (#6721)
* Fix Planck default keymap to play sounds on rev6

The dip_switch_update callback was overriding the default startup sound.  This should prevent that from happening, and still allow it to play sounds, or stop them, when appropriate.

* Fix Preonic default keymap to play sounds on Rev 3

The dip_switch_update callback was overriding the default startup sound.  This should prevent that from happening, and still allow it to play sounds, or stop them, when appropriate.
2019-09-14 19:59:44 -07:00
Drashna Jaelre
265d8abee1 Fix enables for Haptic Feedback (#6707)
* Fix enables for Haptic Feedback

If you enabled bothe DRV2605 and SOLENOID, it would only enable one of these, not both. 

This fixes the check so that you can enable both options.

* Fix check for haptic feature
2019-09-14 19:57:07 -07:00
Fedde Schaeffer
d13e0b5cfc [Keymap] Fix Georgi's RZ key in NKRO fake-steno mode (#6701)
It was sending a comma keypress, while I believe that the targeted
stenography software (at least on systems that generally use
US-International keyboard layout) expects a single-quote/apostrophe key.
2019-09-14 19:55:23 -07:00
m47ch4n
a4581e6620 [Keymap] Added m47ch4n keymap (#6673)
* Add m47ch4n's keymap

* Modify keymap

* Format m47ch4n keymap.c using clang-format

* Modify layer updater

* Fix wrong key repeating bug

* Add readme and QMK Configurator json

* Fix layer updateter

* Add Raise layer

* Add kana keys
2019-09-14 19:53:52 -07:00
J.Flanagan
0cbe1eb433 [Keyboard] Add 2key2crawl (#6727)
* adding working 2key2crawl

Adding working 2key2crawl files
edited files in accordance with original PR comments

* Changes

Changes and updates

* Update readme.md

* Update config.h

removed IS_COMMAND block that was missed in previous commit

* Changes to vol/keymap.c

Removed unneccesary function
2019-09-14 14:03:14 -07:00
Drashna Jaelre
969dd8be56 Fix Corne keyboard matrix configuration (#6684) 2019-09-14 17:46:14 +10:00
Drashna Jaelre
1620066475 Add to VSCode's recommended extensions (#6656)
This includes a number of recommended extensions from the VS Code doc page that should make coding things a lot easier for QMK Firmware.
2019-09-13 18:18:31 -04:00
Ethan Durrant
b4161ac190 [Keymap] adding emdarcher's keymap for mf68 and tada68 (#6718)
* adding a custom mf68 keymap

* added custom tada68 keymap

* readme edit on tada68 map

* added mac fast-forward and rewind keybindings to tada68 emdarcher keymap

* tada68 keymap documentation and edits

* cleanup and edits

* typo fix in emdarcher's tada68 keymap

* cleaning up emdarcher keymap for tada68

* cleaned up emdarcher keymap for mf68
2019-09-12 15:47:30 -07:00
Papop
b9de27161a [Keymap] xunz layout for dz60rgb (#6716)
* [Update] Add xunz layout for dz60rgb

* [Update] Update layout.json and Readme.md

* [Delete] Delete unnecessary files

* [Create] Create new readme.md

* Update keyboards/dztech/dz60rgb/keymaps/xunz/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* [Update] Delete some unnecessary code in config.h

* Update keyboards/dztech/dz60rgb/keymaps/xunz/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/dztech/dz60rgb/keymaps/xunz/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/dztech/dz60rgb/keymaps/xunz/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-09-12 15:46:24 -07:00
Joel Challis
ad3e4d6c13 Tidy up backlight header use to avoid build issues (#6714) 2019-09-11 23:15:39 +01:00
zvecr
251b4fb79d Fix boards being skipped during make all 2019-09-10 21:15:48 -07:00
Francis St-Amour
68dbf92d9e remove synthing conflict file (#6717) 2019-09-11 12:51:21 +10:00
Kenny Hoang
595232ec98 Created new_keymap.py, python version of new_keymap.sh (#6066)
* Created python version of new_keymap.sh: new_keymap.py

* Updated usage message

* Updated new_keymap.py to use python3.5+ syntax & be more similar to new_keyboard.sh

* Updated complete message

* Updated usage in argparser and removed incorrect usage_message

* Reverted the fstrings back to strings that use .format() & updated docstring convention

* Added helper to recursively cd .. until at qmk_firmware root directory

* Revert "Added helper to recursively cd .. until at qmk_firmware root directory"

This reverts commit 61a0ff3b25f91901287bec8d58eb51a1f126e2ad.

* Updated new_keymap.py to use printf-style format strings

* First draft lib/python/qmk/cli/new/keymap.py with milc

* Removed shebang & syspath appending lines

* Added optional args & resolved some cr comemnts

* Added a docstring and updated strings
2019-09-10 05:14:25 -07:00
Jonathan Cameron
2e521b509c [Keyboard] Added a simple 2x5 Keypad with 4 layers (#6699)
* Added new 2x5 Keypad with 3 LEDs to indicate the selected layer.  By Jonathan Cameron.

* Minor refactor from suggestions from qmk team

* Added

* Moved to 'handwired' directory

* Update readme.md

* Update readme.md

* Update readme.md

* Update keyboards/handwired/2x5keypad/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Switch to image offsite

* Moved image offsite

* Update keyboards/handwired/2x5keypad/keymaps/default/keymap.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/2x5keypad/2x5keypad.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Moved functions into .c file per suggestions

* Cosmetic

* Fixed function called, per suggestions.

* Update keyboards/handwired/2x5keypad/2x5keypad.h

Ok

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Moved LED functions to the top level since they can be used it various flavors

* Declare those moved LED functions!

* Update keyboards/handwired/2x5keypad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-09-09 22:03:33 -07:00
MechMerlin
00225b77e5 [Keyboard] Waldo RGB Enable (#6711)
* enable rgb animations

* clean up code
2019-09-09 21:57:45 -07:00
Manassarn Manoonchai
9dae7f7d85 [Keymap] Update to narze keymaps (#6694)
Use Right GUI as backspace key & 1ms polling interval on narze keymaps

* Refactor & reimplement mod tap macros

* Reduce tapping term

* Update readme

* Add narze userspace

* Make use of narze userspace

* Extract Superduper mode

* Refactor Superduper mode

* (Ergodox Infinity) Prevent stuck modifiers

* Update ergodox_infinity/narze likewise

* Add warning for building Infinity with docker

* Fix include eeprom.h in superduper

* Try enabling superduper mode with combo for ergodox infinity

* Apply suggestions on #4546

* Convert to 4 spaces

* Map backlight step key

* Replace PLAY_NOTE_ARRAY

* Fix superduper toggle

* Re enable audio in planck rev4

* Use perform_space_cadet

* Remove superduper mod tap triggers

* Add readme for planck light firmware flashing command

* Remove unused layers

* Remove unused keycodes

* Add backlight toggle

* Remove unused songs & use DEFAULT_LAYER_SONGS

* Update readme

* Move includes to header file

* Set RGUI & raise as backspace & unbind actual backspace

* tmp

* Fix qwerty doc

* Use 1ms polling rate
2019-09-09 21:44:08 -07:00
Brice Figureau
a88b6db682 [Keyboard] Add the E6.5 keyboard (#6693)
The E6.5 is the new 65% keyboard made by Exclusive.
This changeset adds its PCB to QMK, including all the bottom row
variants and iso/ansi/split BS layouts.
2019-09-09 21:42:21 -07:00
MechMerlin
22a7e71fb3 [Keyboard] Add DP60 keyboard (#6679)
* add dp60 keyboard

* fixup wording in readme

* fix layout name in default keymap. I was missing an r

* Add QMK Configurator support for the additional layouts

* Update keyboards/dp60/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/dp60/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/dp60/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/dp60/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/dp60/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* strip out the VIA enabling from default rules.mk

* add a VIA only keymap
2019-09-09 21:38:08 -07:00
Kai Eckert
88908888b8 [Keyboard] Add Rabbit68 Keyboard w/ default,kaiec keymaps. (#6676)
* Add Rabbit68 Keyboard w/ default,kaiec keymaps.

* Requested changes by @fauxpark

* Change flash command, as suggested by @drashna

* Update keyboards/rabbit/rabbit68/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Add link to Github repo 

As I per suggestion changed the link above to an image, I added now the link to the project page to the Open Source text, where it actually makes the most sense.
2019-09-09 21:36:32 -07:00
MechMerlin
99e58eab0f [Keyboard] Feature/dz60rgb cleanups (#6697)
* change LAYOUT_ANSI to LAYOUT_60_ansi

* change QMK Configurator layout to LAYOUT_60_ansi as well

* add 60_ansi support so I can make my userspace =)

* update readme

* Very strange. ISO keymap is still using 60_ansi LAYOUT macro. But then again....no ISO hottswap dz60 has been released
2019-09-08 10:27:01 -07:00
vuhopkep
d2f87df7f4 [Keyboard] Add Freyr keyboard (#6664)
* Add Freyr keyboard

Add new Freyr tkl keyboard

* add comunity layout

* Update info.json

* Update readme.md

* Update info.json

* Update keymap.c
2019-09-08 08:48:54 -07:00
Callum Hart
ff118bce6a Add Copenhagen Click Pad (#6681)
* Add Copenhagen Click Pad

* Update keyboards/copenhagen_click/click_pad_v1/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Removing left over boilerplate

* Update keyboards/copenhagen_click/click_pad_v1/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/copenhagen_click/click_pad_v1/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update readme.md
2019-09-08 10:34:39 +10:00
Drashna Jaelre
02f77e7215 Actually use correct bootloader not found message (#6695) 2019-09-08 09:55:18 +10:00
Drashna Jaelre
44fd317a87 Move Bootloader not found message to global variable (#6688)
* Move Bootloader not found message to global variable

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-09-08 02:06:39 +10:00
Annihilator6000
0728c0fa4e [Keymap] UT47.2 Planck-style layout switching (#6669)
* UT47.2 keymap/updates for Planck style layout switching

* UT47.2 keymap for Planck-style layout switching / code clean up

* UT47.2 keymap for Planck-style layout switching: Qwerty, Workman, Colemak, Colemak Mod-DH, and Dvorak added / code clean up

* Change the layout info to match the keymap

* Edit readme to contain relevant info for layout switching

* Edit readme to contain relevant info for layout switching

* Edit readme to contain relevant info for layout switching

* Edit readme to contain relevant info for layout switching. Add QMK Configurator file.

* Update readme.md with make information

* Undo breaking change in config.h

* Code cleanup

* Code cleanup

* Code cleanup

* More code cleanup
2019-09-07 09:04:31 -07:00
Jonathan Rascher
d90038eb9c [Keymap] Assorted personal keymap/userspace updates (#6691)
* Turn off more unnecessary features by default

* Double TAP_CODE_DELAY due to more media key issues

Even with this change, some of the rotary encoder turns on my BDN9's
volume knob still seem to get dropped. It's possible there's something
wrong with the encoder itself. (Maybe the TAP_CODE_DELAY actually causes
QMK to miss an encoder turn? Unclear.) The other knob (backlight
brightness) works fine, FWIW....

* Restructure userspace config.h a bit

* Hack around Instant60 Via EEPROM conflict

Remove this when #6589 is fixed for Via boards.

* Add backlight breathing and (EEPROM) reset to BDN9

* Add keymap for 9-Key macropad
2019-09-07 08:58:17 -07:00
Drashna Jaelre
e88f80a891 [Keymap] Big Drashna code update (#6639)
* Add a quefrency keymap

* New Alt-ernate layouts

* Enable Per Key Tapping Term to preserve sanity

* Use underglow and mod lights for status on Corne

* Update the drashna_ms keymap for quefrency

* Disable Audio since there isn't enough space

* Update KC_MAKE to ues :flash target

* Cleanup ergodox layout

* Enable i2c support for Iris

* Add keymap support for CG_SWAP

* Enable RGB Matrix Shutdown mode

* enable heatmap

* Update gitlab CI to install python3

* Remove game macros

These are no longer needed, and haven't been used in ages

* Cleanup planck layout

* Add RGB Matrix fun and RGB cleanup

* Add keycode and config for RGB Matrix idle animations

* Clean up rgb idle animation code

* Add rgb idle keycode to keymaps

* Fix issues with rgb matrix idle animation

* Fix some handling for idle animation

* Reduce idle animation timeout to 15s to be more reasonable

* fix up rgb stuff

* Fix isses with rgb functions not being called for matrix

* Use custom EEPROM Magic Number so testing is easier

* Extend Default Layer macro to support a lot more layers

* Fix bjohnson macropad

* Adjust KC_MAKE to process mods for more consistent behavior

* Fix up rgb stuff on corne

* Corne OLED Overhaul

* Fixes a number of issues with weirdness.
* Fixes issues with keylogger (should be more reliable now)
* Modulaize the OLED render sections
* Rewrite layer display code
* Update URL for Font Editor

Due to odd issues, I ended up rewriting from scratch.  And using PROGMEM versions, since I think I was getting memory overflows.

* Update polling rate on all keebs

* Fix planck ez layout config

* Remove macros from Viterbi
2019-09-07 08:57:30 -07:00
Nshan Petrosyan
79a6c6eda5 [Keymap] Update nshanpetrosyan keymap (#6683)
* Update keymap.c

Additional functionality added to layers.

* Error fix

Fixed missing key in layer 5, fixed brightness keys with universal codes, made code more readable.

* fix missing commas

fixed missing commas on line 19 and line 23

* fix Indicator LED sticking on RGB off toggle.

fixes issue: LED indicators stay on when toggling RGB off
2019-09-07 08:25:25 -07:00
fauxpark
490a13a02e Add 328P to mcu_selection.mk (#6682) 2019-09-07 08:24:19 -07:00
fauxpark
0d94730da0 Adafruit BLE: Set SPI2X bit only when F_CPU is 8MHz (#6671) 2019-09-07 08:18:05 -07:00
fauxpark
91bd2117df Banish some more magic numbers (#6662) 2019-09-07 08:12:46 -07:00
Manassarn Manoonchai
c21281c593 [Keymap] Add narze userspace (#6652)
* Refactor & reimplement mod tap macros

* Reduce tapping term

* Update readme

* Add narze userspace

* Make use of narze userspace

* Extract Superduper mode

* Refactor Superduper mode

* (Ergodox Infinity) Prevent stuck modifiers

* Update ergodox_infinity/narze likewise

* Add warning for building Infinity with docker

* Fix include eeprom.h in superduper

* Try enabling superduper mode with combo for ergodox infinity

* Apply suggestions on #4546

* Convert to 4 spaces

* Map backlight step key

* Replace PLAY_NOTE_ARRAY

* Fix superduper toggle

* Re enable audio in planck rev4

* Use perform_space_cadet

* Remove superduper mod tap triggers

* Add readme for planck light firmware flashing command

* Remove unused layers

* Remove unused keycodes

* Add backlight toggle

* Remove unused songs & use DEFAULT_LAYER_SONGS

* Update readme

* Move includes to header file
2019-09-07 08:06:30 -07:00
skullY
6ca29f2b9b Run the python tests inside docker 2019-09-07 07:58:41 -07:00
skullY
16366dd23d add missing apostrophes 2019-09-07 07:58:41 -07:00
skullY
18690ddaea filter python from the list of things that trigger default builds 2019-09-07 07:58:41 -07:00
skullY
1013ae2d34 Add python tests to the travis check 2019-09-07 07:58:41 -07:00
skullY
deb6fa6a87 Add a command to format python code 2019-09-07 07:58:41 -07:00
skullY
533d6d6a46 Make the modem manager check more pythonic 2019-09-07 07:58:41 -07:00
skullY
c7eede2249 run yapf on the code 2019-09-07 07:58:41 -07:00
skullY
5b7a5b2a76 Setup a python test framework 2019-09-07 07:58:41 -07:00
Konstantin Đorđević
4d339b7b5d Update docker_build.sh: indentation fix, error echo function (#6659)
* Replace spaces with tab in docker_build.sh

* Use errcho instead of echo >&2
2019-09-07 18:17:54 +10:00
jotix
736bdc7e97 Jotix (#6687)
* jotix ortho_4x12

* add shifted symbols

* jotix ortho_4x12 layot
2019-09-07 18:05:14 +10:00
MechMerlin
fc5fb2fc15 CA66 R1/R2 Cleanup (#6678)
* fixup readme to adhere to QMK standards and to also have more information

* use pragma once

* strip out the custom bootmagic lite routine as it is the same as QMK's default bootmagic lite routine. Also add the caps lock led indicator

* turn on bootmagic lite

* update default keymap

* Update keyboards/playkbtw/ca66/ca66.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove lines 4 thru 37 and add bootloader
2019-09-07 18:04:48 +10:00
Silvio Gulizia
ac8f8a8914 fix missing music mode legend (#6686) 2019-09-07 07:36:40 +10:00
fauxpark
7ffed07310 Make USB polling rate configurable with a define (#6668) 2019-09-06 07:41:24 -07:00
Mikkel Jeppesen
f8bf1d1b16 Changed to 1209 PID (#6677) 2019-09-06 14:34:37 +10:00
Danny
f0ad3fc68a [Keyboard] Add Iris Rev 4 (#6660)
* Add Iris Rev. 4

* Fix EEPROM addresses
2019-09-05 20:10:57 -07:00
fauxpark
98599173d7 Add 16U2, 16U4 and USB646 to mcu_selection.mk (#6566) 2019-09-05 14:50:43 -07:00
Xelus22
12812fa6a4 led fix (#6672) 2019-09-05 13:41:01 +10:00
Konstantin Đorđević
6d191635d0 Add personal Doro67 multi keymap, fix bug in KBD6X keymap (#6674)
* Add missing void parameter declarations to *_light functions

* Add doro67/multi:konstantin keymap

* Allow FNLK to be canceled with Esc

* Function layer → Fn layer in keymap comments
2019-09-05 13:38:54 +10:00
fauxpark
df5b2d204b [Keyboard] Missed a JTAG disable (#6667) 2019-09-03 20:26:01 -07:00
Vega Deftwing
7372ce6afd added ability to change unicode input method (#6666) 2019-09-04 09:03:16 +10:00
bwhelm
fa71c4c91e Fix battery level code in adafruit_ble.cpp (#6648)
* Fix battery level code in adafruit_ble.cpp

The code in tsk_core/protocol/lufa/adafluit_ble.cpp that polls the
battery level for the Adafruit feather BLE controller reads the
regulated voltage, not the raw voltage coming from the battery. To do
that, the Adafruit Feather docs say you should read from pin A9:
https://learn.adafruit.com/adafruit-feather-32u4-basic-proto/power-management#measuring-battery-4-9.
(See also
https://learn.adafruit.com/adafruit-feather-32u4-bluefruit-le/pinouts#logic-pins-2-9.)

I'm not sure why, but analogRead(9); doesn't read the correct pin.
Checking all available analog pins experimentally, it turns out that
analogRead(7); returns the correct value. So the code above should read:

    state.vbat = analogRead(7);

* Update tmk_core/protocol/lufa/adafruit_ble.cpp

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Remove old comment

* Fix linking error

* Remove `#ifdef` around `#include analog.h`.

* Really fix linking error
2019-09-04 04:29:23 +10:00
Elliot Powell
e6a6b1f122 [Docs] Update i2c_driver.md (#6665)
Fix missing arg of i2c_start
2019-09-03 10:09:58 -07:00
Konstantin Đorđević
c522009816 [Keyboard] Doro67 cleanup (#6514)
Add spacing to LAYOUT macros, add layout comments, improve consistency, fix ISO layout bug

* Remove placeholder comments in regular.h and rgb.h

* Change K## to k## in multi.h and regular.h

* Add alignment whitespace in Doro67 LAYOUT macros

* Update multi default keymaps and add layout comments

* Update rgb default keymap and add layout comments

* Add RESET to Fn layer in multi default keymaps

* Replace KC_GESC with KC_ESC in rgb default keymap for consistency with other Doro keymaps

* Update regular default keymap and add layout comments

* WIP

* Replace odd F1, F2 with proper split LShift/Backspace keys in default_multi

* Minor fixes and tweaks in multi default keymaps

* Fix Enter and NUHS positions in multi LAYOUT_iso

* Return true in process_record_user in rgb default keymap

* Update Enter position in multi info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update labels in multi info.json to match the default keymaps
2019-09-03 09:05:29 -07:00
Danny
5c324ee104 [Keyboard] Add Tukey board (#6657) 2019-09-03 08:43:25 -07:00
Konstantin Đorđević
d633cf3ccb [Keymap] Update personal userspace and keymaps (#6654)
* Enable Fn layer tap dances only if LAYER_FN is defined

* Update KBD6X keymap spacing to match LAYOUT spacing

* Add regular FNLK to userspace, update keymap comment labels

* Rename KC_BRK → BREAK, KC_SYSR → SYSRQ in userspace

* Change mousekey positions in KBD6X

* Disable Console in KBD6X to reduce firmware size

* Return false in process_record_* only when overriding existing keys

* Fix Caps light not working after LSFT_FN

* Refactor Fn/Caps light, fix sequencing issues
2019-09-03 08:42:05 -07:00
Benjamin Grosse
55bae0a5b4 [Keymap] Satan GH60 with command prompt animation, react to keypresses (#6636)
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Signed-off-by: Benjamin Große <benjamin@midokura.com>
2019-09-03 08:35:43 -07:00
Drashna Jaelre
dab4967f1b Add Dip Switch as a core feature (#6140)
* Add Dip Switches as a core feature

* Add documentation for Dip Switch feature

* Update Preonic Rev3 to use new feature and remove custom matrix

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove custom matrix line completely

Rather than just disabling it

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* DIP changes

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use better check for DIP Switch configuration

* Add to show features

* Add bitmask callback for dip switch

* Fix OLKB Boards dip switch config

* Update docs to include bitmask example

* Fix comments/documentation

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix issues with docs and use example from @tuzonghua

* Fix wording

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix example to use proper formatting

Bad, BAAAAAAD drashna!!!

* Handle dip switch initialization better
2019-09-03 08:34:31 -07:00
Drashna Jaelre
9f46606dff Update submodule check to include LUFA (#6661)
As LUFA is now a submodule, we should be checking it.
2019-09-03 17:56:02 +10:00
Jonas Avellana
f2ea65db6b [keymap] ninjonas userspace and keymaps for hotdox, lily58, & pinky3 (#6649)
* [keyboard] introducing ninjonas userspace & keymaps for hotdox, lily58, and pinky3

* [fix(#6649)] removed M_EPRM and used builtin EEP_RST keycode as-per review.

* [chore(#6649)] forgot to update keymap legend on lily58
2019-09-02 07:40:01 -07:00
Sid Carter
0e153781f0 [Keymap] Update keymap for alice and fix for ctrl and os swap (#6642)
* update map for alice and fix for via boards

* enable bootmagic
2019-09-02 07:36:00 -07:00
fauxpark
27b3f3141b Fix typo in Open Graph description for docs (#6641) 2019-09-02 07:35:02 -07:00
Louis D
d653e55461 [Keyboard] add rgb led configuration for xd87 (#6635)
* add rgb led configuration for xd87

* Add RGB underglow to a separate keymap

* rename keymap and make small review changes
2019-09-02 07:33:04 -07:00
Cory Watson
05d0e8c09e Add dfu-programmer to pacman -S (#6619)
* Add `dfu-programmer` to `pacman -S` (#6618)

`dfu-programmer` now resides at `extra/dfu-programmer` and is no longer
in the AUR

* Add `--needed` option to `pacman -S` for efficiency

* Fix

* Update util/linux_install.sh

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-09-02 07:32:14 -07:00
Alex Schroeder
19e85a503c [Keyboard] Atreus: Flip the middle two keys when PCBDOWN is set. (#6616)
Flipping the columns isn't enough for the Atreus keyboard, since these
two keys are distinguished by row on the same column electrically.
2019-09-02 07:30:35 -07:00
fauxpark
5095a999b7 Fix msys2 not installing any packages because it can't find clang (#6655) 2019-09-02 10:09:09 -04:00
Drashna Jaelre
bf558e42fd Run dos2unix on whole repo (#6644) 2019-09-01 09:09:43 -07:00
Drashna Jaelre
3fae3076ce Always run util/travis_compiled_push.sh (#6640)
Specifically, the `util/travis_compiled_push.sh` runs a number of cleanup and deployment routines. This includes `dos2unix` that fixes the line endings for sanity's sake.   However, it only runs on successful builds.  That would be fine, except some builds WILL fail (community layouts, yay), which is a problem. 

This should change the behavior to always run the post compile checks. 

However, in the long run, we should break up this script into more parts.
2019-09-01 09:09:19 -07:00
noroadsleft
4c4ee4a26b NIU Mini Settings update and Refactor (#6651)
* update codebase to four-space indent

* update codebase to use #pragma once

* refactor config.h

* change info.json to debug linting

* refactor readme

- file header
- update docs links

* minimize and lint rules.mk

* change features

- enable mousekeys and nkro

* use GPIO commands for Status LED

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* use IS_LED_ON macro

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* update compile/flash examples in readme

* :flash doesn't use QMK Toolbox
2019-09-01 17:54:13 +10:00
Jarred Steenvoorden
f59d076898 [Keymap] Add leaf60 and tada68 keymaps (#6645)
* Add leaf60 and tada68 keymaps

* Cleanup files for pull request

* Cleanup tada68 keymap
2019-08-31 11:20:10 -07:00
Sid Carter
d12c024dde [Keymap] Combo keymap update - For planck and dz60rgb (#6643)
* update my planck layout

* update me planck layout

* For my purple Tofu60 with dz60rgb
2019-08-31 11:14:17 -07:00
skullY
2d688ad14e readability enhancements 2019-08-31 08:50:25 -07:00
skullY
1784d1bfac Add support for passing files at the command line 2019-08-31 08:50:25 -07:00
skullY
9547774962 CLI command to format C code 2019-08-31 08:50:25 -07:00
M-AS
d076234fd1 [Keymap] Added personal keymap for DZ68RGB (#6623)
* added personal CTRL keymap

* added personal dz60rgb keymap

* enabled new rgb effect

* added space cadet shift

* media player track buttons now orange

* updated keymaps with rgb setting and visual HSV setting preview

* fixed source stuff?

* added support for underglow toggle (bugged to all hell)

* everything now behaves as expected when ti comes to RGB toggles, thank god

* removed ifdefs

* changed color of MAS_CRM

* uh, whitespace

* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB

* updated keymap to work kindof

* KEYMAP: changed list of rgb effects

* changed CTRL rgb defaults

* KEYMAP: new LED layout for ctrl

* fixed white LED position in indicator

* changed capslock tap timing

* Added new keymap - dz68rgb

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-30 17:52:35 -07:00
Mikkel Jeppesen
19a85015c2 [Keyboard] Added Vitamins Included Rev2 (#6593)
* Fixed pin for RGB

* Added support for second revision of vitamins included

* Added rev2 config and switched to #pragma once

* Switch to quantum.h pincontrol

* Fixed left-half check

* Moved revision agnostic code to main header file

* Moved common build options to main makefile

* Referred to rev2 documentation

* JTAG is dissabled in keyboard.c now

* moved EEHANDS to rev1 config

* moved rev2 to use split_common

* Updated default keymaps

* Changed handedness ifdef to allow user-overrides

* Add some space saving defines

* Changed to more sane I2C clock

* Removed rev2 check in matrix.c as rev2 uses split_common

* Removed rev2 check in rev1 only code

* Update debounce constant name

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Switch KEYMAP macro to LAYOUT

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Switch kc_keymap macro to layout_kc

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Switch kc_keymap macro to layout_kc

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Add legacy layout macro alias

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/vitamins_included/rev2/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Split readme into revision specific versions

* Updated src to allow LTO

* Renamed readmes to lower-case

* Switched my keyboards to FEED VID

* Fixed markdown lint errors

* fixed readme links

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Maintain keymap backwards compatibility

Co-Authored-By: Joel Challis <git@zvecr.com>
2019-08-30 17:52:02 -07:00
moyi4681
a2b855febb [Keyboard] add kbd67mkiirgb (#6605)
* add kbd67mkiirgb

* Update info.json

* Update readme.md

* Update rules.mk

* Update keyboards/kbdfans/kbd67mkiirgb/kbd67mkiirgb.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/kbdfans/kbd67mkiirgb/kbd67mkiirgb.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Delete kbd67mkiirgb.c.b

* Update keyboards/kbdfans/kbd67mkiirgb/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/kbd67mkiirgb.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67mkiirgb/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* fix led positon
2019-08-30 17:51:05 -07:00
Alex Schroeder
bbc5156781 [Keymap] Workman layout for Atreus keyboard (#6606) 2019-08-30 17:50:11 -07:00
Spaceman
42977d25fc [Keyboard] add Pancake Keyboard (#6610)
* Create readme.md

* Add files via upload

* Create readme.md

* Add files via upload

* Create readme.md

* Add files via upload

* Create readme.md

* Add files via upload

* Update keyboards/pancake/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/feather/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/promicro/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/pancake/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update rules.mk

* Update rules.mk

* Update pancake.h
2019-08-30 17:49:48 -07:00
Mikkel Jeppesen
edc8283572 Removed prescaler define from avr i2c, as it was impossible to use (#6617) 2019-08-30 17:47:11 -07:00
gtips
b7ddf64b54 [Keyboard] Add keyboard Reviung39 (#6620)
* add keyboards/reviung39

* fix reviung39/keymaps/default/

* [Keymap] add keymap default_s for reviung39 type-s

* [keymap] fix default and default_s

* [keymap] remove backup directory(keyboards/reviung39/backup/)

* [keymap] Update readme.md

* [keyboards] fix keyboards/reviung39/reviung39.h, rules.mk, /keymaps/default/keymap.c

* [keymap] fix /default_s/keymap.c

* Update readme.md

* Update readme.md

* fix rules.mk

* [keymaps] fix default/keymap.c
2019-08-30 17:46:31 -07:00
Jonathan Rascher
9340b70b7e [Keyboard] Assorted personal keymap/layout updates (#6621)
* Switch Quefrency back to I2C (#6161 fixes the lag)

* Update Quefrency keymap

* Add reset and EEPROM reset keybindings so these tasks can be performed
separately, rather than relying on Bootmagic Lite, which performs both
tasks at the same time.

* Move Caps Lock from Fn+Ctrl to Fn+Tab since Fn+Ctrl is sometimes used
as part of a more complex keybinding, whereas Fn+Tab is always safe.

* Update KBD67 keymap

* Add reset and EEPROM reset keybindings so these tasks can be performed
separately, rather than relying on Bootmagic Lite, which performs both
tasks at the same time.

* Move Caps Lock from Fn+Ctrl to Fn+Tab since Fn+Ctrl is sometimes used
as part of a more complex keybinding, whereas Fn+Tab is always safe.

* Move Menu to a layer tap on the Fn key since that's a more natural
location.

* Update 60% Tsangan HHKB layout

* Move Caps Lock from Fn+Ctrl to Fn+Tab since Fn+Ctrl is sometimes used
as part of a more complex keybinding, whereas Fn+Tab is always safe.

* Update 60% ANSI split backspace/right-shift layout

* Add reset and EEPROM reset keybindings so these tasks can be performed
separately, rather than relying on Bootmagic Lite, which performs both
tasks at the same time.

* Move Caps Lock from Fn+Ctrl to Fn+Tab since Fn+Ctrl is sometimes used
as part of a more complex keybinding, whereas Fn+Tab is always safe.
2019-08-30 17:45:49 -07:00
Jonathan Rascher
733ec614d8 [Keyboard] Support flashing DZ60 with :flash command (#6624) 2019-08-30 17:44:47 -07:00
Jonathan Rascher
075495a792 [Keyboard] Support flashing Instant60 from command line (#6625) 2019-08-30 17:44:28 -07:00
Danny
feb1742061 [Keyboard] Add option to use 4x12 layout for Nyquist (#6633)
* Add option to use 4x12 layout for Nyquist

* Add 4x12 Nyquist support to configurator

* Add height to 4x12 configurator layout

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove QWERTY keycode

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-30 17:41:22 -07:00
Tobias V. Langhoff
2e9a096c46 [Keymap] Personal ISO-ish keymap for HHKB (#6632)
* Personal ISO-ish keymap for HHKB

* Fix keymap image
2019-08-30 17:40:24 -07:00
Nick Christus
06de8fd106 [Keyboard] Add Caravan keyboard (#6630)
* added caravan keyboard

* updates per PR review

* updated bootmagic setting

* updated LAYOUT

* updated imgur url
2019-08-30 17:39:35 -07:00
Drashna Jaelre
8de164e036 Fix Redefinition of OLED_TIMEOUT (#6628) 2019-08-30 16:55:47 -07:00
skullY
d217307747 consistency 2019-08-30 15:01:52 -07:00
skullY
1061c024d8 Add a note about clang-format to the changelog 2019-08-30 15:01:52 -07:00
skullY
ddb69d4d39 Merge point for 2019 Aug 30 Breaking Change 2019-08-30 15:01:52 -07:00
skullY
b624f32f94 clang-format changes 2019-08-30 15:01:52 -07:00
skullY
61af76a10d Hotfix: Reinstate the KC_DELT alias 2019-08-30 15:01:52 -07:00
skullY
39baa5e80d add lufa as a submodule 2019-08-30 15:01:52 -07:00
Drashna Jaelre
cf4575b94a Fix the LUFA lib to use a submodule instead of just files (#6245)
* Remove LUFA files

* Update descriptions for newer version of LUFA

* Create PR6245.md

* Fix CDC(Serial) type errors

* Fix missed merge conflict for AUDIO_DTYPE_CSInterface
2019-08-30 15:01:52 -07:00
Joel Challis
75ee8df19e Update Atreus to current code conventions (#5849)
* Update atreus to current code conventions - add multi revision instead of defines

* Remove config.h duplication from user keymaps

* Add breaking change log

* Add missing pragma once
2019-08-30 15:01:52 -07:00
fauxpark
3619678b10 Migrate ACTION_BACKLIGHT_* to BL_* (#6299)
* Branch point for 2019 Aug 30 Breaking Change

* LUFA USB descriptor cleanup (#4871)

* Fix indentation

* Fix braces

* Expand descriptor headers

* Align descriptor elements

* Nicer formatting

* Tidy up preprocessor statements

* Remove VERSION_BCD redefine - LUFA_VERSION_INTEGER is currently 0x170418

* Tidy up comments

* Tweak ordering of  HID report elements (no functional changes)

* We don't need all of these newlines

* Move default USB_MAX_POWER_CONSUMPTION closer to where it makes sense

* Ask nicely

* Add some more comments

* Change indentation back to 4 spaces

* Add changelog entry

* Language Keymap extras backport from ZSA fork (#6198)

* Swedish extra keymap refactor

* Fix swedish $ sign definition (#81)

* Fix br abnt2 keymap compilation error

* Add PR changelog doc

* Update PR6198.md

* Enforce clang-format (#6293)

* Enforce clang-format on commit for core files

* forgot about tests

* Migrate ACTION_LAYER_MOMENTARYs to MO() (#5176)

* Migrate ACTION_LAYER_MOMENTARYs to MO()

* Add changelog entry

* Update docs/ChangeLog/20190830/PR5176.md

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Migrate ACTION_BACKLIGHT_* to BL_*

* Add changelog

* Update docs/ChangeLog/20190830/PR6299.md

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
2019-08-30 15:01:52 -07:00
Konstantin Đorđević
267a85c885 Remove KC_DELT alias in favor of KC_DEL (#6327)
* Remove KC_DELT alias in favor of KC_DEL

* Add changelog
2019-08-30 15:01:52 -07:00
skullY
7ff57644e1 Fix vusb compiling after clang-format 2019-08-30 15:01:52 -07:00
Drashna Jaelre
beb320a5c6 Fix Windows formatting issues
Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-08-30 15:01:52 -07:00
Drashna Jaelre
5a2a650730 Update swedish based keymaps with newer keycodes 2019-08-30 15:01:52 -07:00
skullY
691be16b23 Have clang ignore the code in bootloader_size.c 2019-08-30 15:01:52 -07:00
skullydazed
210da974a0 Add new files to the list of files that are formatted. (#6296) 2019-08-30 15:01:52 -07:00
fauxpark
554e4bf25c Migrate ACTION_LAYER_MOMENTARYs to MO() (#5176)
* Migrate ACTION_LAYER_MOMENTARYs to MO()

* Add changelog entry

* Update docs/ChangeLog/20190830/PR5176.md

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
2019-08-30 15:01:52 -07:00
skullydazed
9e20478e6b Enforce clang-format (#6293)
* Enforce clang-format on commit for core files

* forgot about tests
2019-08-30 15:01:52 -07:00
Drashna Jaelre
51ee244906 Language Keymap extras backport from ZSA fork (#6198)
* Swedish extra keymap refactor

* Fix swedish $ sign definition (#81)

* Fix br abnt2 keymap compilation error

* Add PR changelog doc

* Update PR6198.md
2019-08-30 15:01:52 -07:00
fauxpark
ac16726895 LUFA USB descriptor cleanup (#4871)
* Fix indentation

* Fix braces

* Expand descriptor headers

* Align descriptor elements

* Nicer formatting

* Tidy up preprocessor statements

* Remove VERSION_BCD redefine - LUFA_VERSION_INTEGER is currently 0x170418

* Tidy up comments

* Tweak ordering of  HID report elements (no functional changes)

* We don't need all of these newlines

* Move default USB_MAX_POWER_CONSUMPTION closer to where it makes sense

* Ask nicely

* Add some more comments

* Change indentation back to 4 spaces

* Add changelog entry
2019-08-30 15:01:52 -07:00
skullY
21df614a8e Branch point for 2019 Aug 30 Breaking Change 2019-08-30 15:01:52 -07:00
fauxpark
c27aa60c50 Make the CLI Ψ capital (#6637) 2019-08-30 10:23:36 -07:00
Drashna Jaelre
931e9bdbe4 Decrement EECONFIG magic number
This will manually wipe the EEPROM. This is a hacky solution for when new ranges are added or moved around. 

A better (more complicated) solution would be to zero out everything, not just known ranges.  But for now, this is a hacky solution that will work.
2019-08-27 20:32:36 -07:00
Yan-Fa Li
5ef7367e6c Wonderland: README (#6613)
* Wonderland README

breaks

* Wonderland info.json

* Update keyboards/maartenwut/wonderland/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-27 16:22:20 -07:00
Jorde Vorstenbosch
5c6c556933 [Keymap] default keymap fix for questionmark (redox, redox_w) (#6574)
* default keymap fix for questionmark

Added /? to the default position for a qwerty keyboard. Moved |\ to the left ctrl with the same behaviour as before.

* Small PR adjustments and Keypad optimization

* Update keymap.c

* Update keymap.c
2019-08-27 14:20:25 -07:00
Yan-Fa Li
d2ce12d15d pegasushoof Specify the bootloader to use :flash (#6614)
A support for newer :flash command to pegasus hoof
2019-08-26 11:08:18 -07:00
Drashna Jaelre
bc86eb2233 Fix Typo in :flash target for missing bootloader (#6615) 2019-08-26 10:16:46 -07:00
MechMerlin
f2d9f912b1 Mars80 Bug: Physical/Electrical Matrix Mismatch (#6612) 2019-08-26 13:46:35 +01:00
Gabes Mak
0b89809ac4 [Keymap] Redox_w Use layer_state_set_user instead of matrix_scan_user (#6608)
* use layer_state_set_user

* fix
2019-08-25 12:50:29 -07:00
XScorpion2
957070a6b5 Added OLED Display autoscroll during periods of OLED data inactivity (#6546)
* Added OLED Display autoscroll during periods of OLED data inactivity.

* Fixing compile errors

* Feedback from review
2019-08-25 12:37:55 -07:00
skullydazed
f22c5c17b6 Refactor qmk compile-json to qmk compile (#6592) 2019-08-25 11:58:24 -07:00
Ethan Madden
c289a4cb20 RGB Inidcator example for new van pcbs (#6544)
* RGB Inidcator example for new van pcbs

* simplify config.h

As per @drashna in CR
2019-08-25 08:43:47 -07:00
Jonathan Rascher
cbe1af47de Add new 60% Tsangan HHKB layout (#6607) 2019-08-25 08:40:32 -07:00
Yan-Fa Li
f6da00b85d [Keyboard] Maartenwut Wonderland PCB (#6492)
* Initial Commit

* ID

* Use current manu name

* Fix define DEBOUNCE

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix NUM Lock LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix CAPs LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix Scroll Lock LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use correct convention for setting pins

* Move folder to maartenwut

 - enable velocikey

* Fix columns size

* Sync with homerowco

* Add Keebs keymap

* Best practices

* Latest keymap changes from homerowco
2019-08-24 23:44:20 -07:00
Yan-Fa Li
43b0309970 Add 2015 revision of Pegasus Hoof to QMK (#6595)
* Add 2015 revision of pegasus hoof to QMK

* Add different version strings

* Fix ansi tkl layout

 - temporary JIS mapping, I can't test this as I don't have the hardware

* Reverse engineer JIS layout macro for 2015 Pegasus Hoof

* Linting on 2013.h

* Add more resources to readme

* Update keyboards/bpiphany/pegasushoof/2013/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/bpiphany/pegasushoof/2015/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/bpiphany/pegasushoof/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/bpiphany/pegasushoof/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Try to use core debouncing code

* return changed

* Use helpers
2019-08-24 13:10:36 -07:00
MechMerlin
caab1d0303 [Keyboard] New Keyboard: EVE Meteor (#6565)
* initial commit

* Add the correct pins and ordering

* create an appropriate keymap macro for the board

* add an appropriate LAYOUT macro

* add a keymap that fits the LAYOUT layout macro

* add QMK Configurator support

* add missing pin D7 and LAYOUT_all

* fix my mistake when I added an extra key to the electrical matrix instead of the physical one

* add qmk configurator support for LAYOUT_all

* Update keyboards/eve/meteor/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/eve/meteor/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* use the default names so BMC still works

* remove mcu rules as per resolution of 6253
2019-08-24 09:44:04 -07:00
Jack Humbert
e243afe23e updates the coc 2019-08-24 12:43:39 -04:00
Stefano
c9c33978ce [Keymap] a keymap to "transform" a jj40 info a simil Alpha28, to enjoy its simplicity and power (#6599) 2019-08-24 09:08:54 -07:00
Danny
2c8d8be718 [Keyboard] Add JNAO keyboard (#6598)
* Add JNAO keyboard

* Use layout macro for default_4x12

* Add bakingpy keymap

* Add info.json data

* Remove bakingpy keymap from jnao, add ortho_4x12 layout fetching

* Clear up default keymaps
2019-08-24 09:06:27 -07:00
Iain King
70329b4fbb [Keymap] ISO keymap for TADA68 with programming in mind (#6597)
* Layout with better use of navigation keys

* Update keyboards/tada68/keymaps/onelivesleft/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-24 09:02:37 -07:00
kuchosauronad0
2ef6bbbf5f [Keymap] Update to userspace kuchosauroand0 (#6596)
* added combos

* minor adjustments, added combos

* Add second encoder, add modifiers to encoders

Added a skeleton for the possibily having a second encoder.
Added 9 modifiers for the first rotary encoder:

- None
  General navigation. Page up/down
- SHIFT
  Fast navigation. Home/end
- CTRL
  Vertical navigation. Up/down
- CTRL+SHIFT
  Horizontal navigation. Left/right
- ALT
  Audio volume control.
- GUI
  Browser navigation(windows). Forward/backward
- ALT+SHIFT
  Form navigation. Tab up/down
- ALT+CTRL
  Media control. (Play|pause)/mute
- HYPER
  Media navigation. Next/prev track

Key codes are stored in `uint16_t encoder_actions[2][9]`

* Add second encoder, add modifiers to encoders

Added a skeleton for the possibily having a second encoder.
Added 9 modifiers for the first rotary encoder:

- None
  General navigation. Page up/down
- SHIFT
  Fast navigation. Home/end
- CTRL
  Vertical navigation. Up/down
- CTRL+SHIFT
  Horizontal navigation. Left/right
- ALT
  Audio volume control.
- GUI
  Browser navigation(windows). Forward/backward
- ALT+SHIFT
  Form navigation. Tab up/down
- ALT+CTRL
  Media control. (Play|pause)/mute
- HYPER
  Media navigation. Next/prev track

Key codes are stored in `uint16_t encoder_actions[2][9]`

* Clean up; added combos

Combos:
- CV: Copy
- XC: Cut
- ZV: Paste
- QP: KC_SLEEP

* Fix LEADER_DICTIONARY to be more useful

* Add documentation

* Minor fixes

* Raise TAPPING_TERM

* testing

* Rearrange modifiers

* Fix kc being stored in uint8 instead of uint16

* Update documentation

* Clean up

* Remove excess comments

* Put encoder_actions in progmem
2019-08-24 09:01:12 -07:00
Joel Challis
51bcadf38c Add 'bootloadHID' flash target (#5587)
* Add 'bootloadHID' flash target

* Prep for flash target

* Add :flash support

* Align bootloader wait messages

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update template to suggest use of :flash
2019-08-24 08:35:11 -07:00
fauxpark
fb7c65dc34 Add Zadig 101 to docs (#6585)
* Add Zadig 101 to docs

* Add USBasp bootloader name

* Add links to the page

* Note the usual VIDs and PIDs for the bootloaders

* Add "List All Devices" note, just in case

* Talk about keyboard-specific bootloader procedures

* Send users to the new page in "Unknown Device for DFU Bootloader" section

* Halfkay bootloaders are also an exception here
2019-08-23 23:38:21 -07:00
Drashna Jaelre
064d9da93e Add Soft Serial Speed to Diverge3 keyboard config for compatibility (#5076) 2019-08-23 22:23:53 +01:00
Elias
e0f91f37c4 Added 4by3 keyboard (#6547)
* Added 4by3 keyboard

* Added DEVICE_VER and DESCRIPTION

* Removed F_CPU, F_USB, ARCH, and OPT_DEFS

* Add 3 new LAYOUT macros for orientations and fixes

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Added comments to 4by3 and changed info.json

* Update keyboards/4by3/4by3.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-08-23 14:18:37 -07:00
Joel Challis
ae44ec9820 Align flashing behaviour of dfu-util (#6578)
* Align flashing retry logic of dfu-util

* Align bootloader wait messages

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-22 16:08:45 -07:00
Joel Challis
1c805b3d00 Relocate pca9555 driver to core (#6563)
* Move pca9555 files to central location

* Get pca9555 boards compiling

* Slight alignment of rules.mk
2019-08-22 15:27:18 +01:00
Drashna Jaelre
a20e6aa022 Reduce compile size to fix various Travis CI errors (#6426)
Due to feature creep
2019-08-22 01:59:37 -07:00
Drashna Jaelre
b5ee6c200c Fixup Bootmagic code (#6386) 2019-08-22 00:22:32 -07:00
Chris Dosé
8a2e328a33 [Keyboard] Fix RGB_TOG cycle for Massdrop CTRL default keymap (#6056)
This includes the modifier keys in "keys only" mode, bringing the keymap
closer to what the off-the-shelf firmware does.
2019-08-21 17:47:45 -07:00
madivad
129e4d1b2f [Docs] Update how_keyboards_work.md (#6528)
* Update how_keyboards_work.md

bridged the gap between scancodes and keycodes, the doc didn't make the distinction and was ambiguous.

* Update docs/how_keyboards_work.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update docs/how_keyboards_work.md

fix typo

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-21 17:44:37 -07:00
fauxpark
fcf87370a8 [Keyboard] Update NovelPad (#6559)
* Update NovelPad

* Lowercase readme

* Update keyboards/novelpad/keymaps/default/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Remove default F_CPU, F_USB, ARCH, and OPT_DEFS - covered in mcu_selection.mk
2019-08-21 17:41:29 -07:00
kakunpc
63b96c34ce [Keyboard] new keyboard "angel17" (#6542)
* add angel17 keyboard

* fix rules.mk

* change BOOTLOADER

* set LAYOUT_numpad_5x4

* Update keyboards/angel17/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* fix LAYOUTS = numpad_5x4

* update info.json
2019-08-21 17:40:37 -07:00
Drashna Jaelre
94efa18c28 [Keyboard] Updates to ZSA boards (#6513)
* Update Layer functions to use layer_state_t in ZSA Boards

* Update Music Mask for ZSA boards

Fixes an issue with the board getting stuck on Adjust layer when activating music mode

* Add Support for SMART LED Toggle to Planck EZ

* Add support for SMART LED toggle in Ergodox EZ

* Ifdef swiss cheeze for Oryx Configurator

* Documentation and updates

* Add Oryx Keymap

* Add option to configure the layers for the Layer Indicator

* Update keymap with better examples

* Make sure eeprom is initialized before reading from it

* Force flush of LED matrix when suspending board

This fixes an issue where the LEDs don't fully clear sometimes when the host system goes to sleep

* Enable RGB Sleeping by default

* Add clarification about planck ez led layer config
2019-08-21 17:19:07 -07:00
Takeshi ISHII
1c5b0cbbeb AVR GPIO macro defines more readable (#5937)
* A little easier to read the definition of the GPIO control macro for AVR.

No change in build result.

* Changed to not use GNU statement expression extension.

No change in build result.

* Modified split_common/serial.c to use qmk_firmware standard GPIO control macro.

No change in build result.

* fix PE6 -> E6

* remove some space

* add some comment to config_common.h

* Changed split_common/serial.c to use a newer version of qmk_firmware standard GPIO control macro.
2019-08-21 17:10:47 -07:00
Drashna Jaelre
b62e160a89 Additional changes for Layer State typedef compatibility (#5906)
* Additional changes for Layer State typedef compatibility

* Replace biton32 with get_highest_layer in docs

* Change additional layer structure code

* Fix uGFX reference issue

* Remove dynamic_keymap check

* Where did all these extra spaces come from

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-08-21 17:07:49 -07:00
Stephen Wanhella
d534c72a54 Added keycodes for swapping and unswapping the Control and OS keys (#6110)
* Add MAGIC_SWAP_CONTROL_LGUI and MAGIC_UNSWAP_CONTROL_LGUI keycodes

Key codes to swap and unswap the control and windows/cmd keys

* Fix issues with pull request #6110

Renamed swap/unswap lctl and lgui key codes, added key codes to swap/unswap rctl and rgui, and moved new bool inside keycode_config.h struct to the end

* Move new keycodes to the end of the enum (#6110)

* add cases for swapped control and OS keys to mod_config (#6110)

* Add new keycodes to feature_bootmagic.md (#6110)

* Add R+L swap codes to keep in parity with AG_* codes

* Extend Magic range check to include new magic codes

* Update audio docs

* Combine 2 byte ranges into 1 word for EECONFG

Fix names for Keymap config EEPROM

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-21 17:07:08 -07:00
Drashna Jaelre
6a79b05cf0 [Keyboard] Tweak RGB Matrix timing for ZSA Boards (#6422)
* Optimize RGB Matrix rendering for Ergodox EZ

* Optimize RGB Matrix rendering for Planck EZ

* Update keyboards/planck/ez/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>
2019-08-20 22:39:13 -07:00
fauxpark
f2c179de58 Remove superfluous JTAG disable code (#6445)
* Remove superfluous JTAG disable code

* 32A has differently named register

* Accidentally some operators

* 32A also has different JTAG pins

* Wrap disable_jtag() in an ifndef

* Document this new define

* Rename the define, it conflicts with a LUFA thing

Also, move the ifndef wrapping to the call in keyboard_setup()
2019-08-20 22:18:52 -07:00
imchipwood
977c316eb1 [Keymap] dumbpad updates, new keymap (#6481)
* removed some debug prints

* removed unnecessary files, tweaked some things

* rotary encoder button now connected into column 0, row 3

* tweaked keymap and moved encoder control into keymap

* tweaks

* added test keymap

* updated some things to make it easier to work with QMK configurator

* updates after merging latest master in

* fixed a few things

* removed test keymap and all related #ifdefs

* changed some dumbpad default keys, added KC_LOCK

* added image to readme

* added link to PCB github repo

* moved lock key to the rotary encoder pushbutton

* making suggested changes from @fauxpark in https://github.com/qmk/qmk_firmware/pull/6452

* adding bootmagic lite since i'm lazy and haven't soldered on the reset button...

* renamed  to

* using 7 underscores for KC_TRNS

* adding my layout (default is for wife)

* updated my own layout, tweaked default keymap to use cleaner switch for encoder control

* removed commented out import from imchipwood keymap, removed unnecessary comment from default layout

* added LED layer control

* flash the layer indicator LEDs at startup

* change layer_state_set_user to layer_state_set_kb

Co-Authored-By: Joel Challis <git@zvecr.com>

* in layer_state_set_kb, return layer_state_set_user

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* remove include of upper level config.h, add pragma once

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* changing default keymap slightly, added config.h for default layout

* change _delay_ms to wait_ms

* replaced locking numlock with numlock

* Update keyboards/dumbpad/dumbpad.c

change `keyboard_pre_init_user` to `keyboard_pre_init_kb`

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/dumbpad/dumbpad.c

adding `keyboard_pre_init_user()` to `keyboard_pre_init_kb()`

Co-Authored-By: Joel Challis <git@zvecr.com>

* fixed some comments about the layer key (MO to TT) and the SUB layer rotary encoder control
2019-08-20 22:08:30 -07:00
noroadsleft
367eac2229 [Keyboard] PCB Ruler updates (#6584)
* Move default keymap's rules to keyboard level

* Concatenate the two sets of rules

This sets CONSOLE_ENABLE to no, which was being set at the keymap level.

* Wrap the USB Device Description in quotes

Some preventative maintenance. The firmware for the_ruler can't be compiled without this change if `CONSOLE_ENABLE = yes` because this string has a comma, which gets picked up as two arguments by the Command code, instead of one as it should be.

* Linting

- remove firmware size impacts
- remove trailing white space
- visual alignment of rules

* Use QMK's pre-loaded default rules for atmega32u4

* Update readme

- markdown formatting
- update Hardware Availability link (Maple Computing's site has disappeared)
- update Docs links

* Update header files to use #pragma once
2019-08-20 21:57:45 -07:00
Sid Carter
5fca6c0120 [Keymap] Add velocikey, move reset and align layout (#6569) 2019-08-20 21:33:06 -07:00
mikethetiger
42f2ad96a3 [Keymap] mikethetiger's let's split eh? keymap (#6562)
* Added my Preonic keymap

* Update keyboards/preonic/keymaps/mikethetiger/keymap.c

Co-Authored-By: mikethetiger <30720424+mikethetiger@users.noreply.github.com>

* Update keyboards/preonic/keymaps/mikethetiger/keymap.c

Co-Authored-By: mikethetiger <30720424+mikethetiger@users.noreply.github.com>

* Added my Preonic keymap

* Added my Preonic keymap

* mikethetigers lets slpit eh keymap
2019-08-20 21:22:54 -07:00
Ceremony
a0f248c20e Implement NUMLOCK indicator light for XD96 (#6581) 2019-08-21 02:26:00 +01:00
fauxpark
9bb4e63a11 Remove old promicro_bootloader_jmp() declarations (#6444) 2019-08-21 02:05:08 +01:00
Drashna Jaelre
4003d077ce Add a universal flash command for cli (#6224)
* Add universal flash command

* Add bootloader info to I:C boards

* Add support for ATSAM

* Add messages for flash target

* Message cleanup

* Add USB ASP Flashing target

* Make usbasp target more universal

* Add phoney target for usbasp

* Clarify error message when bootloader isn't matched
2019-08-20 15:39:24 -07:00
Drashna Jaelre
91ee6a1dbb [Docs] Add RGB Matrix default mode define info (#6564) 2019-08-19 15:03:05 -07:00
fauxpark
92f9b6c3bd Add ATmega32U2 to mcu_selection.mk (#6561) 2019-08-17 14:29:41 -07:00
fauxpark
ddaf37ffa9 Reword a note about the MANUFACTURER and PRODUCT defines in hardware_avr.md (#6558) 2019-08-17 11:41:55 -07:00
kuchosauronad0
683605a9dc Userspace kuchosauronad0 (#6541)
* initial commit

* Update layout. Tweak rules.mk

* initial userspace configuration for kuchosauronad0

* modified userspace for kuchosauronad0

* added OSL_UNI

* clean up

* clean up

* style

* style

* added more unicode

* fixed representation

* fixed representation

* added comments

* added comments, restructure

* accidently one line

* restructure

* restructure

* added git_lazy(void)

* fixed indenting and added missing symbols

* fixed indent

* fixed indent

* update

* change tapping_term to 150

* added UNICODEMAP_ENABLE block

* replace register with tap_code where possible

* formatting

* rearrange sequences

* clean up

* clean up

* added unicode layer

* disabled tap dance

* add files for encoder

* removed unnecessary include

* removed unnecessary stuff
2019-08-17 08:19:35 -07:00
Mark Stosberg
c178bbf2e5 Illustrate the emoji layer (#6555)
Now the Emoji layer is easier to visualize.
2019-08-17 08:18:40 -07:00
fauxpark
802c575506 Remove backslashes from template keymap (#6548) 2019-08-17 00:29:00 -07:00
Dong Zhou
848f3713ad [Keymap] add niu_mini custom keymaps (#6552) 2019-08-16 17:56:15 -07:00
ridingqwerty
0c03811d6a [Keymap] add "ridingqwerty" user and keymap for atreus keyboard (#6533)
* add userspace and atreus keymap

* cleaning up notes/comments

* Update keyboards/atreus/keymaps/ridingqwerty/atreus.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/atreus/keymaps/ridingqwerty/atreus.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Create readme.md

* remove reference to matrix_init_kb from atreus.c

* correct atreus.c

* remove unnecessary defines

* merge register/unregister sequence into single tapcode

* move 'LAYOUT to keymap.c; remove atreus.h

* remove TAPPING_TERM from keyboard-level config.h
2019-08-16 16:54:16 -07:00
Danny
36dd261d06 Add support for different encoder pinout for right half of split keyboard (#6521)
* Add support for different encoder pinouts for split keyboard

* Update documentation for new encoder pinout feature
2019-08-16 16:46:41 -07:00
Konstantin Đorđević
61b5914a80 Fix Clueboard hotswap gen1 not compiling when LED Matrix is disabled (#6427)
* Fix Clueboard hotswap gen1 not compiling when LED Matrix is disabled

* Move keymap.json to default keymap folder

* Revert "Move keymap.json to default keymap folder"

This reverts commit 7f28df909d7e4dcc79ab0ff44fe264656b5dfa18.
2019-08-16 16:29:29 -07:00
Joel Challis
9813a6f950 Add an alternative method for keyboard discovery to speed up build (#6073)
* Add an alternative method for keyboard discovery to speed up build

* Chain MAKEFLAGS for docker_build.sh

* Slight improvement to number of items sent to sort

* Remove debug line

* Fix line escape
2019-08-15 22:03:26 +01:00
Joel Challis
fadb69e203 Refactor of lets_split_eh to enable RGB split animations (#6411) 2019-08-15 22:01:34 +01:00
Joel Challis
ee8d9bd40a Remove duplicate test keyboards (#6539)
* Remove test keyboards now onekey and splittest have been extended

* Add f072 for testing
2019-08-15 06:57:43 -07:00
Joe Wasson
d578aaefcd [Keymap] Fix include following Wilba refactor (#6538) 2019-08-14 12:31:18 -07:00
fauxpark
75b28225db [Keymap] Cosmetic fix for default Wasdat keymaps (#6531) 2019-08-14 12:18:30 -07:00
Vince Gellár
5d23fb1e3a [Keymap] Xd75 bulbizarre keymap (#6525)
* Added Bulbizarre keymap for the XD75

* Fixed no newline at the end of file

* Update keyboards/xd75/keymaps/bulbizarre/readme.md

Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>

* Update led status check

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove unnecessary define

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-08-14 12:10:44 -07:00
Joel Challis
d14ef52b80 [Keymap] Update gherkin to use gpio (#6520) 2019-08-14 12:08:01 -07:00
Joel Challis
41482e02a6 [Keyboard] Align xd84 and xd96 with moon (#6465)
* Refactor xd84 to use LINK_TIME_OPTIMIZATION_ENABLE

* Refactor xd96 to use LINK_TIME_OPTIMIZATION_ENABLE

* Align xd84 and xd96 with moon

* Update keyboards/xd96/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/xd84/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-14 12:07:26 -07:00
Drashna Jaelre
547fbe769c Enable PWM Support for Planck EZ Indicator Lights (#6473)
* remove led layer code

* enable PWM on STM32F303

* Unusable PWM code

* Updated PWM Stuff?

* PWM Semi-working

* Both LEDs working at the same time

* Update names

* Add led level functions

* Add LED levels and persistent settings

* Revert change due to issues with timing related code

* Review feedback and minor cleanup
2019-08-13 10:28:12 -07:00
John M Daly
5004562441 [Keyboard] Add: Initial steamvan firmware code (#6501)
* Add: Initial steamvan firmware code

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update: Remove old macro commands, per reviewer comments

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update: Remove redundant backlight struct

* Update: Replace preprocessor defines with enum
2019-08-13 10:26:54 -07:00
Seth Barberee
0ec0d29e9f [Keymap] Adding my userspace and keymaps (#6496)
* add Userspace and keymaps

* Adding keymaps for zeal60 and iris
* Created my own tap dance that toggles RGB Mode based on whether I toggled caps lock or not

* parent 578ed42a7f8f986147cad040d50d4ae1d24a32e2
author Seth Barberee <seth.barberee@gmail.com> 1565065903 -0500
committer Seth Barberee <seth.barberee@gmail.com> 1565065903 -0500

move to userspace

add zeal60

* update based on review

* move userspace to github name
2019-08-13 10:25:51 -07:00
Joel Challis
d8d2a09674 Fix LT() crashing some ARM keyboards (#6529) 2019-08-13 10:23:14 -07:00
Jarred Steenvoorden
576b138c6e Add romac keymap (#6523) 2019-08-12 19:57:00 -07:00
くまお工房
38ad0d2673 Modified imcomplete keymap for kudox jis. (#6524) 2019-08-12 19:56:25 -07:00
George Petri
ed65881565 update arrows on lower layer (#6517) 2019-08-10 16:08:53 -07:00
Luciano Malavasi
b93e1309e5 [Keyboard] Add meson keyboard (#6482)
* Add meson keyboard

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Added soft reset and layer 3

* bootmagic light

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-09 18:38:13 -07:00
Sascha Grunert
9114d6ebe9 Update keymap (#6515)
Signed-off-by: Sascha Grunert <sgrunert@suse.com>
2019-08-09 17:20:43 -07:00
Florian B
c0e6734d3f [Keymap] removes gamelayer, finally got rgb working (#5817)
* removes gamelayer, finally got rgb working

* lowercasing readme

* changed to layout_ortho_4x12

* rules.mk: Removed BACKLIGHT_CUSTOM_DRIVER
2019-08-08 14:17:49 -07:00
fauxpark
406f03bb0c Mask off TD() parameter properly (#6143)
* Mask off TD() parameter properly

* More parentheses
2019-08-08 14:15:34 -07:00
fauxpark
405dea01be Add some defaults for ATmega32A to mcu_selection.mk (#6253)
* Add some defaults for ATmega32A to mcu_selection.mk

* Remove boilerplate from templates

* Relax INTERRUPT_CONTROL_ENDPOINT and PROGRAM_CMD

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-08 14:09:54 -07:00
fauxpark
2f6c068e0d Extend allowed range of tappable keycodes to include modifiers (#5809)
* Extend allowed range of tappable keycodes to include modifiers

* Get rid of the magic numbers altogether

* Remove some more magic numbers

* Extract LM() functionality from ACT_LAYER_TAP

* Use ACTION() macro everywhere
2019-08-08 13:58:05 -07:00
fauxpark
2a534e87ac Rename QK_TMK(_MAX) to QK_BASIC (#6509) 2019-08-08 13:32:30 -07:00
x1
f3e73965f0 [Keymap] Add kudox japanese keymap (#6508)
* Add a JIS keymap for kudox.

* Remove unnecessary codes.
2019-08-08 13:30:21 -07:00
Daniel Shields
b4c03070de [Keymap] Fix rgb matrix effects on dshields keymaps. (#6505) 2019-08-08 13:21:54 -07:00
fauxpark
4d72aa428f Improve backlight PWM pin support (#6202)
* Improve backlight PWM pin support

* I accidentally an equals sign

* Another typo

* Order by pin number

* Throw an error if backlight pin is C4 or C5 on 16/32U4

* Use else for clarity

* Minor alignment adjustments
2019-08-08 13:12:12 -07:00
Michael Clayton
57540af102 Change "yu" to "you" in combo docs (#6510) 2019-08-08 18:10:16 +01:00
MechMerlin
2c0c25d014 Move Alice to TGR Directory (#6502)
* git mv alice into the tgr directory

* update readme with new build instructions
2019-08-07 19:02:27 -07:00
noroadsleft
8479dd65d4 [Keyboard] Southpole: add Configurator layout data (#6498) 2019-08-07 19:00:45 -07:00
skullydazed
3cb28bbe42 Use the older universal_newlines name instead of text (#6506) 2019-08-07 12:00:46 -07:00
dsanchezseco
74d7d232e3 added missing comment of RGB control keys planck/rev6 (#6503) 2019-08-07 08:06:42 -07:00
Matthew Treadwell
340c3abc28 Update gaming layout (#6504) 2019-08-07 05:56:03 -07:00
Zach DeCook
009d45d4d7 MIDI: Fix basic noteon: send correct velocity (#6476) 2019-08-06 11:26:28 -07:00
fauxpark
59d3b37130 Fix qmk_install.sh on Windows dropping to command prompt (#6488) 2019-08-06 11:20:53 -07:00
jotix
a6701c28d2 [Keymap] Jotix ortho_4x12_layout (#6497)
* jotix ortho_4x12_layout

* jotix ortho_4x12_layout

* kc_caps in raise layer
2019-08-06 10:50:28 -07:00
MechMerlin
98b237a21b [Keyboard] New Keyboard: Booster (#6486)
* initial commit

* port over the kbfirmware json

* add numpad_5x4 LAYOUT support

* fix up layout macro to allow community layout support

* add a sparse readme on how to contact Percent Studio

* change .h to a .md file

* fix firmware file too large error

* Update keyboards/percent/booster/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/percent/booster/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-06 10:38:28 -07:00
Jeremy Bernhardt
07bdc8f4b7 [Keyboard] Added little fixes and bootmagic for gBoard keebs (#6477)
* Added little fixes and bootmagic

* Update keyboards/gergo/keymaps/oled/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* whacked out quantum_libs
2019-08-06 10:20:48 -07:00
Yoshitake Hamano
ae934c389e [Keymap] hhkb:halfqwerty_jp (#6475) 2019-08-06 10:18:44 -07:00
Branden Byers
6b27ebefc6 [Keyboard] Add cKeys' "The Dora" Board (#6469)
* Initial 4x5

* More board

* Update exboard

* Update

* Change name to thedora

* Update keyboards/ckeys/thedora/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/ckeys/thedora/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove the slash

* Attempt at fixing moxygen line break issues

* Update keyboards/ckeys/thedora/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Add boilerplate

* Update keyboards/ckeys/thedora/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-06 10:17:59 -07:00
kakunpc
f54e47c79d [Keyboard] Fixed Suihankey info.json (#6466)
* fix info.json

* Update keyboards/suihankey/info.json
2019-08-06 10:17:00 -07:00
x1
9587fac72a [Keyboard] Add kudox keyboard (#6459)
* Add Kudox Keyboard profile.

* Modified info.json and image link on readme.

* Remove unnecessary codes.

* Set BootLoader caterina.

* Remove duplicated settings on rules.mk.

* Clean up config.h.

* Modified include header path.

* Modified info.json to adjust 4th row keys y position.

* Separate default keymap and my keymap.

* Modified RGB_LED_* settings on kudox/rev1/config.h.
2019-08-06 10:14:40 -07:00
x1
e5831d79c0 [Keyboard] Add kudox game keyboard (#6460)
* Add configurations for Kudox Game Keyboard rev1.

* Modified Kudox Game Keyboard readme and keymap.

* Remove unnecessary codes.

* Set BootLoader caterina.

* Remove wrong settings on rules.mk.

* Clean up config.h.

* Modified MATRIX_ROWS on kudox_game/rev1/config.h.

* Modified RGB_LED_NUM on kudox_game/rev1/config.h.
2019-08-06 09:16:55 -07:00
noroadsleft
d967d3a6b5 Correct info.json data for Hnah40 handwired (#6489) 2019-08-06 09:15:48 -07:00
coseyfannitutti
620fcf12e8 Update info.json - discipline (#6483)
* Update info.json

* Update readme.md

* Update keyboards/coseyfannitutti/discipline/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-06 08:35:29 -07:00
Sid Carter
cacfaedb81 new keymap for projectkb alice (#6491)
* new keymap for projectkb alice

* update documentation for resetting PCB

* actually need a grave key more than a tilde

* move DFU_ARGS to top level

* cleanup unused keycodes and others

* align with typical ergo layouts.  move enter and keep function layer reachable
2019-08-06 08:33:56 -07:00
Maarten Dekkers
209b6baaa8 Move maartenwut's keyboards to one folder (#6484) 2019-08-05 20:12:06 -07:00
MechMerlin
7f8922ae7b GH60 Refactor: Move Satan into GH60 directory (#6485)
* Move Satan into the GH60 directory to avoid the confusion of what PCB people have

* set bootmagic to lite

* rename gh60 file to revc
2019-08-04 23:06:33 -07:00
fauxpark
72f382fc02 Remove unused _BOOTLOADER defines 2019-08-04 20:46:57 -07:00
coseyfannitutti
430c37024e [Keyboard] add keyboard-discipline (#6464)
* add keyboard-discipline

* move discipline to /coseyfannitutti

* Update readme.md

* Update keyboards/coseyfannitutti/discipline/discipline.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/discipline.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/keymaps/coseyfannitutti/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/keymaps/67_ansi/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/keymaps/67_ansi/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/keymaps/coseyfannitutti/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/discipline/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

* Update keyboards/coseyfannitutti/discipline/discipline.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-03 21:37:26 -07:00
Garrett Singer
f644db042c [Split] Add config option for DIRECT_PINS_RIGHT (#6479)
Adds support for different direct pin mappings on the halves of a split keyboard.
2019-08-03 21:26:02 -07:00
zunger-humu
465acd4d09 [Keymap] Add some more commonly used symbols to melody96/zunger. (#6478) 2019-08-03 21:25:05 -07:00
Wilba
9ae874e0c3 [Keyboard] WT75-A & WT75-B fixes for QMK Configurator (#6472)
* Fixed QMK Configurator layout

* Added WT60-D
2019-08-03 21:11:28 -07:00
dsanchezseco
0261bf3e30 [Keymap] update to dsanchezseco keymap (#6470)
* cleanup and start sound

* clean up adjust and ptrscrn
2019-08-03 21:10:34 -07:00
tucznak
586bd92ea7 [Keymap] Fixed Tanuki RGB lighting (#6462) 2019-08-03 21:01:14 -07:00
ai03
d68d510473 Add iS0 Keypad (#6456)
* Start progress

* Build firmware

* Prepare for pullreq

* Add a keymap

* Update keyboards/illuminati/is0/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/illuminati/is0/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-01 10:03:07 -07:00
jotix
ac20e7e3f2 [Keymap] jotix ortho_4x12_layout (#6458)
* jotix ortho_4x12_layout

* jotix ortho_4x12_layout
2019-08-01 09:51:51 -07:00
MechMerlin
a2d61d76fa [Keyboard] New Keyboard: KBDPad MKI (#6452)
* initial commit

* define pins used and matrix size

* update readme

* delete un needed files

* make an appropriate switch matrix

* create appropriate keymap

* one little typo

* add QMK Configurator support

* Update keyboards/kbdfans/kbdpad/mk1/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-01 09:39:03 -07:00
Brian L
17eea779df [Keymap] Adds Keymap for Iris/blucky (#6449)
* Adds Keymap for Iris/blucky

* code review changes

* removed custom define

* removed mistyped character
2019-08-01 09:36:00 -07:00
XScorpion2
f1cebc9d9d [Keymap] Fixing Sol Rev2 default keymap OLED rotation. (#6448) 2019-08-01 09:34:51 -07:00
noroadsleft
9609ae60a6 [Keyboard] QWERTYYdox refactor (#6446)
* Delete null key

`__` key in keymap.c doesn't actually exist on the physical hardware.
Removed key from keymap.c and removed its argument from the layout macro.

* Delete unused keycode aliases

* Replace layer index definitions with an enum

* Replace redundant numpad keycodes with native aliases

* Use native layer change keycodes instead of aliases

* Visually align the keycodes

It makes the keymap pretty.

* Correct Configurator layout data

* Clean up header files

- convert to pragma once include guard
- remove redundant definitions
- remove commented code blocks

* Delete LAYOUT_kc macro

Was copied from ergotravel; not valid for this keyboard.

* Consolidate rev1 rules.mk settings to keyboard level

Previous codebase enabled Backlight at keyboard level then disabled it at revision level.

* Delete unused rules

* Consolidate config.h settings from keymap level to keyboard level

* Modernize keyboard's config.h file

Aligns the keyboard-level config.h file more closely with the current QMK template for AVR keyboards.
2019-08-01 09:33:13 -07:00
Mazin Power
2a9856dff0 [Keymap] Adds keymap for muzfuz/lunar (#6432)
* Adds keymaps for muzfuz

* Remove unused keys from adjust layer

* Bring in line with current QMK standards.

* Adds Preonic and adjusted Planck keymaps

* Make changes per review request

* Lunar config

* Formatting

* Update keyboards/ai03/lunar/keymaps/muzfuz/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Remove unneeded recipe
2019-08-01 09:21:20 -07:00
Joel Challis
b567785345 [Docs] Add dfu-util and caterina udev examples (#6429) 2019-08-01 09:20:31 -07:00
Elliot Powell
9177c6fedd updates to akb/raine in ready for production units (#6457)
* Raine Update

* Update keymap and usb setting

* Update info.json

added wk support to info.json
2019-07-31 17:49:27 -07:00
Jake Grossman
13493d3a78 Removed print call to resolve #6364 (#6413)
* Change print to dprintf to avoid buffer overflow

* Add stdio header for dprintf

* Fix included headers
2019-07-31 06:11:40 -07:00
Rasmus Lindroth
2f3807682d Fix typo for building Ergodox EZ keyboards (#6453) 2019-07-31 06:08:25 -07:00
Chuck Lauer Vose
4c4850f32a Add personal 1up60HSE layout (#6451) 2019-07-31 06:07:05 -07:00
Mark Stosberg
48cc61b188 Update msiu's xd75 keymap README to be accurate (#6443) 2019-07-30 23:59:46 +01:00
Spaceman
45950bb3b6 [Keyboard] 2% Milk addition (#5796)
* Create README.md

* Update README.md

* Create info.json

* Create config.h

* Create rules.mk

* Create 2_milk.c

* Create 2_milk.h

* Create keymap.c

* Create README.md

* Create config.h

* Update info.json

* Update config.h

* Update rules.mk

* Update 2_milk.h

* Update 2_milk.c

* Delete config.h

* Update keymap.c

* Update rules.mk

* added pragma once

* Add files via upload

* Update keyboards/2_milk/rules.mk

Co-Authored-By: Rionlion100 <rionlion100@gmail.com>

* Update config.h

* changed default to OSU!

* Create README.md

* Update README.md

* Create keymap.c

* Update keymap.c

* Create README.md

* Create keymap.c

* Update keymap.c

* Update keymap.c

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* fixed pins for PCB revision

* fixed maybe

* Create README.md

* add mouse keymap

* added ExcessBread's keymap

* Update README.md

* Create keymap.c

* Create README.md

* Create keymap.c

* Update rules.mk

* Rename README.md to readme.md

* Rename README.md to readme.md

* Rename README.md to readme.md

* Rename README.md to readme.md

* Rename README.md to readme.md

* Rename README.md to readme.md

* Rename README.md to readme.md

* Update keyboards/2_milk/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/2_milk/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update info.json

* Update info.json

* Update info.json

* Update info.json

* Update info.json

* Add files via upload

* Update readme.md

* fix copyright

* Update 2_milk.c

* Update 2_milk.h

* Update rules.mk

* Update rules.mk

* Update config.h

* Update config.h

* Update feature_bluetooth.md

* Update feature_bluetooth.md

* Update readme.md
2019-07-30 15:24:11 -07:00
Mario Arias
a8427447bc [Keymap] ErgoDox EZ Spanish Colemak (#6258)
* keyboard

* documentation

* address PR comments #1

* address PR comments #2
2019-07-30 01:13:08 -07:00
tuesdayjohn
046fb11259 [Keymap] Added keymap folder matching username to rorschach; added readme to old keympa (#5970)
* Added keymap folder matching username; added readme to old keymap

* Update config.h
2019-07-30 00:22:44 -07:00
noroadsleft
77a1c75cf6 [Keyboard] Add AMJ66 keyboard (#5945)
* Added nearly perfect config for AMJ66, only missing top right key.

* Correct the layout macro

* Add layout mock-up to amj66.h

* Update and comment out the backlight definitions in config.h

The backlight pin was found to be D4, but there appears to be a bug in QMK that affects this keyboard.

Commenting out for now.

* Try to make a sensible default keymap

* Add testing keymap for FSund

Include the keymap that was being used for testing.

Don't forget to refactor this later into an actually useful keymap.

* Suggestions by fauxpark

- uncomment the backlight configuration
- fix the default keymap
- remove commented MCU rule
- specify the bootloader
- make mental note to not try to write code at 3:30 in the morning

* Add LAYOUT_66_ansi and LAYOUT_66_iso macros

- include QMK Configurator data
- enable Community Layout support

* Add comments about layout variants to amj66.h

* Add #define BACKLIGHT_ON_STATE 1

Partial fix for backlight breathing.

- Requires #5983 to fix fully (confirmed by FSund and fauxpark)

Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: Filip Sund <filip.sund@gmail.com>

* DEBOUNCING_DELAY -> DEBOUNCE

* Move AMJ66 files into new AMJKeyboard directory

* Correct Manufacturer in USB Device Descriptor

* Remove comment regarding source fork

* Correct the readme

* Update default keymap to match the details given in its readme

* White-space edit fsund_test keymap

Makes its formatting more consistent with other 66% keymaps. No logic changes.

* Linting info.json

Debug-style linting (one key object per line) and minor edits to key labels.

* Remove fsund_test keymap

* Add FSund as a maintainer in info.json
2019-07-30 00:21:44 -07:00
yulei
5cf7dbedd2 [Keyboard] add 60% pcb for the smk 2nd switch(with mx mount) (#5928)
* add smk60 pcb

* remove useless keymap

* Update keyboards/smk60/rules.mk

add 60_iso layout

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* fixed 60_iso layout

* update header file macro
2019-07-30 00:19:54 -07:00
ishtob
f2e0d38f17 [Keyboard] Assign unique vendor ID and product ID for hadron (#5184)
* assigned unique vander and product ID to hadron

* fix v2 compiled firmware size issue
2019-07-29 23:58:43 -07:00
Joel Challis
c57994f09e [Keyboard] Add meishi2 Configurator support (#6442) 2019-07-29 22:54:37 -07:00
Joel Challis
43f388166f [Keyboard] Fix maypad LAYOUT_ortho_5x4 Configurator support (#6440) 2019-07-29 22:54:09 -07:00
Joel Challis
de107eb14e [Keyboard] Fix community support for hs60 (#6439) 2019-07-29 22:53:15 -07:00
Joel Challis
d5ab675251 [Keyboard] Fix configurator support for shiro (#6436) 2019-07-29 22:51:01 -07:00
Joel Challis
a699fd3d04 [Keyboard] Add configurator support for snampad (#6435) 2019-07-29 22:49:42 -07:00
Joel Challis
207ebc42a9 [Keyboard] Correct name of community layout for ortho75 (#6434) 2019-07-29 22:42:39 -07:00
kakunpc
b28f1e6a29 [Keyboard] Add suihankey_rev1 keyboard and Fix default keymap (#6419)
* move alpha

* add suihankey rev1

* fix default keymap.

* remove split

* add split keymap

* move default_split keymap

* fix rev1 config.h

* fix split

* set BOOTMAGIC_ENABLE lite

* fix enum base
2019-07-29 22:24:07 -07:00
Zachary J. Slater
c806103f41 Update YouTube URL
The link was an outdated one to https://www.youtube.com/watch?v=7RH-1pAbjvw
The correct link appears to be https://www.youtube.com/watch?v=tx54jkRC9ZY which is shortened as in the file.
2019-07-29 10:12:22 -07:00
Sid Carter
eafd38e2a1 [Keymap] Shift RGB layout keys to the right by one to be consistent with other keymap layouts (#6431)
* move rgb toggles by one key to be consistent with all other keyboard layouts I have

* also remove unnecessary audio stuff
2019-07-28 21:16:59 -07:00
MechMerlin
e5bc50c03e [Keyboard] Leaf 60: Use correct key for 60_ansi layout on backspace (#6430) 2019-07-28 19:24:23 -07:00
imchipwood
1c5079a33c [Keyboard] Add dumbpad (#6425)
* removed some debug prints

* removed unnecessary files, tweaked some things

* rotary encoder button now connected into column 0, row 3

* tweaked keymap and moved encoder control into keymap

* tweaks

* added test keymap

* updated some things to make it easier to work with QMK configurator

* updates after merging latest master in

* fixed a few things

* removed test keymap and all related #ifdefs

* changed some dumbpad default keys, added KC_LOCK

* added image to readme

* added link to PCB github repo

* moved lock key to the rotary encoder pushbutton

* making suggested changes from @fauxpark in https://github.com/qmk/qmk_firmware/pull/6452

* adding bootmagic lite since i'm lazy and haven't soldered on the reset button...

* renamed  to

* using 7 underscores for KC_TRNS
2019-07-28 19:03:02 -07:00
Drashna Jaelre
c9424eb8d7 [Keyboard] Fix up and clean Corne Keyboard code (#6284)
* Fix corne  communication issues with LTO

* Fix up other issues with corne code

* Fix indentation

* Clang Format rev1 file for Corne
2019-07-28 10:56:35 -07:00
Drashna Jaelre
bbdc82dd36 [Keyboard] Add RGB Matrix config info to Corne Keyboard's readme (#6231) 2019-07-28 10:27:14 -07:00
XScorpion2
ec3954577c (OLED) Added support for CR (#6399)
Currently OLED Dirver only supports LF (\n) character in a string to clear out the rest of the current line and advance to the next line for writing. This PR adds support for CR (\r) character as well to advance to the next line, however not clear out the rest of the current line. This is extremely useful when you want to display a multi-line logo using a single array without wiping out exiting lines and flagging the OLED as dirty unnecessarily.
2019-07-27 13:17:18 -07:00
Drashna Jaelre
48067c530c Add support for Choco60 (#6415) 2019-07-27 09:12:29 -07:00
Naoto Takai
57958ce88e [Keyboard] Add support for Cocoa40 (#6414) 2019-07-27 09:11:50 -07:00
noroadsleft
dd6330b07c [Keyboard] Provide QMK Configurator API data for business_card (#6412)
- alpha and beta revisions
- deleted keyboards/business_card/info.json (made redundant by revision-specific files)
2019-07-26 23:20:42 -07:00
Sid Carter
cd7bc03134 [Keymap] Personal keymap for the planck with muzak (#6402)
* personal keymap for the planck with sounds

* need that minus and underscore where I can see them

* remove unused block

* some, shall we call them, minor changes?

* I don't think this is required anymore
2019-07-26 23:18:55 -07:00
yrdns
22a8992d1b Fix RGB Matrix Cycle Left-Right Animation (#6421)
One-line fix for a typo that could break build if DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT was defined but not DISABLE_RGB_MATRIX_CYCLE_ALL
2019-07-26 23:17:51 -07:00
MechMerlin
2367e3e1fd [Keyboard] TGR Jane v2 (#6361)
* initial commit TGR Jane

* lighting support

* use the default keymap lifted from community layouts for LAYOUT_tkl_ansi

* add information regarding reset key, hardware supported, and hardware availability

* document that it supports v1.1 as well thanks to nickheller's confirmation

* update some verbage in the readme

* add QMK Configurator support

* establish switch matrix for three main layouts

* add community layout support

* readme fixes

* Update keyboards/tgr/jane/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tgr/jane/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/tgr/jane/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-26 21:49:29 -07:00
fauxpark
0bd03150e5 Remove NO_BACKLIGHT_CLOCK (#6418) 2019-07-27 01:37:33 +01:00
Nick Brassel
feddc496ee [Keymap] Tzarc's Luddite keymap (#6416) 2019-07-25 23:44:51 -07:00
Naoto Takai
abb65857ff Add support for Choco60 2019-07-26 11:17:34 +09:00
Konstantin Đorđević
36d3902504 [User] Update personal userspace and keymaps, add reactive underglow (#6410)
* Update MODERN_DOLCH_RED color

* Remove unused RAL_LAL tap dance

* Disable Space Cadet on all boards

* Rework SEND_STRING_CLEAN into CLEAN_MODS, fix DST_P_R/DST_N_A

* Disable unnecessary underglow animations

* Rearrange feature flags in rules.mk files

* Change custom colors from structs to defines

* Add some explicit initializers

* Add MODERN_DOLCH_CYAN color

* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros

* Add led_set_keymap() template function

* Change underglow color based on Caps/Fn state

* Preserve val when changing underglow colors

* Only trigger Fn light for Fn layer

* Refactor fn_light() and caps_light() slightly

* Add comments to fn_light() and caps_light()
2019-07-25 12:31:40 -07:00
kakunpc
f204ed67f2 [Keyboard] Set RGBLIGHT ENABLE for angel64 (#6405)
* set RGBLIGHT

* remove default keymap RGB enable

* set limit value

* Revert "set limit value"

This reverts commit 2374b2aa204f05f7bcea8ed65623b0c46a011aa2.
2019-07-25 12:30:15 -07:00
XScorpion2
f3acaff65b [Keymap] Fix default layer display (#6398) 2019-07-25 11:57:28 -07:00
XScorpion2
20c0533c4c [User] Xulkal Keymaps Update (#6392)
* Xulkal changes

Refactor rgb & encoder menu

Hadron Keymap

Refactor oled menu

* Fixing horizontal OLED data display

* Reverting changes to take to separate prs
2019-07-25 11:56:29 -07:00
thomas-d-11
a747953dfa [Docs] Add Sections and MO(layer)/TG(layer) Example (#6308)
* Add Sections and MO(layer)/TG(layer) Example

Major changes:
1. Added sub-section headings to the portion before the examples.
2. Added a new Example 6, that allows MO(layer) and TG(layer) functionality to be embedded within tap dance functions.

Minor Changes:
1. Edited some text to better fit with new sub-headings.

* Update feature_tap_dance.md

* Update feature_tap_dance.md
2019-07-25 11:53:19 -07:00
Alex Mayer
1ab008eabd 1up60hse: Add Layer Diagrams (#6408) 2019-07-25 07:55:53 -07:00
Kosuke Adachi
0a7222b703 [Keymap] Refactor the default keymap for crkbd and add a new keymap for me (#6404)
* Remap default keys

* Remove self defined keys

* Remove unnedessary breaks

* Unable read_keylogs

* Add a keymap for foostan

* Remove unnecessary spaces

* Remove "include" that it automatically including
2019-07-24 17:57:22 -07:00
noroadsleft
4381dea621 QMK Configurator fix for ProjectKB Alice info.json (#6400)
File was referencing an incorrect layout macro name.
2019-07-23 22:31:24 -04:00
Danny
827f8ce1bc [Keyboard] Add QMK configurator JSON for Alice PCB (#6397) 2019-07-23 15:07:39 -07:00
Danny
207fde997f [Keyboard] Add ergodicity (#6396)
* Initial addition of Ergodicity

* Add QMK configurator JSON
2019-07-23 15:06:47 -07:00
Joel Challis
b1691ba696 Fix MATRIX_X_PINS_RIGHT ARM compilation (#6395) 2019-07-23 09:11:37 -04:00
Jarred Steenvoorden
7ec583e5ef [Keymap] Jarred's Plaid keymap (#6049)
* Add my plaid keymap

* Move planck / plaid keymaps to common layout folder
2019-07-23 00:07:57 -07:00
Will Sturgiss
c966da89da [Keymap] Added wsturgiss keymap for mechmini2 (#4917)
* basic layout v1.0

* changed KC_TRNS to _______

* most symbols are on double tap, except quote, that was cancer

* better formatting and set toggle for game layer

* added colors to layers to make knowing your current layer easy

* have an empty macro working

* enabled unicode

* moved stuff to my folder and removed edits from communal files

* cleanup

* removed the game layer.  Never used it

* made changes requested by drashna and vomindoraan

* got rid of some unnecessary code

* got very basic unicode on mac working

* added ctrl_esc

* more changes as requested by noroadsleft

* more leader additions, removed macros because leader stuff replaces that functionality

* removed an old macro I forgot to remove earlier

* final deletion at noroadsleft request

* changed a line to explicitly specify a purple color.
2019-07-22 23:59:12 -07:00
Drashna Jaelre
8060e52946 [Keyboard] Align Planck EZ config with ZSA/Ergodox config (#6371) 2019-07-22 23:28:25 -07:00
mechmerlin
2e8cdb126e update docs based on fireworm's comments 2019-07-22 20:55:23 -07:00
Drashna Jaelre
3261c408e4 Add support for TAP_CODE_DELAY to Hold-Tap keys (#5400)
* Add support for TAP_CODE_DELAY to Hold-Tap keys

* Better handling for tap code delay and caps version
2019-07-22 20:23:57 -07:00
Drashna Jaelre
d41961c9ed [Keymap] Drashna's Feature madness (#6128)
* Fix my Tap Dance issues after I broke them

* Cleanup and organization of userspace documentation

As well as some additional cleanup of functions due to review of documentation.

* Enable Tapdance on Glow and remove more animations

* Revert to Eager PR debouncing

* Add better check for startup animation

* Move where RGB Matrix defines are listed

* Limit RGB Matrix max val

* Update keyboard for Iris Rev 3 conflicts

* Enable encoder support on planck ez

* Remove is_master check from corne\'s OLED code

* Overhaul OLED screens for my Corne

* One last removal

* Show RGB valu On both sides

* Updates for OLED display info

* Fix compile issues for rgb config

* Disabled Space Cadet for all drashna keymaps

* Fix OLED Screen configs

* Minor OLED Tweaks

* Revert some Iris changes

* Fix song include

* Handle MAKE macro for the Corne boards better

* Add super hacky-hack for eeconfig initialization

* Add audio support for Fractal since Elite Cs support it

* Add defines for keycode steps

* Add White layout

* Update Corne RGB info

* Add fun effects to layer indication for RGB Matrix enabled boards

* Use proper define for product name detection

* Update formatting

* Use custom timeout mechanism for OLED timeout

* Fix up OLED screen HSV code for new HSV structure

* Better handle turning off RGB Matrix when sleeping

* Disable MultiSplash Animation

* Change Iris back to using serial

* Why was RGB disabled?!?!?!

* Limit val in rgb_matrix_layer_helper function

* Remove EECONFIG setting for RGB matrix
2019-07-22 20:22:33 -07:00
tucznak
840b9090a0 Adding personal keymaps (#6384)
* initial commit

* migrated the actual keymap to this keyboard

* added the actual Tanuki keymap

* Added QMK DFU bootloader support

* TuCZnak's keymaps - final

* Update keyboards/tanuki/keymaps/tucznak/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/ut472/keymaps/tucznak/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-22 16:32:47 -07:00
XScorpion2
40b0ddd425 Sol Rev 2 Keyboard (#6389)
* Basic Rev 2 implementation

* Updated LED defines and added Extra encoder support

* Fixed rgb pin assignment

* Physically accurate LED positions

* Single Color Band scrolling left to right effects

* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions

* Full hand LED positions

* Basic Rev 2 implementation

Updated LED defines and added Extra encoder support

Fixed rgb pin assignment

Physically accurate LED positions

Full hand LED positions

Moving rev2 folder

* RGB Center Point LED position update

* Fixing led config commas

* Fixing led config commas

* fix enter key

* fix enter

* Small changes to default

* update default

* typo fix

* update default

* Fixing defines & led config, turned full hand & extra encoders into rules.mk feature

* Refactored rules.mk to have a post_rules.mk

* Forgot to offset the matrix to led map due to the edge led additions

* Updated LED flags and fixed my keymap

* Update keymap.c

include speed controls for RGB

* Fixing more rules.mk and adding keymap like encoders functionality

* Sol Rev 2 Implementation

* Minor fixes

* Keymap fixes

* Fix Colemak, add lock keys
2019-07-22 10:43:52 -07:00
Collin Diekvoss
17ff9cf554 New Keyboard: ZJ68 (#6378)
* added zj68 keyboard

* Suggested changes

* Suggested changes

* Suggested changes

* Requested changes

* Update keyboards/zj68/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-22 10:17:11 -07:00
MechMerlin
d3ebf903c9 [Keyboard] Add Unikorn 60 tsangan_hhkb layout (#6390)
* fix default keymap to not have Q in the 1 position.

* add tsangan hhkb layout

* add a tsangan default keymap

* clean up the default keymap

* add qmk configurator support for new layout
2019-07-22 02:20:20 -07:00
George Petri
f1c89280d5 [Keymap] Update keymap for keebio/quefrency 65% version (#6388)
* minor keymap changes

* minor keymap changes update readme

* update rules.mk

* add rgb

* add add arrows in hjkl

* removed backslashes

* fix missing comma

* spacing fix

* minor cleanup

* add r layer

* impl navigation layer

* moved backspace nearby

* updated readme
2019-07-22 02:14:43 -07:00
Sid Carter
4602361095 [Keymap] Switch Iris keymap from workman to colemak (#6385)
* via support and colemak layout

* figures tap and hold parts don't work vith via enabled - so those are commented out for now
2019-07-22 02:13:38 -07:00
Michael Pishchagin
28f53462d0 [Keyboard] Backport two fixes from TMK: usb-usb converter (#6383)
* usb_usb: Order of init prevents uneeded bus reset
7c228967a4 (diff-deed77fb597e3a0019ce59fc1d09e260)

* usb_usb: Fix startup block bug
c2ce617a36 (diff-deed77fb597e3a0019ce59fc1d09e260)
2019-07-22 02:07:28 -07:00
Luke Wesley-Holley
4532caf5f2 [Keyboard] KBP V60 Type R Added ISO default (#6372)
* [Layout] KBP V60 Type R ISO default

* Remove ifdef

* Apply suggestions from code review

@noroadsleft I've accepted your suggestions. Tried locally any everything works as expected.

Thanks again - this if my first keyboard and first time looking at/ using/ contributing to qmk so I appreciate the feedback 👍

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-22 02:06:06 -07:00
noroadsleft
e08e6c11e3 [Keyboard] Fix QMK Configurator bug with Wilba Tech Zeal60 LAYOUT_60_all (#6387)
info.json file had the wrong name for the JSON key; the macro that is normally named LAYOUT_all by convention is named LAYOUT_60_all on the Zeal60.

Bug flagged by drashna for flight505 on QMK Discord.
2019-07-22 02:03:19 -07:00
Wilba
bffbb4b42d Refactoring wilba.tech PCBs, updating Rama Works U80-A (#6272)
* Added WT65-B, WT75-B, minor fixes

* Update keyboards/wilba_tech/wt65_b/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wilba_tech/wt65_b/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/wilba_tech/wt75_b/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Change DEBOUNCING_DELAY to DEBOUNCE

* Change DEBOUNCING_DELAY to DEBOUNCE

* Move Zeal60/Zeal65 files to keyboards/wilba_tech

* Change DEBOUNCING_DELAY to DEBOUNCE

* Refactoring zeal60 code to wilba_tech

* Moved Rama Works PCBs to wilba_tech

* Rename Rama Works files

* Cleanup info.json

* Cleanup readme.md

* Cleanup USB device strings

* U80-A RGB matrix, IS31FL3731 driver changes

* Fixed #include from keyboards/zeal60
2019-07-21 07:46:22 -04:00
noroadsleft
d686c0ea43 [Keyboard] Snagpad Configurator bugfix and readme refactor (#6381)
* Update snagpad.h

White-space changes only. Making this file easier to read.

* Update info.json

Refactor:

- add labels
- debug linting (one key object per line)
- reorder keys for LAYOUT_numpad_5x4 (fixes QMK Configurator assigning keys to incorrect positions)

* Update readme.md

Refactor to conform to QMK template.

Updated link to The Board Podcast (old link was Error 404).
2019-07-20 13:49:28 -07:00
trinity1561
b3cdc7ef70 [Keyboard] Update space65.c to fix caps lock LED (#6375) 2019-07-20 13:37:42 -07:00
Sid Carter
cf2ffadbcd [Keymap] Add Colemak to existing fc660c keymap (#6374)
* consistent enums

* add colemak to another layer for fun

* update readme

* consistent enums

* add colemak to another layer for fun

* update readme
2019-07-20 13:36:14 -07:00
Joel Challis
0da743d80b [Keyboard] Refactor handwired/splittest to support multiple boards (#6373)
* Refactor splittest to support multiple dev boards

* Refactor splittest to support multiple dev boards - revert change to number of RGB led

* Refactor splittest to support multiple dev boards - update docs

* Refactor splittest to support multiple dev boards - correct docs

* Refactor splittest to support multiple dev boards - update teensy master logic
2019-07-20 13:35:30 -07:00
MechMerlin
7afae46ea6 [Keyboard] Grid 600 Type 05 "PRESS" Cover Module (#6368)
* add grid600 type 5 press cover module

* Update keyboards/grid600/press/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove unused custom keycode enum
2019-07-20 13:30:38 -07:00
jotix
c644299820 [Keyboard] leds in default keymap (#6357) 2019-07-20 13:25:20 -07:00
Konstantin Đorđević
a2e91ebec9 Update IS_COMMAND definitions to use MOD_MASK_SHIFT (#6348)
* Update IS_COMMAND definition in templates to use MOD_MASK_SHIFT

* Update IS_COMMAND in docs

* Update IS_COMMAND default definition in tmk_core

* Update table in Command docs based on suggestion

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-20 13:21:40 -07:00
Danny
a40dbf94e8 Merge pull request #6264 from zvecr/split_master_check
Allow board to override split keyboard master check
2019-07-20 15:13:01 -04:00
Danny
1c0a7ad6c2 Fix Numbrero Handwired make example in readme (#6379)
Fix Numbrero Handwired make example in readme
2019-07-20 15:09:13 -04:00
noroadsleft
6b1db7da23 Fix Numbrero Handwired make example in readme 2019-07-20 11:06:18 -07:00
Drashna Jaelre
001a6c24ae [Docs] Clarify Zadig usage in FAQ Docs (#6360)
* Rewrite Zadig section to be more clear

* Wordsmithing

Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>
2019-07-19 13:23:16 -07:00
noroadsleft
b1fc3f35c6 Melody96 Configurator updates and minor refactoring (#6365)
* Add Configurator layout data for LAYOUT_hotswap

* Add LAYOUT_std60_split_num0

Requested by 李小安#9728 on QMK Discord.

Standard 60% ANSI layout for the alphanumeric region, with a split-0 Numpad.

Includes a sample keymap.

* Update Docs links on readme

* Change melody96.h to use #pragma once include guard

* Change config.h to use #pragma once include guard

* Add readme for default_std60_split_num0 keymap
2019-07-19 10:39:20 -07:00
Konstantin Đorđević
e040028f1b Change xprintf() calls in rgblight.c to dprintf() (#6363) 2019-07-19 08:47:04 -07:00
fauxpark
d417b0cc7d Tidy up ALF X1.1 (#6367)
* Tidy up ALF X1.1

* Correct x positions

* 4 spaces

* Remove a stray TRNS key
2019-07-18 22:05:25 -07:00
mechmerlin
b12b26946d simple readme fix 2019-07-18 21:16:30 -07:00
trinity1561
918fb7f8da Print Screen and Pause placement swap (#5981)
* Update x11.h

The original json file that was given by the designer was incorrect.  The Print Screen and Pause button is swapped.

* Update space65.c

Fixing the Caps Lock LED.

* Revert "Update space65.c"

This reverts commit 1f5de1abaefadd2e54259999a29bab501da5f67a.
2019-07-18 20:04:01 -07:00
jotix
455f15528c Jotix (#6355)
* add unicode_map

* add unicode_map

* numpad change
2019-07-18 19:27:09 -07:00
Joao Maia
00c6892b3f [Keyboard] Add 6macro keyboard (#6362)
* Initial commit for 6macro firmware

* Updated layout documentation

* Removed unused commented code
2019-07-18 12:31:40 -07:00
Fred Silberberg
171f7c561b Add more layouts for the ergodash (#6336) 2019-07-18 07:45:48 -07:00
fauxpark
5b4187ad1b Correct backlight on state docs (#6358)
* Correct backlight on state docs

* Reword to make it less confusing
2019-07-18 07:45:00 -07:00
Ethan Madden
d5b01bd34b Add prime_e keymap (#6350) 2019-07-18 06:55:31 -07:00
jshuf
1650ba00f1 Allow userspace the opportunity to handle keycodes 2019-07-17 12:38:08 -07:00
dsanchezseco
f9d47ebe2f cleanup and start sound (#6353) 2019-07-17 09:24:49 -07:00
fauxpark
3895b4b868 Extend maximum number of backlight levels to 31 (#6351) 2019-07-16 21:58:29 -07:00
Daniel Schindler
a8647f0d27 Add model01 keymap. Change kinesis keeymap. 2019-07-16 15:02:48 -07:00
Konstantin Đorđević
6c7d173ad7 Remove unnecessary IS_COMMAND definitions from a couple of boards 2019-07-16 14:18:26 -07:00
Konstantin Đorđević
65906f679d Use led_set_kb instead of led_set_user in melody96.c 2019-07-16 14:13:08 -07:00
fauxpark
6af77551c6 Remove more commented out MCUs 2019-07-16 13:47:43 -07:00
Salicylic-acid3
4747d974aa [Keyboard] Add keyboard Naked48 (#6330)
* Add Naked48

*  Comment reflected
2019-07-16 09:39:39 -07:00
Drashna Jaelre
e5d2cb8f98 Fix Preprocessor check for Leader Keys 2019-07-16 09:27:33 -07:00
Drashna Jaelre
f6c7e11426 Remove the need to specify NUM_OF_ENCODERS for the Encoder feature (#6328)
* Remove the need to set NUM_OF_ENCODERS

Instead, calculate the size of the array, and use that instead

* Add hack for split common support

* Remove NUM_OF_ENCODERS from keyboard config

Can be reverted, if needed
2019-07-16 01:40:54 -07:00
Sidney Bovet
97a3f806c4 [Keymap] Fix advanced keymap readme and macro function (#6342) 2019-07-16 01:37:35 -07:00
Drashna Jaelre
c44fc68297 Allow Combo feature to be enabled/disabled live (#6318)
* Add ability to enable/disable combos

* Update documentation for Combo feature

* Change keycodes for appeasement

* Simplify combo_toggle function

* Update names

* Update combo docs to use tables
2019-07-16 01:37:19 -07:00
Joel Challis
5fa0a274ea Align ARM i2c_readReg with AVR (#6314)
* Align arm i2c_readReg with avr

* Align arm i2c_readReg with avr - fix cannonkeys
2019-07-16 01:36:23 -07:00
Joel Challis
4e375aa1f5 Add ARM I2Cv1 support to i2c_master (#6262)
* Add ARM I2Cv1 support to i2c_master

* Add I2Cv1 docs
2019-07-16 01:30:53 -07:00
Drashna Jaelre
f859375284 Expand bootloader target to support most AVR boards (#6255)
* Update the :bootloader target to pass along correct hardware info

* Update make scripts to properly grab the settings (a big thanks to @yanfali)

* Remove LUFA debug warnings
2019-07-16 01:28:23 -07:00
Drashna Jaelre
f6651424a0 Make Caps Lock delay more reasonable (#6199)
* Make Caps Lock delay more reasonable

* Update documentation

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
2019-07-16 01:21:52 -07:00
Joel Challis
29e9caa82b Configure Vagrant to use qmk_base_container (#6194)
* Initial conversion of vagrant to use qmkfm/base_container

* Fix vagrant when using docker provider

* Workaround for VirtualBox VM restarts

* Generalise Vagrant docs slightly and add FAQ
2019-07-16 01:20:34 -07:00
fauxpark
a32f7e1a25 Store backlight breathing state in EEPROM (#6105)
* Store backlight breathing state in EEPROM

* Reduce backlight_config.level from 6 bits to 4 (max 15 "on" levels)

* Error out if BACKLIGHT_LEVELS is > 15

* Remove mention of default backlight pin in rules.mk template

* Remove pointless comment
2019-07-16 00:56:36 -07:00
XScorpion2
e2dfb787da Adding rgb matrix speed into eeprom storage. (#5965)
Zeroing out spd in eeconfig_init_quantum

Switched to block read & update

Update tmk_core/common/eeconfig.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Fixing init compile error

Update eeconfig.c

Dead / Missing API cleanup

alignment
2019-07-16 00:40:43 -07:00
Roman Volosatovs
72df7b4c19 shell.nix: Downgrade gcc-arm-embedded (#5913)
Temporary fix for https://github.com/qmk/qmk_firmware/issues/5868
2019-07-16 00:35:15 -07:00
Drashna Jaelre
1209fb8643 Enable Mousekeys on Corne Keyboard by default (#5893)
* Enable Mousekeys on Corne Keyboard by default

For Tessachka and Configurator support

* ENable for default image too

* Remove most of rules.mk for default keymap

* make sure rgblight is enabled by default

from default keymap
2019-07-16 00:28:02 -07:00
fauxpark
ba42a5ae68 Remove commented out MCUs in rules.mk (#5884) 2019-07-16 00:26:38 -07:00
Drashna Jaelre
09f5767072 Add out of bound check for Leader Key sequence array (#5840)
* Add out of bound check for Leader Key sequence array

* A shot at advanced C stuff for Leader Key optimization

* Revert most changes

* Change default back

* Include string.h if compiling for ARM

* Use sizeof instead of a number
2019-07-15 23:56:34 -07:00
fauxpark
ed6a872911 Add sendstring LUTs for French keymap (#5830) 2019-07-15 23:28:39 -07:00
Drashna Jaelre
311d625c56 [Docs] Add dedicated page for Split Keyboard information (#5802)
* [Docs] Add dedicated page for Split Keyboard information

* Apply suggestions from code review

Co-Authored-By: drashna <drashna@live.com>

* Fix Typos

Co-Authored-By: drashna <drashna@live.com>

* Fix some formatting issues

* Add Additional RGB info

* Fix Bulletted formatting

* Apply suggestions from code review

Co-Authored-By: drashna <drashna@live.com>

* Fix line wrapping

* Additional fixes and expansion

* Reword warning/note

Co-Authored-By: drashna <drashna@live.com>

* add i2c/serial coexistance info

* i2c markdown

* Change i2c wiring text

Co-Authored-By: drashna <drashna@live.com>
2019-07-15 23:23:32 -07:00
Drashna Jaelre
a71c461d03 Skip unsupported firmware check message in silent mode (#5765) 2019-07-15 23:21:00 -07:00
fauxpark
a5ecf14608 Sendstring LUT improvements (#5727)
* Align sendstring LUTs to 9 characters wide

* Replace 0 with XXXXXXX

* Use decimal 128 for LUT size

* Align heading comments

* Add ASCII table comments

* Add missing AltGr LUTs and adjust keycode LUTs accordingly

* Use pragma once

* Correct a couple more keycodes

* Capitalise "BÉPO"

* Also clean up the default tables

* Tidy up Belgian and Norman LUTs
2019-07-15 23:15:07 -07:00
fauxpark
26bbf6a66a Remove lock LED example in quantum.c (#5636)
* Use GPIO helper defines in backlighting

* While I'm here, fix up the lock LED example too

* Remove the example altogether, it's already documented
2019-07-15 23:05:07 -07:00
fauxpark
f14629ed1c Remove/migrate action_get_macro()s from default keymaps (#5625)
* Remove/migrate action_get_macro()s from default keymaps

* Leave these breaks alone
2019-07-15 23:04:02 -07:00
Aapo Saaristo
2a231457bd Add user-overridable callback for cancelling UCIS input (#5564)
* Add user-overridable callback for cancelling UCIS input

To clean up things from qk_ucis_start_user() for instance.

* restore lost newline to quantum/process_keycode/process_ucis.c

Co-Authored-By: shinmai <aapo.saaristo@gmail.com>
2019-07-15 22:53:04 -07:00
Takeshi ISHII
0f95c0865c add 'objs-size' target into tmk_core/avr.mk (#5490) 2019-07-15 22:45:31 -07:00
yiancar
3538955778 Usbasploader bootloader option addition (#6304)
* Added USBasp bootloader option for USBasploader

* author comment

* ifdef fix :)

* Add usbasp target

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-15 19:11:59 -07:00
skullydazed
7d557a0514 Fix compiling json files. (#6340) 2019-07-15 15:12:35 -07:00
skullydazed
a25dd58bc5 QMK CLI and JSON keymap support (#6176)
* Script to generate keymap.c from JSON file.

* Support for keymap.json

* Add a warning about the keymap.c getting overwritten.

* Fix keymap generating

* Install the python deps

* Flesh out more of the python environment

* Remove defunct json2keymap

* Style everything with yapf

* Polish up python support

* Hide json keymap.c into the .build dir

* Polish up qmk-compile-json

* Make milc work with positional arguments

* Fix a couple small things

* Fix some errors and make the CLI more understandable

* Make the qmk wrapper more robust

* Add basic QMK Doctor

* Clean up docstrings and flesh them out as needed

* remove unused compile_firmware() function
2019-07-15 12:14:27 -07:00
Drashna Jaelre
7ba82cb5b7 bface refactor (#6333)
* remove custom matrix support

* remove custom i2c and led driver

* minor cleanups

* update readme
2019-07-15 10:38:26 -07:00
Sidney Bovet
a200f194d1 [Keyboard] Add support for XD004 macro keyboard (#6337)
* Add support for XD004

Also applying the following suggested edits:

Add hardware availability link in readme
Co-Authored-By: Drashna Jaelre <drashna@live.com>

Enable lite bootmagic
Co-Authored-By: Drashna Jaelre <drashna@live.com>

Remove commented out MCU
Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Add more ellaborate keymap

Correcting usage of tap_code_16 for modified key, thanks to @drashna

* Add information about bootloader type

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-07-15 10:35:05 -07:00
T.Shinohara
b2fb0ceeef [Keyboard] add macro pad "Shiro" (#6338)
* add keyboard new macro pad "Kuro"

* change main readme.md

* remove not used code from default/keymap.c

* Remove unnecessary code

* Supports info.json

* removed back slash and not used functions.

* update at product link. add japanese messages.
2019-07-15 10:33:18 -07:00
Drashna Jaelre
ff0cb0cf9d Add GPL3 header to avr i2c files (#6332)
* Add GPL3 header to avr i2c files

* Add for i2c_slave as well

* Fix formatting of license header
2019-07-15 10:32:13 -07:00
kakunpc
cbcf888dc0 [Keyboard] new keyboard "angel64" (#6313)
* set template

* set Duplex Matrix

* fix layout

* set default keymap

* fix indent

* remove muhen

* Update keyboards/angel64/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-15 10:13:07 -07:00
zvecr
d8253b83e8 Update docker util script and travis to use new base container 2019-07-14 21:01:38 -07:00
zvecr
0a03f7cff7 Update docker util script and travis to use new base container 2019-07-14 21:01:38 -07:00
Alex Mayer
21fc6be41b [Keymap] Fix Comment Styling (#6324) 2019-07-14 19:32:40 -07:00
Adrian L Lange
989c2094f8 [Keymap] [bface] My custom layout (#6322) 2019-07-14 19:32:08 -07:00
That-Canadian
fd48f687b1 [Keyboard] Added IVY macropad (#6211)
* Added initial files for the Adron  3-key macro pad

* Refactor of "adron_pad" to "ivy", cleaned up the readme and removed un-needed keymap as well.

* Made suggested changes to commit for PR

* Removed unneeded define block from SUBPROJECT_rev1 as it is redundant (Thanks drashna ;) )
2019-07-14 18:26:45 -07:00
mechmerlin
f8e4921491 update readme 2019-07-14 18:14:00 -07:00
mechmerlin
66b63f66a9 minor cleanups 2019-07-14 18:11:26 -07:00
mechmerlin
77a7e3c91f remove custom i2c and led driver 2019-07-14 18:11:16 -07:00
mechmerlin
b8c5efa555 remove custom matrix support 2019-07-14 18:00:09 -07:00
noroadsleft
4211252117 [Docs] Fix indented subheading on faq_debug.md (#6320) 2019-07-13 13:33:44 -07:00
William Chang
0694decfa1 [Keymap] switch backspace and backslash, updated readme (#6323) 2019-07-13 13:12:36 -07:00
Sid Carter
da1f05fbc1 [Keymap] Add workman to my iris keymap (#6319)
* add workman to my iris keymap

* updates for readme.md

* remove redundant paths

* switch up and down
2019-07-12 23:37:48 -07:00
Ryan Caltabiano
cf215487ba Switching rgb_config_t to use HSV struct 2019-07-12 07:39:35 -07:00
Cody Bender
e717dcaa09 [Keyboard] fixed pins for numpad_5x4 layout (#6311) 2019-07-12 06:17:47 -07:00
Konstantin Đorđević
38fdf7a2d2 [Keymap] Add missing tap dance action and fix RGB hues in personal keymaps (#6312)
* Add missing TD_RSF_RCT tap dance

* Use standard QMK HSV and RGB structs, fix Godspeed colors

* Move PROGMEM after the type in RGB intervals

* Add MODERN_DOLCH_RED color, use it on KBD6X

* Use 255 instead of RGBLIGHT_LIMIT_VAL in color definitions

* Remove IS_COMMAND override on Whitefox
2019-07-12 06:16:28 -07:00
Phil Schalm
663ca6ba9d Documentation: Newbs Flashing: Hightlight that sudo may be needed (#6300)
* Hightlight that sudo may be needed

Also added "dfu-programmer: no device present" in so that anyone searching for that particular error can hopefully find the page.

* Use new style of indicating a warning

* Indicate that the FAQ should be read instead of blindly using sudo
2019-07-12 05:42:21 -07:00
skullydazed
37d2f6dc2a Switch version incrementing to the command put together by @noroadsleft. (#6310)
* Switch version incrementing to the command put together by @noroadsleft.

* Update util/travis_compiled_push.sh

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-11 22:33:25 -07:00
Cody Bender
475d2c0c30 [Keyboard] Adding KeyHive Maypad (#6287)
* added files for KeyHive Maypad

* updated maypad files and moved honeycomb inside keyhive dir

* fixed file paths, incorporated changes with fauxpark's suggestions, undid honeycomb move

* updated with fixes from PR

* added new lines to end of honeycomb files to fix compiling

* Updated info.json to match the macro name from maypad.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* reordered layout in info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* removed KEYMAP from maypad.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* removed extraneous keymap files

* pulled qmk/master for honeycomb

* added ortho_5x4 and keymap cleanup

* matched identities in maypad.h

* added bootmagic functionality to maypad

* changed bootmagic to lite
2019-07-11 13:01:17 -07:00
omkbd
2121de9192 [Keyboard] [runner3680] Fix the number of keys (#6302)
* Fix the number of keys

* add RGBLIGHT_LIMIT_VAL

* fix RGBLED_NUM and COLS
2019-07-11 12:27:13 -07:00
fauxpark
901edea927 [Keyboard] Fix XD96 info.json (#6309)
* Fix XD96 info.json

* Comma

* Another comma

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-11 12:09:48 -07:00
fauxpark
8e348c427d Display firmware size percentage (#6307) 2019-07-11 12:05:13 -07:00
fauxpark
2bbbfc6154 [Keyboard] Update Felix keyboard (#6306) 2019-07-11 12:04:22 -07:00
fauxpark
ecf0612cc8 [Docs] Clarify the rules.mk setup for Unicode (#6286)
* Clarify the rules.mk setup for Unicode

* code point

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Remove "your"

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Undo a line change

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* dot the comma

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Update docs/feature_unicode.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
2019-07-11 11:33:55 -07:00
yttyx
676633e1f3 [Keymap] Balance Twelve / Steno Keymap for Planck (#6283)
* New keymap. Cursor layer does not work.

* Refinements to layout over months of use.

* Changes following review.

* Changes following review.
2019-07-11 11:32:47 -07:00
Napoleon Wulkan
e6420f0bd8 [Keyboard] Add handwired Wulkan keyboard (#6282)
* added handwired keyboard wulkan

* added info.json for qmk configurator

* fixed spelling

* enum dont need to be assigned to zero

* removed cflag from readme

* updated rules.mk

* removed unneeded rows from config

* moved unicode to keymap conf

* fix adjust layer and comments for keymap
2019-07-11 11:31:36 -07:00
XScorpion2
3ee062222a Fixing effects to respect user sat and val levels (#6275) 2019-07-11 11:29:19 -07:00
Stevan Milic
3dd2905b7b Add personal KBD67 keymap (#6292)
* Add kbdfans/kbd67/hotswap:stevanmilic keymap

* Change Fn+H, Fn+L to Ctrl+Left, Ctrl+Right

* Add keymap comments
2019-07-11 07:37:16 -07:00
zjp
607f6f5c16 Fix typo in Gentoo docstring (#6303) 2019-07-10 21:22:23 -07:00
noroadsleft
ffff0f03cb Fix bug in Mechllama G35 info.json (#6294) 2019-07-10 16:25:54 -07:00
noroadsleft
721b3546f6 QMK Configurator support for NEK Type A (#6295)
* QMK Configurator support for NEK Type A

* Update labels to match default keymap
2019-07-10 16:21:38 -07:00
Drashna Jaelre
05a97482e6 [Keyboard] Enable LTO on Handwired/Promethium to reduce compiled size (#6227) 2019-07-09 12:59:05 -07:00
Konstantin Đorđević
c69060465e Fix parentheses in macros, and in general clean up quantum.h (#5021)
* Fix up GPIO macros

* Fix up send string macros

`string` arguments must not be parenthesized

* Fix up miscellaneous macros

* Make indentation uniform (4 spaces)

* Make #ifdef vs #if defined usage consistent

* Reorder standard includes

* Revert indentation changes as per review comments

* Revert #if defined(__AVR__) → #ifdef __AVR__ change

* Change 2 space indent to 4 spaces on a couple of lines

* Replace include guard with #pragma once
2019-07-09 11:16:24 -07:00
Drashna Jaelre
37be1cb513 Fix debouncing issue for eager algorithms (#6081)
* Fix debouncing issue for eager algos

* Fix up typo issue
2019-07-09 11:09:54 -07:00
Kaylyn Bogle
207e50c534 Add G35 keyboard (#6263) 2019-07-09 08:01:11 -07:00
Drashna Jaelre
6cccc22be9 Use QUANTUM_LIB_SRC for i2c_master.c inclusion (#5617)
Using QUANTUM_LIB_SRC prevents the warning when multiple sources add the i2c_master.c file. Boards such as the Ergodox EZ Glow see this warning every time they compile because the board uses the file in general, and because the RGB LED Matrix requires it, as well.
2019-07-09 07:57:14 -07:00
noroadsleft
3184303037 [Keyboard] Espectro: add LAYOUT_split_bs_joined_right data to QMK Configurator (#6289) 2019-07-09 07:17:37 -07:00
noroadsleft
d780c2729b [Keyboard] Omnikeyish: fix LAYOUT_101 macro (#6285)
* Fix LAYOUT_101 macro

* Add default_101 keymap to prove the LAYOUT_101 macro works
2019-07-09 07:06:30 -07:00
Konstantin Đorđević
220873dfeb [Keymap] Add personal Wasdat keymap, update other keymaps (#6290)
* Add wasdat:konstantin keymap

TODO: Move it to layouts/

* Use HHKB arrow arrangement for mouse keys on KBD6X

* Move KC_APP from Ctrl to M on all boards

* Use RCT_RSF on Melody96

* Set TAP_HOLD_CAPS_DELAY to 50 in userspace

* Use RSF_RCT instead of RCT_RSF
2019-07-09 06:52:23 -07:00
fauxpark
8b1cdd1e3d Add copyright year placeholders to new keyboard script (#6280)
* Add copyright year placeholders to new keyboard script

* More copyright header tweaks
2019-07-08 14:07:35 -07:00
Jason Krasavage
dfebfecd48 [Keymap] Added my own keymap folder (#6261)
* added iris rev 3 keymap

* stuff

* Update config.h

* Removed personal mapping folder so that I can branch it

* Added personal Iris keymap folder

* added enums, removed break after return, and removed line 3 of keymap.c

* removed process record function
2019-07-08 12:58:12 -07:00
vxid
95b2364e5a [Keymap] Add crkbd/vxid keymap (#6281) 2019-07-08 11:15:59 -07:00
XScorpion2
6e6d079dd2 Updated OLED Docs with notes about screen timeout. (#6276)
* Updated OLED Docs with notes about screen timeout.

* Update docs/feature_oled_driver.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-08 06:28:31 -07:00
Matthew Lyon
06ba968759 mattly's userspace and iris (#6279) 2019-07-08 06:27:30 -07:00
skullydazed
7579518613 Fix chibios so the dfu-suffix is only applied once. (#6270) 2019-07-07 09:08:49 -07:00
XScorpion2
d16db69367 Added mod carry over from press to release. (#5866)
Update docs/feature_space_cadet.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-06 21:00:05 -07:00
GreenShadowMaker
a07da6e245 keymap for idobo (#6250)
* greenshadowmaker keymap for idobo xd75 massdrop

* remove uneeded config.h

* corrected format to match convention instead of xd75 where I accidentally started from

* fixed errors and added arrows bottom right to match my other layouts

* updated readme

* right arrow fix

* Update keyboards/idobo/keymaps/greenshadowmaker/keymap.c

removing unnecessary part, copied from different keymap

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* added suggested changes

* removed unneded elements
2019-07-06 20:56:23 -07:00
fauxpark
dd1790c1b3 Noxary 268.2 update (#6254)
* Fix Noxary 268.2 layout macros & info.json

* Update Noxary 268.2 to current QMK code style
2019-07-06 20:55:25 -07:00
Sid Carter
44f3c614c2 My personal keymap for the Iris Rev3 (#6271)
* updates to my iris keymap

* some rational updates to the keymap - let's see how this works

* updates to my iris keymap

* some rational updates to the keymap - let's see how this works

* add mouse keys and remove unused keys and some cleanup

* a little bit more cleanup

* actually enable mousekeys

* fix markdown lint complaints

* fix capitalization

* changes made per suggestions
2019-07-06 20:53:56 -07:00
Michel Gotta
853f5231d3 [Keymap] Adding new Gherkin keymap and configuration with RGB strip (#6252) 2019-07-05 23:20:17 -07:00
Drashna Jaelre
da86484027 Add makeful rules to .editorconfig
OMFG, why is it not set to tabs??
2019-07-05 11:35:55 -07:00
zvecr
05990c9bda Small fix to allow board to override split keyboard master check 2019-07-05 18:45:57 +01:00
Gam3cat
509a34fbab [Keymap] Fixing keymap DYNAMIC_MACRO_RANGE keycode enumeration (#6248) 2019-07-05 04:56:57 -07:00
MechMerlin
cbf76a1290 [Keyboard] Add TGR x SINGA Unikorn 60 (#6249)
* initial commit, copied from singa

* default 60_ansi LAYOUT implemented and tested workin

* add rgb underglow support bounded by ifdefs

* edit readme to provide information on reset procedure and on rgb underglow support

* improve the default keymap to have a second layer with function keys and even a RESET

* Add LAYOUT_all macro and discovered that split backspace uses an additional pin on the microcontroller

* fix up last line in readme

* Add QMK Configurator support
2019-07-05 04:54:59 -07:00
Kenny Hung
78b9922fc4 Fix linux_install.sh script for OpenSuse v 15.1 (#6251) 2019-07-05 04:52:54 -07:00
noroadsleft
9eb48deb44 Move ISO Enter to its proper place in LAYOUT_60_iso (#6240) 2019-07-04 11:59:02 -07:00
fauxpark
bbd3e05335 [Keyboard] update Wasdat custom matrix (#6247)
* Fix unselect_rows() for Wasdat custom matrix

* Add fix for matrix_scan() return too (#5984)
2019-07-04 09:05:21 -07:00
francislan
8fb10edf97 [Keyboard] Fix Minivan K32 and K34 inversion (#6221) 2019-07-03 13:10:53 -07:00
Takeshi ISHII
f268993760 fix unselect_rows() in quantum/matrix.c (#6243)
unselect_col() uses setPinInputHigh(), but unselect_cols() uses setPinInput().
This is not correct. unselect_cols() should also use setPinInputHigh().
2019-07-03 11:50:06 -07:00
henrikosorensen
c0c8b2e50d [Keyboard] fix info.json for omnikeyish keyboards (#6189)
* fix info.json for omnikeyish keyboards

* Omnikey 101 obviously doesn't need a focus style backslash key, it has an ansi backslash already.
2019-07-03 06:00:29 -07:00
yiancar
d32ce9c746 [Keyboard] Fixed ISO keymap for Gingham (#6242) 2019-07-03 03:43:46 -07:00
francislan
5c381b34ea [Keyboard] Update catalog link in the TheVanKeyboards/Minivan Readme. (#6236)
Previous link was broken.
2019-07-03 03:38:30 -07:00
Alex Lewis
b7cdd06820 [Keymap] Add DZ60 layout that supports a hybrid hhkb layout (#6235)
* adds support for dz60 with 2 function keys

* fix images for readme

* Update readme.md

* block comment and readme cleanup
2019-07-03 03:37:43 -07:00
noroadsleft
308275909d [Keyboard] GH60 Configurator updates and modernization (#6232)
* Convert gh60.h to #pragma once include guard

* Lint gh60.h

This commit only changes white space.

* Convert info.json to debug linting

Making this file easier to read.

* Put the label keys first for LAYOUT_60_ansi

* Complete and correct key labels in info.json

* Duplicate LAYOUT as LAYOUT_all

Doing this for backwards compatibility. Has implications for user keymaps.

* Update LAYOUT_all to make sense

The original macro LAYOUT submitted for the GH60 gets a couple of things wrong:

- K49 is placed between Space and Right Alt, when it's actually the right half of a split Backspace
- K3C is assigned before K3D, when K3C is the 1u portion of a 1.75u/1u split Right Shift, and therefore K3D is actually to the left of K3C

The LAYOUT_all macro corrects these issues, but the LAYOUT macro is unchanged, so as to not break user keymaps that depend on it.

This commit also updates the default keymap to use the LAYOUT_all macro, and makes a minor change to the base layer to be more as a user would expect for the corresponding physical layout.

* Correct the layout data for the LAYOUT macro in info.json

Gives proper Configurator rendering.

* Modernize default keymap

Update the default keymap to use more modern QMK conventions.

* Modernize the LED management code

Update the LED management functions to use the GPIO functions, and clean up the led_set_kb() function.

* Update key labels in info.json for LAYOUT_60_ansi_split_rshift

Makes them consistent with the the rest of the file.

* Update Docs links in readme file
2019-07-02 09:22:56 -07:00
francislan
adda4e137e [Keymap] Replaced xxxxxxx by XXXXXXX to fix build breakage (#6228) 2019-07-02 09:21:45 -07:00
Dan Smith
8b58c67bbb [Keymap] snowkuma Planck keymap (#6225)
* Snowkuma's planck layout.

Heavily influenced by both Planck and SDOTHUMs layouts.  I have tried to
implement a comfortable layout with a wide stagger and a minimal set of
key usage.

Still a work in progress, hope it is useful to others.

* Adds simple readme file and images of layout

* Removes unused experimental definitions

* Update readme.md

Adds images of layout to readme.

* Removes accidentally added test keymap .swn .swo .swp files

* Updates config.h replaces include guard

As suggested by @noroadsleft replaces the include guard (ifndef, define
and endif) with just `#pragma once`.

* Replaces two extra KC with inbuilt QMK equivalents

custom_keycodes.h
Replaces `___f___` with the equivalent QMK alias `_______` KC_TRNS
`___x___` with the equivalent QMK alias `XXXXXXX` KC_NO

Updates keymap.c to reflect the changes made.

* Changes keymap.c to include QMK_KEYBOARD_H

Replaces planck.h and action_layer.h includes with the single inclusion
of QMK_KEYBOARD_H which includes action_layer.h automatically.

* Update keyboards/planck/keymaps/snowkuma/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keymap.c

removes unused Coleman key code from enum planck_keycodes

* Update keymap.c removes COLEMAK key code logic
2019-07-02 09:20:44 -07:00
fauxpark
8f3dabbf3f [Keyboard] Remove empty led_set_kb() from crkbd/rev1 (#6230) 2019-07-01 22:53:28 -07:00
yiancar
c45b751b14 [Keyboard] Gingham (#6212)
* Initial

* Prepare for final release

* Final

* Update keyboards/gingham/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/gingham/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/gingham/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/gingham/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/gingham.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/hs60/v1/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/gingham.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/gingham.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fixing copypastas

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gingham/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* More thingies
2019-07-01 13:11:38 -07:00
Biacco42
58641572cb [Keyboard] Add meishi2 keyboard (#6138)
* Add meishi2

* Fix pin assign

* Fix matrix representation macro

* Remove needless mcu conf
2019-07-01 12:48:34 -07:00
takashiski
c93954899e [Keyboard] Add Otaku split (#6207)
* init

* update

* split master left and right for qmk configurator

* add

* copy rev0 to rev1

* change rev1 file from rev0

* move rev0 keymap

* remove root keymap

* add comma

* update keymap

* add info.json

* update readme

* Update keyboards/otaku_split/rev1/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/otaku_split/rev0/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/otaku_split/rev0/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* rename .c, .h

* rename c&h files

* update rev0 readme

* copy default to sample

* remove VA_ARGS from default, rev0

* remove otaku_split.h and fixed sample keymap

* update keymaps

* update readme

* Update keyboards/otaku_split/rev1/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/otaku_split/rev0/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove no need keycodes

* add rev0 infojson

* Update keyboards/otaku_split/rev0/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/otaku_split/rev0/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/otaku_split/rev1/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove no user custom keycodes

* remove backslash

* remove backslash
2019-07-01 12:45:24 -07:00
Garret G
7095ae10f7 [Keyboard] add support for the RoPro Keyboard (#6210)
* add support for the RoPro Keyboard

* Update Readme.md

* update to missing keys in default keymap.c

* update default.c

* update formatting in ropro.h

* Update formatting on Readme.md

* Update rules.mk

* update to bootloader

* Create New File; config.h

added config.h file to pull request

* major transfer swap of ropro.h and config.h

* Update JSON to match Keymap

* Update New Layer Identifier

* Update Newbs Guide Info readme + Formatting

* Update Matrix Clarification

* Omit Layout for Clarity

* Changed default keymapbFile Title

default.c —> keymap.c

* Update Config.h

Add Rotary Encoder pins (this May not be correct)

* Add Rotary Encoder Build option

* Added rotary Encoder ID to keymap.c

* Update ropro.h

Added Commas at end of macro lines

* Update ropro.h

Added 1 “,”

* Update keymap.c

Omit suggested Line

* Update ropro.h

Format of “Lower”

* Apply suggestions from code review

Formatting of various suggested changes

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* update ropro.h

fixed rotary encoder click batch

* Update keymap.c

fixed rotary encoder click batch

* update config.h

fixed rotary encoder click batch

* "Clean Up" Keymap.c

* Update config.h

focus on Rotary and RGB activation and routing

* Update ropro.h

focus on rotary click

* update rules.mk

add RGB "underglow" function

* update readme.md

formatting and picture modifications

* update config.h

re add pragma

* Update keyboards/ropro/ropro.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ropro/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ropro/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ropro/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ropro/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-07-01 12:44:02 -07:00
tucznak
aa587a5abb [Keymap] Add personal keymaps (#6217)
* TuCZnak's NIU keymap

* TuCZnak's KBD75 layout

* TuCZnak's KBD67 layout

* Implemented suggested changes

* Implemented suggested changes, cleanup

* Implemented suggested changes, cleanup
2019-07-01 12:42:17 -07:00
Danny
2c41b69d3e [Keyboard] Fix detection of Iris rev number used to set bootloader (#6226) 2019-07-01 12:21:09 -07:00
Drashna Jaelre
7ab99528d8 [Docs] Fix SFT_T in examples in advanced features page (#6223)
[docs] fix typo
2019-07-01 01:02:42 -07:00
Drashna Jaelre
57d389823b DZ60 w/ 2.25u left shift and arrow cluster (#6215)
* PoC weeheavy_2.25_lshift

* KB_B should read KC_B

* L1 work

* add play/pause and brightness to layer 1

* update README
2019-07-01 00:57:20 -07:00
tucznak
8be3c6f058 [Keyboard] Corrected Tanuki keymap to match physical appearance (#6216) 2019-07-01 00:56:42 -07:00
Franklin Harding
64aef1f4c9 [Keyboard] Add PDXKBC badge keyboard (#6218)
* Add PDXKBC badge

* Better custom keycodes enum formatting

* Remove #MCU

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Proper README spacing

* Rename DEBOUNCING_DELAY to DEBOUNCE

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix keyboard maintainer github link

* Add info.json
2019-07-01 00:49:57 -07:00
shela
c1c0cf73ce fix typo 2019-07-01 15:32:59 +09:00
Oliver Ladner
c257444509 update README 2019-06-29 23:49:14 +02:00
Oliver Ladner
c87851fcd5 add play/pause and brightness to layer 1 2019-06-29 23:35:19 +02:00
Isaac Elenbaas
86e0420b42 [Keymap] New Planck 2x2U keymap (#5519)
* Initial keymapping

* Removed unneccessary config files

* Update readme.md

* Updated symbol locations, tap dance on parentheses for brackets.

* Update readme.md

* Fixed layout image inconsistencies

* More quality shift key layer control, swapped enter + shift enter

* Keyap tweaks and config cleanup

* Almost compiling, still has layout reference issues.

* Finally compiling. 2x2u layout (default, not mine) had nonexistent keys on it

* Super minor changes

* Ctrl+Bksp after first tap

* Changed bind so un/lock is explicit to work with remote un/locking

* Added keyboard passwords please don't hate me

* Changed backspace functionality and added em dash

* Changed to send_string because it's preferred for macros

* Minor fixes

* Removed global redefinition and fixed possible issue between 6KRO and NKRO

* Cleanup

* Layer names, password layer is OSL over toggle

* Hopefully now in QMK preferred format.

* Blank passwords.c

I realized with me excluding this it wouldn't compile - so adding a blank one.

* Fixed OSLs not cancelling after tapping term

* Matrix change.

KC_NO instead of repeating.

* Unneeded line.

Co-Authored-By: IsaacElenbaas <34344969+IsaacElenbaas@users.noreply.github.com>

* Fixed return statements to work with after-press functions

* External image host

* Removed image from github

* Removed unneccessary rules.mk lines and fixed tabbing

* Typos

* Fixes upon part arrival.

* Final changes and bug fixes

* Preventing KC_NO from waking monitors.

* Fix to rest of matrices

In response to https://github.com/evillemez/qmk_firmware/issues/1—the rest have the same problem.
The switch of k37 for k36 is just for consistency between that and the 2x2u.

* Workaround for #6214, minor changes, CRLF change in passwords because it won't leave my modified no matter what I do.
2019-06-29 11:31:10 -07:00
jotix
8638b78819 [Keymap] jotix ortho_4x12 layout match new keycaps (#6209)
* jotix ortho_4x12 layout match new keycaps

* Update layouts/community/ortho_4x12/jotix/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update layouts/community/ortho_4x12/jotix/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update layouts/community/ortho_4x12/jotix/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* get off layout_kc

* update readme

* get off the numpad
2019-06-29 11:22:34 -07:00
Oliver Ladner
fb6e5fd426 L1 work 2019-06-28 22:43:33 +02:00
ai03
e4b91cffea [Keyboard] Add Quasar SSK Controller (#6201)
* Begin work

* Finalize files

* Fix readme

* Update readme.md

* Add configurator support

* Update keyboards/ai03/quasar/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove tailing backslashes in keymaps
2019-06-28 10:52:25 -07:00
Vega Deftwing
064bdf7b6c [Keymap] Added 'Vega' ErgoDone layout (#6196)
* Added 'Vega' ErgoDone layout

* Changed as to Fauxpark's recomendations

* removed unused custom_keycodes
2019-06-28 10:52:00 -07:00
Michael F. Lamb
b802c0c8df [Keymap] mitosis:datagrok: use non-copyrighted songs, add workman ditty (#6205) 2019-06-28 10:50:49 -07:00
fauxpark
8c1900a658 Remove one more copyrighted song (#6200) 2019-06-26 18:12:27 -07:00
Max Rumpf
49699294b6 [Keyboard] Add Pulse 4k, a macropad by Maxr1998 (#6195)
* Add Pulse 4k, a macropad by Maxr1998

* Some config tweaks

* Remove image note

* Add license headers

* Fix media keys

* Remove Play/pause again as it doesn't work on Linux
2019-06-26 13:42:14 -07:00
vuhopkep
d4ff836d64 [Keyboard] Add Hnah40 keyboard (#6183)
* Add Hnah40 keyboard

Adding new keyboard Hnah40, open source hardware

* update infor

* make code looks neater

* move to handwired board

move and update readme file

* update

* update

* update image

* change bootloader type

* last change
2019-06-26 13:41:32 -07:00
Joel Challis
2a56b61a28 [Keyboard] Refactor of onekey to support multiple development boards (#6017)
* Initial refactor of onekey to support multiple development boards

* Fixes to get teensy lc && 3.2 working

* Add pin tables

* Add caveats to Teensy boards

* Correct bootloader for Elite-C
2019-06-26 10:52:09 -07:00
kifinnsson
01fb06af6c [Keymap] kifinnsson's Colemak angle mod ansi-ish layout for the dz60 (#6191)
* [Keymap] kifinnsson's dz60 keymap

kifinnsson's custom keymap for the dz60

* Update keyboards/dz60/keymaps/kifinnsson/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fixed readme.mk

cleaned up my readme.mk

* fixed readme.mk
2019-06-26 00:40:38 -07:00
kakunpc
be2c346edf [Keyboard] Add keyboard "suihankey" (#6184)
* new keyboard suihankey

* set split keyboard

* set default keymap

* fix keymap

* update default rules.mk

* I erased what I didn't need.

* Fix default keymap

* fix config

* add keyboard image url

* Update readme.md

* update README.md

* add info.json

* Update keyboards/suihankey/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove default RGBLIGHT on
2019-06-26 00:39:14 -07:00
Manna Harbour
4be1dfcee4 [Keymap] miryoku layout (#6171)
* First release

*  add "#pragma once" to config.h and related docs

* generate config.h with change from miryoku.org
2019-06-26 00:33:12 -07:00
Mathias Andersson
3483c51f62 [Keyboard] Modernize KMAC (#6131)
* [Keyboard] Modernize the KMAC implementation

This brings the matrix implementation more in line with the current
default matrix code.
It also simplifies the implementation quite a bit.

* [Keyboard] Add layout support to KMAC
2019-06-26 00:32:03 -07:00
Callum Oakley
8fd3f42281 [Keymap] use lowercase send_string for non-literals (#6193) 2019-06-25 10:13:00 -07:00
noroadsleft
2636464b85 [Keyboard] Cannonkeys Instant60 Configurator updates (#6186)
* Rename layout macros

The Instant60's info.json was updated in #6157. The intention seems to have been supporting Community Layouts, but that feature was not implemented. After checking that the layouts conform, rename the appropriate layout macros.

- rename LAYOUT_ansi as LAYOUT_60_ansi
- rename LAYOUT_tsangan as LAYOUT_60_tsangan_hhkb
- update `default` and `tsangan` keymaps

* Enable Community Layout support

Supported Community Layouts:

- 60_ansi (Instant60 ANSI version)
- 60_tsangan_hhkb (Instant60 Tsangan version)
2019-06-24 23:28:09 -07:00
Callum Oakley
5b776cfc2d [Keymap] the results of some experiments and radically simplify keymap.c (#6172)
* keymap simplification and fancy alt tab behaviour

* move symbols around and try ergo numbers

* mess with symbol positions

* f11 and f12 for volume control (for ease of remapping)

* slack unread navigation

* experiment with mods on home row

* mods on symbol layer

* dedicated tab left and tab right keys

* swap next and prev

* remove hold to shift on a and o

* revert to simpler keymap

* restore readme

* point to keymap image

* cmd + cmd -> cmd + ctrl

* expand readme

* slack unread channel navigation

* Update keyboards/planck/keymaps/callum/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* return true from cmd handling block
2019-06-24 23:13:40 -07:00
Agent Blu, 006
48b5903677 [Keyboard] Added 3d printable, handwired numpad by tritiumfusion (#6125)
* Added tritium_numpad

Adding tritium numpad handwired 6x4 numpad design from thingiverse
user tritiumfusion.

* Updated readme with more tritiumfusion information

* Changed spacing in readme

* Changed blu keymap

* Update keyboards/handwired/tritium_numpad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/keymaps/max/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/tritium_numpad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/tritium_numpad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/tritium_numpad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/keymaps/ortho_left/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/keymaps/ortho_right/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/handwired/tritium_numpad/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/tritium_numpad/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/tritium_numpad/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Removed action_function(), function_id, and MODS_CTRL_MASK

* Reformatted keymaps so that they look nicer.  Removed hackey backslashes that were there for no reason whatsoever.

* Update keyboards/handwired/tritium_numpad/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Removed more backslashes

* Added bootmagic to tritium_numpad
2019-06-24 23:11:51 -07:00
Yan-Fa Li
1a2a54c326 [Keyboard] Add TA-65 PCB to QMK (#6180)
* [keyboard] TA-65 by maartenwut

 Add ta65 to QMK with 4 layouts

* Simplify config.h

* Simplify keymap

* Update bootloader

 - confirmed to be qmk-dfu by maartenwut

* Update keyboards/ta65/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Review feedback

 - fauxpark recommendations
 - noroadsleft recommendations

* Repair info.json structure

JSON objects were not properly nested according to the QMK specification.

* Switch info.json to "debug linting"

So I can read the file more easily.

* Remove k2c and k31 from LAYOUT_tsangan

k2c was the Non-US Hash position, and k31 was the Non-US Backslash position, but this layout is intended for ANSI.

* Correct LAYOUT_tsangan data in info.json

* Update tsangan keymap to use updated LAYOUT_tsangan macro correctly

* Rename LAYOUT_tsangan to LAYOUT_ansi_tsangan

Increased clarity.

* Rename tsangan keymap as default_ansi_tsangan

Per QMK Keyboard Guidelines.

* Fix object ordering for ISO layouts in info.json

ISO Enter's object was out of sequence in both layouts.

* Rename ISO keymaps per QMK Keyboard Guidelines

- rename iso keymap as default_iso
- rename iso_tsangan keymap as default_iso_tsangan

* Add default_ansi keymap

For user reference.

* Enable Community Layout support

LAYOUT_ansi and LAYOUT_iso conform to the 65_ansi and 65_iso Community Layouts, respectively.

- rename LAYOUT_ansi to LAYOUT_65_ansi
- rename LAYOUT_iso to LAYOUT_65_iso
- update keymaps as appropriate
- add LAYOUTS rule to rules.mk

* Disambiguate key labels in info.json

* Remove trailing white space from info.json

* Update keyboards/ta65/keymaps/maartenwut/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-24 12:29:53 -07:00
Drashna Jaelre
0a2894fc99 [Keyboard] Fixup RGB Matrix functionality on Planck EZ (#6099)
* [Keyboard] Allow RGB Matrix to be disabled on Planck EZ that don't have LEDs

* Add function calls to enabled/disable rgb matrix on idle/wakeup
2019-06-24 09:42:56 -07:00
Drashna Jaelre
80a40807e3 [Keyboard] Add idle/wakeup function calls to Ergodox EZ (#6173) 2019-06-24 09:22:05 -07:00
Josef Adamčík
1cdaedbedf [Keymap] Katana60 custom layout by josefadamcik - MacOS/Linux+Qwerty/Colemak support (#6178) 2019-06-24 00:31:47 -07:00
Andrew Kannan
cd59fe78be [Keyboard] Add Ortho75 (#6177)
* Add Ortho75

* fix typo

* Add dfu args to rules.mk

* Update keyboards/cannonkeys/ortho75/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/ortho75/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/ortho75/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/ortho75/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/ortho75/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/ortho75/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/ortho75/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-06-24 00:28:38 -07:00
lf
1a442f9989 [Docs] Reword confusing description of TO(layer) (#6174)
* Reword confusing description of `TO(layer)`

* Update docs/keycodes.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-24 00:23:27 -07:00
Andrew Kannan
3915c8eb00 [Keyboard] Add AN-C PCB (#6157)
* Add cannonkeys AN-C keyboard

* Update Instant60 readme to point to CannonKeys docs

* Ortho75

* Update keyboards/cannonkeys/an_c/an_c.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/an_c.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/keymaps/tsangan/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/keymaps/tsangan/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/instant60/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/an_c/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update readme

* Update info.json

* Remove Ortho75 and put in a separate branch

* Update info.json

* remove redundant things

* Update keyboards/cannonkeys/an_c/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/cannonkeys/an_c/keymaps/tsangan/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update rules and info.json
2019-06-24 00:09:02 -07:00
Tyler Wince
90b10f2e7c [Keymap] add planck/tylerwince (#6169)
* tylerwince keymap added

* modifications for PR

* remove legacy import

* fix some build errors

* fix layers

* restore custom_keycodes

* remove trailing commas

* change persistent layer function

* update light noeeprom

* layer state set user

* missing trailing "

* changes to single_default_layer

* added autoshift and made a couple mods

* added planck layout

* formatting

* reset to upstream

* updated some comments

* remove EEP_RST

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-22 12:25:00 -07:00
henrikosorensen
1c75385d76 [Keyboard] Add new keyboard: Omnikeyish - A replacement PCB for the Northgate Omnikey family (#6167)
* Add omnikeyish keyboard support.

* remove out of date comment

* PCB Rev 1.1 moved Row5's pin to E6, because the teensy++ hangs an onboard LED off D6.

* Move string.h include to .c file

* Add pcb kicad link.

* Add info.json

* Move macro programming to numlock's keyposition, the most useless key on the post model M layout. Force numlock enabled on host at init time, so you're not stuck without a numpad (hopefully)

* Make the macro blink function toggle LEDs from their previous state.

* Use incorrect but code style compliant opening curly bracing style.

* Make PCB rev 1.1 the default Omnikeyish config, as the author has the only rev 1.0 boards that'll ever be.

* Fix silly spelling error in 3 defines

* First set of review changes.

* Layout macro and keymap defined using it.

* Layout macros for the northgate factory plates.

* minor rearrangements

* ALL the layouts.

* Forgot ultra-t in info.json
2019-06-22 08:36:05 -07:00
4saito5
7f23ad72c5 [Keymap] New keymap for crkbd (#6103)
* New keymap

* Update keymap
2019-06-20 13:00:39 -07:00
Max
af34c548f9 [Keyboard] fixes for issue with aanzee qmk port (#6159)
* fixed issue with LED indicators
corrected error in info.json

* fixed issue with led indictors

* added fix for key_count to info.json for westfoxtrot/aanzee

* fix to support config.qmk.fm correctly and remove unused key from matrix for westfoxtrot/aanzee

* fix for caps_lock led

* Update readme.md
2019-06-20 12:34:19 -07:00
Fredric Silberberg
b36bb58b76 Add ergodash layout, update the backlight numbers for the rgb backlight to be the actual intended colors. 2019-06-20 09:25:41 -07:00
Xelus22
e15417eca8 [Keyboard] Aeboards Ext65 - New keyboard & Aegis Update (#6127)
* aegis config update and ext65 added

* update readme's

* PID ext65 change

* fix ext65 config
2019-06-20 09:20:15 -07:00
fauxpark
317b809564 Fix breathing always on for soft PWM (#5983)
* Fix breathing always on for soft PWM

* Remove reference to hardware PWM pins in BACKLIGHT_BREATHING description

Now, breathing will only be unsupported when Timers 1 and 3 are both used by Audio

* Document BACKLIGHT_ON_STATE and its purpose
2019-06-19 22:33:39 -07:00
yiancar
67e0c951af [Keyboard] Added NK65 Picture in Readme as promised (#6163) 2019-06-19 22:20:59 -07:00
Michael Speiser
db0c179552 [Keymap] Added Deft layout (#6153)
* Added Deft layout

* Updated style and keymap

* Updated readme, removed files

* Updated readme and keymap

* Updated readme

* Fixed broken keymap

* Fixed a typo in keymap and readme layer images

* Fixed a typo in readme

* Embedded layout image for readme

* Embedded layout image for readme

* Embedded layout image for readme

* Fixed typos in keymap

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fixed typo in keymap

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fixed typo in keymap

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fixed a spelling error in the readme

* Typos and formatting in readme

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-06-19 22:19:54 -07:00
Alex Mayer
9639f44f48 [Keyboard] 1up60hse: Add RGBLIGHT_SLEEP To Default Config (#6164) 2019-06-19 22:04:24 -07:00
Max Rumpf
8af3fe0c7d [Keymap] Actually swap space and left control in gaming mode (#6162) 2019-06-19 22:02:43 -07:00
Danny
810c8db770 Set default I2C clock speed to 100kHz for split_common (#6161)
* Set default I2C clock rate for split_common boards to 100kHz

Default from I2C driver is 400kHz.

* Update documentation for setting I2C clock speed
2019-06-19 22:02:20 -07:00
noroadsleft
5f0ab5a24b [Keyboard] Planck Layout Macro Refactor, Part II (#6156)
* Move layout macros to revision folders

* Update Planck EZ layout macros

Planck EZ only supports one layout (centered 2u spacebar). Deleted all the other macros.

* Flesh out QMK Configurator support

Give each Planck revision its own info.json file.

* Readme updates

- give each revision its own readme
- add the Planck EZ to the main Planck readme

* Fix layout macro for Planck EZ

Previous matrix didn't compile because the electrical matrix defined a k3b location, which was unused by the physical arguments.

Drashna was kind enough to confirm the Planck EZ's matrix for me.

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Pretend the Planck EZ supports ortho_4x12 layout

The hardware doesn't, but doing so prevents CI errors because the default keymap uses LAYOUT_planck_grid.

Going to pretend LAYOUT_ortho_4x12 is a valid layout for the Planck EZ.

* Update Planck EZ's URL in info.json

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-19 10:56:20 -07:00
Jimmy Multani
a825bbf5ea [Keyboard] Fix incorrect RGBLED_NUM value (#6148)
KBD67 Rev 2 has 20 LEDs, not 18. This was causing 2 of the underglow LEDs to remain off. This fix updates that.
2019-06-18 22:54:55 -07:00
jotix
4a43a947bd [Keymap] Update Jotix keymap (#6154)
* jotix ortho_4x12_layout

* jotix ortho_4x12_layout

* add KC_CAPS to raise
2019-06-18 22:47:54 -07:00
Ismael Venegas Castelló
628e08c606 [Keymap] Add new mod tap dances to Hacker Dvorak (#6155) 2019-06-18 22:43:06 -07:00
joelproko
2d15961855 [Keyboard] added custom keyboard (#6141)
* added keyboard_layout_jopr

* making it compile

* #pragma once instead of #ifndef and #define

* renamed and added keymap

renamed old "default" to "modded_white", added new "default" that resembles an ISO 105-key layout

* reordered keyboards/jopr/info.json to match order o layout array

* implemented most suggestions

* fixed missing ;

* fixed bootloader setting for rules.mk

* adopted standard layout matrix naming convention

* "fixed" commented-out code in keymaps

* changes to keymap layers and LEDs

Turns out adding a layer for ROYA-modified keycodes is more trouble than it's worth and works better by just defining a ROYA key.
Also, LEDs were set up incorrectly.
Lastly, implemented SysReq-Warning LED.

* moved forced NumLock code

just in case either it or the CapsLock & ScrlLock update code wouldn't both work otherwise

* rearranged media keycodes

* replaced Shifted keycodes with basic ones

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* implemented suggestions by noroadsleft

* Apply suggestions from code review

Make ISO-Enter QMK Configurator-friendly

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

* Update keyboards/jopr/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* moved keyboard to handwired folder

It was said that personal passion projects belong in there, even if they're not actually handwired

* Update readme.md
2019-06-18 11:34:36 -07:00
George Petri
d5f0327b97 [Keymap] Add keymap for keebio/nyquist (#6144)
* duplicate default

* delete colemak, dvorak

* cleanup

* update keymap

* disable unused rules, fix spit leds

* ascii layout keymap

* wip change rgb on layer

* change rgb on layer

* change rgb on caps lock

* add impl navigation layer

* add readme, swap gui and alt

* update readme

* Update keyboards/keebio/nyquist/keymaps/georgepetri/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/keebio/nyquist/keymaps/georgepetri/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* remove backslashes, use IS_HOST_LED_ON
2019-06-18 11:01:51 -07:00
M-AS
70285f5ed9 [Keymap] Update to personal keymaps (#6142)
* added personal CTRL keymap

* added personal dz60rgb keymap

* enabled new rgb effect

* added space cadet shift

* media player track buttons now orange

* updated keymaps with rgb setting and visual HSV setting preview

* fixed source stuff?

* added support for underglow toggle (bugged to all hell)

* everything now behaves as expected when ti comes to RGB toggles, thank god

* removed ifdefs

* changed color of MAS_CRM

* uh, whitespace

* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB

* updated keymap to work kindof

* KEYMAP: changed list of rgb effects

* changed CTRL rgb defaults

* KEYMAP: new LED layout for ctrl

* fixed white LED position in indicator

* changed capslock tap timing
2019-06-17 23:37:51 -07:00
Benjamin
875ae08692 [Keymap] ortho_4x12: bredfield (#6137)
* [Layout] 4x12: bredfield

* ortho_4x12:bredfield code review tweaks
2019-06-17 19:50:31 -07:00
Scott Sheffield
7f65844f75 [Keymap] 40percent/gherkin Midi Layout (#6130)
* Add midi layout for 40percent/gherkin

* Add readme for 40percent/gherkin:midi
2019-06-17 19:40:38 -07:00
fauxpark
6bdcbfb25a Fix backlight breathing on C6 (#6102)
* Fix backlight breathing on C6

* Account for ATmega32A's single TIMSK register (MT40)

* Document hardware PWM on D4 for ATmega32A

* Add C6 and D4 to BACKLIGHT_PIN description
2019-06-17 19:37:17 -07:00
Sid Carter
c6850bad74 [Keymap] Layout for FC660C with additions for mouse keys and few other changes (#6139)
* new keymap for the hasu with media keys and mac layout

* switch escape and grave

* switch to the usual default

* with play and stop

* add reset on fn layer

* add mouse buttons, move reset, update copyright
2019-06-16 17:44:14 -07:00
SpacebarRacecar
83754c1146 [Keymap] Update to personal keymaps (#6136)
* changes to keymaps

* changes to userspace

* changes to userspace

* removed reference to fc660c keymap which no longer exists from userspace readme

* removed preonic keymap
2019-06-16 17:35:20 -07:00
Oliver Ladner
9058c93bc1 KB_B should read KC_B 2019-06-16 22:47:37 +02:00
Oliver Ladner
e58b82e7ca PoC weeheavy_2.25_lshift 2019-06-16 22:19:02 +02:00
Jonathan Rascher
53a81fc2f6 [Keymap] Minor userspace and Quefrency keymap fixes (#6134)
* Fix typo for RGBLIGHT config values

It doesn't make a difference right now since these are the defaults in
rgblight.h (which I'm just setting explicitly since some of the keyboard
configs change these defaults). However, I'd rather be explicit, so
fixing my typo. :)

* Remove mouse keys layer from Quefrency keymap

It's a fun idea, but I never use it in practice.
2019-06-16 00:35:46 -07:00
Rob Hilgefort
fff526cb00 [Keymap] Fix firmware errors when flashing Rev6 Planck (#6135) 2019-06-16 00:34:10 -07:00
Yusuke Nakamura
5f69ca47ff Install avrdude in Arch/Manjaro Linux (#6132)
avrdude is require package but not installed by script when
arch linux.
2019-06-15 11:32:06 -07:00
jotix
d34b71f008 [Keymap] jotix ortho_4x12_layout rethink (#6126)
* jotix ortho_4x12_layout rethink

* refactor

* readme update
2019-06-14 11:10:56 -07:00
roggan87
1cd26607bd [Keyboard] Made it possible for real to choose register on io expander for cols and rows (#6124)
* Replace deprecated EXPANDER_MASK with dynamic expander_pin_input_mask

* Made it possible to switch rows and cols registers on expander
2019-06-13 11:47:31 -07:00
Nicholas Ryan
03ce37052f [Keymap] add new planck keymap (#6122)
* add new planck keymap

* add newlines to end of files
2019-06-13 11:45:48 -07:00
kakunpc
61b884d865 [Keymap] add keymap hecomi alpha (#6115)
* add keymap hecomi alpha

* Update keyboards/hecomi/keymaps/kakunpc/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-13 11:44:44 -07:00
noroadsleft
f4840139a2 [Keyboard] Planck: Layout Macro Refactor (#4402)
* Planck: layout macro refactor

Unified layout macro names across AVR and ARM boards.

Currently certain layout macros are specific to either AVR or ARM when used in the QMK Configurator. If an AVR-specific macro is used for a Planck rev. 6, or an ARM-specific macro on a rev. 5 or earlier, the user receives a compile error.

* Update keyboards/planck/planck.h per @drashna

Changed KC_LAYOUT_ortho_4x12 alias to LAYOUT_kc_ortho_4x12.

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Add KC_KEYMAP alias for LAYOUT_kc macro

per @drashna
Update keyboards/planck/planck.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix LAYOUT_planck_1x2uC macro for Planck rev6

Thanks to drashna for testing.

* Fix inline comment regarding revisions

* Add specific info.json file for Planck rev6
2019-06-12 09:53:15 -07:00
mgalisa
29824f3cf7 [Keymap] New planck keymap (#6093)
* New keymap

* Add readme; fix lack of asterisk on raise

* Update default planck map to tap_code vs reg/unreg

* Press F to pay respects
2019-06-11 16:02:33 -07:00
brickbots
5343eaf89a [Keymap] Adding personal keymap / clarifying default keymap readme (#6119)
* Adding led support for Plaid

* Adding led support for Plaid

* Update readme.md

Fixing bad markdown

* Adding my personal keymap

* Clarifying LED instructions / formatting
2019-06-11 15:56:06 -07:00
Michael F. Lamb
e6a81133dd Add SH1106 OLED support (#5787)
* modify oled_driver to support SH1106

also:
- improve mechanism to specify which OLED IC we use
- comment calc_bounds()
- give OLED_COLUMN_OFFSET a default value
- inline comment re: OLED MEMORY_MODE and SH1106
- update docs/feature_oled_driver.h for SH1106 support and related changes
- docs: OLED: note we have tested SSD1306 on ARM boards (per @XScorpion2)
- define out MEMORY_MODE when using SH1106 OLED driver

* document that SSD1306 128x64 on AVR works

Per @XScorpion2: https://github.com/qmk/qmk_firmware/pull/5787#discussion_r291837842
2019-06-11 15:27:17 -07:00
Volodymyr Lukashevych
b92387b749 [Keymap] Add BB8520 trackpad support for CrKbd (#5925)
* Add vlukash CrKbd keymap to support trackpad adapter.

The trackpad adapter uses Elite-C board that has five extra pins.
Also SPI pins are taken for trackpad, keymap config updates column data
pins for matrix scan.

* Update vlukash keymap

* Enable pointing devide, configure mouse BTN1

* Set TAPPING_TERM to 300

* Add support for the BlackBerry 8520 trackpad

* Add vlukash keymap for master-right no-trackpad version

* Remap backspace

* Set EXTRAKEY_ENABLE = yes

* Update thumb keys mappings

* Set bootloader to atmel-dfu

* Sync keymap

* Add scrolling support

* Make debug LEDS conditional

* Add support for both flex and no-flex PCBs

* Add readme and rename root folders

* Update readme file with blog link

* Fix readme file formatting

* Remove ADJUST keycode, code cleanup.

* Add Win key to the keymap.
2019-06-11 15:18:14 -07:00
pngu
2558466d78 [Keyboard] Added idb 60 keyboard (#5994)
* Added idb 60 keyboard

* fixed info.json

* implemented revievers' suggested changes

* fixed an error

* implemented revievers' suggestions

* further cleanup

* implemented suggested changes

* fixed errors
2019-06-11 14:58:29 -07:00
Yan-Fa Li
332fc7e814 [Keymap] Tsangan bottom plain60 configuration (#6100)
* Personal keymap for plain60

* Update keymap for incorrect keys

 - update docs

* Placate the gods of Case Insensitivity
2019-06-11 14:49:50 -07:00
Drashna Jaelre
1d11c62df6 Jotix minor layout changes - readme.md fix (#6120)
* jotix layout add KC_GESC

* fix error in readme.md
2019-06-11 14:43:50 -07:00
Chris Scheib
bba5c09b23 [Docs] Update feature_rgb_matrix.md (#6117)
* Update feature_rgb_matrix.md

fix indentation on code comments

* Update feature_rgb_matrix.md

more formatting changes, missed these the first time
2019-06-11 14:42:53 -07:00
yiancar
105c90bd1c [Keyboard] Siemens Tastatur Converter (#6090)
* initial commit

* Siemens Tastatur

* Update keyboards/handwired/siemens_tastatur/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* beauty fixes

* More tidying up

* Update keyboards/converter/siemens_tastatur/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-11 09:14:54 -07:00
Calvin Moody
f664ed9254 [Keymap] add keymap with split spacebar, ansi, hhkb features (#6114)
* add calbatr0ss dz60 layout

* add media controls

* add media next/prev controls

* add base layer for windows and macos

* swap right ctrl and menu

* missing bracket

* update gitignore
2019-06-11 09:11:47 -07:00
brickbots
8c22d641ee [Keyboard] Adding LED support to the plaid default keycap (#6109)
* Adding led support for Plaid

* Adding led support for Plaid
2019-06-11 09:01:59 -07:00
Yan-Fa Li
d0c29f25c9 [Keyboard] Fix the layer state messages for actual values (#6116)
- display adjust when the bits are set correctly
2019-06-11 02:45:00 -07:00
shela
c3c61dc76e fix indent size 2019-06-11 01:51:40 -07:00
Christopher Jenkins
8ac9048803 [Keyboard] niu_mini uses dfu bootloader rather than the afrdude bootloader (#6092)
* niu_mini uses dfu bootloader rather than the afrdude bootloader
	modified: readme.md

* Change rules in rules.mk to reflect the bootloader change
	modified:   keyboards/niu_mini/rules.mk
2019-06-08 20:39:23 -07:00
jotix
a03ece6aff fix error in readme.md 2019-06-08 00:31:07 -03:00
XScorpion2
09968ba035 Fixing OLED Driver for 128x64 displays (#6085) 2019-06-07 17:02:05 -07:00
Jonathan Rascher
54ac80d4a5 Add 60_ansi_split_bs_rshift layout to DZ60, with a new keymap for the same (#6096)
* Add 60_ansi_split_bs_rshift layout to DZ60

I know there's already a lot of DZ60 layout macros, and #4668 suggests
they should be refactored at some point, but since this is one of the
standard layouts already in QMK that this PCB supports, I figured it was
okay to add so that DZ60 keyboards can share this layout with other
keyboards.

* New 60% ANSI split backspace/right-shift layout

I'm using this on a DZ60, but it should work fine on most 60% PCBs. It's
basically a HHKB layout with a standard ANSI bottom row (3x 1.25U mods,
6.25U spacebar, 4x 1.25U mods).
2019-06-07 17:01:13 -07:00
jotix
f6e2716dfb jotix layout add KC_GESC 2019-06-07 18:14:03 -03:00
MechMerlin
2cb32328b6 [Keyboard] New Keyboard(s): Red Scarf II+ RS68 and RS78 (#6084)
* martenwuut's original code commit

* delete random directory that is the same as the parent directory

* get this compiling

* update readmes

* add manufacturer

* fix up the keymap error and replace KC_A with KC_1

* add verc support which is basically just at trimmed down verb

* update keymap readme to specify which redscarf it is

* add parent level readme

* fix grammar

* fix up readmes and put in alternative name for PCBs

* add configurator support for the ver.c pcb

* add configurator support for Ver.B (RS78) pcb

* add iso support for Ver.C (RS68)

* change DEBOUNCING_DELAY to just DEBOUNCE

* remove K2C to fit the default layouts

* fix keymap

* fixup configurator layout with split backspace
2019-06-07 13:42:40 -07:00
jotix
2a71bc9fde [Keymap] jotix ortho_4x12 layout change (#6088) 2019-06-07 13:22:30 -07:00
Domantas Petrauskas
e86298fbe2 [Keymap] Update jj40:cockpit keymap (#6089)
* Add JJ40 Cockpit keymap

* Fix lower layer symbols

* Improve documentation JJ40 Cockpit

* Add screen backlight controls jj40:cockpit

* Update docs jj40:cockpit
2019-06-07 13:21:24 -07:00
Jonathan Rascher
c70016eee5 [Keymap] Set a short TAP_CODE_DELAY so media keys work (#6097)
A delay of 10ms seems sufficient. Otherwise, media keys tapped from the
encoder of my BDN9 macropad only seem to get picked up by the OS
(Windows 10) some of the time.
2019-06-07 12:58:23 -07:00
Pavlos Vinieratos
e495574670 use mods (#6095) 2019-06-07 06:44:46 -07:00
Drashna Jaelre
44f4338688 Fix debounce conflicts in a few boards 2019-06-06 20:03:33 -07:00
Viktor Eikman
983613c88d [Keyboard] Added DMOTE (#6087)
* Added DMOTE as a variant of the Dactyl-ManuForm, with slight changes to
  prior code organization to reflect differences.
2019-06-06 13:15:19 -07:00
TerryMathews
29c7fa6efc [Keyboard] Candybar: updated rules.mk (#6083)
* Candybar: updated rules.mk

Disabled console and command to get compiled size under flash space limitations.

* Candybar: Enable LINK_TIME_OPTIMIZATION_ENABLE
2019-06-06 13:08:27 -07:00
Stick
de29da973a [Keymap] update @nstickney's keymaps (#6076)
* [Keymap] iris@nstickney: improve RGB init

Perfecting the rgb backlight initialization with a delay for each
color; also start and stop the animation at the "default layer"
color.

* [Keymap] iris,ergodox@nstickney fix FN on SYMB

The function key was not operational on the SYMB and SYSH layers due
to other keycodes being mapped over MO() on those layers. The
offending keycodes have been moved to other keys.

* [Keymap] add @nstickney's userspace

Pulled common code out to a userspace directory for my iris and
ergodox keymaps.

* [Keymap] iris@nstickney add image to README

Added an image from keyboard-layout-editor.com to meet the README
standard.

* iris@nstickney hue values now `uint8_t` (#6050)
2019-06-06 13:00:52 -07:00
omkbd
872480dde2 [Keyboard] add runner3680 keyboards (#6069)
* add runner3680

* Remove unnecessary code
2019-06-06 12:50:00 -07:00
Drashna Jaelre
06975aa0dd Remove all Copyrighted Sounds and Songs (#5905)
* Remove all Copyrighted Sounds and Songs

This removes any song that has a license/copyright on them.
Additionally, it adds the license information for any song that remains.

* Add removed song list

Can be reverted if we'd rather do that

* Use newer coding conventions

* Fix typo

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Revert copyright date

* Update quantum/audio/song_list.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-06-06 12:23:46 -07:00
Drashna Jaelre
faaaa134fd Replace DEBOUNCING_DELAY (deprecated) with DEBOUNCE (#5997) 2019-06-06 12:09:56 -07:00
Jack Humbert
fe6b8edd58 use twitter card large setting for larger previews 2019-06-06 01:23:18 -04:00
Jack Humbert
834a8d1da1 add type:object to docs meta info (github uses it) 2019-06-06 01:07:54 -04:00
Jack Humbert
91b0c75045 Add meta tags for docs 2019-06-06 01:01:24 -04:00
Danny Nguyen
4f2f2271cd Change from avr-gcc@7 to @8 for Mac 2019-06-05 17:51:39 -07:00
XScorpion2
de968eb310 [Keymap] Xulkal changes (#6075) 2019-06-05 16:14:35 -07:00
Alex Mayer
b2f7915994 [Docs] Make Code Examples Consistent On Combo Page (#6078) 2019-06-05 11:18:20 -07:00
noroadsleft
a63e2abc9c [Keyboard] Fix Configurator support for Mulletpad (#6074)
- correct layout macro name
- correct JSON object ordering
2019-06-04 20:29:05 -07:00
ymzcdg
e0a0d80bd3 docs to Mandarin Chinese (#5960)
* faq_general.md to Chinese

faq_general.md to Chinese
faq finished

* custom_quantum_functions.md to Chinese

custom_quantum_functions.md to Chinese

* custom_quantum_functions.md fix 

custom_quantum_functions.md fix

* custom_quantum_functions.md fix translate 

custom_quantum_functions.md fix translate

* !ver.English! _summary.md bug fix

 _summary.md bug fix of English doc. add".md" behind "feature_combo"

* !ver.English! custom_quantum_functions.md fix#5869

custom_quantum_functions.md in English : delete redundant "is" . issue#5869

* !ver.English! how_keyboards_work.md link fix

change 
https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
to 
https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_input
"#Hexadecimal_code_input" not exist

* !English! how_keyboards_work.md add missing "t"

Tied to a specific OS a a time (need recompilation when changing OS);
change to
Tied to a specific OS at a time (need recompilation when changing OS);

* _summary.md improve translation

_summary.md improve translation

* reference_glossary.md into Chinese

reference_glossary.md into Chinese
术语表翻译,这个术语表英文版似乎不太全,应该补充英文版,并在中文版添加其他具有中国特色的术语。
2019-06-04 11:06:17 -07:00
XScorpion2
e7711b3b66 Moving rgb typedefs into a single location (#5978)
Because someone named the define poorly

Using full relative path as handwired/promethium has a color.h file
2019-06-04 11:04:30 -07:00
Jack Humbert
661a9154ae Add missing links to features page and sidebar section (#5949)
* Add missing links to features page and sidebar section

* Fix links

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Additional link fixes

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix typo
2019-06-04 02:26:44 -04:00
Danny
0dc0be7302 [Keyboard] Add Levinson Rev 3 (#6064)
* Add Levinson Rev 3

* Update keyboards/keebio/levinson/rev3/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/keebio/levinson/rev3/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-03 23:26:34 -07:00
zvecr
91849853ba upgrade gcc-arm-none-eabi from the default 5.4.1 to 6.3.1 due to ARM runtime issues 2019-06-03 17:14:34 -07:00
Danny
a8958c5e53 [Keyboard] Updates to iris (#6063)
* Swap LSFT/LCTL in default Iris keymaps

* Migrate to new DEBOUNCE setting
2019-06-03 12:15:18 -07:00
Chris Dosé
7ddf3c28f4 Fixes compile errors for massdrop keyboards 2019-06-03 12:11:03 -07:00
Erovia
a678f4a206 [Keyboard] Dimple: fix unintended LED behaviour (#6046)
* Dimple: fix unintended LED behaviour

The LED was always-on if the custom keymap did not call dimple_led_off()
at least once.

* Dimple: LED code fixup
2019-06-03 12:09:46 -07:00
Peter Tillemans
32952d8624 Pti keymaps (#6025)
* created new folder to port my old layout

* removed Colemak, enabled backlight.

* fixed backlight support

* added Ctrl/Esc + Shift/Enter double function keys

* made planck compatible with Atreus board, including docs

* enable backlight control

* make planck more compatible with atreus layout

* migrate to qwerty and separate alt-space

* adding ok64 and redox layouts

* fix dot in numerical pad

* fix dot in dvorak layout

* added redox and pro micro version of snampad

* add arrows on right mod keys and map PrtScr on Fn P

* add keys to swap between mac and windows

* added escape to redox layout

* added printscreen key

* moved layout closer to what I am used to.

* swap spc and bspc, add ctrl to quot

* qwertified atreus layout

* fix for compile errors when RGB or BACKLIGHT disabled

* add customized keymap for the m65a

* Reverted unintended change in default keymap.

* Remove unused code in my keymap and modernized tap hold keys

* Update keyboards/snampad/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/snampad.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/keymaps/default/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/snampad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/snampad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/snampad/snampad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/snampad/snampad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/snampad/snampad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/snampad/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/planck/keymaps/ptillemans/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jc65/v32a/keymaps/ptillemans/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/snampad/snampad.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* cleanup snampad layout

* Update keyboards/snampad/snampad.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* further mmended cleaning

- removed obsolete Backspace handling in jc65 keymap
- improved shift detection
- modernized planck keymap
- added details to snampad readme
- other recommended refactors in snampad
2019-06-03 12:09:01 -07:00
Boy_314
28539fd67f [Keymap] Create Boy_314's Canoe layout, small update on xd75 layout (#6060)
* create canoe layout, update caps lock on xd75 layout

* added readme

* fixed copyright comments
2019-06-03 12:01:49 -07:00
Wilba
1a9173cafc [Keyboard] Added WT65-B, WT75-B, minor fixes (#5991)
* Added WT65-B, WT75-B, minor fixes

* Update keyboards/wilba_tech/wt65_b/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wilba_tech/wt65_b/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/wilba_tech/wt75_b/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Change DEBOUNCING_DELAY to DEBOUNCE

* Change DEBOUNCING_DELAY to DEBOUNCE
2019-06-03 00:46:00 -07:00
Danny Nguyen
4a8e62d30e Have hexwire Iris keymap use I2C 2019-06-02 21:23:35 -07:00
Danny Nguyen
2c8149aa55 Fix compilation error when I2C and encoder is enabled for split code 2019-06-02 21:23:35 -07:00
holtenc
5971b663cb Enable extrakey in rules (#6055)
* correct indicator light states.

function of indicator lights was inverted. these changes correct that.

* flesh out keymaps pre production

* Enable extrakey in rules
2019-06-02 14:19:31 -07:00
gorbachev
6766c5315e [Keyboard] 8 pack (#6031)
* 8-Pack Macropad

* Added MANUFACTUTER to config.h

* Fix the mirrored keymaps by creating rev1.1 and rev1.2 layouts, then using them in the keymaps

* fixes from code review comments

* Use revisions to manage the different layouts for rev1.1 and rev1.2

* Add DEFAULT_FOLDER to fix default build failures

* code review comments fixes

* code review comments fixes
2019-06-01 22:43:00 -07:00
Danny
0744af97af [Keyboard] Update Iris Rev 3 QMK-DFU settings (#6050)
* Set the correct pinout for Iris Rev 3 QMK-DFU

* Set bootloader to QMK-DFU
2019-06-01 22:36:30 -07:00
ai03
3449000f42 [Keyboard] Add support for KBDPAD MKII (#6034)
* Build some testing keymaps

* Match naming convention to 8x

* Add configurator json

* Forgot to build the readme

* Apply suggestions from code review

Co-Authored-By: Elliot Powell <32494740+e11i0t23@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/kbdfans/kbdpad_mk2/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-01 22:02:33 -07:00
Nick Brassel
155be34a1d Parameterise STM32 I2C pin modes and timing parameters. (#5671)
I2C timing parameters were seemingly set up for an STM32F303 target MCU, at a specific clock speed. This commit allows specifying the timing parameters via config.h, allowing other STM32 MCUs to be targeted, potentially at different clock frequencies.
Alternate function modes for the I2C pins are now also configurable, allowing for remapping to other pins.
2019-06-01 16:04:09 -07:00
XScorpion2
4f788c2ae9 [Keymap] Xulkal user changes (#6044)
* Xulkal user changes

Xulkal user changes

* Reduce code duplication

* Massive user code refactor
2019-06-01 14:39:31 -07:00
John M Daly
02b3fadbac [Keyboard] Initial firmware and keymaps for the CO60 PCB (#5959)
* Add: Initial firmware and keymaps for the CO60 PCB

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update: Address reviewer comments

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update: Reviewer changes
2019-06-01 14:37:32 -07:00
zunger-humu
912b6a5916 [Keymap] "Cadet-style" keymap + improved LAYOUT macro for melody96 (#5985)
* [melody96] "Cadet-style" keymap for melody96; LAYOUT macro for hotswap keyboard.

* Rename macro.

* Fix layer types.
2019-06-01 14:35:52 -07:00
kakunpc
67105b2a21 [Keyboard] Add new keyboard BusinessCard (#6015)
* add Business Card

* remove helix code

* Change rgblight use noeeprom

* remove include

* Update keyboards/business_card

* Forgetting to erase
2019-06-01 14:09:42 -07:00
ai03
0874502757 [Keyboard] Add support for Soyuz numpad (#6030)
* Generate project, fill in the details

* Repair json

* Separate keymaps to numpad and all-1U

* Apply suggestions from code review

Co-Authored-By: Elliot Powell <32494740+e11i0t23@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-01 13:55:37 -07:00
ai03
d9ebd5cde6 [Keyboard] Add support for KBD8X MKII (#6033)
* Begin work

* Make things a tad easier to read

* Fix spacing

* Get things compiling

* Build a variety of generic keymaps

* Correct RGB pin

* Add configurator json

* Apply suggestions from code review

Co-Authored-By: Elliot Powell <32494740+e11i0t23@users.noreply.github.com>
Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>
2019-06-01 13:45:32 -07:00
zvecr
c393d3afde Add additional pins for Teensy 3.x and LC 2019-06-01 13:33:11 -07:00
Austin Hill
8eb5022af5 [Keymap] fixed location of del on fn layer (#6040) 2019-06-01 13:30:23 -07:00
jotix
016a258301 [Keymap] add 2 custom leds to handwired/jotanck (#6042)
* add JOTANCK_LED1&2

* set BACKLIGHT_ENABLE = no

* add 2 custom leds

* swap custom led pins 1&2

* readme update

* update default keymap
2019-06-01 13:26:46 -07:00
jotix
9f5733b595 [Keymap] jotix's ortho4x12 layout (#6045)
* jotix ortho 4x12 layout tweaking

* tapping toggle -> 2

* leds on/of on layer states

* add JOTANCK_LED1&2

* set custom leds on layers

* bug fix

* bug fix

* rearrange layers

* leds on layers bug fixed

* leds working
2019-06-01 13:22:41 -07:00
Elliot Powell
d3317a8a66 [Docs] Update getting_started_introduction.md (#6037)
* Update getting_started_introduction.md

* Update docs/getting_started_introduction.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/getting_started_introduction.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/getting_started_introduction.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/getting_started_introduction.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-31 14:44:27 -07:00
zvecr
f9c0936cea Initial attempt to fix docker creating files as root 2019-05-31 14:39:43 -07:00
zvecr
dabd73b769 [Keyboard] Remove relative location of i2c master/slave as it causes the build to write to a folder outside of qmk_firmware (#6039) 2019-05-31 13:54:08 -07:00
noroadsleft
2a1f6389c2 [Keyboard] YMD96 refactor (#5472)
* Remove JJ50 data from YMD96

JJ50 was actually added as its own keyboard when this was added in #2546. It should have been taken out then, but wasn't.

* Update ymd96.h

- use #pragma once include guard
- remove redundant file includes

* Update LAYOUT_iso macro to K<row><col> notation

* Update LAYOUT_custom macro to K<row><col> notation

* Update LAYOUT_default macro to K<row><col> notation

* Refactor default keymap

* Rename readme file to lowercase

* Rename layers enum and default layer

- renamed layers enum to layer_names
  - proposed by fauxpark in Issue 5977, and I like the idea
    - https://github.com/qmk/qmk_firmware/issues/5977#issuecomment-495924338
- renamed the base layer to _DEFAULT
  - I think it looks nicer.
2019-05-31 11:57:07 -07:00
Elliot Powell
9cc5841a91 Update reference_configurator_support.md
We no longer auto generate bootloader into info.json through the website therefore this can be removed
2019-05-31 11:54:01 -07:00
zvecr
ba6b3fc1b5 Use qmk docker image for travis CI builds 2019-05-31 11:04:16 -07:00
Alex Speller
6693d16362 [Keyboard] Remove file with same name and different case (#6028) 2019-05-30 19:54:40 -07:00
yiancar
6241cf977e [Keyboard] Fix json for NK65 (#6026) 2019-05-30 17:50:09 -07:00
Austin Hill
b877596096 [Keymap] added hhkb layout for tada68 (#6027) 2019-05-30 17:49:27 -07:00
Jason Dunsmore
3fd34daf14 [Keymap] Added keymap for user jasondunsmore (#6023) 2019-05-30 17:13:29 -07:00
Peter Tillemans
88966767ee [Keyboard] Fix jc65 when RGB or BACKLIGHT disabled (#6022) 2019-05-30 17:11:55 -07:00
Elliot Powell
3ef425423a Update feature_encoders.md
Fix missing closing comment after second encoder
2019-05-30 17:00:21 -07:00
zvecr
2f7a57a6de Copy avr teensy flash logic to arm (#6016) 2019-05-30 16:53:49 -07:00
MechMerlin
786ee9c7be [Keyboard] E6V2 R2 BMC PCB (#6009)
* initial commit

* remove mentions of oe and replace with le

* add new layout macros with the spacebar change

* add rgb underglow support

* Update keyboards/exclusive/e6v2/le_bmc/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/exclusive/e6v2/le_bmc/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-29 11:16:13 -07:00
Kimat Boven
4d97f35230 Add belgian layout for sendstring (#6008)
* belgian layout had no sendstring definition

* backtick was not defined for belgian sendstring

* slash definition was wrong for belgian sendstring

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* use BE_ keys whenever we can

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* ^ can be sent as a normal key (not a dead key) with altgr+para
2019-05-29 11:10:30 -07:00
itsdrdick
2ca840d0b8 [Keyboard] Added XW60 PCB (#6011)
* Added XW60 PCB

* Update keyboards/xw60/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/xw60/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/xw60/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/xw60/xw60.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/xw60/xw60.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/xw60/xw60.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update rules.mk

* Removed redundant line

* Update keyboards/xw60/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/xw60/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-29 11:01:14 -07:00
Jeremy Bernhardt
a1a7a84831 [Keymap] Georgi flippydippy layout (#6005)
* keymap(gergo): colemak

* added flipped numbers

* Updated as per Drash
2019-05-29 10:57:38 -07:00
fauxpark
d16056e60a Fix TO() and DF() calling layer_state_set_[kb,user] twice (#6003) 2019-05-29 07:45:28 -07:00
Fred Silberberg
287767bba1 Update 333fred keymaps and add new iris map. (#6010)
* Update 333fred keymaps and add new iris map.

* Fix iris key
2019-05-29 07:44:43 -07:00
M-AS
38d3b7aa45 [Keyboard] Changed LED positions for Massdrop CTRL and DZ60RGB (#5801)
* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB

* changed CTRL corner LEDs + centered horizontally

* whoops - changed CTRL's underglow LEDs back to the underglow flag

* whitespace

* I changed the right file this time

* Fixed DZ60RGB left shift out of position
2019-05-28 20:57:09 -07:00
Elliot Powell
bd1cfcd593 [Keyboard] Add support for AKB boards (#5996)
* Move boards to akb folder

* Updates for PR

* fix for PR

* Fix info.json
2019-05-28 20:15:38 -07:00
noroadsleft
03bc8e71e6 Duck Octagon V1 Configurator cleanup (#5957)
* Expand info.json formatting to one line per key

This is a white-space-only change. Make it easier for me to read the file.

* Make sure every key object has a label

Going to be using them shortly.

* Insert key identifiers from v1.h into info.json labels

Shows where each key is located in the switch matrix.

* Move K5O to its correct location on the top row

* Adjust white space in v1.h

At this point, the macros for LAYOUT and LAYOUT_75_ansi are 100% identical, except for their names.

* Redefine LAYOUT_75_ansi as an alias of LAYOUT

No need for two code blocks with the same data.

* Correct visual positioning in info.json

- move Pause 1u to the right
- move K5O to the top row, between Print Screen and Pause
- move Enter key 1u to the left and 1u wider (1.25u to 2.25u)

* Delete key identifiers from info.json labels

Don't need them anymore now that we know where everything is.

I'm calling K5O as ScrLk so it has a label, even though that's not actually what it is.

Also gave the Spacebar a label because I prefer when all the keys have labels.

* Enable 75_ansi Community Layout support

* Reassign layout macro as LAYOUT_75_ansi and delete macro alias

Configure the codebase so LAYOUT_75_ansi is the only layout macro available.

* Add key_count key to info.json data
2019-05-28 15:47:59 -07:00
Ryan Caltabiano
6d6646de04 Fixing matrix_scan so it properly returns changed status 2019-05-28 14:09:47 -07:00
Mikkel Jeppesen
70a7b84dab Clean up duped filenames om qmk.fm (#5822)
Removes all binaries that don't correspond to an entry in the .keyboards file
2019-05-28 11:38:47 -07:00
Elliot Powell
a31c2ac03e [Keyboard] Merge Commissions to repo (#5995)
* Moved commisions to one folder

* Update keyboards/ep/comsn/hs68/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Resolve merge issues

* Fix comiplation issues
2019-05-28 11:35:19 -07:00
moyi4681
4d46489a2a [Keyboard] add geekboards 8key macro-pad tester (#5940)
* add geekboards 8key macro-pad tester

* Update readme.md

* Update keyboards/geekboards/tester/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/geekboards/tester/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/geekboards/tester/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/geekboards/tester/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/geekboards/tester/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keymap.c

* Update keyboards/geekboards/tester/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/geekboards/tester/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/geekboards/tester/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/geekboards/tester/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/geekboards/tester/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

* Update tester.c

* Update keyboards/geekboards/tester/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/geekboards/tester/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/geekboards/tester/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/geekboards/tester/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-05-28 11:20:39 -07:00
Klemen Košir
ff6a57c3c3 [Kenyboard] Add ansi_split_space_rshift layout to DZ60 (#6004)
* [DZ60] Add ansi_split_space_rshift layout

* [DZ60] Add kream keymap

* Revert spacebar sizes
2019-05-28 11:05:07 -07:00
Mathias Andersson
7a7e3848c7 [Keyboard] Add keyboard Moon (#5976) 2019-05-28 10:57:17 -07:00
noroadsleft
b0532c433e Waldo LAYOUT_60_hhkb bugfix (#6000)
* Fix typo in LAYOUT_60_hhkb macro

Reported by Sushiimi
- https://github.com/qmk/qmk_configurator/issues/376

* Unify white space

Tabs and spaces were being mixed for indenting.

No logic change.
2019-05-28 06:52:31 -07:00
Tyler Wince
5aa4420f59 [Keymap] Add lets_split keymap (#5992)
* tylerwince keymap added

* modifications for PR

* remove legacy import

* fix some build errors

* fix layers

* restore custom_keycodes

* remove trailing commas

* change persistent layer function

* update light noeeprom

* layer state set user

* missing trailing "

* changes to single_default_layer
2019-05-27 20:28:37 -07:00
M-AS
a23c3396a9 [Keymap] Updated personal keymaps (#5993)
* added personal CTRL keymap

* added personal dz60rgb keymap

* enabled new rgb effect

* added space cadet shift

* media player track buttons now orange

* updated keymaps with rgb setting and visual HSV setting preview

* fixed source stuff?

* added support for underglow toggle (bugged to all hell)

* everything now behaves as expected when ti comes to RGB toggles, thank god

* removed ifdefs

* changed color of MAS_CRM

* uh, whitespace

* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB

* updated keymap to work kindof

* KEYMAP: changed list of rgb effects

* changed CTRL rgb defaults

* KEYMAP: new LED layout for ctrl
2019-05-27 16:58:45 -07:00
Gaëtan Ark
6c7c178cd2 [Keymap] Added french Bépo support on Ergo42 keeb (#5986)
* Added french Bépo support on Ergo42 keeb

* Fixed some typos

* Removed a unused include
2019-05-26 20:36:24 -07:00
Kyle Terry
df73a81db8 [Keyboard] adds spacetime keyboard (#5969)
* adds spacetime keyboard

* removes custom tap and mod functions

this commit replaces tap_key, control_key and shift_key with built-in
tap_code16.

* changes thumb layer and makes left palm key ralt
2019-05-26 13:05:42 -07:00
jotix
2f961265a1 [Keymap] jotix ortho_4x12 layout change (#5979)
* jotix ortho_4x12 layout change

* simplifying things

* simplifying things
2019-05-26 10:47:54 -07:00
chax
0d12627f0b Add Solus support to linux_install.sh script
added update-repo command before install command
2019-05-26 10:11:38 -07:00
chax
7fbb253f88 Add Solus support to linux_install.sh script 2019-05-26 10:11:38 -07:00
fauxpark
fe8c2209ca Document MT keycode in keycodes.md 2019-05-25 09:10:52 -07:00
Maarten Dekkers
1a55d84224 Add support for LSJ Ares (#5588)
* Add support for LSJ Ares

Thanks to the other ports which have made this port possible.

* Update Ares code per request

* More changes to Ares

* Update Ares rules.mk

Co-Authored-By: Maartenwut <maartenwut@gmail.com>

* Remove escaping backslashes from Ares default keymap
2019-05-24 18:33:37 -07:00
Doug Raffle
1da8ad8668 Added media keys to 1up60rgb:raffle (#5973) 2019-05-24 15:06:37 -07:00
Mark
4f1537b879 [Keyboard] Fix formatting on keyboard to micro connection table (#5968)
* Fix formatting on keyboard to micro connection table

* Add whitespace to make more readable
2019-05-24 14:18:57 -07:00
AbstractKB
a1e2d51712 [Keyboard] Added Abstract Ellipse Rev1 (#5939)
* mostly done with first version of Ellipse Rev1 software

* mostly done, error with backlight breathing

* more testing and changing default keymaps

* ready for first release attempt

* fix newline in readme

* fix copyright and extraneous declarations and symbols

* remove more excess backslashes

* fixed more formatting
2019-05-24 14:10:40 -07:00
Danny
362bfc5b15 Fix cypher iso (#5971)
* Reformat JSON to look less like AIDS

* Fix location of ISO Enter
2019-05-24 12:14:14 -07:00
Drashna Jaelre
83afae31ed Fix up Debouncing in AVR Templates (#5964) 2019-05-23 17:42:06 -07:00
tuesdayjohn
a37e44b2d7 Added keymap folder matching username; added readme to previous keymap (#5961)
* Added keymap folder matching username; added readme into previous keymap

* Update keymap.c
2019-05-23 17:41:25 -07:00
Erovia
f7caca51f6 Add support for Dimple (#5963)
Add support for Dimple, a 40% custom keyboard designed and produced by LazyDesigners.
2019-05-23 17:26:15 -07:00
Tobias V. Langhoff
701a1d9435 Fix layout comment (#5967)
Swap the "Cmd" and "Alt" keys in the comment to reflect the actual layout.

Also change "Cmd" to "Win" for consistency with the default keymap.
2019-05-23 17:12:16 -07:00
Drashna Jaelre
36f427f40c Fix typo 2019-05-23 10:29:18 -07:00
Jarrett Drouillard
03e53dc8a2 [Keymap] changes to my userspace and preonic keymap ( spring 2019 ) (#5881)
* feat-user-kuatsure: abstract symbol row out

* feat-user-kuatsure: abstract grouped bracket, brace, paren out

* fix-preonic-kuatsure: remove eol as requested by @drashna

* feat-user-kuatsure: add KC_MAKE and KC_FLSH

thanks to @drashna for the help

* chore-preonic-kuatsure: remove auto shift

* chore-user-kuatsure: move leader seq's to macro syntax

* feat-user-kuatsure: add `KC_VRSN` key

plus use it preonic keymap

* chore-user-kuatsure: namespace keyboard macros `KB`

* chore-preonic-kuatsure: move some keyboardy keys around

* chore-preonic-kuatsure: remove parens, brackets, braces from lower

* chore-user-kuatsure: move tmux window shifts to dbl press leaders

* feat-user-kuatsure: add a computer lock leader seq

* fix-preonic-kuatsure: go back to lower brackets

* chore-preonic-kuatsure: clear out raise

* feat-various-kuatsure: add meh + tab mod tap

* chore-preonic-kuatsure: `raise` eats `game_mod` layer

* fix-preonic-kuatsure: reverse pg up and pg down

* chore-user-kuatsure: add double tap to turn off music

* chore-user-kuatsure: move like seqs together

* chore-preonic-kuatsure: add a few more items to the num pad on raise

* feat-user-kuatsure: re-enable td for <> keys

* chore-user-kuatsure: give a little more grace period for leader

* fix-user-kuatsure: give lock leader a gui buffer

no timer or anything, but alfred doesn't boot up as quickly as I would like sometimes

gui doesn't do anything but gives a little bit of a time bump

* fix-user-kuatsure: changes from @drashna review
2019-05-22 21:40:16 -07:00
tuesdayjohn
73715bacc2 [Keymap] Added personal keymap in Kinesis matching username; updated old readme.md (#5955)
* Added 'tuesdayjohn' folder; updated old readme.md

* Update keymap.c

* Update readme.md

* Update keymap.c
2019-05-22 21:13:55 -07:00
Jonathan Rascher
fcb5653411 [Keymap] Switch Quefrency keymap from I2C back to serial; factor common configs into userspace (#5951)
* Switch Quefrency from flaky I2C back to serial

* Lower mouse wheel speed on Quefrency slightly

* Migrate common settings to userspace

* Enable Bootmagic Lite for consistent reset to bootloader.

* Turn off some undesired features across all keyboards.

* Remove EEPROM reset keybinding from all keyboards since Bootmagic Lite
also does an EEPROM reset.

* Set backlight and underglow increments consistently across all
keyboards since lots of them like to override the deafults.

* Set mouse keys consistently across all keyboards.

* Update function layer keymap images
2019-05-22 21:08:48 -07:00
Ben
d31c54c8af [Keyboard] Add info.json to O4L5x12 (#5950)
* [Keyboard] Add info.json to O4L5x12

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Better formatting

* Add key_count to all layouts
2019-05-22 21:06:55 -07:00
Drashna Jaelre
c97315dc5a Additional link fixes
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-22 21:00:20 -07:00
Drashna Jaelre
dcb274b286 Fix links
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-22 20:55:52 -07:00
ymzcdg
894010786c translate docs into Mandarin Chinese (#5890)
* translate docs into Mandarin Chinese

translate
faq_debug.md
into Chinese

* translate faq_build.md into Chinese

translate faq_build.md into Chinese

* faq_keymap.md to zh-cn

faq_keymap.md to zh-cn
2019-05-22 14:33:10 -07:00
Drashna Jaelre
eb756916c2 [Keyboard] Fix 9key macropad keymap (#5942)
Fails to compile on the configurator because tapdance is enabled for the entire keyboard
2019-05-21 13:40:50 -07:00
Drashna Jaelre
02787ac07f Add missing links to features page and sidebar section 2019-05-21 13:15:59 -07:00
Jesper Nellemann Jakobsen
fc3965ef70 [Keymap] Update Mouse key settings (#5946)
Set shorter `MOUSEKEY_INTERVAL` and `MOUSEKEY_TIME_TO_MAX`.
Move mouse scroll buttons around and update comment to reflect change.
2019-05-21 11:03:57 -07:00
dsanchezseco
fdd8c5c50c [Keymap] dsanchezseco for planck (#5944)
* added user keymap

* updated keymap

* updated keymap

* swapped positions of alt and altGr
2019-05-21 11:01:29 -07:00
noroadsleft
419f2c3f40 [Keyboard] QMK Configurator support for Diverge TM 2(#5943) 2019-05-21 11:00:32 -07:00
stanrc85
a0d5f0722f [Keymap] Romac added and tweaks to existing keymaps (#5941)
* Initial keymap for Romac

* Formatting changes

* keymap tweaks

* Add new cycle layer key

* add cycle layer code

* initial upload

* keymap updates

* keymap updates

* keymap updates for new layer names

* new enum layers

* case added for 4th layer

* removed extra space for formatting
2019-05-21 10:59:07 -07:00
Michael Pio
68501261c3 [Keyboard] Add Ixora keypad (#5931)
* added ixora files

* upload ixora

* update readme

* Update keyboards/peiorisboards/ixora/ixora.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/peiorisboards/ixora/ixora.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/peiorisboards/ixora/ixora.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/peiorisboards/ixora/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/peiorisboards/ixora/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/peiorisboards/ixora/keymaps/wntrmln/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/peiorisboards/ixora/keymaps/wntrmln/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* update files according to suggestions

* removed unused code
2019-05-21 10:49:33 -07:00
Anthony Leung
0aece4ddab add dz60rgb-ansi layout to configurator (#5938)
* add dz60rgb-ansi layout to configurator

* fix mekanist's dz60rgb keymap
2019-05-21 06:03:37 -07:00
MechMerlin
d93c53fc62 [Keyboard] fix hhkb bottom layer (#5926) 2019-05-20 15:52:06 -07:00
Jesper Nellemann Jakobsen
5904933a3f [Keymap] bingocaller's DZ60 MacOS keymap (#5914)
* Added customisations and README

* Tweak keymap: word traversal/deletion

* Add w and b word traversal/deletion keycodes.
* Add fine volume control key codes, but don't use them, because they
  conflict with other key codes. `A` somehow got remapped to fine
  volume up.

* Set mousekey delay to zero

* Use SAFE_RANGE for key codes.

* Update keymap and README

Add new mouse-specific layer 3, activated by pressing and holding space.
Add brightness controls to layer 4 (previously, layer 3).
Update README:
  * New keyboard-layout mockup image.
  * Add actual link to kbdfans.cn.
  * Update layer descriptions.

* Fix indentation in keymap.c

* Use _______ over KC_TRNS to increase readability

* Custom keys: use #define over process_record_user

* Use enum for naming layers

* Rename README.md -> readme.md
2019-05-20 15:46:24 -07:00
Kenneth Aloysius
57f5cd3ca7 [Keyboard] YD60MQ support (#5911)
* Keep ASCII art consistent with keymap

* Possible fix for xyverz ortho keymap: define RGBLED_NUM

* Update DZ60 keymap; TODO store old keymap under different directory?

* Change RGUI to RALT because 7u spacebar is too long

* Save old bottom row keymap

* Update Iris keymap: replace backslash with grv

* Add ortho_4x12 layout

* Added Delete key to Iris keymap

* Move delete key

* Oh look a new keyboard

* ortho4x12: get an adjust layer back

* Remove jj40 keymap, add custom power draw #define

* Set WhiteFox to advertise only 100mA of power draw

* Update WhiteFox keymap

* Update WF keymap (2)

* Remove lets_split keymap, update community krusli keymap

* Add #define for BACKLIGHT_LEVELS (unused)

* Update Whitefox keymap

* Add YD60 from auto-generated kbfirmware files

* Bring files up to speed with new standards

* Fix: KEYMAP -> LAYOUT

* Fix keymap differences (DZ60 -> YD60)

* Update keymap

* Update README

* Fix RShift position

* Specify that the port is for the YD60MQ variant

* Update keyboards/iris/keymaps/krusli/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix Iris and Let's Split keymaps

* Remove unused keymap file

* Use #include QMK_KEYBOARD_H

* Add atmel-dfu selection to yd60

* Rename dir to YD60MQ, update definitions

* Use new convenience macros/functions for led_set_user

* Use #pragma once

* Change all ?= to = in rules.mk

* Use pragma once for yd60mq.h

* Take out DZ60 and Iris changes

* Remove now-removed Iris folder

* Revert adding ortho_4x12

* Revert on xyverz ortho_4x12 keymap

* Undo deleting JJ40 keymap files

* Don't revert beyond upstream jj40 state

* Extra files from earlier commit is to be deleted

* Remove WhiteFox keymap not in upstream yet

* Re-add my Let's Split keymap

* Revert keymap changes

* Cleanup: indentation

* Update keyboards/yd60mq/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/yd60mq/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Cleanup & move kb backlighting code to yd60mq.c

* Update README, rename to lowercase

* Update README: rename to lowercase

* Update README with links and picture of PCB

* Remove PREVENT_STUCK_MODIFIERS

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-05-20 15:43:29 -07:00
noroadsleft
843c67d805 Plain60: Configurator layout extension (#5929)
* Add LAYOUT_60_ansi

* Add LAYOUT_60_iso

* Add LAYOUT_60_ansi_split_bs_rshift

* Add LAYOUT_60_iso_split_bs_rshift

* Enable Community Layout support

Added:

- 60_ansi
- 60_ansi_split_bs_rshift
- 60_iso

* Add LAYOUT_60_hhkb and enable its community layout support
2019-05-20 15:19:31 -07:00
Danny
566b8c57b1 [Keyboard] Fix pinout of Levinson Rev 1 scrap sale boards to use non-jumpered pinout (#5935) 2019-05-20 10:16:40 -07:00
jotix
cd826e39d2 vim style cursor keys (#5932) 2019-05-20 08:22:20 -07:00
Jonathan Rascher
228e7145c0 Remove spurious backslashes from my keymaps (#5927)
Suggested in #5924.
2019-05-19 17:14:28 -07:00
Jonathan Rascher
1435a2ca61 Update my Quefrency/KBD67 keymaps, adding BDN9 macropad keymap as well (#5924)
* Set Quefrency bootloader correctly for Elite-C

* Update Quefrency layout to be more like HHKB

* Update KBD67 layout to be more like HHKB

* Add keymap for BDN9 macropad
2019-05-19 16:11:18 -07:00
Ryan Caltabiano
c9a7161d93 Reduce rgb matrix firmware size 2019-05-19 15:23:01 -07:00
crilith
e7af23788f [Keymap] Update keymap.c (#5923)
Corrected formatting and added shortcuts.

Removed invalid #define
2019-05-19 12:12:34 -07:00
Andrew Kannan
e8372692c5 [Keyboard] Instant60 VIA Support (#5909)
* VIA Support for Instant60

* Backlighting updates

* Update default keymap

* Add Standard layout default VIA supported layout

* Clean up some backslashes

* Add info.json

* Update info json metadata

* add info.json for practice65

* Update keyboards/cannonkeys/instant60/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/practice65/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cannonkeys/instant60/keymaps/via/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/cannonkeys/instant60/keymaps/via_standard/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove unused enum
2019-05-19 10:03:06 -07:00
marksard
b479eff940 [Keymap] Add keymap csprt (#5918)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add center sprit keymap for nomu30
2019-05-19 10:02:13 -07:00
Drashna Jaelre
6b8be98555 [Keymap] Drashna Corne Keyboard updates (#5903)
* Re-enable Audio

And there was much rejoicingmake keebio/iris/rev2:drashna AUDIO_ENABLE=yes!

* Re-add debounce to ergodox EZ

* Fix rgb matrix helper function

* Make sure that RGM Matrix is checked properly

* Fix merge commit?

* Disable more RGB matrix modes

* Increase Debounce for Ergodox EZ

The performance improvements have made it necessary, actually

* Consolidate RGB Matrix layer indication function

And changes to iris

* Fix lighting issue for gamepad

* Update Corne Keyboard configuration

* Update Corne Keyboard layout

* Update KC_MAKE macro to better handle crkbd split

* Tweaks to Corne Keyboard Layout

* Enable RGB Matrix Sleep

* Update my code to use layer_state_t typedef
2019-05-19 10:01:16 -07:00
marksard
2a8fd58232 [Keymap] Add keymap nomu30 likejijs (#5917)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add like_jis keymap for nomu30
2019-05-19 10:00:53 -07:00
MechMerlin
2ce3c5548a [Keyboard] E6V2 BMC OE (#5908)
* rename bmc due to confusion as the bmc from r2 is different

* update readme

* Update keyboards/exclusive/e6v2/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-19 09:51:56 -07:00
MechMerlin
d67eb20aed [Keyboard] Pearl Refactors (#5907)
* use pragma once

* remove custom matrix

* remove custom i2c code in favor of QMK's i2c_master

* rename to all lower case readme

* update readme

* turn off bootmagic as it doesn't work anyway

* Update keyboards/pearl/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-19 09:50:57 -07:00
jotix
11c7cd47ae [Keymap] jotix ortho_4x12_layout tweakings (#5904)
* jotix ortho_4x12_layout tweakings

* jotix ortho_4x12_layout tweakings
2019-05-19 09:49:23 -07:00
fauxpark
e0ecc53f4e Make DEBUG keycode disable as well as enable (#5898)
* Make DEBUG keycode disable as well as enable

* print() can always be used regardless of debug_enable state
2019-05-19 09:46:41 -07:00
marksard
26203401a1 [Keyboard] Add keyboard treadstone32 (#5888)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Added Treadstone32 keyboard.

* Fixed some code

* Fixed some codes

* Fixed config.h

* modified review point

* Fixed redundant include
2019-05-19 09:43:58 -07:00
coseyfannitutti
5e7b929717 [Keyboard] Add mullet and mulletpad keyboards (#5878)
* Added mullet and mulletpad keyboards

* Added mullet and mulletpad keyboards

* Update keyboards/coseyfannitutti/mullet/mullet.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mullet/mullet.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mullet/mullet.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/mulletpad.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/mulletpad.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/mulletpad.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mullet/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/keymaps/alternate/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/mullet.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* removed unnecessary slashes from keymaps

* Update keyboards/coseyfannitutti/mullet/mullet.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mullet/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update config.h

* Update keyboards/coseyfannitutti/mulletpad/keymaps/default/keymap.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/mulletpad.c

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/mulletpad.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* update config.h

* Update keyboards/coseyfannitutti/mullet/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/mulletpad.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/mulletpad/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* update info.json

* Update readme.md

update readme.me

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/coseyfannitutti/mulletpad/info.json

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-19 09:43:10 -07:00
XScorpion2
56930a0174 [Keyboard] Update LED positions to be more physically accurate for Sol rev1 (#5921) 2019-05-19 09:39:30 -07:00
Ryan Caltabiano
5c7b37bbbd Added custom center point to rgb matrix 2019-05-19 09:38:38 -07:00
XScorpion2
270b39b2eb Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)
* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions
2019-05-19 09:19:46 -07:00
XScorpion2
a0d6c5a113 [Keymap] Update Xulkal user code (#5920) 2019-05-19 09:15:50 -07:00
XScorpion2
f11fde9bf5 Fixing hsv_to_rgb where s = 0 and v < 255 (#5915)
* Fixing hsv to rgb where s is 0 and v is < 255

* Update color.c
2019-05-19 09:11:08 -07:00
XScorpion2
0099bbf9a6 Single Color Band scrolling left to right effects (#5867) 2019-05-19 09:09:06 -07:00
Ryan Caltabiano
ba26736d7e Fix bit count calculation for iterating layers 2019-05-18 13:47:34 -07:00
Drashna Jaelre
89e9785d7a Update my code to use layer_state_t typedef 2019-05-17 15:21:45 -07:00
Drashna Jaelre
356521864e Enable RGB Matrix Sleep 2019-05-17 15:02:21 -07:00
Drashna Jaelre
ebfc39cc50 Tweaks to Corne Keyboard Layout 2019-05-17 15:02:20 -07:00
Drashna Jaelre
bcfc24fd13 Update KC_MAKE macro to better handle crkbd split 2019-05-17 15:02:20 -07:00
Drashna Jaelre
05e2baaa49 Update Corne Keyboard layout 2019-05-17 15:02:20 -07:00
Drashna Jaelre
ed08787aaa Update Corne Keyboard configuration 2019-05-17 15:02:19 -07:00
Drashna Jaelre
2a6cb04876 Fix lighting issue for gamepad 2019-05-17 15:02:19 -07:00
Drashna Jaelre
6689f900fc Consolidate RGB Matrix layer indication function
And changes to iris
2019-05-17 15:02:19 -07:00
Drashna Jaelre
f520316124 Increase Debounce for Ergodox EZ
The performance improvements have made it necessary, actually
2019-05-17 15:02:19 -07:00
Drashna Jaelre
667b927004 Disable more RGB matrix modes 2019-05-17 15:02:18 -07:00
Drashna Jaelre
db7c3b9220 Fix merge commit? 2019-05-17 15:02:18 -07:00
Drashna Jaelre
6af0c1e129 Make sure that RGM Matrix is checked properly 2019-05-17 15:02:18 -07:00
Drashna Jaelre
42a6bd2fd4 Fix rgb matrix helper function 2019-05-17 15:02:17 -07:00
Drashna Jaelre
ed6d5d5b7b Re-add debounce to ergodox EZ 2019-05-17 15:02:17 -07:00
Drashna Jaelre
f06910f5bf Re-enable Audio
And there was much rejoicingmake keebio/iris/rev2:drashna AUDIO_ENABLE=yes!
2019-05-17 15:02:17 -07:00
Josh
d85110b6ec Adds a configurable initial delay to the audio clicky feature (#4286)
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.

* Tweaking my community keymap to work better with my rev 4 planck.
2019-05-17 13:48:53 -07:00
Alex Ong
00d1d7828c Typedef'ed layer_state_t to uint32_t (#3637)
* Typedef'ed layer_state_t to uint32_t.

This enables future work with layer_state_t to uint8_t for optimization purposes.

* Removed accidental xeal60 commit

* Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work.

* Add additional typedefs

* Add checks for setting layer state

* Update tmk_core/common/action_layer.h

Co-Authored-By: alex-ong <the.onga@gmail.com>

* Revert commit.
2019-05-17 13:47:50 -07:00
Jeremy Bernhardt
90a45aac6e [Keyboard] Butterstick fix (#5900)
* Working on chording

* Working on chording

* Got layouts in order

* Initial Georgi support

* forgot to add keymaps

* Updated readme

* Update keyboards/georgi/keymaps/template/readme.md

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/template/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Disabled features, updated info

* Update keyboards/georgi/config.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/config.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Fixed info.json

* Split the number button and fixed gaming mode.

* started work on history feature

* Working history/multikeyfuckery

* type

* inital code reduction refactor

* Got multikey patched up, optimizing for size

* Forgot to remove stuff

* fixed key repeat

* Key repeat added.

* Symshift locking

* Midchord Sym shenanigans.

* Added only QWERTY mode

* Split out header

* Added stickybits, minimal layour

* Fixing user layout

* Whitespace fixing

* Fixing Version name

* Starting work on BS

* Fixing default layout and rules

* Updated Butter fw

* Copy-paste rebase

* more fixing from merge. Fuck

* Forgot to roll version

* Added revisions as per @mechmerlin

* Somehow forgot backspace

* Forgot Backspace?
2019-05-17 13:07:37 -07:00
Jeremy Bernhardt
d0c9ad6433 [Keyboard] Georgi improvements (#5899)
* Georgi improvements

* The writing was in the -Wall
2019-05-17 13:02:22 -07:00
Chris Broekema
7a0174f871 [Keyboard] keypad enter should not be remapped in Model M default keymap (#5897) 2019-05-17 12:58:28 -07:00
kingwangwong
b34d2c73fa [Keymap] Adding my keymap for the minivan/kumo (#5896)
* adding my keymap for the KUMO

* edited the readme file

* edited some more files

* edited some more files

* edited files from feedback

* edited one more files from feedback

* edited rules
2019-05-17 12:57:10 -07:00
MechMerlin
8be32e98d8 [Keyboard] New Keyboard: Mars 8.0 TKL (#5894)
* fix the things the stupid script broke

* create an appropriate LAYOUT macro using LAYOUT_tkl_ansi

* create an appropriate keymap stolen from the phantom default keymap

* add correct pins used and rgb led numbers

* change vendor and device name

* add QMK Configurator support

* fix up RGB underglow

* update readme

* introduce new layout macro tkl_iso

* add QMK Configurator support for new layout macro

* enable backlight and add community layout support
2019-05-17 12:54:10 -07:00
marksard
49464be645 [Keymap] Add keymap for minivan (#5887)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Added like_jis keymap for minivan/KUMO keyboard.

* Fixed comments

* Fixed review
2019-05-17 12:40:02 -07:00
mogira
9c7818582d Fix the modifier of font variable in ssd1306.c (#5880) 2019-05-17 12:37:12 -07:00
Drashna Jaelre
48b01446ba Make delay for Capslock in Hold-Tap functions configurable (#5497)
* Increase delay for Hold-Tap register for CAPSLOCK

Because it seems that the 80ms delay wasn't too much

* Screw it, make the caps delay a define and make it configurable
2019-05-16 10:28:06 -07:00
Jan Christoph Ebersbach
5a8e387b77 [Keymap] Signum 3.0 Swap positions (#5892) 2019-05-16 09:40:00 -07:00
ENDO Katsuhiro
63ddad86a9 Add a new keyboard Halberd (#5874)
* Add a new keyboard Halberd.

* Update default keymap and add new keymap.

* Use pragma once.

* Comment out IS_COMMAND macro.

* Remove unnecessary backslashes.

* Remove dead code.

* Change layer defines to enum.

* Remove DISABLE_JTAG definition.

* Change BOOTMAGIC_ENABLE to "lite".

* Remove unnecessary line.

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-05-16 09:39:06 -07:00
Pavlos Vinieratos
1a28906a3d [Keymap] Pvinis/update for iris (#5889)
* add default functions

* some indenting

* add ctl and alt

* maybe?
2019-05-16 09:38:28 -07:00
MechMerlin
a8af694d26 [Keyboard] Leaf60 hotswap and universal pcb (#5882)
* initial commit

* copy paste with some fixes the code from fox lab leaf60 repo

* add 60_ansi and 60_hhkb and community layout support

* add QMK Configurator support

* turn bootmagic to lite and turn on rgb and backlights

* disable some features so firmware isn't too big

* initial commit for hotswap leaf60

* add hotswap support

* edits for consistency

* add a generic leaf60 readme

* turn off console and command to save firmware space

* not enabling sleep led enable

* not enabling sleep led enable

* had one extra key in 60_hhkb

* get rid of limit val define

* Update keyboards/foxlab/leaf60/hotswap/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/foxlab/leaf60/hotswap/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/foxlab/leaf60/universal/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-05-16 08:52:38 -07:00
Pavlos Vinieratos
b541369c45 [Docs] Fix typo in Userspace doc (#5871)
* typo

* Update docs/feature_userspace.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-05-16 08:21:51 -07:00
zvecr
fc06975fa3 Add Configurator support for ai03/orbit (#5863)
* Add Configurator support for ai03/orbit

* Add Configurator support for ai03/orbit - align with documented KLE
2019-05-16 05:54:43 -07:00
zvecr
6764bb0157 Align Configurator support for ai03/lunar (#5864) 2019-05-16 05:53:48 -07:00
Takeshi ISHII
670a9b7f83 Add effect range to rgblight.c (#5856)
* add rgblight_set_effect_range()

* implement effect range

* Arrange the order of function list in rgblight.h .

* update docs/feature_rgblight.md

* fix RGBLIGHT_RAINBOW_SWIRL_RANGE default value

* add example code about Utility Functions

* add example code about direct operation functions

* When RGBLIGHT_SPLIT is defined, the following function has no meaning and is invalidated.

 * rgblight_setrgb_master(r, g, b)
 * rgblight_setrgb_slave(r, g, b)
 * rgblight_sethsv_master(h, s, v)
 * rgblight_sethsv_slave(h, s, v)

* add temporary test code for rgblight_set_effect_range

* fix rgblight_effect_knight() bug

* Test End. Revert "add temporary test code for rgblight_set_effect_range"

This reverts commit 5680cddd012d68b2db75a532862a7fef250f8973.
2019-05-15 21:11:28 -07:00
yiancar
acd3e79add NK65 Addition (#5865)
* Nk65 initial commit

* Minor fix for compatibility

* Make everything pretty

* Update keyboards/nk65/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/nk65/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Chmod Dummy

* Update getting_started_introduction.md

* Revert "Update getting_started_introduction.md"

This reverts commit daf446acf7ae4ae00488b389ce04f2cfca708d44.
2019-05-15 21:09:36 -07:00
Erez Zukerman
8680c50d07 Removes Erez personally from QMK (#5883) 2019-05-15 19:53:45 -04:00
zvecr
8bcefc92d0 Port 40percentclub nein (#5876) 2019-05-15 12:57:35 -07:00
ENDO Katsuhiro
547eb55553 Add a new keybord Scythe (#5873)
* Add a new keyboard Scythe.

* Update info.json.

* Use pragma once.

* Comment out IS_COMMAND macro.

* Remove DISABLE_JTAG definition.

* Remove unnecessary backslashes.

* Change layer defines to enum.

* Remove dead code.

* Fix typo(RGBLIGHT_SPLIT).

* Change BOOTMAGIC_ENABLE to "lite".

* Remove unnecessary keys.

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix width.

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix hight.

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-15 08:52:30 -07:00
Nicholas Shaff
7209266ea1 [Keyboard] Added capslock LED support to the Doro67 Multi PCB. (#5875) 2019-05-14 19:31:36 -07:00
Ben
4ed474b66a [Keyboard] Add Keycapsss O4L 5x12 keyboard (#5859)
* [Keyboard] Add Keycapsss O4L 5x12 keyboard

* Fix layout error in rules.mk

* Update keyboards/keycapsss/o4l_5x12/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/keycapsss/o4l_5x12/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/keycapsss/o4l_5x12/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/keycapsss/o4l_5x12/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/keycapsss/o4l_5x12/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/keycapsss/o4l_5x12/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove trailing backslashes

* Add additional infos to the readme

* Remove remaining backslashes

* Change 2x2y layout to my needs

* Update keyboards/keycapsss/o4l_5x12/o4l_5x12.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/keycapsss/o4l_5x12/o4l_5x12.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/keycapsss/o4l_5x12/o4l_5x12.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keymaps to use new layout names

* Update keyboards/keycapsss/o4l_5x12/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-05-14 17:00:31 -07:00
XScorpion2
3220b24819 Update Zen rev2 info.json file with option positions (#5872) 2019-05-14 15:25:26 -07:00
Markus Dieckmann
fd0ba01d68 [Keymap] Correction for DE_Simple keymap readme (#5870)
Replaced erroneous second QWERTZ keymap with diagramm for 'Lower'
layer.
2019-05-14 12:27:49 -07:00
Morton Jonuschat
7c0f2ae6d1 [Keymap] Neo2 for ErgoDox on MacOS US QWERTY / ABC Extended keymap (#5862)
This is a Neo2 inspired layout that is meant to be fully usable on
MacOS when used with the default US QWERTY/ABC Extended keymap.

Neo2 layers 1-4 have been almost fully implemented in hardware.
Layers 5 and 6 (greek and mathematical symbols) have been left
out for now as most of them aren't available on the default
keymaps.

Layer toggling for layer 3 on the right hand side utilizes a
tap-toggle approach that is a combination of MO & LT macros.
This is required to allow sending Y when tapped, @ when tapped
while the SHIFT modifier is active and support momentarily
toggling the layer while the key is held.
2019-05-14 12:12:29 -07:00
zvecr
93a97ec6e5 Fix arch installs as 8.1 is unavailable and #5456 has been merged (#5857) 2019-05-14 12:05:09 -07:00
Pavlos Vinieratos
b68d8fe82e [Keymap] Pvinis master (#5843)
* trying to make my global keymap

* refactoring the old keymap using userspace

* getting there

* move readme and remove community layout

* use pragma once instead of ifndefs

* just make iris work

* iris decent

* better naming

* add some modifiers on the home row

* use symbol and sysctl layers

* fix up

* a bit faster

* add < and > on symbol layer

* apparently im not using z all that much..

* okok

* fix up stuff

* led init is back

* bring back led indicators

* Update keyboards/ergotravel/keymaps/pvinis/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* not needed

* not needed

* delete these for now, until I use the userspace code

* remove katamari from here. made a new pr for it

* lower case

* drashna suggestion :)

* move files to correct place

* fix missing command
2019-05-14 12:02:22 -07:00
XScorpion2
4cdb86c730 [Keyboard] Create RGBKB Folder (#5858)
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder

* Updated default keymaps

* Fixing more areas due too folder moves

* Fixing Zen layer numbers

* Fixing zygomorph layer comments

* Fixing Colmak comments

* Fixing Sol Colmak readme

* Macro alignment

* Zen rev2 configuration json

* Fixing sol ifdef

* Fixing Sol info.json
2019-05-14 11:58:56 -07:00
roguepullrequest
e8b27a965d Roguepullrequest mousepad (#5860)
* First publish of roguepullreqest programmer dvorak planck layout

* Removed junk line

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Removed layer songs

Removed layer songs for cleanliness. Will use them later.

* Update keyboards/planck/keymaps/roguepullrequest/readme.md

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Made basic LSHIFT framework but is not working. Listed other tapdances.

* Got LSHIFT to work

* Added working RSHIFT

* Added working TD_S

* Cleaned up LEFT and RIGHT [ { ] } on the UPPER layer.

* Cleaned up layout.

* Reenabled audio space is not needed right now.

* Added tap dances and layout image

* Started dactylmanuform layout

* Revert "Started dactylmanuform layout"

This reverts commit 5ef48e4a23de14db9b843d85d3250e1bf4426817.

* Started mousepad version of BDN9...wont compile for some reason.

* Fixed BDN9 mousepad layout

* Added readme.md to mousepad bdn9 layout.

* Updated readme.md for mousepad bdn9 layout. 

Fixed the tables to finally work.

* Unslashed the mousepad keymap for the BDN9
2019-05-13 08:00:20 -07:00
XScorpion2
9b46fabe08 Xulkal Keymap Changes (#5861) 2019-05-13 07:58:15 -07:00
fauxpark
8e3cbe030c Add Wasdat controller (#5855)
* Add Wasdat controller

* Add reset instructions

* Clarify ANSI & ISO support
2019-05-12 11:22:16 -07:00
zvecr
7e1d28673f [Keyboard] Fix file encoding and add readme (#5853) 2019-05-12 00:01:00 -07:00
Croktopus
94f104cb6c [Keyboard] Added hand wired keyboard "Daishi" (#5712)
* added daishi

* edits made based on feedback

* Update keyboards/handwired/daishi/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/daishi/keymaps/default/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/daishi/keymaps/default/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* made more changes based on feedback

* Update keyboards/handwired/daishi/keymaps/default/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* updated usb device info

* fixed layouts

* fixed LEDs and keymaps
2019-05-11 23:59:52 -07:00
takashiski
0db65190c2 [Keyboard] Enable RGBLED_SPLIT on hecomi/alpha (#5836)
* remove not need file

* set RGBLIGHT_SPLIT

* set RGBLIGHT by layer

* exchange LED color on layer

* Update keyboards/hecomi/alpha/rules.mk

I misunderstand RGBLIGHT_SPLIT

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-05-11 23:20:45 -07:00
zvecr
2b78840ef7 [Keyboard] Fix dz60 LAYOUT_60_iso_split_space_bs_rshift api errors (#5852)
* Fix LAYOUT_60_iso_split_space_bs_rshift to match comments and Configurator

* Fix LAYOUT_60_iso_split_space_bs_rshift to match comments and Configurator
2019-05-11 23:15:17 -07:00
zvecr
b32ad8b90c [Keyboard] Convert Staryu to use DIRECT_PINS and BACKLIGHT_PINS (#5848)
* Convert to use DIRECT_PINS and BACKLIGHT_PINS

* Convert to use DIRECT_PINS and BACKLIGHT_PINS - remove old comment
2019-05-11 22:57:51 -07:00
MechMerlin
831d765b52 [Keyboard] clarify readme for the growing number of kbd67 revisions (#5844)
* clarify readme for the growing number of kbd67 revisions

* some pr comment nits
2019-05-11 22:56:00 -07:00
XScorpion2
8d46bb9cab [Keyboard] Adding RGBKB Zygomorph Keyboard (#5841)
* Initial Zygomorph 5x6 code

Split is not working yet

* layout changes

implement 4 row config option (not done yet), remove layout comments in layout.c

* Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6

Also, info.json *should* be nearly usable
 for the configurator

* temporary fix for pin D5 being broken

* show D5 issue comment

* add build notes

* Pin B7 broken in split why?

* remove fix

* Fix some pin assignments

* begin to fix keymap

* Create new 5x6 layout

* update key positions

* Initial Zygomorph 5x6 code

Split is not working yet

* layout changes

implement 4 row config option (not done yet), remove layout comments in layout.c

* Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6

Also, info.json *should* be nearly usable
 for the configurator

* temporary fix for pin D5 being broken

* show D5 issue comment

* add build notes

* Pin B7 broken in split why?

* remove fix

* Fix some pin assignments

* begin to fix keymap

* Create new 5x6 layout

* Rough first pass at split common conversion.
Keymap cleanup to cover just the basics.
Broke OLED code out into separate example.

* Fix readme

* Removal of old encoder / oled driver, fix for layout macros

* small update

* xulkal zygomorph keymaps

* Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph

* Xulkal keymaps update

* split rgb light support

* fix line endings

* Apply suggestions from code review

Co-Authored-By: zvecr <git@zvecr.com>

* More layout and compile fixes from pr review

* Cleaning up rules.mk files

* Apply suggestions from code review

Co-Authored-By: zvecr <git@zvecr.com>

* Updating defaults

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-11 22:42:57 -07:00
XScorpion2
c6184d2e7e Added check for event pressed to clear space cadet (#5839)
* Added check for pressed to clear space cadet

* Found some docs to update

* Update docs/quantum_keycodes.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Changes from PR
2019-05-11 22:20:14 -07:00
noroadsleft
ec302295b6 [Keyboard] Z-150 Blackheart refactor (#5823)
* Fix white space on z150_blackheart.h

* Update z150_blackheart.h to use #pragma once include guard

* Update z150_blackheart.h to use QMK-preferred K<row><col> notation

* Add QMK Configurator support

* Refactor the keymaps

- refactor the keymaps into separate files for each layout macro
- give credit where credit is due
- white space update (four-space indent)

* Make Hardware Availability link in readme a rich text link

* Convert LED indicators to GPIO commands

* Elevate Indicator LED set-up and toggling to keyboard level
2019-05-11 22:16:07 -07:00
Mike Roberts
f542c0589b NEK Type A (#5175)
* project creation and config.h import

* fix name

* cleanup

* layout for left

* working left with feather pins

* full keymap

* ?

* let's do this

* non working twimaster version

* it fucking works!

* bluetooth!

* cleanup

* use auto output for ADAFRUIT_BLE

* remove auto from custom matrix

* better ble auto

* fix f1

* revert

* fix ble

* update readme

* Update readme.md

* Update readme.md
2019-05-11 18:12:06 -07:00
zvecr
d53cbd2dc6 Update run command now that the install script is unattended, fix mount point for Debian (#5847) 2019-05-11 17:55:12 -07:00
stanrc85
5c4707eafc [Keymap] Minor keymap updates (#5850)
* Move layer toggle key for one handed operation

* Add print screen keycode

* Cleaning up some tab/space formatting
2019-05-11 17:51:37 -07:00
XScorpion2
819364ea23 Fix for Solid Reactive mode bug (#5846)
derp, forgot to remove the pragma once
2019-05-11 12:31:31 -07:00
William Chang
b9c38cfec8 Add vim arrow keybindings to layer 1, update readme. (#5842) 2019-05-11 10:14:42 -07:00
Paul J. Miller
d591ab6263 feat: add kbd67v2 support (#5777)
* feat: add kbd67v2 support

* update cr

* Update keyboards/kbdfans/kbd67/rev2/config.h

Co-Authored-By: Vorror <paul@dgtlrepublic.com>

* Update keyboards/kbdfans/kbd67/rev2/config.h

Co-Authored-By: Vorror <paul@dgtlrepublic.com>

* Update keyboards/kbdfans/kbd67/rev2/rev2.c

Co-Authored-By: Vorror <paul@dgtlrepublic.com>

* Update keyboards/kbdfans/kbd67/rev2/rules.mk

Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67/rev2/readme.md

Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>
2019-05-11 09:24:49 -07:00
ymzcdg
7871a465d3 translate docs into Mandarin Chinese (#5807)
* translate newbs.md into Madarin Chinese

translate newbs.md into Madarin Chinese

* translate docs into Mandarin Chinese

translate getting_started_github.md into Mandarin Chinese

* translate getting_started_getting_help.md into Mandarin Chinese

translate getting_started_getting_help.md into Mandarin Chinese

* contributing.md to Chinese

Personify QMK as a girl named Q酱 . It can make more developer read this document and contribute QMK.

* getting_started_introduction.md to Chinese

getting_started_introduction.md to Chinese

* faq.md to Chinese

faq.md to Chinese

* crlf2lf getting_started_introduction.md

ending line fix getting_started_introduction.md

* crlf2lf contributing.md

crlf2lf contributing.md
2019-05-11 09:22:16 -07:00
XScorpion2
fd23a0e909 RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812) 2019-05-10 19:56:16 -07:00
XScorpion2
62ba66d618 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 16:55:02 -07:00
Yan-Fa Li
febaf9dec4 [Docs] RGB Animation documentation on reducing memory footprint (#5813)
* Improve Animation docs with example

 - example to reduce flash footprint of animations using RGBLIGHT_EFFECT_ defines

* Re-order the effects list

* Update docs/feature_rgblight.md

Co-Authored-By: yanfali <yanfali@gmail.com>

* Update docs/feature_rgblight.md

Co-Authored-By: yanfali <yanfali@gmail.com>

* Update docs/feature_rgblight.md

Co-Authored-By: yanfali <yanfali@gmail.com>

* Introduce line breaks

* Add title for animation speed section

* Organize Animation Defines Into Groups

* Use the RGB EFFECT recommended by mtei in docs

 - has the most modes, and STATIC_LIGHT can't really be disabled.

* Use more accurate titles for effects and animation

 - accidentally put a toggle in settings
2019-05-10 09:50:52 -07:00
Andrew Kannan
6464dfc91d [Keyboard] Satisfaction75 i2c fix and VIA layout (#5798) 2019-05-09 22:53:36 -07:00
Torben Hoffmann
d3f3da5112 Norman layout for the minidox keyboard (#5747)
* Norman layout with Lower and Raise layers working

* Add keymap_extra def for Norman layout
* Re-org'ed the modifiers as explained in the Readme
* Corrected colour legend for KLE that the Readme links to

* Use #pragma once in header file

* Use pragma once and move user config to config.h

* Move definitions to the right file and correct link in Readme

* Move def of NM_COLN to the logical place in header file

* Add sendstring_norman.h for when the laptop layout is not QWERTY

* Update quantum/keymap_extras/sendstring_norman.h

Co-Authored-By: lehoff <torben.lehoff@gmail.com>
2019-05-09 22:12:11 -07:00
William Chang
7dcf9237d5 [Keymap] Updated keymap and readme (#5834)
* Initial commit

* Modified keymap and updated readme.

* fixed numbering in readme

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Made requested changes in PR.

* Rename README.md to readme.md

* swapped media control keys

* updated right alt key to apply shift key for emacs

* updated R_Alt to remove shift

* Updated readme
2019-05-09 21:41:26 -07:00
moyi4681
bce391a663 [Keyboard] DZTECH: CODE CLEANUP (#5828)
* Delete board.c

* Delete board.h

* Delete board.mk

* Delete bootloader_defs.h

* Delete chconf.h

* Delete halconf.h

* Delete mcuconf.h

* Update rules.mk

* Update config.h

* Update config.h

* Update config.h

* Update config.h

* Update config.h

* Update rules.mk

* Delete bootloader_defs.h

* Delete halconf.h

* Delete chconf.h

* Delete mcuconf.h

* Update rules.mk

* Update config.h

* Update dz40rgb.c

* Update dz65rgb.c
2019-05-09 18:48:07 -07:00
Konstantin Đorđević
2835a70749 [Keymap] Fix RGB_MATRIX_ENABLE check in users/konstantin/rules.mk (#5832) 2019-05-09 11:05:33 -07:00
Hannes Egler
94c4b6bd74 fixed matrix (#5831) 2019-05-09 09:57:56 -07:00
Danu Widatama
f5b9690ec7 Add no_caps_lock layout for Satan GH60 (#5829) 2019-05-09 06:35:47 -07:00
Tobias V. Langhoff
16f367348a [Docs] Fix Space Cadet link (#5825)
Fix broken Space Cadet link in Features list
2019-05-08 21:45:00 -07:00
Jan Christoph Ebersbach
aa65cd7a90 [Keymap] Signum3.0 Generate printable keymap (#5818)
* Externalize generation of visual text keymap

* Generate keymap in Asciidoc format for further processing

* Remove artifacts from a2x call
2019-05-08 11:04:32 -07:00
Jan Christoph Ebersbach
86532fa8d3 [Keymap] Signum 3.0, fix, move and change keys (#5820) 2019-05-08 11:03:53 -07:00
MechMerlin
0f0062b492 [Keyboard] Noxary 220 (#5816)
* initial commit and script error fixes

* add matrix and pin definitions along with LAYOUT macro

* add an appropriate keymap

* add num lock led support

* turn on bootmagic lite along with backlight led support

* add QMK Configurator support
2019-05-07 22:15:01 -07:00
MechMerlin
9d5b4ec975 [Keyboard] Add Noxary 260 (#5815)
* initial commit

* fix script issues

* define pins used and electrical matrix size and an appropriate LAYOUT macro

* add an appropriate keymap

* turn on bootmagic lite and backlight support

* Add QMK Configurator support

* add caps lock led support

* update readme with group buy links
2019-05-07 21:40:45 -07:00
MechMerlin
e52930df24 [Keyboard] Add Noxary 280 (#5814)
* initial commit

* fixup script issues

* define pins used and create an appropriate LAYOUT macro

* create an appropriate keymap

* turn on backlight and bootmagic lite

* add QMK Configurator support

* fixup readme

* remove doubly defined KC_TRNS from keymap

* add support for Caps lock and Scroll lock LEDs
2019-05-07 21:39:31 -07:00
XScorpion2
60eae7335b RGB Matrix Typing Heatmap (#5786)
* RGB Matrix Typing Heatmap Effect

* Fixing file name and effect init
2019-05-07 19:17:00 -07:00
XScorpion2
af89752bff rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 16:22:46 -07:00
Chuck Lauer Vose
c7f8548d9a Add layout description to keymap.c (#5810) 2019-05-07 14:43:00 -07:00
Rainer Clasen
12e6d41202 [Split] fix split_common i2c backlight disabling (#3886)
slave backlight was always on - as get_backlight_level() doesn't
indicate if the backlight is enabled or not.

also updated the corosponding code for serial transport to stop peeking
directly at 'internal' backlight_config structure.
2019-05-07 10:45:10 -07:00
Olivier Poitrey
2d5c16dfd4 [Keymap] crkbd/keymaps/rs: add rs keymap to corne keyboard and adapt others (#5181)
Update all my keymaps to work with 40 keys. Refactor code using
Userspace.
2019-05-07 10:43:08 -07:00
kaylanm
3b13259942 Add remaining RGB light components. (#5785) 2019-05-07 06:36:40 -07:00
Chuck Lauer Vose
97b8567a1f Adding bdn9 keymap examples for company event (#5800)
* Adding bdn9 keymap examples for company event

* Simplify some code w/ tap_code16 [pr feedback]

- Also remove backslashes
- Remove xxx and ___ layer definitions
- Properly name enums
- Add newline after slack reaction
2019-05-06 22:36:21 -07:00
Drashna Jaelre
f3d5b1091d [Keymap] RGB Changes for Drashna Keyboards (#5803)
* Disable a bunch of reactive modes

* Enable rgb matrix for Corne Keyboard

* Convert CRKBD to rgb matrix

* Add Gergo keyboard layout

* Make Diablo 3 tap dance better

* Add basic support for Planck EZ

* Fix RGB Matrix stuff

* Fix keycodes for Planck EZ

* Update CRKBD OLED stuff

* Fix typo for sleep on ergodox glow

* Improve my gergo layout

* Scrolling OLED key logger!

* Change gergo layout

* Hnadle unicode keycodes if unicode is disabled

* Disable COMMAND/CONSOLE for gergo

* Fix right side control

* Re-enable LTO for all platforms

Since I got updated arm gcc binaries that no longer error out on lto

* Update formatting to match newer community standards

Poor 2 space

* Re-alight startup animation to use new HUE range

* Streamline gitlab ci scripts

* Disabled Space Cadet

* Add support for breathing table

* Enable new LTO Option

And clean up defines that will now be repeatitive

* Remove vscode settings

* Additional formatting cleanup of config.h files
2019-05-06 22:34:09 -07:00
Brendan Wrafter
7a751f1141 Add Boardwalk keymap (#5806)
* Add Boardwalk keyboard layout

* Remove backslashes
2019-05-06 22:33:41 -07:00
XScorpion2
e83e316555 [Keyboard] Enable RGBLIGHT_ANIMATIONS by default on the Zen rev2 (#5805)
* Enable RGBLIGHT_ANIMATIONS by default on the Zen rev2

* Also fixing OLED as it is upside down
2019-05-06 15:29:13 -07:00
XScorpion2
e01b2d518a [Keyboard] Sol keyboard conversion to split common (#5773)
* Split common conversion

* Updated serial and encoder pins

* Fixing default folder until r2

* Fixing oled driver on slave split common

* Fixing keymap compile errors

* Fixing oled inactivity timer on slave split common

* Hoisted oled driver task, init, & activity to keyboard.c

* Update keyboards/sol/config.h

Co-Authored-By: XScorpion2 <rcalt2vt@gmail.com>

* Remove TAPPING_FORCE_HOLD
2019-05-06 15:06:43 -07:00
skullydazed
99500243e1 Make python a required build dependency (#5784)
* Make python a required build dependency

* Add missing color

* fixup sabayon linux per @BlitzKraft
2019-05-06 10:56:34 -07:00
Konstantin Đorđević
cb1935aaff [Keymap] Update personal userspace and keymaps (now with 4 spaces!) (#5774)
* Add FnLk to Melody96 bottom row

* Update conditional in userspace makefile

Thanks @drashna

* Add F keys to Melody96 Fn layer

* Add FN_ESC alias to userspace

* Update KBD6X keymap

* Fix RGB_MATRIX_ENABLE constant name in #if

* Remove trailing \ from LAYOUT macro calls

* Set RGB mode on EEPROM reset in KBD6X

* Swap right and middle mouse buttons in KBD6X

* Rearrange RGB controls in KBD6X

* Update keycode aliases, replace CLEAR with DEL_NXT in KBD6X

Add Clear to KBD6X as RCtrl+`

* Convert code to 4 space indents

* Tweak RCTRL layer functionality

* Replace NUMPAD custom keycode with layer state logic

* Update RGB_MATRIX_ENABLE check

Co-Authored-By: vomindoraan <vomindoraan@gmail.com>
2019-05-06 08:41:45 -07:00
Drashna Jaelre
8a9c90ad78 Re-fix Mousekey Movements (#5740)
* Re-fix Mousekey Movements

After the new movement model was instroduced, it broke diagonal momement, again.  Reapplying fix from #3147 to both old and new acceleration method.

* Make diagonal mouse report checks more readable

Co-Authored-By: drashna <drashna@live.com>
2019-05-06 08:35:01 -07:00
keyhive
fbc40032e7 [Keyboard] add ut47.2 (#5788)
* adding ut47.2

adding ut47.2

* Update keyboards/ut472/ut472.c

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/rules.mk

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/ut472.c

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/rules.mk

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* changed shift enter special keys to KC_SFTENT

changed shift enter special keys to KC_SFTENT

* Update keyboards/ut472/ut472.h

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/ut472.h

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/ut472.h

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/readme.md

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* Update keyboards/ut472/readme.md

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* updated for sourcing

updated for sourcing

* Update keyboards/ut472/readme.md

Co-Authored-By: keyhive <42986966+keyhive@users.noreply.github.com>

* changed flash to make

changed flash to make
2019-05-05 22:01:43 -07:00
M-AS
e96d196dc9 [Keymap] MatthewRobo Massdrop CTRL/DZ60RGB Keymaps (#5799)
* added personal CTRL keymap

* added personal dz60rgb keymap

* enabled new rgb effect

* added space cadet shift

* media player track buttons now orange

* updated keymaps with rgb setting and visual HSV setting preview

* fixed source stuff?

* added support for underglow toggle (bugged to all hell)

* everything now behaves as expected when ti comes to RGB toggles, thank god

* removed ifdefs

* changed color of MAS_CRM

* uh, whitespace
2019-05-05 21:54:41 -07:00
Andrew Kannan
c2f9e018ab [Keyboard] Add ProjectKeyboard Alice PCB to QMK (#5581)
* Update instant60 for tsangan version

* Add project alice keyboard

* remove

* Remove commented out code

* Update readme

* Add newline

* Update keyboards/projectkb/alice/readme.md

Co-Authored-By: awkannan <andrew.kannan@klaviyo.com>

* Update keyboards/projectkb/alice/halconf.h

Co-Authored-By: awkannan <andrew.kannan@klaviyo.com>

* Update keyboards/projectkb/alice/halconf.h

Co-Authored-By: awkannan <andrew.kannan@klaviyo.com>

* Fix ifdef and use helper macros

* Add reset keycode

* udpate keymap

* Add RGB Keycodes

* Styling things

* remove unused enum

* fix
2019-05-05 21:08:12 -07:00
Andrew Kannan
af22609ba5 [Keyboard] Practice65 Keyboard (#5795)
* Save p65 changes

* Save p65 changes

* Add reset

* update num leds
2019-05-05 16:58:08 -07:00
XScorpion2
e290dc5ad8 Space Cadet: Reducing unnecessary reported keypresses (#5781)
* Reducing unnecessary reported keypresses and minor docs / variable name changes

* Apply suggestions from code review

Co-Authored-By: XScorpion2 <rcalt2vt@gmail.com>
2019-05-05 16:27:02 -07:00
Martinffx
e14732be9f Add my layout for the KBD67, update readme for default layout to (#5779)
display layout.
2019-05-05 16:25:29 -07:00
omkbd
eb9ea84927 [Keybooard] Update of Ergodash Keyboard (#5772)
* Simpler coding

use SPLIT_KEYBOARD
delete rev1 (rev2→rev1)  because rev1is not sold

* delete USE_I2C = no

* Update readme.md
2019-05-05 16:19:07 -07:00
Max
63d53b0f28 config.qmk.fm support fix for westfoxtrot/aanzee (#5794)
* fixed issue with LED indicators
corrected error in info.json

* fixed issue with led indictors

* added fix for key_count to info.json for westfoxtrot/aanzee

* fix to support config.qmk.fm correctly and remove unused key from matrix for westfoxtrot/aanzee
2019-05-05 14:37:54 -07:00
kwerdenker
0213867dea Fix wrong key assigning in keymap for ISO layout (#5790) 2019-05-05 09:31:51 -07:00
Ryan Caltabiano
3a7c65b424 fix line endings 2019-05-04 10:17:46 -07:00
jotix
9f2fc1179a [Keymap] add unicode to jotix's ortho_4x12_layout (#5775)
* add unicode to jotix's ortho_4x12_layout

* suggested change #define UNICODE_SELECTED_MODES UC_LNX
2019-05-04 09:57:41 -07:00
Jez Cope
9d97e47df4 [Docs] Update Super ALT↯TAB to remove use of unregister_code16 (#5766)
The code as originally listed didn't work for me, but replacing `unregister_code16(LALT(KC_TAB));` with `unregister_code(KC_LALT);` fixes the problem and causes the macro to work as intended.

Thanks to folks on Discord for helping me figure this out.
2019-05-04 09:46:44 -07:00
Robin Hallabro-Kokko
e73587cfd0 docker_build.sh: Docker requires access to hosts devices (#5063)
* docker_build.sh: Docker requires access to hosts devices

This also runs the container interactively which allows the user to
interupt the build with Ctrl-C.

* docker_build.sh: Mount /dev via $usb_args instead
2019-05-03 17:41:39 -07:00
MechMerlin
997bafc8ec [Keyboard] Refactor S60x (#5596)
* remove files that contributed to default hex file creation

* fix up rgb pcb rules and config that previously depended on rules and config in a parent directory

* use #pragma once

* turn on backlight breathing and use #pragma once

* fix config.h and rules.mk to not depend on the parent directory

* use #pragma once

* removed keyboard info.jsons in favor of a shared one

* add in hhkb layout and shared info.json file

* fixup readme file

* remove cruft

* use bootmagic lite over yes

* fix config path and use pragma once

* commit PR fixes

* update manufacturer

* set bootloader correctly
2019-05-03 17:28:03 -07:00
MechMerlin
4c14b5832a Fix up ps2avrgb templates (#5606)
* fix up ps2avrgb templates

* set backlight enable to no as per review comments

* add back no_uart
2019-05-03 17:26:29 -07:00
Oliver Granlund
b9f060c98c [Keymap] DZ60 keymap and layout (#5474)
* init

* function layout planning

* nordic keymap v1.0

* Added latest satan layouts, updated readmes

* Cleaning code

* Renamed ISO -> iso

* Updated keymap to work better with Swedish layout

* merge conflict

* Added dz60 layout

* pr issues fixes

* removed weirdly positioned files

* code cleanup, added dz60 layout json data

* Added dz60 layout readme

* Renamed layout

* removed vscode file

* Update keyboards/dz60/dz60.h

Co-Authored-By: OlliGranlund <OlliGranlund@users.noreply.github.com>
2019-05-03 17:25:24 -07:00
zvecr
da995d2aea [Docs] Add examples to debugging docs (#5555)
* Add examples to debugging docs

* Add examples to debugging docs - review comments

* Update matrix keypress example to use uprintf
2019-05-03 17:24:07 -07:00
Konstantin Đorđević
bdc8d89e6b New keycode macro (XP) for shifted character pairs using UNICODEMAP + bug fixes and improvements (#4803)
* Expose unicode_saved_mods

* Add UNICODEMAP shift pair functionality and XS keycode

* Add XS to keycode reference documentation

* Pick pair index based on both Shift and Caps Lock state

* Add XS to Unicode feature docs

* Clean up process_unicode* headers

* Extract unicode_map index calculation into function

* Pick pair index as XOR rather than OR of Shift and Caps states

* unicode_input_start() has to be called before the unicode_map index is calculated

* Replace unicodemap_input_error() with more generic unicode_input_cancel()

* Replace register+tap+unregister with tap_code16(LCTL(LSFT(KC_U)))

* UNICODE_OSX_KEY → UNICODE_KEY_OSX, UNICODE_WINC_KEY → UNICODE_KEY_WINC

* Make keycode range checks more robust

* Fix keycode range checks for different input modes

* Add UNICODE_KEY_LNX, update docs

* QK_UNICODEMAP_SHIFT → QK_UNICODEMAP_PAIR

* XS → XP, update docs

* Tweak Unicode docs

* Use recently added MOD_MASK_SHIFT and IS_HOST_LED_ON helpers

* Update Unicode table in docs/keycodes.md

* Update Unicode docs per review comments

* Replace references to Mac OS X with macOS in Unicode docs

* As of v0.9.0, WinCompose supports all possible code points

* Expand descriptions in XP docs

* Update keycode table and cycling docs

* Further expand cycling docs
2019-05-03 09:33:00 -07:00
Drashna Jaelre
41beecfc18 Add DFU Suffix for ARM boards (#5763)
* Add DFU Suffix for ARM boards

* Blindly flash DFU SUFFIX ARGS for now

* Fix commented out check

* Fix DFU Suffix Argument check

Thank you jack!

* Update Travis CI Scripts to include dfu-util

So we can get dfu-suffix as well

* Manually add dfu-suffix package

* Use external repo for newer version of dfu-util

One that includes dfu-suffix

* Update .travis.yml

* Silence unnecessary output from dfu-suffix
2019-05-03 08:24:22 -07:00
Takeshi ISHII
29f68459a0 Fix LIB_SRC insert position (#5731)
The insertion point for `$(patsubst %.c,%.clib,$(LIB_SRC))` must be after all normal `SRC += ..` . I modified it to be so.

Because LIB_SRC and SRC are assumed to be used in pairs. Similarly, QUANTUM_LIB_SRC and QUANTUM_SRC are assumed to be used in pairs.
2019-05-03 06:20:23 -07:00
moyi4681
6a59198a42 add dz65rgb (#5756)
* add dz68rgb

* Update dz68rgb.c

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Rename keyboards/dztech/dz68rgb/rules.mk to keyboards/dztech/dz65rgb/rules.mk

* Update and rename keyboards/dztech/dz68rgb/config.h to keyboards/dztech/dz65rgb/config.h

* Update and rename keyboards/dztech/dz68rgb/dz68rgb.c to keyboards/dztech/dz65rgb/dz65rgb.c

* Rename keyboards/dztech/dz68rgb/dz68rgb.h to keyboards/dztech/dz65rgb/dz65rgb.h

* Update and rename keyboards/dztech/dz68rgb/info.json to keyboards/dztech/dz65rgb/info.json

* Update readme.md

* Rename keyboards/dztech/dz68rgb/readme.md to keyboards/dztech/dz65rgb/readme.md

* Rename keyboards/dztech/dz68rgb/keymaps/default/keymap.c to keyboards/dztech/dz65rgb/keymaps/default/keymap.c

* Update dz65rgb.c

* Update readme.md

* Update keyboards/dztech/dz65rgb/keymaps/default/keymap.c

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>

* Update keyboards/dztech/dz65rgb/keymaps/default/keymap.c

Co-Authored-By: moyi4681 <moyi4681@users.noreply.github.com>
2019-05-03 06:19:33 -07:00
ymzcdg
36bed36cd6 getting_started_introduction.md ->zh-cn (#5767)
translate getting_started_introduction.md into Mandarin Chinese
2019-05-03 06:18:20 -07:00
ymzcdg
db440f3e75 translate the first unit(newbs) (#5753)
translate
newbs_getting_started.md
newbs_building_firmware.md
newbs_flashing.md
newbs_testing_debugging.md
newbs_best_practices.md
newbs_learn_more_resources.md
into Mandarin Chinese
2019-05-02 22:21:06 -07:00
Drashna Jaelre
7e655a207e Add option to enable LTO easily (#5674)
* Add option to enable LTO easily and disable features that cause compiling errors with LTO

* Add documentation about LTO option

* Add to show_options
2019-05-02 08:03:42 -07:00
Teng
55d37d9fbc add a new keymap of DZ60 for MacOS (#5760)
* add a new keymap of DZ60 for MacOS

* dz60:macos_64
    1. remove useless bright keys code, change to KC_PAUSE
    2. add a documentation link in the readme
2019-05-02 08:02:34 -07:00
Drashna Jaelre
27b0f8923e Change VPATH path addition order (#5754)
Specifically, to fix some edge cases, and keep the handling consistent, the userspace folder should not actually be added at the end.  Ideally, it should be added after the keymap paths, but before the keyboard's path.

This issue was discovered in #5484, and the fix created by mtei.
2019-05-02 08:01:58 -07:00
Takeshi ISHII
3da8d46a07 If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin() (#5484)
* If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin()

* Change rgblight breathing table size to be easily selectable.

add RGBLIGHT_BREATHE_TABLE_SIZE macro for customize breathing effect.
2019-05-02 07:59:29 -07:00
yynmt
4db31fb374 Add new keyboard KagaMidget (#5755)
* Add KagaMidget keyboard

* Update readme.md
2019-05-02 07:55:55 -07:00
Takeshi ISHII
3956b7c685 add '#define USE_SERIAL' to keyboards/mint60/config.h (#5758)
If there is no '#define USE_SERIAL', qmk configurator will give an error, so add '#define USE_SERIAL' to `mint60/config.h`。
2019-05-02 07:37:37 -07:00
Naoto Takai
de5c8d86b4 Add support for Nomu30 (#5759) 2019-05-02 07:33:04 -07:00
zvecr
7e68faa336 [Keyboard] Plaid - Add compatibility for LAYOUTS = planck_mit planck_grid (#5591)
* Add compatibility for LAYOUTS = planck_mit planck_grid

* Add compatibility for LAYOUTS = ortho_4x12

* Remove planck_grid community support from Plaid
2019-05-01 21:50:16 -07:00
wanleg
588b2329cb Wanleg tuneup / additions (#5752)
* change split keyboard tapping term in userspace

* fix 5x15 layout numpad movement

* minor changes for Nori setup

* edit based on 40percentclub refactor change

* fix gherkin due to refactor

* kbd6x wanleg keymap

* kbd6x edits

* kbd6x tweak

* fn / backlight layer

* fix jj40 rgb hex issue

* wanleg gherkin lighting

* 4x12 layout cleanup

* move kbd6x to new kbdfans directory

* minor edit related to new kbdfans directory

* mac layout for kbd6x

* gherkin flip option

* tweak tapping term on lets_split

* edit for keebio board coalescing

* update user readme with git hints

* wanleg miniaxe keymap

* testing Permissive Hold instead of Mod Tap Interrupt

* wiring names

* kbd6x keymap

* change default backlight behaviour on kbd6x

* userspace underglow

* userspace underglow

* underglow tweaks

* user readme update

* more layer underglow tweaks

* fix userspace for non-underglow-enabled boards

* readme edits

* readme edits

* readme edits

* readme edits

* Update readme.md

* Update readme.md

* readme edits

* readme edits

* update keymap picture
2019-05-01 20:29:00 -07:00
roguepullrequest
6fa88d981c Roguepullrequest planck layout update (#5751)
* First publish of roguepullreqest programmer dvorak planck layout

* Removed junk line

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Removed layer songs

Removed layer songs for cleanliness. Will use them later.

* Update keyboards/planck/keymaps/roguepullrequest/readme.md

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Made basic LSHIFT framework but is not working. Listed other tapdances.

* Got LSHIFT to work

* Added working RSHIFT

* Added working TD_S

* Cleaned up LEFT and RIGHT [ { ] } on the UPPER layer.

* Cleaned up layout.

* Reenabled audio space is not needed right now.

* Added tap dances and layout image

* Started dactylmanuform layout

* Revert "Started dactylmanuform layout"

This reverts commit 5ef48e4a23de14db9b843d85d3250e1bf4426817.
2019-05-01 20:27:54 -07:00
XScorpion2
12a07dae33 Adjusted the linear led table and hsv_to_rgb to better handle 255 hue (#5739)
* Adjusted the linear led table and hsv_to_rgb to better handle 255 hue

* small math adjustments to better handle specific uint8_t rounding and overflows
2019-05-01 18:59:01 -07:00
XScorpion2
3235c8527d Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745) 2019-05-01 11:36:50 -07:00
XScorpion2
22ba36a4d8 rgblight 255 hue (#5547) 2019-05-01 08:02:02 -07:00
XScorpion2
50bc2dbe77 Fixing incorrect usage of RGBLED_NUM in ws2812 driver when used with RGB Matrix (#5744) 2019-05-01 05:48:33 -07:00
Josh Hinnebusch
61ce41ae13 [Keyboard] Update hineybush keyboard projects (#5554)
* Add H87a keymap and info

* Create readme.md

* Add h87a .json for kbfirmware.com use

* Update readme.md

* Update readme.md

* Update h87a files

* Delete Makefile

* Update readme.md

* Delete desktop.ini

* update files to match new QMK framework

* Update files to match new QMK structure

* Update files to match new QMK structure

* add layout name information

* Add info.json

* update keymap to support layout_all

* update keymap to support layout_all

* update rules.mk to fix filesize

* Update readme.md

* Update config.h

* Update readme.md

* Update config.h

* Update config.h

Add "define CONFIG_H and include "config_common.h" back to file

* update config.h to include RGB turnoff when PC goes to sleep

* update info.json

* update info.json

* Update readme.md

Add project link

* Update readme.md

* refactor hineybush projects into single folder. update hineyg80 to modern code

* updated layout file to reflect new keymap changes

* actually updated all layout names this time, verified make

* Update keyboards/hineybush/h87a/h87a.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/default/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* edit based on PR edit requests

* update hiney80 files to avoid confusion

* update hineyg80.h to reflect matrix

* Update keyboards/hineybush/hineyg80/info.json

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/info.json

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/info.json

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/info.json

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/default/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/keymaps/wkl/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/default/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/default/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/keymaps/default/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/readme.md

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* update hineyg80 config.h

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/h87a/keymaps/wkl/keymap.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/hineyg80.c

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>

* Update keyboards/hineybush/hineyg80/config.h

Co-Authored-By: hineybush <josh@hinnebus.ch>
2019-04-30 22:35:49 -07:00
fauxpark
e4b5c44262 [Docs] Use HTTPS for qmk.fm link (#5506)
* Use HTTPS for qmk.fm link

* Fix the rest of the HTTP links
2019-04-30 21:54:52 -07:00
Jan Christoph Ebersbach
074be4fe5e [Keyboard] Signum3.0 generate json keymap (#5688)
* Remove dependency on sortedcontainers

* Sort dictionary on output

* Externalize writing of keymap.c into function

- serialize layers into one flat list

* Add encoding

* Generate JSON keymap in addition to keymap.c

* Replace XXXXXX with KC_NO
2019-04-30 21:53:29 -07:00
mikethetiger
670ff2d19f [Keymap] Made adjustment to my Preonic keymap (#5733)
* Added my Preonic keymap

* Update keyboards/preonic/keymaps/mikethetiger/keymap.c

Co-Authored-By: mikethetiger <30720424+mikethetiger@users.noreply.github.com>

* Update keyboards/preonic/keymaps/mikethetiger/keymap.c

Co-Authored-By: mikethetiger <30720424+mikethetiger@users.noreply.github.com>

* Added my Preonic keymap

* Added my Preonic keymap
2019-04-30 21:35:21 -07:00
XScorpion2
e95283b545 [Keymap] Xulkal keymap tweeks (#5746)
* Minor keymap tweeks and more oled data

* Update keymap.c
2019-04-30 20:55:01 -07:00
Benjamin
8725197ad6 [Keyboard] Adds support for BM16S keyboard (#5659)
* Added support for BM16S keyboard.

* Update keyboards/bm16s/bm16s.h

Co-Authored-By: bontakun <ben@bontakun.net>

* Update keyboards/bm16s/bm16s.h

Co-Authored-By: bontakun <ben@bontakun.net>

* Cleaned up a bunch of unneeded stuff.

* Made layout name match.

* Changed rules file to have correct bootloader and indention. Updated readme to reflect availability on krepublic. Updated keymap to have more obvious RGB controls.

* Removed unnecessary file.

* Fixed grammar in readme.

Co-Authored-By: bontakun <ben@bontakun.net>

* Migrated to autogenerated layout config, without issue.

* Renamed LAYOUT to match community standards.
2019-04-30 19:29:51 -07:00
Ryan Caltabiano
d67b99ff3c Added OLED Driver to the summary 2019-04-30 18:04:11 -07:00
Daniel Peregolise
7c2a7ab817 [Keyboard] doro67 readme clarification (#5736)
* readme clarification

* Apply suggestions from code review

verbiage updates

Co-Authored-By: dperegolise <danielperegolise@gmail.com>

* mechmerlin suggested verbiage
2019-04-30 12:11:57 -07:00
Drashna Jaelre
5b9667a4bf Ignore VSCode ipsh folder (#5741) 2019-04-30 09:18:11 -07:00
Jeremy Bernhardt
0cde880747 🐮🥛 Butterstick Support 🥛🐮 (#5742)
* Working on chording

* Working on chording

* Got layouts in order

* Initial Georgi support

* forgot to add keymaps

* Updated readme

* Update keyboards/georgi/keymaps/template/readme.md

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/template/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Disabled features, updated info

* Update keyboards/georgi/config.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/config.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Fixed info.json

* Split the number button and fixed gaming mode.

* started work on history feature

* Working history/multikeyfuckery

* type

* inital code reduction refactor

* Got multikey patched up, optimizing for size

* Forgot to remove stuff

* fixed key repeat

* Key repeat added.

* Symshift locking

* Midchord Sym shenanigans.

* Added only QWERTY mode

* Split out header

* Added stickybits, minimal layour

* Fixing user layout

* Whitespace fixing

* Fixing Version name

* Starting work on BS

* Fixing default layout and rules

* Updated Butter fw

* Copy-paste rebase

* more fixing from merge. Fuck

* Forgot to roll version

* Added revisions as per @mechmerlin
2019-04-30 08:28:01 -07:00
motform
b09dc19d32 [Keymap] Add motform planck keymap (swedish colemak) (#5734)
* [Keymap] Add motform planck keymap (swedish colemak)

* Add readme and remove unused enums (thanks @drasha!)
2019-04-30 08:25:31 -07:00
XScorpion2
bb208f3e3b Implement kb function for rgb matrix to led lookup (#5738) 2019-04-30 07:55:53 -07:00
Jan Christoph Ebersbach
483ad4e3e0 [Keyboard] Signum 3.0 Fix key order in layout (#5687)
* Fix key order in layout

* Reduce keyboard dimensions

* Reduce space around keys
2019-04-29 22:06:23 -07:00
Jan Christoph Ebersbach
4c2453aa1b [Keyboard] Signum3.0 remove sortedcontainers (#5679)
* Remove dependency on sortedcontainers

* Sort dictionary on output
2019-04-29 21:35:34 -07:00
XScorpion2
c745d9b82e Simple extended space cadet (#5277)
* Simplifying and Extending Space Cadet to work on Ctrl and Alt keys

* PR Review feedback

* Reverting back to keycodes
2019-04-29 20:21:46 -07:00
XScorpion2
7d4ae3e66e Removed forced in lining for lib8tion functions (#5670) 2019-04-29 17:45:42 -07:00
Alec Geatches
75d72c221d Change lib8tion library to be usable in user keymaps (#5598)
* Move lib8tion header-defined constant into implementation file, add to build

* Move b_m16_interleave initializtion to lib8tion.c, change build to include lib8tion.c in QUANTUM_LIB_SRC

* Remove left-over whitespace

* Move lib8tion include by RGB_MATRIX_ENABLE code in makefile

* Revert build changes and change lib8tion b_m16_interleave constant to static
2019-04-29 17:44:36 -07:00
Jeremy Bernhardt
507805cd10 [Keyboard] Fixing drag-and-drop (#5728)
* Fixing drag-and-drop

* Forgot to rtfm and do a full build. Added colemak

* What
2019-04-29 17:29:00 -07:00
David Dai
e77e46f4bf [Keyboard] Adding ortho_4x12 & planck_mit layouts for KBD4X (#5729)
* Adding ortho_4x12 & planck_mit layouts for KBD4X.

* Adding LAYOUT_kc_ortho_4x12 macro to KBD4x.

* Turn off console for KBD4X so firmware size falls within limit.
2019-04-29 17:27:49 -07:00
noroadsleft
1f0a2d5550 [Keyboard] Minor fixes for Baguette (#5737)
* Fix Baguette ISO layout in QMK Configurator

Corrected the position of the ISO Enter key.

* Fix readme markdown

Was missing a line break.
2019-04-29 17:23:01 -07:00
XScorpion2
a7113c8ed0 Updated rgb_led struct field modifier to flags (#5619)
Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
2019-04-29 15:18:50 -07:00
Daniel Prilik
1d784f0f95 RGB Matrix: Custom effects on a kb/user level (#5338)
* Revamped custom effects approach

See docs for example usage

* push-up RGB Matrix default mode

Override default effect using RGB_MATRIX_STARTUP_MODE.
Useful on boards without EEPROM support
(*cough* Massdrop ALT/CTRL *cough*)

* update docs
2019-04-29 14:48:41 -07:00
noroadsleft
e337bb82a3 Fix Planck and Preonic builds (#5658)
* Planck: Copy contents of Planck rules.mk to each revision

* Planck: Delete Planck rules.mk

* Planck: Concatenate duplicate rules

Concatenate rules that are set and then overridden into one setting.

* Preonic: Copy contents of Preonic rules.mk to each revision

* Preonic: Delete Preonic rules.mk

* Preonic: Concatenate duplicate rules

Concatenate rules that are set and then overridden into one setting.

* Planck: Delete non-specific Bootloader settings from revs. 1 and 2

Deleted BOOTLOADER setting code block, as the checks were only valid for revs. 3-5 and the Planck Light.

Neither Planck rev1 or rev2 set the bootloader via rules.mk, so there's no setting of BOOTLOADER in their rules.mk files.

* Preonic: Fix BOOTLOADER settings code blocks

* Preonic: delete extra blank lines from rules.mk files

* Preonic: delete AVR-type hardware config blocks from rev3

* Update Planck and Preonic readme files

- update Hardware Supported
- update/add Install Examples
- update Docs paragraph

* Enable Bootmagic Lite where it is disabled

Enabled Bootmagic Lite for:

- Planck Light
- Planck revs. 1-5
- Preonic revs. 1 and 2

* Remove `planck_grid` from LAYOUTS rule for all Planck revisions

Community has landed on `ortho_4x12`, which is already set; `planck_grid` is redundant.
2019-04-29 11:04:56 -07:00
loChris
6806398246 [Keymap] dz60 keymap w/ hhkb-esque default layer (#5708)
* hello world

* Update keyboards/dz60/keymaps/zepol_layout/keymap.c

Co-Authored-By: loChris <44450518+loChris@users.noreply.github.com>
2019-04-29 09:34:43 -07:00
Priyadi Iman Nurcahyo
36e950a13f [Keymap] Added compatibility for Planck rev6 (#5706)
* Update code for compatibility with latest QMK

* Added compatibility with Planck rev6

* use wait_ms instead of _delay_ms

* removed unnecessary rules

* disable audio on rev4 only
2019-04-29 09:33:13 -07:00
Andrew Kannan
b23c3b0fd6 [Keyboard] Satisfaction75 i2c fix and VIA layout (#5726) 2019-04-27 20:35:31 -07:00
fauxpark
53c51f1d16 A better new_project.sh (#5191)
* A better new_project.sh

* Fix docstrings

* Use single quotes for anything not shown to user

* Missed this docstring

* Simplify get_git_username()

Thanks @vomindoraan

* chmod +x

* Add docstring for print_error()

* Break up git username call into multiple lines

* Use with statement here

* Conform to PEP 8 even more

* Turn it back into a shell script

* chmod +x again

* Update docs to reflect new keyboard generator usage

* Tweak wording slightly

* Trim trailing whitespace

* Don't actually need to escape the newlines here

* As I suspected, you can pass shift a number

* Prepend ./ to match the other code block

* Minor syntax tweaks

* The username token has changed

* Replace name in the readme too

* Make some reasonable assumptions about the presence of Git
2019-04-27 16:42:16 -07:00
fauxpark
c3be0520c4 Fix sendstring "#" producing "£" instead (#5724) 2019-04-27 11:04:28 -07:00
Wilba
0250cad420 [Keyboard] Added WT69-A PCB (#5721)
* Added WT69-A

* Tweaked some things before PR

* Update keyboards/wilba_tech/wt69_a/info.json

Co-Authored-By: Wilba6582 <Jason.S.Williams@gmail.com>

* Update keyboards/wilba_tech/wt69_a/readme.md

Co-Authored-By: Wilba6582 <Jason.S.Williams@gmail.com>

* Update keyboards/wilba_tech/wt69_a/wt69_a.h

Co-Authored-By: Wilba6582 <Jason.S.Williams@gmail.com>

* Update keyboards/wilba_tech/wt69_a/readme.md

Co-Authored-By: Wilba6582 <Jason.S.Williams@gmail.com>

* PR fixes

* Fixed readme.md

* Fixed keymaps
2019-04-27 11:03:36 -07:00
Jonathan Rascher
27cff473e0 [Keymap] Fix typo and function layer image for Quefrency (#5719) 2019-04-27 11:01:39 -07:00
Jonathan Rascher
e2d141582c [Keymap] Initial keyboard layout for KBD67 (#5720) 2019-04-26 23:55:58 -07:00
Jonathan Rascher
777e8be80a [Keymap] New keymap for Quefrency 65% with split backspace, RGB, media keys, mouse keys (#5717)
* Add initial keyboard layout for Quefrency

* Add RGB config and keybindings for Quefrency

* Move Quefrency wheel keys to more convenient place

* Actually switch from serial to I2C

Commit 64708c6 updated the comment, not the #define. D'oh!
2019-04-26 20:48:26 -07:00
Drashna Jaelre
8faee5c9f6 [Keyboard] Update Gergo to use newer Ergodox Matrix code (#5703)
* [Keyboard] Update Gergo to use newer Ergodox Matrix code

And update layout macros to be correct

* Almost forgot the json file

* Remove board specific defines for i2c timeout
2019-04-26 17:24:00 -07:00
MechMerlin
ffd10d4116 [Keyboard] Eagle/Viper V2 Cleanups (#5709)
* cleanup matrix of unused row and column, and add more documentation

* update matrix notes

* update readmes

* update readmes

* fix comments E2 to E3
2019-04-26 11:21:40 -07:00
Drashna Jaelre
90cd383d46 Fix wakeup function on ChibiOS (#5707)
Somebody was a very, very bad boy, and did a poor job of copy-pasting
2019-04-26 11:03:51 -07:00
jotix
6caaf69357 jotix ortho_4x12 keymap tweakings (#5715) 2019-04-26 11:02:19 -07:00
noroadsleft
f0599542ea QMK Configurator support for the emptystring studio NQG (#5711)
* NQG Configurator support

* Fix line break in readme file
2019-04-26 06:55:27 -07:00
moyi4681
5c302fad21 Update rules.mk (#5710) 2019-04-26 06:54:44 -07:00
kit-bto
4322c71771 [Keyboard] Add a new keyboard ADKB96 (#5685)
* New Keyboard ADKB96 http://bit-trade-one.co.jp/selfmadekb/adkb96/

* New Keyboard ADKB96 http://bit-trade-one.co.jp/selfmadekb/adkb96/

* Update Readme.md

* Update Readme.md

* Update Readme.md

* Update Readme.md

* Update Readme.md

* Update Readme.md

* Update Readme.md

* Rename Readme.md to readme.md

* Update keyboards/adkb96/adkb96.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update readme.md

* Update readme.md

* Update keyboards/adkb96/adkb96.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/adkb96.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keymap.c

* Update keyboards/adkb96/rev1/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rev1/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update config.h

* Update keyboards/adkb96/rev1/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rev1/rev1.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rev1/rev1.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rev1/rev1.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update rules.mk

* Delete rules.mk

* Update rules.mk

* Update keyboards/adkb96/rules.mk

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rules.mk

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rev1/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update config.h

* Update rules.mk

* Update config.h

* Delete i2c.c

* Delete i2c.h

* Delete matrix.c

* Delete serial.c

* Delete serial.h

* Delete split_util.c

* Delete split_util.h

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update rev1.c

* Update keyboards/adkb96/rev1/config.h

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update keyboards/adkb96/rules.mk

Co-Authored-By: kit-bto <42862131+kit-bto@users.noreply.github.com>

* Update rev1.h
2019-04-25 23:11:21 -07:00
skullY
9c98fef4f6 test commit 2019-04-25 10:29:12 -07:00
mtei
9f8c8c53a5 add RGBLIGHT_SPLIT_SET_CHANGE_MODEHSVS; to rgblight_update_dword() 2019-04-24 12:52:15 -07:00
mtei
5312131d35 add RGBLIGHT_SPLIT_SET_CHANGE_MODEHSVS; to eeconfig_update_rgblight_default() 2019-04-24 12:52:15 -07:00
zvecr
e6f4173aec Refactor cospad to current standards and enable support for backlight keycodes (#5582) 2019-04-24 11:13:07 -07:00
Callum Oakley
eda924d7dc [Keymap] update (mouse emulation, rev 6 compatibility) (#5696)
* mess with mouse emulation some more

* reverse scrolling

* mouse speed 20

* ndash and £ on symbol layer

* rev6 compatibility
2019-04-23 19:31:42 -07:00
Bob
dafdb5f9ae [Keyboard] fix project zen rev1 bootloader declaration (#5695) 2019-04-23 19:29:54 -07:00
Rockman18
479baf98e0 [FIX] Misspelled RGB_YELLOW (#5692) 2019-04-23 19:27:29 -07:00
Jan Christoph Ebersbach
978074e417 [Keymap] Fix broken Shift-Insert binding (#5689) 2019-04-23 19:26:49 -07:00
MechMerlin
703699b81f [Keyboard] forgot to omit k05 from the electrical matrix in hhkb layout (#5684) 2019-04-23 19:11:18 -07:00
Florian Didron
d4a5402aeb [Keyboard] Fix red an green leds location (#5698) 2019-04-23 19:10:28 -07:00
ymzcdg
7ae2ded590 Translate docs into Chinese (#5693)
* Docs translate

Translate some docs to  Standard Chinese for Chinese Developers.

* fix translate

fix translate
2019-04-23 12:37:20 -07:00
MechMerlin
d48a5b29d7 [Keymap] Fix my userspace RGB bug (#5686)
* fix bug that enabled RGBLIGHT_ENABLE on all my boards regardless if it was supported or not

* update changelog with new changes for 0.2.2
2019-04-22 21:52:05 -07:00
ishtob
ce8fb1eab9 Boston meetup 2019 (#5611)
* Add boston_meetup folder for community meetup macropads

* Modify OLED indicators to match macropad

* PR cleanup

* Spelling fix

Co-Authored-By: ishtob <ishtob@gmail.com>

* convert custom matrix to standard matrix defines

* refactor layer define with enum

* Remove un-used files

* remove "\" in keymap
2019-04-22 20:26:51 -07:00
Drashna Jaelre
a2cec0594b [Keymap] Update to Drashna Keymaps (#5594)
* Start to standardize macro timer

* Update Fractal layout

Specifically, limit the RGB Lighting, since it's too many for the power, and only have the KITT annimation on the front

* Update Iris keymap to use I2C for transport

* Remove TAP_CODE_DELAY from keyboard in favor of global setting

* Remove Woodpad

Since it\'s no longer in my possession

* Only enable LTO on AVR boards

* Run matrix_scans while doing startup light

* Run matrix_scan to get split keyboard code synced properly

* Fix rgb mode

* Remove custom debouncing settings

* Make RGB Light Startup Animation optional

* Fix opt def

* Remove extra tap code delay value

* Fix references to keebio boards

* Add support for LP Iris keyboard

* Add backlight code

* Make startup animation optional

* Update gitlab ci script

* Remove port declaration

* Revert avrgcc changes to gitlab ci file

* Don't re-set mods

* Remove MACRO_TIMER define

* Add custom name for crkbd

* Add name for Prime M pad

* Add names for ortho 4x12 boards

* Add some additional handling for rgb init

* Change thumb clusters on ergodox

* Switch Orthodox to I2C

* Fix Space in ergodox keymap

* Use OSL for ergodox layout

* Ugh, can't find a good layout

* Fix typo

* Fix up animation startup

* Cries in AVR

* Fix makefiles for ergodox ez boards

* Add support for "secret songs" in my userspace

* Reset debounce to 5ms for Ergodox EZ

* Fix gitlab CI yaml file

* More crying in AVR

* Cannot use rgb light and rgb matrix at the same time due to the WS2812 rgb matrix PR until the "Coexistance" PR is merged

* Update ODox for split common and i2c

* Add split config

* Impement Split code

* Add support for xscorpion OLED code

* Add OLED display config

* Fix OLED screen font

* Get OLED set up in vertical mode

* Remove old OLED code

* add per key support for crkbd

* Fix split changes

* RGB Tweeaks

* More OLED tweaks

* Fix rotation stuff

* Fix more OLED stuff

* Remove custom Debounce from Ergodox layout since it's no longer needed
2019-04-22 11:55:55 -07:00
Takeshi ISHII
6d73fe1277 fix LIB_SRC and QUANTUM_LIB_SRC for ARM (#5623)
* fix LIB_SRC and QUANTUM_LIB_SRC for ARM(chibios)

* remove ARFLAGS

* tmk_core/arm_atsam.mk:AR: remove 'rcs'
2019-04-22 11:20:13 -07:00
M-AS
bb52119a6d RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 08:37:40 -07:00
Brice Figureau
b61baf4281 Fix #3566 use an hardware timer for software PWM stability (#3615)
With my XD60, I noticed that when typing the backlight was flickering.

The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.

This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.

Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.

This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.

Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.

Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.

Signed-off-by: Brice Figureau <brice@daysofwonder.com>
2019-04-22 08:34:13 -07:00
Harshit Goel
c28a432112 added info.json for ymd96 (#4982)
* added info.json for ymd96

* fix layout for keymap_custom macrom, correct info.json for default layout

* add info layout for iso

* add info layout for iso

* align layout name, added maintainer username

* layout case fix

* layout case fix

* fix overlapping keys

* match layouts to keymaps.
2019-04-22 08:28:17 -07:00
Erovia
066818f5f9 Define RGB colors (#5300)
* Define RGB colors

Define RGB colors and pass them to the rgblight functions, instead of
defining multiple macros.

* Add new color definitions support for RGB Matrix

* Add/clarify info about new color definitions in Docs

* Add deprecation warning banner to rgblight_list.h
2019-04-22 08:26:41 -07:00
Drashna Jaelre
c7583d181a Update handwired/frenchdev keyboard (#5443) 2019-04-22 08:25:21 -07:00
Jason Koh
76e78e8ca1 Atreus rules.mk and readme (#5678)
* Update rules and readme to reflect new make usage.

* Minor edit.

* Minor edit.
2019-04-22 08:15:56 -07:00
XScorpion2
4ecaa25f3e forgot to update the define usage when 90 degree rotation was moved to a runtime switch (#5676) 2019-04-22 08:14:57 -07:00
MechMerlin
81d8e6ef3e [Keyboard] Doro67 RGB PCB (#5677)
* initial commit

* get rid of some of the vanilla code

* set up matrix and pins

* Create LAYOUT macro and an appropriate keymap

* support for caps lock LED

* add some documentation to the doro67 parent readme

* align the language used in the several readme files

* initial commit

* get rid of some of the vanilla code

* set up matrix and pins

* Create LAYOUT macro and an appropriate keymap

* support for caps lock LED

* add some documentation to the doro67 parent readme

* align the language used in the several readme files

* Use RGB Matrix and fix enter key bug

* fix formatting

* remove merge conflict artifacts

* make a more useful default keymap

* add configurator support for the RGB pcb

* fix rgb matrix based on new info. Multipler should be reversed

* forgot to actually set the pin output for caps lock led

* fix offset keys in layer 1 keymap

* code cleanup

* use macros for the rgb_led calculations struct

* set RGB led num to 67 as I mistakenly counted the caps lock led

* cleanup config.h file

* add RGB note in readme

* get consistent naming in config file

* fix some inconsistencies

* readjust matrix and get rid of macros based on drashna's suggestions
2019-04-21 19:59:39 -07:00
George Petri
98f7af6d3b [Keymap] Add keymap for keebio/quefrency 65% version (#5666)
* add keymap

* fix readme title

* renamed README.md to lowercase, fix typo

* renamed README.md to lowercase, for real

* add double spaces for github

* lowercase name in readme

* rename directory to lowercase
2019-04-21 09:43:23 -07:00
moyi4681
50e0bdab00 [Keyboard] dz60rgb: update default keymap (#5661)
* Update keymap.c

* Update config.h

* Update dz60rgb.c

* Update keymap.c
2019-04-21 09:33:36 -07:00
Rys Sommefeldt
e2843c25ce [Keymap] Shuffle FL1 some more to match keycap legends (#5673) 2019-04-21 09:15:19 -07:00
XScorpion2
b27ddf1edb [Keyboard] Updated rules.mk for Sol to use the correct feature flag (#5672) 2019-04-21 09:13:44 -07:00
XScorpion2
829ccd3491 RGB Matrix docs update from mechmerlin discussion (#5667)
* RGB Matrix docs update from mechmerlin discussion

* alignment

* Apply suggestions from code review

Co-Authored-By: XScorpion2 <rcalt2vt@gmail.com>
2019-04-20 18:21:22 -07:00
William Chang
ff9cd1dd0c Added keymap/userspace for dz60 build 4 with readme (#5668)
* Initial commit

* Modified keymap and updated readme.

* fixed numbering in readme

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Made requested changes in PR.

* Rename README.md to readme.md
2019-04-20 17:38:33 -07:00
Ryan Caltabiano
d3268280ef Removed / replaced questionable logos and added licenses file for safe logos 2019-04-20 08:05:10 -07:00
Ryan Caltabiano
33e27b2a83 Fixing readme from feedback 2019-04-20 08:05:10 -07:00
Ryan Caltabiano
dd3a813f87 Reducing size of data send in one frame & update Zen rev2 oled usage 2019-04-20 08:05:10 -07:00
Ryan Caltabiano
0a645225b9 OLED Driver Feature 2019-04-20 08:05:10 -07:00
zvecr
b5cb5ec6dd Fix koyu readme encoding (#5655) 2019-04-20 08:02:59 -07:00
Jan Christoph Ebersbach
a1f2514051 [Keyboard] Layout and configuration updates for Signum 3.0 (#5652)
* Make Signum 3.0 compatible with default ortho_4x12 layout

* Disable unicode map by default

* Add missing backspace key

* Add missing delete key

* Fix broken gui right command

* Move MO5 to a different key an add Esc to L4

* Move MO5 to a different key

* Add Del and Bspace to layer 4
2019-04-19 23:37:19 -07:00
Rys Sommefeldt
ed74bd95f6 [Keymap] Make the layout friendlier for use with the iPad (#5654)
* Make the layout more similar to Apple keyboards to make it friendlier for using with an iPad

* Fix config.h pragma, plus second layer mistakes
2019-04-19 23:35:46 -07:00
zvecr
edcedd53d1 [Keyboard] Add LAYOUT macro and Configurator config (#5656) 2019-04-19 23:34:13 -07:00
Len Trigg
8170be5b10 [Keyboard] crkbd: compile time hand-dependent rgb_matrix LED declarations (#5657)
Set RGB_MATRIX_SPLIT_RIGHT=yes when flashing the right hand side of the
keyboard.
2019-04-19 23:33:07 -07:00
Markus Weimar
4856552f8b Update mouse keys docs (#5653) 2019-04-19 23:18:06 -07:00
Takeshi ISHII
7e67bd791b Change split_common to use RGBLIGHT_SPLIT (#5509)
* add I2C_slave_buffer_t to quantum/split_common/transport.c

Improvements to ease the maintenance of the I2C slave buffer layout. And this commit does not change the compilation results.

* add temporary pdhelix(Patched Helix) code

* temporary cherry-pick from #5020

add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h

* add post_config.h support to build_keyboard.mk

* add quantum/rgblight_post_config.h, quantum/split_common/post_config.h

Add quantum/rgblight_post_config.h and quantum/split_common/post_config.h using POST_CONFIG_H variable of build_keyboard.mk.

quantum/rgblight_post_config.h additionally defines RGBLIGHT_SPLIT if RGBLED_SPIT is defined.

quantum/split_common/post_config.h defines RGBLIGHT_SPLIT additionally when master-slave communication is I2C.

* Change split_common's transport.c I2C to use the synchronization feature of rgblight.c

* Change split_common's transport.c serial to use the synchronization feature of rgblight.c

* test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix

* Test End Revert "test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix"

This reverts commit 80118a6bbd3d9fc4c7797fef0c34bc67aa73aa98.

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/i2c:default (same RGBLIGHT_TEST=3)
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/i2c:default

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2:default

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2_2oled:default

* Test End, Revert "temporary cherry-pick from #5020"

This reverts commit d35069f68bda0c50370442a5c7aae60c2f4ce5c0.

* Test End, Revert "add temporary pdhelix(Patched Helix) code"

This reverts commit aebddfc1a879796afae297ef0723a4fe73af3660.

* temporarily cherry-pick from #5020 to see if it passes the travis-ci test.

add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h

* Passed the travis-ci test. Revert "temporarily cherry-pick from #5020 to see if it passes the travis-ci test."

This reverts commit 647c0a9755eb6a05f76d09b2d59bce67b85a841f.

* update docs/config_options.md

* update split_common/transport.c, improves maintainability of serial transaction IDs.

No change in build result.

* temporary cherry-pick from #5020

* fix build fail keebio/iris/rev3:default

* fix build fail lets_split_eh/eh:default

* Revert "temporary cherry-pick from #5020"

This reverts commit be48ca1b4515366a097af8dd1cd7b28b7ee09947.

* temporary cherry-pick from #5020 (0.6.336)

* Revert "temporary cherry-pick from #5020 (0.6.336)"

This reverts commit 978d26a8b3cf0acc485838a7d76d6128b77c630c.

* temporary cherry-pick from #5020 (0.6.336)
2019-04-19 15:25:08 -07:00
Takeshi ISHII
dfab177f88 Add function to support split-keyboard in rgblight.[ch]. (#5020)
* add temporary file that is rgblight.c call graph

* add rgblight_update_hook()

* update rgblight-call-graph.dot (temporary file)

* add more hook point

* add TODO comment

* temporary Revert "add TODO comment"

This reverts commit df6165aac9b3a31d1d3e31ce52aadc134b84eac2.

* temporary Revert "add more hook point"

This reverts commit 64592b06f3bcdaac47c59f922018a273bef76776.

* temporary Revert "add rgblight_update_hook()"

This reverts commit 432b74c912ed4333e6633e20a1bcda10c6a10eaf.

* add rgblight_update_hook()

* add more hook point

* add TODO comment

* implement rgblight_update_hook()

* remove rgblight_update_hook(), add RGBLIGHT_SPLIT_SET_CHANGE_XXXX

rgblight_update_hook() is too large.
change to simple flag setting.

* shrink rgblight_config_t

* implement rgblight_update_sync()

Note: The animation synchronization process has not been implemented yet.

* update quantum/rgblight-call-graph.dot (temporary file)

* rmove quantum/rgblight-call-graph.dot (temporary file)

* update rgblight.c

* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .

* fix build break rgblight_update_sync() when all animation off

* fix quantum/rgblight.c:rgblight_disable_XX() add RGBLIGHT_SPLIT_SET_CHANGE_MODE

* quantum/rgblight.c change code order: move rgblight_update_sync()

* add mode_base_table[] to quantum/rgblight.c

* quantum/rgblight.c use mode_base_table[] and rgblight_status.base_mode

* quantum/rgblkght.c animation timer integration

* quantum/rgblkght.c add animation sync for split keyboard

* fix mode_base_table[] and snake effect

* fix build break keyboards/mxss.

keyboards/mxss's local rgblight.c need old version rgblight.h

* rgblight.c: fix animation sync

* quantum/rgblight.c: fix snake effect sync

* quantum/rgblight.c: animation sync interverl 30 sec

* quantum/rgblight.c: fix rgblight_effect_rainbow_swirl() and rgblight_effect_knight()

* quantum/rgblight.c: add macro RGBLIGHT_SPLIT_ANIMATION

* cherry-pick from 'rgblight_modes.h sample implementation'

* fix RGBLIGHT_SPLIT_ANIMATION check position

* Update temporary code in Helix keyboard 'five_rows' keymap to test rgblight.c

* Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled.

* Changed to rgblight_sethsv_eeprom_helper() for easier reading.

* add fail-safe code to quantum/rgblight.c:rgblight_task(),rgblight_timer_enable()

* remove temporary code in Helix keyboard 'five_rows' keymap

* quantum/rgblight.c: add split-keyboard master side sync functions

add functions:
  uint8_t rgblight_get_change_flags(void);
  void rgblight_clear_change_flags(void);
  void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);

change function:
  void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom);

* Change rgblight_update_sync() to use write_to_eeprom.

* remove TODO comment from quantum/rgblight.h

* Revert "fix build break keyboards/mxss."

This reverts commit 90b9a1aa7d8af226751500e49e3ea0214cc4e024.
(Separated this change into the newly opened PR #5461.)

* Revert "Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled."

This reverts commit b61004e63e82cf5334cee4def4ba10cffa88885f.

* update quantum/rgblight.c: Code size reduction when not using RGBLIGHT_SPLIT.

* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .

* add temporary pdhelix(Patched Helix) code

* Add temporary code to split_common/transport.c to test rgblight.c.

* Finish testing rgblight.c with helix keyboard.

Revert "Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c ."

This reverts commit 0bf81a4723a977adc0cb09b4272ee5c9b4f2bbbb.

* Finish testing rgblight.c with quantum/split_common code.

Revert "Add temporary code to split_common/transport.c to test rgblight.c."

This reverts commit 71db3e24eef40d4c455fb9fd1664e4487c9d927a.

* remove temporary pdhelix(Patched Helix) code

This reverts commit 5287e51a394741bcb6028c7cfc0dd0c984645f76.

* Added description of RGBLIGHT_SPLIT macro to docs/feature_rgblight.md.

* add RGBLIGHT_SPLIT_SET_CHANGE_HSVS to rgblight_init()

* Changed to restart animation only when changing mode.

When changing hue, sat and val, the animation is not restarted and continues.
2019-04-19 15:05:51 -07:00
Drashna Jaelre
dd64a4e738 Init RGB Matrix EEPROM
I'm not sure how to check if it's the same as RGBLIGHT's EEPROM, but if you don't init it, it **will not** work properly until it is initialized.
2019-04-19 14:58:08 -07:00
mechmerlin
1ef01ba4c6 add -yq flags to actually make it noninteractive 2019-04-19 14:46:19 -07:00
Danny Nguyen
746058306b Make sure NOBITS is set on reset_key
Patch from https://github.com/qmk/qmk_firmware/issues/3657#issuecomment-415147411

Long story short, in avr-gcc pre-8.2, reset_key was assigned to a memory area that was in a normal range, but when 8.2 came out, that memory got moved to an out of range area, causing errors like 0x800293 out of range. Apparently, this was fixed up in avr-gcc, but we haven't seen a release with the fix yet (we expected it in 8.3, but that didn't happen for some reason).

What this commit does is move the reset_key back to the original memory location it was in before.
2019-04-19 14:44:16 -07:00
zvecr
50fce7f255 Travis CI - skip unit tests for documentation changes (#5267)
* Add script to skip tests on non master branches with only docs changes

* Review comments - Use 'grep -c' instead of 'wc -l'
2019-04-19 13:20:02 -07:00
Mike Roberts
b60413af60 Use auto output for Adafruit BLE (#4131)
* use auto for adafruit ble

* spacing

* switch ifdef name
2019-04-19 13:07:35 -07:00
Jack Humbert
55ace26a5d Remove default folders for the Planck & Preonic (#3497)
* remove planck default folder

* Update rules.mk
2019-04-19 13:05:31 -07:00
Jeff Hastings
5539d7affb [Keyboard] Update 1upkeyboards/super16 with code from vendor (#5645)
* readme formatting

* cleanup rules.mk

* update config.h

* add numpad layout

* Update default keymap

* cleanup rules

* disable console and commands to fit the bootloader

* cleanup whitespace

* revert readme changes

* revert changes to config.h

* remove unused keycodes

* add LAYOUTS to rules.mk

* remove redundant config setting

Co-Authored-By: jeffmhastings <jeffmhastings@gmail.com>
2019-04-19 10:43:15 -07:00
Salt-Peanuts
7fa854729c [Keymap] Added personal keymap to BFO-9000; cleaned up personal files in Kinesis and Rorschach (#5638)
* Added personal keymap to BFO-9000; cleaned up personal Kinesis and Rorschach files

Added personal keymap to BFO-9000; cleaned up personal Kinesis and Rorschach files

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md
2019-04-19 09:23:11 -07:00
Markus Weimar
5ed7d9c9ca Update XD75 keymap by markus (#5651) 2019-04-19 07:27:23 -07:00
Markus Weimar
e3a940026e Improve mouse keys docs and constant speed mode 2019-04-18 23:31:17 -07:00
XScorpion2
74af596d8a [Keyboard] niu_mini reduce firmware size (#5648)
* Reducing firmware size by removing audio for keymaps that are not using it.

* Update rules.mk
2019-04-18 21:58:38 -07:00
shela
8aee82e8b4 [Keymap] Fix compilation error of feature #4301 (#5649) 2019-04-18 17:41:01 -07:00
QMK Bot
dd290085c9 convert to unix line-endings [skip ci] 2019-04-18 23:23:52 +00:00
skullydazed
068571b9fe Update our style guide (#5500)
* Update our style guide

* Clarify muiltple condition ifs

* update the ifdef section
2019-04-18 15:59:51 -07:00
Alex Ong
7a1086e405 [core] Fix for eager_pr #5643
Added extra transfer_matrix_values() call whenever counters don't need updating
2019-04-18 15:45:36 -07:00
YouCanFly
9e3b38425f [Keyboard] Update Tetris (#5513)
* Update Tetris

Add a fake row to config the encoder's keycode easily.

* Delete rules.mk

* Update keyboards/tetris/readme.md

Co-Authored-By: YCF <65446+YCF@users.noreply.github.com>

* Update config.h

add #define RGBLIGHT_SLEEP
2019-04-18 15:37:26 -07:00
Drashna Jaelre
a58c66df88 Reduce CRKBD firmware size by reducing layer numbers (#5471)
* Reduce CRKBD firmware size by reducing layer numbers

* Update layer output code based on mtei's suggestion/code

* Fix spacing

* Revert "Update layer output code based on mtei's suggestion/code"

This reverts commit 036d347db309170afd5676e694adfda69f912615.

Unfortunately, because this is NOT in the keymap itself, the layer macros aren't accessible and will error on commit

* Add comment for future person
2019-04-18 14:02:32 -07:00
Øyvind Wilhelmsen
162a1d39b6 Update readme.md (#5647) 2019-04-18 13:27:05 -07:00
patrickmt
3542f594d9 Fix wake from suspend LED functionality
When waking from suspend, only enable the LED drivers if they were not previously set to disabled by the user. This functionality was removed by the recent updates to adapt Massdrop keyboards to QMK RGB Matrix. Affects Massdrop CTRL and ALT keyboards compiled using Massdrop Configurator mode.
2019-04-18 11:55:45 -07:00
Erez Zukerman
0511b522e0 Merge pull request #5642 from fdidron/f/change-ergodoxez-debounce
Change Ergodox EZ default debounce
2019-04-17 21:53:07 -04:00
Florian Didron
34239edcb0 Set default debounce to 5 2019-04-18 10:49:13 +09:00
roguepullrequest
8bdbac14a3 [Keymap] Roguepullrequest Planck layout update (#5640)
* First publish of roguepullreqest programmer dvorak planck layout

* Removed junk line

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Removed layer songs

Removed layer songs for cleanliness. Will use them later.

* Update keyboards/planck/keymaps/roguepullrequest/readme.md

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Made basic LSHIFT framework but is not working. Listed other tapdances.

* Got LSHIFT to work

* Added working RSHIFT

* Added working TD_S

* Cleaned up LEFT and RIGHT [ { ] } on the UPPER layer.

* Cleaned up layout.

* Reenabled audio space is not needed right now.
2019-04-17 18:39:50 -07:00
kingwangwong
01f4b67ef0 [keymap] adding kingwangwong's keymaps (#5626)
* Add files via upload

* kingwangwong

* kingwangwong

* revisions and adding atom40

* revisions for 5626

* revisions for 5626

* revisions for 5626.

* revisions for 5626, re added safe range

* revisions for 5626, added qmkkeyboard

* revisions for 5626, quefrency
2019-04-17 13:26:20 -07:00
Øyvind Wilhelmsen
f05927a2f0 [Keymap] Update to oeywil's keymap (#5614)
* Switched to grid, added leader key and space cadet shift

* renamed layer, removed sound

* fixed comment

* added comment

* Added tap dance

* Added comments

* removed useless sound

* removed useless comments

* removed useless cases

* changed to register_code16 function

* renamed variables

* fixed typo

* fixed indentation
2019-04-17 11:07:19 -07:00
Teodor Tomic
4cd3afc7e9 [keymap] TADA68 KBP-V60-like keymap (#5637)
* [keymap] Added TADA68 KBParadise V60 like keymap

* Remove extra define
2019-04-17 06:37:40 -07:00
Ryan Caltabiano
86855f4417 Xulkal Keymaps 2019-04-16 18:30:54 -07:00
marcoSchr
416eb1dee7 [Keyboard] Fix macro keycode for alpha keyboard (#5633) 2019-04-16 15:57:24 -07:00
ishtob
0a6beab224 [Keyboard] Hadron keymap and config updates (#5632)
* update hadron keymaps, code cleanup

* keymap update

* refactor custom matrix to use quantum matrix defines

* fix wrong pin for matrix
2019-04-16 14:49:24 -07:00
marcoSchr
93b7fccad6 [Keymap] Use Right Alt/Ctrl on right side of OK60 (#5630)
* Use Right Alt/Ctrl on right side of OK60

* Update keyboards/ok60/keymaps/default/keymap.c

Co-Authored-By: marcoSchr <49691247+marcoSchr@users.noreply.github.com>
2019-04-16 10:39:57 -07:00
Rob Rogers
565a7812ab [Keyboard] Crkbd RGB Matrix config with WS2812 (#5627) 2019-04-16 10:29:48 -07:00
Iason Dimitrakopoulos
838d09b0a9 [Keymap] Bugfixes on tapdance logic and small changes in layout (#5622)
* Add layer switcher functionality

* Fixes in left/right bracket functions and other small fixes

* used better KCs
2019-04-16 10:28:29 -07:00
Alex Ong
d0fb7005d5 Eager pk/pr optimization (#5621)
* Optimizations to eager_pk

* eager_pr also uses changed boolean now.
2019-04-15 12:58:03 -07:00
XScorpion2
ffc82ebdb2 [Keyboard] Zen keyboard update for Rev2 (#5522)
* Updated Zen keyboard for rev2 support

* Fixing r1 compile errors

* PR feedback and changes for Proton-C compile errors
2019-04-14 21:29:50 -07:00
iw0rm3r
4974683040 [Keyboard] IBM Model M (ANSI/ISO) Teensy 2.0++ conversion (#5560)
* Added initial modelm101 config

* Update keyboards/modelm101/keymaps/default/keymap.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/modelm101/keymaps/iw0rm3r/keymap.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/modelm101/readme.md

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Added wiring notes to clarify use of the config

* Small fix

* Small fix

* Moved modelm101 to converter directory

* Added info.json file for QMK configurator

* Corrected path

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/readme.md

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/modelm101.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/modelm101.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/modelm101.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/modelm101.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/modelm101.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Update keyboards/converter/modelm101/modelm101.c

Co-Authored-By: iw0rm3r <49209191+iw0rm3r@users.noreply.github.com>

* Replaced DDR and PORT with QMK functions
2019-04-14 20:58:56 -07:00
XScorpion2
5fcd744ddb Features/ws2812 matrix driver (#5418)
* WS2812 driver implementation for RGB Matrix

* Added driver configuration docs
2019-04-14 17:50:35 -07:00
roguepullrequest
d7ba190cd9 [Keymap] First publish of roguepullreqest programmer dvorak planck layout (#5612)
* First publish of roguepullreqest programmer dvorak planck layout

* Removed junk line

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Update keyboards/planck/keymaps/roguepullrequest/keymap.c

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>

* Removed layer songs

Removed layer songs for cleanliness. Will use them later.

* Update keyboards/planck/keymaps/roguepullrequest/readme.md

Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
2019-04-14 11:35:21 -07:00
Drashna Jaelre
66dbcccb48 Fix incorrect keyboard dimensions in Configurator API data (#5615)
* Fix Ergodone keyboard dimensions in info.json

* Fix handwired/prime_exl keyboard dimensions in info.json

* Fix KBDfans KBD4x keyboard dimensions in info.json

* Fix handwired/not_so_minidox keyboard dimensions in info.json

* Fix Canoe keyboard dimensions in info.json

* Fix Clueboard Cluecard keyboard dimensions in info.json

* Fix Corne (crkbd) keyboard dimensions in info.json

* Fix Gergo keyboard dimensions in info.json

* Fix handwired/frenchdev keyboard dimensions in info.json

* Fix handwired/ortho5x13 keyboard dimensions in info.json

* Fix handwired/promethium keyboard dimensions in info.json

* Fix Speedo keyboard dimensions in info.json

* Fix XD87 keyboard dimensions in info.json

* Fix Ergodox EZ keyboard dimensions in info.json

* Fix Ergodox Infinity keyboard dimensions in info.json

* Fix Keeb.io Iris keyboard dimensions in info.json

* Fix Orthodox keyboard dimensions in info.json (all revisions)

* Fix Qwertyydox keyboard dimensions in info.json

* Fix handwired/tradestation keyboard dimensions in info.json
2019-04-14 11:33:52 -07:00
roguepullrequest
e7e13ebdd7 [Docs] Adding Alt↯Tab example macro (#5616) 2019-04-14 11:32:11 -07:00
Bob
02b74d521b fix combo enabling logic (#5610) 2019-04-14 11:02:41 -07:00
Jeremy Bernhardt
61a7aebd16 [Keyboard] Georgi FW updates (#5609)
* Working on chording

* Working on chording

* Got layouts in order

* Initial Georgi support

* forgot to add keymaps

* Updated readme

* Update keyboards/georgi/keymaps/template/readme.md

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/keymaps/template/keymap.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Disabled features, updated info

* Update keyboards/georgi/config.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Update keyboards/georgi/config.h

Co-Authored-By: germ <jeremythegeek@gmail.com>

* Fixed info.json

* Split the number button and fixed gaming mode.

* started work on history feature

* Working history/multikeyfuckery

* type

* inital code reduction refactor

* Got multikey patched up, optimizing for size

* Forgot to remove stuff

* fixed key repeat

* Key repeat added.

* Symshift locking

* Midchord Sym shenanigans.

* Added only QWERTY mode

* Split out header

* Added stickybits, minimal layour

* Fixing user layout

* Whitespace fixing

* Fixing Version name
2019-04-14 11:01:52 -07:00
noroadsleft
de161493c7 Fix handwired/tradestation keyboard dimensions in info.json 2019-04-13 12:06:15 -07:00
noroadsleft
58a04162a8 Fix Qwertyydox keyboard dimensions in info.json 2019-04-13 01:27:44 -07:00
noroadsleft
424c359109 Fix Orthodox keyboard dimensions in info.json (all revisions) 2019-04-13 01:27:43 -07:00
noroadsleft
165b1683c1 Fix Keeb.io Iris keyboard dimensions in info.json 2019-04-13 01:27:43 -07:00
noroadsleft
69f757c3a2 Fix Ergodox Infinity keyboard dimensions in info.json 2019-04-13 01:27:42 -07:00
noroadsleft
8f3063402d Fix Ergodox EZ keyboard dimensions in info.json 2019-04-13 01:27:42 -07:00
noroadsleft
8af1d3ad86 Fix XD87 keyboard dimensions in info.json 2019-04-13 01:27:41 -07:00
noroadsleft
8c87274e83 Fix Speedo keyboard dimensions in info.json 2019-04-13 01:27:41 -07:00
noroadsleft
eab6546fda Fix handwired/promethium keyboard dimensions in info.json 2019-04-13 01:27:40 -07:00
noroadsleft
2485f73f06 Fix handwired/ortho5x13 keyboard dimensions in info.json 2019-04-13 01:27:40 -07:00
noroadsleft
814118175b Fix handwired/frenchdev keyboard dimensions in info.json 2019-04-13 01:27:39 -07:00
noroadsleft
de6b568177 Fix Gergo keyboard dimensions in info.json 2019-04-13 01:27:39 -07:00
noroadsleft
a20e59ac75 Fix Corne (crkbd) keyboard dimensions in info.json 2019-04-13 01:27:38 -07:00
noroadsleft
7870000d89 Fix Clueboard Cluecard keyboard dimensions in info.json 2019-04-13 01:27:37 -07:00
noroadsleft
f19d138206 Fix Canoe keyboard dimensions in info.json 2019-04-13 01:27:37 -07:00
noroadsleft
a206f3b739 Fix handwired/not_so_minidox keyboard dimensions in info.json 2019-04-13 01:27:36 -07:00
noroadsleft
75535cdfa3 Fix KBDfans KBD4x keyboard dimensions in info.json 2019-04-13 01:27:36 -07:00
noroadsleft
1529f0b2d7 Fix handwired/prime_exl keyboard dimensions in info.json 2019-04-13 01:27:35 -07:00
noroadsleft
b090fe15d7 Fix Ergodone keyboard dimensions in info.json 2019-04-13 01:26:23 -07:00
Drashna Jaelre
a6857d18e1 Change table names 2019-04-12 14:07:05 -07:00
Drashna Jaelre
1d7a06a0a2 Cleanup code 2019-04-12 14:07:05 -07:00
Drashna Jaelre
e88530af79 Make send_char multilined for readaability
So future us' will thaank us
2019-04-12 14:07:05 -07:00
Drashna Jaelre
7148c0b10c Clean up some of the code 2019-04-12 14:07:05 -07:00
Drashna Jaelre
a2090d5e86 Add AltGr/RALT support to Send String 2019-04-12 14:07:05 -07:00
zvecr
6832a067ef Add vendor and product arguments to atmega32a_program.py - fix hex print 2019-04-12 14:04:40 -07:00
zvecr
0e88d756f9 Add vendor and product arguments to atmega32a_program.py 2019-04-12 14:04:40 -07:00
Drashna Jaelre
a9a5fd754e Max out range for max compatibility 2019-04-12 13:55:59 -07:00
Drashna Jaelre
c27d96b4c1 Fix ATSAM's USB HID descriptor to support higher heycodes
Assuming I understand this correctly, this should set the max scancode to E7 (RGUI), which is the last listed code in the main list (everything else use for internal QMK/TMK stuff).
2019-04-12 13:55:59 -07:00
zvecr
0ee4206bd0 Fix build detection of keymap and board changes 2019-04-12 13:53:17 -07:00
zvecr
e93465ffdb Apply MAKEFLAGS to speed up CI 2019-04-12 13:38:59 -07:00
holtenc
dc267f96c7 Flesh out keymaps and some tweaks to indicators (#5608)
* correct indicator light states.

function of indicator lights was inverted. these changes correct that.

* flesh out keymaps pre production
2019-04-12 09:23:04 -07:00
mechmerlin
2a55368a59 add in the missing #defines 2019-04-11 18:49:28 -07:00
noroadsleft
2df82514ab Update ps2avrgb readme template (#5584)
- fix markdown formatting on macOS instructions (close code block)
- update package install commands
  - set python3
  - use pip3 to install pyusb
  - fix typo (extra backtick on bootloadhid package install line)
- update Keyboard Maintainer line (now unified with AVR template)
2019-04-11 15:39:40 -07:00
kaylanm
c78bc6a2fe Use DIRECT_PINS for BDN9 (#5603) 2019-04-11 12:24:29 -07:00
zvecr
0137b02319 Port DIRECT_PINS from split_common/matrix.c to matrix.c (#5091)
* Port DIRECT_PINS from split_common/matrix.c to matrix.c

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c

* Refactor nano to use DIRECT_PINS

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c

* Add DIRECT_PINS documentation

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c - fix logic from inherited from split_common

* Add DIRECT_PINS documentation - review comments
2019-04-11 11:51:55 -07:00
さくらんぼ
dc570b0b38 Keyboard: Add yosino58 Keyboard (#5465)
* Keyboard: Add yosino58 Keyboard

* Keyboard: Add yosino58 Keyboard
2019-04-11 09:07:39 -07:00
MechMerlin
fa514e63aa fix offset in matrix (#5600) 2019-04-10 21:19:27 -07:00
Noah Frederick
606b1fe82f Remove caveat about combos with shared keys (#5601)
Combos with shared keys are supported as of https://github.com/qmk/qmk_firmware/pull/2561. Therefore, this caveat no longer applies.
2019-04-10 18:36:05 -07:00
Konstantin Đorđević
4882f7f16d Revert "Update build instructions and docker file to download submodules" (#5533)
* Revert "Update build instructions and Dockerfile to download submodules"

This reverts commit 93210547bd.

* Update build tools docs based on feedback

* Fix bad link in build tools docs
2019-04-10 14:15:51 -07:00
zvecr
45620fd289 Remove ps2avrGB since its a hangover from the keyboards/winkeyless refactor (#5592) 2019-04-09 16:39:06 -07:00
Alex Ong
3761c28bf9 ergodox_ez: fixed bug where debounce() was called without calculating changed (#5589) 2019-04-08 21:52:38 -07:00
Jack Humbert
fa4052c26e Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes (#5532)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain

* Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes

* fix bug in quantum/rgb_matrix_drivers.c

Co-Authored-By: jackhumbert <jack.humb@gmail.com>

* update command setting to the correct default

* correct rgb config

* remove commented-out lines

* update docs for the 3737

* Update docs/feature_rgb_matrix.md

Co-Authored-By: jackhumbert <jack.humb@gmail.com>
2019-04-08 16:57:43 -07:00
Bob
bc536b9b6d Switch process_combo to using global register and timer (#2561)
Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
2019-04-08 14:07:15 -07:00
Drashna Jaelre
f8d365a478 Convert BFO9000 to Split Keyboard code (#5568) 2019-04-08 12:43:03 -07:00
zvecr
da9bb59055 [Keyboard] Refactor jj4x4 to current standards (#5567)
* Refactor 4x4 in line with current ps2avrgb template

* Add backlight pwm bodge till #4324 lands

* Disable bootmagic lite as it seems to not work on atmega32a/bootloadHID
2019-04-08 11:35:47 -07:00
MechMerlin
15d7c5f0bd [Keyboard] Bootmagic does not actually work on BMC boards, removing from panc60 (#5573)
* remove unneeded uart setting

* use pragma once everywhere

* remove custom matrix support

* fixup readme

* set bootmagic to lite

* remove dependency on custom i2c code

* use the right header files and function calls

* remove bootmagic support as it doesn't work on bmc boards

* readme merge artifacts removal
2019-04-08 11:03:53 -07:00
MechMerlin
3e26886700 [Keyboard] Refactor Singa (#5579)
* pragma once it all

* put amnesia's name everywhere

* fixup readme

* remove custom matrix

* remove unneccessary configs

* disable bootmagic

* remove custom i2c in favor of i2c_master

* fix rgb led num

* add in rgb underglow support
2019-04-08 10:55:36 -07:00
Takeshi ISHII
0456bd668d [Docs] update feature_rgblight.md: add some figures (#5578)
* Added diagrams to illustrate the RGBLIGHT_LED_MAP macro and the `rgblight_set_clipping_range()` function.

* change fig size

* change fig size

* update figs
2019-04-08 10:55:00 -07:00
zvecr
91b18e263f [Keyboard] Refactor jj40 to current standards (#5574)
* Refactor jj40 in line with current ps2avrgb template

* Disable bootmagic lite as it seems to not work on atmega32a/bootloadHID

* Add backlight pwm bodge till #4324 lands

* Increase planck keymap compatibility
2019-04-08 10:53:15 -07:00
MechMerlin
9b393700d2 [Keyboard] Waldo 60 PCB Refactor (#5583)
* use pragma once

* modified readme with maintainer info

* remove rev1 for the time being

* QMK Configurator support for 60_ansi and 60_ansi_split_bs_rshift

* add hhkb layout and QMK Configurator support

* fix compile issue due to missing DEVICE_VER

* use a saner and less complicated default layout

* remove unused file

* fix up LAYOUT_all and formatting along with QKM Configurator support

* turn on bootmagic lite as the hardware reset switch isn't in a standard position

* remove default folder
2019-04-07 23:32:01 -07:00
That-Canadian
f44483f6aa Adding the Waldo PCB (PCB for the Holz keyboard) (#4817)
* Added Waldo keyboard base files and default keymap

* Updated Waldo files and added keymap for split shift and split backspace

* Updated meta-data for the Waldo board

* Apply suggestions from code review

Committing suggestions for real this time.

Co-Authored-By: That-Canadian <Poole.Chris.11@gmail.com>

* Made suggested changes that were not explicitly made.
2019-04-07 21:05:32 -07:00
fauxpark
95ebe90185 [Keymap] Change SFT_ESC keycode in default Satan keymap to KC_GESC (#5482) 2019-04-07 19:32:12 -07:00
Jan Christoph Ebersbach
eef00e4da1 [Keyboard] Add Signum 3.0 for the elite-c (#5478)
* Add keyboard Signum 3.0 for the elite-c

* Update readme.md

* Remove unused macros

* Use bootmagic lite instead of full

* Add warning to keymap.c that it's auto-generate

* Add description for customizing keyboard layouts

* Make generate_km.py executable

* Make right shift available in numpad layer

* Update keyboards/signum/3_0/elitec/readme.md

Co-Authored-By: jceb <jceb@e-jc.de>

* Update keyboards/signum/3_0/elitec/readme.md

Co-Authored-By: jceb <jceb@e-jc.de>

* Fix typo in symbol name
2019-04-07 19:20:09 -07:00
Drashna Jaelre
908966bdf3 Fixed tap/down/up handling in dynamic keymap macros (#5363)
* Fixed tap/down/up handling in dynamic keymap macros

* Added SS_TAP_CODE, SS_DOWN_CODE, SS_UP_CODE
2019-04-07 19:19:00 -07:00
Andrew Kannan
6a4c54870c [Keyboard] Instant60 Tsangan (#5580)
* Update instant60 for tsangan version

* Add extra init hook

* Remove hacky first init thing
2019-04-07 18:32:16 -07:00
fauxpark
8dd0ff6c7a Remove keyboard description from Adafruit BLE device name 2019-04-07 16:05:30 -07:00
Konstantin Đorđević
9a701632c4 [Keyboard] Remove unnecessary IS_COMMAND definition in treadstone48 (#5566) 2019-04-07 07:40:09 -07:00
MechMerlin
b262f20ad4 [Keyboard] Refactor HB85 to get rid of custom i2c code (#5570)
* remove dependency on custom i2c code

* missed a pragma once

* fix readme install instructions

* config.h cleanup

* make the bootmagic key not the same bmc reset key

* disable bootmagic functionality as it doesn't seem to work on atmega32a bmc boards
2019-04-07 07:34:31 -07:00
MechMerlin
a8e3462b4b [Keyboard] Refactor budget96 to remove custom i2c code in favor of QMK i2c_master (#5571)
* remove custom i2c code in favor of QMK i2c_master

* fix readme

* disable bootmagic as it doesn't work on bmc boards
2019-04-07 07:34:01 -07:00
Drashna Jaelre
b8f7834051 Refactor E6V2 BMC PCB to get rid of custom i2c code in favor of QMK i2c_master (#5572)
* remove custom i2c code in favor of QMK i2c_master

* clean up config file

* fix pyusb install instructions

* fix naming in usbconfig.h

* disable bootmagic as it does not work for bmc boards
2019-04-07 07:33:10 -07:00
noroadsleft
18a9f7999e [Keymap] Updates to noroadsleft keymap for KC60 (2019-04-07) (#5576)
* Update macros and keycode handling

- Update NUBS_Z macro so it repeats when held down
- Number row now uses numpad keycodes if Right Alt is being held
- coding conventions and formatting update
  - switched to four-space indent
  - reformatted a block comment

* Update readme files
2019-04-07 07:32:06 -07:00
MechMerlin
0231caa25a [Keyboard] Refactor FaceW for new BMC changes (#5575)
* use #pragma once for guards

* update readme and fix pyusb install instructions

* replace custom i2c code with QMK i2c_master

* remove unneeded code from config.h

* fix keyboard name

* remove custom matrix and i2c driver

* turn off bootmagic, turn on leds

* remove keymap in favor of userspace/community layouts keymap

* remove custom matrix

* update readme
2019-04-07 07:30:40 -07:00
mechmerlin
1b9f82c844 disable bootmagic as it does not work for bmc boards 2019-04-06 19:24:41 -07:00
mechmerlin
0baa1e2b2f fix naming in usbconfig.h 2019-04-06 18:33:32 -07:00
mechmerlin
8173db634d fix pyusb install instructions 2019-04-06 18:31:36 -07:00
mechmerlin
f6c305ba52 clean up config file 2019-04-06 18:31:00 -07:00
mechmerlin
44435d7444 remove custom i2c code in favor of QMK i2c_master 2019-04-06 18:30:15 -07:00
MechMerlin
5c1ef2bddc [Keyboard] Panc60 Refactor (#5559)
* remove unneeded uart setting

* use pragma once everywhere

* remove custom matrix support

* fixup readme

* set bootmagic to lite

* remove dependency on custom i2c code

* use the right header files and function calls
2019-04-06 18:08:57 -07:00
MechMerlin
410984486b i2c_init update to work with atmega32a boards (#5562)
* On i2c_init, enable two wire interface, twi interrupt, and slave
address ACK along with pull up resistors.

* thanks to some testing by drashna, we know that setting TWI doesn't work for all boards. Putting the new code into an ifdef block
2019-04-06 17:30:48 -07:00
Lenbok
2ffa4798a4 Fix bugs that cause compile failures when enabling only some animations. 2019-04-06 10:59:25 -07:00
Drashna Jaelre
cb33643f02 Remove user keymap changes 2019-04-05 14:58:42 -07:00
Drashna Jaelre
c9a2d9d1aa Additional cleanup of orthodox files and keymaps 2019-04-05 14:58:42 -07:00
Drashna Jaelre
a615a2ae93 Convert Orthodox to Split Common code 2019-04-05 14:58:42 -07:00
Bernard
ced2bbdac8 Add a new keyboard: NQG (#5558)
* Add new keyboard: NQG

* Delete .gitignore

.gitignore removed

Originally used to ignore .DS_Store files from being committed.

* Changed Maintainer information

Maintainer link now points to a github account.
2019-04-05 12:53:07 -07:00
Drashna Jaelre
5701b75e3c Custom Tapping Term per key (#5009)
* Add customizable tapping terms

* Add Documentation

* Fix function

* Fixes

* It's not a pointer

* Add debugging output

* Update documentation to be at least vaguely accurate

* Use `get_tapping_term(tapping_key.event)` instead

`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.

However `tapping_key.event` actually gives the correct column and row information.  It appears be the correct structure to use. 

In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h

* Use variable tapping term value rather than define

* Silly drashna - tapping_key.event, not event

* add get_event_keycode() function

* Fix typo

Co-Authored-By: drashna <drashna@live.com>

* Remove post_process_record_quantum since it's the wrong PR

* Update quantum/quantum.c

Co-Authored-By: drashna <drashna@live.com>

* Better handle ifdef statement for permissive hold

Since we can't be sure that tapping term is actually 500

* Update quantum.c comments based on feedback

* Clean up get_tapping_term function

Clean up function so that users don't need to call the event function, and instead only check the keycode

* Add ability to run functionality on and off

* Make ifdef's more compact
2019-04-05 15:47:25 -04:00
James Churchill
4c1760883e Update ps2avrgb template to use standard matrix/i2c code (#4957)
* Update ps2avrgb template to use standard matrix/i2c code

* Default to an 8x11 matrix in the ps2avrgb template
2019-04-05 09:20:43 -07:00
Alex Ong
dad66cad40 [Keyboard] Simplified handwired/xealous since most of the features are in core now. (#5556) 2019-04-04 21:44:33 -07:00
MechMerlin
7e5c107d43 [Keyboard] Move scrabblepad into donutcables directory (#5553)
* move scrabblepad into donutcables directory

* use pragma once

* update scrabblepad readme
2019-04-04 15:16:59 -07:00
stanrc85
60668ef39d [Keymap] Additional RGB options set (#5551)
* Add new RGB backlight options to config

* Add new RGB options
2019-04-04 14:41:55 -07:00
MechMerlin
f698f1e3f4 [Keyboard] Add Budget96 by Donut Cables (#5550)
* initial commit of budget96

* non logic changes

* add my name to readme

* update matrix.c

* make the matrix representation of the layout macro

* fix up LAYOUT macro

* add missing character

* initial keymap commit

* put KC_NO where they belong

* basic keymap

* fix matrix row and col definition

* The diagram I was sent and the pins used I was sent were in opposite order from each other. This should fix the issues

* update the readme

* change up manufacturer for budget96

* update copyright date

* fix up the switch matrix and provide a keymap

* forgot the keymap

* other matrix fixes

* missing a few keys in the switch matrix

* messed up the row tracing

* tweak keymap a bit

* use a lower case k

* fix spacing for markdown rendering

* put in the reset key documentation

* clean up the file a little

* use LAYOUT_96_ansi

* add a second layer for lighting controls

* add in lighting support

* add QMK Configurator support

* use pragma once

* remove un needed matrix.c

* convert to GPIO methods

* turn on rgblight_enable and get rid of custom matrix

* set bootloadhid_bootloader to 1

* set bootmagic to lite and set it to k50

* add reset information to readme

* use i2c_master instead of custom i2c

* restore the custom i2c code

* introduce reset key and eep_rst in function layer 1

* fix up pip3 install commands

* fix up device and manufacturer names

* remove un needed comments

* add an ALL layout macro along with QMK Configurator support

* move budget96 into donutcables directory since he actually has different boards

* add a short donut cables blurb taken from his website

* update readme for make instructions to point to the new path

* Update keyboards/donutcables/budget96/config.h

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* Update keyboards/donutcables/budget96/readme.md

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* Update keyboards/donutcables/budget96/info.json

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* turn on backlight

* Update keyboards/donutcables/budget96/readme.md

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* remove extra UART and BOOTLOADER settings that are not needed
2019-04-04 14:25:35 -07:00
Wilba
852d125413 [Keyboard] Added configurable defaults for RGB backlight parameters. (#5549)
* Added configurable defaults for RGB backlight indicators.

* Added more configurable defaults
2019-04-04 07:10:07 -07:00
Deckweiss
3c7cb5cf5d Added Hacked Motospeed keyboard (#5534)
* Added first configuration for handwired hacked motosped keyboard

* Added first keymap

* Fixed h file key layout

* Swapped Y and Z in default keymap

* Added name, email and description

* Moved hacked motospeed keyboard to handwired

* Changed make command in readme

* Formatted readme to be displayed properly with markdown

* Formatted keymap and layout to better reflect the physical keyboard

* Fixed info.json

* Update keyboards/handwired/hacked_motospeed/info.json

Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>

* Removed .directory from .gitignore

Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>

* Minor changes and cleanup

* Update keyboards/handwired/hacked_motospeed/hacked_motospeed.h

Added back newline needed for properly parsing

Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
2019-04-04 06:05:06 -07:00
stanrc85
76d982feba [Keymap] New HS60/v2 HHKB keymap for goatmaster (#5545)
* Adding new keymap folder for goadmaster

* add switch break

* zeal60 rgb backlight files

* modified for red caps lock key

* Remove return statement

* Files removed

* Add new RGB options

* Back to original file
2019-04-03 22:57:41 -07:00
marksard
debd902a3d [Keyboard] add treeadstone48 (#5405)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization
2019-04-03 22:56:22 -07:00
Nicholas Shaff
4f4fad8373 [Keyboard] Doro67 Multi PCB port (#5539)
* Initial portover of the doro68.json with corrected column pins.

* Initial setup of LAYOUT_ansi and it's use in the default keymap.

* Added F keys to default kemap on layer 1.

* Added split space (and everything else) layout and a base keymap to be updated.

* Renamed split_space to multi.

* Changed product_id for doro.

* Created a basic doro LAYOUT_iso and default keymap.

* Copied over basic layout and keymap.

* Added readme.md for doro67 multi.

* Removed basic keyboad layout and keymap because it's a separate PCB.

* Added backlight controls to the various keymaps.

* Added explicit backlight pin define.

* Increased number of backlight levels for flexibility.

* Removed unnecessary line slashes and unified keymcaps.

* Corrected ISO layout and switched position with multi.

* Added keymap readme.md files.

* Corrected ISO keymap.

* Added Layouts to info.json for toolbox.

* Re-added slashes as they were necessary here...

* Corrected info.json/keymap discreptancies.

* Updated copyright messages (and fixed small readme error).

* Added missing line break spaces in readme.md

Co-Authored-By: ShadeDream <nick@shadedream.com>

* Keymap alignments on default_multi readme.md

Co-Authored-By: ShadeDream <nick@shadedream.com>

* Keymap alignments on default_multi readme.md

Co-Authored-By: ShadeDream <nick@shadedream.com>

* Keymap alignments on default_multi readme.md

Co-Authored-By: ShadeDream <nick@shadedream.com>

* Small alignment adjustment on the default keymap readme.md

Co-Authored-By: ShadeDream <nick@shadedream.com>
2019-04-03 22:54:30 -07:00
MechMerlin
b463415d84 [Keyboard] V60 Type R - Turn on leds for Configurator + Refactor (#5546)
* use pragma once where applicable

* remove ?

* update default keymap readme

* remove un need include

* update readme with newbs guide

* set underglow and backlight to be on by default, and explicitly set them to no for the default keymap to handle the non Polestar case.

* put mine and benlyall's name in the code

* update readme
2019-04-03 18:35:53 -07:00
Daniel Prilik
763b26cdb9 RGB Matrix support for Massdrop CTRL/ALT (#5328)
* port Massdrop CTRL/ALT to use RGB Matrix

Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>

* Massdrop lighting support working

This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.

* Updating config based on testing results with patrickmt & compile errors

* Updates for PR5328

For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.

* remove prilik keymap form PR
2019-04-03 18:30:47 -07:00
XScorpion2
63177760de Added encoder support to split common code (#5477)
* Added slave encoder support to split common

* Fixing handwired/xealous/rev1 compile error

* Removed unnecessary ifdef
2019-04-03 16:01:17 -07:00
Alex Ong
17e7762de7 Eager Per Row Debouncing added (added to Ergodox) (#5498)
* Implemented Eager Per Row debouncing algorithm.

Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)

* Added documentation for eager_pr

* Ported ergodox_ez to eager_pr debouncing.

* Removed check for changes in matrix_scan.

* Added further clarification in docs.

* Accidental merge with ergodox_ez

* Small cleanup in eager_pr

* Forgot to debounce_init - this would probably cause seg-faults.
2019-04-03 14:45:55 -07:00
Drashna Jaelre
e1e08a494b Merge pull request #5536 from stanrc85/feature/updates
[Keymap] Config tweaks and adding zeal60 RGB files to userspace
2019-04-03 10:25:09 -07:00
Wilba6582
eb0bbe997b Added configurable defaults for RGB backlight indicators. 2019-04-03 10:24:40 -07:00
MechMerlin
cb2f2fd258 [Keyboard] Small Refactor of Duck boards (#5521)
* first [ass at pulling out common duck library functions

* use new library in jetfire

* use new library in duck lightsaver

* use new library in octagon v2

* put Device into the library

* refactor send_value

* refactor send_value and send_color

* use pragma once

* use pragma once

* use pragma once

* use pragma once

* rename backlight_led to indicator_leds to match with other duck boards

* rename enum

* make #define names consistent

* rename ducklib to duck_led

* update rules.mk ?= to =

* put rgb in the correct order

* add debounce debugging printouts

* turn on bootmagic lite and set it to the top left most key commonly programmed as Escape

* add reset key documentation

* fix that typo

* Update keyboards/duck/duck_led/duck_led.c

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* include the correct library
2019-04-03 10:17:25 -07:00
MechMerlin
caefb1c61e [Keyboard] Quantrik Kyuu 65% Board (#5541)
* initial commit

* get rid of some of the vanilla cookie cutter code

* Put in the matrix size and the pins

* add LAYOUT macro and a suitable keymap

* Add QMK Configurator support

* set bootmagic to lite

* put a RESET key into the default keymap

* edit kyuu readme file for description and quantrik.com link

* Update keyboards/quantrik/kyuu/config.h

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* fix captilization of keyboard name

* fix keymap wrapping issue and add MO key

* preserve RESET key location

* use one of the macros
2019-04-03 09:47:55 -07:00
stanrc85
0e10a66c05 Call default zeal60 rgb file 2019-04-03 09:21:04 -04:00
stanrc85
67793b3912 remove call to custom rgb file 2019-04-03 09:19:22 -04:00
stanrc85
1a625ae2c0 Removed duplicated zeal60 files 2019-04-03 09:18:00 -04:00
moyi4681
6c86577237 [Keyboard] fix dz60rgb response speed (#5540) 2019-04-02 20:41:00 -07:00
stanrc85
ca19cd8bb8 remove uneeded returns floating around 2019-04-02 20:33:17 -04:00
XScorpion2
c98247e3dd RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-02 17:24:14 -07:00
stanrc85
3cfa24c684 Adding zeal60 rgb files with modifications 2019-04-02 19:57:22 -04:00
stanrc85
387ede9e6b Tweaking tapping_term value 2019-04-02 19:56:28 -04:00
stanrc85
813d79bac6 Use modified rgb_backlight.c file 2019-04-02 19:56:11 -04:00
Jack
68d8bb2b3f [Keyboard] Add handwired keyboard "Tennie" (#5507)
* Add tennie

* Jacobs Functions

* Switch back to normal layout

* Remove define from old template

* Fix broken keymaps

* Correct style errors, add bootlite

* Update readmes. Rename test keymap

* Missed comma

* Switch rgb from init to post init
2019-04-02 16:13:08 -07:00
DDRnJn
61b2f2b16e Added some new songs (#5525)
Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
2019-04-02 11:51:28 -07:00
David Rambo
b23752c840 [Keymap] Minor update to my XD75 keymap (#5531)
* Updated iris, planck, and xd75 keymaps

* Added brightness down and up to commented layout of Symbol layer.

* updated config files for planck and iris

* removed unnecessary include lines from iris and planck config files

* updated XD75's PC layer and its NAVPC toggle layer

* fixed typo in alias declaration for C_BSPS

* changed alias names for BSPC toggle keys
2019-04-02 11:50:22 -07:00
stanrc85
e6b3bef077 Adjusting tapping term 2019-04-02 12:25:36 -04:00
Nicolas CARPi
448d3ad8de [Keymap] Add alternate bépo layout for Ergodox EZ (#5524)
The other bépo layouts were a bit too complex/weird or without LED code
and hard to transition to for new users. This config is a good base for
bépo users.
2019-04-01 21:18:06 -07:00
AbstractKB
8b8d69f0df [Keymap] Updated my personal keymaps for the bfo9000 and jj50 (#5508)
* Updated my personal keymaps for the bfo9000 and jj50

* fixed best practices mistakes
2019-04-01 20:58:47 -07:00
Garret G
fbee737ff3 [Keyboard] add support for romac macropad (#5530)
* add support for romac macropad

* Update info.json

fixed total key_count

* Update keymap.c

* Update keymap.c

* Update README.md

* Update config.h

* Update romac.h

* Update romac.h

* Update romac.h

* Update rules.mk

* Update config.h

* Update README.md

* Update romac.h

* Update README.md

* Update README.md

* Update README.md

* Update config.h

* Update config.h

* Update config.h

* Update info.json

* Update info.json

* Update info.json

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update README.md

* Update README.md

* Update README.md

* Update config.h

* Rename README.md to readme.md

* Update rules.mk

* Update config.h

* Delete .gitattributes

* Update romac.h

* Update config.h

* Update config.h

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update readme.md

* Update readme.md

* Update readme.md

* Update info.json

* Update config.h

* Update config.h

* Update config.h

* Update readme.md
2019-04-01 20:31:38 -07:00
zvecr
40c6269f9f Fix typo in keyboard_post_init_user example, remove EPRM from Persistent Configuration (EEPROM) (#5528) 2019-04-01 11:32:39 -07:00
Alex Mayer
58b065cfda 1UP Keyboards: Use Right Variant Of Keys On Right Side Of Board (#5529) 2019-04-01 09:02:30 -07:00
yfuku
3654d0f080 [Keyboard] add claw44 keyboard (#5511)
* add claw44 keyboard

* Update keyboards/claw44/lib/layer_state_reader.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/lib/layer_state_reader.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/lib/layer_state_reader.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/lib/layer_state_reader.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/readme.md

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Remove unnecessary code because of default value

* Move layer definition

* Update keyboards/claw44/keymaps/default/keymap.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/keymaps/yfuku/keymap.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/readme.md

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* default keymap. LAYOUT_kc -> LAYOUT macro

* Move rules.mk from keymaps to keyboard level.

* add Hardware Supported, Hardware Availability

* Update keyboards/claw44/keymaps/default/keymap.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Update keyboards/claw44/keymaps/yfuku/keymap.c

Co-Authored-By: yfuku <30647434+yfuku@users.noreply.github.com>

* Remove depreciated function
2019-03-30 12:16:18 -07:00
David Rambo
4f7dd9edf8 [Keymap] Updated my iris, planck, and xd75 keymaps (#5515)
* Updated iris, planck, and xd75 keymaps

* Added brightness down and up to commented layout of Symbol layer.

* updated config files for planck and iris

* removed unnecessary include lines from iris and planck config files
2019-03-30 11:05:31 -07:00
Mikhail Goncharov
93210547bd Update build instructions and Dockerfile to download submodules 2019-03-30 10:48:09 -07:00
Wilba
b846c25a56 [Keyboard] Added RAMA KOYU (#5512)
* Initial commit of RAMA KOYU

* Changed default layout

* removed IS_COMMAND()
2019-03-29 22:13:28 -07:00
Wilba6582
d15bb05c93 Added SS_TAP_CODE, SS_DOWN_CODE, SS_UP_CODE 2019-03-30 14:24:13 +11:00
Wilba6582
92c19dae8c Fixed tap/down/up handling in dynamic keymap macros 2019-03-11 12:41:50 +11:00
11344 changed files with 795757 additions and 42309 deletions

View File

@@ -1,4 +1,4 @@
---
---
BasedOnStyle: Google
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: 'true'

24
.clang_complete Normal file
View File

@@ -0,0 +1,24 @@
-I.
-I./drivers
-I./drivers/avr
-I./keyboards/ergodox_ez
-I./keyboards/ergodox_ez/keymaps/vim
-I./lib
-I./lib/lufa
-I./quantum
-I./quantum/api
-I./quantum/audio
-I./quantum/keymap_extras
-I./quantum/process_keycode
-I./quantum/serial_link
-I./quantum/template
-I./quantum/tools
-I./quantum/visualizer
-I./tmk_core
-I./tmk_core/common
-I./tmk_core/common/debug.h
-I./tmk_core/protocol
-I./tmk_core/protocol/lufa
-I./util
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"

34
.github/PULL_REQUEST_TEMPLATE.md vendored Normal file
View File

@@ -0,0 +1,34 @@
<!--- Provide a general summary of your changes in the title above. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
## Description
<!--- Describe your changes in detail here. -->
## Types of Changes
<!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply. -->
- [ ] Core
- [ ] Bugfix
- [ ] New feature
- [ ] Enhancement/optimization
- [ ] Keyboard (addition or update)
- [ ] Keymap/layout/userspace (addition or update)
- [ ] Documentation
## Issues Fixed or Closed by This PR
*
## Checklist
<!--- Go over all the following points, and put an `x` in all the boxes that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have read the [**CONTRIBUTING** document](https://docs.qmk.fm/#/contributing).
- [ ] I have added tests to cover my changes.
- [ ] I have tested the changes and verified that they work and don't break anything (as well as I can manage).

25
.gitignore vendored
View File

@@ -24,16 +24,20 @@ quantum/version.h
.idea/
CMakeLists.txt
cmake-build-debug
.clang_complete
doxygen/
.DS_Store
/util/wsl_downloaded
/util/win_downloaded
/users/
/layouts/
/keyboards/*/Makefile
!/keyboards/ergodox_ez/
!/keyboards/planck/
/keyboards/*/*/Makefile
/keyboards/*/*/*/Makefile
/keyboards/*/*/*/*/Makefile
/keyboards/*/*/*/*/*/Makefile
/keyboards/*/keymaps/Makefile
/keyboards/*/*/keymaps/Makefile
/keyboards/*/*/*/keymaps/Makefile
/keyboards/*/*/*/*/keymaps/Makefile
/keyboards/*/*/*/*/*/keymaps/Makefile
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -43,12 +47,14 @@ doxygen/
*.iml
.browse.VC.db*
*.stackdump
util/Win_Check_Output.txt
# Let these ones be user specific, since we have so many different configurations
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/tasks.json
.vscode/last.sql
.vscode/temp.sql
.vscode/ipch/
.stfolder
.tags
@@ -57,6 +63,9 @@ doxygen/
*.jpg
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*
@@ -64,9 +73,3 @@ id_rsa_*
# python things
__pycache__
# prerequisites for updating ChibiOS
/util/fmpp*
# Allow to exist but don't include it in the repo
user_song_list.h

14
.gitmodules vendored
View File

@@ -1,24 +1,16 @@
[submodule "lib/chibios"]
path = lib/chibios
url = https://github.com/qmk/ChibiOS
branch = master
[submodule "lib/chibios-contrib"]
path = lib/chibios-contrib
url = https://github.com/qmk/ChibiOS-Contrib
branch = master
branch = k-type-fix
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://github.com/qmk/uGFX
branch = master
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/qmk/googletest
url = https://github.com/google/googletest
[submodule "lib/lufa"]
path = lib/lufa
url = https://github.com/zsa/lufa
[submodule "lib/vusb"]
path = lib/vusb
url = https://github.com/qmk/v-usb
[submodule "lib/printf"]
path = lib/printf
url = https://github.com/qmk/printf
url = https://github.com/qmk/lufa

View File

@@ -19,6 +19,7 @@ script:
- git rev-parse --short HEAD
- bash util/travis_test.sh
- bash util/travis_build.sh
- bash util/travis_docs.sh
addons:
apt:
packages:
@@ -26,3 +27,12 @@ addons:
- diffutils
- dos2unix
- doxygen
after_script:
bash util/travis_compiled_push.sh
notifications:
webhooks:
urls:
- https://webhooks.gitter.im/e/afce403d65f143dfac09
on_success: always # options: [always|never|change] default: always
on_failure: always # options: [always|never|change] default: always
on_start: never # options: [always|never|change] default: always

11
.vscode/extensions.json vendored Normal file
View File

@@ -0,0 +1,11 @@
// Suggested extensions
{
"recommendations": [
"EditorConfig.EditorConfig",
"xaver.clang-format",
"ms-vscode.cpptools",
"bierner.github-markdown-preview",
"donjayamanne.git-extension-pack",
"CoenraadS.bracket-pair-colorizer-2"
]
}

19
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,19 @@
// Place your settings in this file to overwrite default and user settings.
{
// Unofficially, QMK uses spaces for indentation
"editor.insertSpaces": true,
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,
"**/*.hex": true
},
"files.associations": {
"*.h": "c",
"*.c": "c",
"*.cpp": "cpp",
"*.hpp": "cpp",
"xstddef": "c",
"type_traits": "c",
"utility": "c"
}
}

View File

@@ -8,8 +8,17 @@ Our users, contributors, and collaborators are expected to treat each other with
* The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise
* Deliberate intimidation, stalking, or following
* Insults or derogatory comments, or personal or political attacks
* Publishing others private information without explicit permission
* Sustained disruption of talks or other events
* Other conduct which could reasonably be considered inappropriate in a professional setting
* Advocating for, or encouraging, any of the above behaviour
If someone is violating this Code of Conduct you may email hello@qmk.fm to bring your concern to the Members. All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident.
# Reporting
If someone is violating this Code of Conduct, please email hello@qmk.fm or reach out to one of the Collaborators to bring it to our attention. All complaints will be reviewed and investigated.
QMK will seek to use the least punitive means available to resolve an issue. If the circumstances require asking an offender to leave, we will do that.
Reports will be taken and kept in strict confidence. You will not be required to confront an offender directly.

View File

@@ -4,4 +4,4 @@ VOLUME /qmk_firmware
WORKDIR /qmk_firmware
COPY . .
CMD make all:all
CMD make all:default

View File

@@ -29,9 +29,6 @@ $(info QMK Firmware $(QMK_VERSION))
endif
endif
# avoid 'Entering|Leaving directory' messages
MAKEFLAGS += --no-print-directory
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no
@@ -292,8 +289,8 @@ define PARSE_RULE
$$(info | QMK's make format recently changed to use folder locations and colons:)
$$(info | make project_folder:keymap[:target])
$$(info | Examples:)
$$(info | make planck/ez:default:flash)
$$(info | make planck/ez:default)
$$(info | make planck/rev4:default:dfu)
$$(info | make planck:default)
$$(info |)
endif
endef
@@ -557,16 +554,14 @@ endef
%:
# Check if we have the CMP tool installed
cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Ensure that bin/qmk works. This will be a failing check after the next develop merge on 2020 Aug 29.
if ! bin/qmk hello 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
# Ensure that python3 is installed. This check can be removed after python is used in more places.
if ! python3 --version 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
# Check if the submodules are dirty, and display a warning if they are
ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi
if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi
if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 1 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 1 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 1 --init lib/ugfx; fi
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 1 --init lib/lufa; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
@@ -623,19 +618,13 @@ endif
# Generate the version.h file
ifndef SKIP_GIT
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
CHIBIOS_VERSION := $(shell cd lib/chibios && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
CHIBIOS_CONTRIB_VERSION := $(shell cd lib/chibios-contrib && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
else
GIT_VERSION := NA
CHIBIOS_VERSION := NA
CHIBIOS_CONTRIB_VERSION := NA
endif
ifndef SKIP_VERSION
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define CHIBIOS_VERSION "$(CHIBIOS_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define CHIBIOS_CONTRIB_VERSION "$(CHIBIOS_CONTRIB_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
else
BUILD_DATE := NA
endif

6
Vagrantfile vendored
View File

@@ -7,6 +7,8 @@ Vagrant.configure(2) do |config|
# VMware/Virtualbox ( and also Hyperv/Parallels) 64 bit
config.vm.box = "generic/debian9"
config.vm.synced_folder '.', '/vagrant'
# This section allows you to customize the Virtualbox VM
# settings, ie showing the GUI or upping the memory
@@ -86,8 +88,8 @@ Vagrant.configure(2) do |config|
make <keyboard>:default
Examples:
make planck/ez:default:flash
make planck/ez:default
make planck/rev4:default:dfu
make planck:default
EOT
end

1
autocomplete.sh Normal file

File diff suppressed because one or more lines are too long

158
bin/qmk
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@@ -2,96 +2,102 @@
"""CLI wrapper for running QMK commands.
"""
import os
import subprocess
import sys
from glob import glob
from time import strftime
from importlib import import_module
from importlib.util import find_spec
from pathlib import Path
# Add the QMK python libs to our path
script_dir = Path(os.path.realpath(__file__)).parent
qmk_dir = script_dir.parent
python_lib_dir = Path(qmk_dir / 'lib' / 'python').resolve()
sys.path.append(str(python_lib_dir))
script_dir = os.path.dirname(os.path.realpath(__file__))
qmk_dir = os.path.abspath(os.path.join(script_dir, '..'))
python_lib_dir = os.path.abspath(os.path.join(qmk_dir, 'lib', 'python'))
sys.path.append(python_lib_dir)
# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.chdir(qmk_dir)
def _check_modules(requirements):
""" Check if the modules in the given requirements.txt are available.
"""
with Path(qmk_dir / requirements).open() as fd:
for line in fd.readlines():
line = line.strip().replace('<', '=').replace('>', '=')
if len(line) == 0 or line[0] == '#' or line.startswith('-r'):
continue
if '#' in line:
line = line.split('#')[0]
module = dict()
module['name'] = module['import'] = line.split('=')[0] if '=' in line else line
# Not every module is importable by its own name.
if module['name'] == "pep8-naming":
module['import'] = "pep8ext_naming"
if not find_spec(module['import']):
print('Could not find module %s!' % module['name'])
print('Please run `python3 -m pip install -r %s` to install required python dependencies.' % (qmk_dir / requirements,))
if developer:
print('You can also turn off developer mode: qmk config user.developer=None')
print()
exit(255)
developer = False
# Make sure our modules have been setup
_check_modules('requirements.txt')
with open('requirements.txt', 'r') as fd:
for line in fd.readlines():
line = line.strip().replace('<', '=').replace('>', '=')
# Setup the CLI
import milc # noqa
if line[0] == '#':
continue
# For developers additional modules are needed
if milc.cli.config.user.developer:
# Do not run the check for 'config',
# so users can turn off developer mode
if len(sys.argv) == 1 or (len(sys.argv) > 1 and 'config' != sys.argv[1]):
developer = True
_check_modules('requirements-dev.txt')
if '#' in line:
line = line.split('#')[0]
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
@milc.cli.entrypoint('QMK Helper Script')
def qmk_main(cli):
"""The function that gets run when no subcommand is provided.
"""
cli.print_help()
def main():
"""Setup our environment and then call the CLI entrypoint.
"""
# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.chdir(qmk_dir)
# Import the subcommands
import qmk.cli # noqa
# Execute
return_code = milc.cli()
if return_code is False:
exit(1)
elif return_code is not True and isinstance(return_code, int):
if return_code < 0 or return_code > 255:
milc.cli.log.error('Invalid return_code: %d', return_code)
module = line.split('=')[0] if '=' in line else line
if not find_spec(module):
print('Your QMK build environment is not fully setup!\n')
print('Please run `./util/qmk_install.sh` to setup QMK.')
exit(255)
exit(return_code)
# Figure out our version
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
if result.returncode == 0:
os.environ['QMK_VERSION'] = 'QMK ' + result.stdout.strip()
else:
os.environ['QMK_VERSION'] = 'QMK ' + strftime('%Y-%m-%d-%H:%M:%S')
# Setup the CLI
import milc
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
# If we were invoked as `qmk <cmd>` massage sys.argv into `qmk-<cmd>`.
# This means we can't accept arguments to the qmk script itself.
script_name = os.path.basename(sys.argv[0])
if script_name == 'qmk':
if len(sys.argv) == 1:
milc.cli.log.error('No subcommand specified!\n')
if len(sys.argv) == 1 or sys.argv[1] in ['-h', '--help']:
milc.cli.echo('usage: qmk <subcommand> [...]')
milc.cli.echo('\nsubcommands:')
subcommands = glob(os.path.join(qmk_dir, 'bin', 'qmk-*'))
for subcommand in sorted(subcommands):
subcommand = os.path.basename(subcommand).split('-', 1)[1]
milc.cli.echo('\t%s', subcommand)
milc.cli.echo('\nqmk <subcommand> --help for more information')
exit(1)
if sys.argv[1] in ['-V', '--version']:
milc.cli.echo(os.environ['QMK_VERSION'])
exit(0)
sys.argv[0] = script_name = '-'.join((script_name, sys.argv[1]))
del sys.argv[1]
# Look for which module to import
if script_name == 'qmk':
milc.cli.print_help()
exit(0)
elif not script_name.startswith('qmk-'):
milc.cli.log.error('Invalid symlink, must start with "qmk-": %s', script_name)
else:
subcommand = script_name.replace('-', '.').replace('_', '.').split('.')
subcommand.insert(1, 'cli')
subcommand = '.'.join(subcommand)
try:
import_module(subcommand)
except ModuleNotFoundError as e:
if e.__class__.__name__ != subcommand:
raise
milc.cli.log.error('Invalid subcommand! Could not import %s.', subcommand)
exit(1)
if __name__ == '__main__':
main()
return_code = milc.cli()
if return_code is False:
exit(1)
elif return_code is not True and isinstance(return_code, int) and return_code < 256:
exit(return_code)
else:
exit(0)

1
bin/qmk-compile-json Symbolic link
View File

@@ -0,0 +1 @@
qmk

1
bin/qmk-doctor Symbolic link
View File

@@ -0,0 +1 @@
qmk

1
bin/qmk-hello Symbolic link
View File

@@ -0,0 +1 @@
qmk

1
bin/qmk-json-keymap Symbolic link
View File

@@ -0,0 +1 @@
qmk

View File

@@ -82,13 +82,6 @@ ifeq ($(strip $(BOOTLOADER)), USBasp)
OPT_DEFS += -DBOOTLOADER_USBASP
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(BOOTLOADER)), lufa-ms)
# DO NOT USE THIS BOOTLOADER IN NEW PROJECTS!
# It is extremely prone to bricking, and is only included to support existing boards.
OPT_DEFS += -DBOOTLOADER_MS
BOOTLOADER_SIZE = 6144
FIRMWARE_FORMAT = bin
endif
ifdef BOOTLOADER_SIZE
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))

View File

@@ -21,11 +21,7 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
endif
# Load the keymap-level rules.mk if exists
ifneq ("$(wildcard $(KEYMAP_PATH))", "")
-include $(KEYMAP_PATH)/rules.mk
endif
# Generate the keymap.c
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
bin/qmk json2c --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)
ifneq ("$(KEYMAP_JSON)","")
_ = $(shell test -e $(KEYMAP_C) || bin/qmk-json-keymap $(KEYMAP_JSON) -o $(KEYMAP_C))
endif

View File

@@ -231,19 +231,44 @@ endif
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
# not used for LUFA
ifdef MCU_FAMILY
PLATFORM=CHIBIOS
PLATFORM_KEY=chibios
FIRMWARE_FORMAT?=bin
PLATFORM=CHIBIOS
else ifdef ARM_ATSAM
PLATFORM=ARM_ATSAM
PLATFORM_KEY=arm_atsam
FIRMWARE_FORMAT=bin
else
PLATFORM=AVR
PLATFORM_KEY=avr
FIRMWARE_FORMAT?=hex
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h
endif
endif
# Find all of the config.h files and add them to our CONFIG_H define.
CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
@@ -279,6 +304,11 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_5)/post_config.h
endif
# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
# Userspace setup and definitions
ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
@@ -309,9 +339,9 @@ SRC += $(KEYBOARD_SRC) \
# Search Path
VPATH += $(KEYMAP_PATH)
VPATH += $(USER_PATH)
VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH)
VPATH += $(USER_PATH)
include common_features.mk
include $(TMK_PATH)/protocol.mk
@@ -324,17 +354,23 @@ SRC += $(TMK_COMMON_SRC)
OPT_DEFS += $(TMK_COMMON_DEFS)
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
include $(TMK_PATH)/$(PLATFORM_KEY).mk
ifneq ($(strip $(PROTOCOL)),)
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
ifeq ($(PLATFORM),AVR)
ifeq ($(strip $(PROTOCOL)), VUSB)
include $(TMK_PATH)/protocol/vusb.mk
else
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
include $(TMK_PATH)/protocol/lufa.mk
endif
include $(TMK_PATH)/avr.mk
endif
# TODO: remove this bodge?
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
ifeq ($(PLATFORM),ARM_ATSAM)
include $(TMK_PATH)/arm_atsam.mk
include $(TMK_PATH)/protocol/arm_atsam.mk
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer

View File

@@ -3,14 +3,8 @@ LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_JSON := $$(LAYOUT_KEYMAP_PATH)/keymap.json
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_JSON))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $$(LAYOUT_KEYMAP_JSON)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
else ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
@@ -30,7 +24,4 @@ ifneq ($(FORCE_LAYOUT),)
endif
endif
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
# Use rule from build_json.mk, but update prerequisite in case KEYMAP_JSON was updated
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))

View File

@@ -41,7 +41,6 @@ all: elf
VPATH += $(COMMON_VPATH)
PLATFORM:=TEST
PLATFORM_KEY:=test
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include tests/$(TEST)/rules.mk

View File

@@ -13,45 +13,55 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
QUANTUM_SRC += \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
OPT_DEFS += -DAPI_ENABLE
MIDI_ENABLE=yes
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE = yes
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
SRC += $(QUANTUM_DIR)/audio/audio_$(PLATFORM_KEY).c
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/audio/audio.c
else
SRC += $(QUANTUM_DIR)/audio/audio_arm.c
endif
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE = yes
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
MUSIC_ENABLE ?= no
ifeq ($(MUSIC_ENABLE), yes)
ifeq ($(MUSIC_ENABLE), 1)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(STENO_ENABLE)), yes)
OPT_DEFS += -DSTENO_ENABLE
VIRTSER_ENABLE ?= yes
VIRTSER_ENABLE := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
endif
@@ -70,64 +80,26 @@ ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/pointing_device.c
endif
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c spi
EEPROM_DRIVER ?= vendor
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
else
OPT_DEFS += -DEEPROM_ENABLE
ifeq ($(strip $(EEPROM_DRIVER)), custom)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += i2c_master.c
SRC += eeprom_driver.c eeprom_i2c.c
else ifeq ($(strip $(EEPROM_DRIVER)), spi)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_SPI
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += spi_master.c
SRC += eeprom_driver.c eeprom_spi.c
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_transient.c
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
OPT_DEFS += -DEEPROM_VENDOR
ifeq ($(PLATFORM),AVR)
# Automatically provided by avr-libc, nothing required
else ifeq ($(PLATFORM),CHIBIOS)
ifeq ($(MCU_SERIES), STM32F3xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES), STM32F1xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifneq ($(filter $(MCU_SERIES),STM32L0xx STM32L1xx),)
OPT_DEFS += -DEEPROM_DRIVER
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_stm32_L0_L1.c
else
# This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
endif
else ifeq ($(PLATFORM),ARM_ATSAM)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
else ifeq ($(PLATFORM),TEST)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
@@ -135,25 +107,23 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE := yes
RGB_KEYCODES_ENABLE := yes
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
WS2812_DRIVER_REQUIRED := yes
SRC += ws2812.c
endif
endif
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 IS31FL3737 IS31FL3741 WS2812 custom
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 IS31FL3737 WS2812 custom
LED_MATRIX_ENABLE ?= no
ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
else
BACKLIGHT_ENABLE = yes
BACKLIGHT_DRIVER = custom
OPT_DEFS += -DLED_MATRIX_ENABLE
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
SRC += $(QUANTUM_DIR)/led_matrix.c
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
endif
@@ -176,12 +146,11 @@ endif
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
CIE1931_CURVE := yes
RGB_KEYCODES_ENABLE := yes
CIE1931_CURVE = yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
RGB_MATRIX_ENABLE := IS31FL3731
RGB_MATRIX_ENABLE = IS31FL3731
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
@@ -205,16 +174,9 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3737)
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3741)
OPT_DEFS += -DIS31FL3741 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3741.c
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
OPT_DEFS += -DWS2812
WS2812_DRIVER_REQUIRED := yes
SRC += ws2812.c
endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
@@ -225,8 +187,14 @@ ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
endif
ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
OPT_DEFS += -DKEY_LOCK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
@@ -235,12 +203,15 @@ ifeq ($(strip $(PRINTING_ENABLE)), yes)
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
OPT_DEFS += -DAUTO_SHIFT_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
ifeq ($(strip $(AUTO_SHIFT_MODIFIERS)), yes)
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
endif
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
@@ -255,73 +226,26 @@ endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE := yes
CIE1931_CURVE = yes
endif
# backward compat
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
BACKLIGHT_DRIVER := custom
endif
VALID_BACKLIGHT_TYPES := pwm software custom
BACKLIGHT_ENABLE ?= no
BACKLIGHT_DRIVER ?= pwm
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(filter $(BACKLIGHT_DRIVER),$(VALID_BACKLIGHT_TYPES)),)
$(error BACKLIGHT_DRIVER="$(BACKLIGHT_DRIVER)" is not a valid backlight type)
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE := yes
CIE1931_CURVE = yes
endif
COMMON_VPATH += $(QUANTUM_DIR)/backlight
SRC += $(QUANTUM_DIR)/backlight/backlight.c
SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
OPT_DEFS += -DBACKLIGHT_ENABLE
ifeq ($(strip $(BACKLIGHT_DRIVER)), custom)
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
else
SRC += $(QUANTUM_DIR)/backlight/backlight_driver_common.c
ifeq ($(strip $(BACKLIGHT_DRIVER)), pwm)
SRC += $(QUANTUM_DIR)/backlight/backlight_$(PLATFORM_KEY).c
else
SRC += $(QUANTUM_DIR)/backlight/backlight_$(strip $(BACKLIGHT_DRIVER)).c
endif
endif
endif
VALID_WS2812_DRIVER_TYPES := bitbang pwm spi i2c
WS2812_DRIVER ?= bitbang
ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
ifeq ($(filter $(WS2812_DRIVER),$(VALID_WS2812_DRIVER_TYPES)),)
$(error WS2812_DRIVER="$(WS2812_DRIVER)" is not a valid WS2812 driver)
endif
OPT_DEFS += -DWS2812_DRIVER_$(strip $(shell echo $(WS2812_DRIVER) | tr '[:lower:]' '[:upper:]'))
ifeq ($(strip $(WS2812_DRIVER)), bitbang)
SRC += ws2812.c
else
SRC += ws2812_$(strip $(WS2812_DRIVER)).c
endif
# add extra deps
ifeq ($(strip $(WS2812_DRIVER)), i2c)
QUANTUM_LIB_SRC += i2c_master.c
endif
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE := yes
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES := yes
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
@@ -338,65 +262,62 @@ ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
ifeq ($(strip $(WPM_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/wpm.c
OPT_DEFS += -DWPM_ENABLE
endif
ifeq ($(strip $(ENCODER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/encoder.c
OPT_DEFS += -DENCODER_ENABLE
endif
HAPTIC_ENABLE ?= no
ifneq ($(strip $(HAPTIC_ENABLE)),no)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
OPT_DEFS += -DHAPTIC_ENABLE
endif
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), )
SRC += DRV2605L.c
QUANTUM_LIB_SRC += i2c_master.c
OPT_DEFS += -DDRV2605L
endif
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), )
SRC += solenoid.c
OPT_DEFS += -DSOLENOID_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
endif
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
OPT_DEFS += -DVELOCIKEY_ENABLE
SRC += $(QUANTUM_DIR)/velocikey.c
endif
ifeq ($(strip $(ORYX_ENABLE)), yes)
WEBUSB_ENABLE := yes
SRC += $(QUANTUM_DIR)/oryx.c
OPT_DEFS += -DORYX_ENABLE
endif
ifeq ($(strip $(VIA_ENABLE)), yes)
DYNAMIC_KEYMAP_ENABLE := yes
RAW_ENABLE := yes
BOOTMAGIC_ENABLE := lite
SRC += $(QUANTUM_DIR)/via.c
OPT_DEFS += -DVIA_ENABLE
endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
OPT_DEFS += -DDIP_SWITCH_ENABLE
SRC += $(QUANTUM_DIR)/dip_switch.c
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
OPT_DEFS += -DLEADER_ENABLE
endif
VALID_CUSTOM_MATRIX_TYPES:= yes lite no
include $(DRIVER_PATH)/qwiic/qwiic.mk
CUSTOM_MATRIX ?= no
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
# Include the standard or split matrix code if needed
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
ifeq ($(filter $(CUSTOM_MATRIX),$(VALID_CUSTOM_MATRIX_TYPES)),)
$(error CUSTOM_MATRIX="$(CUSTOM_MATRIX)" is not a valid custom matrix type)
endif
# Include common stuff for all non custom matrix users
QUANTUM_SRC += $(QUANTUM_DIR)/matrix_common.c
# if 'lite' then skip the actual matrix implementation
ifneq ($(strip $(CUSTOM_MATRIX)), lite)
# Include the standard or split matrix code if needed
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif
@@ -419,44 +340,13 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
# Unused functions are pruned away, which is why we can add multiple drivers here without bloat.
ifeq ($(PLATFORM),AVR)
QUANTUM_LIB_SRC += i2c_master.c \
i2c_slave.c
endif
SERIAL_DRIVER ?= bitbang
ifeq ($(strip $(SERIAL_DRIVER)), bitbang)
QUANTUM_LIB_SRC += serial.c
else
QUANTUM_LIB_SRC += serial_$(strip $(SERIAL_DRIVER)).c
endif
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c \
i2c_master.c \
i2c_slave.c
endif
COMMON_VPATH += $(QUANTUM_PATH)/split_common
endif
HAPTIC_ENABLE ?= no
ifneq ($(strip $(HAPTIC_ENABLE)),no)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
OPT_DEFS += -DHAPTIC_ENABLE
endif
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), )
SRC += DRV2605L.c
QUANTUM_LIB_SRC += i2c_master.c
OPT_DEFS += -DDRV2605L
endif
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), )
SRC += solenoid.c
OPT_DEFS += -DSOLENOID_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
endif
ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
OPT_DEFS += -DOLED_DRIVER_ENABLE
COMMON_VPATH += $(DRIVER_PATH)/oled
@@ -464,133 +354,14 @@ ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
SRC += oled_driver.c
endif
include $(DRIVER_PATH)/qwiic/qwiic.mk
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
SPACE_CADET_ENABLE ?= yes
ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
OPT_DEFS += -DSPACE_CADET_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
OPT_DEFS += -DSPACE_CADET_ENABLE
endif
MAGIC_ENABLE ?= yes
ifeq ($(strip $(MAGIC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
endif
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c
EEPROM_DRIVER ?= vendor
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
else
OPT_DEFS += -DEEPROM_ENABLE
ifeq ($(strip $(EEPROM_DRIVER)), custom)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += i2c_master.c
SRC += eeprom_driver.c eeprom_i2c.c
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_transient.c
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
OPT_DEFS += -DEEPROM_VENDOR
ifeq ($(PLATFORM),AVR)
# Automatically provided by avr-libc, nothing required
else ifeq ($(PLATFORM),CHIBIOS)
ifeq ($(MCU_SERIES), STM32F3xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES), STM32F1xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else
# This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
endif
else ifeq ($(PLATFORM),ARM_ATSAM)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
else ifeq ($(PLATFORM),TEST)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
endif
endif
GRAVE_ESC_ENABLE ?= yes
ifeq ($(strip $(GRAVE_ESC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_grave_esc.c
OPT_DEFS += -DGRAVE_ESC_ENABLE
endif
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
OPT_DEFS += -DCOMBO_ENABLE
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
OPT_DEFS += -DTAP_DANCE_ENABLE
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
OPT_DEFS += -DKEY_LOCK_ENABLE
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
OPT_DEFS += -DLEADER_ENABLE
endif
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
OPT_DEFS += -DAUTO_SHIFT_ENABLE
ifeq ($(strip $(AUTO_SHIFT_MODIFIERS)), yes)
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
endif
endif

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docs.qmk.fm

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# QMK Breaking Change - 2019 Aug 30
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
This document marks the inaugural Breaking Change merge. A list of changes follows.
## Core code formatting with clang-format
* All core files (`drivers/`, `quantum/`, `tests/`, and `tmk_core/`) have been formatted with clang-format
* A travis process to reformat PR's on merge has been instituted
* You can use the new CLI command `qmk cformat` to format before submitting your PR if you wish.
## LUFA USB descriptor cleanup
* Some code cleanups related to the USB HID descriptors on AVR keyboards, to make them easier to read and understand
* More information: see https://github.com/qmk/qmk_firmware/pull/4871
* No behaviour changes anticipated and no keymaps modified
## Migrating `ACTION_LAYER_MOMENTARY()` entries in `fn_actions` to `MO()` keycodes
* `fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* The end result of removing this obsolete feature should result in a decent reduction in firmware size and code complexity
* All keymaps affected are recommended to switch away from `fn_actions` in favour of the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Update Atreus to current code conventions
* Duplicate include guards have bypassed the expected header processing behavior
* All keymaps affected are recommended to remove duplication of `<keyboard>/config.h` to `<keyboard>/keymaps/<user>/config.h` and only provide overrides at the keymap level
## Backport changes to keymap language files from ZSA fork
* Fixes an issue in the `keymap_br_abnt2.h` file that includes the wrong source (`keymap_common.h` instead of `keymap.h`)
* Updates the `keymap_swedish.h` file to be specific to swedish, and not just "nordic" in general.
* Any keymaps using this will need to remove `NO_*` and replace it with `SE_*`.
## Update repo to use LUFA as a git submodule
* `/lib/LUFA` removed from the repo
* LUFA set as a submodule, pointing to qmk/lufa
* This should allow more flexibility with LUFA, and allow us to keep the sub-module up to date, a lot more easily. It was ~2 years out of date with no easy path to fix that. This prevents that from being an issue in the future
## Migrating `ACTION_BACKLIGHT_*()` entries in `fn_actions` to `BL_` keycodes
* `fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* All keymaps using these actions have had the relevant `KC_FN*` keys replaced with the equivalent `BL_*` keys
* If you currently use `KC_FN*` you will need to replace `fn_actions` with the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Remove `KC_DELT` alias in favor of `KC_DEL`
* `KC_DELT` was a redundant, undocumented alias for `KC_DELETE`
* It has been removed and all its uses replaced with the more common `KC_DEL` alias
* Around 90 keymaps (mostly for ErgoDox boards) have been modified as a result

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# Languages
* [English](/)
* [Chinese](zh/)

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# Quantum Mechanical Keyboard Firmware
[![Current Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to Get It
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
## How to Compile
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck/rev4:default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
make preonic:default
## How to Customize
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

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* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Git Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [QMK CLI](cli.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Breaking Changes](breaking_changes.md)
* [2019 Aug 30](ChangeLog/20190830.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Driver Installation with Zadig](driver_installation_zadig.md)
* Detailed Guides
* [Install Build Tools](getting_started_build_tools.md)
* [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Keymap Overview](keymap.md)
* [Hardware](hardware.md)
* [AVR Processors](hardware_avr.md)
* [Drivers](hardware_drivers.md)
* Reference
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [Config Options](config_options.md)
* [Keycodes](keycodes.md)
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Python Development](python_development.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo.md)
* [Command](feature_command.md)
* [Debounce API](feature_debounce_type.md)
* [DIP Switch](feature_dip_switch.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [HD44780 LCD Controller](feature_hd44780.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [LED Matrix](feature_led_matrix.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [OLED Driver](feature_oled_driver.md)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet](feature_space_cadet.md)
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* [I2C Driver](i2c_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Proton C Conversion](proton_c_conversion.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* [Support](support.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

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# ARM Debugging usign Eclipse
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
## Installing the software
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necesarry depencencies.
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
### Windows build tools
If you are using windows you need to install this!
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
### Programer/Debugger Drivers
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
### Java
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
### GNU MCU Eclipse IDE
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
## Debugging
### Connecting the Debugger
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
Select Apply and Close.
### Running the Debugger.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
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# Becoming a QMK Collaborator
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!

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# Breaking Changes
This document describes QMK's Breaking Change process. A Breaking Change is any change which modifies how QMK behaves in a way that in incompatible or potentially dangerous. We limit these changes so that users can have confidence that updating their QMK tree will not break their keymaps.
The breaking change period is when we will merge PR's that change QMK in dangerous or unexpected ways. There is a built-in period of testing so we are confident that any problems caused are rare or unable to be predicted.
## What has been included in past Breaking Changes?
* [2019 Aug 30](ChangeLog/20190830.md)
## When is the next Breaking Change?
The next Breaking Change is scheduled for Nov 29.
### Important Dates
* [x] 2019 Sep 21 - `future` is created. It will be rebased weekly.
* [ ] 2019 Nov 01 - `future` closed to new PR's.
* [ ] 2019 Nov 01 - Call for testers.
* [ ] 2019 Nov 27 - `master` is locked, no PR's merged.
* [ ] 2019 Nov 29 - Merge `future` to `master`.
* [ ] 2019 Nov 30 - `master` is unlocked. PR's can be merged again.
## What changes will be included?
To see a list of breaking change candidates you can look at the [`breaking_change` label](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+label%3Abreaking_change+is%3Apr). New changes might be added between now and when `future` is closed, and a PR with that label applied is not guaranteed to be merged.
If you want your breaking change to be included in this round you need to create a PR with the `breaking_change` label and have it accepted before `future` closes. After `future` closes no new breaking changes will be accepted.
Criteria for acceptance:
* PR is complete and ready to merge
* PR has a ChangeLog
# Checklists
This section documents various processes we use when running the Breaking Changes process.
## Rebase `future` from `master`
This is run every Friday while `future` is open.
Process:
```
cd qmk_firmware
git checkout master
git pull --ff-only
git checkout future
git rebase master
git push --force
```
## Creating the `future` branch
This happens immediately after the previous `future` branch is merged.
* `qmk_firmware` git commands
* [ ] `git checkout master`
* [ ] `git pull --ff-only`
* [ ] `git checkout -b future`
* [ ] Edit `readme.md`
* [ ] Add a big notice at the top that this is a testing branch.
* [ ] Include a link to this document
* [ ] `git commit -m 'Branch point for <DATE> Breaking Change'`
* [ ] `git tag breakpoint_<YYYY>_<MM>_<DD>`
* [ ] `git tag <next_version>` # Prevent the breakpoint tag from confusing version incrementing
* [ ] `git push origin future`
* [ ] `git push --tags`
## 4 Weeks Before Merge
* `future` is now closed to new PR's, only fixes for current PR's may be merged
* Post call for testers
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 1 Week Before Merge
* Announce that master will be closed from <2 Days Before> to <Day of Merge>
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 2 Days Before Merge
* Announce that master is closed for 2 days
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## Day Of Merge
* `qmk_firmware` git commands
* [ ] `git checkout future`
* [ ] `git pull --ff-only`
* [ ] `git rebase origin/master`
* [ ] Edit `readme.md`
* [ ] Remove the notes about `future`
* [ ] Roll up the ChangeLog into one file.
* [ ] `git commit -m 'Merge point for <DATE> Breaking Change'`
* [ ] `git push origin future`
* Github Actions
* [ ] Create a PR for `future`
* [ ] Make sure travis comes back clean
* [ ] Merge `future` PR

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# QMK CLI
This page describes how to setup and use the QMK CLI.
# Overview
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to help you work with QMK:
* `qmk compile`
* `qmk doctor`
# Setup
Simply add the `qmk_firmware/bin` directory to your `PATH`. You can run the `qmk` commands from any directory.
```
export PATH=$PATH:$HOME/qmk_firmware/bin
```
You may want to add this to your `.profile`, `.bash_profile`, `.zsh_profile`, or other shell startup scripts.
# Commands
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk cformat`
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
**Usage**:
```
qmk cformat [file1] [file2] [...] [fileN]
```

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# Coding Conventions (C)
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using four (4) spaces (soft tabs)
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
* Do not put whitespace between `#` and `if`.
* When deciding how (or if) to indent directives keep these points in mind:
* Readability is more important than consistency.
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.
Here is an example for easy reference:
```c
/* Enums for foo */
enum foo_state {
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
int foo(void) {
if (some_condition) {
return FOO_BAR;
} else {
return -1;
}
}
```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.

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# Coding Conventions (Python)
Most of our style follows PEP8 with some local modifications to make things less nit-picky.
* We target Python 3.5 for compatability with all supported platforms.
* We indent using four (4) spaces (soft tabs)
* We encourage liberal use of comments
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* We require useful docstrings for all functions.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* Some of our practices conflict with the wider python community to make our codebase more approachable to non-pythonistas.
# YAPF
You can use [yapf](https://github.com/google/yapf) to style your code. We provide a config in [setup.cfg](setup.cfg).
# Imports
We don't have a hard and fast rule for when to use `import ...` vs `from ... import ...`. Understandability and maintainability is our ultimate goal.
Generally we prefer to import specific function and class names from a module to keep code shorter and easier to understand. Sometimes this results in a name that is ambiguous, and in such cases we prefer to import the module instead. You should avoid using the "as" keyword when importing, unless you are importing a compatability module.
Imports should be one line per module. We group import statements together using the standard python rules- system, 3rd party, local.
Do not use `from foo import *`. Supply a list of objects you want to import instead, or import the whole module.
## Import Examples
Good:
```
from qmk import effects
effects.echo()
```
Bad:
```
from qmk.effects import echo
echo() # It's unclear where echo comes from
```
Good:
```
from qmk.keymap import compile_firmware
compile_firmware()
```
OK, but the above is better:
```
import qmk.keymap
qmk.keymap.compile_firmware()
```
# Statements
One statement per line.
Even when allowed (EG `if foo: bar`) we do not combine 2 statements onto a single line.
# Naming
`module_name`, `package_name`, `ClassName`, `method_name`, `ExceptionName`, `function_name`, `GLOBAL_CONSTANT_NAME`, `global_var_name`, `instance_var_name`, `function_parameter_name`, `local_var_name`.
Function names, variable names, and filenames should be descriptive; eschew abbreviation. In particular, do not use abbreviations that are ambiguous or unfamiliar to readers outside your project, and do not abbreviate by deleting letters within a word.
Always use a .py filename extension. Never use dashes.
## Names to Avoid
* single character names except for counters or iterators. You may use "e" as an exception identifier in try/except statements.
* dashes (-) in any package/module name
* __double_leading_and_trailing_underscore__ names (reserved by Python)
# Docstrings
To maintain consistency with our docstrings we've set out the following guidelines.
* Use markdown formatting
* Always use triple-dquote docstrings with at least one linebreak: `"""\n"""`
* First line is a short (< 70 char) description of what the function does
* If you need more in your docstring leave a blank line between the description and the rest.
* Start indented lines at the same indent level as the opening triple-dquote
* Document all function arguments using the format described below
* If present, Args:, Returns:, and Raises: should be the last three things in the docstring, separated by a blank line each.
## Simple docstring example
```
def my_awesome_function():
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
"""
return int(time.time())
```
## Complex docstring example
```
def my_awesome_function():
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
This function always returns an integer number of seconds.
"""
return int(time.time())
```
## Function arguments docstring example
```
def my_awesome_function(start=None, offset=0):
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
This function always returns an integer number of seconds.
Args:
start
The time to start at instead of 1970 Jan 1 00:00 UTC
offset
Return an answer that has this number of seconds subtracted first
Returns:
An integer describing a number of seconds.
Raises:
ValueError
When `start` or `offset` are not positive numbers
"""
if start < 0 or offset < 0:
raise ValueError('start and offset must be positive numbers.')
if not start:
start = time.time()
return int(start - offset)
```
# Exceptions
Exceptions are used to handle exceptional situations. They should not be used for flow control. This is a break from the python norm of "ask for forgiveness." If you are catching an exception it should be to handle a situation that is unusual.
If you use a catch-all exception for any reason you must log the exception and stacktrace using cli.log.
Make your try/except blocks as short as possible. If you need a lot of try statements you may need to restructure your code.
# Tuples
When defining one-item tuples always include a trailing comma so that it is obvious you are using a tuple. Do not rely on implicit one-item tuple unpacking. Better still use a list which is unambiguous.
This is particularly important when using the printf-style format strings that are commonly used.
# Lists and Dictionaries
We have configured YAPF to differentiate between sequence styles with a trailing comma. When a trailing comma is omitted YAPF will format the sequence as a single line. When a trailing comma is included YAPF will format the sequence with one item per line.
You should generally prefer to keep short definition on a single line. Break out to multiple lines sooner rather than later to aid readability and maintainability.
# Parentheses
Avoid excessive parentheses, but do use parentheses to make code easier to understand. Do not use them in return statements unless you are explicitly returning a tuple, or it is part of a math expression.
# Format Strings
We generally prefer printf-style format strings. Example:
```
name = 'World'
print('Hello, %s!' % (name,))
```
This style is used by the logging module, which we make use of extensively, and we have adopted it in other places for consistency. It is also more familiar to C programmers, who are a big part of our casual audience.
Our included CLI module has support for using these without using the percent (%) operator. Look at `cli.echo()` and the various `cli.log` functions (EG, `cli.log.info()`) for more details.
# Comprehensions & Generator Expressions
We encourage the liberal use of comprehensions and generators, but do not let them get too complex. If you need complexity fall back to a for loop that is easier to understand.
# Lambdas
OK to use but probably should be avoided. With comprehensions and generators the need for lambdas is not as strong as it once was.
# Conditional Expressions
OK in variable assignment, but otherwise should be avoided.
Conditional expressions are if statements that are in line with code. For example:
```
x = 1 if cond else 2
```
It's generally not a good idea to use these as function arguments, sequence items, etc. It's too easy to overlook.
# Default Argument Values
Encouraged, but values must be immutable objects.
When specifying default values in argument lists always be careful to specify objects that can't be modified in place. If you use a mutable object the changes you make will persist between calls, which is usually not what you want. Even if that is what you intend to do it is confusing for others and will hinder understanding.
Bad:
```
def my_func(foo={}):
pass
```
Good:
```
def my_func(foo=None):
if not foo:
foo = {}
```
# Properties
Always use properties instead of getter and setter functions.
```
class Foo(object):
def __init__(self):
self._bar = None
@property
def bar(self):
return self._bar
@bar.setter
def bar(self, bar):
self._bar = bar
```
# True/False Evaluations
You should generally prefer the implicit True/False evaluation in if statements, rather than checking equivalency.
Bad:
```
if foo == True:
pass
if bar == False:
pass
```
Good:
```
if foo:
pass
if not bar:
pass
```
# Decorators
Use when appropriate. Try to avoid too much magic unless it helps with understanding.
# Threading and Multiprocessing
Should be avoided. If you need this you will have to make a strong case before we merge your code.
# Power Features
Python is an extremely flexible language and gives you many fancy features such as custom metaclasses, access to bytecode, on-the-fly compilation, dynamic inheritance, object reparenting, import hacks, reflection, modification of system internals, etc.
Don't use these.
Performance is not a critical concern for us, and code understandability is. We want our codebase to be approachable by someone who only has a day or two to play with it. These features generally come with a cost to easy understanding, and we would prefer to have code that can be readily understood over faster or more compact code.
Note that some standard library modules use these techniques and it is ok to make use of those modules. But please keep readability and understandability in mind when using them.
# Type Annotated Code
For now we are not using any type annotation system, and would prefer that code remain unannotated. We may revisit this in the future.
# Function length
Prefer small and focused functions.
We recognize that long functions are sometimes appropriate, so no hard limit is placed on function length. If a function exceeds about 40 lines, think about whether it can be broken up without harming the structure of the program.
Even if your long function works perfectly now, someone modifying it in a few months may add new behavior. This could result in bugs that are hard to find. Keeping your functions short and simple makes it easier for other people to read and modify your code.
You could find long and complicated functions when working with some code. Do not be intimidated by modifying existing code: if working with such a function proves to be difficult, you find that errors are hard to debug, or you want to use a piece of it in several different contexts, consider breaking up the function into smaller and more manageable pieces.
# FIXMEs
It is OK to leave FIXMEs in code. Why? Encouraging people to at least document parts of code that need to be thought out more (or that are confusing) is better than leaving this code undocumented.
All FIXMEs should be formatted like:
```
FIXME(username): Revisit this code when the frob feature is done.
```
...where username is your GitHub username.
# Unit Tests
These are good. We should have some one day.

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# Atmel AVR
QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/))
* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/))
* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx))
* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
* ATmega32U2
* AT90USB1286, 646, 647 should work
* AT90USB162 testing...
NOTE: To enable full features of firmware you'll need 32KB flash size.
Please add any tested microcontrollers to this list.
# ARM
You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested:
* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)

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# Configuring QMK
QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however.
There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are:
* QMK Default
* Keyboard
* Folders (Up to 5 levels deep)
* Keymap
## QMK Default
Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used.
## Keyboard
This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps.
## Folders
Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration.
## Keymap
This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# The `config.h` File
This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. The `config.h` file shouldn't be including other `config.h` files, or anything besides this:
#include "config_common.h"
## Hardware Options
* `#define VENDOR_ID 0x1234`
* defines your VID, and for most DIY projects, can be whatever you want
* `#define PRODUCT_ID 0x5678`
* defines your PID, and for most DIY projects, can be whatever you want
* `#define DEVICE_VER 0`
* defines the device version (often used for revisions)
* `#define MANUFACTURER Me`
* generally who/whatever brand produced the board
* `#define PRODUCT Board`
* the name of the keyboard
* `#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
* `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15`
* the number of columns in your keyboard's matrix
* `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
* pins of the rows, from top to bottom
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
* pins of the columns, from left to right
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
* `#define MATRIX_HAS_GHOST`
* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* `#define DIRECT_PINS { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* pins mapped to rows and columns, from left to right. Defines a matrix where each switch is connected to a separate pin and ground.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C4_AUDIO`
* enables audio on pin C4
* `#define C5_AUDIO`
* enables audio on pin C5
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 15 excluding off)
* `#define BACKLIGHT_BREATHING`
* enables backlight breathing
* `#define BREATHING_PERIOD 6`
* the length of one backlight "breath" in seconds
* `#define DEBOUNCE 5`
* the delay when reading the value of the pin (5 is default)
* `#define LOCKING_SUPPORT_ENABLE`
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
* `#define LOCKING_RESYNC_ENABLE`
* tries to keep switch state consistent with keyboard LED state
* `#define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)`
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION 500`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
* `#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
## Features That Can Be Disabled
If you define these options you will disable the associated feature, which can save on code size.
* `#define NO_DEBUG`
* disable debugging
* `#define NO_PRINT`
* disable printing/debugging using hid_listen
* `#define NO_ACTION_LAYER`
* disable layers
* `#define NO_ACTION_TAPPING`
* disable tap dance and other tapping features
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable old style macro handling: MACRO() & action_get_macro
* `#define NO_ACTION_FUNCTION`
* disable calling of action_function() from the fn_actions array (deprecated)
## Features That Can Be Enabled
If you define these options you will enable the associated feature, which may increase your code size.
* `#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
* `#define STRICT_LAYER_RELEASE`
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
## Behaviors That Can Be Configured
* `#define TAPPING_TERM 200`
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
* `#define TAPPING_TERM_PER_KEY`
* enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
* `#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
* how many taps before oneshot toggle is triggered
* `#define QMK_KEYS_PER_SCAN 4`
* Allows sending more than one key per scan. By default, only one key event gets
sent via `process_record()` per scan. This has little impact on most typing, but
if you're doing a lot of chords, or your scan rate is slow to begin with, you can
have some delay in processing key events. Each press and release is a separate
event. For a keyboard with 1ms or so scan times, even a very fast typist isn't
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
* `#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
* `#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
* `#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
* `#define TAP_HOLD_CAPS_DELAY 80`
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
## RGB Light Configuration
* `#define RGB_DI_PIN D7`
* pin the DI on the WS2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLED_NUM 12`
* number of LEDs
* `#define RGBLIGHT_SPLIT`
* Needed if both halves of the board have RGB LEDs wired directly to the RGB output pin on the controllers instead of passing the output of the left half to the input of the right half
* `#define RGBLED_SPLIT { 6, 6 }`
* number of LEDs connected that are directly wired to `RGB_DI_PIN` on each half of a split keyboard
* First value indicates number of LEDs for left half, second value is for the right half
* When RGBLED_SPLIT is defined, RGBLIGHT_SPLIT is implicitly defined.
* `#define RGBLIGHT_HUE_STEP 12`
* units to step when in/decreasing hue
* `#define RGBLIGHT_SAT_STEP 25`
* units to step when in/decreasing saturation
* `#define RGBLIGHT_VAL_STEP 12`
* units to step when in/decreasing value (brightness)
* `#define RGBW_BB_TWI`
* bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
## Mouse Key Options
* `#define MOUSEKEY_INTERVAL 20`
* `#define MOUSEKEY_DELAY 0`
* `#define MOUSEKEY_TIME_TO_MAX 60`
* `#define MOUSEKEY_MAX_SPEED 7`
* `#define MOUSEKEY_WHEEL_DELAY 0`
## Split Keyboard Options
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
* `SPLIT_TRANSPORT = custom`
* Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
#### Defines for handedness
* `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
* `#define MASTER_RIGHT`
* Master half is defined to be the right half.
### Other Options
* `#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
* `#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
* `#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
* `#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* If you want to specify a different direct pinout for the right half than the left half, you can define `DIRECT_PINS_RIGHT`. Currently, the size of `DIRECT_PINS` must be the same as `DIRECT_PINS_RIGHT`.
* `#define RGBLED_SPLIT { 6, 6 }`
* See [RGB Light Configuration](#rgb-light-configuration)
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* 0: about 189kbps (Experimental only)
* 1: about 137kbps (default)
* 2: about 75kbps
* 3: about 39kbps
* 4: about 26kbps
* 5: about 20kbps
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
## Build Options
* `DEFAULT_FOLDER`
* Used to specify a default folder when a keyboard has more than one sub-folder.
* `FIRMWARE_FORMAT`
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
* `SRC`
* Used to add files to the compilation/linking list.
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
## AVR MCU Options
* `MCU = atmega32u4`
* `F_CPU = 16000000`
* `ARCH = AVR8`
* `F_USB = $(F_CPU)`
* `OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT`
* `BOOTLOADER = atmel-dfu` with the following options:
* `atmel-dfu`
* `lufa-dfu`
* `qmk-dfu`
* `halfkay`
* `caterina`
* `bootloadHID`
* `USBasp`
## Feature Options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
* `BOOTMAGIC_ENABLE`
* Virtual DIP switch configuration(+1000)
* `MOUSEKEY_ENABLE`
* Mouse keys(+4700)
* `EXTRAKEY_ENABLE`
* Audio control and System control(+450)
* `CONSOLE_ENABLE`
* Console for debug(+400)
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `COMBO_ENABLE`
* Key combo feature
* `NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`
* Enable the audio subsystem.
* `RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
* `LEADER_ENABLE`
* Enable leader key chording
* `MIDI_ENABLE`
* MIDI controls
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH_ENABLE`
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
* `BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
* `CUSTOM_MATRIX`
* Allows replacing the standard matrix scanning routine with a custom one.
* `DEBOUNCE_TYPE`
* Allows replacing the standard key debouncing routine with an alternative or custom one.
* `WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
* `LINK_TIME_OPTIMIZATION_ENABLE`
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
## USB Endpoint Limitations
In order to provide services over USB, QMK has to use USB endpoints.
These are a finite resource: each microcontroller has only a certain number.
This limits what features can be enabled together.
If the available endpoints are exceeded, a build error is thrown.
The following features can require separate endpoints:
* `MOUSEKEY_ENABLE`
* `EXTRAKEY_ENABLE`
* `CONSOLE_ENABLE`
* `NKRO_ENABLE`
* `MIDI_ENABLE`
* `RAW_ENABLE`
* `VIRTSER_ENABLE`
In order to improve utilisation of the endpoints, the HID features can be combined to use a single endpoint.
By default, `MOUSEKEY`, `EXTRAKEY`, and `NKRO` are combined into a single endpoint.
The base keyboard functionality can also be combined into the endpoint,
by setting `KEYBOARD_SHARED_EP = yes`.
This frees up one more endpoint,
but it can prevent the keyboard working in some BIOSes,
as they do not implement Boot Keyboard protocol switching.
Combining the mouse also breaks Boot Mouse compatibility.
The mouse can be uncombined by setting `MOUSE_SHARED_EP = no` if this functionality is required.

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# How to Contribute
👍🎉 First off, thanks for taking the time to read this and contribute! 🎉👍
Third-party contributions help us grow and improve QMK. We want to make the pull request and contribution process useful and easy for both contributors and maintainers. To this end we've put together some guidelines for contributors to help your pull request be accepted without major changes.
* [Project Overview](#project-overview)
* [Coding Conventions](#coding-conventions)
* [General Guidelines](#general-guidelines)
* [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me)
## I Don't Want to Read This Whole Thing! I Just Have a Question!
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Discord](https://discord.gg/Uq7gcHh).
Please keep these things in mind:
* It may take several hours for someone to respond to your question. Please be patient!
* Everyone involved with QMK is donating their time and energy. We don't get paid to work on or answer questions about QMK.
* Try to ask your question so it's as easy to answer as possible. If you're not sure how to do that these are some good guides:
* https://opensource.com/life/16/10/how-ask-technical-questions
* http://www.catb.org/esr/faqs/smart-questions.html
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
# Where Can I Go for Help?
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on Discord](https://discord.gg/Uq7gcHh).
# How Do I Make a Contribution?
Never made an open source contribution before? Wondering how contributions work in QMK? Here's a quick rundown!
0. Sign up for a [GitHub](https://github.com) account.
1. Put together a keymap to contribute, [find an issue](https://github.com/qmk/qmk_firmware/issues) you are interested in addressing, or [a feature](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) you would like to add.
2. Fork the repository associated with the issue to your GitHub account. This means that you will have a copy of the repository under `your-GitHub-username/qmk_firmware`.
3. Clone the repository to your local machine using `git clone https://github.com/github-username/repository-name.git`.
4. If you're working on a new feature consider opening an issue to talk with us about the work you're about to undertake.
5. Create a new branch for your fix using `git checkout -b branch-name-here`.
6. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
7. Use `git add insert-paths-of-changed-files-here` to add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index.
8. Use `git commit -m "Insert a short message of the changes made here"` to store the contents of the index with a descriptive message.
9. Push the changes to your repository on GitHub using `git push origin branch-name-here`.
10. Submit a pull request to [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
11. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #4352".
12. In the description of the pull request explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
13. Wait for the pull request to be reviewed by a maintainer.
14. Make changes to the pull request if the reviewing maintainer recommends them.
15. Celebrate your success after your pull request is merged!
# Coding Conventions
Most of our style is pretty easy to pick up on. If you are familiar with either C or Python you should not have too much trouble with our local styles.
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
# General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
```
Adjust the fronzlebop for the kerpleplork
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
```
## Documentation
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
```c
enum my_layers {
_FIRST_LAYER,
_SECOND_LAYER
};
enum my_keycodes {
FIRST_LAYER = SAFE_RANGE,
SECOND_LAYER
};
```
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
* Write a `readme.md` using [the template](documentation_templates.md).
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
* Do not include `Makefile`s in your keymap folder (they're no longer used)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Keyboards
Keyboards are the raison d'être for QMK. Some keyboards are community maintained, while others are maintained by the people responsible for making a particular keyboard. The `readme.md` should tell you who maintains a particular keyboard. If you have questions relating to a particular keyboard you can [Open An Issue](https://github.com/qmk/qmk_firmware/issues) and tag the maintainer in your question.
We also ask that you follow these guidelines:
* Write a `readme.md` using [the template](documentation_templates.md).
* Keep the number of commits reasonable or we will squash your PR
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
* Do not include `Makefile`s in your keyboard folder (they're no longer used)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](understanding_qmk.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Discord](https://discord.gg/Uq7gcHh)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
We also ask that you follow these guidelines:
* Keep the number of commits reasonable or we will squash your PR
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
* Write [Unit Tests](unit_testing.md) for your feature
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
## Refactoring
To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.
# What Does the Code of Conduct Mean for Me?
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

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# How to Customize Your Keyboard's Behavior
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
We have structured QMK as a hierarchy:
* Core (`_quantum`)
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
# Custom Keycodes
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
## Defining a New Keycode
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
```c
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
## Programming the Behavior of Any Keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
### Example `process_record_user()` Implementation
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
default:
return true; // Process all other keycodes normally
}
}
```
### `process_record_*` Function Documentation
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
The `record` argument contains information about the actual press:
```c
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
# LED Control
QMK provides methods to read the 5 LEDs defined as part of the HID spec:
* `USB_LED_NUM_LOCK`
* `USB_LED_CAPS_LOCK`
* `USB_LED_SCROLL_LOCK`
* `USB_LED_COMPOSE`
* `USB_LED_KANA`
These five constants correspond to the positional bits of the host LED state.
There are two ways to get the host LED state:
* by implementing `led_set_user()`
* by calling `host_keyboard_leds()`
## `led_set_user()`
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a parameter.
Use the `IS_LED_ON(usb_led, led_name)` and `IS_LED_OFF(usb_led, led_name)` macros to check the LED status.
!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
### Example `led_set_user()` Implementation
```c
void led_set_user(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(B0);
} else {
writePinHigh(B0);
}
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
writePinLow(B1);
} else {
writePinHigh(B1);
}
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
writePinLow(B2);
} else {
writePinHigh(B2);
}
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
writePinLow(B3);
} else {
writePinHigh(B3);
}
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
writePinLow(B4);
} else {
writePinHigh(B4);
}
}
```
### `led_set_*` Function Documentation
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
## `host_keyboard_leds()`
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
## Setting Physical LED State
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
### Ergodox Boards
The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
# Keyboard Initialization Code
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
These are the three main initialization functions, listed in the order that they're called.
* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
## Keyboard Pre Initialization code
This runs very early during startup, even before the USB has been started.
Shortly after this, the matrix is initialized.
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
### Example `keyboard_pre_init_user()` Implementation
This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
```c
void keyboard_pre_init_user(void) {
// Call the keyboard pre init code.
// Set our LED pins as output
setPinOutput(B0);
setPinOutput(B1);
setPinOutput(B2);
setPinOutput(B3);
setPinOutput(B4);
}
```
### `keyboard_pre_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
* Keymap: `void keyboard_pre_init_user(void)`
## Matrix Initialization Code
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
### `matrix_init_*` Function Documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
## Keyboard Post Initialization code
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
### Example `keyboard_post_init_user()` Implementation
This example, running after everything else has initialized, sets up the rgb underglow configuration.
```c
void keyboard_post_init_user(void) {
// Call the post init code.
rgblight_enable_noeeprom(); // enables Rgb, without saving settings
rgblight_sethsv_noeeprom(180, 255, 255); // sets the color to teal/cyan without saving
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
}
```
### `keyboard_post_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_post_init_kb(void)`
* Keymap: `void keyboard_post_init_user(void)`
# Matrix Scanning Code
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
### Example `matrix_scan_*` Implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/Uq7gcHh).
### `matrix_scan_*` Function Documentation
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
# Keyboard Idling/Wake Code
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system board is idled and when it wakes up, respectively.
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
```c
void suspend_power_down_user(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void) {
rgb_matrix_set_suspend_state(false);
}
```
### Keyboard suspend/wake Function Documentation
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Layer Change Code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
```c
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _LOWER:
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
case _PLOVER:
rgblight_setrgb (0x00, 0xFF, 0x00);
break;
case _ADJUST:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (0x00, 0xFF, 0xFF);
break;
}
return state;
}
```
### `layer_state_set_*` Function Documentation
* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
# Persistent Configuration (EEPROM)
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
### Example Implementation
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
In your keymap.c file, add this to the top:
```c
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
};
} user_config_t;
user_config_t user_config;
```
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `keyboard_post_init_user` and `process_record_user` to configure everything.
Now, using the `keyboard_post_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```c
void keyboard_post_init_user(void) {
// Call the keymap level matrix init.
// Read the user config from EEPROM
user_config.raw = eeconfig_read_user();
// Set default layer, if enabled
if (user_config.rgb_layer_change) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom_cyan();
rgblight_mode_noeeprom(1);
}
}
```
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
```c
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
case _LOWER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
break;
case _PLOVER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
break;
case _ADJUST:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
break;
default: // for any other layers, or the default layer
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
break;
}
return state;
}
```
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
if (record->event.pressed) {
user_config.rgb_layer_change ^= 1; // Toggles the status
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
layer_state_set(layer_state); // then immediately update the layer color
}
}
return false; break;
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (user_config.rgb_layer_change) { // only if this is enabled
user_config.rgb_layer_change = false; // disable it, and
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
}
}
return true; break;
default:
return true; // Process all other keycodes normally
}
}
```
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
```c
void eeconfig_init_user(void) { // EEPROM is getting reset!
user_config.raw = 0;
user_config.rgb_layer_change = true; // We want this enabled by default
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
// use the non noeeprom versions, to write these values to EEPROM too
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_cyan(); // Set it to CYAN by default
rgblight_mode(1); // set to solid by default
}
```
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
### 'EECONFIG' Function Documentation
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
# Custom Tapping Term
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
## Example `get_tapping_term` Implementation
To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
```c
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case SFT_T(KC_SPC):
return TAPPING_TERM + 1250;
case LT(1, KC_GRV):
return 130;
default:
return TAPPING_TERM;
}
}
```
### `get_tapping_term` Function Documentation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.

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# Documentation Best Practices
This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
# Page Opening
Your documentation page should generally start with an H1 heading, followed by a 1 paragraph description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
Example:
```
# My Page Title
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
```
# Headings
Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
# Styled Hint Blocks
You can have styled hint blocks drawn around text to draw attention to it.
### Important
```
!> This is important
```
Renders as:
!> This is important
### General Tips
```
?> This is a helpful tip.
```
Renders as:
?> This is a helpful tip.
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentences describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
```markdown
# My Cool Feature
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
## My Cool Feature Keycodes
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_COFFEE||Make Coffee|
|KC_CREAM||Order Cream|
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

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# Documentation Templates
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
```
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.
```
## Keyboard `readme.md` Template
```
# Planck
![Planck](http://i.imgur.com/q2M3uEU.jpg)
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.

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# Bootloader Driver Installation with Zadig
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the Halfkay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with Msys2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
## Installation
Put your keyboard into bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch that's usually located on the underside of the board. If your keyboard has neither, try holding Escape or Space+`B` as you plug it in (see the [Bootmagic](feature_bootmagic.md) docs for more details). Some boards use [Command](feature_command.md) instead of Bootmagic; in this case, you can enter bootloader mode by hitting Left Shift+Right Shift+`B` or Left Shift+Right Shift+Escape at any point while the keyboard is plugged in.
Some keyboards may have specific instructions for entering the bootloader. For example, the [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite) key (default: Escape) might be on a different key, e.g. Left Control; or the magic combination for Command (default: Left Shift+Right Shift) might require you to hold something else, e.g. Left Control+Right Control. Refer to the board's README file if you are unsure.
To put a device in bootloader mode with USBaspLoader, tap the `RESET` button while holding down the `BOOT` button.
Alternatively, hold `BOOT` while inserting the USB cable.
Zadig will automatically detect the bootloader device. You may sometimes need to check **Options → List All Devices**.
- For keyboards with Atmel AVR MCUs, the bootloader will be named something similar to `ATm32U4DFU`, and have a Vendor ID of `03EB`.
- USBasp bootloaders will appear as `USBasp`, with a VID/PID of `16C0:05DC`.
- AVR keyboards flashed with the QMK-DFU bootloader will be named `<keyboard name> Bootloader` and will also have the VID `03EB`.
- For most ARM keyboards, it will be called `STM32 BOOTLOADER`, and have a VID/PID of `0483:DF11`.
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. For flashing a USBaspLoader device via command line with msys2, the `libusbk` driver is recommended, otherwise `libusb-win32` will work fine if you are using QMK Toolbox for flashing.
![Zadig with a bootloader driver correctly installed](https://i.imgur.com/b8VgXzx.png)
Finally, unplug and replug the keyboard to make sure the new driver has been loaded. If you are using the QMK Toolbox to flash, exit and restart it too, as it can sometimes fail to recognize the driver change.
## Recovering from Installation to Wrong Device
If you find that you can no longer type with the keyboard, you may have installed the driver onto the keyboard itself instead of the bootloader. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
![A healthy keyboard as seen by Zadig](https://i.imgur.com/Hx0E5kC.png)
Open the Device Manager and look for a device that looks like your keyboard.
![The board with the wrong driver installed, in Device Manager](https://i.imgur.com/L3wvX8f.png)
Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driver software for this device** first.
![The Device Uninstall dialog, with the "delete driver" checkbox ticked](https://i.imgur.com/aEs2RuA.png)
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!

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# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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# Frequently Asked Build Questions
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](getting_started_make_guide.md) guides.
## Can't Program on Linux
You will need proper permissions to operate a device. For Linux users, see the instructions regarding `udev` rules, below. If you have issues with `udev`, a work-around is to use the `sudo` command. If you are not familiar with this command, check its manual with `man sudo` or [see this webpage](https://linux.die.net/man/8/sudo).
An example of using `sudo`, when your controller is ATMega32u4:
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
or just:
$ sudo make <keyboard>:<keymap>:dfu
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
### Linux `udev` Rules
On Linux, you'll need proper privileges to access the MCU. You can either use
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`. Once added run the following:
```console
sudo udevadm control --reload-rules
sudo udevadm trigger
```
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
**/etc/udev/rules.d/54-input-club-keyboard.rules:**
```
# Input Club keyboard bootloader
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
```
**/etc/udev/rules.d/55-catalina.rules:**
```
# ModemManager should ignore the following devices
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
ATTRS{idVendor}=="2341", ENV{ID_MM_DEVICE_IGNORE}="1"
```
**Note:** ModemManager filtering only works when not in strict mode, the following commands can update that settings:
```console
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service
sudo systemctl daemon-reload
sudo systemctl restart ModemManager
```
**/etc/udev/rules.d/56-dfu-util.rules:**
```
# stm32duino
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="0666"
# Generic stm32
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
```
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
## Unknown Device for DFU Bootloader
Issues encountered when flashing keyboards on Windows are most often due to having the wrong drivers installed for the bootloader, or none at all.
Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_firmware` directory in MSYS2 or WSL) or reinstalling the QMK Toolbox may fix the issue. Alternatively, you can download and run the [`qmk_driver_installer`](https://github.com/qmk/qmk_driver_installer) package manually.
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
You can buy a really unique VID:PID here. I don't think you need this for personal use.
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Cortex: `cstddef: No such file or directory`
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## `clock_prescale_set` and `clock_div_1` Not Available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```
## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` on MacOS
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
The solution is to remove and reinstall all affected modules.
```
brew rm avr-gcc
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm avrdude
brew install avr-gcc
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
```
### avr-gcc 8.1 and LUFA
If you updated your avr-gcc to above 7 you may see errors involving LUFA. For example:
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
For now, you need to rollback avr-gcc to 7 in brew.
```
brew uninstall --force avr-gcc
brew install avr-gcc@8
brew link --force avr-gcc@8
```
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).

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# Debugging FAQ
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## `hid_listen` Can't Recognize Device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is plugged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't Get Message on Console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX Like System Requires Super User Privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint Needs Reset Circuit (PS/2 Mouse Support)
Without reset circuit you will have inconsistent result due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't Read Column of Matrix Beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader Jump Doesn't Work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac Compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP Doesn't Work
### `AtLibUsbDfu.dll` Not Found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

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# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the Name Quantum?
<!-- FIXME -->
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.

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# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## What Are the Default Keycodes?
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
![Keyboard Layout Image](https://i.imgur.com/5wsh5wM.png)
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
## The Menu Key Isn't Working
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
## `KC_SYSREQ` Isn't Working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
## Power Keys Aren't Working
Somewhat confusingly, there are two "Power" keycodes in QMK: `KC_POWER` in the Keyboard/Keypad HID usage page, and `KC_SYSTEM_POWER` (or `KC_PWR`) in the Consumer page.
The former is only recognized on macOS, while the latter, `KC_SLEP` and `KC_WAKE` are supported by all three major operating systems, so it is recommended to use those instead. Under Windows, these keys take effect immediately, however on macOS they must be held down until a dialog appears.
## One Shot Modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me.
https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer Stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
```
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
```
After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
* http://en.wikipedia.org/wiki/AltGr_key
* http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
* http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
* http://en.wikipedia.org/wiki/Unicode_input
## `Fn` Key on macOS
Unlike most Fn keys, the one on Apple keyboards actually has its own keycode... sort of. It takes the place of the sixth keycode in a basic 6KRO HID report -- so an Apple keyboard is in fact only 5KRO.
It is technically possible to get QMK to send this key. However, doing so requires modification of the report format to add the state of the Fn key.
Even worse, it is not recognized unless the keyboard's VID and PID match that of a real Apple keyboard. The legal issues that official QMK support for this feature may create mean it is unlikely to happen.
See [this issue](https://github.com/qmk/qmk_firmware/issues/2179) for detailed information.
## Media Control Keys in Mac OSX
#### KC_MNXT and KC_MPRV Does Not Work on Mac
Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
See https://github.com/tmk/tmk_keyboard/issues/195
## Keys Supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## JIS Keys in Mac OSX
Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
* Enable NFER Key on PC keyboard
* Enable XFER Key on PC keyboard
* Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth Doesn't Work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the detail of this problem.
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's `weak_mods` and `real_mods` in `action_util.c`
___TO BE IMPROVED___
real_mods is intended to retains state of real/physical modifier key state, while
weak_mods retains state of virtual or temporary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT)
real_mods still keeps modifier state.
without weak mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57

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# Advanced Keycodes
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
## Assigning Custom Names
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|Key |Aliases |Description |
|----------|-------------------------------|----------------------------------------------------|
|`LCTL(kc)`|`C(kc)` |Hold Left Control and press `kc` |
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|`LALT(kc)`|`A(kc)` |Hold Left Alt and press `kc` |
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)` |Hold Right GUI and press `kc` |
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)` |Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Mod-Tap
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
|Modifier |Description |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control |
|`MOD_LSFT`|Left Shift |
|`MOD_LALT`|Left Alt |
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|`MOD_RCTL`|Right Control |
|`MOD_RSFT`|Right Shift |
|`MOD_RALT`|Right Alt (AltGr) |
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
You can combine these by ORing them together like so:
```c
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
```
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `KC_X` Up
- `SFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `SFT_T(KC_A)` Up
- `KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.

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# Audio
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
CG_NORM_SONG // plays when you press CG_NORM (quantum.c)
CG_SWAP_SONG // plays when you press CG_SWAP (quantum.c)
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
```
You can override the default songs by doing something like this in your `config.h`:
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
float my_song[][2] = SONG(QWERTY_SOUND);
```
And then play your song like this:
```c
PLAY_SONG(my_song);
```
Alternatively, you can play it in a loop like this:
```c
PLAY_LOOP(my_song);
```
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
The available keycodes for audio are:
* `AU_ON` - Turn Audio Feature on
* `AU_OFF` - Turn Audio Feature off
* `AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
```
## Music Mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
* `MU_MOD` - Cycle through the music modes:
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
* `MAJOR_MODE` - Major scale
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
#define NO_MUSIC_MODE
### Music Mask
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
Things that return false are not part of the mask, and are always processed.
### Music Map
By default, the Music Mode uses the columns and row to determine the scale for the keys. For a board that uses a rectangular matrix that matches the keyboard layout, this is just fine. However, for boards that use a more complicated matrix (such as the Planck Rev6, or many split keyboards) this would result in a very skewed experience.
However, the Music Map option allows you to remap the scaling for the music mode, so it fits the layout, and is more natural.
To enable this feature, add `#define MUSIC_MAP` to your `config.h` file, and then you will want to add a `uint8_t music_map` to your keyboard's `c` file, or your `keymap.c`.
```c
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_4x12(
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
);
```
You will want to use whichever `LAYOUT` macro that your keyboard uses here. This maps it to the correct key location. Start in the bottom left of the keyboard layout, and move to the right, and then upwards. Fill in all the entries until you have a complete matrix.
You can look at the [Planck Keyboard](https://github.com/qmk/qmk_firmware/blob/e9ace1487887c1f8b4a7e8e6d87c322988bec9ce/keyboards/planck/planck.c#L24-L29) as an example of how to implement this.
## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
* `CK_TOGG` - Toggles the status (will play sound if enabled)
* `CK_ON` - Turns on Audio Click (plays sound)
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
#define AUDIO_CLICKY
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
| Option | Default Value | Description |
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
## MIDI Functionality
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
## Audio Keycodes
|Key |Aliases |Description |
|----------------|---------|----------------------------------|
|`AU_ON` | |Audio mode on |
|`AU_OFF` | |Audio mode off |
|`AU_TOG` | |Toggles Audio mode |
|`CLICKY_TOGGLE` |`CK_TOGG`|Toggles Audio clicky mode |
|`CLICKY_UP` |`CK_UP` |Increases frequency of the clicks |
|`CLICKY_DOWN` |`CK_DOWN`|Decreases frequency of the clicks |
|`CLICKY_RESET` |`CK_RST` |Resets frequency to default |
|`MU_ON` | |Turns on Music Mode |
|`MU_OFF` | |Turns off Music Mode |
|`MU_TOG` | |Toggles Music Mode |
|`MU_MOD` | |Cycles through the music modes |
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->

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# Auto Shift: Why Do We Need a Shift Key?
Tap a key and you get its character. Tap a key, but hold it *slightly* longer
and you get its shifted state. Voilà! No shift key needed!
## Why Auto Shift?
Many people suffer from various forms of RSI. A common cause is stretching your
fingers repetitively long distances. For us on the keyboard, the pinky does that
all too often when reaching for the shift key. Auto Shift looks to alleviate that
problem.
## How Does It Work?
When you tap a key, it stays depressed for a short period of time before it is
then released. This depressed time is a different length for everyone. Auto Shift
defines a constant `AUTO_SHIFT_TIMEOUT` which is typically set to twice your
normal pressed state time. When you press a key, a timer starts and then stops
when you release the key. If the time depressed is greater than or equal to the
`AUTO_SHIFT_TIMEOUT`, then a shifted version of the key is emitted. If the time
is less than the `AUTO_SHIFT_TIMEOUT` time, then the normal state is emitted.
## Are There Limitations to Auto Shift?
Yes, unfortunately.
1. Key repeat will cease to work. For example, before if you wanted 20 'a'
characters, you could press and hold the 'a' key for a second or two. This no
longer works with Auto Shift because it is timing your depressed time instead
of emitting a depressed key state to your operating system.
2. You will have characters that are shifted when you did not intend on shifting, and
other characters you wanted shifted, but were not. This simply comes down to
practice. As we get in a hurry, we think we have hit the key long enough
for a shifted version, but we did not. On the other hand, we may think we are
tapping the keys, but really we have held it for a little longer than
anticipated.
## How Do I Enable Auto Shift?
Add to your `rules.mk` in the keymap folder:
AUTO_SHIFT_ENABLE = yes
If no `rules.mk` exists, you can create one.
Then compile and install your new firmware with Auto Key enabled! That's it!
## Modifiers
By default, Auto Shift is disabled for any key press that is accompanied by one or more
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
as Ctrl+Shift+A.
You can re-enable Auto Shift for modifiers by adding another rule to your `rules.mk`
AUTO_SHIFT_MODIFIERS = yes
In which case, Ctrl+A held past the `AUTO_SHIFT_TIMEOUT` will be sent as Ctrl+Shift+A
## Configuring Auto Shift
If desired, there is some configuration that can be done to change the
behavior of Auto Shift. This is done by setting various variables the
`config.h` file located in your keymap folder. If no `config.h` file exists, you can create one.
A sample is
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_SPECIAL
#endif
### AUTO_SHIFT_TIMEOUT (Value in ms)
This controls how long you have to hold a key before you get the shifted state.
Obviously, this is different for everyone. For the common person, a setting of
135 to 150 works great. However, one should start with a value of at least 175, which
is the default value. Then work down from there. The idea is to have the shortest time required to get the shifted state without having false positives.
Play with this value until things are perfect. Many find that all will work well
at a given value, but one or two keys will still emit the shifted state on
occasion. This is simply due to habit and holding some keys a little longer
than others. Once you find this value, work on tapping your problem keys a little
quicker than normal and you will be set.
?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details!
### NO_AUTO_SHIFT_SPECIAL (simple define)
Do not Auto Shift special keys, which include -\_, =+, [{, ]}, ;:, '", ,<, .>,
and /?
### NO_AUTO_SHIFT_NUMERIC (simple define)
Do not Auto Shift numeric keys, zero through nine.
### NO_AUTO_SHIFT_ALPHA (simple define)
Do not Auto Shift alpha characters, which include A through Z.
## Using Auto Shift Setup
This will enable you to define three keys temporarily to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`.
### Setup
Map three keys temporarily in your keymap:
| Key Name | Description |
|----------|-----------------------------------------------------|
| KC_ASDN | Lower the Auto Shift timeout variable (down) |
| KC_ASUP | Raise the Auto Shift timeout variable (up) |
| KC_ASRP | Report your current Auto Shift timeout value |
| KC_ASON | Turns on the Auto Shift Function |
| KC_ASOFF | Turns off the Auto Shift Function |
| KC_ASTG | Toggles the state of the Auto Shift feature |
Compile and upload your new firmware.
### Use
It is important to note that during these tests, you should be typing
completely normal and with no intention of shifted keys.
1. Type multiple sentences of alphabetical letters.
2. Observe any upper case letters.
3. If there are none, press the key you have mapped to `KC_ASDN` to decrease
time Auto Shift timeout value and go back to step 1.
4. If there are some upper case letters, decide if you need to work on tapping
those keys with less down time, or if you need to increase the timeout.
5. If you decide to increase the timeout, press the key you have mapped to
`KC_ASUP` and go back to step 1.
6. Once you are happy with your results, press the key you have mapped to
`KC_ASRP`. The keyboard will type by itself the value of your
`AUTO_SHIFT_TIMEOUT`.
7. Update `AUTO_SHIFT_TIMEOUT` in your `config.h` with the value reported.
8. Remove `AUTO_SHIFT_SETUP` from your `config.h`.
9. Remove the key bindings `KC_ASDN`, `KC_ASUP` and `KC_ASRP`.
10. Compile and upload your new firmware.
#### An Example Run
hello world. my name is john doe. i am a computer programmer playing with
keyboards right now.
[PRESS KC_ASDN quite a few times]
heLLo woRLd. mY nAMe is JOHn dOE. i AM A compUTeR proGRaMMER PlAYiNG witH
KEYboArDS RiGHT NOw.
[PRESS KC_ASUP a few times]
hello world. my name is john Doe. i am a computer programmer playing with
keyboarDs right now.
[PRESS KC_ASRP]
115
The keyboard typed `115` which represents your current `AUTO_SHIFT_TIMEOUT`
value. You are now set! Practice on the *D* key a little bit that showed up
in the testing and you'll be golden.

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# Backlighting
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Usage
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
BACKLIGHT_ENABLE = yes
```
You should then be able to use the keycodes below to change the backlight level.
## Keycodes
|Key |Description |
|---------|------------------------------------------|
|`BL_TOGG`|Turn the backlight on or off |
|`BL_STEP`|Cycle through backlight levels |
|`BL_ON` |Set the backlight to max brightness |
|`BL_OFF` |Turn the backlight off |
|`BL_INC` |Increase the backlight level |
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## Caveats
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
Hardware PWM is supported according to the following table:
|Backlight Pin|AT90USB64/128|ATmega16/32U4|ATmega16/32U2|ATmega32A|ATmega328P|
|-------------|-------------|-------------|-------------|---------|----------|
|`B1` | | | | |Timer 1 |
|`B2` | | | | |Timer 1 |
|`B5` |Timer 1 |Timer 1 | | | |
|`B6` |Timer 1 |Timer 1 | | | |
|`B7` |Timer 1 |Timer 1 |Timer 1 | | |
|`C4` |Timer 3 | | | | |
|`C5` |Timer 3 | |Timer 1 | | |
|`C6` |Timer 3 |Timer 3 |Timer 1 | | |
|`D4` | | | |Timer 1 | |
|`D5` | | | |Timer 1 | |
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
|Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------|
|`C4` |Timer 3 |Timer 1 |
|`C5` |Timer 3 |Timer 1 |
|`C6` |Timer 3 |Timer 1 |
|`B5` |Timer 1 |Timer 3 |
|`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
## Configuration
To change the behaviour of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
## Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
## Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
~~~c
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
~~~
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
## Software PWM Implementation
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the CPU will fire a Compare Output match interrupt, which will turn the LEDs off.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is the same as in the hardware PWM implementation.
## Backlight Functions
|Function |Description |
|----------|-----------------------------------------------------------|
|`backlight_toggle()` |Turn the backlight on or off |
|`backlight_enable()` |Turn the backlight on |
|`backlight_disable()` |Turn the backlight off |
|`backlight_step()` |Cycle through backlight levels |
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level, from 0 to |
| |`BACKLIGHT_LEVELS` |
|`get_backlight_level()` |Return the current backlight level |
|`is_backlight_enabled()`|Return whether the backlight is currently on |
### Backlight Breathing Functions
|Function |Description |
|----------|----------------------------------------------------------|
|`breathing_toggle()` |Turn the backlight breathing on or off |
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()` |Turns off backlight breathing |

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# Bluetooth
## Bluetooth Known Supported Hardware
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|[Adafruit EzKey HID]("https://www.adafruit.com/product/1535") |Bluetooth Classic | UART | BLUETOOTH = AdafruitEZKey | |
|Rover Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART | BLUETOOTH = RN42 | RN-42 |
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
* HM-13 based boards
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
* #define AdafruitBleResetPin D4
* #define AdafruitBleCSPin B4
* #define AdafruitBleIRQPin E6
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Rules.mk Options
Use only one of these
* BLUETOOTH_ENABLE = yes (Legacy Option)
* BLUETOOTH = RN42
* BLUETOOTH = AdafruitEZKey
* BLUETOOTH = AdafruitBLE
## Bluetooth Keycodes
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name |Description |
|----------|----------------------------------------------|
|`OUT_AUTO`|Automatically switch between USB and Bluetooth|
|`OUT_USB` |USB only |
|`OUT_BT` |Bluetooth only |

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# Bootmagic
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE = full
```
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
```make
BOOTMAGIC_ENABLE = lite
```
## Hotkeys
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
|Hotkey |Description |
|------------------|---------------------------------------------|
|Escape |Ignore Bootmagic configuration in EEPROM |
|`B` |Enter the bootloader |
|`D` |Toggle debugging over serial |
|`X` |Toggle key matrix debugging |
|`K` |Toggle keyboard debugging |
|`M` |Toggle mouse debugging |
|Backspace |Clear the EEPROM |
|Caps Lock |Toggle treating Caps Lock as Left Control |
|Left Control |Toggle swapping Caps Lock and Left Control |
|Left Alt |Toggle swapping Left Alt and Left GUI |
|Right Alt |Toggle swapping Right Alt and Right GUI |
|Left GUI |Toggle the GUI keys (useful when gaming) |
|<code>&#96;</code>|Toggle swapping <code>&#96;</code> and Escape|
|`\` |Toggle swapping `\` and Backspace |
|`N` |Toggle N-Key Rollover (NKRO) |
|`0` |Make layer 0 the default layer |
|`1` |Make layer 1 the default layer |
|`2` |Make layer 2 the default layer |
|`3` |Make layer 3 the default layer |
|`4` |Make layer 4 the default layer |
|`5` |Make layer 5 the default layer |
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
## Keycodes
|Keycode |Aliases |Description |
|----------------------------------|---------|------------------------------------------|
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI |
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap |
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Ctrl and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Ctrl and GUI |
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Ctrl and GUI swap |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>&#96;</code> and Escape |
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>&#96;</code> and Escape |
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
|`MAGIC_SWAP_LCTL_LGUI` | |Swap Left Control and Left GUI |
|`MAGIC_UNSWAP_LCTL_LGUI` | |Unswap Left Control and Left GUI |
|`MAGIC_SWAP_RCTL_RGUI` | |Swap Right Control and Right GUI |
|`MAGIC_UNSWAP_RCTL_RGUI` | |Unswap Right Control and Right GUI |
## Configuration
If you would like to change the hotkey assignments for Bootmagic, `#define` these in your `config.h` at either the keyboard or keymap level.
|Define |Default |Description |
|----------------------------------------|-------------|---------------------------------------------------|
|`BOOTMAGIC_KEY_SALT` |`KC_SPACE` |The Bootmagic key |
|`BOOTMAGIC_KEY_SKIP` |`KC_ESC` |Ignore Bootmagic configuration in EEPROM |
|`BOOTMAGIC_KEY_EEPROM_CLEAR` |`KC_BSPACE` |Clear the EEPROM configuration |
|`BOOTMAGIC_KEY_BOOTLOADER` |`KC_B` |Enter the bootloader |
|`BOOTMAGIC_KEY_DEBUG_ENABLE` |`KC_D` |Toggle debugging over serial |
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI` |`KC_RALT` |Toggle swapping Right Alt and Right GUI (for macOS)|
|`BOOTMAGIC_KEY_NO_GUI` |`KC_LGUI` |Toggle the GUI keys (useful when gaming) |
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC` |`KC_GRAVE` |Toggle swapping <code>&#96;</code> and Escape |
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH` |Toggle swapping `\` and Backspace |
|`BOOTMAGIC_HOST_NKRO` |`KC_N` |Toggle N-Key Rollover (NKRO) |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE = lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
```
By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards.
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
```c
void bootmagic_lite(void) {
matrix_scan();
wait_ms(DEBOUNCE * 2);
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
// Jump to bootloader.
bootloader_jump();
}
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.

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# Combos
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
```c
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
```
This will send "Escape" if you hit the A and B keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
## Examples
If you want to add a list, then you'd use something like this:
```c
enum combos {
AB_ESC,
JK_TAB
};
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB)
};
```
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
```c
enum combo_events {
ZC_COPY,
XV_PASTE
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[XV_PASTE] = COMBO_ACTION(paste_combo),
};
void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
tap_code16(LCTL(KC_C));
}
break;
case XV_PASTE:
if (pressed) {
tap_code16(LCTL(KC_V));
}
break;
}
}
```
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
## Keycodes
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
|Keycode |Description |
|----------|---------------------------------|
|`CMB_ON` |Turns on Combo feature |
|`CMB_OFF` |Turns off Combo feature |
|`CMB_TOG` |Toggles Combo feature on and off |
## User callbacks
In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
|Function |Description |
|-----------|--------------------------------------------------------------------|
| `combo_enable()` | Enables the combo feature |
| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
| `combo_toggle()` | Toggles the state of the combo feature |
| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |

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# Command
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
```make
COMMAND_ENABLE = yes
```
## Usage
To use Command, hold down the key combination defined by the `IS_COMMAND()` macro. By default this is Left Shift+Right Shift. Then, press the key corresponding to the command you want. For example, to output the current QMK version to the QMK Toolbox console, press Left Shift+Right Shift+`V`.
## Configuration
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default |Description |
|------------------------------------|--------------------------------|------------------------------------------------|
|`IS_COMMAND()` |`(get_mods() == MOD_MASK_SHIFT)`|The key combination to activate Command |
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |

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# Debounce algorithm
QMK supports multiple debounce algorithms through its debounce API.
The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
```
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
DEBOUNCE_TYPE?= sym_g
ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
endif
```
# Debounce selection
| DEBOUNCE_TYPE | Description | What else is needed |
| ------------- | --------------------------------------------------- | ----------------------------- |
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom ```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.

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# DIP Switches
DIP switches are supported by adding this to your `rules.mk`:
DIP_SWITCH_ENABLE = yes
and this to your `config.h`:
```c
#define DIP_SWITCH_PINS { B14, A15, A10, B9 }
```
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
```c
void dip_switch_update_kb(uint8_t index, bool active) {
dip_switch_update_user(index, active);
}
```
or `keymap.c`:
```c
void dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if(active) { audio_on(); } else { audio_off(); }
break;
case 1:
if(active) { clicky_on(); } else { clicky_off(); }
break;
case 2:
if(active) { music_on(); } else { music_off(); }
break;
case 3:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_PLOVER);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
break;
}
}
```
Additionally, we support bit mask functions which allow for more complex handling.
```c
void dip_switch_update_mask_kb(uint32_t state) {
dip_switch_update_mask_user(state);
}
```
or `keymap.c`:
```c
void dip_switch_update_mask_user(uint32_t state) {
if (state & (1UL<<0) && state & (1UL<<1)) {
layer_on(_ADJUST); // C on esc
} else {
layer_off(_ADJUST);
}
if (state & (1UL<<0)) {
layer_on(_TEST_A); // A on ESC
} else {
layer_off(_TEST_A);
}
if (state & (1UL<<1)) {
layer_on(_TEST_B); // B on esc
} else {
layer_off(_TEST_B);
}
}
```
## Hardware
One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same.

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# Dynamic Macros: Record and Replay Macros in Runtime
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
```
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it, include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
```
Add the following keys to your keymap:
* `DYN_REC_START1` — start recording the macro 1,
* `DYN_REC_START2` — start recording the macro 2,
* `DYN_MACRO_PLAY1` — replay the macro 1,
* `DYN_MACRO_PLAY2` — replay the macro 2,
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
```c
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
```
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
```c
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
```
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

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# Encoders
Basic encoders are supported by adding this to your `rules.mk`:
ENCODER_ENABLE = yes
and this to your `config.h`:
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
#define ENCODERS_PAD_A { encoder1a, encoder2a }
#define ENCODERS_PAD_B { encoder1b, encoder2b }
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
#define ENCODER_RESOLUTION 4
## Split Keyboards
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
```c
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
```
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
or `keymap.c`:
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
}
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.

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# Grave Escape
If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
## What Your OS Sees
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>&#96;</code> character.
## Keycodes
|Key |Aliases |Description |
|---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
### Caveats
On macOS, Command+<code>&#96;</code> is by default mapped to "Move focus to next window" so it will not output a backtick. Additionally, Terminal always recognises this shortcut to cycle between windows, even if the shortcut is changed in the Keyboard preferences.
## Configuration
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|Define |Description |
|--------------------------|-----------------------------------------|
|`GRAVE_ESC_ALT_OVERRIDE` |Always send Escape if Alt is pressed |
|`GRAVE_ESC_CTRL_OVERRIDE` |Always send Escape if Control is pressed |
|`GRAVE_ESC_GUI_OVERRIDE` |Always send Escape if GUI is pressed |
|`GRAVE_ESC_SHIFT_OVERRIDE`|Always send Escape if Shift is pressed |

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# Haptic Feedback
## Haptic feedback rules.mk options
The following options are currently available for haptic feedback in `rule.mk`:
`HAPTIC_ENABLE += DRV2605L`
`HAPTIC_ENABLE += SOLENOID`
## Known Supported Hardware
| Name | Description |
|--------------------|-------------------------------------------------|
| [LV061228B-L65-A](https://www.digikey.com/product-detail/en/jinlong-machinery-electronics-inc/LV061228B-L65-A/1670-1050-ND/7732325) | z-axis 2v LRA |
| [Mini Motor Disc](https://www.adafruit.com/product/1201) | small 2-5v ERM |
## Haptic Keycodes
Not all keycodes below will work depending on which haptic mechanism you have chosen.
| Name | Description |
|-----------|-------------------------------------------------------|
|`HPT_ON` | Turn haptic feedback on |
|`HPT_OFF` | Turn haptic feedback on |
|`HPT_TOG` | Toggle haptic feedback on/off |
|`HPT_RST` | Reset haptic feedback config to default |
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|`HPT_MODI` | Go to next DRV2605L waveform |
|`HPT_MODD` | Go to previous DRV2605L waveform |
|`HPT_CONT` | Toggle continuous haptic mode on/off |
|`HPT_CONI` | Increase DRV2605L continous haptic strength |
|`HPT_COND` | Decrease DRV2605L continous haptic strength |
|`HPT_DWLI` | Increase Solenoid dwell time |
|`HPT_DWLD` | Decrease Solenoid dwell time |
### Solenoids
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
Select a pin that has PWM for the signal pin
```
#define SOLENOID_PIN *pin*
```
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
### DRV2605L
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
#### Feedback motor setup
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
##### ERM
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
```
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 3
#define V_PEAK 5
```
##### LRA
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
```
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define V_PEAK 2.1
#define F_LRA 205 /* resonance freq */
```
#### DRV2605L waveform library
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
List of waveform sequences from the datasheet:
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
|-----|---------------------|-----|-----------------------------------|-----|--------------------------------------|
| 1 | strong_click | 43 | lg_dblclick_med_60 | 85 | transition_rampup_med_smooth2 |
| 2 | strong_click_60 | 44 | lg_dblsharp_tick | 86 | transition_rampup_short_smooth1 |
| 3 | strong_click_30 | 45 | lg_dblsharp_tick_80 | 87 | transition_rampup_short_smooth2 |
| 4 | sharp_click | 46 | lg_dblsharp_tick_60 | 88 | transition_rampup_long_sharp1 |
| 5 | sharp_click_60 | 47 | buzz | 89 | transition_rampup_long_sharp2 |
| 6 | sharp_click_30 | 48 | buzz_80 | 90 | transition_rampup_med_sharp1 |
| 7 | soft_bump | 49 | buzz_60 | 91 | transition_rampup_med_sharp2 |
| 8 | soft_bump_60 | 50 | buzz_40 | 92 | transition_rampup_short_sharp1 |
| 9 | soft_bump_30 | 51 | buzz_20 | 93 | transition_rampup_short_sharp2 |
| 10 | dbl_click | 52 | pulsing_strong | 94 | transition_rampdown_long_smooth1_50 |
| 11 | dbl_click_60 | 53 | pulsing_strong_80 | 95 | transition_rampdown_long_smooth2_50 |
| 12 | trp_click | 54 | pulsing_medium | 96 | transition_rampdown_med_smooth1_50 |
| 13 | soft_fuzz | 55 | pulsing_medium_80 | 97 | transition_rampdown_med_smooth2_50 |
| 14 | strong_buzz | 56 | pulsing_sharp | 98 | transition_rampdown_short_smooth1_50 |
| 15 | alert_750ms | 57 | pulsing_sharp_80 | 99 | transition_rampdown_short_smooth2_50 |
| 16 | alert_1000ms | 58 | transition_click | 100 | transition_rampdown_long_sharp1_50 |
| 17 | strong_click1 | 59 | transition_click_80 | 101 | transition_rampdown_long_sharp2_50 |
| 18 | strong_click2_80 | 60 | transition_click_60 | 102 | transition_rampdown_med_sharp1_50 |
| 19 | strong_click3_60 | 61 | transition_click_40 | 103 | transition_rampdown_med_sharp2_50 |
| 20 | strong_click4_30 | 62 | transition_click_20 | 104 | transition_rampdown_short_sharp1_50 |
| 21 | medium_click1 | 63 | transition_click_10 | 105 | transition_rampdown_short_sharp2_50 |
| 22 | medium_click2_80 | 64 | transition_hum | 106 | transition_rampup_long_smooth1_50 |
| 23 | medium_click3_60 | 65 | transition_hum_80 | 107 | transition_rampup_long_smooth2_50 |
| 24 | sharp_tick1 | 66 | transition_hum_60 | 108 | transition_rampup_med_smooth1_50 |
| 25 | sharp_tick2_80 | 67 | transition_hum_40 | 109 | transition_rampup_med_smooth2_50 |
| 26 | sharp_tick3_60 | 68 | transition_hum_20 | 110 | transition_rampup_short_smooth1_50 |
| 27 | sh_dblclick_str | 69 | transition_hum_10 | 111 | transition_rampup_short_smooth2_50 |
| 28 | sh_dblclick_str_80 | 70 | transition_rampdown_long_smooth1 | 112 | transition_rampup_long_sharp1_50 |
| 29 | sh_dblclick_str_60 | 71 | transition_rampdown_long_smooth2 | 113 | transition_rampup_long_sharp2_50 |
| 30 | sh_dblclick_str_30 | 72 | transition_rampdown_med_smooth1 | 114 | transition_rampup_med_sharp1_50 |
| 31 | sh_dblclick_med | 73 | transition_rampdown_med_smooth2 | 115 | transition_rampup_med_sharp2_50 |
| 32 | sh_dblclick_med_80 | 74 | transition_rampdown_short_smooth1 | 116 | transition_rampup_short_sharp1_50 |
| 33 | sh_dblclick_med_60 | 75 | transition_rampdown_short_smooth2 | 117 | transition_rampup_short_sharp2_50 |
| 34 | sh_dblsharp_tick | 76 | transition_rampdown_long_sharp1 | 118 | long_buzz_for_programmatic_stopping |
| 35 | sh_dblsharp_tick_80 | 77 | transition_rampdown_long_sharp2 | 119 | smooth_hum1_50 |
| 36 | sh_dblsharp_tick_60 | 78 | transition_rampdown_med_sharp1 | 120 | smooth_hum2_40 |
| 37 | lg_dblclick_str | 79 | transition_rampdown_med_sharp2 | 121 | smooth_hum3_30 |
| 38 | lg_dblclick_str_80 | 80 | transition_rampdown_short_sharp1 | 122 | smooth_hum4_20 |
| 39 | lg_dblclick_str_60 | 81 | transition_rampdown_short_sharp2 | 123 | smooth_hum5_10 |
| 40 | lg_dblclick_str_30 | 82 | transition_rampup_long_smooth1 | | |
| 41 | lg_dblclick_med | 83 | transition_rampup_long_smooth2 | | |
| 42 | lg_dblclick_med_80 | 84 | transition_rampup_med_smooth1 | | |
### Optional DRV2605L defines
```
#define DRV_GREETING *sequence name or number*
```
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
```
#define DRV_MODE_DEFAULT *sequence name or number*
```
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.
### DRV2605L Continuous Haptic Mode
This mode sets continuous haptic feedback with the option to increase or decrease strength.

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# HD44780 LCD Displays
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes. This will use about 400 KB of extra space.
## Configuration
You will need to configure the pins used by your display and its number of lines and collumn in your keyboards `config.h`.
Uncomment the section labled HD44780 and change the parameters as needed.
````
/*
* HD44780 LCD Display Configuration
*/
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
````
Should you need to configure other properties you can copy them from `quantum/hd44780.h` and set them in your `config.h`
## Usage
To initialize your display call lcd_init() with one of these parameters:
````
LCD_DISP_OFF : display off
LCD_DISP_ON : display on, cursor off
LCD_DISP_ON_CURSOR : display on, cursor on
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
````
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
It is advised to clear the display before use.
To do so call `lcd_clrsrc()`.
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
There are more posible methods to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)

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# Key Lock
Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
## Usage
First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
## Keycodes
|Keycode |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

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# Layouts: Using a Keymap with Multiple Keyboards
The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
```
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
```
The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple repositories here.
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md
# 60_ansi
LAYOUT_60_ansi
```
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
## Supporting a Layout
For a keyboard to support a layout, the variable must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The name of the layout must match this regex: `[a-z0-9_]+`
The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
LAYOUTS = 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Building a Keymap
You should be able to build the keyboard keymap with a command in this format:
make <keyboard>:<layout>
### Conflicting layouts
When a keyboard supports multiple layout options,
LAYOUTS = ortho_4x4 ortho_4x12
And a layout exists for both options,
```
layouts/
+ community/
| + ortho_4x4/
| | + <layout>/
| | | + ...
| + ortho_4x12/
| | + <layout>/
| | | + ...
| + ...
```
The FORCE_LAYOUT argument can be used to specify which layout to build
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
## Tips for Making Layouts Keyboard-Agnostic
### Includes
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
### Keymaps
In order to support both split and non-split keyboards with the same layout, you need to use the keyboard agnostic `LAYOUT_<layout name>` macro in your keymap. For instance, in order for a Let's Split and Planck to share the same layout file, you need to use `LAYOUT_ortho_4x12` instead of `LAYOUT_planck_grid` or just `{}` for a C array.

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# The Leader Key: A New Kind of Modifier
If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
```c
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_F) {
// Anything you can do in a macro.
SEND_STRING("QMK is awesome.");
}
SEQ_TWO_KEYS(KC_D, KC_D) {
SEND_STRING(SS_LCTRL("a")SS_LCTRL("c"));
}
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
}
SEQ_TWO_KEYS(KC_A, KC_S) {
register_code(KC_LGUI);
register_code(KC_S);
unregister_code(KC_S);
unregister_code(KC_LGUI);
}
}
}
```
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
## Adding Leader Key Support in the `rules.mk`
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```make
LEADER_ENABLE = yes
```
## Per Key Timing on Leader keys
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
void leader_start(void) {
// sequence started
}
void leader_end(void) {
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
```c
bool did_leader_succeed;
#ifdef AUDIO_ENABLE
float leader_start[][2] = SONG(ONE_UP_SOUND );
float leader_succeed[][2] = SONG(ALL_STAR);
float leader_fail[][2] = SONG(RICK_ROLL);
#endif
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
did_leader_succeed = leading = false;
SEQ_ONE_KEY(KC_E) {
// Anything you can do in a macro.
SEND_STRING(SS_LCTRL(SS_LSFT("t")));
did_leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_E, KC_D) {
SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c"));
did_leader_succeed = true;
}
leader_end();
}
}
void leader_start(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_start);
#endif
}
void leader_end(void) {
if (did_leader_succeed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_succeed);
#endif
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_fail);
#endif
}
}
```

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# LED Matrix Lighting
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
## Driver configuration
### IS31FL3731
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = IS31FL3731
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define LED_DRIVER_ADDR_2 0b1110110
#define LED_DRIVER_COUNT 2
#define LED_DRIVER_1_LED_COUNT 25
#define LED_DRIVER_2_LED_COUNT 24
#define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
## LED Matrix Effects
Currently no LED matrix effects have been created.
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
void suspend_power_down_kb(void)
{
led_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
led_matrix_set_suspend_state(false);
}

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# Macros
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## The New Way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
Here is an example `keymap.c` for a two-key keyboard:
```c
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{QMKBEST, KC_ESC}
}
};
```
What happens here is this:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
You can do that by adding another keycode and adding another case to the switch statement, like so:
```c
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL,
MY_OTHER_MACRO
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
case MY_OTHER_MACRO:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{MY_CUSTOM_MACRO, MY_OTHER_MACRO}
}
};
```
### TAP, DOWN and UP
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
You can send arbitrary keycodes by wrapping them in:
* `SS_TAP()` presses and releases a key.
* `SS_DOWN()` presses (but does not release) a key.
* `SS_UP()` releases a key.
For example:
SEND_STRING(SS_TAP(X_HOME));
Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
SEND_STRING("VE"SS_TAP(X_HOME)"LO");
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
There's also a couple of mod shortcuts you can use:
* `SS_LCTRL(string)`
* `SS_LGUI(string)`
* `SS_LALT(string)`
* `SS_LSFT(string)`
* `SS_RALT(string)`
These press the respective modifier, send the supplied string and then release the modifier.
They can be used like this:
SEND_STRING(SS_LCTRL("a"));
Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
### Alternative Keymaps
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
#include <sendstring_colemak.h>
### Strings in Memory
If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
```c
char my_str[4] = "ok.";
send_string(my_str);
```
The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
```c
char my_str[4] = "ok.";
SEND_STRING("I said: ");
send_string(my_str);
SEND_STRING(".."SS_TAP(X_END));
```
## Advanced Macro Functions
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
### `clear_mods();`
This will clear all mods currently pressed.
### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
```c
bool is_alt_tab_active = false; # ADD this near the begining of keymap.c
uint16_t alt_tab_timer = 0; # we will be using them soon.
enum custom_keycodes { # Make sure have the awesome keycode ready
ALT_TAB = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { # This will do most of the grunt work with the keycodes.
case ALT_TAB:
if (record->event.pressed) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
alt_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
void matrix_scan_user(void) { # The very important timer.
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 1000) {
unregister_code(KC_LALT);
is_alt_tab_active = false;
}
}
}
```
---
## **(DEPRECATED)** The Old Way: `MACRO()` & `action_get_macro`
!> This is inherited from TMK, and hasn't been updated - it's recommended that you use `SEND_STRING` and `process_record_user` instead.
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
### Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
### Mapping a Macro to a Key
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
M(0), M(1)
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
### Naming Your Macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
```c
#define M_HI M(0)
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
M_HI, M_BYE
),
};
```
## Advanced Example:
### Single-Key Copy/Paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: {
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), END );
} else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
break;
}
}
return MACRO_NONE;
};
```

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# Mouse keys
Mouse keys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer at different speeds, press 5 buttons and scroll in 8 directions.
## Adding mouse keys to your keyboard
To use mouse keys, you must at least enable mouse keys support and map mouse actions to keys on your keyboard.
### Enabling mouse keys
To enable mouse keys, add the following line to your keymaps `rules.mk`:
```c
MOUSEKEY_ENABLE = yes
```
### Mapping mouse actions
In your keymap you can use the following keycodes to map key presses to mouse actions:
|Key |Aliases |Description |
|----------------|---------|-----------------|
|`KC_MS_UP` |`KC_MS_U`|Move cursor up |
|`KC_MS_DOWN` |`KC_MS_D`|Move cursor down |
|`KC_MS_LEFT` |`KC_MS_L`|Move cursor left |
|`KC_MS_RIGHT` |`KC_MS_R`|Move cursor right|
|`KC_MS_BTN1` |`KC_BTN1`|Press button 1 |
|`KC_MS_BTN2` |`KC_BTN2`|Press button 2 |
|`KC_MS_BTN3` |`KC_BTN3`|Press button 3 |
|`KC_MS_BTN4` |`KC_BTN4`|Press button 4 |
|`KC_MS_BTN5` |`KC_BTN5`|Press button 5 |
|`KC_MS_WH_UP` |`KC_WH_U`|Move wheel up |
|`KC_MS_WH_DOWN` |`KC_WH_D`|Move wheel down |
|`KC_MS_WH_LEFT` |`KC_WH_L`|Move wheel left |
|`KC_MS_WH_RIGHT`|`KC_WH_R`|Move wheel right |
|`KC_MS_ACCEL0` |`KC_ACL0`|Set speed to 0 |
|`KC_MS_ACCEL1` |`KC_ACL1`|Set speed to 1 |
|`KC_MS_ACCEL2` |`KC_ACL2`|Set speed to 2 |
## Configuring mouse keys
Mouse keys supports two different modes to move the cursor:
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds.
The same principle applies to scrolling.
Configuration options that are times, intervals or delays are given in milliseconds. Scroll speed is given as multiples of the default scroll step. For example, a scroll speed of 8 means that each scroll action covers 8 times the length of the default scroll step as defined by your operating system or application.
### Accelerated mode
This is the default mode. You can adjust the cursor and scrolling acceleration using the following settings in your keymaps `config.h` file:
|Define |Default|Description |
|----------------------------|-------|---------------------------------------------------------|
|`MOUSEKEY_DELAY` |300 |Delay between pressing a movement key and cursor movement|
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
Tips:
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
### Constant mode
In this mode you can define multiple different speeds for both the cursor and the mouse wheel. There is no acceleration. `KC_ACL0`, `KC_ACL1` and `KC_ACL2` change the cursor and scroll speed to their respective setting.
You can choose whether speed selection is momentary or tap-to-select:
* **Momentary:** The chosen speed is only active while you hold the respective key. When the key is raised, mouse keys returns to the unmodified speed.
* **Tap-to-select:** The chosen speed is activated when you press the respective key and remains active even after the key has been raised. The default speed is that of `KC_ACL1`. There is no unmodified speed.
The default speeds from slowest to fastest are as follows:
* **Momentary:** `KC_ACL0` < `KC_ACL1` < *unmodified* < `KC_ACL2`
* **Tap-to-select:** `KC_ACL0` < `KC_ACL1` < `KC_ACL2`
To use constant speed mode, you must at least define `MK_3_SPEED` in your keymaps `config.h` file:
```c
#define MK_3_SPEED
```
To enable momentary mode, also define `MK_MOMENTARY_ACCEL`:
```c
#define MK_MOMENTARY_ACCEL
```
Use the following settings if you want to adjust cursor movement or scrolling:
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------|
|`MK_3_SPEED` |*Not defined*|Enable constant cursor speeds |
|`MK_MOMENTARY_ACCEL` |*Not defined*|Enable momentary speed selection |
|`MK_C_OFFSET_UNMOD` |16 |Cursor offset per movement (unmodified) |
|`MK_C_INTERVAL_UNMOD`|16 |Time between cursor movements (unmodified) |
|`MK_C_OFFSET_0` |1 |Cursor offset per movement (`KC_ACL0`) |
|`MK_C_INTERVAL_0` |32 |Time between cursor movements (`KC_ACL0`) |
|`MK_C_OFFSET_1` |4 |Cursor offset per movement (`KC_ACL1`) |
|`MK_C_INTERVAL_1` |16 |Time between cursor movements (`KC_ACL1`) |
|`MK_C_OFFSET_2` |32 |Cursor offset per movement (`KC_ACL2`) |
|`MK_C_INTERVAL_2` |16 |Time between cursor movements (`KC_ACL2`) |
|`MK_W_OFFSET_UNMOD` |1 |Scroll steps per scroll action (unmodified)|
|`MK_W_INTERVAL_UNMOD`|40 |Time between scroll steps (unmodified) |
|`MK_W_OFFSET_0` |1 |Scroll steps per scroll action (`KC_ACL0`) |
|`MK_W_INTERVAL_0` |360 |Time between scroll steps (`KC_ACL0`) |
|`MK_W_OFFSET_1` |1 |Scroll steps per scroll action (`KC_ACL1`) |
|`MK_W_INTERVAL_1` |120 |Time between scroll steps (`KC_ACL1`) |
|`MK_W_OFFSET_2` |1 |Scroll steps per scroll action (`KC_ACL2`) |
|`MK_W_INTERVAL_2` |20 |Time between scroll steps (`KC_ACL2`) |

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# OLED Driver
## OLED Supported Hardware
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
Tested combinations:
| IC driver | Size | Keyboard Platform | Notes |
|-----------|--------|-------------------|--------------------------|
| SSD1306 | 128x32 | AVR | Primary support |
| SSD1306 | 128x64 | AVR | Verified working |
| SSD1306 | 128x32 | ARM | |
| SH1106 | 128x64 | AVR | No rotation or scrolling |
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
## Usage
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.:
```
OLED_DRIVER_ENABLE = yes
```
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
```C++
#ifdef OLED_DRIVER_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
}
#endif
```
## Logo Example
In the default font, ranges in the font file are reserved for a QMK Logo. To Render this logo to the oled screen, use the following code example:
```C++
static void render_logo(void) {
static const char PROGMEM qmk_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(qmk_logo, false);
}
```
## Other Examples
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
```C++
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master())
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
return rotation;
}
void oled_task_user(void) {
if (is_keyboard_master()) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_logo(); // Renders a statuc logo
oled_scroll_left(); // Turns on scrolling
}
}
#endif
```
## Basic Configuration
| Define | Default | Description |
|----------------------------|-------------------|----------------------------------------------------------------------------------------------------------------------------|
| `OLED_DISPLAY_ADDRESS` | `0x3C` | The i2c address of the OLED Display |
| `OLED_FONT_H` | `"glcdfont.c"` | The font code file to use for custom fonts |
| `OLED_FONT_START` | `0` | The starting characer index for custom fonts |
| `OLED_FONT_END` | `224` | The ending characer index for custom fonts |
| `OLED_FONT_WIDTH` | `6` | The font width |
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
## 128x64 & Custom sized OLED Displays
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|Define |Default |Description |
|-----------------------|---------------|-----------------------------------------------------------------|
|`OLED_DISPLAY_128X64` |*Not defined* |Changes the display defines for use with 128x64 displays. |
|`OLED_DISPLAY_CUSTOM` |*Not defined* |Changes the display defines for use with custom displays.<br />Requires user to implement the below defines. |
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|`OLED_DISPLAY_HEIGHT` |`32` |The height of the OLED display. |
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br />Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`. |
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
### 90 Degree Rotation - Technical Mumbo Jumbo
!> Rotation is unsupported on the SH1106.
```C
// OLED Rotation enum values are flags
typedef enum {
OLED_ROTATION_0 = 0,
OLED_ROTATION_90 = 1,
OLED_ROTATION_180 = 2,
OLED_ROTATION_270 = 3, // OLED_ROTATION_90 | OLED_ROTATION_180
} oled_rotation_t;
```
OLED displays driven by SSD1306 drivers only natively support in hard ware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
| | | | | | |
|---|---|---|---|---|---|
| 0 | 1 | | | | |
| 2 | 3 | | | | |
| 4 | 5 | | | | |
| 6 | 7 | | | | |
However the local buffer is stored as if it was Height x Width display instead of Width x Height, e.g:
| | | | | | |
|---|---|---|---|---|---|
| 3 | 7 | | | | |
| 2 | 6 | | | | |
| 1 | 5 | | | | |
| 0 | 4 | | | | |
So those precalculated arrays just index the memory offsets in the order in which each one iterates its data.
## OLED API
```C++
// OLED Rotation enum values are flags
typedef enum {
OLED_ROTATION_0 = 0,
OLED_ROTATION_90 = 1,
OLED_ROTATION_180 = 2,
OLED_ROTATION_270 = 3, // OLED_ROTATION_90 | OLED_ROTATION_180
} oled_rotation_t;
// Initialize the OLED display, rotating the rendered output based on the define passed in.
// Returns true if the OLED was initialized successfully
bool oled_init(oled_rotation_t rotation);
// Called at the start of oled_init, weak function overridable by the user
// rotation - the value passed into oled_init
// Return new oled_rotation_t if you want to override default rotation
oled_rotation_t oled_init_user(oled_rotation_t rotation);
// Clears the display buffer, resets cursor position to 0, and sets the buffer to dirty for rendering
void oled_clear(void);
// Renders the dirty chunks of the buffer to OLED display
void oled_render(void);
// Moves cursor to character position indicated by column and line, wraps if out of bounds
// Max column denoted by 'oled_max_chars()' and max lines by 'oled_max_lines()' functions
void oled_set_cursor(uint8_t col, uint8_t line);
// Advances the cursor to the next page, writing ' ' if true
// Wraps to the begining when out of bounds
void oled_advance_page(bool clearPageRemainder);
// Moves the cursor forward 1 character length
// Advance page if there is not enough room for the next character
// Wraps to the begining when out of bounds
void oled_advance_char(void);
// Writes a single character to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Main handler that writes character data to the display buffer
void oled_write_char(const char data, bool invert);
// Writes a string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
void oled_write(const char *data, bool invert);
// Writes a string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
void oled_write_ln(const char *data, bool invert);
// Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Remapped to call 'void oled_write(const char *data, bool invert);' on ARM
void oled_write_P(const char *data, bool invert);
// Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
// Remapped to call 'void oled_write_ln(const char *data, bool invert);' on ARM
void oled_write_ln_P(const char *data, bool invert);
// Can be used to manually turn on the screen if it is off
// Returns true if the screen was on or turns on
bool oled_on(void);
// Can be used to manually turn off the screen if it is on
// Returns true if the screen was off or turns off
bool oled_off(void);
// Basically it's oled_render, but with timeout management and oled_task_user calling!
void oled_task(void);
// Called at the start of oled_task, weak function overridable by the user
void oled_task_user(void);
// Scrolls the entire display right
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_right(void);
// Scrolls the entire display left
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_left(void);
// Turns off display scrolling
// Returns true if the screen was not scrolling or stops scrolling
bool oled_scroll_off(void);
// Returns the maximum number of characters that will fit on a line
uint8_t oled_max_chars(void);
// Returns the maximum number of lines that will fit on the OLED
uint8_t oled_max_lines(void);
```
!> Scrolling and rotation are unsupported on the SH1106.
## SSD1306.h driver conversion guide
|Old API |Recommended New API |
|---------------------------|-----------------------------------|
|`struct CharacterMatrix` |*removed - delete all references* |
|`iota_gfx_init` |`oled_init` |
|`iota_gfx_on` |`oled_on` |
|`iota_gfx_off` |`oled_off` |
|`iota_gfx_flush` |`oled_render` |
|`iota_gfx_write_char` |`oled_write_char` |
|`iota_gfx_write` |`oled_write` |
|`iota_gfx_write_P` |`oled_write_P` |
|`iota_gfx_clear_screen` |`oled_clear` |
|`matrix_clear` |*removed - delete all references* |
|`matrix_write_char_inner` |`oled_write_char` |
|`matrix_write_char` |`oled_write_char` |
|`matrix_write` |`oled_write` |
|`matrix_write_ln` |`oled_write_ln` |
|`matrix_write_P` |`oled_write_P` |
|`matrix_write_ln_P` |`oled_write_ln_P` |
|`matrix_render` |`oled_render` |
|`iota_gfx_task` |`oled_task` |
|`iota_gfx_task_user` |`oled_task_user` |

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## Pointing Device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
POINTING_DEVICE_ENABLE = yes
```
To manipulate the mouse report, you can use the following functions:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
Keep in mind that a report_mouse_t (here "mouseReport") has the following properties:
* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
* `mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)
{
currentReport.v = 127;
currentReport.h = 127;
currentReport.buttons |= MOUSE_BTN1; //this is defined in report.h
}
else
{
currentReport.v = -127;
currentReport.h = -127;
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
break;
```
Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.

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## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### The Cirtuitry between Trackpoint and Controller
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
```
DATA ----------+--------- PIN
|
4.7K
|
MODULE 5+ --------+--+--------- PWR CONTROLLER
|
4.7K
|
CLK ------+------------ PIN
```
### Busywait Version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt Version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART Version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 Mouse Features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine Control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll Button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert Mouse and Scroll Axes
To invert the X and Y axes you can put:
```
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
into config.h.
To reverse the scroll axes you can put:
```
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug Settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```

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# RGB Matrix Lighting
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
---
### IS31FL3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
```C
RGB_MATRIX_ENABLE = IS31FL3731
```
Configure the hardware via your `config.h`:
```C
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110110
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 25
#define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
```
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C1_3, C2_3, C3_3},
....
}
```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
---
### IS31FL3733/IS31FL3737
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
```C
RGB_MATRIX_ENABLE = IS31FL3733
```
Configure the hardware via your `config.h`:
```C
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
```
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, B_1, A_1, C_1},
....
}
```
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
---
### WS2812 (AVR only)
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
```C
RGB_MATRIX_ENABLE = WS2812
```
Configure the hardware via your `config.h`:
```C
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The number of LEDs connected
#define DRIVER_LED_TOTAL 70
```
---
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
```C
const led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 5, NO_LED, NO_LED, 0 },
{ NO_LED, NO_LED, NO_LED, NO_LED },
{ 4, NO_LED, NO_LED, 1 },
{ 3, NO_LED, NO_LED, 2 }
}, {
// LED Index to Physical Position
{ 188, 16 }, { 187, 48 }, { 149, 64 }, { 112, 64 }, { 37, 48 }, { 38, 16 }
}, {
// LED Index to Flag
1, 4, 4, 4, 4, 1
} };
```
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
```C
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
```
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
## Flags
|Define |Description |
|------------------------------------|-------------------------------------------|
|`#define HAS_FLAGS(bits, flags)` |Returns true if `bits` has all `flags` set.|
|`#define HAS_ANY_FLAGS(bits, flags)`|Returns true if `bits` has any `flags` set.|
|`#define LED_FLAG_NONE 0x00` |If this LED has no flags. |
|`#define LED_FLAG_ALL 0xFF` |If this LED has all flags. |
|`#define LED_FLAG_MODIFIER 0x01` |If the Key for this LED is a modifier. |
|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
## Keycodes
All RGB keycodes are currently shared with the RGBLIGHT system:
* `RGB_TOG` - toggle
* `RGB_MOD` - cycle through modes
* `RGB_HUI` - increase hue
* `RGB_HUD` - decrease hue
* `RGB_SAI` - increase saturation
* `RGB_SAD` - decrease saturation
* `RGB_VAI` - increase value
* `RGB_VAD` - decrease value
* `RGB_SPI` - increase speed effect (no EEPROM support)
* `RGB_SPD` - decrease speed effect (no EEPROM support)
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
```C
enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0,
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
#endif
RGB_MATRIX_EFFECT_MAX
};
```
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
|Define |Description |
|-------------------------------------------------------|-----------------------------------------------|
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
## Custom RGB Matrix Effects
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C
// !!! DO NOT ADD #pragma once !!! //
// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(my_cool_effect)
RGB_MATRIX_EFFECT(my_cool_effect2)
// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// e.g: A simple effect, self-contained within a single method
static bool my_cool_effect(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
}
return led_max < DRIVER_LED_TOTAL;
}
// e.g: A more complex effect, relying on external methods and state, with
// dedicated init and run methods
static uint8_t some_global_state;
static void my_cool_effect2_complex_init(effect_params_t* params) {
some_global_state = 1;
}
static bool my_cool_effect2_complex_run(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
}
return led_max < DRIVER_LED_TOTAL;
}
static bool my_cool_effect2(effect_params_t* params) {
if (params->init) my_cool_effect2_complex_init(params);
return my_cool_effect2_complex_run(params);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
```
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
## Colors
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|RGB |HSV |
|-------------------|-------------------|
|`RGB_WHITE` |`HSV_WHITE` |
|`RGB_RED` |`HSV_RED` |
|`RGB_CORAL` |`HSV_CORAL` |
|`RGB_ORANGE` |`HSV_ORANGE` |
|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
|`RGB_GOLD` |`HSV_GOLD` |
|`RGB_YELLOW` |`HSV_YELLOW` |
|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
|`RGB_GREEN` |`HSV_GREEN` |
|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
|`RGB_TEAL` |`HSV_TEAL` |
|`RGB_CYAN` |`HSV_CYAN` |
|`RGB_AZURE` |`HSV_AZURE` |
|`RGB_BLUE` |`HSV_BLUE` |
|`RGB_PURPLE` |`HSV_PURPLE` |
|`RGB_MAGENTA` |`HSV_MAGENTA` |
|`RGB_PINK` |`HSV_PINK` |
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
## Additional `config.h` Options
```C
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
```
## EEPROM storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
```C
#define EECONFIG_RGB_MATRIX (uint32_t *)28
```
Where `28` is an unused index from `eeconfig.h`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
```C
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
rgb_matrix_set_suspend_state(false);
}
```

385
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# RGB Lighting
QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
* WS2811, WS2812, WS2812B, WS2812C, etc.
* SK6812, SK6812MINI, SK6805
These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.
## Usage
On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:
```make
RGBLIGHT_ENABLE = yes
```
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
|Define |Description |
|---------------|---------------------------------------------------------------------------------------------------------|
|`RGB_DI_PIN` |The pin connected to the data pin of the LEDs |
|`RGBLED_NUM` |The number of LEDs connected |
|`RGBLED_SPLIT` |(Optional) For split keyboards, the number of LEDs connected on each half directly wired to `RGB_DI_PIN` |
Then you should be able to use the keycodes below to change the RGB lighting to your liking.
### Color Selection
QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
Changing the **Hue** cycles around the circle.<br>
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
Changing the **Value** sets the overall brightness.<br>
## Keycodes
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------|
|`RGB_TOG` | |Toggle RGB lighting on or off |
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|`RGB_HUI` | |Increase hue |
|`RGB_HUD` | |Decrease hue |
|`RGB_SAI` | |Increase saturation |
|`RGB_SAD` | |Decrease saturation |
|`RGB_VAI` | |Increase value (brightness) |
|`RGB_VAD` | |Decrease value (brightness) |
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
|`RGB_MODE_SWIRL` |`RGB_M_SW`|Swirl animation mode |
|`RGB_MODE_SNAKE` |`RGB_M_SN`|Snake animation mode |
|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode |
|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|-----------------------------------------------------------------------------|
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
## Effects and Animations
Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|Mode number symbol |Additional number |Description |
|-----------------------------|-------------------|---------------------------------------|
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None* |Solid color (this mode is always enabled) |
|`RGBLIGHT_MODE_BREATHING` | 0,1,2,3 |Solid color breathing |
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2 |Cycling rainbow |
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5 |Swirling rainbow |
|`RGBLIGHT_MODE_SNAKE` | 0,1,2,3,4,5 |Snake |
|`RGBLIGHT_MODE_KNIGHT` | 0,1,2 |Knight |
|`RGBLIGHT_MODE_CHRISTMAS` | *None* |Christmas |
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9 |Static gradient |
|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
### Effect and Animation Toggles
Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. |
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|Enable christmas animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|Enable knight animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|Enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|Enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. |
### Effect and Animation Settings
The following options are used to tweak the various animations:
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`255` |Range adjustment for the rainbow swirl effect to get different swirls |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
### Example Usage to Reduce Memory Footprint
1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:
```diff
#undef RGBLED_NUM
-#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
```
### Animation Speed
You can also modify the speeds that the different modes animate at:
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
```c
// How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which hues are selected for each of the "Static gradient" modes
const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
```
## Functions
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
### Utility Functions
|Function |Description |
|--------------------------------------------|-------------------------------------------------------------------|
|`sethsv(hue, sat, val, ledbuf)` |Set ledbuf to the given HSV value |
|`sethsv_raw(hue, sat, val, ledbuf)` |Set ledbuf to the given HSV value without RGBLIGHT_LIMIT_VAL check |
|`setrgb(r, g, b, ledbuf)` |Set ledbuf to the given RGB value where `r`/`g`/`b` |
### Low level Functions
|Function |Description |
|--------------------------------------------|-------------------------------------------|
|`rgblight_set()` |Flash out led buffers to LEDs |
|`rgblight_set_clipping_range(pos, num)` |Set clipping Range. see [Clipping Range](#clipping-range) |
Example:
```c
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]); // led 0
sethsv(HSV_RED, (LED_TYPE *)&led[1]); // led 1
sethsv(HSV_GREEN, (LED_TYPE *)&led[2]); // led 2
rgblight_set(); // Utility functions do not call rgblight_set() automatically, so they need to be called explicitly.
```
### Effects and Animations Functions
#### effect range setting
|Function |Description |
|--------------------------------------------|------------------|
|`rgblight_set_effect_range(pos, num)` |Set Effects Range |
#### direct operation
|Function |Description |
|--------------------------------------------|-------------|
|`rgblight_setrgb_at(r, g, b, index)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, index)` |Set a single LED to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_setrgb(r, g, b)` |Set effect range LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_master(r, g, b)` |Set the LEDs on the master side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_slave(r, g, b)` |Set the LEDs on the slave side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_master(h, s, v)` |Set the LEDs on the master side to the given HSV value, where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_slave(h, s, v)` |Set the LEDs on the slave side to the given HSV value, where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
Example:
```c
rgblight_sethsv(HSV_WHITE, 0); // led 0
rgblight_sethsv(HSV_RED, 1); // led 1
rgblight_sethsv(HSV_GREEN, 2); // led 2
// The above functions automatically calls rgblight_set(), so there is no need to call it explicitly.
// Note that it is inefficient to call repeatedly.
```
#### effect mode change
|Function |Description |
|--------------------------------------------|-------------|
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgblight_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgblight_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgblight_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
#### effects mode disable/enable
|Function |Description |
|--------------------------------------------|-------------|
|`rgblight_toggle()` |Toggle effect range LEDs between on and off |
|`rgblight_toggle_noeeprom()` |Toggle effect range LEDs between on and off (not written to EEPROM) |
|`rgblight_enable()` |Turn effect range LEDs on, based on their previous state |
|`rgblight_enable_noeeprom()` |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
|`rgblight_disable()` |Turn effect range LEDs off |
|`rgblight_disable_noeeprom()` |Turn effect range LEDs off (not written to EEPROM) |
#### hue, sat, val change
|Function |Description |
|--------------------------------------------|-------------|
|`rgblight_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|`rgblight_increase_hue_noeeprom()` |Increase the hue for effect range LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgblight_decrease_hue()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|`rgblight_decrease_hue_noeeprom()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgblight_increase_sat()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|`rgblight_increase_sat_noeeprom()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgblight_decrease_sat()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|`rgblight_decrease_sat_noeeprom()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgblight_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
|`rgblight_increase_val_noeeprom()` |Increase the value for effect range LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgblight_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
|`rgblight_decrease_val_noeeprom()` |Decrease the value for effect range LEDs. This wraps around at minimum value (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
#### query
|Function |Description |
|-----------------------|-----------------|
|`rgblight_get_mode()` |Get current mode |
|`rgblight_get_hue()` |Get current hue |
|`rgblight_get_sat()` |Get current sat |
|`rgblight_get_val()` |Get current val |
## Colors
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|RGB |HSV |
|-------------------|-------------------|
|`RGB_WHITE` |`HSV_WHITE` |
|`RGB_RED` |`HSV_RED` |
|`RGB_CORAL` |`HSV_CORAL` |
|`RGB_ORANGE` |`HSV_ORANGE` |
|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
|`RGB_GOLD` |`HSV_GOLD` |
|`RGB_YELLOW` |`HSV_YELLOW` |
|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
|`RGB_GREEN` |`HSV_GREEN` |
|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
|`RGB_TEAL` |`HSV_TEAL` |
|`RGB_CYAN` |`HSV_CYAN` |
|`RGB_AZURE` |`HSV_AZURE` |
|`RGB_BLUE` |`HSV_BLUE` |
|`RGB_PURPLE` |`HSV_PURPLE` |
|`RGB_MAGENTA` |`HSV_MAGENTA` |
|`RGB_PINK` |`HSV_PINK` |
```c
rgblight_setrgb(RGB_ORANGE);
rgblight_sethsv_noeeprom(HSV_GREEN);
rgblight_setrgb_at(RGB_GOLD, 3);
rgblight_sethsv_range(HSV_WHITE, 0, 6);
```
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
## Changing the order of the LEDs
If you want to make the logical order of LEDs different from the electrical connection order, you can do this by defining the `RGBLIGHT_LED_MAP` macro in your `config.h`.
Normally, the contents of the LED buffer are output to the LEDs in the same order.
<img src="https://user-images.githubusercontent.com/2170248/55743718-01866c80-5a6e-11e9-8134-25419928327a.JPG" alt="simple dicrect" width="50%"/>
By defining `RGBLIGHT_LED_MAP` as in the example below, you can specify the LED with addressing in reverse order of the electrical connection order.
```c
// config.h
#define RGBLED_NUM 4
#define RGBLIGHT_LED_MAP { 3, 2, 1, 0 }
```
<img src="https://user-images.githubusercontent.com/2170248/55743725-08ad7a80-5a6e-11e9-83ed-126a2b0209fc.JPG" alt="simple mapped" width="50%"/>
For keyboards that use the RGB LEDs as a backlight for each key, you can also define it as in the example below.
```c
// config.h
#define RGBLED_NUM 30
/* RGB LED Conversion macro from physical array to electric array */
#define LED_LAYOUT( \
L00, L01, L02, L03, L04, L05, \
L10, L11, L12, L13, L14, L15, \
L20, L21, L22, L23, L24, L25, \
L30, L31, L32, L33, L34, L35, \
L40, L41, L42, L43, L44, L45 ) \
{ \
L05, L04, L03, L02, L01, L00, \
L10, L11, L12, L13, L14, L15, \
L25, L24, L23, L22, L21, L20, \
L30, L31, L32, L33, L34, L35, \
L46, L45, L44, L43, L42, L41 \
}
/* RGB LED logical order map */
/* Top->Bottom, Right->Left */
#define RGBLIGHT_LED_MAP LED_LAYOUT( \
25, 20, 15, 10, 5, 0, \
26, 21, 16, 11, 6, 1, \
27, 22, 17, 12, 7, 2, \
28, 23, 18, 13, 8, 3, \
29, 24, 19, 14, 9, 4 )
```
## Clipping Range
Using the `rgblight_set_clipping_range()` function, you can prepare more buffers than the actual number of LEDs, and output some of the buffers to the LEDs. This is useful if you want the split keyboard to treat left and right LEDs as logically contiguous.
You can set the Clipping Range by executing the following code.
```c
// some soruce
rgblight_set_clipping_range(3, 4);
```
<img src="https://user-images.githubusercontent.com/2170248/55743785-2bd82a00-5a6e-11e9-9d4b-1b4ffaf4932b.JPG" alt="clip direct" width="70%"/>
In addition to setting the Clipping Range, you can use `RGBLIGHT_LED_MAP` together.
```c
// config.h
#define RGBLED_NUM 8
#define RGBLIGHT_LED_MAP { 7, 6, 5, 4, 3, 2, 1, 0 }
// some soruce
rgblight_set_clipping_range(3, 4);
```
<img src="https://user-images.githubusercontent.com/2170248/55743747-119e4c00-5a6e-11e9-91e5-013203ffae8a.JPG" alt="clip mapped" width="70%"/>
## Hardware Modification
If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.

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# Space Cadet: The Future, Built In
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds, and now even cooler supporting Control and Alt as well!
## Usage
Firstly, in your keymap, do one of the following:
- Replace the Left Shift key with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
- Replace the Left Control key with `KC_LCPO` (Left Control, Parenthesis Open), and Right Control with `KC_RCPC` (Right Control, Parenthesis Close).
- Replace the Left Alt key with `KC_LAPO` (Left Alt, Parenthesis Open), and Right Alt with `KC_RAPC` (Right Alt, Parenthesis Close).
- Replace any Shift key in your keymap with `KC_SFTENT` (Right Shift, Enter).
## Keycodes
|Keycode |Description |
|-----------|-------------------------------------------|
|`KC_LSPO` |Left Shift when held, `(` when tapped |
|`KC_RSPC` |Right Shift when held, `)` when tapped |
|`KC_LCPO` |Left Control when held, `(` when tapped |
|`KC_RCPC` |Right Control when held, `)` when tapped |
|`KC_LAPO` |Left Alt when held, `(` when tapped |
|`KC_RAPC` |Right Alt when held, `)` when tapped |
|`KC_SFTENT`|Right Shift when held, Enter when tapped |
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. See the [Command feature](feature_command.md) for info on how to change it, or make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`. In addition, you can redefine the modifier to send on tap, or even send no modifier at all. The new configuration defines bundle all options up into a single define of 3 key codes in this order: the `Modifier` when held or when used with other keys, the `Tap Modifer` sent when tapped (no modifier if `KC_TRNS`), finally the `Keycode` sent when tapped. Now keep in mind, mods from other keys will still apply to the `Keycode` if say `KC_RSFT` is held while tapping `KC_LSPO` key with `KC_TRNS` as the `Tap Modifer`.
|Define |Default |Description |
|----------------|-------------------------------|---------------------------------------------------------------------------------|
|`LSPO_KEYS` |`KC_LSFT, LSPO_MOD, LSPO_KEY` |Send `KC_LSFT` when held, the mod and key defined by `LSPO_MOD` and `LSPO_KEY`. |
|`RSPC_KEYS` |`KC_RSFT, RSPC_MOD, RSPC_KEY` |Send `KC_RSFT` when held, the mod and key defined by `RSPC_MOD` and `RSPC_KEY`. |
|`LCPO_KEYS` |`KC_LCTL, KC_LSFT, KC_9` |Send `KC_LCTL` when held, the mod `KC_LSFT` with the key `KC_9` when tapped. |
|`RCPC_KEYS` |`KC_RCTL, KC_RSFT, KC_0` |Send `KC_RCTL` when held, the mod `KC_RSFT` with the key `KC_0` when tapped. |
|`LAPO_KEYS` |`KC_LALT, KC_LSFT, KC_9` |Send `KC_LALT` when held, the mod `KC_LSFT` with the key `KC_9` when tapped. |
|`RAPC_KEYS` |`KC_RALT, KC_RSFT, KC_0` |Send `KC_RALT` when held, the mod `KC_RSFT` with the key `KC_0` when tapped. |
|`SFTENT_KEYS` |`KC_RSFT, KC_TRNS, SFTENT_KEY` |Send `KC_RSFT` when held, no mod with the key `SFTENT_KEY` when tapped. |
|`SPACE_CADET_MODIFIER_CARRYOVER` |*Not defined* |Store current modifiers before the hold mod is pressed and use them with the tap mod and keycode. Useful for when you frequently release a modifier before triggering Space Cadet. |
## Obsolete Configuration
These defines are used in the above defines internally to support backwards compatibility, so you may continue to use them, however the above defines open up a larger range of flexibility than before. As an example, say you want to not send any modifier when you tap just `KC_LSPO`, with the old defines you had an all or nothing choice of using the `DISABLE_SPACE_CADET_MODIFIER` define. Now you can define that key as: `#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_9`. This tells the system to set Left Shift if held or used with other keys, then on tap send no modifier (transparent) with the `KC_9`.
|Define |Default |Description |
|------------------------------|-------------|------------------------------------------------------------------|
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|`LSPO_MOD` |`KC_LSFT` |The modifier to apply to `LSPO_KEY` |
|`RSPC_MOD` |`KC_RSFT` |The modifier to apply to `RSPC_KEY` |
|`SFTENT_KEY` |`KC_ENT` |The keycode to send when the Shift key is tapped |
|`DISABLE_SPACE_CADET_MODIFIER`|*Not defined*|If defined, prevent the Space Cadet from applying a modifier |

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# Split Keyboard
Many keyboards in the QMK Firmware repo are "split" keyboards. They use two controllers—one plugging into USB, and the second connected by a serial or an I<sup>2</sup>C connection over a TRRS or similar cable.
Split keyboards can have a lot of benefits, but there is some additional work needed to get them enabled.
QMK Firmware has a generic implementation that is usable by any board, as well as numerous board specific implementations.
For this, we will mostly be talking about the generic implementation used by the Let's Split and other keyboards.
!> ARM is not yet supported for Split Keyboards. Progress is being made, but we are not quite there, yet.
## Hardware Configuration
This assumes that you're using two Pro Micro-compatible controllers, and are using TRRS jacks to connect to two halves.
### Required Hardware
Apart from diodes and key switches for the keyboard matrix in each half, you will need 2x TRRS sockets and 1x TRRS cable.
Alternatively, you can use any sort of cable and socket that has at least 3 wires.
If you want to use I<sup>2</sup>C to communicate between halves, you will need a cable with at least 4 wires and 2x 4.7kΩ pull-up resistors.
#### Considerations
The most commonly used connection is a TRRS cable and jacks. These provide 4 wires, making them very useful for split keyboards, and are easy to find.
However, since one of the wires carries VCC, this means that the boards are not hot pluggable. You should always disconnect the board from USB before unplugging and plugging in TRRS cables, or you can short the controller, or worse.
Another option is to use phone cables (as in, old school RJ-11/RJ-14 cables). Make sure that you use one that actually supports 4 wires/lanes.
However, USB cables, SATA cables, and even just 4 wires have been known to be used for communication between the controllers.
!> Using USB cables for communication between the controllers works just fine, but the connector could be mistaken for a normal USB connection and potentially short out the keyboard, depending on how it's wired. For this reason, they are not recommended for connecting split keyboards.
### Serial Wiring
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0 (aka PDO or pin 3) between the two Pro Micros.
?> Note that the pin used here is actually set by `SOFT_SERIAL_PIN` below.
![serial wiring](https://i.imgur.com/C3D1GAQ.png)
### I<sup>2</sup>C Wiring
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.
![I2C wiring](https://i.imgur.com/Hbzhc6E.png)
## Firmware Configuration
To enable the split keyboard feature, add the following to your `rules.mk`:
```make
SPLIT_KEYBOARD = yes
```
If you're using a custom transport (communication method), then you will also need to add:
```make
SPLIT_TRANSPORT = custom
```
### Setting Handedness
By default, the firmware does not know which side is which; it needs some help to determine that. There are several ways to do this, listed in order of precedence.
#### Handedness by Pin
You can configure the firmware to read a pin on the controller to determine handedness. To do this, add the following to your `config.h` file:
```c
#define SPLIT_HAND_PIN B7
```
This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
#### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
To enable this method, add the following to your `config.h` file:
```c
#define EE_HANDS
```
However, you'll have to flash the EEPROM files for the correct hand to each controller. You can do this manually, or there are targets for avrdude and dfu to do this, while flashing the firmware:
* `:avrdude-split-left`
* `:avrdude-split-right`
* `:dfu-split-left`
* `:dfu-split-right`
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common).
#### Handedness by `#define`
You can set the handedness at compile time. This is done by adding the following to your `config.h` file:
```c
#define MASTER_RIGHT
```
or
```c
#define MASTER_LEFT
```
If neither are defined, the handedness defaults to `MASTER_LEFT`.
### Communication Options
Because not every split keyboard is identical, there are a number of additional options that can be configured in your `config.h` file.
```c
#define USE_I2C
```
This enables I<sup>2</sup>C support for split keyboards. This isn't strictly for communication, but can be used for OLED or other I<sup>2</sup>C-based devices.
```c
#define SOFT_SERIAL_PIN D0
```
This sets the pin to be used for serial communication. If you're not using serial, you shouldn't need to define this.
However, if you are using serial and I<sup>2</sup>C on the board, you will need to set this, and to something other than D0 and D1 (as these are used for I<sup>2</sup>C communication).
```c
#define SELECT_SOFT_SERIAL_SPEED {#}`
```
If you're having issues with serial communication, you can change this value, as it controls the communication speed for serial. The default is 1, and the possible values are:
* **`0`**: about 189kbps (Experimental only)
* **`1`**: about 137kbps (default)
* **`2`**: about 75kbps
* **`3`**: about 39kbps
* **`4`**: about 26kbps
* **`5`**: about 20kbps
### Hardware Configuration Options
There are some settings that you may need to configure, based on how the hardware is set up.
```c
#define MATRIX_ROW_PINS_RIGHT { <row pins> }
#define MATRIX_COL_PINS_RIGHT { <col pins> }
```
This allows you to specify a different set of pins for the matrix on the right side. This is useful if you have a board with differently-shaped halves that requires a different configuration (such as Keebio's Quefrency).
```c
#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }
```
This allows you to specify a different set of direct pins for the right side.
```c
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
```
This allows you to specify a different set of encoder pins for the right side.
```c
#define RGBLIGHT_SPLIT
```
This option enables synchronization of the RGB Light modes between the controllers of the split keyboard. This is for keyboards that have RGB LEDs that are directly wired to the controller (that is, they are not using the "extra data" option on the TRRS cable).
```c
#define RGBLED_SPLIT { 6, 6 }
```
This sets how many LEDs are directly connected to each controller. The first number is the left side, and the second number is the right side.
?> This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not.
## Additional Resources
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
However, the RGB Light section is out of date, as it was written long before the RGB Split code was added to QMK Firmware. Instead, wire each strip up directly to the controller.
<!-- I may port this information later, but for now ... it's very nice, and covers everything -->

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# Stenography in QMK
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
When QMK speaks to Plover over a steno protocol Plover will not use the keyboard as input. This means that you can switch back and forth between a standard keyboard and your steno keyboard, or even switch layers from Plover to standard and back without needing to activate/deactivate Plover.
In this mode Plover expects to speak with a steno machine over a serial port so QMK will present itself to the operating system as a virtual serial port in addition to a keyboard. By default QMK will speak the TX Bolt protocol but can be switched to GeminiPR; the last protocol used is stored in non-volatile memory so QMK will use the same protocol on restart.
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
### TX Bolt
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
### GeminiPR
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
## Configuring QMK for Steno
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
STENO_ENABLE = yes
MOUSEKEY_ENABLE = no
```
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
```C
void matrix_init_user() {
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
}
```
Once you have your keyboard flashed launch Plover. Click the 'Configure...' button. In the 'Machine' tab select the Stenotype Machine that corresponds to your desired protocol. Click the 'Configure...' button on this tab and enter the serial port or click 'Scan'. Baud rate is fine at 9600 (although you should be able to set as high as 115200 with no issues). Use the default settings for everything else (Data Bits: 8, Stop Bits: 1, Parity: N, no flow control).
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
## Learning Stenography
* [Learn Plover!](https://sites.google.com/site/ploverdoc/)
* [QWERTY Steno](http://qwertysteno.com/Home/)
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Interfacing with the code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
```C
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
```
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
```C
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
```
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
```C
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
```
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
## Keycode Reference
As defined in `keymap_steno.h`.
> Note: TX Bolt does not support the full set of keys. The TX Bolt implementation in QMK will map the GeminiPR keys to the nearest TX Bolt key so that one key map will work for both.
|GeminiPR|TX Bolt|Steno Key|
|--------|-------|-----------|
|`STN_N1`|`STN_NUM`|Number bar #1|
|`STN_N2`|`STN_NUM`|Number bar #2|
|`STN_N3`|`STN_NUM`|Number bar #3|
|`STN_N4`|`STN_NUM`|Number bar #4|
|`STN_N5`|`STN_NUM`|Number bar #5|
|`STN_N6`|`STN_NUM`|Number bar #6|
|`STN_N7`|`STN_NUM`|Number bar #7|
|`STN_N8`|`STN_NUM`|Number bar #8|
|`STN_N9`|`STN_NUM`|Number bar #9|
|`STN_NA`|`STN_NUM`|Number bar #A|
|`STN_NB`|`STN_NUM`|Number bar #B|
|`STN_NC`|`STN_NUM`|Number bar #C|
|`STN_S1`|`STN_SL`| `S-` upper|
|`STN_S2`|`STN_SL`| `S-` lower|
|`STN_TL`|`STN_TL`| `T-`|
|`STN_KL`|`STN_KL`| `K-`|
|`STN_PL`|`STN_PL`| `P-`|
|`STN_WL`|`STN_WL`| `W-`|
|`STN_HL`|`STN_HL`| `H-`|
|`STN_RL`|`STN_RL`| `R-`|
|`STN_A`|`STN_A`| `A` vowel|
|`STN_O`|`STN_O`| `O` vowel|
|`STN_ST1`|`STN_STR`| `*` upper-left |
|`STN_ST2`|`STN_STR`| `*` lower-left|
|`STN_ST3`|`STN_STR`| `*` upper-right|
|`STN_ST4`|`STN_STR`| `*` lower-right|
|`STN_E`|`STN_E`| `E` vowel|
|`STN_U`|`STN_U`| `U` vowel|
|`STN_FR`|`STN_FR`| `-F`|
|`STN_PR`|`STN_PR`| `-P`|
|`STN_RR`|`STN_RR`| `-R`|
|`STN_BR`|`STN_BR`| `-B`|
|`STN_LR`|`STN_LR`| `-L`|
|`STN_GR`|`STN_GR`| `-G`|
|`STN_TR`|`STN_TR`| `-T`|
|`STN_SR`|`STN_SR`| `-S`|
|`STN_DR`|`STN_DR`| `-D`|
|`STN_ZR`|`STN_ZR`| `-Z`|
|`STN_FN`|| (GeminiPR only)|
|`STN_RES1`||(GeminiPR only)|
|`STN_RES2`||(GeminiPR only)|
|`STN_PWR`||(GeminiPR only)|

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# Swap-Hands Action
The swap-hands action allows support for one-handed typing without requiring a separate layer. Set `SWAP_HANDS_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
## Configuration
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```C
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
```
Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return `{7, 2}` (third row, eighth column). Yes, this is confusing.
## Swap Keycodes
|Key |Description |
|-----------|-------------------------------------------------------------------------|
|`SH_T(key)`|Sends `key` with a tap; momentary swap when held. |
|`SH_ON` |Turns on swapping and leaves it on. |
|`SH_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
|`SH_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
|`SH_MOFF` |Momentarily turns off swap. |
|`SH_TG` |Toggles swap on and off with every key press. |
|`SH_TT` |Toggles with a tap; momentary when held. |

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# Tap Dance: A Single Key Can Do 3, 5, or 100 Different Things
## Introduction
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
## Explanatory Comparison with `ACTION_FUNCTION_TAP`
`ACTION_FUNCTION_TAP` can offer similar functionality to Tap Dance, but it's worth noting some important differences. To do this, let's explore a certain setup! We want one key to send `Space` on single-tap, but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be sent first. Thus, `SPC a` will result in `a SPC` being sent, if `SPC` and `a` are both typed within `TAPPING_TERM`. With the Tap Dance feature, that'll come out correctly as `SPC a` (even if both `SPC` and `a` are typed within the `TAPPING_TERM`.
To achieve this correct handling of interrupts, the implementation of Tap Dance hooks into two parts of the system: `process_record_quantum()`, and the matrix scan. These two parts are explained below, but for now the point to note is that we need the latter to be able to time out a tap sequence even when a key is not being pressed. That way, `SPC` alone will time out and register after `TAPPING_TERM` time.
## How to Use Tap Dance
But enough of the generalities; lets look at how to actually use Tap Dance!
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size.
Optionally, you might want to set a custom `TAPPING_TERM` time by adding something like this in you `config.h`:
```
#define TAPPING_TERM 175
```
The `TAPPING_TERM` time is the maximum time allowed between taps of your Tap Dance key, and is measured in milliseconds. For example, if you used the above `#define` statement and set up a Tap Dance key that sends `Space` on single-tap and `Enter` on double-tap, then this key will send `ENT` only if you tap this key twice in less than 175ms. If you tap the key, wait more than 175ms, and tap the key again you'll end up sending `SPC SPC` instead.
Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()` - takes a number, which will later be used as an index into the `tap_dance_actions` array.
After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_LAYER_MOVE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
* This is the same as `ACTION_TAP_DANCE_DUAL_ROLE`, but renamed to something that is clearer about its functionality. Both names will work.
* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
Similar to the first option, the second option is good for simple layer-switching cases.
For more complicated cases, use the third or fourth options (examples of each are listed below).
Finally, the fifth option is particularly useful if your non-Tap-Dance keys start behaving weirdly after adding the code for your Tap Dance keys. The likely problem is that you changed the `TAPPING_TERM` time to make your Tap Dance keys easier for you to use, and that this has changed the way your other keys handle interrupts.
## Implementation Details
Well, that's the bulk of it! You should now be able to work through the examples below, and to develop your own Tap Dance functionality. But if you want a deeper understanding of what's going on behind the scenes, then read on for the explanation of how it all works!
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and reset the timer.
This means that you have `TAPPING_TERM` time to tap the key again; you do not have to input all the taps within a single `TAPPING_TERM` timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
# Examples
## Simple Example
Here's a simple example for a single definition:
1. In your `rules.mk`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
```c
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
TD(TD_ESC_CAPS)
```
## Complex Examples
This section details several complex tap dance examples.
All the enums used in the examples are declared like this:
```c
// Enums defined for all examples:
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
X_TAP_DANCE
};
```
### Example 1: Send `:` on Single Tap, `;` on Double Tap
```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
//All tap dance functions would go here. Only showing this one.
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
```
### Example 2: Send "Safety Dance!" After 100 Taps
```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
### Example 3: Turn LED Lights On Then Off, One at a Time
```c
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// if the flash state didn't happen, then turn off LEDs, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
//All tap dances now put together. Example 3 is "CT_FLASH"
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
### Example 4: 'Quad Function Tap-Dance'
By [DanielGGordon](https://github.com/danielggordon)
Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
Below is a specific example:
* Tap = Send `x`
* Hold = Send `Control`
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
## Setup
You will need a few things that can be used for 'Quad Function Tap-Dance'.
You'll need to add these to the top of your `keymap.c` file, before your keymap.
```c
typedef struct {
bool is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap dance enums
enum {
X_CTL = 0,
SOME_OTHER_DANCE
};
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
```
Now, at the bottom of your `keymap.c` file, you'll need to add the following:
```c
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
}
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap xtap_state = {
.is_press_action = true,
.state = 0
};
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state);
switch (xtap_state.state) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: register_code(KC_LALT); break;
case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) {
case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
xtap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL,x_finished, x_reset)
};
```
And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
Below your layers and custom keycodes, add the following:
```c
// tapdance keycodes
enum td_keycodes {
ALT_LP // Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
};
// define a type containing as many tapdance states as you need
typedef enum {
SINGLE_TAP,
SINGLE_HOLD,
DOUBLE_SINGLE_TAP
} td_state_t;
// create a global instance of the tapdance state type
static td_state_t td_state;
// declare your tapdance functions:
// function to determine the current tapdance state
int cur_dance (qk_tap_dance_state_t *state);
// `finished` and `reset` functions for each tapdance keycode
void altlp_finished (qk_tap_dance_state_t *state, void *user_data);
void altlp_reset (qk_tap_dance_state_t *state, void *user_data);
```
Below your `LAYOUT`, define each of the tapdance functions:
```c
// determine the tapdance state to return
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) { return SINGLE_TAP; }
else { return SINGLE_HOLD; }
}
if (state->count == 2) { return DOUBLE_SINGLE_TAP; }
else { return 3; } // any number higher than the maximum state value you return above
}
// handle the possible states for each tapdance keycode you define:
void altlp_finished (qk_tap_dance_state_t *state, void *user_data) {
td_state = cur_dance(state);
switch (td_state) {
case SINGLE_TAP:
register_code16(KC_LPRN);
break;
case SINGLE_HOLD:
register_mods(MOD_BIT(KC_LALT)); // for a layer-tap key, use `layer_on(_MY_LAYER)` here
break;
case DOUBLE_SINGLE_TAP: // allow nesting of 2 parens `((` within tapping term
tap_code16(KC_LPRN);
register_code16(KC_LPRN);
}
}
void altlp_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (td_state) {
case SINGLE_TAP:
unregister_code16(KC_LPRN);
break;
case SINGLE_HOLD:
unregister_mods(MOD_BIT(KC_LALT)); // for a layer-tap key, use `layer_off(_MY_LAYER)` here
break;
case DOUBLE_SINGLE_TAP:
unregister_code16(KC_LPRN);
}
}
// define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions
qk_tap_dance_action_t tap_dance_actions[] = {
[ALT_LP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altlp_finished, altlp_reset)
};
```
Wrap each tapdance keycode in `TD()` when including it in your keymap, e.g. `TD(ALT_LP)`.
### Example 6: Using tap dance for momentary-layer-switch and layer-toggle keys
Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. For this example, we will set up a key to function as `KC_QUOT` on single-tap, as `MO(_MY_LAYER)` on single-hold, and `TG(_MY_LAYER)` on double-tap.
The first step is to include the following code towards the beginning of your `keymap.c`:
```
typedef struct {
bool is_press_action;
int state;
} tap;
//Define a type for as many tap dance states as you need
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3
};
enum {
QUOT_LAYR = 0 //Our custom tap dance key; add any other tap dance keys to this enum
};
//Declare the functions to be used with your tap dance key(s)
//Function associated with all tap dances
int cur_dance (qk_tap_dance_state_t *state);
//Functions associated with individual tap dances
void ql_finished (qk_tap_dance_state_t *state, void *user_data);
void ql_reset (qk_tap_dance_state_t *state, void *user_data);
//Declare variable to track which layer is active
int active_layer;
```
The above code is similar to that used in previous examples. The one point to note is that you need to declare a variable to keep track of what layer is currently the active layer. We'll see why shortly.
Towards the bottom of your `keymap.c`, include the following code:
```
//Update active_layer
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case 1:
active_layer = 1;
break;
case 2:
active_layer = 2;
break;
case 3:
active_layer = 3;
break;
default:
active_layer = 0;
break;
}
return state;
}
//Determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {return SINGLE_TAP;}
else return SINGLE_HOLD;
} else if (state->count == 2) {return DOUBLE_TAP;}
else return 8;
}
//Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
//Functions that control what our tap dance key does
void ql_finished (qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch (ql_tap_state.state) {
case SINGLE_TAP: tap_code(KC_QUOT); break;
case SINGLE_HOLD: layer_on(_MY_LAYER); break;
case DOUBLE_TAP:
if (active_layer==_MY_LAYER) {layer_off(_MY_LAYER);}
else layer_on(_MY_LAYER);
}
}
void ql_reset (qk_tap_dance_state_t *state, void *user_data) {
if (ql_tap_state.state==SINGLE_HOLD) {layer_off(_MY_LAYER);}
ql_tap_state.state = 0;
}
//Associate our tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[QUOT_LAYR] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
};
```
The is where the real logic of our tap dance key gets worked out. Since `layer_state_set_user()` is called on any layer switch, we use it to update `active_layer`. Our example is assuming that your `keymap.c` includes 4 layers, so adjust the switch statement here to fit your actual number of layers.
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
The `case:SINGLE_TAP` in `ql_finished` is similar to the above examples. The `case:SINGLE_HOLD` works in conjunction with `ql_reset()` to switch to `_MY_LAYER` while the tap dance key is held, and to switch away from `_MY_LAYER` when the key is released. This mirrors the use of `MO(_MY_LAYER)`. The `case:DOUBLE_TAP` works by checking whether `_MY_LAYER` is the active layer, and toggling it on or off accordingly. This mirrors the use of `TG(_MY_LAYER)`.
`tap_dance_actions[]` works similar to the above examples. Note that I used `ACTION_TAP_DANCE_FN_ADVANCED_TIME()` instead of `ACTION_TAP_DANCE_FN_ADVANCED()`. This is because I like my `TAPPING_TERM` to be short (~175ms) for my non-tap-dance keys but find that this is too quick for me to reliably complete tap dance actions - thus the increased time of 275ms here.
Finally, to get this tap dance key working, be sure to include `TD(QUOT_LAYR)` in your `keymaps[]`.

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# Terminal
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
To enable, stick this in your `rules.mk` or `Makefile`:
TERMINAL_ENABLE = yes
And use the `TERM_ON` and `TERM_OFF` keycodes to turn it on or off.
When enabled, a `> ` prompt will appear, where you'll be able to type, backspace (a bell will ding if you reach the beginning and audio is enabled), and hit enter to send the command. Arrow keys are currently disabled so it doesn't get confused. Moving your cursor around with the mouse is discouraged.
`#define TERMINAL_HELP` enables some other output helpers that aren't really needed with this page.
Pressing "up" and "down" will allow you to cycle through the past 5 commands entered.
## Future Ideas
* Keyboard/user-extensible commands
* Smaller footprint
* Arrow key support
* Command history - Done
* SD card support
* LCD support for buffer display
* Keycode -> name string LUT
* Layer status
* *Analog/digital port read/write*
* RGB mode stuff
* Macro definitions
* EEPROM read/write
* Audio control
## Current Commands
### `about`
Prints out the current version of QMK with a build date:
```
> about
QMK Firmware
v0.5.115-7-g80ed73-dirty
Built: 2017-08-29-20:24:44
```
### `print-buffer`
Outputs the last 5 commands entered
```
> print-buffer
0. print-buffer
1. help
2. about
3. keymap 0
4. help
5. flush-buffer
```
### `flush-buffer`
Clears command buffer
```
> flush-buffer
Buffer cleared!
```
### `help`
Prints out the available commands:
```
> help
commands available:
about help keycode keymap exit print-buffer flush-buffer
```
### `keycode <layer> <row> <col>`
Prints out the keycode value of a certain layer, row, and column:
```
> keycode 0 1 0
0x29 (41)
```
### `keymap <layer>`
Prints out the entire keymap for a certain layer
```
> keymap 0
0x002b, 0x0014, 0x001a, 0x0008, 0x0015, 0x0017, 0x001c, 0x0018, 0x000c, 0x0012, 0x0013, 0x002a,
0x0029, 0x0004, 0x0016, 0x0007, 0x0009, 0x000a, 0x000b, 0x000d, 0x000e, 0x000f, 0x0033, 0x0034,
0x00e1, 0x001d, 0x001b, 0x0006, 0x0019, 0x0005, 0x0011, 0x0010, 0x0036, 0x0037, 0x0038, 0x0028,
0x5cd6, 0x00e0, 0x00e2, 0x00e3, 0x5cd4, 0x002c, 0x002c, 0x5cd5, 0x0050, 0x0051, 0x0052, 0x004f,
>
```
### `exit`
Exits the terminal - same as `TERM_OFF`.

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# Thermal Printer
<!-- FIXME: Describe thermal printers support here. -->
## Thermal Printer Keycodes
|Key |Description |
|-----------|----------------------------------------|
|`PRINT_ON` |Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types |

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# Unicode Support
Unicode characters can be input straight from your keyboard! There are some limitations, however.
QMK has three different methods for enabling Unicode input and defining keycodes:
## Basic Unicode
This method supports Unicode code points up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
Add the following to your `rules.mk`:
```make
UNICODE_ENABLE = yes
```
Then add `UC(c)` keycodes to your keymap, where _c_ is the code point (preferably in hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
## Unicode Map
This method supports all possible code points (up to `0x10FFFF`); however, you need to maintain a separate mapping table in your keymap file, which may contain at most 16384 entries.
Add the following to your `rules.mk`:
```make
UNICODEMAP_ENABLE = yes
```
Then add `X(i)` keycodes to your keymap, where _i_ is an array index into the mapping table:
```c
enum unicode_names {
BANG,
IRONY,
SNEK
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x203D, // ‽
[IRONY] = 0x2E2E, // ⸮
[SNEK] = 0x1F40D, // 🐍
};
```
Then you can use `X(BANG)`, `X(SNEK)` etc. in your keymap.
### Lower and Upper Case
Characters often come in lower and upper case pairs, such as å and Å. To make inputting these characters easier, you can use `XP(i, j)` in your keymap, where _i_ and _j_ are the mapping table indices of the lower and upper case character, respectively. If you're holding down Shift or have Caps Lock turned on when you press the key, the second (upper case) character will be inserted; otherwise, the first (lower case) version will appear.
This is most useful when creating a keymap for an international layout with special characters. Instead of having to put the lower and upper case versions of a character on separate keys, you can have them both on the same key by using `XP()`. This helps blend Unicode keys in with regular alphas.
Due to keycode size constraints, _i_ and _j_ can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ _i_ ≤ 127 and 0 ≤ _j_ ≤ 127. This is enough for most use cases, but if you'd like to customize the index calculation, you can override the [`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L40) function. This also allows you to, say, check Ctrl instead of Shift/Caps.
## UCIS
This method also supports all possible code points. As with the Unicode Map method, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you have to create a custom keycode or function that invokes this functionality.
Add the following to your `rules.mk`:
```make
UCIS_ENABLE = yes
```
Then define a table like this in your keymap file:
```c
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
UCIS_SYM("poop", 0x1F4A9), // 💩
UCIS_SYM("rofl", 0x1F923), // 🤣
UCIS_SYM("kiss", 0x1F619) // 😙
);
```
To use it, call `qk_ucis_start()`. Then, type the mnemonic for the character (such as "rofl"), and hit Space or Enter. QMK should erase the "rofl" text and insert the laughing emoji.
### Customization
There are several functions that you can define in your keymap to customize the functionality of this feature.
* `void qk_ucis_start_user(void)` This runs when you call the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
* `void qk_ucis_success(uint8_t symbol_index)` This runs when the input has matched something and has completed. By default, it doesn't do anything.
* `void qk_ucis_symbol_fallback (void)` This runs when the input doesn't match anything. By default, it falls back to trying that input as a Unicode code.
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
The following input modes are available:
* **`UC_OSX`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_OSX`](#input-key-configuration) with another keycode.
!> Using the _Unicode Hex Input_ input source may disable some Option based shortcuts, such as Option + Left Arrow and Option + Right Arrow.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
By default, this mode uses Ctrl+Shift+U (`LCTL(LSFT(KC_U))`) to start Unicode input, but this can be changed by defining [`UNICODE_KEY_LNX`](#input-key-configuration) with another keycode. This might be required for IBus versions ≥1.5.15, where Ctrl+Shift+U behavior is consolidated into Ctrl+Shift+E.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Reboot afterwards.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.9.0, supports code points up to `0x10FFFF` (all possible code points).
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses right Alt (`KC_RALT`) as the Compose key, but this can be changed in the WinCompose settings and by defining [`UNICODE_KEY_WINC`](#input-key-configuration) with another keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|Keycode |Alias |Input Mode |Description |
|----------------------|---------|------------|--------------------------------------------------------------|
|`UNICODE_MODE_FORWARD`|`UC_MOD` |Next in list|[Cycle](#input-mode-cycling) through selected modes |
|`UNICODE_MODE_REVERSE`|`UC_RMOD`|Prev in list|[Cycle](#input-mode-cycling) through selected modes in reverse|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to macOS input |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented) |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose |
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user()` (or a similar function). For example:
```c
void eeconfig_init_user(void) {
set_unicode_input_mode(UC_LNX);
}
```
### Audio Feedback
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
For instance, you can add these definitions to your `config.h` file:
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
### Additional Customization
Because Unicode is a large and versatile feature, there are a number of options you can customize to make it work better on your system.
#### Start and Finish Input Functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
* `void unicode_input_start(void)` This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on macOS.
* `void unicode_input_finish(void)` This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
You can customize the keys used to trigger Unicode input for macOS, Linux and WinCompose by adding corresponding defines to your `config.h`. The default values match the platforms' default settings, so you shouldn't need to change this unless Unicode input isn't working, or you want to use a different key (e.g. in order to free up left or right Alt).
|Define |Type |Default |Example |
|------------------|----------|------------------|-------------------------------------------|
|`UNICODE_KEY_OSX` |`uint8_t` |`KC_LALT` |`#define UNICODE_KEY_OSX KC_RALT` |
|`UNICODE_KEY_LNX` |`uint16_t`|`LCTL(LSFT(KC_U))`|`#define UNICODE_KEY_LNX LCTL(LSFT(KC_E))`|
|`UNICODE_KEY_WINC`|`uint8_t` |`KC_RALT` |`#define UNICODE_KEY_WINC KC_RGUI` |
#### Input Mode Cycling
You can choose which input modes are available for cycling through. By default, this is disabled. If you want to enable it, limiting it to just the modes you use makes sense. Note that the values in the list are comma-delimited.
```c
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_WINC
```
You can cycle through the selected modes by using the `UC_MOD`/`UC_RMOD` keycodes, or by calling `cycle_unicode_input_mode(offset)` in your code (`offset` is how many modes to move forward by, so +1 corresponds to `UC_MOD`).
By default, when the keyboard boots, it will initialize the input mode to the last one you used. You can disable this and make it start with the first mode in the list every time by adding the following to your `config.h`:
```c
#define UNICODE_CYCLE_PERSIST false
```
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_hex_string`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
## Additional Language Support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
## International Characters on Windows
### AutoHotkey allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
There is a macro defined for a mod-tab combo `LCAG_T`.
Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
In the default script of AutoHotkey you can define custom hotkeys.
<^<!<#a::Send, ä
<^<!<#<+a::Send, Ä
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
### US International
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).

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# Userspace: Sharing Code Between Keymaps
If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
* `/users/<name>/` (added to the path automatically)
* `readme.md` (optional, recommended)
* `rules.mk` (included automatically)
* `config.h` (included automatically)
* `<name>.h` (optional)
* `<name>.c` (optional)
* `cool_rgb_stuff.c` (optional)
* `cool_rgb_stuff.h` (optional)
All this only happens when you build a keymap named `<name>`, like this:
make planck:<name>
For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
!> This `name` can be [overridden](#override-default-userspace), if needed.
## `Rules.mk`
The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
```make
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
# Include my fancy rgb functions source here
SRC += cool_rgb_stuff.c
endif
```
Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
```make
ifdef RGB_ENABLE
# Include my fancy rgb functions source here
SRC += cool_rgb_stuff.c
endif
```
### Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```
This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
## Configuration Options (`config.h`)
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
!>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
## Readme (`readme.md`)
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
You can use this as a template:
```
Copyright <year> <name> <email> @<github_username>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
```
You'd want to replace the year, name, email and github username with your info.
Additionally, this is a good place to document your code, if you wish to share it with others.
# Examples
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
## Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
For instance, let's look at the `layer_state_set_user()` function. You can enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionality on all of your boards, while also retaining the Tri Layer functionality in your `keymap.c` files.
In your `<name.c>` file, you'd want to add this:
```c
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user (layer_state_t state) {
state = update_tri_layer_state(state, 2, 3, 5);
return layer_state_set_keymap (state);
}
```
The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
```make
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
```
The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
And in your `process_record_user` function, you'd do something like this:
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef MACROS_ENABLED
case MACRO1:
if (!record->event.pressed) {
SEND_STRING("This is macro 1!");
}
break;
case MACRO2:
if (!record->event.pressed) {
SEND_STRING("This is macro 2!");
}
break;
#endif
}
return true;
}
```
## Consolidated Macros
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
```c
#pragma once
#include "quantum.h"
#include "action.h"
#include "version.h"
// Define all of
enum custom_keycodes {
KC_MAKE = SAFE_RANGE,
NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
};
```
Now you want to create the `<name>.c` file, and add this content to it:
```c
#include "<name>.h"
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
uint8_t temp_mod = get_mods();
uint8_t temp_osm = get_oneshot_mods();
clear_mods(); clear_oneshot_mods();
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
#ifndef FLASH_BOOTLOADER
if ( (temp_mod | temp_osm) & MOD_MASK_SHIFT )
#endif
{ //
#if defined(__arm__) // only run for ARM boards
SEND_STRING(":dfu-util");
#elif defined(BOOTLOADER_DFU) // only run for DFU boards
SEND_STRING(":dfu");
#elif defined(BOOTLOADER_HALFKAY) // only run for teensy boards
SEND_STRING(":teensy");
#elif defined(BOOTLOADER_CATERINA) // only run for Pro Micros
SEND_STRING(":avrdude");
#endif // bootloader options
}
if ( (temp_mod | temp_osm) & MOD_MASK_CTRL) {
SEND_STRING(" -j8 --output-sync");
}
SEND_STRING(SS_TAP(X_ENTER));
set_mods(temp_mod);
}
break;
}
return process_record_keymap(keycode, record);
}
```
For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder:
```make
ifeq ($(strip $(FLASH_BOOTLOADER)), yes)
OPT_DEFS += -DFLASH_BOOTLOADER
endif
```
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Also, holding `shift` will add the appropriate flashing command (`:dfu`, `:teensy`, `:avrdude`, `:dfu-util`) for a majority of keyboards. Holding `control` will add some commands that will speed up compiling time by processing multiple files at once.
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely. And this doesn't support BootloadHID or mdloader.

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# Velocikey
Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
## Usage
For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
```
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
STENO_ENABLE = no
EXTRAKEY_ENABLE = yes
VELOCIKEY_ENABLE = yes
```
Then, while using your keyboard, you need to also turn it on with the VLK_TOG keycode, which toggles the feature on and off.
The following light effects will all be controlled by Velocikey when it is enabled:
- RGB Breathing
- RGB Rainbow Mood
- RGB Rainbow Swirl
- RGB Snake
- RGB Knight
Support for LED breathing effects is planned but not available yet.
As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
## Configuration
Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.

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# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bluetooth](feature_bluetooth.md) - BlueTooth support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Debounce API](feature_debounce_type.md) - Customization of debouncing algorithms, and the ability to add more/custom debouncing.
* [DIP Switch](feature_dip_switch.md) - Toggle switches for customizing board function.
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Encoders](feature_encoders.md) - Rotary encoders!
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.
* [Velocikey](feature_velocikey.md) - Allows changes in RGB animation speed based on WPM/Typing speed.

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# Flashing Instructions and Bootloader Information
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
## DFU
Atmel's DFU bootloader comes on all atmega32u4 chips by default, and is used by many keyboards that have their own ICs on their PCBs (Older OLKB boards, Clueboards). Some keyboards may also use LUFA's DFU bootloader (or QMK's fork) (Newer OLKB boards) that adds in additional features specific to that hardware.
To ensure compatibility with the DFU bootloader, make sure this block is present your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
```
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` in QMK (recommended command line)
* [Atmel's Flip](http://www.microchip.com/developmenttools/productdetails.aspx?partno=flip) (not recommended)
Flashing sequence:
1. Press the `RESET` keycode, or tap the RESET button (or short RST to GND).
2. Wait for the OS to detect the device
3. Erase the memory (may be done automatically)
4. Flash a .hex file
5. Reset the device into application mode (may be done automatically)
or:
make <keyboard>:<keymap>:dfu
### QMK DFU
QMK has a fork of the LUFA DFU bootloader that allows for a simple matrix scan for exiting the bootloader and returning to the application, as well as flashing an LED/making a ticking noise with a speaker when things are happening. To enable these features, use this block in your `config.h` (The key that exits the bootloader needs to be hooked-up to the INPUT and OUTPUT defined here):
#define QMK_ESC_OUTPUT F1 // usually COL
#define QMK_ESC_INPUT D5 // usually ROW
#define QMK_LED E6
#define QMK_SPEAKER C6
The Manufacturer and Product names are automatically pulled from your `config.h`, and "Bootloader" is added to the product.
To generate this bootloader, use the `bootloader` target, eg `make planck/rev4:default:bootloader`.
To generate a production-ready .hex file (containing the application and the bootloader), use the `production` target, eg `make planck/rev4:default:production`.
### DFU commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
* `:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
* `:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
* `:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
* `:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
## Caterina
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) (any keyboard built with a Pro Micro, or clone), and uses the avr109 protocol to communicate through virtual serial. Bootloaders like [A-Star](https://www.pololu.com/docs/0J61/9) are based on Caterina.
To ensure compatibility with the Caterina bootloader, make sure this block is present your `rules.mk`:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
```
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [avrdude](http://www.nongnu.org/avrdude/) with avr109 / `:avrdude` (recommended command line)
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Wait for the device to reset automatically
or
make <keyboard>:<keymap>:avrdude
or if you want to flash multiple boards, use the following command
make <keyboard>:<keymap>:avrdude-loop
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = halfkay
```
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
* [Teensy Loader Command Line](https://www.pjrc.com/teensy/loader_cli.html) (recommended command line)
Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## USBasploader
USBasploader is a bootloader developed by matrixstorm. It is used in some non-USB AVR chips such as the ATmega328P, which run V-USB.
To ensure compatibility with the USBasploader bootloader, make sure this block is present in your `rules.mk`:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = USBasp
```
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [avrdude](http://www.nongnu.org/avrdude/) with the `usbasp` programmer
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
Flashing sequence:
1. Press the `RESET` keycode, or keep the boot pin shorted to GND while quickly shorting RST to GND
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## BootloadHID
BootloadHID is a USB bootloader for AVR microcontrollers. The uploader tool requires no kernel level driver on Windows and can therefore be run without installing any DLLs.
To ensure compatibility with the bootloadHID bootloader, make sure this block is present your `rules.mk`:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
```
Compatible flashers:
* [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash) (recommended Windows GUI)
* [bootloadhid Command Line](https://www.obdev.at/products/vusb/bootloadhid.html) / `:BootloadHID` in QMK (recommended command line)
Flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on all devices)
* Hold the salt key while plugging the keyboard in (usually documented within keyboard readme)
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
or:
make <keyboard>:<keymap>:bootloadHID
## STM32
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
At the moment, no `BOOTLOADER` variable is needed on `rules.mk` for STM32.
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [dfu-util](https://github.com/Stefan-Schmidt/dfu-util) / `:dfu-util` (recommended command line)
Flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on STM32F042 devices)
* If a reset circuit is present, tap the RESET button
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
* You will receive a warning about the DFU signature; Just ignore it
4. Reset the device into application mode (may be done automatically)
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
### STM32 Commands
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
* `:dfu-util` - The default command for flashing to STM32 devices.
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.

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# BootloadHID Flashing Instructions and Bootloader Information
ps2avr(GB) boards use an ATmega32A microcontroller and a different bootloader. It is not flashable using the regular QMK methods.
General flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on all devices)
* Hold the salt key while plugging the keyboard in (usually documented within keyboard readme)
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## bootloadHID Flashing Target
Using the QMK installation script, detailed [here](newbs_getting_started.md), the required bootloadHID tools should be automatically installed.
To flash via the command line, use the target `:bootloadHID` by executing the following command:
make <keyboard>:<keymap>:bootloadHID
## GUI Flashing
### Windows
1. Download [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash).
2. Place your keyboard into reset.
3. Ensure the configured VendorID is `16c0` and ProductID is `05df`
4. Press the `Find Device` button and ensure that your keyboard is found.
5. Press the `Open .hex File` button and locate the `.hex` file you created.
6. Press the `Flash Device` button and wait for the process to complete.
## Command Line Flashing
1. Place your keyboard into reset.
2. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
### Windows Manual Installation
For MSYS2:
1. Download the BootloadHID firmware package from https://www.obdev.at/downloads/vusb/bootloadHID.2012-12-08.tar.gz.
2. Extract contents using a compatible tool, for example 7-Zip.
3. Add to the MSYS path by copying `commandline/bootloadHID.exe` from the extracted archive to your MSYS2 installation, typically `C:\msys64\usr\bin`.
For native Windows flashing, the `bootloadHID.exe` can be used outside of the MSYS2 environment.
### Linux Manual Installation
1. Install libusb development dependency:
```bash
# This depends on OS - for Debian the following works
sudo apt-get install libusb-dev
```
2. Download the BootloadHID firmware package:
```
wget https://www.obdev.at/downloads/vusb/bootloadHID.2012-12-08.tar.gz -O - | tar -xz -C /tmp
```
3. Build the bootloadHID executable:
```
cd /tmp/bootloadHID.2012-12-08/commandline/
make
sudo cp bootloadHID /usr/local/bin
```
### MacOS Manual Installation
1. Install Homebrew by typing the following:
```
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
```
2. Install the following packages:
```
brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
```

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Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
=========================
Low Fuse: 0x5E
High Fuse: 0x99
Extended Fuse: 0xF3
Lock Byte: 0xFF
ATMega168P Fuse/Lock Bits
=========================
This configuration is from usbasploader's Makefile.
HFUSE 0xD6
LFUSE 0xDF
EFUSE 0x00
LOCK 0x3F(intact)
#---------------------------------------------------------------------
# ATMega168P
#---------------------------------------------------------------------
# Fuse extended byte:
# 0x00 = 0 0 0 0 0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800)
# \+/
# +------- BOOTSZ (00 = 2k bytes)
# Fuse high byte:
# 0xd6 = 1 1 0 1 0 1 1 0
# ^ ^ ^ ^ ^ \-+-/
# | | | | | +------ BODLEVEL 0..2 (110 = 1.8 V)
# | | | | + --------- EESAVE (preserve EEPROM over chip erase)
# | | | +-------------- WDTON (if 0: watchdog always on)
# | | +---------------- SPIEN (allow serial programming)
# | +------------------ DWEN (debug wire enable)
# +-------------------- RSTDISBL (reset pin is enabled)
# Fuse low byte:
# 0xdf = 1 1 0 1 1 1 1 1
# ^ ^ \ / \--+--/
# | | | +------- CKSEL 3..0 (external >8M crystal)
# | | +--------------- SUT 1..0 (crystal osc, BOD enabled)
# | +------------------ CKOUT (if 0: Clock output enabled)
# +-------------------- CKDIV8 (if 0: divide by 8)
# Lock Bits
# 0x3f = - - 1 1 1 1 1 1
# \ / \-/ \-/
# | | +----- LB 2..1 (No memory lock features enabled)
# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)

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# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
<!-- FIXME: We should have ARM instructions somewhere. -->
**Note:** If this is your first time here, check out the [Complete Newbs Guide](newbs.md) page.
Before continuing, double check that your submodules (third-party libraries) are up to date by running `make git-submodule`.
## Linux
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian / Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
Fedora / Red Hat example:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Arch / Manjaro example:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## macOS
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@8` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10), is [msys2](http://www.msys2.org).
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git Bash command and change the directory to where you want to clone QMK; note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain Setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some Important Things to Keep in Mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Windows (Vista and Later) (Deprecated)
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
## Docker
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:dfu-util
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).

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# Getting Help
There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [Discord server](https://discord.gg/Uq7gcHh). There are specific channels in the server for chatting about the firmware, Toolbox, hardware, and configurator.
## OLKB Subreddit
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
## Github Issues
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.

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# How to Use Github with QMK
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
And be sure to select "HTTPS", and select the link and copy it:
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
From here, enter `git clone ` into the command line, and then paste your link:
```
user@computer:~$ git clone https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
```
user@computer:~$ git add .
user@computer:~$ git commit -m "adding my keymap"
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
user@computer:~$ git push
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
Your changes now exist on your fork on Github - if you go back there (`https://github.com/<whoeveryouare>/qmk_firmware`), you can create a "New Pull Request" by clicking this button:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

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# Introduction
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make.
## Basic QMK Structure
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Userspace Structure
Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace.md) for more information.
### Keyboard Project Structure
Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
* `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support.md) for more information.
* `readme.md`: A brief overview of the keyboard.
* `<keyboardName>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix.
* `<keyboardName>.c`: This file is where you can find custom code for the keyboard.
For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines.md).
### Keymap Structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `rules.mk`: the features of QMK that are enabled
* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
# The `config.h` File
There are 3 possible `config.h` locations:
* keyboard (`/keyboards/<keyboard>/config.h`)
* userspace (`/users/<user>/config.h`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change.
```
#pragma once
```
Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again.
The boilerplate code and setting look like this together:
```
#pragma once
// overrides go here!
#undef MY_SETTING
#define MY_SETTING 4
```

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# More Detailed `make` Instructions
The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, where:
* `<keyboard_folder>` is the path of the keyboard, for example `planck`
* Use `all` to compile all keyboards
* Specify the path to compile a revision, for example `planck/rev4` or `planck/rev3`
* If the keyboard doesn't have any folders, it can be left out
* To compile the default folder, you can leave it out
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `all` to compile all keymaps
* `<target>` will be explained in more detail below.
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy`, `avrdude`, `dfu-util` or `bootloadHID`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
Here are some examples commands
* `make all:all` builds everything (all keyboard folders, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox_infinity:algernon:clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck/rev4:default:dfu COLOR=false` builds and uploads the keymap without color output.
## `rules.mk` Options
Set these variables to `no` to disable them, and `yes` to enable them.
`BOOTMAGIC_ENABLE`
This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
Consumes about 1000 bytes.
`MOUSEKEY_ENABLE`
This gives you control over cursor movements and clicks via keycodes/custom functions.
`EXTRAKEY_ENABLE`
This allows you to use the system and audio control key codes.
`CONSOLE_ENABLE`
This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html).
By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program.
To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
To see the text, open `hid_listen` and enjoy looking at your printed messages.
**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
Consumes about 400 bytes.
`COMMAND_ENABLE`
This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
`SLEEP_LED_ENABLE`
Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting.
`NKRO_ENABLE`
This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key.
`BACKLIGHT_ENABLE`
This enables the in-switch LED backlighting. You can specify the backlight pin by putting this in your `config.h`:
#define BACKLIGHT_PIN B7
`MIDI_ENABLE`
This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file.
`UNICODE_ENABLE`
This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
`UNICODEMAP_ENABLE`
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
`UCIS_ENABLE`
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
`BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes.
`SPLIT_KEYBOARD`
This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
`SPLIT_TRANSPORT`
As there is no standard split communication driver for ARM-based split keyboards yet, `SPLIT_TRANSPORT = custom` must be used for these. It will prevent the standard split keyboard communication code (which is AVR-specific) from being included, allowing a custom implementation to be used.
`CUSTOM_MATRIX`
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
`DEBOUNCE_TYPE`
Lets you replace the default key debouncing routine with an alternative one. If `custom` you will need to provide your own implementation.
## Customizing Makefile Options on a Per-Keymap Basis
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
So let's say your keyboard's `rules.mk` has `BACKLIGHT_ENABLE = yes`. You want your particular keyboard to not have the backlight, so you make a file called `rules.mk` and specify `BACKLIGHT_ENABLE = no`.

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# Vagrant Quick Start
This project includes a `Vagrantfile` that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
## Requirements
Using the `Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as a supported provider installed:
* [VirtualBox](https://www.virtualbox.org/) (Version at least 5.0.12)
* Sold as 'the most accessible platform to use Vagrant'
* [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware)
* The (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion
* [Docker](https://www.docker.com/)
Other than having Vagrant, a suitable provider installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start an environment (either a virtual machine or container) that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
## Flashing the Firmware
The "easy" way to flash the firmware is using a tool from your host OS:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox) (recommended)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
## Vagrantfile Overview
The development environment is configured to run the QMK Docker image, `qmkfm/base_container`. This not only ensures predictability between systems, it also mirrors the CI environment.
## FAQ
### Why am I seeing issues under Virtualbox?
Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:**
```console
vagrant plugin install vagrant-vbguest
```
### How do I remove an existing environment?
Finished with your environment? From anywhere inside the folder where you checked out this project, Execute:
```console
vagrant destory
```
### What if I want to use Docker directly?
Want to benefit from the Vagrant workflow without a virtual machine? The Vagrantfile is configured to bypass running a virtual machine, and run the container directly. Execute the following when bringing up the environment to force the use of Docker:
```console
vagrant up --provider=docker
```
### How do I access the virtual machine instead of the Docker container?
Execute the following to bypass the `vagrant` user booting directly to the official qmk builder image:
```console
vagrant ssh -c 'sudo -i'
```

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# Quantum Hand-Wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Rosin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## How the Matrix Works (Why We Need Diodes)
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
# The Actual Hand-Wiring
## Getting Things in Place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
## Preparing the Diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
```
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
```
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
## Soldering the Diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
```
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
```
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiny) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
```
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
```
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
## Soldering the Columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
## Wiring Things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
## Additional guides
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
```
./util/new_keyboard.sh
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
```
cd keyboards/<project_name>
```
### `config.h`
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
```
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
```
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
```
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
```
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
```
This would require our `LAYOUT` definition to look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c`
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
```
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
```
This can be accomplished by using the following `keymaps` definition:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
## Testing Your Firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Securing the Teensy, Finishing Your Hardware, Getting Fancier Firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

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# Hardware
QMK runs on a variety of hardware. If your processor can be targeted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)

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# Keyboards with AVR Processors
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
## Adding Your AVR Keyboard to QMK
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started, run the `util/new_keyboard.sh` script:
```
$ ./util/new_keyboard.sh
Generating a new QMK keyboard directory
Keyboard Name: mycoolkb
Keyboard Type [avr]:
Your Name [John Smith]:
Copying base template files... done
Copying avr template files... done
Renaming keyboard files... done
Replacing %KEYBOARD% with mycoolkb... done
Replacing %YOUR_NAME% with John Smith... done
Created a new keyboard called mycoolkb.
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
```
This will create all the files needed to support your new keyboard, and populate the settings with default values. Now you just need to customize it for your keyboard.
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
## `<keyboard>.c`
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](custom_quantum_functions.md).
## `<keyboard>.h`
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
The first half of the `LAYOUT` pre-processor macro defines the physical arrangement of keys. The second half of the macro defines the matrix the switches are connected to. This allows you to have a physical arrangement of keys that differs from the wiring matrix.
Each of the `k__` variables needs to be unique, and typically they follow the format `k<row><col>`.
The physical matrix (the second half) must have a number of rows equaling `MATRIX_ROWS`, and each row must have exactly `MATRIX_COLS` elements in it. If you do not have this many physical keys you can use `KC_NO` to fill in the blank spots.
## `config.h`
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](config_options.md) page.
### Hardware Configuration
At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use.
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT my_awesome_keyboard
#define DESCRIPTION A custom keyboard
```
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead takes these from the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. `lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW
```
#### Direct Pin Matrix
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Backlight Configuration
QMK supports backlighting on most GPIO pins. A select few of these can be driven by the MCU in hardware. For more details see the [Backlight Documentation](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
## `rules.mk`
You use the `rules.mk` file to tell QMK what files to build and what features to enable. If you are building around an atmega32u4 you can largely leave these defaults alone. If you are using another MCU you may have to tweak some parameters.
### MCU Options
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```make
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
#### Teensy Bootloader Example
```make
BOOTLOADER = halfkay
```
#### Atmel DFU Loader Example
```make
BOOTLOADER = atmel-dfu
```
#### Pro Micro Bootloader Example
```make
BOOTLOADER = caterina
```
### Build Options
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](config_options.md#feature-options) page for a detailed list and description.

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