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972 Commits

Author SHA1 Message Date
Andrés Mejía
86fc93a8b4 Update repo name in README (#307) 2020-09-07 13:31:44 -07:00
Drashna Jael're
12207daaff Update QMK CLI to be inline with upstream 2020-09-07 13:28:27 -07:00
Florian Didron
849aa2fb9e fix: layer3 indicator leds (#305) 2020-08-27 09:28:43 +09:00
Florian Didron
4f9797f439 fix: remove mx lock on ergodox_ez (#306) 2020-08-27 09:28:30 +09:00
Drashna Jael're
d2bf02c91e Audio tweeks 2020-08-21 12:39:22 -07:00
Drashna Jaelre
b0bd2e674b Set defaults for Mousekey Wheel movement (#303)
* fix: italian keymap it quot is redefined

* fix: missing deprecated swedish key code

* Adds Moonlander to the list of supported keyboards

* Sorts list and adds EZ suffix to Planck in Readme

* Update Mouse Wheel config

Co-authored-by: Florian Didron <0x6664@hey.com>
Co-authored-by: Erez Zukerman <1092548+ezuk@users.noreply.github.com>
2020-08-17 09:59:59 +09:00
Drashna Jaelre
35cbcb582c [Bug] Fix Swap Hands bug introduced by OSH (#9968)
Fixes the handling for the oneshot cleanup, so it only cleans up if it is active.  It should not cleanup of SHO is off (eg using a normal oneshot key), nor if it's actively pressed or used.  

Previous behavior BROKE swap hand key.
2020-08-08 22:56:03 -07:00
Drashna Jaelre
d51626796d Add Indicator flag for RGB Matrix (#9933)
* Add Indicator flag for RGB Matrix

This adds a new flag for the RGB Matrix feature that lets you specify if the LED is an indicator LED, to be used to indicate the system state of the keyboard (eg caps/num/etc lock status, layer indication, modifer status, etc).

* Better formatting of table
2020-08-08 22:55:25 -07:00
BeefaloKing
a55bdf0718 Fix RGB_DISABLE_TIMEOUT overflow warning (#9866) (#9874)
* Fix RGB_DISABLE_TIMEOUT overflow warning (#9866)

* Adjust capitalization (#9874)
2020-08-08 22:54:37 -07:00
Joel Challis
cd0523e7d4 Enable OLED support for Teensy 3.2/LC (#7591)
* I2C_TIMEOUT is not defined on arm teensy

* Work round teensy having different ChibiOS config options

* Stash OLED conf files

* update comment

* update comment

* Remove stm32 alias to allow teensy alt mode

format code according to conventions [skip ci]
2020-08-08 22:52:26 -07:00
nathanvercaemert
215fdc39fd Implemented New MK_COMBINED Functionality (#9557)
* implemented new mousekey_combined functionality

* minor formatting change to documentation

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <nick@tzarc.org>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <nick@tzarc.org>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <nick@tzarc.org>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <nick@tzarc.org>

Co-authored-by: Nathan Vercaemert <nathan.vercaemert@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>

format code according to conventions [skip ci]
2020-08-08 22:49:39 -07:00
Ryan
abc174c328 MSYS2: Switch to bootloadHID package and bring back avrdude package (#9736)
* MSYS2: Switch to bootloadHID package and bring back avrdude package

* Update Zadig docs as well
2020-08-08 22:47:36 -07:00
Konstantin Đorđević
6b318bd420 Redefine IS_LAYER_ON/OFF() as aliases for existing layer functions (#6352)
* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros

* Add docs for IS_LAYER_ON/OFF(_STATE) macros

* Remove IS_LAYER_ON/OFF_STATE redefinition in userspace

* Run clang-format on quantum/quantum.h

* Redefine IS_LAYER_ON/OFF(_STATE) as aliases of existing layer functions

Also update relevant doc entries.

Needs testing to check if this breaks existing IS_LAYER_ON/OFF usage in certain
edge cases (namely calling the macros with 0).

* Reformat layer check function docs
2020-08-08 22:46:45 -07:00
Drashna Jaelre
281a94ceda Allow for user song list (#9281) 2020-08-08 22:44:33 -07:00
Hedgestock
790a58ddd7 Fixed CA_DOTA key code (#9722) 2020-08-08 22:43:58 -07:00
Gautham Yerroju
ed8461315a OLED driver function to set pixels (#9713)
* Add a function to set individual pixels

* Add documentation for oled_write_pixel

* use smaller data type for oled_write_pixel

* Fix boundary check edge case

* Update oled_write_pixel doc

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-08-08 22:39:53 -07:00
Ryan
65cb9c4fde Update new keyboard templates (#9636)
* Update new keyboard templates

* Switch on Bootmagic Lite by default

* Remove MIDI_ENABLE and FAUXCLICKY_ENABLE
2020-08-08 22:38:44 -07:00
Drashna Jaelre
07c36a9ddf Fix RGB Matrix using RGBW WS2812 LEDs (#9705)
This should be a pointer, as that is what the function expects.
2020-08-08 22:36:08 -07:00
Joel Challis
0d781c50bc Refactor ARM backlight (#7959) 2020-08-08 22:33:36 -07:00
Steve Purcell
8c0ac47cc4 shell.nix improvements, and fix problems on Darwin (#9551) 2020-08-08 22:26:05 -07:00
Oskar Holstensson
c00414e429 Changed US_RBRC to KC_RBRC instead of KC_LBRC (#9664) 2020-08-08 22:23:32 -07:00
Dongfeng Yu
6ac9422d03 Allowing Pressing the Start Buttons Again to Stop Dynamic Macro Recording (#9446)
format code according to conventions [skip ci]
2020-08-08 22:20:54 -07:00
Sven Grunewaldt
8ddee61180 Add TAP_CODE_DELAY to Mod-Tap (#9422) 2020-08-08 22:19:09 -07:00
Joakim Tufvegren
fe14cbb4f4 Allow for building layouts from keymap.json files. 2020-08-08 22:18:37 -07:00
MelGeek
54b4307018 [Driver] bugfix reset the scaling register flag to FALSE (#9507)
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-08-08 22:13:59 -07:00
Brennan Vincent
58fd4f077d Fix typo in freebsd_install.sh (#9655) 2020-08-08 22:13:21 -07:00
Takeshi ISHII
6dc67cfef0 add DIP_SWITCH_MATRIX_GRID support (#8772)
* dipsw test on helix/rev2/sc/back:five_rows

* add peek_matrix() to matrix_common.c

* add DIP_SWITCH_MATRIX_GRID support to quantum/dip_switch.c

* update docs/feature_dip_switch.md about DIP_SWITCH_MATRIX_GRID

* Test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"

This reverts commit 6d4304c74557597c9fb4d324f79c3ae4793ae874.

format code according to conventions [skip ci]
2020-08-08 22:12:53 -07:00
Takeshi ISHII
063f14f72d add SPLIT_HAND_MATRIX_GRID support (#8685)
Co-authored-by: Danny <nooges@users.noreply.github.com>
2020-08-08 22:09:30 -07:00
moseschmiedel
e0ab67fb43 Add missing dependency for Void Linux to util/linux-install.sh (#9637) 2020-08-08 22:09:02 -07:00
Manna Harbour
dce40e33d4 Add movement hook to ps2_mouse (#8805)
Process mouse movement in the keymap before it is sent to the host. Example uses
include filtering noise, adding acceleration, and automatically activating a
layer. To use, define the following function in your keymap:

void ps2_mouse_moved_user(report_mouse_t *mouse_report);
2020-08-08 22:08:38 -07:00
Ryan
3fa11d8613 Make sendstring respect TAP_CODE_DELAY (#9623) 2020-08-08 22:02:13 -07:00
Manna Harbour
f32994a5ee Fix sharing of mouse button state from mousekeys to ps2_mouse (#9124)
With this change, when ps2_mouse is disabled, mousekeys works as usual. With
ps2_mouse enabled, mousekeys button state is shared with ps2_mouse for clicking,
dragging, and scrolling, mousekeys clicks are produced by ps2_mouse only, and
mouskeys button state is transferred to mousekeys without generating clicks to
enable mousekeys dragging.

Co-authored-by: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-08-08 21:57:58 -07:00
Guillaume Gérard
95782d3137 Send_String: feat: add dvorak-fr as extra keymap (#9512) 2020-08-08 21:32:07 -07:00
Joshua Diamond
846a3197b6 Send_String: Add Hebrew keymap aliases (#9383)
* Add Hebrew keymap aliases

* Use NBSP for internal space in box drawings

* Apply suggestions from code review

* More whitespace fixes

* IL_DVAV, IL_DYOD and IL_VYOD were incorrect

* Add IL_DEG, IL_MUL, IL_DIV

* Hebrew is now ISO (no more BAE)

* Use ISO left shift

* Apply suggestions from code review

* DYOD and VYOD were reversed in diagram.

Oops!
2020-08-08 21:29:55 -07:00
Drashna Jaelre
067031293f Improve keycode handling for RGB (#7677)
Co-authored-by: drashna <drashna@live.com>
Co-authored-by: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2020-08-08 21:26:34 -07:00
AlexOConnorHub
c41102d192 Fixing MIDI for ARM without NKRO enabled (#9466) 2020-08-08 21:25:44 -07:00
Nick Brassel
712a930fa9 qmk cformat (#9500) 2020-08-08 21:25:14 -07:00
Drashna Jaelre
3565e56573 Change led variable in rgb_matrix_drivers to avoid conflicts (#9412)
* Change `led` to `led_matrix` in rgb_matrix_drivers

Is a minor change that only affects the driver file. 

However, this will allow somebody to run rgblight along side rgb matrix
using the ws2812 driver, as well.  Specifically, so you can use the
custom driver for rgblight to set a different pin (barring a change to
the `ws2812_setleds` function).  

Courtesy of discord conversion:
https://discordapp.com/channels/440868230475677696/568161140534935572/721555623191248906

* Change name to be super specific

* Update rgb_matrix_drivers.c
2020-08-08 21:24:17 -07:00
Thorsten
957111d11d update shell.nix (#8910)
* now uses gcc 8.4
* fixes building boards with adafruit feather (in my case pancake)
2020-08-08 21:22:07 -07:00
MelGeek
872cabee5b Support IS31FL3741 and IS31FL3741A. (#9201) 2020-08-08 21:21:18 -07:00
Joshua Diamond
2d5109e244 Fix incorrect delay when setting WS2812 (and similar) leds (#9302)
* Fix incorrect delay when setting WS2812 (and similar) leds

* Add documentation for WS2812_DELAY_MICROSECONDS

* Remove improper cast to uint8_t

Co-authored-by: Sergey Vlasov <sigprof@gmail.com>

* Remove unneeded cast to uint8_t and correct math

Co-authored-by: Sergey Vlasov <sigprof@gmail.com>

* microseconds -> µs

Co-authored-by: Ryan <fauxpark@gmail.com>

* Make documentation better match the spec sheet.

Co-authored-by: Ryan <fauxpark@gmail.com>

* Rename macro to match spec sheet

* Further correction to the delay maths for the SPI case.

Co-authored-by: Joel Challis <git@zvecr.com>

* Move ws2812_common.h to the drivers directory

* Revert "Further correction to the delay maths for the SPI case."

This reverts commit e61b56a2cfc7dfec9992a7a3af92afa50e5b8ec0.

* Remove ws2812_setleds_pin(); consolidate ws2812.h

Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>

format code according to conventions [skip ci]
2020-08-08 21:19:31 -07:00
Xelus22
dc2c6e3a7d STM32 WS2812 Open Drain Configuration (#9414)
* update docs stm32 only and applies  to all 3 driver
* cformat
2020-08-08 21:17:24 -07:00
Ryan
43dadc79ff Parse version better in qmk doctor GCC version checks (#9324) 2020-08-08 21:16:44 -07:00
Joshua Diamond
4badbca517 Fix for One Shot Layer not being cleaned up after some actions (#8832) 2020-08-08 21:16:15 -07:00
Jason Laqua
bbc30127f9 Standardize how unicode is processed (fixes #8768) (#8770)
Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-08-08 21:08:28 -07:00
Erovia
15cc75be6f CLI: Add ATmega328 and ATtiny85 to supported CPUs (#9371)
* CLI: Add ATmega328 to supported CPUs

Support for ATmega328 was added in #9043.

* Update lib/python/qmk/constants.py
2020-08-08 21:07:30 -07:00
Tsan-Kuang Lee
d34a4d0062 Fix one shot swaphands compiler error when NO_ACTION_ONESHOT is defined (#9296)
* init

* add RETRO_TAP; tap anyway after TAP_TERM, if no interruption

* RETRO_TAP works for other types of taps

* revert to upstream/master

* explain this fork in readme

* use one readme.md file instaed

* fix the error if NO_ACTION_ONESHOT is defined

* restore readme.md to upstream master

Co-authored-by: Tsan-Kuang Lee <tsan.kuang.lee@gmail.com>
2020-08-08 21:04:33 -07:00
itsnoteasy
7d8930c805 adds support for the atmega328 (#9043)
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-08-08 21:04:00 -07:00
Kimat Boven
d26bb7e403 BE_J should map to KC_J (#9243) 2020-08-08 21:01:22 -07:00
zvecr
9e607a70ae Move encoder_read to common location (qmk#9003) 2020-08-08 20:59:30 -07:00
Drashna Jaelre
c759836a16 Move dip switch init to back of the init process (#9233) 2020-08-08 20:57:18 -07:00
Ryan
1cf68dffd4 Void Linux: Switch to cross-arm-none-eabi toolchain (#9228) 2020-08-08 20:56:52 -07:00
Joshua Diamond
3390de3551 Fix layer mask size for RGBLIGHT_LAYER_BLINK (#9260) 2020-08-08 20:53:38 -07:00
Joshua Diamond
98e93c95ec Option to allow lighting layers when RGB Lighting is off (#9051) 2020-08-08 20:52:45 -07:00
Nick Brassel
b9f8ad1b9a Fix build when using IGNORE_MOD_TAP_INTERRUPT_PER_KEY. (#9258) 2020-08-08 20:51:03 -07:00
James Young
d9cebd5d46 2020 May 30 Breaking Changes Update (#9215)
* Branch point for 2020 May 30 Breaking Change

* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)

* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)

* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)

* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)

* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)

* Convert V-USB usbdrv to a submodule (#8321)

* Unify Tap Hold functions and documentation (#8348)

* Changing board names to prevent confusion (#8412)

* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)

* Move spaceman keyboards (#8830)

* Migrate miscellaneous `fn_actions` entries (#8977)

* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)

* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)

* Refactor Lily58 to use split_common (#6260)

* Refactor zinc to use split_common (#7114)

* Add a message if bin/qmk doesn't work (#9000)

* Fix conflicting types for 'tfp_printf' (#8269)

* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)

* Refactor and updates to TKC1800 code (#8472)

* Switch to qmk forks for everything (#9019)

* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)

* Audio enable corrections (2/3) (#8903)

* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)

* Audio enable corrections (Part 4) (#8974)

* Fix typo from PR7114 (#9171)

* Augment future branch Changelogs (#8978)

* Revert "Branch point for 2020 May 30 Breaking Change"
2020-08-08 20:49:01 -07:00
Zach White
51912a8efc Fix running qmk info without any arguments (#9218) 2020-08-08 20:33:17 -07:00
Wilba
ea0abec564 ISSI driver compile error fix (#9169) 2020-08-08 20:32:19 -07:00
Zach White
e85a5f04f8 Fix the path for generated keymaps (#9213) 2020-08-08 20:32:02 -07:00
Zach White
583c2cead2 Fix compiling json files (#9210) 2020-08-08 20:31:26 -07:00
Zach White
ec8c10ac1b [CLI] Add a subcommand for getting information about a keyboard (#8666)
You can now use `qmk info` to get information about keyboards and keymaps.

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-08-08 20:31:13 -07:00
Erovia
5ea1cd3526 CLI: fix json2c subcommand and add/fix tests (#9206)
Co-authored-by: Zach White <skullydazed@users.noreply.github.com>
2020-08-08 20:29:03 -07:00
Ryan
4db676c64d Fix capitalisation of "GitHub" (#9184) 2020-08-08 20:27:10 -07:00
Drashna Jael're
a2cbd53ac9 Fix Moonlander Initialization
Launching!
2020-07-28 08:18:16 -07:00
Drashna Jaelre
15553646b8 Remove Handwired folder 2020-07-28 07:39:38 -07:00
Florian Didron
fa51e2b5c3 fix: Houston 2020-06-12 17:00:27 +09:00
Drashna Jael're
e6c9b83eac Pull A5 High when channel is stopped 2020-06-12 17:00:27 +09:00
yulei
0e20dcd6f1 Added missing shutdown_user() hook (#9180)
* add missing shutdown_user()

* use reset_keyboard() from quantum
2020-06-12 17:00:27 +09:00
Drashna Jaelre
e1c7a31279 Fix i2c EEPROM compile issue when Console is enabled (#9186)
* Fix i2c EEPROM compile issue when Console is enabled

* Only use if both console and debugging is enabled
2020-06-12 17:00:27 +09:00
Drashna Jaelre
e11f80b098 Fix SPI EEPROM compile issue when Console is enabled (#9193) 2020-06-12 17:00:27 +09:00
Nick Brassel
21d4976448 Fix build. (#9163) 2020-06-12 17:00:27 +09:00
Erovia
e73966e6c2 CLI: Rework submodule checking (#9162) 2020-06-12 17:00:27 +09:00
ridingqwerty
3ecb3e1bae Remove broken example from Makefile (#9159)
* Remove broken example from Makefile

* Correct example in Vagrantfile
2020-06-12 17:00:27 +09:00
zvecr
9d4e1c2642 Initial arm serial partially based on old lets split code 2020-06-12 17:00:27 +09:00
Joel Challis
2cbf1f08fd ARM split - Add uart half duplex transport support (#7987)
* ARM split - Add uart half duplex transport support

* Fix for f103

* initial full duplex pass

* partially remove full duplex

* Correct speeds within driver docs

Co-authored-by: Nick Brassel <nick@tzarc.org>

Co-authored-by: Nick Brassel <nick@tzarc.org>

format code according to conventions [skip ci]
2020-06-12 17:00:27 +09:00
Joel Challis
ce68912cf2 Slight speed increases for matrix scanning (#9150) 2020-06-12 17:00:27 +09:00
Joel Challis
4a2102fa64 Use LUFA funcs for split_util (#8594) 2020-06-12 17:00:27 +09:00
Nick Brassel
68c005d4a7 Allow for overriding RAW endpoint usage page and ID. (#8834)
* Allow for overriding RAW endpoint usage page and ID.

* Move usb_descriptor_common.h.

* Docs update.
2020-06-12 17:00:27 +09:00
Erovia
7a685cf795 Fix submodule check (#9155) 2020-06-12 17:00:27 +09:00
Joel Challis
73d1fa5c1f Fix ChibiOS FPU build logic (#9132) 2020-06-12 17:00:27 +09:00
Pete Johanson
5aa3747ec1 CLI: Improve experience when running qmk setup on FreeBSD. (#8798)
* CLI: Improve experience when running `qmk setup` on FreeBSD.

* Install the `avrdude` package as well.
* Switch to installing python packages w/ `--user` flag.
* Basic getting started sections for FreeBSD.
* Update `util/freebsd_install.sh` for root/non-root branches.

* Add ID to doc section.

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Add ID to another docs section.

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Use `; then` in script for consistency.

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Updated to use sudo in one shot if available.

* Apply suggestions from code review

Co-authored-by: Erovia <Erovia@users.noreply.github.com>

* Style fixes for latest version in master.

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Ryan
b86d1cad9e MSYS2 install: bodge out avrdude package installation for USBaspLoader 2020-06-12 17:00:27 +09:00
Drashna Jaelre
9d171fcb89 Disable Mousekey Command interface when Constant speed is enabled (#7017) 2020-06-12 17:00:27 +09:00
skullY
0a34257a95 Streamline the macos install process 2020-06-12 17:00:27 +09:00
Nick Brassel
5621916ef7 Add SPI 25xx EEPROM support. (#8780) 2020-06-12 17:00:27 +09:00
Joel Challis
2a16819c27 Reorder logic within common_features.mk (#8517)
* Reorder logic within common_features.mk

* Revert haptic logic

* Add back path to make tests happy

* Update common_features.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Drashna Jaelre
daa06948bb Add query functions for RGB Light and RGB Matrix (#8960)
* Add additional query functions for RGBLIGHT

* Add additional query functions for RGB Matrix

* Change names of enable check functions

* Fix macro for rgb matrix takeover of rgblight functions

* Add documentation for rgb_matrix_get_hsv()

* Add *_get_hsv function to rgblight
2020-06-12 17:00:27 +09:00
codecoffeecode
c5ec960a11 Adding unit tests for list-keymaps command (#7711)
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Erovia <Erovia@users.noreply.github.com>
2020-06-12 17:00:27 +09:00
Erovia
dc99dab283 CLI: Tune doctor's udev rule checking to match #8750 2020-06-12 17:00:27 +09:00
Keenan Brock
d4dd4d4864 [kle2info] Trim the code in kle2xy (#8955)
* [kle2jinfo] use min/max instead of if

This is a slight change.
Before, the key_skel would keep the invalid value for future keys.
I think this is what was actually intended.

* [kle2info] calculate x

x is the current_x * key_size + (key_size/2)
y is the current_y * key_size + (key_size/2)

no reason to track both
2020-06-12 17:00:27 +09:00
Joel Challis
375e2d7ec8 avoid 'Entering|Leaving directory' messages (#9061) 2020-06-12 17:00:27 +09:00
Ryan
b3e265538d Improve stock bootloader list (#9067)
* Improve stock bootloader list

* Switch version numbers on USB64/128 bootloaders

* Unix line endings for PS2AVRGB bootloader

* Update PS2AVRGB bootloader to 1.0.1

* Also mention bootloader rule

* Didn't need to change the links
2020-06-12 17:00:27 +09:00
yiancar
0c8ee28d9b V-USB Interface reorder (#9090) 2020-06-12 17:00:27 +09:00
Zsolt Parragi
83a785cca3 One shot support for swap hands (#8590)
This commits add the SH_OS keycode, which works similarly to one shot
layers:
* while pressed, the keyboard is swapped
* if no keys were pressed while it was pressed, the next key press is
swapped

SH_OS also supports chaining with one shot layers:
OSL(x) + SH_OS + key interprets the key press on the oneshot layer.

The ONESHOT_TIMEOUT setting used by one shot keys and layers is also
used by oneshot swap hands. In the above chaining scenario the timeout
of the oneshot layer is reset when swap hands is activated.

Resolves #2682
2020-06-12 17:00:27 +09:00
Joshua Diamond
b50d24a323 Allow expanding from 8 to 32 RGB Lighting Layers (#8941)
* Allow 16 lighting layers

* Require #define RGBLIGHT_LAYERS_16 to enable 16 layers

* Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers

* Enforce lower bound on RGBLIGHT_MAX_LAYERS

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>

* Fix an error in the check for valid RGBLIGHT_MAX_LAYERS

* Don't use bitfield / PACKED, as it causes bloat

* Update documentation re: up to 32 lighting layers

* Run cformat

* Add note about increasing FW size in docs/config_options.md

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Remove no-longer-valid comment

* Add doc note that split sync will be slower

Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-06-12 17:00:27 +09:00
Alex Ong
7b720d9ff1 Optimization for scanning less layers. (#8311)
* Optimization for scanning less layers.

* Rename NUM_LAYERS to MAX_LAYER.
2020-06-12 17:00:27 +09:00
Brian Mock
0f2836bdac Fix off by one error with oled_write_raw_P (#9045) 2020-06-12 17:00:27 +09:00
Zach White
a45989a93e Improve security of avrdude by eliminating the use of well-known names. (#9026)
* Improve security by eliminating the use of well-known names.

* Add an additional $ so the shell expands $TMP1 and $TMP2

Co-authored-by: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-06-12 17:00:27 +09:00
Joshua Diamond
ebc8349609 New RGB Lighting effect: Twinkle (#8887)
* Add twinkle RGB Lighting effect

* 2nd twinkle algo - double-buffering

* Further refinement: Per-LED twinkle

* Add documentation for Twinkle RBG Lighting mode

* Bias twinkle saturation closer to the set value

* Fix whitespace
2020-06-12 17:00:27 +09:00
Joshua Diamond
d487e0fa46 Add ability to blink lighting layer for a specified duration (#8760)
* Implement momentarily blink of lighting layers

* Refactor spidey3 userspace to use rgb layer blink

* Remove un-necessary line from example in documentation

* Revert "Refactor spidey3 userspace to use rgb layer blink"

This reverts commit 831649bb680c41c6d663ae6fa86d13f4f8bebdd8.

* Adds a missing bit of documentation about lighting layer blink

* Update docs/feature_rgblight.md per suggestions

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_rgblight.md per suggestions

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_rgblight.md per suggestions

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* cformat, as suggested

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-06-12 17:00:27 +09:00
Konstantin Đorđević
f91afd09fe Fix bug in UC_RMOD, add shift and audio support for UC_MOD/UC_RMOD(#8674)
* Invert UC_MOD/UC_RMOD direction when Shift is held

Also use MOD_MASK_SHIFT in process_rgb.c

* Allow audio to be played for UC_MOD, UC_RMOD keycodes as well

* Fix signedness bug in reverse input mode cycling

* Misc formatting in process_unicode_common.c

* Address clang-format issues

* Make decode_utf8 helper function file-local (static)
2020-06-12 17:00:27 +09:00
Ryan
83ab50965a Remove Bluefruit protocol (#9008)
* Remove Bluefruit protocol

* Remove dir from doxygen TODO pile
2020-06-12 17:00:27 +09:00
Joel Challis
b5ca1f6ec6 Initial vusb console support (#8559) 2020-06-12 17:00:27 +09:00
Joshua Moses Diamond
a6f9c9c867 Add some usages needed for ChromeOS hosts (#8996) 2020-06-12 17:00:27 +09:00
Joel Challis
528f7d27d9 Provide a mechanism for split keyboards to process key press on both halves (#9001) 2020-06-12 17:00:27 +09:00
Ryan
1aa5d2d6d0 QMK-ify some GPIO macros (#8315) 2020-06-12 17:00:27 +09:00
JohSchneider
f0e97ba472 add 'togglePin' convenience function (#8734)
* add 'togglePin' conveniance function

for AVR and chibios

* drop outmost parantheses

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* toggle pin on avrs

toggle a pin configured as output by writing the corresponding bit to the PIN register

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>

* togglepin: add documentation for newly added function

* Update docs/internals_gpio_control.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* on AVR: use PORTD to toggle the output

... since not all MCUs support toggling through writing to PIN

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Johannes <you@example.com>
Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Drashna Jaelre
d6cd4182b5 Convert clipping variables in rgblight.c to a structure (#7720) 2020-06-12 17:00:27 +09:00
Nick Brassel
204887d1e4 Add SPI master for ChibiOS/ARM. (#8779) 2020-06-12 17:00:27 +09:00
Joel Challis
d26a9a7a22 Allow some usbconfig.h overrides at the keyboard level (#8647) 2020-06-12 17:00:27 +09:00
Ryan
f945c3d474 Add Romanian keymap and sendstring LUT (#8852) 2020-06-12 17:00:27 +09:00
Keenan Brock
2b10d303d4 kle2info: trim down x and y output
fixes quirks with float implementation.

before:
{"label":"Esc", "x":0.66, "y":1.45}, {"label":"!", "x":1.6600000000000001, "y":1.45}

after:
{"label":"Esc", "x":0.66, "y":1.45}, {"label":"!", "x":1.66, "y":1.45}
2020-06-12 17:00:27 +09:00
Keenan Brock
df51ac1db1 kle2json: fix invocation error
resolves an issue while finding the file path

TypeError: unsupported operand type(s) for +: 'PosixPath' and 'str'
2020-06-12 17:00:27 +09:00
Ryan
fa2c955880 Clean up ATSAM ifdefs (#8808) 2020-06-12 17:00:27 +09:00
Konstantin Đorđević
7595ce5cb4 Add back deprecated SE_AE keycode 2020-06-12 17:00:27 +09:00
joseandres42
ea3557fc29 Add dvorak's spanish variant to quantum/keymap_extras (#8732)
* Added dvorak's spanish variant.

* Fixed spacing

* Fixed filename typo

* Applied fixes and suggestions.

* Fixed spacing

* Added sendstring_spanish_dvorak.h

* Fixed sendstring_spanish.h

* Update quantum/keymap_extras/sendstring_spanish_dvorak.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/sendstring_spanish.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/sendstring_spanish_dvorak.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: joseandres42 <joseandres42@Orion-PC.localdomain>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Ryan
5f62d5ce92 Update French and German macOS keymaps and add sendstring LUTs (#8700) 2020-06-12 17:00:27 +09:00
Ryan
0a833a3c6f Update Swiss French/German keymaps and add sendstring LUTs (#8689) 2020-06-12 17:00:27 +09:00
skullydazed
1dfe06affc Move everything to Python 3.6 (#8835) 2020-06-12 17:00:27 +09:00
Erovia
d424a716a0 Load keymap-level rules.mk when compiling keymap.json (#8841) 2020-06-12 17:00:27 +09:00
Ryan
4c72911ad9 Remove Atmel FLIP from install scripts and documentation (#8822) 2020-06-12 17:00:27 +09:00
Ryan
2c719dbb71 Remove old setup scripts (#8811) 2020-06-12 17:00:27 +09:00
skullydazed
107ceb3d39 MILC: Fix setting config values for store_true and store_false (#8813) 2020-06-12 17:00:27 +09:00
Ryan
fc69012b20 Miscellaneous stuff: remove clang-complete and autocomplete.sh, fix some rules.mk comments (#8784) 2020-06-12 17:00:27 +09:00
Pete Johanson
470be280d4 CLI: Fix doctor error when can't run bin/qmk --version. (#8796) 2020-06-12 17:00:27 +09:00
Pete Johanson
27e43567d7 CLI: Use shutil.which to detect gmake, instead of OS check. 2020-06-12 17:00:27 +09:00
Pete Johanson
84562a4465 CLI: Invoke gmake on FreeBSD when using qmk compile.
* Current makefiles aren't portable, so invoke gmake on FreeBSD.
2020-06-12 17:00:27 +09:00
fauxpark
37ee7ea539 Slight rename of double angle quote keycodes 2020-06-12 17:00:27 +09:00
Nick Brassel
9fe1c38b4c Fix AVR SPI parameter configuration, remove timeouts due to sync protocol. (#8775) 2020-06-12 17:00:27 +09:00
Nick Brassel
da7b76967e Add support for hardware and board initialisation overrides. (#8330)
* Add support for hardware and board initialisation overrides.

* qmk cformat.

* Add some documentation.

* Docs clarity.

* Make early_hardware_init_pre a no-op for now, until migrations occur.

* Doco update

* Make distinction between keyboard and ChibiOS board in docs

* Doc anchors.

* Update tmk_core/protocol/chibios/main.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Rework bootloader entry to be off by default, allow opting-in.

Co-authored-by: Joel Challis <git@zvecr.com>
2020-06-12 17:00:27 +09:00
Takeshi ISHII
330519ef73 Bugfix for quantum/dip_switch.c (#8731)
* dipsw test on helix/rev2/sc/back:five_rows

* bug fix quantum/dip_switch.c

* test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"

This reverts commit 4b13ebb996e1c4997e6deb1fa3b3227db5fa9661.

* dipsw test on helix/rev2/sc/back:five_rows

* update quantum/dip_switch.c

* test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"

This reverts commit bf99ace095528ad65c531229bcf5ece037dda595.
2020-06-12 17:00:27 +09:00
Konstantin Đorđević
15bea898d2 Add *OPT aliases for *ALT keycodes and macros (#8714) 2020-06-12 17:00:27 +09:00
artjomsR
dc9e7b3946 Added Workman ZXCVM variation (#8686)
* Added Workman ZXCVM variation

* Update quantum/keymap_extras/keymap_workman_zxcvm.h

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Update quantum/keymap_extras/sendstring_workman_zxcvm.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_workman_zxcvm.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_workman_zxcvm.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/sendstring_workman_zxcvm.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Drashna Jaelre
582fbbc4f0 Fix bug with layer caching in get_event_keycode (#8693)
* Fix bug with layer caching in get_event_keycode

* Improve naming
2020-06-12 17:00:27 +09:00
James Forcier
a7a93758d5 Upgrade gcc version/tweak package installs in Gentoo installation (#8757)
GCC 4.9.4 is no longer available on Gentoo (or Sabayon), which causes
problems when attempting to install on either of these platforms. Since
QMK is not particularly sensitive to its GCC version, modify the version
restriction to <9 so newer versions of GCC may be installed. Since the
toolchain for arm-none-eabi isn't currently installed as part of setup,
add that as well.

Additionally, drop the Python installation as part of the Gentoo
installation process. Python is a core system package on Gentoo and can
therefore be assumed to be present; in addition, the slot restriction of
3.5 which was present is also no longer available in Gentoo.

Finally, separate the gcc rebuild invocation of `emerge` from the new
packages that may need to be installed, and apply the `--noreplace` flag
to new packages so that they are not rebuilt if already present.
2020-06-12 17:00:27 +09:00
Purdea Andrei
ad19cc8a5e quantum/debounce: Added sym_pk debounce algorithm (#8587)
* quantum/debounce: Added sym_pk debounce algorithm

* Apply suggestions from code review

Co-Authored-By: Ryan <fauxpark@gmail.com>

* quantum/debounce/sym_pk: delete comments and rename functions following code review

* quantum/debounce/sym_pk: Modifications for code readability according to code review

* quantum/debounce/sym_pk: Modifications for code readability according to code review (2)

* quantum/debounce/sym_pk: code review: cleaner code

Co-Authored-By: Nick Brassel <nick@tzarc.org>

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2020-06-12 17:00:27 +09:00
Purdea Andrei
8f6fe2284e Various fixes to how timer differences are calculated (#8585)
* tmk_core/common: Fixing TIMER_DIFF macro to calculate difference correctly after the timer wraps.

Let's go through an example, using the following macro:

If the first timer read is 0xe4 and the second one is 0x32, the timer wrapped.
If the timer would have had more bits, it's new value would have been 0x132,
and the correct difference in time is 0x132 - 0xe4 = 0x4e

old code TIMER_DIFF_8(0x32, 0xe4) = 0xff - 0xe4 + 0x32 = 0x4d, which is wrong.
new code TIMER_DIFF_8(0x32, 0xe4) = 0xff + 1 - 0xe4 + 0x32 = 0x4e, which is correct.

This also gives a chance for a smart compiler to optimize the code using normal
integer overflow.

For example on AVR, the following C code:
uint8_t __attribute__ ((noinline)) test(uint8_t current_timer, uint8_t start_timer)
{
    return TIMER_DIFF_8(current_timer, start_timer);
}
With the original code, it gets translated to the following list of instructions:
00004c6e <test>:
    4c6e:       98 2f           mov     r25, r24
    4c70:       86 1b           sub     r24, r22
    4c72:       96 17           cp      r25, r22
    4c74:       08 f4           brcc    .+2             ; 0x4c78 <test+0xa>
    4c76:       81 50           subi    r24, 0x01       ; 1
    4c78:       08 95           ret
But with this commit, it gets translated to a single instruction:
00004c40 <test>:
    4c40:       86 1b           sub     r24, r22
    4c42:       08 95           ret

This unfortunately doesn't always work so nicely, for example the following C code:
int __attribute__ ((noinline)) test(uint8_t current_timer, uint8_t start_timer)
{
    return TIMER_DIFF_8(current_timer, start_timer);
}
(Note: return type changed to int)
With the original code it gets translated to:
00004c6e <test>:
    4c6e:       28 2f           mov     r18, r24
    4c70:       30 e0           ldi     r19, 0x00       ; 0
    4c72:       46 2f           mov     r20, r22
    4c74:       50 e0           ldi     r21, 0x00       ; 0
    4c76:       86 17           cp      r24, r22
    4c78:       20 f0           brcs    .+8             ; 0x4c82 <test+0x14>
    4c7a:       c9 01           movw    r24, r18
    4c7c:       84 1b           sub     r24, r20
    4c7e:       95 0b           sbc     r25, r21
    4c80:       08 95           ret
    4c82:       c9 01           movw    r24, r18
    4c84:       84 1b           sub     r24, r20
    4c86:       95 0b           sbc     r25, r21
    4c88:       81 50           subi    r24, 0x01       ; 1
    4c8a:       9f 4f           sbci    r25, 0xFF       ; 255
    4c8c:       08 95           ret
Wth this commit it gets translated to:
00004c40 <test>:
    4c40:       28 2f           mov     r18, r24
    4c42:       30 e0           ldi     r19, 0x00       ; 0
    4c44:       46 2f           mov     r20, r22
    4c46:       50 e0           ldi     r21, 0x00       ; 0
    4c48:       86 17           cp      r24, r22
    4c4a:       20 f0           brcs    .+8             ; 0x4c54 <test+0x14>
    4c4c:       c9 01           movw    r24, r18
    4c4e:       84 1b           sub     r24, r20
    4c50:       95 0b           sbc     r25, r21
    4c52:       08 95           ret
    4c54:       c9 01           movw    r24, r18
    4c56:       84 1b           sub     r24, r20
    4c58:       95 0b           sbc     r25, r21
    4c5a:       93 95           inc     r25
    4c5c:       08 95           ret
There is not much performance improvement in this case, however at least with this
commit it functions correctly.

Note: The following commit will improve compiler output for the latter example.

* tmk_core/common: Improve code generation for TIMER_DIFF* macros

Because of integer promotion the compiler is having a hard time generating
efficient code to calculate TIMER_DIFF* macros in some situations.
In the below example, the return value is "int", and this is causing the
trouble.

Example C code:

int __attribute__ ((noinline)) test(uint8_t current_timer, uint8_t start_timer)
{
    return TIMER_DIFF_8(current_timer, start_timer);
}

BEFORE: (with -Os)

00004c40 <test>:
    4c40:       28 2f           mov     r18, r24
    4c42:       30 e0           ldi     r19, 0x00       ; 0
    4c44:       46 2f           mov     r20, r22
    4c46:       50 e0           ldi     r21, 0x00       ; 0
    4c48:       86 17           cp      r24, r22
    4c4a:       20 f0           brcs    .+8             ; 0x4c54 <test+0x14>
    4c4c:       c9 01           movw    r24, r18
    4c4e:       84 1b           sub     r24, r20
    4c50:       95 0b           sbc     r25, r21
    4c52:       08 95           ret
    4c54:       c9 01           movw    r24, r18
    4c56:       84 1b           sub     r24, r20
    4c58:       95 0b           sbc     r25, r21
    4c5a:       93 95           inc     r25
    4c5c:       08 95           ret

AFTER: (with -Os)

00004c40 <test>:
    4c40:       86 1b           sub     r24, r22
    4c42:       90 e0           ldi     r25, 0x00       ; 0
    4c44:       08 95           ret

Note: the example is showing -Os but improvements can be seen at all optimization levels,
including -O0. We never use -O0, but I tested it to make sure that no extra code is
generated in that case.OA

* quantum/debounce: Fix custom wrapping timers in eager_pr and eager_pk debounce algorithms

Please see the below simulated sequence of events:
Column A is the 16-bit value returned by read_timer();
Column B is the value returned by custom_wrap_timer_read();
Column C is the original code: (timer_read() % MAX_DEBOUNCE)

    A,     B,     C
65530,    19,    30
65531,    20,    31
65532,    21,    32
65533,    22,    33
65534,    23,    34
65535,    24,    35
    0     25,     0
    1,    26,     1
    2,    27,     2
    3,    28,     3
    4,    29,     4
    5,    30,     5

read_timer() wraps about every 1.09 seconds, and so debouncing might
fail at these times without this commit.

* quantum/debounce/eager_pr and eager_pk: modifications for code readability according to code review.

* quantum/debounce/eager_pr and eager_pk: modifications for code readability according to code review. (2)
2020-06-12 17:00:27 +09:00
Manna Harbour
2a1ff15c39 Add PS2_MOUSE_ROTATE to compensate for device orientation (#8650)
* Add PS2_MOUSE_ROTATE to compensate for device orientation

* fixup! Add PS2_MOUSE_ROTATE to compensate for device orientation

* Reformat with IndentPPDirectives: AfterHash as per #6316
2020-06-12 17:00:27 +09:00
Konstantin Đorđević
7ec087183b Fix compile issues related to NO_ACTION_MACRO/FUNCTION and LTO_ENABLE (#8663)
* Define NO_ACTION_MACRO/FUNCTION in header instead of makefile when LTO is enabled

Currently, boards and keymaps that define NO_ACTION_MACRO/FUNCTION unconditionally
will not compile with LTO_ENABLE (#8604). This fixes the issue by moving the
definitions from common.mk to action.h, which enables us to check for previous
definitions of those macros (this cannot be done in a makefile).

* Remove LTO checks in templates

Since now NO_ACTION_MACRO/FUNCTION are defined as needed in action.h (which is
included by quantum.h), checking for LTO in keyboard and user code is no
longer required.

* Update LTO_ENABLE docs
2020-06-12 17:00:27 +09:00
Erovia
4f5c76bfbe Fix edge-case with config
Without this check, users can lock themselves out by enabling developer
mode, than disabling the dependencies. They wouldn't be able to turn off
developer mode as none of the subcommands (including 'config') would
work.
2020-06-12 17:00:27 +09:00
Erovia
dcad318105 Don't hide for devs... 2020-06-12 17:00:27 +09:00
Erovia
9941734329 Apply @skullydazed's suggestions, move 'import milc'
Only 'import milc' after we are sure that the minimum required modules
are available, as it depends on a few of them.
2020-06-12 17:00:27 +09:00
Erovia
874a6c9076 Rebase on master, hide some other subcommands
The list of hidden subcommands were approved by @skullydazed ;)
Currently hidden if 'user.developer' is not True:

  - cformat
  - docs
  - kle2json
  - pyformat
  - pytest
2020-06-12 17:00:27 +09:00
Erovia
c64bbdbc4b Use milc for config check, requirements fixes
Use milc's config finding and parsing to check if the user is a
developer or not.
'requirements-dev.txt' will now load 'requirements.txt', so no need to
run pip twice.
Add missing 'yapf' dependency to 'requirements-dev.txt'.
2020-06-12 17:00:27 +09:00
Erovia
2137d51432 CLI: Add development mode support
Hide development specific options and don't require dev modules unless
`user.developer` is set to `True`.
2020-06-12 17:00:27 +09:00
Ryan
7777c04547 spi_master for AVR (#8299)
* Change _delay_ms/us() to wait_ms/us()

* Switch to platform-agnostic GPIO macros

* Add AVR spi_master and migrate Adafruit BLE code

* Set verbose back to false

* Add clock divisor, bit order and SPI mode configuration for init

* Add start and stop functions

* Move configuration of mode, endianness and speed to `spi_start()`

* Some breaks here would be good

* Default Adafruit BLE clock divisor to 4 (2MHz on the Feather 32U4)

* Remove mode and divisor enums

* Add some docs

* No hr at EOF

* Add links in sidebar
2020-06-12 17:00:27 +09:00
fauxpark
09e02e644e Update BÉPO keymap and sendstring LUT 2020-06-12 17:00:27 +09:00
skullY
1709da86ad Correctly handle json keymaps with ANY() 2020-06-12 17:00:27 +09:00
Konstantin Đorđević
ac81237286 GR_DTON → GR_DIAT 2020-06-12 17:00:27 +09:00
Konstantin Đorđević
93b0976dbb Small corrections to Belgian, Serbian and Slovenian keymaps 2020-06-12 17:00:27 +09:00
fauxpark
f1252d446a Wrong letter 2020-06-12 17:00:27 +09:00
fauxpark
06ffea0372 Update Italian macOS keymaps and add sendstring LUTs 2020-06-12 17:00:27 +09:00
Ryan
93d371890e V-USB: Remove some stuff from usbconfig.h that should not be configurable (#8656)
* V-USB: Remove some stuff from usbconfig.h that should not be configurable

* Clean up some ifdefs

* And some more

* Even more
2020-06-12 17:00:27 +09:00
Ryan
50b109c133 Doctor: Add avrdude/dfu-util/dfu-programmer version printing (#8678)
* Doctor: Add avrdude/dfu-util/dfu-programmer version printing

* Extra newline

* Iterate through version checking functions
2020-06-12 17:00:27 +09:00
Drashna Jaelre
8a8e1593d6 V-USB remote wakeup (#7627)
* V-USB remote wakeup

Backport from tmk/tmk_keyboard@391c979be7

* Change vusb.c remote wake config

as per fauxpark's suggestion
2020-06-12 17:00:27 +09:00
Ryan
ce318b12d7 Add Greek keymap (#8636)
* Add Greek keymap

* Split left shift (unused), change keycode for dialytika tonos

* Update quantum/keymap_extras/keymap_greek.h

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Fix definition for DTON

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-06-12 17:00:27 +09:00
Ryan
cb117c6578 Add Polish keymap (#8637)
* Add Polish keymap

* Fix wrong AltGr mapping

* These are ogoneks, not cedillas

* Too many !s

* ANSI

* Just use BSLS

* Move BSLS

* Move PIPE

* Fix some incorrect names in keymap_slovak.h

Thanks to vomindoraan
2020-06-12 17:00:27 +09:00
fauxpark
194300ec73 Switch to ANSI layout 2020-06-12 17:00:27 +09:00
Ryan
b34f369492 Add Korean keymap (#8635)
* Add Korean keymap

* Switch to ANSI layout

* Update quantum/keymap_extras/keymap_korean.h

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-06-12 17:00:27 +09:00
skullY
b1f674ca8c minor tweaks 2020-06-12 17:00:27 +09:00
Ross Baquir
e5af14f7cc Fix saving output from avrdude and dfu-programmer 2020-06-12 17:00:27 +09:00
Ross Baquir
3b2ecdedde Use version_arg in ESSENTIAL_BINARIES dict 2020-06-12 17:00:27 +09:00
Ross Baquir
0a76aa88b9 Fixes #8541 by getting version from -dumpversion then --version as fallback 2020-06-12 17:00:27 +09:00
Joel Challis
fec6ee365c Initial support for ATtiny85 (#8632)
* Initial support for ATtiny85

* Update mcu selection
2020-06-12 17:00:27 +09:00
Joel Challis
65de39bb6d Fix AVR ws2812 when ADDRESS_BASE is non zero (#8646)
* Fix AVR ws2812 when ADDRESS_BASE is non zero

* fix port

* remove unused function defs
2020-06-12 17:00:27 +09:00
Ryan
8746dbd083 Fix pgm_read_ptr() define for ARM (#8658) 2020-06-12 17:00:27 +09:00
Joel Challis
3cc7234810 Strip out features to allow minimum firmware sizes (#8645) 2020-06-12 17:00:27 +09:00
yiancar
9362382ac0 Updated V-USB template to allow usbFunctionWriteOut (#8634) 2020-06-12 17:00:27 +09:00
Ryan
ee1860315d Miscellaneous cleanups (#8639)
* Miscellaneous cleanups

* Cast NO_PIN
2020-06-12 17:00:27 +09:00
Joel Challis
09aa3b15f4 Migrate :program logic to :flash (#8631) 2020-06-12 17:00:27 +09:00
Konstantin Đorđević
626da49ee0 Rename UC_OSX (and related constants) to UC_MAC (#8589)
* Rename UC_OSX (and related constants) to UC_MAC

* Update UNICODE_SONG_OSX references to UNICODE_SONG_MAC

* Update UC_M_OS references to UC_M_MA

* Add UC_OSX alias for backwards compatibility

* Add deprecation warning for UC_OSX to Unicode docs

* Add UC_M_OS alias for backwards compatibility

* Update newly found UC_M_OS and UNICODE_SONG_OSX references

* Add legacy UNICODE_MODE_OSX alias, revert changes to user keymaps

* Add legacy UNICODE_SONG_OSX alias, revert changes to user keymaps

* Replace removed sounds in Unicode song doc examples
2020-06-12 17:00:27 +09:00
fauxpark
01f51b9cf7 Add Russian keymap 2020-06-12 17:00:27 +09:00
Ryan
ada0ccef5a Add Slovak keymap and sendstring LUT (#8561) 2020-06-12 17:00:27 +09:00
Ryan
a8c1208e38 Add Serbian keymaps and sendstring LUT (#8560)
* Add Serbian keymaps and sendstring LUT

* Apply suggestions from code review

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Fix formatting

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-06-12 17:00:27 +09:00
Ryan
2d6b5a61e1 Add Lithuanian keymap and sendstring LUT (#8562)
* Add Lithuanian keymap and sendstring LUT

* Add Lithuanian AZERTY
2020-06-12 17:00:27 +09:00
Ryan
39f44be042 Add Latvian keymap and sendstring LUT (#8563) 2020-06-12 17:00:27 +09:00
Antosha
f441e197b3 Added USSR anthem. (#8588) 2020-06-12 17:00:27 +09:00
Takuya Urakawa
e1754460c2 add hid_raw feature to VUSB (#8380)
* rewrite usbhid feature on vusb

* Apply suggestions from code review

Co-Authored-By: Ryan <fauxpark@gmail.com>

* fix typo

* fix typo again

* Update tmk_core/protocol/vusb/vusb.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* clean up defines

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Erovia
b656b61e58 CLI: More MSYS2 fixes (#8577)
* CLI: More MSYS2 fixes

Now I can fully setup and work with qmk_firmware on an MSYS2
installation without any errors or exceptions.

* Apply suggestions from code review

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Some improvements

* Remove unnecessary import

* Remove slow, unused code

Getting the version from GIT was slow on both Windows and Docker.
Until we find a better, faster way, this is removed.

* remove unused imports

* Implement @vomindoraan's suggestions

* refine how we pick the shell to use

* Apply @fauxpark's suggestions

fauxpark investigated the topic of shells in MSYS2 a bit and we come to the conclusion that the safest bet was to just use the user's shell.
Anything more just opens up more edge-cases than it solves.

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Use `platform_id` in doctor

This will bring it in line with the new code.

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Casper Weiss Bang
02b1c7e1d0 fixed problem with implicit declaration in quantum/rgblight.c (#8406)
* Update tmk_core/common/progmem.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/rgblight.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* fixed problem with implicit declaration in quantum/rgblight.c (#8381)

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Ryan
0def4a9c08 V-USB: Use structs for USB descriptors (#8572)
* V-USB: Use structs for USB descriptors

* Update usbconfigs

* cformat pass
2020-06-12 17:00:27 +09:00
Drashna Jaelre
18a7247336 Fix IT_APOS backward compatibility define in keymap_italian.h (#8565)
* Fix IT_APOS backward compatibility define in keymap_italian.h

Found by ZSA.
2020-06-12 17:00:27 +09:00
Joel Challis
11efbd1ed3 Enable SLEEP_LED on ATmega32A (#8531)
* Port over some AVR backlight logic to SLEEP_LED

* Port over some AVR backlight logic to SLEEP_LED - add timer 3

* Port over some AVR backlight logic to SLEEP_LED - clang format

* Enable SLEEP_LED within vusb protocol
2020-06-12 17:00:27 +09:00
Ryan
f6e32b4e8d V-USB: Use manufacturer and product strings from config.h (#7797)
* V-USB: Use manufacturer and product strings from config.h

* Update board configs
2020-06-12 17:00:27 +09:00
foxx1337
694777041b Add RawHID support to ATSAM (Massdrop boards) (#8530)
* Add support for RAW endpoint for arm_atsam

This the excellent work from helluvamatt/qmk_firmware in bb6eeb93b.

* Reformat arm_atsam RAW endpoint code

Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
2020-06-12 17:00:27 +09:00
Drashna Jaelre
a4fcea7a90 Add Post Processing to process_record (#4892)
* Improve process_record system

Code based on @colinta's

* Rename and better handle functions

* Fix incorrect function call to process_record_user

* Add documentation for post_process_record

* Add both get_event_keycode and get_record_keycode functions

And add some comments about these functions

* Update code format

* Cleanup merge artifacts
2020-06-12 17:00:27 +09:00
Jeremy Bernhardt
63df792fcc Variable combo (#8120)
* keymap(gergo): colemak

* added flipped numbers

* add STENO_DISABLE_VIRTSER

* add STENO_DISABLE_VIRTSER

* Added GergoPlex and Faunchpad

* push retab

* push retab

* added variable option for combos

* removed accidental commit

* removed accidental commit

* More accidental deletions! (╯°□°)╯︵ ┻━┻

Co-authored-by: Damien Rajon <145502+pyrho@users.noreply.github.com>
2020-06-12 17:00:27 +09:00
brickbots
a0732543d7 Add Word Per Minute calculation feature (#8054)
* Add Word Per Minute calculation feature

* Fix copyright info

* Remove header from quantum.c, setup overloadable keycode inclusion for WPM, update docs

* Simplify logic for keycode filtering

* Adding link from summary to wpm_feature info

* Update docs/feature_wpm.md

Typo in function prototype example in docs

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Add WPM transport via i2c

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-06-12 17:00:27 +09:00
Joel Challis
acc74479b6 Align some ChibiOS build logic (#8461)
* Align some ChibiOS build logic

* infer more makefile logic

* Move bootloader logic to chibios file
2020-06-12 17:00:27 +09:00
Ryan
3012ffe48a Remove BOOTLOADER_SIZE stuff from template (#8516) 2020-06-12 17:00:27 +09:00
Joel Challis
646de31974 Add support for Bootmagic lite when using SPLIT_HAND_PIN (#8347)
* Add support for Bootmagic lite when using SPLIT_HAND_PIN

* Deduplicate bootmagic_lite logic from within via

* Revert location of defaults so that user overrides still work for now

* Tidy up code slightly
2020-06-12 17:00:27 +09:00
Joel Challis
ae6a8965ad Initial arm->chibios pass - simplify some platform logic (#8450) 2020-06-12 17:00:27 +09:00
Ryan
0b34abe5b8 Fix formatting for report.h (#8512) 2020-06-12 17:00:27 +09:00
Ryan
5a20bb87ca Tidy up report.h (#8486)
* Tidy up report.h

* Add link to Review Request 41 for brightness controls
2020-06-12 17:00:27 +09:00
Ryan
33e10d961b Remove ACT_COMMAND (#8487)
* Remove ACT_COMMAND

* And from action_t as well
2020-06-12 17:00:27 +09:00
Erovia
0fcb6ef6d5 CLI: Hide json-keymap subcommand, as it's been deprecated. 2020-06-12 17:00:27 +09:00
Joel Challis
2257a026b0 Remove qmk archive generation (#8462) 2020-06-12 17:00:27 +09:00
Joel Challis
d9c38abbab ARM - ADC cleanup (#8385)
* Update switch to array to allow custom values

* Add adc keymap

* update docs to reflect alignment of default 10 bit

* start conversion to USE_ADCVn

* samplerate is hella wrong...stub out for now

* basic f1 and f4 functionality

* Tidy up current changes

* Restore old pinToMux function

* Add back sample rate for supported platforms

* F0 compile fixes

* wordsmithery

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Remove reference to avr only function

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-06-12 17:00:27 +09:00
Takeshi ISHII
62510625fe Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c (#8432)
* Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c

 * tmk_core/protocol/chibios/main.c
 * tmk_core/protocol/lufa/lufa.c

see #8380 for tmk_core/protocol/vusb/main.c.

* Remove '#include "rgblight.h"' from tmk_core/protocol/vusb/main.c.
2020-06-12 17:00:27 +09:00
Ryan
19f7e089c0 msys2_install.sh: wrap requirements.txt in quotes (#8424) 2020-06-12 17:00:27 +09:00
brickbots
3d467303cc Adding OLED scroll setup functions (#8386)
* Adding scroll setup functions:

* Clarifying values stored in oled_scroll_speed
2020-06-12 17:00:27 +09:00
Ryan
73cb7c4941 Remove pro_micro.h (#8374)
* Remove pro_micro.h

* Include quantum.h
2020-06-12 17:00:27 +09:00
skullydazed
6eb6e4669a Add decorators for determining keyboard and keymap based on current directory (#8191)
* Use pathlib everywhere we can

* Improvements based on @erovia's feedback

* rework qmk compile and qmk flash to use pathlib

* style

* Remove the subcommand_name argument from find_keyboard_keymap()

* add experimental decorators

* Create decorators for finding keyboard and keymap based on current directory.

Decorators were inspired by @Erovia's brilliant work on the proof of concept.
2020-06-12 17:00:27 +09:00
fredizzimo
662ff6623a Fix pressing two keys with the same keycode but different modifiers (#2710)
* Fix extra keyboard report during test_fixture teardown

* Add tests for pressing two keys with only different modifers

* Fix #1708

When two keys that use the same keycode, but different modifiers were
pressed at the same time, the second keypress wasn't registered. This is
fixed by forcing a key release when we detect a new press for the same
keycode.

* Fix the NKRO version of is_key_pressed

* Fix uninitalized loop variable

Co-authored-by: Jack Humbert <jack.humb@gmail.com>
2020-06-12 17:00:27 +09:00
francislan
c04358777d Decouple mouse cursor and mouse wheel in accelerated mode (#6685)
* Decouples mouse cursor and mouse wheel movements in accelerated mode.

* Fixed comment indentation.

* Updated docs

Co-authored-by: Francis LAN <francislan@google.com>
2020-06-12 17:00:27 +09:00
skullY
248655eedc use qmk.path.normpath to locate the output file. 2020-06-12 17:00:27 +09:00
Nick Brassel
acae5fa8f3 Add support for STM32L0/L1 onboard EEPROM. (#8002)
* Add support for STM32L0/L1 onboard EEPROM.

* Update docs/eeprom_driver.md

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-06-12 17:00:27 +09:00
Drew Mills
c4f12f9d76 Add ADC support for STM32F3 and STM32F0 devices (#7681)
* Add ADC support for STM32F3 and STM32F0 devices

* Add section about configration options available to the ARM ADC implementation

* Fix STM32 typo
2020-06-12 17:00:27 +09:00
skullydazed
ae57cdc97a Rename qmk json-keymap to qmk json2c (#8372) 2020-06-12 17:00:27 +09:00
Nathan Gray
0471dc3d88 Feature: RGBLight layers (#7768)
* New feature: RGBLIGHT_LAYERS

This feature allows users to define multiple independent layers of lighting
that can be toggled on and off individually, making it easy to use your
RGB lighting to indicate things like active keyboard layer & modifier state.

* Demonstrate built in functions for layer state checking

Also link the video in the docs.

* Follow existing pattern for setting rgblight_status flags

* Eliminate rgblight_is_static_mode since it's not needed

Just check to see if the timer is enabled directly.
2020-06-12 17:00:27 +09:00
Drashna Jaelre
4434339a9d Fix layer debug calls (#8370) 2020-06-12 17:00:27 +09:00
Takeshi ISHII
316feba848 Refactor rgblight_reconfig.h (#7773)
* Moved contents of rgblight_reconfig.h to rgblight_post_config.h.

In #3582, rgblight_reconfig.h had to be newly created. Now, the build system of qmk_firmware has a post_cofig feature, so that what was done in rgblight_reconfig.h can now be realized in rgblight_post_config.h.

**This commit does not change the build result.**

Testing script
```shell
  # build on master
  git checkout master
  echo master > /tmp/master_md5.txt

  # RGBLIGHT_ENABLE = no
  make HELIX=verbose helix/rev2:default:clean
  make HELIX=verbose helix/rev2:default
  md5 helix_rev2_default.hex >> /tmp/master_md5.txt

  # RGBLIGHT_ENABLE = yes, with animations
  make HELIX=verbose helix/rev2/back:default:clean
  make HELIX=verbose helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/master_md5.txt

  # RGBLIGHT_ENABLE = yes, without animations
  make HELIX=verbose,no_ani helix/rev2/back:default:clean
  make HELIX=verbose,no_ani helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/master_md5.txt

  # build on refactor_rgblight_reconfig.h
  git checkout refactor_rgblight_reconfig.h
  echo refactor_rgblight_reconfig.h > /tmp/branch_md5.txt

  # RGBLIGHT_ENABLE = no
  make HELIX=verbose helix/rev2:default:clean
  make HELIX=verbose helix/rev2:default
  md5 helix_rev2_default.hex >> /tmp/branch_md5.txt

  # RGBLIGHT_ENABLE = yes, with animations
  make HELIX=verbose helix/rev2/back:default:clean
  make HELIX=verbose helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/branch_md5.txt

  # RGBLIGHT_ENABLE = yes, without animations
  make HELIX=verbose,no_ani helix/rev2/back:default:clean
  make HELIX=verbose,no_ani helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/branch_md5.txt

  diff -u /tmp/master_md5.txt /tmp/branch_md5.txt
```

Test result:
```
--- /tmp/master_md5.txt 2020-01-03 15:42:22.000000000 +0900
+++ /tmp/branch_md5.txt 2020-01-03 15:42:42.000000000 +0900
@@ -1,4 +1,4 @@
-master
+refactor_rgblight_reconfig.h
 MD5 (helix_rev2_default.hex) = f360032edd522448366d471d8f4f8181
 MD5 (helix_rev2_back_default.hex) = 0c663acc6cccc44476b3b969ad22a48f
 MD5 (helix_rev2_back_default.hex) = e66b1195ff6d38e6e22c975b8ae42fd3
```

* Expressions that are too long are difficult to read, so wrap them.

* Edit the expression again

* remove `defined(RGBLIGHT_ANIMATIONS)` in `tmk_core/common/*/suspend.c`, `tmk_core/protocol/*/main.c`

move contents of rgblight_reconfig.h to rgblight.h.

The following changes were made to rgblight.h.

```diff
+#ifdef RGBLIGHT_USE_TIMER
 void rgblight_task(void);

 void rgblight_timer_init(void);
 void rgblight_timer_enable(void);
 void rgblight_timer_disable(void);
 void rgblight_timer_toggle(void);
+#else
+#define rgblight_task()
+#define rgblight_timer_init()
+#define rgblight_timer_enable()
+#define rgblight_timer_disable()
+#define rgblight_timer_toggle()
+#endif
```

The following changes were made to tmk_core/common/avr/suspend.c, tmk_core/common/chibios/suspend.c, tmk_core/protocol/chibios/main.c, tmk_core/protocol/lufa/lufa.c, tmk_core/protocol/vusb/main.c.

```diff
-#    ifdef RGBLIGHT_ANIMATIONS
     rgblight_timer_enable();
-#    endif
```
```diff
-#if defined(RGBLIGHT_ANIMATIONS) && defined(RGBLIGHT_ENABLE)
+#if defined(RGBLIGHT_ENABLE)
         rgblight_task();
 #endif
```

* remove 'defined(RGBLIGHT_ANIMATIONS)' in tmk_core/common/keyboard.c

Co-authored-by: Joel Challis <git@zvecr.com>
2020-06-12 17:00:27 +09:00
skullydazed
928cb8ef92 Add gcc version detection to qmk doctor (#8338) 2020-06-12 17:00:27 +09:00
Joel Challis
cd1ba27a7b Backlight - Carve out a better location for private driver functionality (#8329)
* rename backlight_soft to match rules.mk

* rename backlight_soft to match rules.mk - update common_features

* Carve out a better location for private driver backlight functionality
2020-06-12 17:00:27 +09:00
zvecr
0f8a5d1d38 Remove unused LED_BREATHING_TABLE 2020-06-12 17:00:27 +09:00
brickbots
5b752d390f Buffer based OLED panning, write byte to buffer at arbitrary index (#8055)
* Add buffer based single line pan, arbitrary byte write to buffer

* Change dirty mask to inverse of OLED_BLOCK_TYPE for future proofing larger buffer sizes

* Updating docs to include new functions

* Updating to clarify scroll vs pan
2020-06-12 17:00:27 +09:00
Nick Brassel
8eec4424d0 Fix up Arm builds with nix-shell. (#8312) 2020-06-12 17:00:27 +09:00
Ryan
ead0015d9a Fix typo in uart.c backport and add 32A "support" (#8219) 2020-06-12 17:00:27 +09:00
Joel Challis
c90f03da99 Refactor more backlight to a common location (#8292)
* Refactor more backlight to a common location

* BACKLIGHT_PIN not defined for custom backlight

* align function names
2020-06-12 17:00:27 +09:00
Joel Challis
2aa0d5f3d1 Add f401 and f411 blackpill examples (#7930)
* Add f401 and f411 blackpill examples

* Add readme files

* Align dfu args with core

* Add support for RESET keycode

* move STM32_BOOTLOADER_ADDRESS to rules

* Update conf files to latest ChibiOS

* Update conf files to latest ChibiOS
2020-06-12 17:00:27 +09:00
Joel Challis
24de1f5cdd Prune out pure software pwm && custom driver && remove wrapping BACKLIGHT_PIN (#8041) 2020-06-12 17:00:27 +09:00
Joel Challis
b3b8c6af3c Short term fix for conflicting types for 'tfp_printf' (#8157)
format code according to conventions [skip ci]
2020-06-12 17:00:27 +09:00
Joel Challis
ae484e34a0 Fix recent clang-format breaking quantum.c (#8282) 2020-06-12 17:00:27 +09:00
Ryan
6f63effe3d Clean up includes for glcdfont headers (#7745)
* Clean up includes for glcdfont headers

* Remove pragma once, most of these are not headers

* Missed these
2020-06-12 17:00:27 +09:00
Joel Challis
6a72429095 PWM DMA based RGB Underglow for STM32 (#7928)
* Add pwm ws2812 driver

* Add docs for pwm ws2812 driver

* Update ws2812_pwm for ChibiOS 19

Co-Authored-By: Nick Brassel <nick@tzarc.org>

Co-authored-by: Nick Brassel <nick@tzarc.org>
2020-06-12 17:00:27 +09:00
Nick Brassel
e1e62cabee Track master branches for lib/chibios, lib/chibios-contrib, lib/ugfx. (#8273) 2020-06-12 17:00:27 +09:00
Nick Brassel
6ad01d36f1 Allow for ChibiOS 20.x (master), as well as enabling ChibiOS-Contrib HAL. (#8272) 2020-06-12 17:00:27 +09:00
Drashna Jael're
eaaad37c2f Revert Audio Fixes (for now)
Precursor for arm audio fixes, and so make sure that things compileg inbetween
2020-06-12 17:00:27 +09:00
Drashna Jael're
0419c61ad1 Fix timer calls in arm_audio 2020-06-12 17:00:27 +09:00
James Young
f01c45ef54 2020 February 29 Breaking Changes Update (#8064) 2020-06-12 17:00:27 +09:00
Mikkel Jeppesen
ae8641748e Made windows driver installation accept y as All to allow CI (#8189)
* Made windows driver installation accept y as all to allow CI

* Fix some formatting

* Made None default
2020-06-12 17:00:27 +09:00
skullydazed
74bcafa2de Use pathlib everywhere we can (#7872)
* Use pathlib everywhere we can

* Update lib/python/qmk/path.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Update lib/python/qmk/path.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Improvements based on @erovia's feedback

* rework qmk compile and qmk flash to use pathlib

* style

* Remove the subcommand_name argument from find_keyboard_keymap()

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-06-12 17:00:27 +09:00
Mikkel Jeppesen
e28b21794f Fix os detection in OSX python 3.8 (#8187)
* Fix os detection in osx python 3.8

* oops
2020-06-12 17:00:27 +09:00
Erovia
1b04d564e2 CLI: add support for list_keymaps
List all the available keymaps for a given keyboard

Add bs4 to requirements.txt

UnicodeDammit is needed from bs4 for reading files.

Major update to work better with revisions

Find the community keymaps supported by each revision.

Get all buildable keymaps for each revision

The command now return all keymaps that's buildable for a
keyboard/revision. If the base directory of a keyboard does not contain
a 'rules.mk' file, nothing is returned. If the base directory contains a
'keymaps' directory, those keycaps will be returned for every revision.

Fix help message.

Try to figure out revision, drop -rv/--revision argument

Fix output format

Another major refactoring, add documentation

Move all useful functions to the qmk module and use the cli subcommand
as a wrapper around it.
Add both inline comments and documentation.

Add test for list_keymaps

Fix regex for parsing rules.mk files

I don't know why it couldn't put it together before... ¯\_(ツ)_/¯

Drop bs4 dependency, update docs, minor improvements

Return only the unique keymaps

Fix merging community and base keymaps

Major rework, no regex/globbing, more walking

Instead of using regexes and globbing to find the rules.mk and keymap.c
files, walk the directory tree to find them.
Also, do away with the concept of revision.

Fix commandline parsing and flake8 findings, rebase

Fixed commandline and config parsing. Thx @xplusplus.
Rebased on master and fixed merge conflicts.

Code cleanup, use pathlib, use pytest keyboard

Clean up checks and logics that are unnecessary due to MILC updates.
Use pathlib instead of os.path for readability.
Use the 'pytest' keyboard for the tests.
Add community layout for 'handwired/onekey/pytest' so we can test
community layouts.

Pathlib-ify qmk.keymap.list_keymaps()

fix list_keymaps for python 3.5
2020-06-12 17:00:27 +09:00
fauxpark
84a7d834ec Remove entries for Minidox eep files from gitignore (#8077) 2020-06-12 17:00:27 +09:00
fauxpark
686e501160 Align ATSAM HID descriptors with LUFA/ChibiOS (#7651)
* Align ATSAM HID descriptors with LUFA/ChibiOS

* Don't hardcode raw endpoint size

format code according to conventions [skip ci]
2020-06-12 17:00:27 +09:00
Drashna Jael're
44108e524d Enable LED Blinking for Dynamic Macro Recording status for Moonlander 2020-06-02 16:22:32 +09:00
Drashna Jael're
4e98025d2e Enable LED Blinking for Dynamic Macro Recording status for Planck EZ 2020-06-02 16:22:32 +09:00
Drashna Jael're
f6949c1eac Enable LED Blinking for Dynamic Macro Recording status for Ergodox EZ 2020-06-02 16:22:32 +09:00
Joel Challis
4f5daf4528 Unconditionally enable ChibiOS syscalls (#8268)
* Enable syscalls all the time

* fix whitespace
2020-03-26 00:42:14 -07:00
Mikkel Jeppesen
f713abefb9 Fixed OS detection such that OSX doesn't take over the world (#8248) 2020-03-26 00:42:13 -07:00
ridingqwerty
4dc91caf4e New feature: PERMISSIVE_HOLD_PER_KEY (#7994)
* Implement 'PERMISSIVE_HOLD_PER_KEY'

* Document 'PERMISSIVE_HOLD_PER_KEY'

Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
2020-03-26 00:42:13 -07:00
Joel Challis
28f45b8ff4 Split - Avoid race condition during matrix_init_quantum (#8235)
* Avoid race condition during matrix_init_quantum

* spelling is hard
2020-03-26 00:42:13 -07:00
Ryan
ebb243aace Improvements to extrakey HID descriptors (#8156) 2020-03-26 00:42:13 -07:00
Akaash Suresh
f4b460c200 New functionality for cformat (#7893)
Fixing complexity

remove lambda

PR review fixes #1

Removing unneccesary string substitution

Handle -a and specified files

Complexity rewrite, use pathlib
2020-03-26 00:42:13 -07:00
yiancar
12d532d778 Update main.c (#8198) 2020-03-26 00:42:13 -07:00
Nick Winans
177f5613d8 Fix QWIIC OLED for AVR (#7769)
* Fix QWIIC OLED for AVR

* Change missed width * width to width * height

* Fix typo in comment

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix last incorrect uses of LCDWIDTH

Co-authored-by: Ryan <fauxpark@gmail.com>

format code according to conventions [skip ci]
2020-03-26 00:42:13 -07:00
Drashna Jaelre
283b18f3e0 uart.c fix from TMK (#7628)
* uart.c fix from TMK

Backport from tmk/tmk_keyboard@c41e48a0ab

* Avoid deadlock when uart.c is usind in ISR

Backport from tmk/tmk_keyboard@55443fabb7

format code according to conventions [skip ci]
2020-03-26 00:42:12 -07:00
Ryan
87ece02fa9 Add Arm Teensys to mcu_selection.mk (#8026)
* Add Arm Teensys to mcu_selection.mk

* Roll back halfkeyboard keymap changes

* Remove extra newline
2020-03-26 00:42:12 -07:00
Joel Challis
583bd29a60 Allow 30us matrix delay to be keyboard/user overridable (#8216)
* Allow 30us matrix delay to be configurable via define

* Move wait logic to matrix_common

* Move wait logic to matrix_common - fix wait includes
2020-03-26 00:42:12 -07:00
Drashna Jael're
31d15910e7 Set Dynamic Keymap max size for Moonlander 2020-03-26 00:42:12 -07:00
Wilba
f6e33771c5 dynamic keymap sanity check (#8181) 2020-03-26 00:42:12 -07:00
skullydazed
72b85f52e7 Use pathlib everywhere we can (#7872)
* Use pathlib everywhere we can

* Update lib/python/qmk/path.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Update lib/python/qmk/path.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Improvements based on @erovia's feedback

* rework qmk compile and qmk flash to use pathlib

* style

* Remove the subcommand_name argument from find_keyboard_keymap()

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-03-26 00:42:12 -07:00
Mikkel Jeppesen
91d34ed5b7 Fix os detection in OSX python 3.8 (#8187)
* Fix os detection in osx python 3.8

* oops
2020-03-26 00:42:11 -07:00
Joel Challis
0caee68c9c Convert f072 backlight build error to message (#8177) 2020-03-26 00:42:11 -07:00
Erovia
4c3335b00b CLI: add support for list_keymaps
List all the available keymaps for a given keyboard

Add bs4 to requirements.txt

UnicodeDammit is needed from bs4 for reading files.

Major update to work better with revisions

Find the community keymaps supported by each revision.

Get all buildable keymaps for each revision

The command now return all keymaps that's buildable for a
keyboard/revision. If the base directory of a keyboard does not contain
a 'rules.mk' file, nothing is returned. If the base directory contains a
'keymaps' directory, those keycaps will be returned for every revision.

Fix help message.

Try to figure out revision, drop -rv/--revision argument

Fix output format

Another major refactoring, add documentation

Move all useful functions to the qmk module and use the cli subcommand
as a wrapper around it.
Add both inline comments and documentation.

Add test for list_keymaps

Fix regex for parsing rules.mk files

I don't know why it couldn't put it together before... ¯\_(ツ)_/¯

Drop bs4 dependency, update docs, minor improvements

Return only the unique keymaps

Fix merging community and base keymaps

Major rework, no regex/globbing, more walking

Instead of using regexes and globbing to find the rules.mk and keymap.c
files, walk the directory tree to find them.
Also, do away with the concept of revision.

Fix commandline parsing and flake8 findings, rebase

Fixed commandline and config parsing. Thx @xplusplus.
Rebased on master and fixed merge conflicts.

Code cleanup, use pathlib, use pytest keyboard

Clean up checks and logics that are unnecessary due to MILC updates.
Use pathlib instead of os.path for readability.
Use the 'pytest' keyboard for the tests.
Add community layout for 'handwired/onekey/pytest' so we can test
community layouts.

Pathlib-ify qmk.keymap.list_keymaps()

fix list_keymaps for python 3.5
2020-03-26 00:42:11 -07:00
Joel Challis
2b0c1a7661 Fix RESET keycode on some STM32F072 keyboards (#8134)
* Add f072 board files with 'enter_bootloader_mode_if_requested' support

* rename default f072 board file to GENERIC_STM32_F072XB

* Remove board files

* Add bootloader def

* Update generic f072 board paths

* Revert wrong deletion

format code according to conventions [skip ci]
2020-03-26 00:42:11 -07:00
Joel Challis
76dd7b5ae5 Align split_common/matrix.c with matrix.c (#8153) 2020-03-26 00:42:11 -07:00
Joel Challis
39466aa7c4 Run clang-format manually to fix recently changed files (#7934)
* Run clang-format manually to fix recently changed files

* Run clang-format manually to fix recently changed files - revert template files

* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
2020-03-26 00:42:11 -07:00
fauxpark
e97ef90fac Align VUSB HID descriptors with LUFA/ChibiOS (#7675)
* Align VUSB HID descriptors with LUFA/ChibiOS

* Wrap send_system and send_consumer in ifdefs too

* Offset system usages to match LUFA/ChibiOS

format code according to conventions [skip ci]
2020-03-26 00:42:11 -07:00
Mikkel Jeppesen
c9d18bc22e use replace() over rename() to have cross-platform overwriting (#8148) 2020-03-26 00:42:10 -07:00
Florian Didron
3ee8f43fd5 fix: prefix norwegian keycodes with NRW_ (#295) 2020-03-26 00:36:56 -07:00
Ryan
456da3897f Add Irish keymap (#8528) 2020-03-24 16:04:05 +09:00
Ryan
3847cb5858 Add Czech keymap (#8526) 2020-03-24 16:04:05 +09:00
Ryan
155cec398d Add US International keymap (#8493)
* Add US International keymap

* Add extra spacing to UK AltGr keycode comments
2020-03-24 16:04:05 +09:00
Ryan
c7a4d68457 Add Icelandic keymap and sendstring LUT (#8494) 2020-03-24 16:04:05 +09:00
Ryan
ff2dbaa012 Add Finnish keymap and sendstring LUT (#8495) 2020-03-24 16:04:05 +09:00
Ryan
4aeaea515f Update JIS keymap and sendstring LUT (#8457) 2020-03-24 16:04:05 +09:00
Ryan
7f4088c937 Fix missing deprecated keycodes for keymap_swedish (#8483) 2020-03-24 16:04:05 +09:00
Ryan
94aa9a48bf Update Programmer Dvorak keymap and add sendstring LUT (#8456)
* Update Programmer Dvorak keymap and add sendstring LUT

* Include quantum.h
2020-03-24 16:04:05 +09:00
Ryan
9e09acfa3d Update UK keymap and sendstring LUT (#8458) 2020-03-24 16:04:05 +09:00
Ryan
3dfd906390 Update Italian keymap and add sendstring LUT (#8438) 2020-03-24 16:04:05 +09:00
Ryan
2ddc8d7746 Update German keymap and sendstring LUT (#8437) 2020-03-24 16:04:05 +09:00
Ryan
cac0d749ed Update French keymap and sendstring LUT (#8436) 2020-03-24 16:04:05 +09:00
Ryan
1416666022 Update Brazilian keymap and add sendstring LUT (#8435) 2020-03-24 16:04:05 +09:00
Ryan
4fc42d04a3 Update Belgian keymap and sendstring LUT (#8349) 2020-03-24 16:04:05 +09:00
Ryan
269f772b7c Update Slovenian keymap and add sendstring LUT (#8350) 2020-03-24 16:04:05 +09:00
Ryan
4bb25deceb Update Norman keymap and sendstring LUT (#8404) 2020-03-24 16:04:05 +09:00
Ryan
f896a2cd12 Update Plover keymap (#8405) 2020-03-24 16:04:05 +09:00
Luís Oliveira
45c70f889c Add Portuguese keymap and sendstring lookup tables (#8390)
* Add Portuguese keymap and sendstring lookup tables

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-24 16:04:05 +09:00
Ryan
12aabf12bf Update Swedish keymap and add sendstring LUT (#8365) 2020-03-24 16:04:05 +09:00
Ryan
97da465d4d Update Spanish keymap and sendstring LUT (#8364) 2020-03-24 16:04:05 +09:00
Ryan
86b6a5553e Update Dvorak, Colemak and Workman keycode aliases (#8217)
* Update Dvorak, Colemak and Workman keycode aliases

* Add missing shifted keycode aliases for Workman
2020-03-24 16:04:05 +09:00
Ryan
ebd211b7b0 Update Norwegian keymap and add sendstring LUT (#8300) 2020-03-24 16:04:05 +09:00
Ryan
155fa9fcd3 Update Hungarian keymap and add sendstring LUT (#8220) 2020-03-24 16:04:05 +09:00
Ted M Lin
6f1f085b2d Reduce PROGMEM usage for sendstring LUT (#8109)
* Reduce PROGMEM usage for keycode map

Bit-pack the keycode bool array to gain back a small amount of flash space.
The trade-off is an increase in runtime instructions when running macros.

It does make the code a bit harder to read, as well as maintain.

For configs that use send_string() et al, it saves ~100 bytes.

* Switch to macro and common definition

Rewrite the array declarations so both the unpacked (original) and
packed LUT arrays can use the same value definitions. This is done by
defining a macro that "knows what to do".

This makes the code much easier to read and maintain.

* Fix macro typos and improve perf

Pack the bits in a more efficient order for extraction.
And also fix the copy/paste error in the macro...

* Switch fully to packed LUT

Some minor reformatting.
Compile tested all sendstring_xyz.h to make sure they were converted
properly. Also checked that an unconverted version would generate a
compile error.

* Apply whitespace suggestions from code review

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-24 16:04:05 +09:00
Nick Brassel
4771cc9f63 Add support for delays in send_string. (#8244) 2020-03-24 16:04:05 +09:00
Ryan
e0a355267f send_unicode_string(): Add support for code points > 0xFFFF (#8236) 2020-03-24 16:04:05 +09:00
Ryan
84a0ba874d A proper send_string() for the Unicode feature (#8155) 2020-03-24 16:04:05 +09:00
Joel Challis
75ca366082 Add mouse support to SEND_STRING (#8223)
* Add mouse support to SEND_STRING

* add short forms
2020-03-24 16:04:05 +09:00
Ryan
ff1a52360e Add Danish keymap and sendstring LUT (#8218) 2020-03-24 16:04:05 +09:00
Ryan
9cd5fa0454 Add Turkish keymap aliases and sendstring LUT (#7676)
* Add Turkish keymap aliases and sendstring LUT

* Split into F and Q layouts
2020-03-24 16:04:05 +09:00
Florian
9619d1e4ff fix: adjust layer not being sent properly over webusb 2020-03-03 10:14:06 +09:00
Florian
3cab0731b6 fix: remove cli tests 2020-02-26 10:15:12 +09:00
Florian
094244ca04 revert: change ergodox default debounce value 2020-02-26 10:15:12 +09:00
Drashna Jaelre
a8e1406574 Revert "[Keyboard] Remove i2c write command when reading columns on Ergodox EZ (#8092)"
This reverts commit 737d2793a6.
2020-02-26 10:15:12 +09:00
Florian
ca79f45ea8 fix: change ergodox default value 2020-02-26 10:15:12 +09:00
Florian
d9ac815f71 fix: remove oryx live training boolean assignment 2020-02-26 10:15:12 +09:00
Drashna Jael're
8402fcc22d Fixes for Moonlander
Removed i2c_start, as it's no longer needed and causes deadlocks now.  Also fixed numbering of default keymap.
2020-02-26 10:15:12 +09:00
esinlayo
a714e1e0e3 [Keyboard] Remove i2c write command when reading columns on Ergodox EZ (#8092)
* Remove i2c write command when reading cols on Ergodox EZ

* Comment on mcp23018 address state during read_cols
2020-02-26 10:15:12 +09:00
Drashna Jael're
41194bcbd3 Fix Live Training bug
Forget to check if the firmware is actually paired
2020-02-26 10:15:12 +09:00
Joel Challis
4885430361 Run clang-format manually to fix recently changed files (#7934)
* Run clang-format manually to fix recently changed files

* Run clang-format manually to fix recently changed files - revert template files

* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
2020-02-26 10:15:12 +09:00
QMK Bot
141e02df88 format code according to conventions [skip ci] 2020-02-26 10:15:12 +09:00
Wilba
cd52615704 Add VIA support for QMK backlight, QMK RGBLight (#7911)
* Add VIA support for QMK backlight, QMK RGBLight

* clang-format changes
2020-02-26 10:15:12 +09:00
Ted M Lin
79386844a4 Fix out of bound OLED font access (#8145)
* Fix out of bound OLED font access

The default font is 1344 bytes, or a total of 224 glyphs (each 6-bytes wide).
OLED_FONT_END defaults to 224, which if used will then index off the end of
the font array. So either the documentation or code is wrong.

Instead of figuring out the rewording of the documentation, just change
the OLED_FONT_END default value to 223, to match the documentation and code.

* Add static assert to check array size

Build bomb if the font array size doesn't match to the defines.
2020-02-26 10:15:12 +09:00
Ted Lin
f3154a54fa Compile error if ONESHOT_TIMEOUT defined but oneshot disabled (#8100)
* Compile error if ONESHOT_TIMEOUT defined but oneshot disabled

When ONESHOT_TIMEOUT and NO_ACTION_ONESHOT are both defined, this code
fails to compile.

Wrap the one usage of ONESHOT_TIMEOUT that is inconsistent with the
rest so all usages are properly wrapped by a check of NO_ACTION_ONESHOT.

* Run file through clang-format

Co-authored-by: Ted M Lin <tedmlin@gmail.com>
2020-02-26 10:15:12 +09:00
fauxpark
ff8d9d41b8 Use FIRMWARE_FORMAT for "Checking file size" message (#8121) 2020-02-26 10:15:12 +09:00
fauxpark
2d17177c3c Remove PJRC USB stack 2020-02-26 10:15:12 +09:00
Joel Challis
f23bfa24d1 Relocate grave keycode processing (#8082)
* Relocate grave keycode processing

* Tidy up code

* Refactor grave -> grave_esc
2020-02-26 10:15:12 +09:00
Ted M Lin
0631d66680 Use function for KEYCODE2 routines instead of macro. (#8101)
* Option to use function for KEYCODE2 routines.

Convert the KEYCODE2SYSTEM and KEYCODE2CONSUMER macros to functions,
defaulting to using the macros.  The function form allows the compiler
to optimize the switch statement itself, over the macro nested
ternaries.

To enable this feature, #define USE_KEYCODE2_FUNCTION.

Testing against a random selection of avr-based keyboards, this
increased available flash by ~500 bytes. For arm-based keyboards,
the available flash increased by ~400 bytes.

* Replace macro with function entirely.

As zvecr states, go bold and just commit to using the function instead
of the macro.

* Reformat whitespace now that functional review is done

Verified against clang-format output.
2020-02-26 10:15:12 +09:00
QMK Bot
b0896a3b35 format code according to conventions [skip ci] 2020-02-26 10:15:12 +09:00
fauxpark
df6e5f16b6 Dedupe extrakey report struct, and send functions in V-USB & LUFA (#7993)
* Dedupe extrakey report struct, and send functions in V-USB & LUFA

* Doc comment for consistency

* Wrap it in ifdef to prevent unused function error

* Do the same for ATSAM
2020-02-26 10:15:12 +09:00
fauxpark
4c88e39d15 Update dirty submodule make message (#8065) 2020-02-26 10:15:12 +09:00
QMK Bot
12806f1216 format code according to conventions [skip ci] 2020-02-26 10:15:12 +09:00
Pavel Župa
7ed8cd4f17 Fix timer_elapsed() overflow issue for STM32F103 and other ChibiOS boards (#7595)
* fixed strange space cadet timer owerflow on STM32F103

* Moved elapsed time fix to timer.c
2020-02-26 10:15:12 +09:00
Nick Brassel
4029f3ff50 Add thread safety around i2c_master for ChibiOS/ARM. 2020-02-26 10:15:12 +09:00
Nick Brassel
02f0f0811d Fix misunderstanding of CPPFLAGS and CXXFLAGS. 2020-02-26 10:15:12 +09:00
xyzz
67d285a1a1 Improve VIRTSER performance (#7528) 2020-02-26 10:15:12 +09:00
dohq
ccbeb616a6 Fix/remove missing package (#7897)
* [fix] yay instead pacman install bootloadhid

* [fix] add needed option

* [mod] output red color

* [fix] overwrite avr-gcc package

* [mod] disable install bootloadhid from aur and check already installed

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update util/linux_install.sh

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-02-26 10:15:12 +09:00
Joel Challis
93bd061c0e Migrate common ld scripts to common location (#7887)
* Migrate common ld scripts to common location

* Remove duplicate ld scripts

* Update build to look at common ld location
2020-02-26 10:15:12 +09:00
Drashna Jaelre
7e614bbdba Fix boards which were overriding backlight without setting custom (#7970) (#270)
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-02-26 10:15:12 +09:00
Mikkel Jeppesen
d4f504b70d Ensure setPinInput actually sets input high-Z (#6237)
* Ensure setPinInput actually sets input high-z

* Fixed _PIN_ADDRESS Macro arguments
as recommended by vomindoraan

* Fixed instances of setInput to use new behavour

* Changed kmac matrix to use input with pullups

* Update keyboards/gh60/revc/revc.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fixed input state for unselect_rows

* fixed merge conflict

* Updated all instances of older uses of setPinInput()

* Fixed naming mistake

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-02-26 10:15:12 +09:00
zvecr
bd73633b67 Create central board for bluepill 2020-02-26 10:15:12 +09:00
Joel Challis
cca46a85f3 Reduce SPLIT_USB_TIMEOUT by 500ms (#7637)
* Update SPLIT_USB_TIMEOUT -500ms

* Align keyboard level SPLIT_USB_TIMEOUT defaults

* Align keyboard level SPLIT_USB_TIMEOUT_POLL

* Review fixes
2020-02-26 10:15:12 +09:00
zvecr
6defb96175 Remove compilation of i2c for arm split 2020-02-26 10:15:12 +09:00
Joel Challis
cc9befe283 Update split serial code to use driver pattern (#7990)
* Move avr serial code to drivers

* Update src+= serial.c to driver pattern
2020-02-26 10:15:12 +09:00
Drashna Jaelre
ebd4b1dc1e Add additional fixes to EEPROM driver selection (#7274) (#266)
* Add additional fixes to EEPROM driver selection (#7274)

- uprintf -> dprintf
- Fix atsam "vendor" eeprom.
- Bump Kinetis K20x to 64 bytes, too.
- Rollback Kinetis to 32 bytes as partitioning can only be done once. Add warning about changing the value.
- Change RAM-backed "fake" EEPROM implementations to match eeconfig's current usage.
- Add 24LC128 by request.

* format code according to conventions [skip ci]

Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: QMK Bot <hello@qmk.fm>
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-02-26 10:15:12 +09:00
Jeremy Bernhardt
30ed4bdb38 switching to you know whats up mode (#7921) 2020-02-26 10:15:12 +09:00
fauxpark
93557cca47 Remove tmk_core gitignore and gitmodules 2020-02-26 10:15:12 +09:00
Joel Challis
0a1b1e3235 Add central location for ChibiOS defines (#7542)
* Add central location for chibios defines

* Add central location for chibios defines - actually add files this time....

* Add Copyright header

* Update include order to resolve i2cv1 build errors
2020-02-26 10:15:12 +09:00
fauxpark
5e3bd392cb Un-clang-format usb_descriptor.h (#7216)
Preserves readability of the file, making it easier to understand and modify.
2020-02-26 10:15:12 +09:00
fauxpark
c3dbc8831f Enforce definition of DIODE_DIRECTION for non-custom matrix boards (#7915)
* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards

* Define diode direction for failing boards

* Matching parentheses

* Put onekey diode directions in top level config
2020-02-26 10:15:12 +09:00
Joel Challis
5b6592f616 Move rgblight and backlight task to common location (#7733) 2020-02-26 10:15:12 +09:00
Rob Haswell
895f8bdeb5 Configuration values for starting HSV and speed (#7740)
* Define default HSV and speed for RGB matrix.

* Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL.

* Document RGB_MATRIX_STARTUP_SPD.

* Preserve the ordering.
2020-02-26 10:15:12 +09:00
fauxpark
5ad2d4f57d Remove KEYMAP_SECTION_ENABLE (#7882) 2020-02-26 10:15:12 +09:00
Joel Challis
8d5c1033b3 Add ws2812 driver type define (#7888) 2020-02-26 10:15:12 +09:00
xyzz
14ff12f1ab chibios/usb_main: re-check USB status in send_keyboard after sleeping the thread (#7784)
* chibios/usb_main: re-check USB status in send_keyboard after sleeping the thread

* change send_keyboard to only have 1 exit point
2020-02-26 10:15:12 +09:00
Joel Challis
060244a705 Relocate common backlight functionally (#7273) 2020-02-26 10:15:12 +09:00
Drashna Jaelre
f67c942c49 Add Midi Endpoint task to ChibiOS main (#8071) 2020-02-26 10:15:12 +09:00
QMK Bot
0c4d319e8d format code according to conventions [skip ci] 2020-02-26 10:15:12 +09:00
George Harris
b1e8a80477 Fix unaligned access with LTO (#7801)
Forces 4 byte alignment for USB input & output buffers to prevent unaligned accesses by chibios with LTO enabled
2020-02-26 10:15:12 +09:00
Joel Challis
7645e9795b Fix printf buffer overflow when cols>16 (#7998) 2020-02-26 10:15:12 +09:00
QMK Bot
9ca1b1b60b format code according to conventions [skip ci] 2020-02-26 10:15:12 +09:00
fauxpark
c71d01f254 Fix lock LEDs for ChibiOS when using shared endpoints (#7877)
* Fix lock LEDs for ChibiOS when using shared endpoints

* Tweak comments

* Doesn't need to be uint16 anymore
2020-02-26 10:15:12 +09:00
Joel Challis
532cf8509e Fix KEYBOARD_SHARED_EP on ChibiOS (#7860) 2020-02-26 10:15:12 +09:00
Joel Challis
f7dbbf006a CI: Add workflow for CLI testing (#7357)
Create GitHub Actions cli test workflow and remove travis runs of 'qmk pytest'
2020-02-26 10:15:12 +09:00
Cody Bender
ce9397836b Add QMK Compile Context Sensitivity (#6884)
* Add context sensitive compile, without config check

* Initial full working state. Plan to refactor

* Refactor loop for simplicity, add comments

* Update docs/cli.md with qmk compile examples

* Simplify path for keyboard derivation

* Update path to use path.join instead of concat

* Refactor keyboard path, the skully way

* Add in keymap folder support

* Add /layouts compile support

* Update docs/cli.md with empty compile in layouts

* Add comments to compile.py

* Update docs for clarity, and fix compile error typo

* Fix config option compile

* Fix layout compile and failure mode

* Add rules.mk check

* Fix variable names for global config

* Add in_layout priority

* Remove default fallback in favor of throw, update docs

* Add keymap folder context

* Fix formatting

* Add os import

* Convert to create_make_command

* Fix Travis lint errors

* Remove blank line with whitespace

* Add blank lines for readability

* Remove unnecessary config logic

* Update Docs to add flash

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Shift config precedence to MILC

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
2020-02-26 10:15:12 +09:00
skullydazed
1d05d8ba6a Improve the functionality of qmk.questions (#8020)
* wip

* tested and working

* remove unused import

* Update lib/python/qmk/questions.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* fix flake8 errors

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-02-26 10:15:12 +09:00
Joel Challis
0ca620a7f6 Fix cformat processing files within ignore folders (#8063) 2020-02-26 10:15:12 +09:00
Mikkel Jeppesen
b1f101030b Qmk doctor os check to support newer msys2/w10 installations (#8031)
* Fixed OS detection on newer MSYS installations

* made OS sting lower case
2020-02-26 10:15:12 +09:00
skullydazed
41b518c55f Beef up how qmk doctor works. (#7375)
* Beef up how `qmk doctor` works.

* improve the `git submodule status` parsing. h/t @erovia

* Fix whitespace and imports

* yapf

* Add documentation for the new doctor functionality

* Replace type_unchanged() with str()

* remove unused modules

* Update lib/python/qmk/cli/doctor.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-02-26 10:15:12 +09:00
Joel Challis
72c5e4958c Align cformat rules with current CI implementation (#7936)
* Align cformat rules with current CI implementation

* Optimise file walking
2020-02-26 10:15:12 +09:00
Erovia
97038602f5 Fix attribute heritance for long commands.
This is needed for inheritance to work with commands that have dashes in
their names.
2020-02-26 10:15:12 +09:00
Erovia
6a5afb67fd Fix commandline arg merging, small improvements
Commandline args should be merged with the submodule's config.
Compare config values to None instead of False, so empty lines and False
can be used as values.
2020-02-26 10:15:12 +09:00
Erovia
bbcc605195 MILC: Fix/complete attribute heritance
If an undefined attribute of a submodule is accessed, fall back to
same attribute of the submodule's parent.
2020-02-26 10:15:12 +09:00
skullY
06e5032ad3 yapf and style 2020-02-26 10:15:12 +09:00
Erovia
dc05100c4c Make the udev rules easier to read and manage 2020-02-26 10:15:12 +09:00
Erovia
d37042f31c Fix Pro Micro's and its bootloader's name 2020-02-26 10:15:12 +09:00
Erovia
dac9a94d17 CLI: Rework ModemManager check and add udev check 2020-02-26 10:15:12 +09:00
ridingqwerty
9986ef7635 Implement and document TAPPING_FORCE_HOLD_PER_KEY (#7859)
* Implement and document TAPPING_FORCE_HOLD_PER_KEY

* Added "record" parameter to "get_tapping_force_hold"

* Correct typo -- remove 'IGNORE_' from 'IGNORE_TAPPING_FORCE_HOLD_PER_KEY'

Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
2020-02-26 10:15:12 +09:00
Drashna Jaelre
e5890845a7 Cleanup check for PERMISSIVE_HOLD (#7861)
* Fix bug in PERMISSIVE_HOLD check

caused by #5009 (aka, me)

* Remove check for per key
2020-02-26 10:15:12 +09:00
zk-phi
fcfe182836 Add per-key IGNORE_MOD_TAP_INTERRUPT feature (#7838)
* Implement IGNORE_MOD_TAP_INTERRUPT_PER_KEY

- Add configurable option IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add function get_ignore_mod_tap_interrupt iff the option is enabled

Unless IGNORE_MOD_TAP_INTERRUPT_PER_KEY is defined, this patch does not affect the resulting binary.

* Add documentation for IGNORE_MOD_TAP_INTERRUPT_PER_KEY
2020-02-26 10:15:12 +09:00
Rob Haswell
b80becc5e5 RGB matrix effect - left-right gradient (#7742)
* Left-right gradient.

* Update the comment to match the new functionality.

* CPP does integer division so this round is not necessary.

* The x-range is actually 224, update comment and use bit-shifting again.

* Update docs with gradient left-right effect and associated "DISABLE" option.
2020-02-26 10:15:12 +09:00
Joel Challis
5f03514246 Fix CUSTOM_MATRIX lite matrix_scan return code (#7908) 2020-02-26 10:15:12 +09:00
Joel Challis
922984f981 Migrate more custom matrix 'lite' code to core (#7863)
* Migrate more custom matrix lite code to core

* Align function names

* fix up MATRIX_MASKED
2020-02-26 10:15:12 +09:00
Joel Challis
977fd47df5 Move some common matrix code to a common location (#7699)
* Move some common matrix code to a common location

* Refactor some 'custom_matrix_helper' logic to use custom matrix lite

* Fix build for kinesis/stapelberg - abuse of vpath was picking up matrix.c from core when custom matrix was enabled

* Add validation for CUSTOM_MATRIX
2020-02-26 10:15:12 +09:00
Florian
65edbc6261 feat: disable webusb popup by default 2020-02-26 10:15:12 +09:00
Drashna Jael're
5bf407c8e9 Fix function call 2020-02-26 10:15:12 +09:00
Drashna Jael're
39a9486b35 Cleanup oryx init check 2020-02-26 10:15:12 +09:00
Drashna Jael're
6198382cb1 Cleanup magic number and functions 2020-02-26 10:15:12 +09:00
Drashna Jael're
d550603b8c Add firmware ID check 2020-02-26 10:15:12 +09:00
Drashna Jael're
c72b69194c Forgot preprocessor for moonlander 2020-02-26 10:15:12 +09:00
Drashna Jael're
4c6c17e68b Tweak moonlander 2020-02-26 10:15:12 +09:00
Drashna Jael're
66d48534b1 Move webusb pairing key back into quantum 2020-02-26 10:15:12 +09:00
Drashna Jael're
0c4e870063 Add Oryx Keymap with dynamic keymaps enabled 2020-02-26 10:15:12 +09:00
Drashna Jael're
bac3e50f88 Remove webusb code from moonlander 2020-02-26 10:15:12 +09:00
Drashna Jael're
678f1a9595 Fix typedef in eeconfig.c 2020-02-26 10:15:12 +09:00
Drashna Jael're
e7a2fdc271 Make Dynamic Keymaps optional for Oryx 2020-02-26 10:15:12 +09:00
Drashna Jael're
ed1cbad3e7 Disable live training if other webusb commands are sent 2020-02-26 10:15:12 +09:00
Drashna Jael're
2feb42ddb0 Limit number of layers due to eeprom size contstraints 2020-02-26 10:15:12 +09:00
Drashna Jael're
a8e4c490bf Add EEPROM reset functionality 2020-02-26 10:15:12 +09:00
Drashna Jael're
3b71e1e819 Implement core communication 2020-02-26 10:15:12 +09:00
Drashna Jael're
5c1c41462a Add Dynamic Keymap and other webUSB commands 2020-02-26 10:15:12 +09:00
Drashna Jael're
bd9df62713 Add Oryx keymap, etc 2020-02-26 10:15:12 +09:00
Drashna Jael're
5ed3ecdd73 Add toggle for live training 2020-02-26 10:15:12 +09:00
Drashna Jael're
259cc07202 Make Dynamic Keymaps more friendly for non-VIA implementations 2020-02-26 10:15:12 +09:00
Drashna Jael're
1bd151eee3 fix type in usb_main for chibiOS 2020-02-26 10:15:12 +09:00
Wilba
9b9e5e1d47 VIA configurator refactor 2020-02-26 10:15:12 +09:00
Drashna Jael're
e41ab50016 Start moving code out of webusb and to Oryx feature 2020-02-26 10:15:12 +09:00
Florian Didron
d3f23ecfbc Apollo (#246)
* Add External EEPROM driver

* Add keyboard

* Fix i2c address

* Revert i2c address for eeprom

* Reduce page size for 24LC128

* Disable External EEPROM for now

* Fix up RGB Matrix and layout

* Cleanup moonlander.c file

* Fix led array center

* Disable External EEPROM for now

* Cleanup and optimization of files

* Add and clean up mappings

* Enable "ZSA" defaults for Moonlander

* Update matrix to use i2c_readReg

* Disable render limit for rgb matrix

* Update pin controls to GPIO Commands

* Add proper changed mechanism

* Additional cleanup

* Run clang-format on moonlander files

* Align keymap

* Limit brightness for rgb matrix to 200

To prevent power draw issues

* Add USB-IF VID/PID

* Add RGB Matrix Sleep code

* Enable External EEPROM on Moonlander

* Port over Ergodox Expander error handling and retry code

* Re-init RGB Matrix drivers when half is reconnected

* Add threaded LED display

* Correct layer state settings after moonlander_led_task

* Update Moonlander to include Oryx configuration

* Add webUSB Stuff

* Update default keymap

* fix: merge conflict

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-26 10:15:12 +09:00
Drashna Jaelre
0c676d6e47 Move webusb.h includes to quantum.h (#244)
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09 08:57:11 +09:00
fauxpark
7b8d56d6d5 Add LUFA mass storage BOOTLOADER "support" (#7729) 2020-01-09 08:57:11 +09:00
Drashna Jaelre
138f981238 Add rules.mk defaults for f103,f072,f042 (#7704) (#242)
* Add rules.mk defaults for f103,f072,f042

* Add rules.mk defaults for f103,f072,f042 - remove comment

* Add rules.mk defaults for f103,f072,f042 - align USE_FPU

* Reset MCU to avoid build issues

* Move essential config values to top and remove ability for override

* Align DFU_SUFFIX_ARGS order with DFU_ARGS

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09 08:57:11 +09:00
Drashna Jaelre
455f9e9d1f [Core] Optimize matrix processing (#7621)
Backport of tmk/tmk_keyboard@ad6059adc7
2020-01-09 08:57:11 +09:00
Drashna Jaelre
6a7b6815de core: Fix variable init and header include (#7626)
tmk backport from tmk/tmk_keyboard@325a99acd9
2020-01-09 08:57:11 +09:00
Drashna Jaelre
d0e06f0385 remove SERIAL_SOFT_DEBUG macro (#7625)
SERIAL_SOFT_DEBUG can be defined in the `config.h`

Backported from tmk/tmk_keyboard@c74eee6327
x
2020-01-09 08:57:11 +09:00
Joel Challis
9c06f5a2e6 Fix ChibiOS USB config for chips which support OTGv1 (#7564)
* Align endpoint config as per rest of file (fixes #4783)

* Add comments about explicit order use

* Update tmk_core/protocol/chibios/usb_main.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2020-01-09 08:57:11 +09:00
Drashna Jaelre
052e4ee4d2 core: Fix build config in protocol.mk (#7620)
Backports commits from tmk_keyboard
2020-01-09 08:57:11 +09:00
yulei
5f9e60bd95 fixed I2C driver support for stm32f4 (#7526)
* correct i2c driver for stm32f4

* update pin mode definitions

* update macro definition
2020-01-09 08:57:11 +09:00
Joel Challis
20f465bfb6 Remove mbed files (#7605)
* Remove mbed files

* Remove mbed files - fix comment

* Remove mbed logic blocks
2020-01-09 08:57:11 +09:00
fauxpark
1378e0de96 Use clock_prescale_set() from avr-libc (#7540)
* Use `clock_prescale_set()` from avr-libc

* Remove outdated FAQ info
2020-01-09 08:57:11 +09:00
Drashna Jaelre
172fbd48ab Re-init rgb matrix on left half reconnect 2020-01-09 08:57:11 +09:00
fauxpark
ffc0605370 Improve support and docs for ADC driver (#7191)
* Improve support and docs for ADC driver

* Comment ADC channels

* Move to Makers and Modders section, and fix usage instructions

* Flesh out intro

* Superscript 328P note

* Fix pin_to_mux LUT

* Support USB64/1287 as well

* analogReadPin() defaults to 0V mux on invalid pin

* Update pinToMux() function documentation

* Dot

* Accept (some of) the `qmk cformat` changes

* Do clang-format properly

* More wording tweaks

* Link to encoder docs
2020-01-09 08:57:11 +09:00
Nick Brassel
5a5c90f851 Fix output file permissions when using docker build. (#7378) 2020-01-09 08:57:11 +09:00
Drashna Jaelre
493c675778 Big keycode cleanup (#230)
* clean up quantum.c (#7485)

* idea

* progress

* more stuff

* wip

* wip

* last couple of keycodes you can move safely

* Update quantum/quantum.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Put back RGB_MODE_BREATHE

* Compile out some keycode processing when features are disabled (#7506)

* Add shift-to-invert to remaining directional RGB_* keycode pairs (#7484)

* Add shift-to-invert to remaining directional RGB_* keycode pairs

RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held.
This change adds the same capabilities to the remaining directional RGB_*
keycode pairs.  This improves consistency and provides full RGB control in a
keymap containing only one keycode from each pair.

* remove redundant variable

* fix typo

* Fix more typos

Flyspell is on now I swear!

* Relocate magic keycode processing (#7512)

* Move magic keycode processing to own file

* Save some bytes

* Update comments

* Update define to one thats not already used...

* Fix audio

* Fix breathing toggle when rgb is disabled (#7550)

* Ifdef MAGIC_EE_HANDS until #178 drops

revert this commit once it does

* Add short aliases for Magic keycodes (#7541)

* Add short alias for `MAGIC_TOGGLE_NKRO`

* Add aliases for the other Bootmagic keycodes

* Replace long form in default keymaps

* Fix FORCE_NKRO handling (#7601)

* Add until #173 drops

* Relocate RGB keycode processing (#7508)

* Move rgb keycode logic to process_keycode

* Fixes for rgb matrix

* Fixes for mxss

* Fix inc/dec logic, add comments

* Fix return RAINBOW_SWIRL logic

* stop external use of rgb helper functions

* merge fix

* Fix 'defined but not used' when all animations are disabled

Co-authored-by: Yan-Fa Li <yanfali@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09 08:57:11 +09:00
fauxpark
1a62f5c142 Send string keycode tweaks (#7471) 2020-01-09 08:57:11 +09:00
fauxpark
4586615534 Add 4-character aliases for sendstring keycodes (#7409)
* Add 4-character aliases for sendstring keycodes

* Remove pointless mail keycode redefinition

* Forgot brightness keycodes
2020-01-09 08:57:11 +09:00
Drashna Jael're
bf2512dcef Update .clang_format file 2020-01-09 08:57:11 +09:00
XScorpion2
319e86e1c6 Updated slave encoder sync to reduce dropped pulses - v2 (#7505)
* Updated slave encoder sync to reduce dropped pulses

* Fixing encoder direction

* Encoder behavior fixes, tested

* Update keyboards/rgbkb/sol/keymaps/xulkal/rules.mk

To make fauxpark happy

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update custom_encoder.c

* Update rules.mk

* Iris r4 fix

* More fixes for Iris & Kira

* Fix for right master encoders
2020-01-09 08:57:11 +09:00
Drashna Jaelre
37b55e3693 Improvements to Solenoid feature (#7369)
* Error out when Solenid pin is not defined

Instead of defaulting to a (literally) random pin, error out instead.  Because this pin may be used, or because that pin may not be exposed, or may not exist.

* Remove 'SOLENOID_ACTIVE' setting since it's not used

* Update documentation
2020-01-09 08:57:11 +09:00
Richard Baptist
a0ebf160f2 Fix the RGB_MATRIX_RAINBOW_PINWHEELS animation (#7365)
The internal naming was `PINWHEELS` instead of `RAINBOW_PINWHEELS`
causing a mismatch between animation definition and the function.
2020-01-09 08:57:11 +09:00
fauxpark
ea6680ab27 [Core] Cleanup rules.mk for F303 keyboards (#7306)
* Cleanup rules.mk for F303 keyboards

* Fix small typo
2020-01-09 08:57:11 +09:00
fauxpark
2dd7d55f30 Set device version from config.h for V-USB boards (#7316) 2020-01-09 08:57:11 +09:00
fauxpark
c17675f50a Add support for configurable polling interval and power usage o… (#7336)
* Add support for custom polling interval and power usage on V-USB boards

* Use 1ms as default for now
2020-01-09 08:57:11 +09:00
Jake Waksbaum
8e52dc41b4 Fix shell.nix by pinning nixpkgs (#6213) 2020-01-09 08:57:11 +09:00
iKirin
c465c4ac84 Fix install for Linux Ubuntu (#7520)
* Fix linux install for Ubuntu. It failed due to sh not supporting [ and pip being seperate from python3

* Adapted install function according to feedback

* Fix style
2020-01-09 08:57:11 +09:00
Joel Challis
50fcd78772 Install bootloadHid as part of qmk_install (#7463)
* Install bootloadHid on macos

* Install bootloadHid on windows

* Highlight bootloadHID is now installed in docs

* Update udev rules for bootloadHID

* Install bootloadHid on some distros

* fix caterina udev filename
2020-01-09 08:57:11 +09:00
Drashna Jaelre
5d02ae2111 Improve and streamline MSYS2 installation (#7232)
* Make MSYS force install

* Cleanup msys script

* Update to gcc 8.3 for arm and avr

And cleanup install scripts for both

* Fix path and scripts

* Fix links

* No confirmation for msys

* Tweak arm function since file structure changed

* Fix spacing and wording

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Only use MSYS2's make binary

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Some wordsmithing

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Add "disable download timeout" for download issues in MSYS

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Clean up URL for arm gcc download

Co-Authored-By: Joel Challis <git@zvecr.com>

* add pip

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2020-01-09 08:57:11 +09:00
fauxpark
13d1a7e40a Update ARM GCC on macOS to 8.3 (#7318) 2020-01-09 08:57:11 +09:00
skullY
0f1f9ba155 Add pep8-naming to our python linting 2020-01-09 08:57:11 +09:00
Erovia
ac75812e50 MILC: Add support for hidden subcommands (#7034)
* MILC: Add support for hidden subcommands

Subcommands with 'hidden=True' will not show up in the help output, but
will work as any other subcommands.

* Hide those hidden submodules, for real now

* Rebase on latest MILC
2020-01-09 08:57:11 +09:00
skullydazed
dfa3631a44 Add flake8 to our test suite and fix all errors (#7379)
* Add flake8 to our test suite and fix all errors

* Add some documentation
2020-01-09 08:57:11 +09:00
skullydazed
4dc4b7af75 Improve a number of things about how MILC operates (#7344)
* Pull in updates for MILC

* Remove the shadow argparser
* Make it easier to reason about arguments and how they're translated into the config tree
* Populate self.config during init to support setting user.qmk_home for the global CLI
* Remove the short argument -c so that we can unambiguously determine the config file location without doing full argument processing
* Remove the --save-config option as it's a little confusing anyway
* Use Pathlib for path manipulation

* Fix commands with no arguments
2020-01-09 08:57:11 +09:00
QMK Bot
6f57ecc58e format code according to conventions [skip ci] 2020-01-09 08:57:11 +09:00
jorgemanzo
d459da0c95 Add CLI command for flashing a keyboard
A new CLI subcommand was added, flash, which behaves very similar to the already present compile CLI comamnd, but with the added ability to target a bootloader. The command is used like so: qmk flash [-h] [-b] [-kb KEYBOARD] [-km KEYMAP] [-bl BOOTLOADER] [filename].

A -kb <keyboard> and -km <keymap> is expected, or a configurator export JSON filename. A bootloader can be specified using -bl <target>, and if left unspecified, the target is assumed to be :flash. -bl can be used to list the available bootloaders.

If -km <keymap> is provided, but no -kb <keyboard>, then a message is printed suggesting the user to run qmk list_keyboards.
2020-01-09 08:57:11 +09:00
QMK Bot
22891f9c83 format code according to conventions [skip ci] 2020-01-09 08:57:11 +09:00
Cody Bender
31608fe2a9 Add cli convert subcommand, from raw KLE to JSON (#6898)
* Add initial pass at KLE convert

* Add cli log on convert

* Move kle2xy, add absolute filepath arg support

* Add overwrite flag, and context sensitive conversion

* Update docs/cli.md

* Fix converter.py typo

* Add convert unit test

* Rename to kle2qmk

* Rename subcommand

* Rename subcommand to kle2json

* Change tests to cover rename

* Rename in __init__.py

* Update CLI docs with new subcommand name

* Fix from suggestions in PR #6898

* Help with cases of case sensitivity

* Update cli.md

* Use angle brackets to indicate required option

* Make the output text more accurate
2020-01-09 08:57:11 +09:00
skullY
853394f8e1 Make generating keymap.c from JSON more reliable 2020-01-09 08:57:11 +09:00
skullY
8d35ebab7f Small CLI cleanups
* yapf changes
* Fix the cformat test
* Make the normpath test work when run from /
* `qmk config`: Mark `--read-only` as arg_only
2020-01-09 08:57:11 +09:00
skullY
55b2c4c1ed When checking program returncodes treat both 0 and 1 as installed 2020-01-09 08:57:11 +09:00
skullY
06a8a3c0d3 Add support for newer versions of clang-format, if installed 2020-01-09 08:57:11 +09:00
Joel Challis
ab609a07a6 Fix chibios when mouse and nkro disabled (#7312) 2020-01-09 08:57:11 +09:00
Joel Challis
5aa1d81b15 Fix LAYER_STATE_8BIT compile issues (#7304) 2020-01-09 08:57:11 +09:00
Drashna Jaelre
df91396be9 WS2812 Overhaul (#210)
* ARM - ws2812 bitbang (#7173)

* Initial ARM bitbang ws2812 driver

* Unify chibios platform to run rgblight_task

* Remove 'avr only' comments from ws2812 docs

* Remove 'avr only' comments from ws2812 docs

* Unify chibios platform to run rgblight_task - review comments

* Remove debug flags from keymap

* Add comments from review

* Add defines for STM32L0XX

* Attempt to get arm ws2812 working on multiple gcc versions

* Support RGBLIGHT_SLEEP when ChibiOS boards suspend (#7280)

Copypasta from the AVR suspend implementation with a Teensy-specific
hack removed

* Unify RGB and RGBW commands (#7297)

* Fix unicode in comments

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove separate RGBW implementation for a unified function

* Set White to 0 in RGBW LEDs

This is just to get this working, later, proper brightness can be handled elsewhere.

* Use us instead of nanoseconds(?) since it renders correctly on web

* Remove RGBW function from arm/ws2812.h

* Remove RGBW function from arm/ws2812.c

* Formatting changes

* Add doc info

* Remove force of debug on within rgblight - causes lockups waiting for hid_listen (#7330)

* Move Ergodox EZ RGB Light code to custom driver  (#7309)

* Move Ergodox EZ RGB code to custom driver

Also implements full addressing of Ergodox EZ's LED Strip, as written by seebs
Co-authored-by: Seebs <seebs@seebs.net>

* Make Clipping range accessible for custom drivers

* Remove RGBW_BB_TWI from driver and docs

* Revert changes to clipping range support

* Use just rgblight_set instead of full custom driver

* Convert to i2c_master commands

* Rename rgblight driver and clean up includes

* Use White channel on RGBW LEDs

* SPI DMA based RGB Underglow for STM32 (#7674)

* Initial stash of ws2812 spi driver

* Update comment, add sync backup plan

* Add testing notes to spi ws2812 driver

* Align RGBW error messages

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Jonathan Rascher <jon@bcat.name>
Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09 08:57:11 +09:00
fauxpark
81126b6673 New and improved lock LED callbacks (#7215)
* New and improved lock LED callbacks

* Include stdbool

* Update documentation

* Use full function signatures and add keyboard-level example
2020-01-09 08:57:11 +09:00
fauxpark
4c1bdea275 Set git submodule update depth to 50 (#7269) 2020-01-09 08:57:11 +09:00
Drashna Jaelre
9e4f537013 [Core] Convert Dynamic Macro to a Core Feature (#5948) (#207)
* Convert Dynamic Macro to a Core Feature

This imports the code from Dynamic Macro into the core code, and handles it, as such.

This deprecates the old method but does not remove it, for legacy support. This way, no existing user files need to be touched.

Additionally, this reorganizes the documentation to better reflect the changes.

Also, it adds user hooks to the feature so users can customize the existing functionality.

Based heavily on and closes #2976

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Cleanup based on feedback

* Add short-form keycodes and document them

- add short-form keycodes to quantum/quantum_keycodes.h
- document the new aliases in docs/feature_dynamic_macros.md

* Add Dynamic Macros section and keycodes to docs/keycodes.md

* Make anti-nesting optional

* Add documentation for DYNAMIC_MACRO_NO_NESTING option

* Fix Merge artifacts

* Fix formatting typo in docs

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Remove DYNAMIC_MACRO_RANGE as it's not needed

* Fix includes and layer var type

Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09 08:57:11 +09:00
Christopher
c70de1d595 Fixes #7256: USB descriptor to identify correctly as MIDI device. (#7258) 2020-01-09 08:57:11 +09:00
Drashna Jaelre
b4ff413d69 [Core] Add short form LTO_ENABLE (#7259)
For drashna's sanity's sake
2020-01-09 08:57:11 +09:00
zvecr
e87c2fe8ce Add backwards compatibility for oled_write_raw_P on ARM 2020-01-09 08:57:11 +09:00
Thomas Baart
8a4525a678 Adds raw write functions to the OLED driver (#7237)
* Added oled_write_raw and oled_write_raw_P functions to the OLED driver

* Added oled_write_raw method calls to feature_oled_driver.md
2020-01-09 08:57:11 +09:00
fauxpark
1836a6f5d2 Template updates (#7221)
* Template updates

* Flesh out info.json & keymap.c, and turn double spaces section into a list

* Add enum to demonstrate layer naming

* Semicolon
2020-01-09 08:57:11 +09:00
yiancar
619d2ffcb6 Correct ARM STM32 I2C frequency. (#7080)
It was beleaved that this setting result in a 400Khz I2C bus.

This was incorrect, actual frequency measure with a logic analyzer was around 150Khz.

This is derived from the excel sheet linked in the .h file.
Also confirmed with the ST IDE.
2020-01-09 08:57:11 +09:00
Joel Challis
72f42d8e52 rgblight_task logic fixes (#7214) 2020-01-09 08:57:11 +09:00
zvecr
50c6d1e178 Convert backlight to follow driver rules pattern 2020-01-09 08:57:11 +09:00
Joel Challis
8c273cd0f2 Software backlight improvements (#7255)
* Update software backlight to precalculated duty patterns

* Update default backlight state to match avr pwm

* Move function to make diff look nicer
2020-01-09 08:57:11 +09:00
Joel Challis
2b15486272 Use task driven PWM for CTPC until ARM can provide automatic configuration (#6928)
* Use task driven PWM for CTPC until ARM can provide automatic configuration

* Update CTPC docs to cover backlight
2020-01-09 08:57:11 +09:00
Joel Challis
2c0173f0ff Initial migration of software PWM backlight (#6709)
* Initial migration of software PWM backlight

* First pass at backlight driver docs

* Correct driver name in docs

* Run backlight_task when using BACKLIGHT_PINS

* Resolve backlight docs TODOs
2020-01-09 08:57:11 +09:00
Joel Challis
bac9fc60fe Move tmk_core/common/backlight to quantum/backlight (#6710)
* Move tmk_core/common/backlight to quantum/backlight

* Add guards to backlight inclusion

* Add guards to backlight inclusion

* Update backlight guards on clueboard/60

* Use full paths to avoid vpath issues
2020-01-09 08:57:11 +09:00
Joel Challis
d1dc2d5389 ARM - Initial backlight support (#6487)
* Move AVR backlight to own file, add borrowed ARM implementation

* Tiny fix for backlight custom logic

* Remove duplicate board from rebase

* Fix f303 onekey example

* clang-format

* clang-format

* Remove backlight keymap debug

* Initial pass of ARM backlight docs

* Initial pass of ARM backlight docs - resolve todos

* fix rules validation logic

* Add f072 warning

* Add f072 warning

* tidy up breathing in backlight keymap

* tidy up breathing in backlight keymap

* add missing break to backlight keymap
2020-01-09 08:57:11 +09:00
Joel Challis
9db7651e7b Disable usb on slave half to resolve random 'lockup' (#7649) 2020-01-09 08:57:11 +09:00
Joel Challis
b89cafbdec SPLIT - Remove NO_USB_STARTUP_CHECK requirement for usb detection (#7053)
* Avoid NO_USB_STARTUP_CHECK - Disable USB as checks seem to enable it somehow

* Update quantum/split_common/split_util.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Also remove NO_USB_STARTUP_CHECK from vitamins_included/rev1
2020-01-09 08:57:11 +09:00
Joel Challis
80f8ad232b ARM split - detect USB to select master/slave (#6424)
* Initial split refactor to allow usb master detection

* Add split USB detect docs

* Add SPLIT_USB_DETECT demo mode limitation

* fix rebase issues

* clang-format
2020-01-09 08:57:11 +09:00
Joel Challis
a15119dc6f ARM split - Add bootmagic/magic keycodes for setting handedness (#6545)
* Add docs on bootmagic/magic keycodes for setting handedness

* Clang format fixes

* Maintain backwards compatibility

* Maintain backwards compatibility
2020-01-09 08:57:11 +09:00
Joel Challis
1f66fd1a3c ARM split - Add support for dfu-util EE_HANDS flashing (#6543)
* Initial stab at some fake dfu-util-split-left behaviour

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Clang format fixes

* Fake eeprom init for both left and right hand
2020-01-09 08:57:11 +09:00
fauxpark
9d5e6c1c0a Clean up ISSI driver includes (#7734)
* Clean up ISSI driver includes

* Missed an endif
2020-01-06 12:22:09 +09:00
yiancar
20a2ebfeb9 IS31FL3733 Dirty page fix (#7079)
* IS31FL3733 Dirty page fix

Function IS31FL3733_update_led_control_registers was never setting update register to false. As a result the led on/off page was being written every transaction even when it was not modified. This is ineficient and causes lots of bandwidth use.

-> Fix the IS31FL3733_update_led_control_registers.
-> After testing it was evident that failed I2C transactions could corrupt the Led on/off register.
-> Update IS31FL3733_write_pwm_buffer and IS31FL3733_write_register functions to return 0 upon succesful tranmission and 1 if any of the transmitions within the function fail.
-> Modify IS31FL3733_update_pwm_buffers function so if any of the IS31FL3733_write_pwm_buffer transuction fails, the g_led_control_registers_update_required register is set to true forcing a rewrite of the led on/off register in case it was corrupted.

* Minor comment update

* Upsie:)

* Update is31fl3733.c

* Return fix

* more return fix

* type change

* more boolian logic reversal:)
2020-01-06 12:22:09 +09:00
a_p_u_r_o
bf09fa6148 Remove CR when computing BOOTLOADER_SIZE. (#7453) 2020-01-06 12:21:46 +09:00
Florian Didron
2fe7d6aea2 fix: remove conditional macro wrapping WEBUSB_PAIR 2019-12-06 09:52:00 +09:00
Florian Didron
13e1dd3d53 Merge pull request #222 from zsa/staging
Firmware 15
2019-12-06 09:25:39 +09:00
Florian Didron
038cef3054 Merge pull request #223 from zsa/temp_staging
Update Staging branch
2019-12-06 09:20:41 +09:00
Florian Didron
52f5c344c4 feat: add get layer command 2019-12-05 16:03:55 -08:00
Florian Didron
0f319b48e6 fix: chibios handle disconnections gracefully 2019-12-05 16:03:55 -08:00
Florian Didron
9620bdbf00 fix: only change usb vesion spec if webusb is enabled 2019-12-05 16:03:55 -08:00
Florian Didron
52e4c04afd chore: renaming of the get version cmds 2019-12-05 16:03:55 -08:00
Florian Didron
05ddbc6b6a fix: lufa handle disconnections gracefully 2019-12-05 16:03:55 -08:00
Florian Didron
4ca9256118 feat: add fw version webusb cmd 2019-12-05 16:03:55 -08:00
Florian Didron
7c51cd7d99 chore: refactor webusb lp url command 2019-12-05 16:03:55 -08:00
Florian Didron
47fa4894bb chore: unused var cleanup 2019-12-05 16:03:54 -08:00
Florian Didron
c80f69639b feat: add landing page url command 2019-12-05 16:03:54 -08:00
Florian Didron
1f926d5431 feat: update examples + pairing process 2019-12-05 16:03:54 -08:00
Florian Didron
0e3739a213 fix: adds webusb include on test keymaps 2019-12-05 16:03:54 -08:00
Florian Didron
afdba6115a feat: adds pairing key 2019-12-05 16:03:54 -08:00
Florian Didron
39c6035657 fix: point to ZSA's lufa fork and to the webusb compatible commit 2019-12-05 16:03:54 -08:00
Florian Didron
40f08c04c3 chore: indent fix 2019-12-05 16:03:54 -08:00
Florian Didron
817720fbdb feat: webusb keymap examples 2019-12-05 16:03:53 -08:00
Florian Didron
368c2f1cdf fix: run webusb task on chibios 2019-12-05 16:03:53 -08:00
Florian Didron
70cfe93f3e chore: change manufacturer name to ZSA 2019-12-05 16:03:53 -08:00
Florian Didron
e1c12338a1 fix: MS OS 2.0 Property value 2019-12-05 16:03:53 -08:00
Florian Didron
ea6f99e05d feat: adds webusb 2019-12-05 16:03:53 -08:00
Joel Challis
5400211a9a Refactor ps2avrgb i2c ws2812 to core (#7183)
* Refactor ps2avrgb i2c ws2812 to core

* Refactor jj40 to use ws2812 i2c driver

* Refactor ps2avrgb template to use ws2812 i2c driver

* Add ws2812 stub files

* clang-format and driver config

* Add ws2812 driver docs

* Fix default config values

* Update tmk_core/protocol/vusb/main.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-12-05 16:03:53 -08:00
Joel Challis
c1d468a5b7 Reduce duplication for ARM/AVR ws2812 RGB Matrix driver (#7180)
* Reduce duplication for ARM/AVR ws2812 rgb_matrix driver

* Reduce duplication for ARM/AVR ws2812 rgb_matrix driver - Fix setled_all use of r,g,b
2019-12-05 16:03:53 -08:00
just-another-jxliu
2a3cc8e273 Fix held key getting stuck when NKRO is toggled (#6570)
* Fix held key getting stuck when NKRO is toggled

* Updated file to latest qmk version and added fix to cases MAGIC_UNHOST_NKRO & MAGIC_HOST_NKRO as well.

* Revert merged quantum.c
2019-12-05 16:03:52 -08:00
Yang Li
f832395063 Add python-pip as package dependency for archlinux (#7041) 2019-12-05 16:03:52 -08:00
Joel Challis
4af7cbcc71 Move tmk_core/common/backlight to quantum/backlight (#6710)
* Move tmk_core/common/backlight to quantum/backlight

* Add guards to backlight inclusion

* Add guards to backlight inclusion

* Update backlight guards on clueboard/60

* Use full paths to avoid vpath issues
2019-12-05 16:03:52 -08:00
fauxpark
e54578a89c Fix bug in do_code16() (#6935)
* Fix bug in `do_code16()`

* Remove qk_ mods functions
2019-12-05 16:03:52 -08:00
theVDude
616b97782a Fix small hiccup in snake animation (#6858) 2019-12-05 16:03:52 -08:00
Deckweiss
70ce9e566e Added uart config for using rn42 with at90usb1286 (#6582)
* Added uart config for using rn42 with at90usb1286

* Updated quantum/config_common.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update quantum/config_common.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update quantum/config_common.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-12-05 16:03:52 -08:00
Joel Challis
67d52f67df Add binary support to tinyprintf (#7024) 2019-12-05 16:03:52 -08:00
Joel Challis
9148b001ff Port DEBUG_MATRIX_SCAN_RATE to core (#7029)
* Port DEBUG_MATRIX_SCAN_RATE to core

* Remove duplicate DEBUG_MATRIX_SCAN_RATE implementations

* Remove duplicate DEBUG_MATRIX_SCAN_RATE implementation from handwired/xealous

* Add console logic from ergodox_ez
2019-12-05 16:03:51 -08:00
Joel Challis
cb7d24d95d Fix CONVERT_TO_PROTON_C_RXLED pins (#7007) 2019-12-05 16:03:51 -08:00
fauxpark
4dc4084c03 Reorder Raw HID interface to match what the USB spec expects (#6801) 2019-12-05 16:03:51 -08:00
fauxpark
9ac9fffc9c Wrap util.h functions in extern "C" (#6762) 2019-12-05 16:03:51 -08:00
Silvio Gulizia
7f07b9d5af Fix quantum keymapextra italian (#6779)
* remove IT_PIPE duplicate and add IT_GRAD

IT_PIPE was declared 2 times, ones as ° and once as |. I changed the first declaration and called it IT_GRAD. I even fixed the definition because the ° in Italian is obtained with LSFT(IT_AACC)

* rename IT_GRAD to IT_DEGR

* add    missing plus_and_minus

* fix missing IT_ACUT definition

* change KC_LALT(KC_LSFT to LALT(LSFT

* Fix alignment

* remove leftover

* fix issue generated with chars while pushing

* fix typo

* fix LCBR and RCBR

* fix euro symbol

* fix RBRC

* change IT_LESS form KC_NUBS to KC_GRAVE

* add IT_TILDE and change IT_GRAV to IT_GRAVE

* add missing legends for accented vowels

* format for readability

* revert to commit befor I edit it

* initial commit

* edited to be easier to compare to _ansi.h

* remove keymap_italian_osx_iso.h and rename with edits keymap_italian_osx_ansi.h to keymap_italian_osx.h

I found out there were no difference at all

* fix missing #endif

* rename quantum/keymap_extras/keymap_italian_osx.h to quantum/keymap_extras/keymap_italian_ansi.h

Now this file is a clone of the keymap_italian.h that appears to be working only for ISO keyboards. It also contains a few improvements for IT_PIPE (defined two times) and IT_ACUT (missing definition). Additionally it redefines LCBR and RCBR to LSFT(IT_LBRC) and LSFT(IT_RBRC)

* rename file

* redefines IT_BKSL and IT_PIPE based on KC_BKSL

* add new osx_iso and osx_ansi version for italian.h and align BKSL to BSLS, fix double definition of PIPE
2019-12-05 16:03:51 -08:00
fauxpark
05ed342709 Port drivers.txt changes from the Toolbox (#6786) 2019-12-05 16:03:51 -08:00
Francis St-Amour
05cbac82e3 add python3 to shell.nix (#6774) 2019-12-05 16:03:51 -08:00
Burak Can
62c1edc5ac Correct casing for DS_Store in .gitignore (#6787) 2019-12-05 16:03:50 -08:00
Sorixelle
a73c258d79 Add support for Void Linux systems to the qmk_install.sh script (#5526)
* Add support for Void Linux systems to the qmk_install.sh script

* Fix typos + grammatical edits in comments

* Sort distributions by alphabetical order in linux_install.sh

* Revert previous commit and sort Void packages in alphabetical order

* Fix permissions on `util/linux_install.sh`
2019-12-05 16:03:50 -08:00
fauxpark
a2c458863e Add support for 328P hardware backlight on B1/B2 (qmk#6776) 2019-12-05 16:03:50 -08:00
Erovia
69542eaa4b MILC: Use dashes instead of underscores for subcommands
The subcommand functions' name follows the Python convention of using
snake case, but looks odd on the command line.
Fix it by converting underscores to dashes, eg.: list_keyboards ->
list-keyboards.
2019-12-05 16:03:50 -08:00
Harry Wada
703f905a72 Fix detection of ModemManager (#7076) 2019-12-05 16:03:50 -08:00
Dan McClain
f0fe12e005 [CLI] Add qmk list_keyboards (#6927)
`list_keyboards` replicates the `make list-keyboards` by globbing for all paths
that include `rules.mk` and then removing the paths that include `keymaps`.

This basis of this cli command could be reused in the future as a util, but is
not done so here since this would be the only place that would use it currently

Resolves #6911
2019-12-05 16:03:50 -08:00
St. John Johnson
135e0dfff4 Use keymap instead of username variable for qmk new_keymap (#6885)
Username is not defined and this causes `qmk new_keymap` to error.  This
appears to have originated from a partial update in
https://github.com/qmk/qmk_firmware/pull/6708/files#diff-d5208bcbc79aa428556a743b6ff41086.  This change completes the migration from `username` to `keymap`
2019-12-05 16:03:50 -08:00
Ayman Bagabas
c29b1da096 Fix qmk doctor 'bytes-like object is required' on linux
This fixes the following issue related to encoding on linux systems. Add
`universal_newlines=True` to subprocess.

<class 'TypeError'>
☒ a bytes-like object is required, not 'str'
Traceback (most recent call last):
  File "/usr/local/lib/python3.7/site-packages/milc.py", line 564, in __call__
    return self.__call__()
  File "/usr/local/lib/python3.7/site-packages/milc.py", line 569, in __call__
    return self._entrypoint(self)
  File "$HOME/qmk_firmware/lib/python/qmk/cli/doctor.py", line 56, in doctor
    for line in mm_check.stdout.split('\n'):
TypeError: a bytes-like object is required, not 'str'
2019-12-05 16:03:49 -08:00
skullydazed
dfda3cf71d Configuration system for CLI (#6708)
* Rework how bin/qmk handles subcommands

* qmk config wip

* Code to show all configs

* Fully working `qmk config` command

* Mark some CLI arguments so they don't pollute the config file

* Fleshed out config support, nicer subcommand support

* sync with installable cli

* pyformat

* Add a test for subcommand_modules

* Documentation for the `qmk config` command

* split config_token on space so qmk config is more predictable

* Rework how subcommands are imported

* Document `arg_only`

* Document deleting from CLI

* Document how multiple operations work

* Add cli config to the doc index

* Add tests for the cli commands

* Make running the tests more reliable

* Be more selective about building all default keymaps

* Update new-keymap to fit the new subcommand style

* Add documentation about writing CLI scripts

* Document new-keyboard

* Update docs/cli_configuration.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/cli_development.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/cli_development.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/cli_development.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Address yan's comments.

* Apply suggestions from code review

suggestions from @noahfrederick

Co-Authored-By: Noah Frederick <code@noahfrederick.com>

* Apply suggestions from code review

Co-Authored-By: Noah Frederick <code@noahfrederick.com>

* Remove pip3 from the test runner
2019-12-05 16:03:49 -08:00
Drashna Jaelre
6099a97718 Generalize Tap Dance Layer functions (#6629)
* made tapdance dual_role general

* updated original dual_role functionality

* added toggling layer example

* Fix dual role and add alias

* Update docs about new layer tap dances

* Fix up based on feedback
2019-12-05 16:03:49 -08:00
XScorpion2
fe32c9172d Fixing wrapping math logic for timer_expired functions (#6746) 2019-12-05 16:03:49 -08:00
fauxpark
860995817f Add list-keymaps make target (#5563) 2019-12-05 16:03:49 -08:00
MechMerlin
53e7452e49 DRV2605L Continuous Haptic Feedback Support (#6461)
* provide means to turn on RTP mode and set the amplitude

* new keycode HPT_CONT to turn RTP off/on

* introduce new keycodes HPT_CONI, and HPT_COND for Haptic Continuous Increase and Decrease

* support for continuous mode amplitude increase and decrease

* code cleanup

* update docs to reference new keycodes and functionality

* don't touch the keymaps

* add function prototypes

* add proper guards

* cleanup guards

* remove extra reserved
2019-12-05 16:03:48 -08:00
XScorpion2
74d911b5df Updated split encoders so indexes are based on left hand encoders first (#6382)
* Updated encoder.c so that split encoders are indexed based on left hand encoders first.
This ensures when swapping master sides that code logic based on encoder index doesn't change.

PR Review fixes

* Removed extra define
2019-12-05 16:03:48 -08:00
XScorpion2
70d35e8e30 Smoother Linear Light Table (#6764) 2019-12-05 16:03:46 -08:00
Florian Didron
ac7de6603c feat: add get layer command 2019-12-06 08:20:51 +09:00
Florian Didron
f7408111c7 fix: chibios handle disconnections gracefully 2019-12-06 08:20:51 +09:00
Florian Didron
15d3efd5d1 fix: only change usb vesion spec if webusb is enabled 2019-12-06 08:20:51 +09:00
Florian Didron
0bd727cb19 chore: renaming of the get version cmds 2019-12-06 08:20:51 +09:00
Florian Didron
4a8aa15634 fix: lufa handle disconnections gracefully 2019-12-06 08:20:51 +09:00
Florian Didron
54d6f5d4c5 feat: add fw version webusb cmd 2019-12-06 08:20:51 +09:00
Florian Didron
3a14d8874f chore: refactor webusb lp url command 2019-12-06 08:20:51 +09:00
Florian Didron
354af71894 chore: unused var cleanup 2019-12-06 08:20:51 +09:00
Florian Didron
9a97a0eee9 feat: add landing page url command 2019-12-06 08:20:51 +09:00
Florian Didron
925c43c4c0 feat: update examples + pairing process 2019-12-06 08:20:51 +09:00
Florian Didron
b3c0f3b0ef fix: adds webusb include on test keymaps 2019-12-06 08:20:51 +09:00
Florian Didron
f3edef8c69 feat: adds pairing key 2019-12-06 08:20:51 +09:00
Florian Didron
40e9813ba2 fix: point to ZSA's lufa fork and to the webusb compatible commit 2019-12-06 08:20:51 +09:00
Florian Didron
9b8e12814a chore: indent fix 2019-12-06 08:20:51 +09:00
Florian Didron
40312b7575 feat: webusb keymap examples 2019-12-06 08:20:51 +09:00
Florian Didron
91f8f7f69e fix: run webusb task on chibios 2019-12-06 08:20:51 +09:00
Florian Didron
ce0c294dc7 chore: change manufacturer name to ZSA 2019-12-06 08:20:51 +09:00
Florian Didron
bea96d1d84 fix: MS OS 2.0 Property value 2019-12-06 08:20:51 +09:00
Florian Didron
ae96eed205 feat: adds webusb 2019-12-06 08:20:51 +09:00
Joel Challis
560d1c5385 Refactor ps2avrgb i2c ws2812 to core (#7183)
* Refactor ps2avrgb i2c ws2812 to core

* Refactor jj40 to use ws2812 i2c driver

* Refactor ps2avrgb template to use ws2812 i2c driver

* Add ws2812 stub files

* clang-format and driver config

* Add ws2812 driver docs

* Fix default config values

* Update tmk_core/protocol/vusb/main.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-11-04 17:24:31 +09:00
Joel Challis
66d4c71b03 Reduce duplication for ARM/AVR ws2812 RGB Matrix driver (#7180)
* Reduce duplication for ARM/AVR ws2812 rgb_matrix driver

* Reduce duplication for ARM/AVR ws2812 rgb_matrix driver - Fix setled_all use of r,g,b
2019-11-04 17:24:31 +09:00
just-another-jxliu
0a3343aca9 Fix held key getting stuck when NKRO is toggled (#6570)
* Fix held key getting stuck when NKRO is toggled

* Updated file to latest qmk version and added fix to cases MAGIC_UNHOST_NKRO & MAGIC_HOST_NKRO as well.

* Revert merged quantum.c
2019-11-04 17:24:07 +09:00
Yang Li
a595a1b675 Add python-pip as package dependency for archlinux (#7041) 2019-11-04 17:23:44 +09:00
Joel Challis
d0ee924c9d Move tmk_core/common/backlight to quantum/backlight (#6710)
* Move tmk_core/common/backlight to quantum/backlight

* Add guards to backlight inclusion

* Add guards to backlight inclusion

* Update backlight guards on clueboard/60

* Use full paths to avoid vpath issues
2019-11-04 17:23:21 +09:00
fauxpark
9d1f6c699b Fix bug in do_code16() (#6935)
* Fix bug in `do_code16()`

* Remove qk_ mods functions
2019-11-04 17:22:54 +09:00
theVDude
14e5aab4c7 Fix small hiccup in snake animation (#6858) 2019-11-04 17:22:09 +09:00
Deckweiss
bea75bd84e Added uart config for using rn42 with at90usb1286 (#6582)
* Added uart config for using rn42 with at90usb1286

* Updated quantum/config_common.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update quantum/config_common.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update quantum/config_common.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-11-04 16:59:18 +09:00
Joel Challis
5f57fa478d Add binary support to tinyprintf (#7024) 2019-11-04 16:58:54 +09:00
Joel Challis
ab799d5628 Port DEBUG_MATRIX_SCAN_RATE to core (#7029)
* Port DEBUG_MATRIX_SCAN_RATE to core

* Remove duplicate DEBUG_MATRIX_SCAN_RATE implementations

* Remove duplicate DEBUG_MATRIX_SCAN_RATE implementation from handwired/xealous

* Add console logic from ergodox_ez
2019-11-04 16:58:23 +09:00
Joel Challis
af26d4b1fe Fix CONVERT_TO_PROTON_C_RXLED pins (#7007) 2019-11-04 16:57:55 +09:00
fauxpark
58567e9003 Reorder Raw HID interface to match what the USB spec expects (#6801) 2019-11-04 16:57:29 +09:00
fauxpark
4175e3cbe8 Wrap util.h functions in extern "C" (#6762) 2019-11-04 16:54:55 +09:00
Silvio Gulizia
f62a4e3ec4 Fix quantum keymapextra italian (#6779)
* remove IT_PIPE duplicate and add IT_GRAD

IT_PIPE was declared 2 times, ones as ° and once as |. I changed the first declaration and called it IT_GRAD. I even fixed the definition because the ° in Italian is obtained with LSFT(IT_AACC)

* rename IT_GRAD to IT_DEGR

* add    missing plus_and_minus

* fix missing IT_ACUT definition

* change KC_LALT(KC_LSFT to LALT(LSFT

* Fix alignment

* remove leftover

* fix issue generated with chars while pushing

* fix typo

* fix LCBR and RCBR

* fix euro symbol

* fix RBRC

* change IT_LESS form KC_NUBS to KC_GRAVE

* add IT_TILDE and change IT_GRAV to IT_GRAVE

* add missing legends for accented vowels

* format for readability

* revert to commit befor I edit it

* initial commit

* edited to be easier to compare to _ansi.h

* remove keymap_italian_osx_iso.h and rename with edits keymap_italian_osx_ansi.h to keymap_italian_osx.h

I found out there were no difference at all

* fix missing #endif

* rename quantum/keymap_extras/keymap_italian_osx.h to quantum/keymap_extras/keymap_italian_ansi.h

Now this file is a clone of the keymap_italian.h that appears to be working only for ISO keyboards. It also contains a few improvements for IT_PIPE (defined two times) and IT_ACUT (missing definition). Additionally it redefines LCBR and RCBR to LSFT(IT_LBRC) and LSFT(IT_RBRC)

* rename file

* redefines IT_BKSL and IT_PIPE based on KC_BKSL

* add new osx_iso and osx_ansi version for italian.h and align BKSL to BSLS, fix double definition of PIPE
2019-11-04 16:54:35 +09:00
fauxpark
618075135d Port drivers.txt changes from the Toolbox (#6786) 2019-11-04 16:54:10 +09:00
Francis St-Amour
fc27898796 add python3 to shell.nix (#6774) 2019-11-04 16:53:33 +09:00
Burak Can
a14b72580d Correct casing for DS_Store in .gitignore (#6787) 2019-11-04 16:53:05 +09:00
Sorixelle
0d893b1143 Add support for Void Linux systems to the qmk_install.sh script (#5526)
* Add support for Void Linux systems to the qmk_install.sh script

* Fix typos + grammatical edits in comments

* Sort distributions by alphabetical order in linux_install.sh

* Revert previous commit and sort Void packages in alphabetical order

* Fix permissions on `util/linux_install.sh`
2019-11-04 16:52:42 +09:00
fauxpark
930ab89eee Add support for 328P hardware backlight on B1/B2 (qmk#6776) 2019-11-04 16:52:23 +09:00
Erovia
e3e2489f86 MILC: Use dashes instead of underscores for subcommands
The subcommand functions' name follows the Python convention of using
snake case, but looks odd on the command line.
Fix it by converting underscores to dashes, eg.: list_keyboards ->
list-keyboards.
2019-11-04 16:51:03 +09:00
Harry Wada
415ab3c96c Fix detection of ModemManager (#7076) 2019-11-04 16:51:03 +09:00
Dan McClain
be4771380f [CLI] Add qmk list_keyboards (#6927)
`list_keyboards` replicates the `make list-keyboards` by globbing for all paths
that include `rules.mk` and then removing the paths that include `keymaps`.

This basis of this cli command could be reused in the future as a util, but is
not done so here since this would be the only place that would use it currently

Resolves #6911
2019-11-04 16:51:03 +09:00
St. John Johnson
56dd8cfe48 Use keymap instead of username variable for qmk new_keymap (#6885)
Username is not defined and this causes `qmk new_keymap` to error.  This
appears to have originated from a partial update in
https://github.com/qmk/qmk_firmware/pull/6708/files#diff-d5208bcbc79aa428556a743b6ff41086.  This change completes the migration from `username` to `keymap`
2019-11-04 16:51:03 +09:00
Ayman Bagabas
74d3820ff4 Fix qmk doctor 'bytes-like object is required' on linux
This fixes the following issue related to encoding on linux systems. Add
`universal_newlines=True` to subprocess.

<class 'TypeError'>
☒ a bytes-like object is required, not 'str'
Traceback (most recent call last):
  File "/usr/local/lib/python3.7/site-packages/milc.py", line 564, in __call__
    return self.__call__()
  File "/usr/local/lib/python3.7/site-packages/milc.py", line 569, in __call__
    return self._entrypoint(self)
  File "$HOME/qmk_firmware/lib/python/qmk/cli/doctor.py", line 56, in doctor
    for line in mm_check.stdout.split('\n'):
TypeError: a bytes-like object is required, not 'str'
2019-11-04 16:51:03 +09:00
skullydazed
3f2ea83234 Configuration system for CLI (#6708)
* Rework how bin/qmk handles subcommands

* qmk config wip

* Code to show all configs

* Fully working `qmk config` command

* Mark some CLI arguments so they don't pollute the config file

* Fleshed out config support, nicer subcommand support

* sync with installable cli

* pyformat

* Add a test for subcommand_modules

* Documentation for the `qmk config` command

* split config_token on space so qmk config is more predictable

* Rework how subcommands are imported

* Document `arg_only`

* Document deleting from CLI

* Document how multiple operations work

* Add cli config to the doc index

* Add tests for the cli commands

* Make running the tests more reliable

* Be more selective about building all default keymaps

* Update new-keymap to fit the new subcommand style

* Add documentation about writing CLI scripts

* Document new-keyboard

* Update docs/cli_configuration.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/cli_development.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/cli_development.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/cli_development.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Address yan's comments.

* Apply suggestions from code review

suggestions from @noahfrederick

Co-Authored-By: Noah Frederick <code@noahfrederick.com>

* Apply suggestions from code review

Co-Authored-By: Noah Frederick <code@noahfrederick.com>

* Remove pip3 from the test runner
2019-11-04 16:51:03 +09:00
Drashna Jaelre
7d58ebe288 Generalize Tap Dance Layer functions (#6629)
* made tapdance dual_role general

* updated original dual_role functionality

* added toggling layer example

* Fix dual role and add alias

* Update docs about new layer tap dances

* Fix up based on feedback
2019-11-04 16:50:33 +09:00
XScorpion2
9dbff9f9c8 Fixing wrapping math logic for timer_expired functions (#6746) 2019-11-04 16:49:55 +09:00
fauxpark
de86a0111a Add list-keymaps make target (#5563) 2019-11-04 16:49:20 +09:00
MechMerlin
42f70cd423 DRV2605L Continuous Haptic Feedback Support (#6461)
* provide means to turn on RTP mode and set the amplitude

* new keycode HPT_CONT to turn RTP off/on

* introduce new keycodes HPT_CONI, and HPT_COND for Haptic Continuous Increase and Decrease

* support for continuous mode amplitude increase and decrease

* code cleanup

* update docs to reference new keycodes and functionality

* don't touch the keymaps

* add function prototypes

* add proper guards

* cleanup guards

* remove extra reserved
2019-11-04 16:48:39 +09:00
XScorpion2
66d3ac0b72 Updated split encoders so indexes are based on left hand encoders first (#6382)
* Updated encoder.c so that split encoders are indexed based on left hand encoders first.
This ensures when swapping master sides that code logic based on encoder index doesn't change.

PR Review fixes

* Removed extra define
2019-11-04 16:48:18 +09:00
XScorpion2
e3f8f475fe Smoother Linear Light Table (#6764) 2019-11-04 16:47:27 +09:00
Florian Didron
1d600f09a8 Increase ergodox-ez debounce to 30 2019-10-01 10:21:12 +09:00
fauxpark
25214378a4 Update bootloader.mk (#6698) 2019-10-01 10:21:12 +09:00
Kenny Hoang
2258b09275 Created new_keymap.py, python version of new_keymap.sh (#6066)
* Created python version of new_keymap.sh: new_keymap.py

* Updated usage message

* Updated new_keymap.py to use python3.5+ syntax & be more similar to new_keyboard.sh

* Updated complete message

* Updated usage in argparser and removed incorrect usage_message

* Reverted the fstrings back to strings that use .format() & updated docstring convention

* Added helper to recursively cd .. until at qmk_firmware root directory

* Revert "Added helper to recursively cd .. until at qmk_firmware root directory"

This reverts commit 61a0ff3b25f91901287bec8d58eb51a1f126e2ad.

* Updated new_keymap.py to use printf-style format strings

* First draft lib/python/qmk/cli/new/keymap.py with milc

* Removed shebang & syspath appending lines

* Added optional args & resolved some cr comemnts

* Added a docstring and updated strings
2019-10-01 10:21:12 +09:00
Drashna Jaelre
fede32c9eb Actually use correct bootloader not found message (#6695) 2019-10-01 10:21:12 +09:00
Drashna Jaelre
241982ea6c Move Bootloader not found message to global variable (#6688)
* Move Bootloader not found message to global variable

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-10-01 10:21:12 +09:00
fauxpark
4d97dceac6 Add 328P to mcu_selection.mk (#6682) 2019-10-01 10:21:12 +09:00
fauxpark
abc9586c2a Adafruit BLE: Set SPI2X bit only when F_CPU is 8MHz (#6671) 2019-10-01 10:21:12 +09:00
fauxpark
cd7aba09ee Banish some more magic numbers (#6662) 2019-10-01 10:21:12 +09:00
skullY
ff7a7adbcf Add a command to format python code 2019-10-01 10:21:12 +09:00
skullY
e079d58b7d Make the modem manager check more pythonic 2019-10-01 10:21:12 +09:00
skullY
b198661d18 run yapf on the code 2019-10-01 10:21:12 +09:00
skullY
b4dc878501 Setup a python test framework 2019-10-01 10:21:12 +09:00
Konstantin Đorđević
b5a5ce043b Update docker_build.sh: indentation fix, error echo function (#6659)
* Replace spaces with tab in docker_build.sh

* Use errcho instead of echo >&2
2019-10-01 10:21:12 +09:00
fauxpark
c2788ef766 Make USB polling rate configurable with a define (#6668) 2019-10-01 10:21:12 +09:00
fauxpark
6ee3b53807 Add 16U2, 16U4 and USB646 to mcu_selection.mk (#6566) 2019-10-01 10:21:12 +09:00
bwhelm
97649a2ac4 Fix battery level code in adafruit_ble.cpp (#6648)
* Fix battery level code in adafruit_ble.cpp

The code in tsk_core/protocol/lufa/adafluit_ble.cpp that polls the
battery level for the Adafruit feather BLE controller reads the
regulated voltage, not the raw voltage coming from the battery. To do
that, the Adafruit Feather docs say you should read from pin A9:
https://learn.adafruit.com/adafruit-feather-32u4-basic-proto/power-management#measuring-battery-4-9.
(See also
https://learn.adafruit.com/adafruit-feather-32u4-bluefruit-le/pinouts#logic-pins-2-9.)

I'm not sure why, but analogRead(9); doesn't read the correct pin.
Checking all available analog pins experimentally, it turns out that
analogRead(7); returns the correct value. So the code above should read:

    state.vbat = analogRead(7);

* Update tmk_core/protocol/lufa/adafruit_ble.cpp

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Remove old comment

* Fix linking error

* Remove `#ifdef` around `#include analog.h`.

* Really fix linking error
2019-10-01 10:21:12 +09:00
Drashna Jaelre
789bdaaf16 Add Dip Switch as a core feature (#6140)
* Add Dip Switches as a core feature

* Add documentation for Dip Switch feature

* Update Preonic Rev3 to use new feature and remove custom matrix

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove custom matrix line completely

Rather than just disabling it

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* DIP changes

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use better check for DIP Switch configuration

* Add to show features

* Add bitmask callback for dip switch

* Fix OLKB Boards dip switch config

* Update docs to include bitmask example

* Fix comments/documentation

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix issues with docs and use example from @tuzonghua

* Fix wording

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix example to use proper formatting

Bad, BAAAAAAD drashna!!!

* Handle dip switch initialization better
2019-10-01 10:21:12 +09:00
Cory Watson
a935511465 Add dfu-programmer to pacman -S (#6619)
* Add `dfu-programmer` to `pacman -S` (#6618)

`dfu-programmer` now resides at `extra/dfu-programmer` and is no longer
in the AUR

* Add `--needed` option to `pacman -S` for efficiency

* Fix

* Update util/linux_install.sh

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-10-01 10:21:12 +09:00
fauxpark
e881dfd17e Fix msys2 not installing any packages because it can't find clang (#6655) 2019-10-01 10:21:12 +09:00
skullY
8a155fe021 readability enhancements 2019-10-01 10:21:12 +09:00
skullY
e9e9233835 Add support for passing files at the command line 2019-10-01 10:21:12 +09:00
skullY
e19fa20802 CLI command to format C code 2019-10-01 10:21:12 +09:00
Mikkel Jeppesen
6eae35c3c0 Removed prescaler define from avr i2c, as it was impossible to use (#6617) 2019-10-01 10:21:12 +09:00
Drashna Jaelre
d978c59b52 Fix Redefinition of OLED_TIMEOUT (#6628) 2019-10-01 10:21:12 +09:00
Drashna Jaelre
6e9ddbc2e2 Update submodule check to include LUFA (#6661)
As LUFA is now a submodule, we should be checking it.
2019-10-01 10:21:12 +09:00
skullY
93f6749e06 clang-format changes 2019-10-01 10:21:12 +09:00
skullY
da34bddba1 add lufa as a submodule 2019-10-01 10:21:12 +09:00
Drashna Jaelre
9f184ab5da Fix the LUFA lib to use a submodule instead of just files (#6245)
* Remove LUFA files

* Update descriptions for newer version of LUFA

* Create PR6245.md

* Fix CDC(Serial) type errors

* Fix missed merge conflict for AUDIO_DTYPE_CSInterface
2019-10-01 10:21:12 +09:00
skullY
d5212f4739 Fix vusb compiling after clang-format 2019-10-01 10:21:12 +09:00
skullY
aba3108289 Have clang ignore the code in bootloader_size.c 2019-10-01 10:21:12 +09:00
skullydazed
d5d631691d Enforce clang-format (#6293)
* Enforce clang-format on commit for core files

* forgot about tests
2019-10-01 10:21:12 +09:00
fauxpark
31f8c4eb3a LUFA USB descriptor cleanup (#4871)
* Fix indentation

* Fix braces

* Expand descriptor headers

* Align descriptor elements

* Nicer formatting

* Tidy up preprocessor statements

* Remove VERSION_BCD redefine - LUFA_VERSION_INTEGER is currently 0x170418

* Tidy up comments

* Tweak ordering of  HID report elements (no functional changes)

* We don't need all of these newlines

* Move default USB_MAX_POWER_CONSUMPTION closer to where it makes sense

* Ask nicely

* Add some more comments

* Change indentation back to 4 spaces

* Add changelog entry
2019-10-01 10:21:12 +09:00
Florian Didron
a5d07e9656 Increase ergodox-ez debounce to 30 2019-09-30 18:07:05 +09:00
fauxpark
ef314477b3 Update bootloader.mk (#6698) 2019-09-26 10:08:39 +09:00
Kenny Hoang
5ad8d221c8 Created new_keymap.py, python version of new_keymap.sh (#6066)
* Created python version of new_keymap.sh: new_keymap.py

* Updated usage message

* Updated new_keymap.py to use python3.5+ syntax & be more similar to new_keyboard.sh

* Updated complete message

* Updated usage in argparser and removed incorrect usage_message

* Reverted the fstrings back to strings that use .format() & updated docstring convention

* Added helper to recursively cd .. until at qmk_firmware root directory

* Revert "Added helper to recursively cd .. until at qmk_firmware root directory"

This reverts commit 61a0ff3b25f91901287bec8d58eb51a1f126e2ad.

* Updated new_keymap.py to use printf-style format strings

* First draft lib/python/qmk/cli/new/keymap.py with milc

* Removed shebang & syspath appending lines

* Added optional args & resolved some cr comemnts

* Added a docstring and updated strings
2019-09-26 10:08:39 +09:00
Drashna Jaelre
200c6bedd1 Actually use correct bootloader not found message (#6695) 2019-09-26 10:08:39 +09:00
Drashna Jaelre
0492378872 Move Bootloader not found message to global variable (#6688)
* Move Bootloader not found message to global variable

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-09-26 10:08:39 +09:00
fauxpark
d179863d2e Add 328P to mcu_selection.mk (#6682) 2019-09-26 10:08:39 +09:00
fauxpark
89104e0d2d Adafruit BLE: Set SPI2X bit only when F_CPU is 8MHz (#6671) 2019-09-26 10:08:39 +09:00
fauxpark
9c70eceec1 Banish some more magic numbers (#6662) 2019-09-26 10:08:39 +09:00
skullY
74d97c7c1d Add a command to format python code 2019-09-26 10:08:39 +09:00
skullY
6d891bfae9 Make the modem manager check more pythonic 2019-09-26 10:08:39 +09:00
skullY
3cb9a24bff run yapf on the code 2019-09-26 10:08:39 +09:00
skullY
50f3d2556d Setup a python test framework 2019-09-26 10:08:39 +09:00
Konstantin Đorđević
4a5ec09f61 Update docker_build.sh: indentation fix, error echo function (#6659)
* Replace spaces with tab in docker_build.sh

* Use errcho instead of echo >&2
2019-09-26 10:08:39 +09:00
fauxpark
47f2ecb633 Make USB polling rate configurable with a define (#6668) 2019-09-26 10:08:39 +09:00
fauxpark
486290af96 Add 16U2, 16U4 and USB646 to mcu_selection.mk (#6566) 2019-09-26 10:08:39 +09:00
bwhelm
b39dbc0342 Fix battery level code in adafruit_ble.cpp (#6648)
* Fix battery level code in adafruit_ble.cpp

The code in tsk_core/protocol/lufa/adafluit_ble.cpp that polls the
battery level for the Adafruit feather BLE controller reads the
regulated voltage, not the raw voltage coming from the battery. To do
that, the Adafruit Feather docs say you should read from pin A9:
https://learn.adafruit.com/adafruit-feather-32u4-basic-proto/power-management#measuring-battery-4-9.
(See also
https://learn.adafruit.com/adafruit-feather-32u4-bluefruit-le/pinouts#logic-pins-2-9.)

I'm not sure why, but analogRead(9); doesn't read the correct pin.
Checking all available analog pins experimentally, it turns out that
analogRead(7); returns the correct value. So the code above should read:

    state.vbat = analogRead(7);

* Update tmk_core/protocol/lufa/adafruit_ble.cpp

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Remove old comment

* Fix linking error

* Remove `#ifdef` around `#include analog.h`.

* Really fix linking error
2019-09-26 10:08:39 +09:00
Drashna Jaelre
6e2424e658 Add Dip Switch as a core feature (#6140)
* Add Dip Switches as a core feature

* Add documentation for Dip Switch feature

* Update Preonic Rev3 to use new feature and remove custom matrix

* Apply suggestions from code review

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove custom matrix line completely

Rather than just disabling it

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* DIP changes

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use better check for DIP Switch configuration

* Add to show features

* Add bitmask callback for dip switch

* Fix OLKB Boards dip switch config

* Update docs to include bitmask example

* Fix comments/documentation

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix issues with docs and use example from @tuzonghua

* Fix wording

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix example to use proper formatting

Bad, BAAAAAAD drashna!!!

* Handle dip switch initialization better
2019-09-26 10:08:39 +09:00
Cory Watson
db4445e870 Add dfu-programmer to pacman -S (#6619)
* Add `dfu-programmer` to `pacman -S` (#6618)

`dfu-programmer` now resides at `extra/dfu-programmer` and is no longer
in the AUR

* Add `--needed` option to `pacman -S` for efficiency

* Fix

* Update util/linux_install.sh

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-09-26 10:08:39 +09:00
fauxpark
9bc4684371 Fix msys2 not installing any packages because it can't find clang (#6655) 2019-09-26 10:08:39 +09:00
skullY
128bde1be1 readability enhancements 2019-09-26 10:08:39 +09:00
skullY
ffca0ecd0a Add support for passing files at the command line 2019-09-26 10:08:39 +09:00
skullY
56443ee486 CLI command to format C code 2019-09-26 10:08:39 +09:00
Mikkel Jeppesen
0c67055ae1 Removed prescaler define from avr i2c, as it was impossible to use (#6617) 2019-09-26 10:08:39 +09:00
Drashna Jaelre
327a6e0f55 Fix Redefinition of OLED_TIMEOUT (#6628) 2019-09-26 10:08:39 +09:00
Drashna Jaelre
5ecd526d13 Update submodule check to include LUFA (#6661)
As LUFA is now a submodule, we should be checking it.
2019-09-17 11:39:43 +09:00
skullY
f8fe33acfa clang-format changes 2019-09-17 11:39:43 +09:00
skullY
c339d67068 add lufa as a submodule 2019-09-17 11:39:43 +09:00
Drashna Jaelre
07cfca1beb Fix the LUFA lib to use a submodule instead of just files (#6245)
* Remove LUFA files

* Update descriptions for newer version of LUFA

* Create PR6245.md

* Fix CDC(Serial) type errors

* Fix missed merge conflict for AUDIO_DTYPE_CSInterface
2019-09-17 11:39:43 +09:00
skullY
f6e500e199 Fix vusb compiling after clang-format 2019-09-17 11:39:43 +09:00
skullY
7ee98d5265 Have clang ignore the code in bootloader_size.c 2019-09-17 11:39:43 +09:00
skullydazed
338c36dbae Enforce clang-format (#6293)
* Enforce clang-format on commit for core files

* forgot about tests
2019-09-17 11:39:43 +09:00
fauxpark
0d1d10edfd LUFA USB descriptor cleanup (#4871)
* Fix indentation

* Fix braces

* Expand descriptor headers

* Align descriptor elements

* Nicer formatting

* Tidy up preprocessor statements

* Remove VERSION_BCD redefine - LUFA_VERSION_INTEGER is currently 0x170418

* Tidy up comments

* Tweak ordering of  HID report elements (no functional changes)

* We don't need all of these newlines

* Move default USB_MAX_POWER_CONSUMPTION closer to where it makes sense

* Ask nicely

* Add some more comments

* Change indentation back to 4 spaces

* Add changelog entry
2019-09-17 11:39:43 +09:00
Florian Didron
2dc509475b Merge pull request #167 from zsa/staging
v13
2019-09-13 16:42:28 +09:00
Drashna Jael're
fc8a27497f Re-Add TAB and Non-US Backslash to special charactcetr range for AutoShift 2019-09-13 06:54:41 +09:00
Florian Didron
9d0612cb51 chore: set CONSOLE_ENABLE = no 2019-09-05 16:15:42 +09:00
Florian Didron
e8a922ece3 chore: set COMMAND_ENABLE = no 2019-09-05 16:15:42 +09:00
Florian Didron
9e42d327ce feat: adds some icelandic chars 2019-09-05 16:15:42 +09:00
XScorpion2
a0c98997af Added OLED Display autoscroll during periods of OLED data inactivity (#6546)
* Added OLED Display autoscroll during periods of OLED data inactivity.

* Fixing compile errors

* Feedback from review
2019-09-05 16:15:42 +09:00
skullydazed
ec9f501cfb Refactor qmk compile-json to qmk compile (#6592) 2019-09-05 16:15:42 +09:00
Drashna Jaelre
c1ba3aef57 Fix Typo in :flash target for missing bootloader (#6615) 2019-09-05 16:15:42 +09:00
Joel Challis
4040654edf Add 'bootloadHID' flash target (#5587)
* Add 'bootloadHID' flash target

* Prep for flash target

* Add :flash support

* Align bootloader wait messages

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update template to suggest use of :flash
2019-09-05 16:15:42 +09:00
Joel Challis
d4a6178b89 Align flashing behaviour of dfu-util (#6578)
* Align flashing retry logic of dfu-util

* Align bootloader wait messages

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-09-05 16:15:42 +09:00
Drashna Jaelre
f82d2aedb5 Add a universal flash command for cli (#6224)
* Add universal flash command

* Add bootloader info to I:C boards

* Add support for ATSAM

* Add messages for flash target

* Message cleanup

* Add USB ASP Flashing target

* Make usbasp target more universal

* Add phoney target for usbasp

* Clarify error message when bootloader isn't matched
2019-09-05 16:15:42 +09:00
Joel Challis
6512732a31 Relocate pca9555 driver to core (#6563)
* Move pca9555 files to central location

* Get pca9555 boards compiling

* Slight alignment of rules.mk
2019-09-05 16:15:42 +09:00
Takeshi ISHII
d3611fbf64 AVR GPIO macro defines more readable (#5937)
* A little easier to read the definition of the GPIO control macro for AVR.

No change in build result.

* Changed to not use GNU statement expression extension.

No change in build result.

* Modified split_common/serial.c to use qmk_firmware standard GPIO control macro.

No change in build result.

* fix PE6 -> E6

* remove some space

* add some comment to config_common.h

* Changed split_common/serial.c to use a newer version of qmk_firmware standard GPIO control macro.
2019-09-05 16:15:42 +09:00
Drashna Jael're
0ec90ce881 Increment EEPROM Magic Number due to EEPROM init issues
Specifically, the magic value may be initialized, but the range added for the CTRL-GUI feature is not
2019-09-05 16:15:42 +09:00
Drashna Jaelre
e85eeeaa53 Fixup Bootmagic code (#6386) 2019-09-05 16:15:42 +09:00
Stephen Wanhella
9702d6d82e Added keycodes for swapping and unswapping the Control and OS keys (#6110)
* Add MAGIC_SWAP_CONTROL_LGUI and MAGIC_UNSWAP_CONTROL_LGUI keycodes

Key codes to swap and unswap the control and windows/cmd keys

* Fix issues with pull request #6110

Renamed swap/unswap lctl and lgui key codes, added key codes to swap/unswap rctl and rgui, and moved new bool inside keycode_config.h struct to the end

* Move new keycodes to the end of the enum (#6110)

* add cases for swapped control and OS keys to mod_config (#6110)

* Add new keycodes to feature_bootmagic.md (#6110)

* Add R+L swap codes to keep in parity with AG_* codes

* Extend Magic range check to include new magic codes

* Update audio docs

* Combine 2 byte ranges into 1 word for EECONFG

Fix names for Keymap config EEPROM

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-09-05 16:15:42 +09:00
fauxpark
8e5b9f89c6 Add ATmega32U2 to mcu_selection.mk (#6561) 2019-09-05 16:15:42 +09:00
fauxpark
cd9064ac52 Remove backslashes from template keymap (#6548) 2019-09-05 16:15:42 +09:00
Danny
0caa4264c8 Add support for different encoder pinout for right half of split keyboard (#6521)
* Add support for different encoder pinouts for split keyboard

* Update documentation for new encoder pinout feature
2019-09-05 16:15:42 +09:00
Joel Challis
9aba563661 Add an alternative method for keyboard discovery to speed up build (#6073)
* Add an alternative method for keyboard discovery to speed up build

* Chain MAKEFLAGS for docker_build.sh

* Slight improvement to number of items sent to sort

* Remove debug line

* Fix line escape
2019-09-05 16:15:42 +09:00
Drashna Jaelre
b2db6db409 Restore brightness 2019-09-05 16:15:42 +09:00
Drashna Jaelre
5784d1ab6c use full brightness instead 2019-09-05 16:15:42 +09:00
Drashna Jaelre
97fdecf1dd Fix Indicator LEDs brightness 2019-09-05 16:15:42 +09:00
Florian Didron
468290f373 chore: set CONSOLE_ENABLE = no 2019-09-04 11:01:38 +09:00
Florian Didron
da2ec386d8 chore: set COMMAND_ENABLE = no 2019-09-04 11:01:38 +09:00
Florian Didron
8b7047a62c feat: adds some icelandic chars 2019-09-02 20:07:32 +09:00
XScorpion2
09c4e8ac5d Added OLED Display autoscroll during periods of OLED data inactivity (#6546)
* Added OLED Display autoscroll during periods of OLED data inactivity.

* Fixing compile errors

* Feedback from review
2019-08-28 14:56:14 +09:00
skullydazed
ca5162b90e Refactor qmk compile-json to qmk compile (#6592) 2019-08-28 14:55:37 +09:00
Drashna Jaelre
a75e0b2374 Fix Typo in :flash target for missing bootloader (#6615) 2019-08-28 14:54:06 +09:00
Joel Challis
cfbb03645e Add 'bootloadHID' flash target (#5587)
* Add 'bootloadHID' flash target

* Prep for flash target

* Add :flash support

* Align bootloader wait messages

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update template to suggest use of :flash
2019-08-28 14:54:06 +09:00
Joel Challis
592f65d280 Align flashing behaviour of dfu-util (#6578)
* Align flashing retry logic of dfu-util

* Align bootloader wait messages

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-28 14:54:06 +09:00
Drashna Jaelre
7651b3dd73 Add a universal flash command for cli (#6224)
* Add universal flash command

* Add bootloader info to I:C boards

* Add support for ATSAM

* Add messages for flash target

* Message cleanup

* Add USB ASP Flashing target

* Make usbasp target more universal

* Add phoney target for usbasp

* Clarify error message when bootloader isn't matched
2019-08-28 14:54:06 +09:00
Joel Challis
3d3154b29c Relocate pca9555 driver to core (#6563)
* Move pca9555 files to central location

* Get pca9555 boards compiling

* Slight alignment of rules.mk
2019-08-28 14:53:17 +09:00
Takeshi ISHII
ac52955ff2 AVR GPIO macro defines more readable (#5937)
* A little easier to read the definition of the GPIO control macro for AVR.

No change in build result.

* Changed to not use GNU statement expression extension.

No change in build result.

* Modified split_common/serial.c to use qmk_firmware standard GPIO control macro.

No change in build result.

* fix PE6 -> E6

* remove some space

* add some comment to config_common.h

* Changed split_common/serial.c to use a newer version of qmk_firmware standard GPIO control macro.
2019-08-28 14:52:34 +09:00
Drashna Jael're
ef5cdd2262 Increment EEPROM Magic Number due to EEPROM init issues
Specifically, the magic value may be initialized, but the range added for the CTRL-GUI feature is not
2019-08-28 14:49:46 +09:00
Drashna Jaelre
aa074cf592 Fixup Bootmagic code (#6386) 2019-08-28 14:49:46 +09:00
Stephen Wanhella
e5224082f1 Added keycodes for swapping and unswapping the Control and OS keys (#6110)
* Add MAGIC_SWAP_CONTROL_LGUI and MAGIC_UNSWAP_CONTROL_LGUI keycodes

Key codes to swap and unswap the control and windows/cmd keys

* Fix issues with pull request #6110

Renamed swap/unswap lctl and lgui key codes, added key codes to swap/unswap rctl and rgui, and moved new bool inside keycode_config.h struct to the end

* Move new keycodes to the end of the enum (#6110)

* add cases for swapped control and OS keys to mod_config (#6110)

* Add new keycodes to feature_bootmagic.md (#6110)

* Add R+L swap codes to keep in parity with AG_* codes

* Extend Magic range check to include new magic codes

* Update audio docs

* Combine 2 byte ranges into 1 word for EECONFG

Fix names for Keymap config EEPROM

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_bootmagic.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-08-28 14:49:46 +09:00
fauxpark
dbd4de0174 Add ATmega32U2 to mcu_selection.mk (#6561) 2019-08-28 14:49:01 +09:00
fauxpark
d52ad98f4a Remove backslashes from template keymap (#6548) 2019-08-28 14:48:38 +09:00
Danny
4b766cec2e Add support for different encoder pinout for right half of split keyboard (#6521)
* Add support for different encoder pinouts for split keyboard

* Update documentation for new encoder pinout feature
2019-08-28 14:47:57 +09:00
Joel Challis
ba5c46267c Add an alternative method for keyboard discovery to speed up build (#6073)
* Add an alternative method for keyboard discovery to speed up build

* Chain MAKEFLAGS for docker_build.sh

* Slight improvement to number of items sent to sort

* Remove debug line

* Fix line escape
2019-08-28 14:47:26 +09:00
Drashna Jaelre
fd63ea595f Restore brightness 2019-08-28 14:46:51 +09:00
Drashna Jaelre
3489ebb1c1 use full brightness instead 2019-08-28 14:46:51 +09:00
Drashna Jaelre
e7b95fba58 Fix Indicator LEDs brightness 2019-08-28 14:46:51 +09:00
Florian Didron
8f065c420b chore: move led shutdown logic in rgb_matric.c 2019-08-17 02:42:35 +00:00
Florian Didron
76ba4c4fa5 fix: do not turn off leds when usb suspend is not set 2019-08-17 02:42:35 +00:00
Florian Didron
96a09786d8 chore: set rgb sleep by default for the Shine 2019-08-15 23:41:32 +00:00
Florian Didron
5f2b255bb1 chore: set rgb suspend to default 2019-08-15 23:41:32 +00:00
Florian Didron
7215cb932b fix: shutdown all leds before suspend 2019-08-15 23:40:31 +00:00
Florian Didron
a587846d97 fix: eeconfig init timning issue on the Planck 2019-08-15 23:40:15 +00:00
Florian Didron
2db33bc5e1 feat: force eeprom reset on flash 2019-08-15 01:56:15 +00:00
Joel Challis
87487abd05 Fix LT() crashing some ARM keyboards (#6529) 2019-08-14 00:50:25 +00:00
Drashna Jaelre
b188634e6f Delete PULL_REQUEST_TEMPLATE.md 2019-08-13 10:51:33 +09:00
Drashna Jaelre
a6dfd85e60 Update spacing in editorconfig file
For sanity's sake
2019-08-13 10:51:33 +09:00
fauxpark
ce6f145802 Mask off TD() parameter properly (#6143)
* Mask off TD() parameter properly

* More parentheses
2019-08-13 10:51:08 +09:00
fauxpark
b6e465be96 Add some defaults for ATmega32A to mcu_selection.mk (#6253)
* Add some defaults for ATmega32A to mcu_selection.mk

* Remove boilerplate from templates

* Relax INTERRUPT_CONTROL_ENDPOINT and PROGRAM_CMD

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-08-13 10:50:27 +09:00
fauxpark
36a0c2b456 Extend allowed range of tappable keycodes to include modifiers (#5809)
* Extend allowed range of tappable keycodes to include modifiers

* Get rid of the magic numbers altogether

* Remove some more magic numbers

* Extract LM() functionality from ACT_LAYER_TAP

* Use ACTION() macro everywhere
2019-08-13 10:49:55 +09:00
fauxpark
86c9a1a384 Rename QK_TMK(_MAX) to QK_BASIC (#6509) 2019-08-13 10:49:14 +09:00
fauxpark
562884a328 Improve backlight PWM pin support (#6202)
* Improve backlight PWM pin support

* I accidentally an equals sign

* Another typo

* Order by pin number

* Throw an error if backlight pin is C4 or C5 on 16/32U4

* Use else for clarity

* Minor alignment adjustments
2019-08-13 10:48:29 +09:00
skullydazed
9e38863d64 Use the older universal_newlines name instead of text (#6506) 2019-08-13 10:47:48 +09:00
Zach DeCook
1cb8fa3cdc MIDI: Fix basic noteon: send correct velocity (#6476) 2019-08-13 10:47:17 +09:00
fauxpark
dd1a8564ed Fix qmk_install.sh on Windows dropping to command prompt (#6488) 2019-08-13 10:46:40 +09:00
Garrett Singer
31b5a5c22f [Split] Add config option for DIRECT_PINS_RIGHT (#6479)
Adds support for different direct pin mappings on the halves of a split keyboard.
2019-08-13 10:46:11 +09:00
Jake Grossman
d6fe48954e Removed print call to resolve #6364 (#6413)
* Change print to dprintf to avoid buffer overflow

* Add stdio header for dprintf

* Fix included headers
2019-08-13 10:45:38 +09:00
XScorpion2
986a0f068f (OLED) Added support for CR (#6399)
Currently OLED Dirver only supports LF (\n) character in a string to clear out the rest of the current line and advance to the next line for writing. This PR adds support for CR (\r) character as well to advance to the next line, however not clear out the rest of the current line. This is extremely useful when you want to display a multi-line logo using a single array without wiping out exiting lines and flagging the OLED as dirty unnecessarily.
2019-08-13 10:44:55 +09:00
Konstantin Đorđević
2823be1b2f Change xprintf() calls in rgblight.c to dprintf() (#6363) 2019-08-13 10:44:32 +09:00
zvecr
98fd7ebf58 Small fix to allow board to override split keyboard master check 2019-08-13 10:28:34 +09:00
Drashna Jaelre
64566241cb Add support for TAP_CODE_DELAY to Hold-Tap keys (#5400)
* Add support for TAP_CODE_DELAY to Hold-Tap keys

* Better handling for tap code delay and caps version
2019-08-13 10:28:09 +09:00
Joel Challis
6d9eb7e97a Fix MATRIX_X_PINS_RIGHT ARM compilation (#6395) 2019-08-13 10:27:36 +09:00
yrdns
48db06e8c1 Fix RGB Matrix Cycle Left-Right Animation (#6421)
One-line fix for a typo that could break build if DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT was defined but not DISABLE_RGB_MATRIX_CYCLE_ALL
2019-08-13 10:27:08 +09:00
Drashna Jael're
573e0bfab1 Fix isses with toggling 2019-08-08 08:54:52 +09:00
Drashna Jael're
c8db6dfdd3 Update RGB Matrix configuration for Ergodox EZ 2019-08-08 08:54:52 +09:00
Drashna Jael're
4de36ce45b Update RGB Matrix configuration for Planck EZ
Use LED Flags for RGB matrix control instead

Cleanup
2019-08-08 08:54:52 +09:00
Drashna Jael're
5a30142914 Fix bugs introduced into Planck EZ code 2019-08-06 08:17:35 +09:00
Drashna Jael're
927969d6cb Enable LED Light level control for Ergodox EZ 2019-08-05 09:36:54 +09:00
Drashna Jael're
d2100ba45d Enable PWM support for Planck EZ Indicator LEDs 2019-08-05 09:36:26 +09:00
Florian Didron
4a5b36ec4c Fix/music mask (#123)
* chore: align mod tap and mouse keys timings with the ergodox ez

* fix: align planck ez default tapping toggle with ergodox

* fix: ignore all layer keys in music mode
2019-07-29 18:11:09 -07:00
Drashna Jael're
6d6506e6ee Optimize RGB Matrix rendering for Ergodox EZ 2019-07-27 11:26:33 +09:00
Drashna Jael're
81c563c692 Optimize RGB Matrix rendering for Planck EZ 2019-07-27 11:26:33 +09:00
Drashna Jaelre
8c164726e8 Remove dynamic_keymap check 2019-07-27 11:25:58 +09:00
Drashna Jaelre
1102bea973 Fix uGFX reference issue 2019-07-27 11:25:58 +09:00
Drashna Jaelre
4df874a1d9 Change additional layer structure code 2019-07-27 11:25:58 +09:00
Drashna Jaelre
e0eecc6834 Additional changes for Layer State typedef compatibility 2019-07-27 11:25:58 +09:00
Drashna Jaelre
04eb1226b9 Use Layer State Typedef in keymaps 2019-07-27 11:25:58 +09:00
Ryan Caltabiano
a393d4d43e Fix bit count calculation for iterating layers 2019-07-27 11:25:58 +09:00
Alex Ong
8253427f12 Typedef'ed layer_state_t to uint32_t (#3637)
* Typedef'ed layer_state_t to uint32_t.

This enables future work with layer_state_t to uint8_t for optimization purposes.

* Removed accidental xeal60 commit

* Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work.

* Add additional typedefs

* Add checks for setting layer state

* Update tmk_core/common/action_layer.h

Co-Authored-By: alex-ong <the.onga@gmail.com>

* Revert commit.
2019-07-27 11:25:58 +09:00
XScorpion2
aa482e2e4f Added mod carry over from press to release. (#5866)
Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-27 11:24:42 +09:00
XScorpion2
f5980a2478 Added check for event pressed to clear space cadet (#5839)
* Added check for pressed to clear space cadet

* Found some docs to update

* Update docs/quantum_keycodes.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Changes from PR
2019-07-27 11:24:42 +09:00
Drashna Jaelre
4cc72c55e5 Feature/update docker (#121)
* Update docker util script and travis to use new base container

* Update docker util script and travis to use new base container
2019-07-22 10:27:35 +09:00
Florian Didron
7e3af676e7 fix: align planck ez default tapping toggle with ergodox 2019-07-22 10:25:31 +09:00
Drashna Jaelre
3aced2b5c9 Remove the need to specify NUM_OF_ENCODERS for the Encoder feature (#6328)
* Remove the need to set NUM_OF_ENCODERS

Instead, calculate the size of the array, and use that instead

* Add hack for split common support

* Remove NUM_OF_ENCODERS from keyboard config

Can be reverted, if needed
2019-07-19 10:25:26 +09:00
Drashna Jaelre
ce1b51be8b Allow Combo feature to be enabled/disabled live (#6318)
* Add ability to enable/disable combos

* Update documentation for Combo feature

* Change keycodes for appeasement

* Simplify combo_toggle function

* Update names

* Update combo docs to use tables
2019-07-19 10:25:00 +09:00
Joel Challis
90853e60bb Align ARM i2c_readReg with AVR (#6314)
* Align arm i2c_readReg with avr

* Align arm i2c_readReg with avr - fix cannonkeys
2019-07-19 10:23:51 +09:00
Joel Challis
c08ddb41a6 Add ARM I2Cv1 support to i2c_master (#6262)
* Add ARM I2Cv1 support to i2c_master

* Add I2Cv1 docs
2019-07-19 10:23:51 +09:00
Drashna Jaelre
c7dcc83e5e Expand bootloader target to support most AVR boards (#6255)
* Update the :bootloader target to pass along correct hardware info

* Update make scripts to properly grab the settings (a big thanks to @yanfali)

* Remove LUFA debug warnings
2019-07-19 10:18:33 +09:00
Drashna Jaelre
e237feba30 Make Caps Lock delay more reasonable (#6199)
* Make Caps Lock delay more reasonable

* Update documentation

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
2019-07-19 10:17:55 +09:00
Joel Challis
3acf64b708 Configure Vagrant to use qmk_base_container (#6194)
* Initial conversion of vagrant to use qmkfm/base_container

* Fix vagrant when using docker provider

* Workaround for VirtualBox VM restarts

* Generalise Vagrant docs slightly and add FAQ
2019-07-19 10:17:17 +09:00
fauxpark
4083565334 Store backlight breathing state in EEPROM (#6105)
* Store backlight breathing state in EEPROM

* Reduce backlight_config.level from 6 bits to 4 (max 15 "on" levels)

* Error out if BACKLIGHT_LEVELS is > 15

* Remove mention of default backlight pin in rules.mk template

* Remove pointless comment
2019-07-19 10:16:35 +09:00
XScorpion2
b279d2b94e Adding rgb matrix speed into eeprom storage. (#5965)
Zeroing out spd in eeconfig_init_quantum

Switched to block read & update

Update tmk_core/common/eeconfig.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Fixing init compile error

Update eeconfig.c

Dead / Missing API cleanup

alignment
2019-07-19 10:14:15 +09:00
Roman Volosatovs
656b2ee939 shell.nix: Downgrade gcc-arm-embedded (#5913)
Temporary fix for https://github.com/qmk/qmk_firmware/issues/5868
2019-07-19 10:13:21 +09:00
Drashna Jaelre
d8925d7ba7 Fix Preprocessor check for Leader Keys 2019-07-19 10:12:49 +09:00
Drashna Jaelre
9fb4d67877 Add out of bound check for Leader Key sequence array (#5840)
* Add out of bound check for Leader Key sequence array

* A shot at advanced C stuff for Leader Key optimization

* Revert most changes

* Change default back

* Include string.h if compiling for ARM

* Use sizeof instead of a number
2019-07-19 10:12:49 +09:00
fauxpark
a20730f634 Add sendstring LUTs for French keymap (#5830) 2019-07-19 10:11:24 +09:00
Drashna Jaelre
4562a637bf Skip unsupported firmware check message in silent mode (#5765) 2019-07-19 10:09:41 +09:00
fauxpark
e8de784425 Sendstring LUT improvements (#5727)
* Align sendstring LUTs to 9 characters wide

* Replace 0 with XXXXXXX

* Use decimal 128 for LUT size

* Align heading comments

* Add ASCII table comments

* Add missing AltGr LUTs and adjust keycode LUTs accordingly

* Use pragma once

* Correct a couple more keycodes

* Capitalise "BÉPO"

* Also clean up the default tables

* Tidy up Belgian and Norman LUTs
2019-07-19 10:08:53 +09:00
fauxpark
0b25414aec Remove lock LED example in quantum.c (#5636)
* Use GPIO helper defines in backlighting

* While I'm here, fix up the lock LED example too

* Remove the example altogether, it's already documented
2019-07-19 10:08:18 +09:00
Aapo Saaristo
3dd97c383b Add user-overridable callback for cancelling UCIS input (#5564)
* Add user-overridable callback for cancelling UCIS input

To clean up things from qk_ucis_start_user() for instance.

* restore lost newline to quantum/process_keycode/process_ucis.c

Co-Authored-By: shinmai <aapo.saaristo@gmail.com>
2019-07-19 10:07:51 +09:00
Takeshi ISHII
ffc273b14a add 'objs-size' target into tmk_core/avr.mk (#5490) 2019-07-19 10:06:48 +09:00
yiancar
7f75ee8cd6 Usbasploader bootloader option addition (#6304)
* Added USBasp bootloader option for USBasploader

* author comment

* ifdef fix :)

* Add usbasp target

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-19 10:06:08 +09:00
skullydazed
8ca6a89078 Fix compiling json files. (#6340) 2019-07-19 10:05:36 +09:00
skullydazed
7e080e7ecd QMK CLI and JSON keymap support (#6176)
* Script to generate keymap.c from JSON file.

* Support for keymap.json

* Add a warning about the keymap.c getting overwritten.

* Fix keymap generating

* Install the python deps

* Flesh out more of the python environment

* Remove defunct json2keymap

* Style everything with yapf

* Polish up python support

* Hide json keymap.c into the .build dir

* Polish up qmk-compile-json

* Make milc work with positional arguments

* Fix a couple small things

* Fix some errors and make the CLI more understandable

* Make the qmk wrapper more robust

* Add basic QMK Doctor

* Clean up docstrings and flesh them out as needed

* remove unused compile_firmware() function
2019-07-19 10:05:36 +09:00
zvecr
1879c6e734 Update docker util script and travis to use new base container 2019-07-19 10:05:10 +09:00
zvecr
c98d65fd03 Update docker util script and travis to use new base container 2019-07-19 10:05:10 +09:00
Florian Didron
ecf353a1d5 chore: align mod tap and mouse keys timings with the ergodox ez 2019-07-16 18:35:17 +09:00
Ryan Caltabiano
92d137cec9 Switching rgb_config_t to use HSV struct (qmk#5933) 2019-07-16 13:04:11 +09:00
XScorpion2
fd2246f972 Fixing effects to respect user sat and val levels (#6275) 2019-07-16 13:04:11 +09:00
fauxpark
16a8150de3 Display firmware size percentage (#6307) 2019-07-16 13:03:12 +09:00
Drashna Jaelre
dd148c595c Add GPL3 header to avr i2c files 2019-07-15 13:57:50 +09:00
fauxpark
642986a834 Add copyright year placeholders to new keyboard script (#6280)
* Add copyright year placeholders to new keyboard script

* More copyright header tweaks
2019-07-10 09:07:12 +09:00
skullydazed
ea40d07776 Fix chibios so the dfu-suffix is only applied once. (#6270) 2019-07-10 09:06:19 +09:00
Drashna Jaelre
3e7e8a3d9f Add makeful rules to .editorconfig
OMFG, why is it not set to tabs??
2019-07-10 09:05:31 +09:00
Kenny Hung
70ed220c19 Fix linux_install.sh script for OpenSuse v 15.1 (#6251) 2019-07-10 09:04:41 +09:00
Takeshi ISHII
517329696b fix unselect_rows() in quantum/matrix.c (#6243)
unselect_col() uses setPinInputHigh(), but unselect_cols() uses setPinInput().
This is not correct. unselect_cols() should also use setPinInputHigh().
2019-07-10 09:04:03 +09:00
fauxpark
341cf42d92 Remove additional copyrighted songs 2019-07-10 09:03:19 +09:00
Konstantin Đorđević
4675f2727b Fix parentheses in macros, and in general clean up quantum.h (#5021)
* Fix up GPIO macros

* Fix up send string macros

`string` arguments must not be parenthesized

* Fix up miscellaneous macros

* Make indentation uniform (4 spaces)

* Make #ifdef vs #if defined usage consistent

* Reorder standard includes

* Revert indentation changes as per review comments

* Revert #if defined(__AVR__) → #ifdef __AVR__ change

* Change 2 space indent to 4 spaces on a couple of lines

* Replace include guard with #pragma once
2019-07-10 09:01:14 +09:00
Drashna Jaelre
dba5ec7d92 Use QUANTUM_LIB_SRC for i2c_master.c inclusion (qmk#5617) 2019-07-10 09:00:07 +09:00
Michael Graf
d29148f289 Removed doubled lines 2019-07-10 08:41:09 +09:00
Florian Didron
d5aa21b024 Fix br abnt2 keymap compilation error 2019-06-24 22:53:21 +09:00
Danny Nguyen
b69a93d65e Fix compilation error when I2C and encoder is enabled for split code 2019-06-24 09:03:05 +09:00
noroadsleft
47909e2821 [Keyboard] Planck Layout Macro Refactor, Part II (#6156)
* Move layout macros to revision folders

* Update Planck EZ layout macros

Planck EZ only supports one layout (centered 2u spacebar). Deleted all the other macros.

* Flesh out QMK Configurator support

Give each Planck revision its own info.json file.

* Readme updates

- give each revision its own readme
- add the Planck EZ to the main Planck readme

* Fix layout macro for Planck EZ

Previous matrix didn't compile because the electrical matrix defined a k3b location, which was unused by the physical arguments.

Drashna was kind enough to confirm the Planck EZ's matrix for me.

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Pretend the Planck EZ supports ortho_4x12 layout

The hardware doesn't, but doing so prevents CI errors because the default keymap uses LAYOUT_planck_grid.

Going to pretend LAYOUT_ortho_4x12 is a valid layout for the Planck EZ.

* Update Planck EZ's URL in info.json

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-24 09:02:33 +09:00
noroadsleft
2f960abb51 [Keyboard] Planck: Layout Macro Refactor (#4402)
* Planck: layout macro refactor

Unified layout macro names across AVR and ARM boards.

Currently certain layout macros are specific to either AVR or ARM when used in the QMK Configurator. If an AVR-specific macro is used for a Planck rev. 6, or an ARM-specific macro on a rev. 5 or earlier, the user receives a compile error.

* Update keyboards/planck/planck.h per @drashna

Changed KC_LAYOUT_ortho_4x12 alias to LAYOUT_kc_ortho_4x12.

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Add KC_KEYMAP alias for LAYOUT_kc macro

per @drashna
Update keyboards/planck/planck.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix LAYOUT_planck_1x2uC macro for Planck rev6

Thanks to drashna for testing.

* Fix inline comment regarding revisions

* Add specific info.json file for Planck rev6
2019-06-24 09:02:33 +09:00
Drashna Jaelre
0ea9391236 Enable RGB Matrix Sleep functionality 2019-06-24 09:01:09 +09:00
Florian Didron
d49944f1a2 Fix swedish $ sign definition (#81) 2019-06-21 17:12:14 -07:00
Florian Didron
59055df0d4 Removes files that shouldn't have been commited 2019-06-20 11:51:14 +09:00
Florian Didron
071e51994b Swedish extra keymap refactor 2019-06-20 11:51:14 +09:00
Danny Nguyen
e2f2d8b22e Change from avr-gcc@7 to @8 for Mac 2019-06-20 09:07:11 +09:00
zvecr
03a8adc19b Copy avr teensy flash logic to arm (#6016) 2019-06-20 09:06:38 +09:00
Michael F. Lamb
1c9011fbd1 Add SH1106 OLED support (#5787)
* modify oled_driver to support SH1106

also:
- improve mechanism to specify which OLED IC we use
- comment calc_bounds()
- give OLED_COLUMN_OFFSET a default value
- inline comment re: OLED MEMORY_MODE and SH1106
- update docs/feature_oled_driver.h for SH1106 support and related changes
- docs: OLED: note we have tested SSD1306 on ARM boards (per @XScorpion2)
- define out MEMORY_MODE when using SH1106 OLED driver

* document that SSD1306 128x64 on AVR works

Per @XScorpion2: https://github.com/qmk/qmk_firmware/pull/5787#discussion_r291837842
2019-06-20 09:05:32 +09:00
XScorpion2
2aa3b88823 Fixing OLED Driver for 128x64 displays (#6085) 2019-06-20 09:05:05 +09:00
Erez Zukerman
a31212a389 Merge pull request #74 from zsa/planckez-disable-leds
Planck Ez disable leds
2019-06-07 22:41:12 +08:00
Florian Didron
f55c4ced28 Allows disabling the RGB Matrix on the Planck EZ 2019-06-07 14:23:56 +09:00
Florian Didron
1a3f69b02a Moves the changelog to the wiki
New location: https://github.com/zsa/qmk_firmware/wiki/Changelog
2019-06-06 10:57:21 +09:00
Drashna Jaelre
b2f15ce264 Fix debouncing issue for eager algos (#73) 2019-06-06 10:39:00 +09:00
Drashna Jaelre
dc13f5f518 Add additional pins for Teensy 3.x and LC (#72) 2019-06-06 10:37:35 +09:00
Drashna Jaelre
61d1932f7c Parameterise STM32 I2C pin modes and timing parameters. (#5671) (#71)
I2C timing parameters were seemingly set up for an STM32F303 target MCU, at a specific clock speed. This commit allows specifying the timing parameters via config.h, allowing other STM32 MCUs to be targeted, potentially at different clock frequencies.
Alternate function modes for the I2C pins are now also configurable, allowing for remapping to other pins.
2019-06-06 10:16:02 +09:00
Drashna Jaelre
1ba27782ef Fixes compile errors for massdrop keyboards (#70) 2019-06-06 10:14:35 +09:00
Drashna Jaelre
9b248baf43 Moving rgb typedefs into a single location (#5978) (#69)
Because someone named the define poorly

Using full relative path as handwired/promethium has a color.h file
2019-06-06 09:11:34 +09:00
zvecr
f781b36aaa upgrade gcc-arm-none-eabi from the default 5.4.1 to 6.3.1 due to ARM runtime issues 2019-06-06 09:00:20 +09:00
Drashna Jaelre
028d02d1f1 Smallish overhaul of Auto-Shift feature (#67)
* Fix edge case when using One Shot Layer with Auto Shift, and it not triggering the cleanup
* Remove junk code (no longer used)
* Replace `(un)register_code` calls with `tap_code` where appropriate
* Fixed up Switch check to be more readable (less verbose)
* Simplified modifier check (if it comes back non-zero, there are mods)
* Add additional function calls for autoshift settings
* Made all variables static, since there are function calls to get their status
* Fixed up documentation
2019-06-04 18:02:39 +09:00
Drashna Jaelre
524e2b9487 Fix up scripts for ZSA repo 2019-06-04 17:59:59 +09:00
zvecr
3a96a585e1 Initial attempt to fix docker creating files as root 2019-06-04 17:59:59 +09:00
zvecr
6005f6b6bb Use qmk docker image for travis CI builds 2019-06-04 17:59:59 +09:00
Drashna Jaelre
12e79b6972 Fixing matrix_scan so it properly returns changed status on Ergodox E 2019-06-04 17:59:33 +09:00
Drashna Jaelre
a9f88d121e Add belgian layout for sendstring (#6008) (#64)
* belgian layout had no sendstring definition

* backtick was not defined for belgian sendstring

* slash definition was wrong for belgian sendstring

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* use BE_ keys whenever we can

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* ^ can be sent as a normal key (not a dead key) with altgr+para
2019-06-04 17:58:58 +09:00
Drashna Jaelre
a92ab87f98 Fixing matrix_scan so it properly returns changed status (#63) 2019-06-04 17:57:15 +09:00
Drashna Jaelre
bb71ba4b00 Fix TO() and DF() calling layer_state_set_[kb,user] twice (#6003) (#62) 2019-06-04 09:47:59 +08:00
Drashna Jaelre
4cb92b05ed Fix up Debouncing in AVR Templates (#5964) (#59) 2019-06-04 09:37:16 +08:00
chax
f3c7a253ca Add Solus support to linux_install.sh script
Add Solus support to linux_install.sh script

added update-repo command before install command
2019-06-04 09:34:43 +08:00
Florian Didron
877b962dcc Merge pull request #61 from zsa/a5_luis_rocks
A5 luis rocks
2019-05-28 19:40:25 +09:00
Florian Didron
4b6c1b8c2c And fix the A5 Play note too ! 2019-05-28 19:35:51 +09:00
Florian Didron
f76e726edd Fix A5 after songs 2019-05-28 18:29:13 +09:00
Florian Didron
4bc1ac65ca Merge branch 'master' into a5_luis_rocks 2019-05-28 17:33:46 +09:00
Florian Didron
96147e03e8 Fixes the A5 HIGH consistently with weird noise output 2019-05-28 17:29:01 +09:00
Florian Didron
9e86204fd4 Merge pull request #60 from zsa/f/startup_song_timing
Fix startup song timing
2019-05-27 16:50:39 +09:00
Florian Didron
548848645a Fix startup song timing 2019-05-27 16:39:59 +09:00
Florian Didron
655a4e7cec Merge pull request #57 from zsa/audio_click_delay
Adds a configurable initial delay to the audio clicky feature (#4286)
2019-05-20 15:56:47 +09:00
Florian Didron
5b346419c7 Merge branch 'master' into audio_click_delay 2019-05-20 15:56:09 +09:00
Florian Didron
0315ef645b Merge pull request #55 from zsa/fix/caps_lock_tap_hold_functions
Make delay for Capslock in Hold-Tap functions configurable  (#5497)
2019-05-20 15:55:10 +09:00
Florian Didron
680c966e8e Merge branch 'master' into fix/caps_lock_tap_hold_functions 2019-05-20 15:54:53 +09:00
Florian Didron
20218bebf5 Merge pull request #53 from zsa/driver/3733_enhancement
ISSI 3733 Driver Enhancement
2019-05-20 15:54:11 +09:00
Florian Didron
85291ed7a3 Merge pull request #50 from zsa/fix/split_common_i2c_backlight
Fix issue with Split Common backlight disabling
2019-05-20 15:53:21 +09:00
Florian Didron
b58ea9ad0f Merge branch 'master' into fix/split_common_i2c_backlight 2019-05-20 15:53:11 +09:00
Florian Didron
09e6b94927 Merge pull request #48 from zsa/add_python
Make python a required build dependency (#5784)
2019-05-20 15:49:50 +09:00
Florian Didron
75eb509452 Merge branch 'master' into add_python 2019-05-20 15:49:33 +09:00
Florian Didron
0cce8cbab0 Merge pull request #47 from zsa/fix/mouse_keys
Re-fix Mousekey Movements (#5740)
2019-05-20 15:48:54 +09:00
Florian Didron
3ed039ed76 Merge branch 'master' into fix/mouse_keys 2019-05-20 15:48:36 +09:00
Florian Didron
24d05fee49 Merge pull request #46 from zsa/fix/oled_driver_for_splits
Fix issuse with OLED Driver and Split Keyboard code
2019-05-20 15:47:50 +09:00
Florian Didron
a90a78c265 Merge branch 'master' into fix/oled_driver_for_splits 2019-05-20 15:47:42 +09:00
Florian Didron
3662999df2 Merge pull request #54 from zsa/rgb_light_effect_range
RGBLight Set Range
2019-05-20 15:27:50 +09:00
Florian Didron
5cb5e04f13 Merge pull request #32 from zsa/per_key_matrix_effects_part_1
Update to RGB Matrix LED structure
2019-05-20 09:44:07 +09:00
Ryan Caltabiano
0554bced7c Reduce rgb matrix firmware size 2019-05-19 16:02:42 -07:00
Ryan Caltabiano
18e15a7077 Added custom center point to rgb matrix 2019-05-19 16:02:38 -07:00
XScorpion2
2e08096ba6 Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)
* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions
2019-05-19 16:02:26 -07:00
XScorpion2
5b69491bac Fixing hsv_to_rgb where s = 0 and v < 255 (#5915)
* Fixing hsv to rgb where s is 0 and v is < 255

* Update color.c
2019-05-19 16:02:17 -07:00
XScorpion2
05e01eb565 Single Color Band scrolling left to right effects (#5867) 2019-05-19 16:02:13 -07:00
Josh
fd7caea42e Adds a configurable initial delay to the audio clicky feature (#4286)
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.

* Tweaking my community keymap to work better with my rev 4 planck.
2019-05-17 15:56:49 -07:00
Drashna Jaelre
1e51f568dd Make delay for Capslock in Hold-Tap functions configurable (#5497)
* Increase delay for Hold-Tap register for CAPSLOCK

Because it seems that the 80ms delay wasn't too much

* Screw it, make the caps delay a define and make it configurable
2019-05-17 12:18:33 -07:00
yiancar
1724b515b5 NK65 Addition (#5865)
* Nk65 initial commit

* Minor fix for compatibility

* Make everything pretty

* Update keyboards/nk65/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/nk65/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Chmod Dummy

* Update getting_started_introduction.md

* Revert "Update getting_started_introduction.md"

This reverts commit daf446acf7ae4ae00488b389ce04f2cfca708d44.
2019-05-16 09:18:26 -07:00
Takeshi ISHII
cf1b36bf83 Add effect range to rgblight.c (#5856)
* add rgblight_set_effect_range()

* implement effect range

* Arrange the order of function list in rgblight.h .

* update docs/feature_rgblight.md

* fix RGBLIGHT_RAINBOW_SWIRL_RANGE default value

* add example code about Utility Functions

* add example code about direct operation functions

* When RGBLIGHT_SPLIT is defined, the following function has no meaning and is invalidated.

 * rgblight_setrgb_master(r, g, b)
 * rgblight_setrgb_slave(r, g, b)
 * rgblight_sethsv_master(h, s, v)
 * rgblight_sethsv_slave(h, s, v)

* add temporary test code for rgblight_set_effect_range

* fix rgblight_effect_knight() bug

* Test End. Revert "add temporary test code for rgblight_set_effect_range"

This reverts commit 5680cddd012d68b2db75a532862a7fef250f8973.
2019-05-16 09:16:13 -07:00
Erez Zukerman
689303e49f Merge pull request #52 from zsa/f/default-debounce
Restores Ergodox default Debounce value
2019-05-16 11:26:59 -04:00
Florian Didron
37d0686bd0 Restores Ergodox default Debounce value 2019-05-17 00:20:21 +09:00
Florian Didron
8ca41899d2 Merge pull request #49 from zsa/fix/planck_ez_a5_high
make a5 high when not in use
2019-05-15 09:51:01 +09:00
XScorpion2
95e4c8a461 Fix for Solid Reactive mode bug (#5846)
derp, forgot to remove the pragma once
2019-05-11 12:35:12 -07:00
Drashna Jaelre
c4f2f95db8 Enable additional animation modes for the Glow keyboards 2019-05-10 23:06:45 -07:00
XScorpion2
a8ed2608b5 RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812) 2019-05-10 23:02:43 -07:00
XScorpion2
665e719e31 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 23:02:43 -07:00
Rainer Clasen
5d9a4c4414 [Split] fix split_common i2c backlight disabling (#3886)
slave backlight was always on - as get_backlight_level() doesn't
indicate if the backlight is enabled or not.

also updated the corosponding code for serial transport to stop peeking
directly at 'internal' backlight_config structure.
2019-05-10 18:36:35 -07:00
XScorpion2
b4dab5b09b RGB Matrix Typing Heatmap (#5786)
* RGB Matrix Typing Heatmap Effect

* Fixing file name and effect init
2019-05-07 21:49:07 -07:00
XScorpion2
4d57a049b5 rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 21:48:47 -07:00
XScorpion2
6364fe4efb Updated rgb_led struct field modifier to flags (#5619)
Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
2019-05-07 21:45:35 -07:00
Jack Humbert
51cc6f398d make a5 high when not in use 2019-05-07 09:48:43 -07:00
skullydazed
9ab77d760c Make python a required build dependency (#5784)
* Make python a required build dependency

* Add missing color

* fixup sabayon linux per @BlitzKraft
2019-05-06 23:43:56 -07:00
Drashna Jaelre
be58a68473 Re-fix Mousekey Movements (#5740)
* Re-fix Mousekey Movements

After the new movement model was instroduced, it broke diagonal momement, again.  Reapplying fix from #3147 to both old and new acceleration method.

* Make diagonal mouse report checks more readable

Co-Authored-By: drashna <drashna@live.com>
2019-05-06 23:35:36 -07:00
XScorpion2
4b5a0375d4 Fix issuse with OLED Driver and Split Keyboard code 2019-05-06 23:27:30 -07:00
Florian Didron
ff3e430970 Merge pull request #45 from zsa/feature/unicode_map_improvements
New keycode macro (XP) for shifted character pairs using UNICODEMAP +…
2019-05-06 10:35:55 +09:00
Florian Didron
270ab0d3fb Merge branch 'master' into feature/unicode_map_improvements 2019-05-06 10:35:24 +09:00
Florian Didron
43aae47b38 Merge pull request #44 from zsa/enable_lto_option
Add option to enable LTO easily  (#5674)
2019-05-06 10:32:42 +09:00
Florian Didron
c7d9b48cc9 Merge branch 'master' into enable_lto_option 2019-05-06 10:32:32 +09:00
Florian Didron
3c5dd583e1 Merge pull request #43 from zsa/fix/space_cadet
Space Cadet: Reducing unnecessary reported keypresses (#5781)
2019-05-06 10:29:48 +09:00
Florian Didron
3504bf30e1 Merge pull request #42 from zsa/feature/add_dfu_util_signature
Add DFU Suffix for ARM boards (#5763)
2019-05-06 10:04:59 +09:00
Florian Didron
7a136f7440 Merge pull request #41 from zsa/fix/lib_src_insert_point
Fix LIB_SRC insert position (#5731)
2019-05-06 10:03:10 +09:00
Florian Didron
8e9ac7d142 Merge pull request #40 from zsa/feature/rgblight_static_breathing_table
Use a fixed table if breathing center is not defined for RGB Light
2019-05-06 10:01:42 +09:00
Florian Didron
46ea7dfd51 Merge pull request #39 from zsa/fix/hue_to_rgb_tuning
Adjusted the linear led table and hsv_to_rgb to better handle 255 hue
2019-05-06 09:58:00 +09:00
Florian Didron
1f3fd52b6d Merge pull request #38 from zsa/fix/rgb_matrix_simple_reaction_tracking
Simple fix for selecting which tracked key press to work off of for s…
2019-05-06 09:57:16 +09:00
Florian Didron
e622e6d1bb Merge pull request #37 from zsa/feature/rgb_matrix_led_lookup
Implement kb function for rgb matrix to led lookup
2019-05-06 09:54:03 +09:00
Florian Didron
2a70dc8eea Merge pull request #36 from zsa/fix/ws2812_matrix_refs
Fixing incorrect usage of RGBLED_NUM in ws2812 driver when used with RGB Matrix (#5744)
2019-05-06 09:53:18 +09:00
Florian Didron
feb7c58f30 Merge pull request #35 from zsa/fix/rgblight_hue_range
Realign RGB Light HUE range
2019-05-06 09:52:39 +09:00
Konstantin Đorđević
4f2efc06ce New keycode macro (XP) for shifted character pairs using UNICODEMAP + bug fixes and improvements (#4803)
* Expose unicode_saved_mods

* Add UNICODEMAP shift pair functionality and XS keycode

* Add XS to keycode reference documentation

* Pick pair index based on both Shift and Caps Lock state

* Add XS to Unicode feature docs

* Clean up process_unicode* headers

* Extract unicode_map index calculation into function

* Pick pair index as XOR rather than OR of Shift and Caps states

* unicode_input_start() has to be called before the unicode_map index is calculated

* Replace unicodemap_input_error() with more generic unicode_input_cancel()

* Replace register+tap+unregister with tap_code16(LCTL(LSFT(KC_U)))

* UNICODE_OSX_KEY → UNICODE_KEY_OSX, UNICODE_WINC_KEY → UNICODE_KEY_WINC

* Make keycode range checks more robust

* Fix keycode range checks for different input modes

* Add UNICODE_KEY_LNX, update docs

* QK_UNICODEMAP_SHIFT → QK_UNICODEMAP_PAIR

* XS → XP, update docs

* Tweak Unicode docs

* Use recently added MOD_MASK_SHIFT and IS_HOST_LED_ON helpers

* Update Unicode table in docs/keycodes.md

* Update Unicode docs per review comments

* Replace references to Mac OS X with macOS in Unicode docs

* As of v0.9.0, WinCompose supports all possible code points

* Expand descriptions in XP docs

* Update keycode table and cycling docs

* Further expand cycling docs
2019-05-05 17:42:18 -07:00
Drashna Jaelre
8903b7913a Add option to enable LTO easily (#5674)
* Add option to enable LTO easily and disable features that cause compiling errors with LTO

* Add documentation about LTO option

* Add to show_options
2019-05-05 17:31:48 -07:00
XScorpion2
25aa7bcbdb Space Cadet: Reducing unnecessary reported keypresses (#5781)
* Reducing unnecessary reported keypresses and minor docs / variable name changes

* Apply suggestions from code review

Co-Authored-By: XScorpion2 <rcalt2vt@gmail.com>
2019-05-05 16:40:51 -07:00
Takeshi ISHII
19c6b7fe10 Fix LIB_SRC insert position (#5731)
The insertion point for `$(patsubst %.c,%.clib,$(LIB_SRC))` must be after all normal `SRC += ..` . I modified it to be so.

Because LIB_SRC and SRC are assumed to be used in pairs. Similarly, QUANTUM_LIB_SRC and QUANTUM_SRC are assumed to be used in pairs.
2019-05-03 08:38:46 -07:00
Drashna Jaelre
caef39bf2a Add DFU Suffix for ARM boards (#5763)
* Add DFU Suffix for ARM boards

* Blindly flash DFU SUFFIX ARGS for now

* Fix commented out check

* Fix DFU Suffix Argument check

Thank you jack!

* Update Travis CI Scripts to include dfu-util

So we can get dfu-suffix as well

* Manually add dfu-suffix package

* Use external repo for newer version of dfu-util

One that includes dfu-suffix

* Update .travis.yml

* Silence unnecessary output from dfu-suffix
2019-05-03 08:36:43 -07:00
Takeshi ISHII
4550e29f95 If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin() (#5484)
* If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin()

* Change rgblight breathing table size to be easily selectable.

add RGBLIGHT_BREATHE_TABLE_SIZE macro for customize breathing effect.
2019-05-02 09:12:28 -07:00
XScorpion2
22426a4b4a Adjusted the linear led table and hsv_to_rgb to better handle 255 hue (#5739)
* Adjusted the linear led table and hsv_to_rgb to better handle 255 hue

* small math adjustments to better handle specific uint8_t rounding and overflows
2019-05-01 19:08:52 -07:00
XScorpion2
2351739cd9 Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745) 2019-05-01 13:27:44 -07:00
XScorpion2
882b8df7af Implement kb function for rgb matrix to led lookup (#5738) 2019-05-01 08:57:17 -07:00
XScorpion2
fd776b06b3 Fixing incorrect usage of RGBLED_NUM in ws2812 driver when used with RGB Matrix (#5744) 2019-05-01 08:52:54 -07:00
XScorpion2
8a9e766bdc rgblight 255 hue (#5547) 2019-05-01 08:47:37 -07:00
Florian Didron
59d28fe288 Merge pull request #34 from zsa/fix/mouse_movement
Re-fix Mousekey Movements
2019-04-30 15:42:23 +09:00
Florian Didron
fd06a342ee Merge pull request #33 from zsa/feature/per_level_matrix_effects
RGB Matrix: Custom effects on a kb/user level
2019-04-30 15:42:06 +09:00
Drashna Jaelre
c382378a35 Re-fix Mousekey Movements 2019-04-29 23:15:08 -07:00
Florian Didron
882651dc06 Merge pull request #31 from zsa/fix/lib8tion_functions
Fix/lib8tion functions
2019-04-30 15:14:37 +09:00
Florian Didron
c3d6f89274 Merge pull request #30 from zsa/feature/space_cadet
Simple extended space cadet (#5277)
2019-04-30 15:12:53 +09:00
Florian Didron
f6743b86a9 Merge pull request #29 from zsa/fix/planck_ez_leds
[Keyboard] Fix red an green leds location (qmk#5698)
2019-04-30 15:11:58 +09:00
Florian Didron
edf5c533d6 Merge pull request #28 from zsa/fix/wake_on_chibos
Fix wakeup function on ChibiOS
2019-04-30 15:11:26 +09:00
Daniel Prilik
b6648f46a8 RGB Matrix: Custom effects on a kb/user level (#5338)
* Revamped custom effects approach

See docs for example usage

* push-up RGB Matrix default mode

Override default effect using RGB_MATRIX_STARTUP_MODE.
Useful on boards without EEPROM support
(*cough* Massdrop ALT/CTRL *cough*)

* update docs
2019-04-29 22:32:18 -07:00
XScorpion2
51b568a197 Removed forced in lining for lib8tion functions (#5670) 2019-04-29 22:24:52 -07:00
Alec Geatches
396c6adaa8 Change lib8tion library to be usable in user keymaps (#5598)
* Move lib8tion header-defined constant into implementation file, add to build

* Move b_m16_interleave initializtion to lib8tion.c, change build to include lib8tion.c in QUANTUM_LIB_SRC

* Remove left-over whitespace

* Move lib8tion include by RGB_MATRIX_ENABLE code in makefile

* Revert build changes and change lib8tion b_m16_interleave constant to static
2019-04-29 22:24:51 -07:00
XScorpion2
38c65e4928 Simple extended space cadet (#5277)
* Simplifying and Extending Space Cadet to work on Ctrl and Alt keys

* PR Review feedback

* Reverting back to keycodes
2019-04-29 22:11:57 -07:00
Florian Didron
9e8cd4f5ea [Keyboard] Fix red an green leds location (#5698) 2019-04-28 02:11:06 -07:00
Florian Didron
c941ef0f09 Merge pull request #27 from zsa/src_fix
Src fix
2019-04-26 11:16:03 +09:00
Florian Didron
eedffbdfc4 Merge branch 'master' into src_fix 2019-04-26 11:15:53 +09:00
Florian Didron
1a3d6cd98f Merge pull request #26 from zsa/rgb_updates
RGB Light Updates
2019-04-26 11:13:40 +09:00
Drashna Jaelre
cc1e4cde13 Fix wakeup function on ChibiOS
Somebody was a very, very bad boy, and did a poor job of copy-pasting
2019-04-25 18:59:31 -07:00
Drashna Jaelre
98a35272cf Add changelog 2019-04-24 15:25:43 -07:00
Takeshi ISHII
d663b42978 fix LIB_SRC and QUANTUM_LIB_SRC for ARM (#5623)
* fix LIB_SRC and QUANTUM_LIB_SRC for ARM(chibios)

* remove ARFLAGS

* tmk_core/arm_atsam.mk:AR: remove 'rcs'
2019-04-24 15:20:32 -07:00
Drashna Jaelre
ebca01b46b Add changelog 2019-04-24 15:18:44 -07:00
Rockman18
d1d0211bf1 [FIX] Misspelled RGB_YELLOW (#5692) 2019-04-24 15:17:55 -07:00
Erovia
190bc5bada Define RGB colors (#5300)
* Define RGB colors
Define RGB colors and pass them to the rgblight functions, instead of
defining multiple macros.
2019-04-24 15:17:21 -07:00
mtei
5a7085b642 add RGBLIGHT_SPLIT_SET_CHANGE_MODEHSVS; to rgblight_update_dword() 2019-04-24 15:15:29 -07:00
mtei
2e76759f76 add RGBLIGHT_SPLIT_SET_CHANGE_MODEHSVS; to eeconfig_update_rgblight_default() 2019-04-24 15:15:21 -07:00
Florian Didron
b71e3e80c6 Merge pull request #25 from zsa/fix/travis_check
Improve Travis CI Script
2019-04-24 09:19:42 +09:00
Drashna Jaelre
8eb37fa4f3 Add proper keymaps for glow and reactive glow 2019-04-23 08:34:37 -07:00
Drashna Jaelre
57bfdd8b50 Remove additional unneeded Planck files 2019-04-23 08:23:32 -07:00
Drashna Jaelre
1267504957 Compile all keymaps
Specifically, we want to make sure that the Ergodox EZ Glow keymap is compiled here
2019-04-23 08:22:32 -07:00
Florian Didron
9f37354851 Merge pull request #24 from zsa/fix/rgb_matrix_init
Fix RGB Matrix EEPROM initialization
2019-04-23 11:08:31 +09:00
Florian Didron
bd66bf5f8f Merge branch 'master' into fix/rgb_matrix_init 2019-04-23 11:08:16 +09:00
Florian Didron
f93b7b53b7 Merge pull request #23 from zsa/fix/avr_gcc_compiler
Fix AVR GCC 8.x compiler error
2019-04-23 11:06:56 +09:00
Florian Didron
2d95c30c28 Merge branch 'master' into fix/avr_gcc_compiler 2019-04-23 11:06:48 +09:00
Florian Didron
7ca465911d Merge pull request #22 from zsa/mouse_keys
Improvements to Mousekey's Constant speed mode
2019-04-23 08:46:25 +09:00
Florian Didron
d22fda3ca4 Merge branch 'master' into mouse_keys 2019-04-23 08:46:07 +09:00
Florian Didron
ff2838d2dd Merge pull request #21 from zsa/feature/more_reactive_modes
Adds three addition RGB Matrix Reactive modes
2019-04-23 08:45:08 +09:00
Florian Didron
86f437c81f Merge branch 'master' into feature/more_reactive_modes 2019-04-23 08:44:46 +09:00
Florian Didron
95462d0d65 Merge pull request #20 from zsa/feature/oled_driver
Adds support for OLED Driver
2019-04-23 08:44:02 +09:00
Florian Didron
c3a160bf72 Merge branch 'master' into feature/oled_driver 2019-04-23 08:43:47 +09:00
Florian Didron
70945f1146 Merge pull request #19 from zsa/feature/split_rgb
Adds the Split RGBLight support
2019-04-23 08:42:36 +09:00
Drashna Jaelre
9470a4b17d Add changelog 2019-04-22 10:16:43 -07:00
Drashna Jaelre
3dbbb83d59 Init RGB Matrix EEPROM
I'm not sure how to check if it's the same as RGBLIGHT's EEPROM, but if you don't init it, it **will not** work properly until it is initialized.
2019-04-22 10:16:09 -07:00
Drashna Jaelre
e0fe8edb2d Add changelog 2019-04-22 10:14:50 -07:00
Danny Nguyen
25c88b2bb4 Make sure NOBITS is set on reset_key
Patch from https://github.com/qmk/qmk_firmware/issues/3657#issuecomment-415147411

Long story short, in avr-gcc pre-8.2, reset_key was assigned to a memory area that was in a normal range, but when 8.2 came out, that memory got moved to an out of range area, causing errors like 0x800293 out of range. Apparently, this was fixed up in avr-gcc, but we haven't seen a release with the fix yet (we expected it in 8.3, but that didn't happen for some reason).

What this commit does is move the reset_key back to the original memory location it was in before.
2019-04-22 10:14:29 -07:00
Drashna Jaelre
9f180afb25 Add changelog 2019-04-22 10:12:18 -07:00
Markus Weimar
3fe282f1c1 Improve mouse keys docs and constant speed mode 2019-04-22 10:11:20 -07:00
Drashna Jaelre
5959e23fd0 Add changelog 2019-04-22 10:02:46 -07:00
M-AS
6cb88628e9 RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 10:00:54 -07:00
Drashna Jaelre
28cbf7c352 Add changelog 2019-04-22 09:58:01 -07:00
Ryan Caltabiano
95f8ac3424 OLED Driver Feature 2019-04-22 09:55:39 -07:00
Drashna Jaelre
4bbdd77e83 Add Changelog 2019-04-22 09:49:38 -07:00
Takeshi ISHII
cedda573be Change split_common to use RGBLIGHT_SPLIT (#5509)
* add I2C_slave_buffer_t to quantum/split_common/transport.c

Improvements to ease the maintenance of the I2C slave buffer layout. And this commit does not change the compilation results.

* add temporary pdhelix(Patched Helix) code

* temporary cherry-pick from #5020

add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h

* add post_config.h support to build_keyboard.mk

* add quantum/rgblight_post_config.h, quantum/split_common/post_config.h

Add quantum/rgblight_post_config.h and quantum/split_common/post_config.h using POST_CONFIG_H variable of build_keyboard.mk.

quantum/rgblight_post_config.h additionally defines RGBLIGHT_SPLIT if RGBLED_SPIT is defined.

quantum/split_common/post_config.h defines RGBLIGHT_SPLIT additionally when master-slave communication is I2C.

* Change split_common's transport.c I2C to use the synchronization feature of rgblight.c

* Change split_common's transport.c serial to use the synchronization feature of rgblight.c

* test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix

* Test End Revert "test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix"

This reverts commit 80118a6bbd3d9fc4c7797fef0c34bc67aa73aa98.

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/i2c:default (same RGBLIGHT_TEST=3)
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/i2c:default

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2:default

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2_2oled:default

* Test End, Revert "temporary cherry-pick from #5020"

This reverts commit d35069f68bda0c50370442a5c7aae60c2f4ce5c0.

* Test End, Revert "add temporary pdhelix(Patched Helix) code"

This reverts commit aebddfc1a879796afae297ef0723a4fe73af3660.

* temporarily cherry-pick from #5020 to see if it passes the travis-ci test.

add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h

* Passed the travis-ci test. Revert "temporarily cherry-pick from #5020 to see if it passes the travis-ci test."

This reverts commit 647c0a9755eb6a05f76d09b2d59bce67b85a841f.

* update docs/config_options.md

* update split_common/transport.c, improves maintainability of serial transaction IDs.

No change in build result.

* temporary cherry-pick from #5020

* fix build fail keebio/iris/rev3:default

* fix build fail lets_split_eh/eh:default

* Revert "temporary cherry-pick from #5020"

This reverts commit be48ca1b4515366a097af8dd1cd7b28b7ee09947.

* temporary cherry-pick from #5020 (0.6.336)

* Revert "temporary cherry-pick from #5020 (0.6.336)"

This reverts commit 978d26a8b3cf0acc485838a7d76d6128b77c630c.

* temporary cherry-pick from #5020 (0.6.336)
2019-04-22 09:48:10 -07:00
Takeshi ISHII
f661d86d97 Add function to support split-keyboard in rgblight.[ch]. (#5020)
* add temporary file that is rgblight.c call graph

* add rgblight_update_hook()

* update rgblight-call-graph.dot (temporary file)

* add more hook point

* add TODO comment

* temporary Revert "add TODO comment"

This reverts commit df6165aac9b3a31d1d3e31ce52aadc134b84eac2.

* temporary Revert "add more hook point"

This reverts commit 64592b06f3bcdaac47c59f922018a273bef76776.

* temporary Revert "add rgblight_update_hook()"

This reverts commit 432b74c912ed4333e6633e20a1bcda10c6a10eaf.

* add rgblight_update_hook()

* add more hook point

* add TODO comment

* implement rgblight_update_hook()

* remove rgblight_update_hook(), add RGBLIGHT_SPLIT_SET_CHANGE_XXXX

rgblight_update_hook() is too large.
change to simple flag setting.

* shrink rgblight_config_t

* implement rgblight_update_sync()

Note: The animation synchronization process has not been implemented yet.

* update quantum/rgblight-call-graph.dot (temporary file)

* rmove quantum/rgblight-call-graph.dot (temporary file)

* update rgblight.c

* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .

* fix build break rgblight_update_sync() when all animation off

* fix quantum/rgblight.c:rgblight_disable_XX() add RGBLIGHT_SPLIT_SET_CHANGE_MODE

* quantum/rgblight.c change code order: move rgblight_update_sync()

* add mode_base_table[] to quantum/rgblight.c

* quantum/rgblight.c use mode_base_table[] and rgblight_status.base_mode

* quantum/rgblkght.c animation timer integration

* quantum/rgblkght.c add animation sync for split keyboard

* fix mode_base_table[] and snake effect

* fix build break keyboards/mxss.

keyboards/mxss's local rgblight.c need old version rgblight.h

* rgblight.c: fix animation sync

* quantum/rgblight.c: fix snake effect sync

* quantum/rgblight.c: animation sync interverl 30 sec

* quantum/rgblight.c: fix rgblight_effect_rainbow_swirl() and rgblight_effect_knight()

* quantum/rgblight.c: add macro RGBLIGHT_SPLIT_ANIMATION

* cherry-pick from 'rgblight_modes.h sample implementation'

* fix RGBLIGHT_SPLIT_ANIMATION check position

* Update temporary code in Helix keyboard 'five_rows' keymap to test rgblight.c

* Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled.

* Changed to rgblight_sethsv_eeprom_helper() for easier reading.

* add fail-safe code to quantum/rgblight.c:rgblight_task(),rgblight_timer_enable()

* remove temporary code in Helix keyboard 'five_rows' keymap

* quantum/rgblight.c: add split-keyboard master side sync functions

add functions:
  uint8_t rgblight_get_change_flags(void);
  void rgblight_clear_change_flags(void);
  void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);

change function:
  void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom);

* Change rgblight_update_sync() to use write_to_eeprom.

* remove TODO comment from quantum/rgblight.h

* Revert "fix build break keyboards/mxss."

This reverts commit 90b9a1aa7d8af226751500e49e3ea0214cc4e024.
(Separated this change into the newly opened PR #5461.)

* Revert "Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled."

This reverts commit b61004e63e82cf5334cee4def4ba10cffa88885f.

* update quantum/rgblight.c: Code size reduction when not using RGBLIGHT_SPLIT.

* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .

* add temporary pdhelix(Patched Helix) code

* Add temporary code to split_common/transport.c to test rgblight.c.

* Finish testing rgblight.c with helix keyboard.

Revert "Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c ."

This reverts commit 0bf81a4723a977adc0cb09b4272ee5c9b4f2bbbb.

* Finish testing rgblight.c with quantum/split_common code.

Revert "Add temporary code to split_common/transport.c to test rgblight.c."

This reverts commit 71db3e24eef40d4c455fb9fd1664e4487c9d927a.

* remove temporary pdhelix(Patched Helix) code

This reverts commit 5287e51a394741bcb6028c7cfc0dd0c984645f76.

* Added description of RGBLIGHT_SPLIT macro to docs/feature_rgblight.md.

* add RGBLIGHT_SPLIT_SET_CHANGE_HSVS to rgblight_init()

* Changed to restart animation only when changing mode.

When changing hue, sat and val, the animation is not restarted and continues.
2019-04-22 09:47:36 -07:00
Florian Didron
0a04a0e419 Merge pull request #18 from ErgoDox-EZ/fix/rgb_matrix_toggle
Only increment Enable status for RGB Matrix if it supports it
2019-04-21 06:28:25 +09:00
Drashna Jaelre
0886c7ce57 Update rgb_matrix.c 2019-04-20 09:28:44 -07:00
Drashna Jaelre
60204faed0 Only increment Enable status for RGB Matrix if it supports it 2019-04-20 09:20:26 -07:00
Florian Didron
0612c9968b Merge pull request #17 from ErgoDox-EZ/fix/eager_pr_bug
Fix the Eager Per Row debouncing bug
2019-04-19 08:16:24 +09:00
Florian Didron
c8cbf4733a Merge branch 'master' into fix/eager_pr_bug 2019-04-19 08:03:50 +09:00
Florian Didron
021df9d028 Merge pull request #16 from ErgoDox-EZ/f/change-ergodox-debounce
Change ErgodoxEZ default debounce
2019-04-19 08:03:07 +09:00
Drashna Jaelre
9c17531c19 Add changelog for eager PR fix 2019-04-18 15:48:58 -07:00
Alex Ong
bcb37d5f57 [core] Fix for eager_pr #5643
Added extra transfer_matrix_values() call whenever counters don't need updating
2019-04-18 15:48:00 -07:00
Florian Didron
69ab70c97c Merge branch 'master' into f/change-ergodox-debounce 2019-04-18 11:09:57 +09:00
Florian Didron
f5e47ed1e5 Merge pull request #15 from ErgoDox-EZ/fix/changelog-formatting
Fixes the changelog formatting.
2019-04-18 11:09:20 +09:00
Florian Didron
52044905a4 Update changelog.md 2019-04-18 11:08:57 +09:00
Florian Didron
c752284c7c Set default debounce to 5 2019-04-18 11:03:58 +09:00
Florian Didron
ad02b62dd2 Fixes the changelog formatting. 2019-04-18 10:21:16 +09:00
Florian Didron
25a9a2f91c Merge pull request #14 from ErgoDox-EZ/remove_music
Remove all potentially copyrighted sounds from the repo
2019-04-18 10:05:13 +09:00
Florian Didron
b51f1e0971 Merge pull request #13 from ErgoDox-EZ/feature/ws2812_matrix
Features/ws2812 matrix driver (#5418)
2019-04-18 10:04:32 +09:00
Florian Didron
51a682bb9c Merge branch 'master' into feature/ws2812_matrix 2019-04-18 10:03:45 +09:00
Florian Didron
09d1ff9a32 Merge pull request #12 from ErgoDox-EZ/fix/configurator_change
Fix Ergodox EZ keyboard dimensions in info.json
2019-04-18 09:59:52 +09:00
Florian Didron
5f65ba63e7 Merge branch 'master' into fix/configurator_change 2019-04-18 09:59:43 +09:00
Florian Didron
362eaec0a3 Merge pull request #11 from ErgoDox-EZ/fix/combo_logic
Fixes logic for Combo Feature
2019-04-18 09:58:13 +09:00
Florian Didron
12c0611189 Merge branch 'master' into fix/combo_logic 2019-04-18 09:57:19 +09:00
Florian Didron
54a7f66aee Merge pull request #10 from ErgoDox-EZ/fix/eager_debouncing
Eager pk/pr optimization
2019-04-18 09:46:44 +09:00
Drashna Jaelre
eed7c15c2f Remove any potentially copyrighted soungs/sounds from the repo 2019-04-17 13:36:14 -07:00
Drashna Jaelre
7b3545c3d8 Update changelog.md 2019-04-16 18:21:13 -07:00
Alex Ong
4c2444a4e2 Eager pk/pr optimization (#5621)
* Optimizations to eager_pk

* eager_pr also uses changed boolean now.
2019-04-16 18:19:25 -07:00
Drashna Jaelre
a5ded39656 Update changelog.md 2019-04-16 18:18:57 -07:00
Drashna Jaelre
e26b21baf4 Update changelog.md 2019-04-16 18:18:15 -07:00
Drashna Jaelre
7f3d1b627c Update changelog.md 2019-04-16 18:16:26 -07:00
XScorpion2
e3fce19c55 Features/ws2812 matrix driver (#5418)
* WS2812 driver implementation for RGB Matrix

* Added driver configuration docs
2019-04-16 18:11:33 -07:00
noroadsleft
417d80d421 Fix Ergodox EZ keyboard dimensions in info.json 2019-04-16 18:05:44 -07:00
Bob
637c276070 fix combo enabling logic (#5610) 2019-04-16 18:04:58 -07:00
Florian Didron
590a07bf94 Merge pull request #9 from ErgoDox-EZ/simplify_travis
Streamline Travis CI scripting
2019-04-16 18:58:54 +09:00
Florian Didron
743fda2658 Merge pull request #8 from ErgoDox-EZ/readme_update
Readme Update
2019-04-16 18:56:34 +09:00
Florian Didron
7b19fcc9e9 Merge pull request #7 from ErgoDox-EZ/alt_gr_send_string
Alt gr send string
2019-04-16 18:52:44 +09:00
Florian Didron
72537dd8e9 Merge branch 'master' into alt_gr_send_string 2019-04-16 18:45:44 +09:00
Florian Didron
7a5cbcac9f Merge pull request #5 from ErgoDox-EZ/ble_naming
Remove keyboard description from Adafruit BLE device name
2019-04-16 18:42:16 +09:00
Florian Didron
bb91bc4309 Merge pull request #4 from ErgoDox-EZ/updates_zsa
Port DIRECT_PINS from split_common/matrix.c to matrix.c (qmk#5091)
2019-04-16 18:41:12 +09:00
Erez Zukerman
1fa1feec59 Update readme.md
Co-Authored-By: drashna <drashna@live.com>
2019-04-15 17:26:03 -07:00
Erez Zukerman
8b5c5b5699 Update readme.md
Co-Authored-By: drashna <drashna@live.com>
2019-04-15 17:25:24 -07:00
Erez Zukerman
cd1a59c614 Update readme.md
Co-Authored-By: drashna <drashna@live.com>
2019-04-15 17:25:01 -07:00
Drashna Jaelre
e2f96b9d53 Streamline Travis CI scripting
We don't need anything fancy, just a few tests, and that's it. All of the QMK Firmware stuff is excessive for what we need.
2019-04-12 17:19:50 -07:00
Drashna Jaelre
33178f1261 update readme 2019-04-12 15:11:44 -07:00
Drashna Jaelre
36f667f09e Add changelog 2019-04-12 14:55:50 -07:00
Drashna Jaelre
6e57437c42 Add AltGr/RALT support to Send String qmk#4046) 2019-04-12 14:54:40 -07:00
Drashna Jaelre
317735239f Create/update changelog.md 2019-04-12 14:39:54 -07:00
fauxpark
4506931676 Remove keyboard description from Adafruit BLE device name 2019-04-12 11:00:56 -07:00
zvecr
60ffa59a77 Port DIRECT_PINS from split_common/matrix.c to matrix.c (#5091)
* Port DIRECT_PINS from split_common/matrix.c to matrix.c

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c

* Refactor nano to use DIRECT_PINS

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c

* Add DIRECT_PINS documentation

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c - fix logic from inherited from split_common

* Add DIRECT_PINS documentation - review comments
2019-04-12 10:56:50 -07:00
Florian Didron
ea4581cef1 Merge pull request #2 from drashna/ez_update_rgb
Update Ergodox EZ Repo with RGB Overhaul (Proper)
2019-04-10 18:39:47 +02:00
Alex Ong
4a98f1e7a0 ergodox_ez: fixed bug where debounce() was called without calculating changed (#5589) 2019-04-09 09:50:10 -07:00
Jack Humbert
f2332d2bcb Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes (#5532)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain

* Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes

* fix bug in quantum/rgb_matrix_drivers.c

Co-Authored-By: jackhumbert <jack.humb@gmail.com>

* update command setting to the correct default

* correct rgb config

* remove commented-out lines

* update docs for the 3737

* Update docs/feature_rgb_matrix.md

Co-Authored-By: jackhumbert <jack.humb@gmail.com>
2019-04-09 09:50:09 -07:00
Bob
dc9736a806 Switch process_combo to using global register and timer (#2561)
Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
2019-04-09 09:49:50 -07:00
Wilba6582
a98777199e Added SS_TAP_CODE, SS_DOWN_CODE, SS_UP_CODE 2019-04-09 09:49:25 -07:00
Wilba6582
7661468719 Fixed tap/down/up handling in dynamic keymap macros 2019-04-09 09:49:25 -07:00
Lenbok
45207b079b Fix bugs that cause compile failures when enabling only some animations. 2019-04-09 09:49:24 -07:00
Drashna Jaelre
431766476b Custom Tapping Term per key (#5009)
* Add customizable tapping terms

* Add Documentation

* Fix function

* Fixes

* It's not a pointer

* Add debugging output

* Update documentation to be at least vaguely accurate

* Use `get_tapping_term(tapping_key.event)` instead

`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.

However `tapping_key.event` actually gives the correct column and row information.  It appears be the correct structure to use. 

In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h

* Use variable tapping term value rather than define

* Silly drashna - tapping_key.event, not event

* add get_event_keycode() function

* Fix typo

Co-Authored-By: drashna <drashna@live.com>

* Remove post_process_record_quantum since it's the wrong PR

* Update quantum/quantum.c

Co-Authored-By: drashna <drashna@live.com>

* Better handle ifdef statement for permissive hold

Since we can't be sure that tapping term is actually 500

* Update quantum.c comments based on feedback

* Clean up get_tapping_term function

Clean up function so that users don't need to call the event function, and instead only check the keycode

* Add ability to run functionality on and off

* Make ifdef's more compact
2019-04-09 09:49:24 -07:00
Daniel Prilik
5f8fdefe3a RGB Matrix support for Massdrop CTRL/ALT (#5328)
* port Massdrop CTRL/ALT to use RGB Matrix

Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>

* Massdrop lighting support working

This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.

* Updating config based on testing results with patrickmt & compile errors

* Updates for PR5328

For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.

* remove prilik keymap form PR
2019-04-09 09:48:42 -07:00
XScorpion2
6acfceaeb4 Added encoder support to split common code (#5477)
* Added slave encoder support to split common

* Fixing handwired/xealous/rev1 compile error

* Removed unnecessary ifdef
2019-04-09 09:47:46 -07:00
Alex Ong
5747449ca5 Eager Per Row Debouncing added (added to Ergodox) (#5498)
* Implemented Eager Per Row debouncing algorithm.

Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)

* Added documentation for eager_pr

* Ported ergodox_ez to eager_pr debouncing.

* Removed check for changes in matrix_scan.

* Added further clarification in docs.

* Accidental merge with ergodox_ez

* Small cleanup in eager_pr

* Forgot to debounce_init - this would probably cause seg-faults.
2019-04-09 09:47:45 -07:00
XScorpion2
fd770232d9 RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-09 09:46:45 -07:00
DDRnJn
c846f82fa7 Added some new songs (#5525)
Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
2019-04-09 09:45:47 -07:00
Mikhail Goncharov
399b992b01 Update build instructions and Dockerfile to download submodules 2019-04-09 09:44:55 -07:00
Florian Didron
ffd18ce409 Merge pull request #3 from ErgoDox-EZ/repo_prune
Repo Pruning and cleanup
2019-04-09 18:28:01 +02:00
Drashna Jaelre
25609b09ae Remove vscode folder 2019-04-09 09:26:32 -07:00
Drashna Jaelre
51a7fb1f1e Remove documentation folder 2019-04-09 09:26:11 -07:00
Drashna Jaelre
7c9d1d58ee Remove non-default keymaps 2019-04-09 09:01:04 -07:00
Drashna Jaelre
b6850bc043 remove all keyboards but ergodox and planck 2019-04-09 08:58:11 -07:00
Drashna Jaelre
19ed62114a Remove layouts 2019-04-09 08:57:34 -07:00
Drashna Jaelre
6baec0fffd Remove Userspace folders 2019-04-09 08:57:19 -07:00
Drashna Jaelre
23a52e40b3 update gitignore to exclude everything we don't need 2019-04-09 08:56:51 -07:00
10665 changed files with 75229 additions and 1071526 deletions

View File

@@ -13,14 +13,14 @@ BinPackParameters: 'true'
ColumnLimit: '1000'
IndentCaseLabels: 'true'
IndentPPDirectives: AfterHash
IndentWidth: '2'
IndentWidth: '4'
MaxEmptyLinesToKeep: '1'
PointerAlignment: Right
SortIncludes: 'false'
SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: 'false'
TabWidth: '2'
TabWidth: '4'
UseTab: Never
...

View File

@@ -1,24 +0,0 @@
-I.
-I./drivers
-I./drivers/avr
-I./keyboards/ergodox_ez
-I./keyboards/ergodox_ez/keymaps/vim
-I./lib
-I./lib/lufa
-I./quantum
-I./quantum/api
-I./quantum/audio
-I./quantum/keymap_extras
-I./quantum/process_keycode
-I./quantum/serial_link
-I./quantum/template
-I./quantum/tools
-I./quantum/visualizer
-I./tmk_core
-I./tmk_core/common
-I./tmk_core/common/debug.h
-I./tmk_core/protocol
-I./tmk_core/protocol/lufa
-I./util
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"

View File

@@ -5,7 +5,7 @@ root = true
[*]
indent_style = space
indent_size = 2
indent_size = 4
# We recommend you to keep these unchanged
charset = utf-8
@@ -16,12 +16,18 @@ insert_final_newline = true
trim_trailing_whitespace = false
indent_size = 4
[{qmk,*.py}]
charset = utf-8
max_line_length = 200
# Make these match what we have in .gitattributes
[*.mk]
end_of_line = lf
indent_style = tab
[Makefile]
end_of_line = lf
indent_style = tab
[*.sh]
end_of_line = lf

View File

@@ -1,34 +0,0 @@
<!--- Provide a general summary of your changes in the title above. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
## Description
<!--- Describe your changes in detail here. -->
## Types of Changes
<!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply. -->
- [ ] Core
- [ ] Bugfix
- [ ] New feature
- [ ] Enhancement/optimization
- [ ] Keyboard (addition or update)
- [ ] Keymap/layout/userspace (addition or update)
- [ ] Documentation
## Issues Fixed or Closed by This PR
*
## Checklist
<!--- Go over all the following points, and put an `x` in all the boxes that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have read the [**CONTRIBUTING** document](https://docs.qmk.fm/#/contributing).
- [ ] I have added tests to cover my changes.
- [ ] I have tested the changes and verified that they work and don't break anything (as well as I can manage).

29
.gitignore vendored
View File

@@ -24,20 +24,16 @@ quantum/version.h
.idea/
CMakeLists.txt
cmake-build-debug
.clang_complete
doxygen/
.DS_STORE
.DS_Store
/util/wsl_downloaded
/util/win_downloaded
/users/
/layouts/
/keyboards/*/Makefile
/keyboards/*/*/Makefile
/keyboards/*/*/*/Makefile
/keyboards/*/*/*/*/Makefile
/keyboards/*/*/*/*/*/Makefile
/keyboards/*/keymaps/Makefile
/keyboards/*/*/keymaps/Makefile
/keyboards/*/*/*/keymaps/Makefile
/keyboards/*/*/*/*/keymaps/Makefile
/keyboards/*/*/*/*/*/keymaps/Makefile
!/keyboards/ergodox_ez/
!/keyboards/planck/
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -47,7 +43,6 @@ doxygen/
*.iml
.browse.VC.db*
*.stackdump
util/Win_Check_Output.txt
# Let these ones be user specific, since we have so many different configurations
.vscode/c_cpp_properties.json
.vscode/launch.json
@@ -62,10 +57,16 @@ util/Win_Check_Output.txt
*.jpg
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*
/.vs
# python things
__pycache__
# prerequisites for updating ChibiOS
/util/fmpp*
# Allow to exist but don't include it in the repo
user_song_list.h

15
.gitmodules vendored
View File

@@ -1,13 +1,24 @@
[submodule "lib/chibios"]
path = lib/chibios
url = https://github.com/qmk/ChibiOS
branch = master
[submodule "lib/chibios-contrib"]
path = lib/chibios-contrib
url = https://github.com/qmk/ChibiOS-Contrib
branch = k-type-fix
branch = master
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://github.com/qmk/uGFX
branch = master
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/google/googletest
url = https://github.com/qmk/googletest
[submodule "lib/lufa"]
path = lib/lufa
url = https://github.com/zsa/lufa
[submodule "lib/vusb"]
path = lib/vusb
url = https://github.com/qmk/v-usb
[submodule "lib/printf"]
path = lib/printf
url = https://github.com/qmk/printf

View File

@@ -10,36 +10,19 @@ branches:
env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
before_install:
- wget http://ww1.microchip.com/downloads/en/DeviceDoc/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- MAKEFLAGS="-j3 --output-sync"
services:
- docker
install:
- tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin"
- npm install -g moxygen
before_script:
- avr-gcc --version
script:
- git rev-parse --short HEAD
- make test:all
- bash util/travis_build.sh
- bash util/travis_docs.sh
- git rev-parse --short HEAD
- bash util/travis_test.sh
- bash util/travis_build.sh
addons:
apt:
packages:
- dfu-programmer
- pandoc
- gcc-arm-none-eabi
- binutils-arm-none-eabi
- libnewlib-arm-none-eabi
- diffutils
- dos2unix
- doxygen
after_success:
bash util/travis_compiled_push.sh
notifications:
webhooks:
urls:
- https://webhooks.gitter.im/e/afce403d65f143dfac09
on_success: always # options: [always|never|change] default: always
on_failure: always # options: [always|never|change] default: always
on_start: never # options: [always|never|change] default: always

View File

@@ -1,6 +0,0 @@
// Suggested extensions
{
"recommendations": [
"EditorConfig.EditorConfig"
]
}

17
.vscode/settings.json vendored
View File

@@ -1,17 +0,0 @@
// Place your settings in this file to overwrite default and user settings.
{
// Unofficially, QMK uses spaces for indentation
"editor.insertSpaces": true,
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,
"**/*.hex": true
},
"files.associations": {
"*.h": "c",
"*.c": "c",
"*.cpp": "cpp",
"*.hpp": "cpp",
"xstddef": "c"
}
}

View File

@@ -1,29 +1,7 @@
FROM debian:9
RUN apt-get update && apt-get install --no-install-recommends -y \
avr-libc \
avrdude \
binutils-arm-none-eabi \
binutils-avr \
build-essential \
dfu-programmer \
dfu-util \
gcc \
gcc-arm-none-eabi \
gcc-avr \
git \
libnewlib-arm-none-eabi \
software-properties-common \
unzip \
wget \
zip \
&& rm -rf /var/lib/apt/lists/*
ENV KEYBOARD=ergodox_ez
ENV KEYMAP=default
FROM qmkfm/base_container
VOLUME /qmk_firmware
WORKDIR /qmk_firmware
COPY . .
CMD make $KEYBOARD:$KEYMAP
CMD make all:all

View File

@@ -20,12 +20,18 @@ endif
override SILENT := false
ifndef SUB_IS_SILENT
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifndef SKIP_GIT
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
endif
ifneq ($(QMK_VERSION),)
$(info QMK Firmware $(QMK_VERSION))
endif
endif
# avoid 'Entering|Leaving directory' messages
MAKEFLAGS += --no-print-directory
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no
@@ -94,6 +100,7 @@ $(eval $(call NEXT_PATH_ELEMENT))
# endif
define GET_KEYBOARDS
ifndef ALT_GET_KEYBOARDS
All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
@@ -105,6 +112,9 @@ define GET_KEYBOARDS
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
else
KEYBOARDS := $(shell find keyboards/ -type f -iname "rules.mk" | grep -v keymaps | sed 's!keyboards/\(.*\)/rules.mk!\1!' | sort | uniq)
endif
endef
$(eval $(call GET_KEYBOARDS))
@@ -282,8 +292,8 @@ define PARSE_RULE
$$(info | QMK's make format recently changed to use folder locations and colons:)
$$(info | make project_folder:keymap[:target])
$$(info | Examples:)
$$(info | make planck/rev4:default:dfu)
$$(info | make planck:default)
$$(info | make planck/ez:default:flash)
$$(info | make planck/ez:default)
$$(info |)
endif
endef
@@ -364,6 +374,9 @@ define PARSE_KEYBOARD
# The same if all was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# List all keymaps for the given keyboard
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,list-keymaps),true)
$$(eval $$(call LIST_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
@@ -400,6 +413,16 @@ endef
# endif
# endef
# Prints a list of all known keymaps for the given keyboard
define LIST_ALL_KEYMAPS
COMMAND_true_LIST_KEYMAPS := \
printf "$$(KEYMAPS)\n";
COMMAND_false_LIST_KEYMAPS := \
printf "$$(MSG_AVAILABLE_KEYMAPS)\n"; \
printf "$$(KEYMAPS)\n";
COMMANDS += LIST_KEYMAPS
endef
# $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
# keyboard, subproject, and keymap
@@ -534,11 +557,16 @@ endef
%:
# Check if we have the CMP tool installed
cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Ensure that bin/qmk works. This will be a failing check after the next develop merge on 2020 Aug 29.
if ! bin/qmk hello 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
# Check if the submodules are dirty, and display a warning if they are
ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 1 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 1 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 1 --init lib/ugfx; fi
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi
if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi
if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
@@ -595,13 +623,19 @@ endif
# Generate the version.h file
ifndef SKIP_GIT
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
CHIBIOS_VERSION := $(shell cd lib/chibios && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
CHIBIOS_CONTRIB_VERSION := $(shell cd lib/chibios-contrib && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
else
GIT_VERSION := NA
CHIBIOS_VERSION := NA
CHIBIOS_CONTRIB_VERSION := NA
endif
ifndef SKIP_VERSION
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define CHIBIOS_VERSION "$(CHIBIOS_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define CHIBIOS_CONTRIB_VERSION "$(CHIBIOS_CONTRIB_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
else
BUILD_DATE := NA
endif

35
Vagrantfile vendored
View File

@@ -50,33 +50,44 @@ Vagrant.configure(2) do |config|
end
# Docker provider pulls from hub.docker.com respecting docker.image if
# config.vm.box is nil. Note that this bind-mounts from the current dir to
# config.vm.box is nil. In this case, we adhoc build util/vagrant/Dockerfile.
# Note that this bind-mounts from the current dir to
# /vagrant in the guest, so unless your UID is 1000 to match vagrant in the
# image, you'll need to: chmod -R a+rw .
config.vm.provider "docker" do |docker, override|
override.vm.box = nil
docker.image = "jesselang/debian-vagrant:stretch"
docker.build_dir = "util/vagrant"
docker.has_ssh = true
end
# This script ensures the required packages for AVR programming are installed
# It also ensures the system always gets the latest updates when powered on
# If this causes issues you can run a 'vagrant destroy' and then
# add a # before ,run: (or change "always" to "once") and run 'vagrant up' to get a working
# non-updated box and then attempt to troubleshoot or open a Github issue
config.vm.provision "shell", inline: "/bin/sh -c 'yes | /vagrant/util/qmk_install.sh'", run: "always"
# Unless we are running the docker container directly
# 1. run container detached on vm
# 2. attach on 'vagrant ssh'
["virtualbox", "vmware_workstation", "vmware_fusion"].each do |type|
config.vm.provider type do |virt, override|
override.vm.provision "docker" do |d|
d.run "qmkfm/base_container",
cmd: "tail -f /dev/null",
args: "--privileged -v /dev:/dev -v '/vagrant:/vagrant'"
end
override.vm.provision "shell", inline: <<-SHELL
echo 'docker restart qmkfm-base_container && exec docker exec -it qmkfm-base_container /bin/bash -l' >> ~vagrant/.bashrc
SHELL
end
end
config.vm.post_up_message = <<-EOT
Log into the VM using 'vagrant ssh'. QMK directory synchronized with host is
located at /vagrant
Log into the environment using 'vagrant ssh'. QMK directory synchronized with
host is located at /vagrant
To compile the .hex files use make command inside this directory, e.g.
cd /vagrant
make <keyboard>:default
Examples:
make planck/rev4:default:dfu
make planck:default
make planck/ez:default:flash
make planck/ez:default
EOT
end

File diff suppressed because one or more lines are too long

97
bin/qmk Executable file
View File

@@ -0,0 +1,97 @@
#!/usr/bin/env python3
"""CLI wrapper for running QMK commands.
"""
import os
import sys
from importlib.util import find_spec
from pathlib import Path
# Add the QMK python libs to our path
script_dir = Path(os.path.realpath(__file__)).parent
qmk_dir = script_dir.parent
python_lib_dir = Path(qmk_dir / 'lib' / 'python').resolve()
sys.path.append(str(python_lib_dir))
def _check_modules(requirements):
""" Check if the modules in the given requirements.txt are available.
"""
with Path(qmk_dir / requirements).open() as fd:
for line in fd.readlines():
line = line.strip().replace('<', '=').replace('>', '=')
if len(line) == 0 or line[0] == '#' or line.startswith('-r'):
continue
if '#' in line:
line = line.split('#')[0]
module = dict()
module['name'] = module['import'] = line.split('=')[0] if '=' in line else line
# Not every module is importable by its own name.
if module['name'] == "pep8-naming":
module['import'] = "pep8ext_naming"
if not find_spec(module['import']):
print('Could not find module %s!' % module['name'])
print('Please run `python3 -m pip install -r %s` to install required python dependencies.' % (qmk_dir / requirements,))
if developer:
print('You can also turn off developer mode: qmk config user.developer=None')
print()
exit(255)
developer = False
# Make sure our modules have been setup
_check_modules('requirements.txt')
# Setup the CLI
import milc # noqa
# For developers additional modules are needed
if milc.cli.config.user.developer:
# Do not run the check for 'config',
# so users can turn off developer mode
if len(sys.argv) == 1 or (len(sys.argv) > 1 and 'config' != sys.argv[1]):
developer = True
_check_modules('requirements-dev.txt')
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
@milc.cli.entrypoint('QMK Helper Script')
def qmk_main(cli):
"""The function that gets run when no subcommand is provided.
"""
cli.print_help()
def main():
"""Setup our environment and then call the CLI entrypoint.
"""
# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.chdir(qmk_dir)
# Import the subcommands
import qmk.cli # noqa
# Execute
return_code = milc.cli()
if return_code is False:
exit(1)
elif return_code is not True and isinstance(return_code, int):
if return_code < 0 or return_code > 255:
milc.cli.log.error('Invalid return_code: %d', return_code)
exit(255)
exit(return_code)
exit(0)
if __name__ == '__main__':
main()

View File

@@ -19,12 +19,14 @@
#
# Sets the bootloader defined in the keyboard's/keymap's rules.mk
# Current options:
# atmel-dfu
# lufa-dfu
# qmk-dfu
# halfkay
# caterina
# bootloadHID
#
# halfkay PJRC Teensy
# caterina Pro Micro (Sparkfun/generic)
# atmel-dfu Atmel factory DFU
# lufa-dfu LUFA DFU
# qmk-dfu QMK DFU (LUFA + blinkenlight)
# bootloadHID HIDBootFlash compatible (ATmega32A)
# USBasp USBaspLoader (ATmega328P)
#
# BOOTLOADER_SIZE can still be defined manually, but it's recommended
# you add any possible configuration to this list
@@ -32,40 +34,40 @@
ifeq ($(strip $(BOOTLOADER)), atmel-dfu)
OPT_DEFS += -DBOOTLOADER_ATMEL_DFU
OPT_DEFS += -DBOOTLOADER_DFU
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
ifneq (,$(filter $(MCU), at90usb646 atmega16u2 atmega16u4 atmega32u2 atmega32u4))
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), lufa-dfu)
OPT_DEFS += -DBOOTLOADER_LUFA_DFU
OPT_DEFS += -DBOOTLOADER_DFU
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
ifneq (,$(filter $(MCU), at90usb646 atmega16u2 atmega16u4 atmega32u2 atmega32u4))
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), qmk-dfu)
OPT_DEFS += -DBOOTLOADER_QMK_DFU
OPT_DEFS += -DBOOTLOADER_DFU
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
ifneq (,$(filter $(MCU), at90usb646 atmega16u2 atmega16u4 atmega32u2 atmega32u4))
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), halfkay)
OPT_DEFS += -DBOOTLOADER_HALFKAY
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 512
BOOTLOADER_SIZE = 512
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 1024
BOOTLOADER_SIZE = 1024
endif
endif
ifeq ($(strip $(BOOTLOADER)), caterina)
@@ -76,6 +78,17 @@ ifeq ($(strip $(BOOTLOADER)), bootloadHID)
OPT_DEFS += -DBOOTLOADER_BOOTLOADHID
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(BOOTLOADER)), USBasp)
OPT_DEFS += -DBOOTLOADER_USBASP
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(BOOTLOADER)), lufa-ms)
# DO NOT USE THIS BOOTLOADER IN NEW PROJECTS!
# It is extremely prone to bricking, and is only included to support existing boards.
OPT_DEFS += -DBOOTLOADER_MS
BOOTLOADER_SIZE = 6144
FIRMWARE_FORMAT = bin
endif
ifdef BOOTLOADER_SIZE
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))

31
build_json.mk Normal file
View File

@@ -0,0 +1,31 @@
# Look for a json keymap file
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_5)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_4)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_3)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_2)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_1)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
endif
# Load the keymap-level rules.mk if exists
ifneq ("$(wildcard $(KEYMAP_PATH))", "")
-include $(KEYMAP_PATH)/rules.mk
endif
# Generate the keymap.c
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
bin/qmk json2c --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)

View File

@@ -98,31 +98,38 @@ MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
$(error Could not find keymap)
# this state should never be reached
# Check for keymap.json first, so we can regenerate keymap.c
include build_json.mk
ifeq ("$(wildcard $(KEYMAP_PATH))", "")
# Look through the possible keymap folders until we find a matching keymap.c
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
# If we haven't found a keymap yet fall back to community layouts
include build_layout.mk
else
$(error Could not find keymap)
# this state should never be reached
endif
endif
ifeq ($(strip $(CTPC)), yes)
@@ -224,44 +231,19 @@ endif
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
# not used for LUFA
ifdef MCU_FAMILY
FIRMWARE_FORMAT?=bin
PLATFORM=CHIBIOS
PLATFORM_KEY=chibios
FIRMWARE_FORMAT?=bin
else ifdef ARM_ATSAM
PLATFORM=ARM_ATSAM
PLATFORM_KEY=arm_atsam
FIRMWARE_FORMAT=bin
else
PLATFORM=AVR
PLATFORM_KEY=avr
FIRMWARE_FORMAT?=hex
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h
endif
endif
# Find all of the config.h files and add them to our CONFIG_H define.
CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
@@ -280,10 +262,22 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_1)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_1)/config.h
endif
# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
POST_CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_1)/post_config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_2)/post_config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_3)/post_config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_4)/post_config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_5)/post_config.h
endif
# Userspace setup and definitions
ifeq ("$(USER_NAME)","")
@@ -296,7 +290,6 @@ ifneq ("$(wildcard $(USER_PATH)/config.h)","")
CONFIG_H += $(USER_PATH)/config.h
endif
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
@@ -306,8 +299,7 @@ ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H += $(KEYMAP_PATH)/config.h
endif
# # project specific files
SRC += $(patsubst %.c,%.clib,$(LIB_SRC))
# project specific files
SRC += $(KEYBOARD_SRC) \
$(KEYMAP_C) \
$(QUANTUM_SRC)
@@ -326,28 +318,23 @@ include $(TMK_PATH)/protocol.mk
include $(TMK_PATH)/common.mk
include bootloader.mk
SRC += $(patsubst %.c,%.clib,$(LIB_SRC))
SRC += $(patsubst %.c,%.clib,$(QUANTUM_LIB_SRC))
SRC += $(TMK_COMMON_SRC)
OPT_DEFS += $(TMK_COMMON_DEFS)
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
ifeq ($(PLATFORM),AVR)
ifeq ($(strip $(PROTOCOL)), VUSB)
include $(TMK_PATH)/protocol/vusb.mk
include $(TMK_PATH)/$(PLATFORM_KEY).mk
ifneq ($(strip $(PROTOCOL)),)
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
else
include $(TMK_PATH)/protocol/lufa.mk
endif
include $(TMK_PATH)/avr.mk
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
endif
ifeq ($(PLATFORM),ARM_ATSAM)
include $(TMK_PATH)/arm_atsam.mk
include $(TMK_PATH)/protocol/arm_atsam.mk
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
endif
# TODO: remove this bodge?
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
@@ -355,6 +342,7 @@ ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
include $(VISUALIZER_PATH)/visualizer.mk
endif
CONFIG_H += $(POST_CONFIG_H)
ALL_CONFIGS := $(PROJECT_CONFIG) $(CONFIG_H)
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
@@ -374,6 +362,7 @@ $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
all: build check-size
build: elf cpfirmware
check-size: build
objs-size: build
include show_options.mk
include $(TMK_PATH)/rules.mk

View File

@@ -3,8 +3,14 @@ LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_JSON := $$(LAYOUT_KEYMAP_PATH)/keymap.json
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_JSON))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $$(LAYOUT_KEYMAP_JSON)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
else ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
@@ -24,4 +30,7 @@ ifneq ($(FORCE_LAYOUT),)
endif
endif
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
# Use rule from build_json.mk, but update prerequisite in case KEYMAP_JSON was updated
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)

View File

@@ -41,6 +41,7 @@ all: elf
VPATH += $(COMMON_VPATH)
PLATFORM:=TEST
PLATFORM_KEY:=test
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include tests/$(TEST)/rules.mk

View File

@@ -13,55 +13,45 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
QUANTUM_SRC += \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
SRC += $(QUANTUM_DIR)/api/api_sysex.c
SRC += $(QUANTUM_DIR)/api.c
endif
MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
MUSIC_ENABLE = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/audio/audio.c
else
SRC += $(QUANTUM_DIR)/audio/audio_arm.c
endif
SRC += $(QUANTUM_DIR)/audio/audio_$(PLATFORM_KEY).c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE := 1
MUSIC_ENABLE = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(MUSIC_ENABLE), 1)
MUSIC_ENABLE ?= no
ifeq ($(MUSIC_ENABLE), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(STENO_ENABLE)), yes)
OPT_DEFS += -DSTENO_ENABLE
VIRTSER_ENABLE := yes
VIRTSER_ENABLE ?= yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
endif
@@ -80,48 +70,90 @@ ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/pointing_device.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c spi
EEPROM_DRIVER ?= vendor
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
else
OPT_DEFS += -DEEPROM_ENABLE
ifeq ($(strip $(EEPROM_DRIVER)), custom)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += i2c_master.c
SRC += eeprom_driver.c eeprom_i2c.c
else ifeq ($(strip $(EEPROM_DRIVER)), spi)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_SPI
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += spi_master.c
SRC += eeprom_driver.c eeprom_spi.c
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_transient.c
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
OPT_DEFS += -DEEPROM_VENDOR
ifeq ($(PLATFORM),AVR)
# Automatically provided by avr-libc, nothing required
else ifeq ($(PLATFORM),CHIBIOS)
ifeq ($(MCU_SERIES), STM32F3xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES), STM32F1xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifneq ($(filter $(MCU_SERIES),STM32L0xx STM32L1xx),)
OPT_DEFS += -DEEPROM_DRIVER
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_stm32_L0_L1.c
else
# This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
endif
else ifeq ($(PLATFORM),ARM_ATSAM)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
else ifeq ($(PLATFORM),TEST)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
endif
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
POST_CONFIG_H += $(QUANTUM_DIR)/rgblight_post_config.h
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
CIE1931_CURVE := yes
RGB_KEYCODES_ENABLE := yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
SRC += ws2812.c
WS2812_DRIVER_REQUIRED := yes
endif
endif
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 IS31FL3737 IS31FL3741 WS2812 custom
LED_MATRIX_ENABLE ?= no
ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
else
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
BACKLIGHT_ENABLE = yes
BACKLIGHT_DRIVER = custom
OPT_DEFS += -DLED_MATRIX_ENABLE
SRC += $(QUANTUM_DIR)/led_matrix.c
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
endif
@@ -131,10 +163,11 @@ ifeq ($(strip $(LED_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DIS31FL3731
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731-simple.c
SRC += i2c_master.c
QUANTUM_LIB_SRC += i2c_master.c
endif
RGB_MATRIX_ENABLE ?= no
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
@@ -143,35 +176,57 @@ endif
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
CIE1931_CURVE = yes
CIE1931_CURVE := yes
RGB_KEYCODES_ENABLE := yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
RGB_MATRIX_ENABLE = IS31FL3731
RGB_MATRIX_ENABLE := IS31FL3731
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DIS31FL3731
OPT_DEFS += -DIS31FL3731 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
OPT_DEFS += -DIS31FL3733
OPT_DEFS += -DIS31FL3733 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3733.c
SRC += i2c_master.c
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3737)
OPT_DEFS += -DIS31FL3737 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3737.c
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
OPT_DEFS += -DKEY_LOCK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3741)
OPT_DEFS += -DIS31FL3741 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3741.c
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
OPT_DEFS += -DWS2812
WS2812_DRIVER_REQUIRED := yes
endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_KB
endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
endif
ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
@@ -180,15 +235,12 @@ ifeq ($(strip $(PRINTING_ENABLE)), yes)
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
OPT_DEFS += -DAUTO_SHIFT_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
ifeq ($(strip $(AUTO_SHIFT_MODIFIERS)), yes)
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
endif
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
@@ -203,26 +255,73 @@ endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
CIE1931_CURVE := yes
endif
# backward compat
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
BACKLIGHT_DRIVER := custom
endif
VALID_BACKLIGHT_TYPES := pwm software custom
BACKLIGHT_ENABLE ?= no
BACKLIGHT_DRIVER ?= pwm
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(filter $(BACKLIGHT_DRIVER),$(VALID_BACKLIGHT_TYPES)),)
$(error BACKLIGHT_DRIVER="$(BACKLIGHT_DRIVER)" is not a valid backlight type)
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE = yes
CIE1931_CURVE := yes
endif
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
COMMON_VPATH += $(QUANTUM_DIR)/backlight
SRC += $(QUANTUM_DIR)/backlight/backlight.c
SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
OPT_DEFS += -DBACKLIGHT_ENABLE
ifeq ($(strip $(BACKLIGHT_DRIVER)), custom)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
else
SRC += $(QUANTUM_DIR)/backlight/backlight_driver_common.c
ifeq ($(strip $(BACKLIGHT_DRIVER)), pwm)
SRC += $(QUANTUM_DIR)/backlight/backlight_$(PLATFORM_KEY).c
else
SRC += $(QUANTUM_DIR)/backlight/backlight_$(strip $(BACKLIGHT_DRIVER)).c
endif
endif
endif
VALID_WS2812_DRIVER_TYPES := bitbang pwm spi i2c
WS2812_DRIVER ?= bitbang
ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
ifeq ($(filter $(WS2812_DRIVER),$(VALID_WS2812_DRIVER_TYPES)),)
$(error WS2812_DRIVER="$(WS2812_DRIVER)" is not a valid WS2812 driver)
endif
OPT_DEFS += -DWS2812_DRIVER_$(strip $(shell echo $(WS2812_DRIVER) | tr '[:lower:]' '[:upper:]'))
ifeq ($(strip $(WS2812_DRIVER)), bitbang)
SRC += ws2812.c
else
SRC += ws2812_$(strip $(WS2812_DRIVER)).c
endif
# add extra deps
ifeq ($(strip $(WS2812_DRIVER)), i2c)
QUANTUM_LIB_SRC += i2c_master.c
endif
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE := yes
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
LED_TABLES := yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
@@ -239,61 +338,65 @@ ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
ifeq ($(strip $(WPM_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/wpm.c
OPT_DEFS += -DWPM_ENABLE
endif
ifeq ($(strip $(ENCODER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/encoder.c
OPT_DEFS += -DENCODER_ENABLE
endif
ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += DRV2605L.c
SRC += i2c_master.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DDRV2605L
endif
ifeq ($(strip $(HAPTIC_ENABLE)), SOLENOID)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += solenoid.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DSOLENOID_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
endif
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
OPT_DEFS += -DVELOCIKEY_ENABLE
SRC += $(QUANTUM_DIR)/velocikey.c
endif
ifeq ($(strip $(ORYX_ENABLE)), yes)
WEBUSB_ENABLE := yes
SRC += $(QUANTUM_DIR)/oryx.c
OPT_DEFS += -DORYX_ENABLE
endif
ifeq ($(strip $(VIA_ENABLE)), yes)
DYNAMIC_KEYMAP_ENABLE := yes
RAW_ENABLE := yes
BOOTMAGIC_ENABLE := lite
SRC += $(QUANTUM_DIR)/via.c
OPT_DEFS += -DVIA_ENABLE
endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
OPT_DEFS += -DLEADER_ENABLE
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
OPT_DEFS += -DDIP_SWITCH_ENABLE
SRC += $(QUANTUM_DIR)/dip_switch.c
endif
include $(DRIVER_PATH)/qwiic/qwiic.mk
VALID_CUSTOM_MATRIX_TYPES:= yes lite no
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
CUSTOM_MATRIX ?= no
# Include the standard or split matrix code if needed
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
ifeq ($(filter $(CUSTOM_MATRIX),$(VALID_CUSTOM_MATRIX_TYPES)),)
$(error CUSTOM_MATRIX="$(CUSTOM_MATRIX)" is not a valid custom matrix type)
endif
# Include common stuff for all non custom matrix users
QUANTUM_SRC += $(QUANTUM_DIR)/matrix_common.c
# if 'lite' then skip the actual matrix implementation
ifneq ($(strip $(CUSTOM_MATRIX)), lite)
# Include the standard or split matrix code if needed
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif
endif
@@ -305,6 +408,7 @@ ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
endif
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
POST_CONFIG_H += $(QUANTUM_DIR)/split_common/post_config.h
OPT_DEFS += -DSPLIT_KEYBOARD
# Include files used by all split keyboards
@@ -315,9 +419,178 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
# Unused functions are pruned away, which is why we can add multiple drivers here without bloat.
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c \
i2c_master.c \
i2c_slave.c
ifeq ($(PLATFORM),AVR)
QUANTUM_LIB_SRC += i2c_master.c \
i2c_slave.c
endif
SERIAL_DRIVER ?= bitbang
ifeq ($(strip $(SERIAL_DRIVER)), bitbang)
QUANTUM_LIB_SRC += serial.c
else
QUANTUM_LIB_SRC += serial_$(strip $(SERIAL_DRIVER)).c
endif
endif
COMMON_VPATH += $(QUANTUM_PATH)/split_common
endif
HAPTIC_ENABLE ?= no
ifneq ($(strip $(HAPTIC_ENABLE)),no)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
OPT_DEFS += -DHAPTIC_ENABLE
endif
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), )
SRC += DRV2605L.c
QUANTUM_LIB_SRC += i2c_master.c
OPT_DEFS += -DDRV2605L
endif
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), )
SRC += solenoid.c
OPT_DEFS += -DSOLENOID_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
endif
ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
OPT_DEFS += -DOLED_DRIVER_ENABLE
COMMON_VPATH += $(DRIVER_PATH)/oled
QUANTUM_LIB_SRC += i2c_master.c
SRC += oled_driver.c
endif
include $(DRIVER_PATH)/qwiic/qwiic.mk
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
SPACE_CADET_ENABLE ?= yes
ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
OPT_DEFS += -DSPACE_CADET_ENABLE
endif
MAGIC_ENABLE ?= yes
ifeq ($(strip $(MAGIC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
endif
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c
EEPROM_DRIVER ?= vendor
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
else
OPT_DEFS += -DEEPROM_ENABLE
ifeq ($(strip $(EEPROM_DRIVER)), custom)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += i2c_master.c
SRC += eeprom_driver.c eeprom_i2c.c
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_transient.c
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
OPT_DEFS += -DEEPROM_VENDOR
ifeq ($(PLATFORM),AVR)
# Automatically provided by avr-libc, nothing required
else ifeq ($(PLATFORM),CHIBIOS)
ifeq ($(MCU_SERIES), STM32F3xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES), STM32F1xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else
# This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
endif
else ifeq ($(PLATFORM),ARM_ATSAM)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
else ifeq ($(PLATFORM),TEST)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
endif
endif
GRAVE_ESC_ENABLE ?= yes
ifeq ($(strip $(GRAVE_ESC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_grave_esc.c
OPT_DEFS += -DGRAVE_ESC_ENABLE
endif
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
OPT_DEFS += -DCOMBO_ENABLE
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
OPT_DEFS += -DTAP_DANCE_ENABLE
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
OPT_DEFS += -DKEY_LOCK_ENABLE
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
OPT_DEFS += -DLEADER_ENABLE
endif
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
OPT_DEFS += -DAUTO_SHIFT_ENABLE
ifeq ($(strip $(AUTO_SHIFT_MODIFIERS)), yes)
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
endif
endif

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docs.qmk.fm

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# Languages
* [English](/)
* [Chinese](zh/)

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# Quantum Mechanical Keyboard Firmware
[![Current Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to Get It
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
## How to Compile
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck/rev4:default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
make preonic:default
## How to Customize
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

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* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Git Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* Detailed Guides
* [Install Build Tools](getting_started_build_tools.md)
* [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Keymap Overview](keymap.md)
* [Hardware](hardware.md)
* [AVR Processors](hardware_avr.md)
* [Drivers](hardware_drivers.md)
* Reference
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [Config Options](config_options.md)
* [Keycodes](keycodes.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [LED Matrix](feature_led_matrix.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* [I2C Driver](i2c_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Proton C Conversion](proton_c_conversion.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* [Support](support.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

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# ARM Debugging usign Eclipse
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
## Installing the software
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necesarry depencencies.
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
### Windows build tools
If you are using windows you need to install this!
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
### Programer/Debugger Drivers
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
### Java
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
### GNU MCU Eclipse IDE
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
## Debugging
### Connecting the Debugger
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
Select Apply and Close.
### Running the Debugger.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
Happy debugging!

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# Becoming a QMK Collaborator
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!

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# Atmel AVR
QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/))
* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/))
* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx))
* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
* ATmega32U2
* AT90USB1286, 646, 647 should work
* AT90USB162 testing...
NOTE: To enable full features of firmware you'll need 32KB flash size.
Please add any tested microcontrollers to this list.
# ARM
You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested:
* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)

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# Configuring QMK
QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however.
There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are:
* QMK Default
* Keyboard
* Folders (Up to 5 levels deep)
* Keymap
## QMK Default
Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used.
## Keyboard
This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps.
## Folders
Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration.
## Keymap
This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# The `config.h` File
This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. The `config.h` file shouldn't be including other `config.h` files, or anything besides this:
#include "config_common.h"
## Hardware Options
* `#define VENDOR_ID 0x1234`
* defines your VID, and for most DIY projects, can be whatever you want
* `#define PRODUCT_ID 0x5678`
* defines your PID, and for most DIY projects, can be whatever you want
* `#define DEVICE_VER 0`
* defines the device version (often used for revisions)
* `#define MANUFACTURER Me`
* generally who/whatever brand produced the board
* `#define PRODUCT Board`
* the name of the keyboard
* `#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
* `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15`
* the number of columns in your keyboard's matrix
* `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
* pins of the rows, from top to bottom
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
* pins of the columns, from left to right
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
* `#define MATRIX_HAS_GHOST`
* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C4_AUDIO`
* enables audio on pin C4
* `#define C5_AUDIO`
* enables audio on pin C5
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 15 excluding off)
* `#define BACKLIGHT_BREATHING`
* enables backlight breathing (only works with backlight pins B5, B6 and B7)
* `#define BREATHING_PERIOD 6`
* the length of one backlight "breath" in seconds
* `#define DEBOUNCING_DELAY 5`
* the delay when reading the value of the pin (5 is default)
* `#define LOCKING_SUPPORT_ENABLE`
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
* `#define LOCKING_RESYNC_ENABLE`
* tries to keep switch state consistent with keyboard LED state
* `#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define SCL_CLOCK 100000L`
* sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to `400000L`.
## Features That Can Be Disabled
If you define these options you will disable the associated feature, which can save on code size.
* `#define NO_DEBUG`
* disable debugging
* `#define NO_PRINT`
* disable printing/debugging using hid_listen
* `#define NO_ACTION_LAYER`
* disable layers
* `#define NO_ACTION_TAPPING`
* disable tap dance and other tapping features
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable old style macro handling: MACRO() & action_get_macro
* `#define NO_ACTION_FUNCTION`
* disable calling of action_function() from the fn_actions array (deprecated)
## Features That Can Be Enabled
If you define these options you will enable the associated feature, which may increase your code size.
* `#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
* `#define STRICT_LAYER_RELEASE`
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
## Behaviors That Can Be Configured
* `#define TAPPING_TERM 200`
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
* `#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
* how many taps before oneshot toggle is triggered
* `#define QMK_KEYS_PER_SCAN 4`
* Allows sending more than one key per scan. By default, only one key event gets
sent via `process_record()` per scan. This has little impact on most typing, but
if you're doing a lot of chords, or your scan rate is slow to begin with, you can
have some delay in processing key events. Each press and release is a separate
event. For a keyboard with 1ms or so scan times, even a very fast typist isn't
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
* `#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
* `#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
* `#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
## RGB Light Configuration
* `#define RGB_DI_PIN D7`
* pin the DI on the WS2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLED_NUM 12`
* number of LEDs
* `#define RGBLED_SPLIT { 6, 6 }`
* number of LEDs connected that are directly wired to `RGB_DI_PIN` on each half of a split keyboard
* First value indicates number of LEDs for left half, second value is for the right half
* Needed if both halves of the board have RGB LEDs wired directly to the RGB output pin on the controllers instead of passing the output of the left half to the input of the right half
* `#define RGBLIGHT_HUE_STEP 12`
* units to step when in/decreasing hue
* `#define RGBLIGHT_SAT_STEP 25`
* units to step when in/decreasing saturation
* `#define RGBLIGHT_VAL_STEP 12`
* units to step when in/decreasing value (brightness)
* `#define RGBW_BB_TWI`
* bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
## Mouse Key Options
* `#define MOUSEKEY_INTERVAL 20`
* `#define MOUSEKEY_DELAY 0`
* `#define MOUSEKEY_TIME_TO_MAX 60`
* `#define MOUSEKEY_MAX_SPEED 7`
* `#define MOUSEKEY_WHEEL_DELAY 0`
## Split Keyboard Options
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
* `SPLIT_TRANSPORT = custom`
* Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
#### Defines for handedness
* `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
* `#define MASTER_RIGHT`
* Master half is defined to be the right half.
### Other Options
* `#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
* `#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
* `#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
* `#define RGBLED_SPLIT { 6, 6 }`
* See [RGB Light Configuration](#rgb-light-configuration)
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* 0: about 189kbps (Experimental only)
* 1: about 137kbps (default)
* 2: about 75kbps
* 3: about 39kbps
* 4: about 26kbps
* 5: about 20kbps
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
## Build Options
* `DEFAULT_FOLDER`
* Used to specify a default folder when a keyboard has more than one sub-folder.
* `FIRMWARE_FORMAT`
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
* `SRC`
* Used to add files to the compilation/linking list.
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
## AVR MCU Options
* `MCU = atmega32u4`
* `F_CPU = 16000000`
* `ARCH = AVR8`
* `F_USB = $(F_CPU)`
* `OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT`
* `BOOTLOADER = atmel-dfu` with the following options:
* `atmel-dfu`
* `lufa-dfu`
* `qmk-dfu`
* `halfkay`
* `caterina`
* `bootloadHID`
## Feature Options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
* `BOOTMAGIC_ENABLE`
* Virtual DIP switch configuration(+1000)
* `MOUSEKEY_ENABLE`
* Mouse keys(+4700)
* `EXTRAKEY_ENABLE`
* Audio control and System control(+450)
* `CONSOLE_ENABLE`
* Console for debug(+400)
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `COMBO_ENABLE`
* Key combo feature
* `NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`
* Enable the audio subsystem.
* `RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
* `LEADER_ENABLE`
* Enable leader key chording
* `MIDI_ENABLE`
* MIDI controls
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH_ENABLE`
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
* `BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
* `CUSTOM_MATRIX`
* Allows replacing the standard matrix scanning routine with a custom one.
* `DEBOUNCE_TYPE`
* Allows replacing the standard key debouncing routine with an alternative or custom one.
* `WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
## USB Endpoint Limitations
In order to provide services over USB, QMK has to use USB endpoints.
These are a finite resource: each microcontroller has only a certain number.
This limits what features can be enabled together.
If the available endpoints are exceeded, a build error is thrown.
The following features can require separate endpoints:
* `MOUSEKEY_ENABLE`
* `EXTRAKEY_ENABLE`
* `CONSOLE_ENABLE`
* `NKRO_ENABLE`
* `MIDI_ENABLE`
* `RAW_ENABLE`
* `VIRTSER_ENABLE`
In order to improve utilisation of the endpoints, the HID features can be combined to use a single endpoint.
By default, `MOUSEKEY`, `EXTRAKEY`, and `NKRO` are combined into a single endpoint.
The base keyboard functionality can also be combined into the endpoint,
by setting `KEYBOARD_SHARED_EP = yes`.
This frees up one more endpoint,
but it can prevent the keyboard working in some BIOSes,
as they do not implement Boot Keyboard protocol switching.
Combining the mouse also breaks Boot Mouse compatibility.
The mouse can be uncombined by setting `MOUSE_SHARED_EP = no` if this functionality is required.

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# How to Contribute
👍🎉 First off, thanks for taking the time to read this and contribute! 🎉👍
Third-party contributions help us grow and improve QMK. We want to make the pull request and contribution process useful and easy for both contributors and maintainers. To this end we've put together some guidelines for contributors to help your pull request be accepted without major changes.
* [Project Overview](#project-overview)
* [Coding Conventions](#coding-conventions)
* [General Guidelines](#general-guidelines)
* [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me)
## I Don't Want to Read This Whole Thing! I Just Have a Question!
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Discord](https://discord.gg/Uq7gcHh).
Please keep these things in mind:
* It may take several hours for someone to respond to your question. Please be patient!
* Everyone involved with QMK is donating their time and energy. We don't get paid to work on or answer questions about QMK.
* Try to ask your question so it's as easy to answer as possible. If you're not sure how to do that these are some good guides:
* https://opensource.com/life/16/10/how-ask-technical-questions
* http://www.catb.org/esr/faqs/smart-questions.html
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
# Where Can I Go for Help?
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on Discord](https://discord.gg/Uq7gcHh).
# How Do I Make a Contribution?
Never made an open source contribution before? Wondering how contributions work in QMK? Here's a quick rundown!
0. Sign up for a [GitHub](https://github.com) account.
1. Put together a keymap to contribute, [find an issue](https://github.com/qmk/qmk_firmware/issues) you are interested in addressing, or [a feature](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) you would like to add.
2. Fork the repository associated with the issue to your GitHub account. This means that you will have a copy of the repository under `your-GitHub-username/qmk_firmware`.
3. Clone the repository to your local machine using `git clone https://github.com/github-username/repository-name.git`.
4. If you're working on a new feature consider opening an issue to talk with us about the work you're about to undertake.
5. Create a new branch for your fix using `git checkout -b branch-name-here`.
6. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
7. Use `git add insert-paths-of-changed-files-here` to add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index.
8. Use `git commit -m "Insert a short message of the changes made here"` to store the contents of the index with a descriptive message.
9. Push the changes to your repository on GitHub using `git push origin branch-name-here`.
10. Submit a pull request to [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
11. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #4352".
12. In the description of the pull request explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
13. Wait for the pull request to be reviewed by a maintainer.
14. Make changes to the pull request if the reviewing maintainer recommends them.
15. Celebrate your success after your pull request is merged!
# Coding Conventions
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using two spaces (soft tabs)
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
Here is an example for easy reference:
```c
/* Enums for foo */
enum foo_state {
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
int foo(void) {
if (some_condition) {
return FOO_BAR;
} else {
return -1;
}
}
```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
# General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
```
Adjust the fronzlebop for the kerpleplork
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
```
## Documentation
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
```c
enum my_layers {
_FIRST_LAYER,
_SECOND_LAYER
};
enum my_keycodes {
FIRST_LAYER = SAFE_RANGE,
SECOND_LAYER
};
```
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
* Write a `readme.md` using [the template](documentation_templates.md).
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
* Do not include `Makefile`s in your keymap folder (they're no longer used)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Keyboards
Keyboards are the raison d'être for QMK. Some keyboards are community maintained, while others are maintained by the people responsible for making a particular keyboard. The `readme.md` should tell you who maintains a particular keyboard. If you have questions relating to a particular keyboard you can [Open An Issue](https://github.com/qmk/qmk_firmware/issues) and tag the maintainer in your question.
We also ask that you follow these guidelines:
* Write a `readme.md` using [the template](documentation_templates.md).
* Keep the number of commits reasonable or we will squash your PR
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
* Do not include `Makefile`s in your keyboard folder (they're no longer used)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](understanding_qmk.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Discord](https://discord.gg/Uq7gcHh)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
We also ask that you follow these guidelines:
* Keep the number of commits reasonable or we will squash your PR
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
* Write [Unit Tests](unit_testing.md) for your feature
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
## Refactoring
To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.
# What Does the Code of Conduct Mean for Me?
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

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# How to Customize Your Keyboard's Behavior
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
We have structured QMK as a hierarchy:
* Core (`_quantum`)
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
# Custom Keycodes
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
## Defining a New Keycode
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
```c
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
## Programming the Behavior of Any Keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
### Example `process_record_user()` Implementation
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
default:
return true; // Process all other keycodes normally
}
}
```
### `process_record_*` Function Documentation
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
The `record` argument contains information about the actual press:
```c
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
# LED Control
QMK provides methods to read the 5 LEDs defined as part of the HID spec:
* `USB_LED_NUM_LOCK`
* `USB_LED_CAPS_LOCK`
* `USB_LED_SCROLL_LOCK`
* `USB_LED_COMPOSE`
* `USB_LED_KANA`
These five constants correspond to the positional bits of the host LED state.
There are two ways to get the host LED state:
* by implementing `led_set_user()`
* by calling `host_keyboard_leds()`
## `led_set_user()`
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a parameter.
Use the `IS_LED_ON(usb_led, led_name)` and `IS_LED_OFF(usb_led, led_name)` macros to check the LED status.
!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
### Example `led_set_user()` Implementation
```c
void led_set_user(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(B0);
} else {
writePinHigh(B0);
}
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
writePinLow(B1);
} else {
writePinHigh(B1);
}
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
writePinLow(B2);
} else {
writePinHigh(B2);
}
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
writePinLow(B3);
} else {
writePinHigh(B3);
}
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
writePinLow(B4);
} else {
writePinHigh(B4);
}
}
```
### `led_set_*` Function Documentation
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
## `host_keyboard_leds()`
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
## Setting Physical LED State
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
### Ergodox Boards
The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
# Keyboard Initialization Code
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
These are the three main initialization functions, listed in the order that they're called.
* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
## Keyboard Pre Initialization code
This runs very early during startup, even before the USB has been started.
Shortly after this, the matrix is initialized.
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
### Example `keyboard_pre_init_user()` Implementation
This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
```c
void keyboard_pre_init_user(void) {
// Call the keyboard pre init code.
// Set our LED pins as output
setPinOutput(B0);
setPinOutput(B1);
setPinOutput(B2);
setPinOutput(B3);
setPinOutput(B4);
}
```
### `keyboard_pre_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
* Keymap: `void keyboard_pre_init_user(void)`
## Matrix Initialization Code
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
### `matrix_init_*` Function Documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
## Keyboard Post Initialization code
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
### Example `keyboard_post_init_user()` Implementation
This example, running after everything else has initialized, sets up the rgb underglow configuration.
```c
void keyboard_post_init_user(void) {
// Call the post init code.
rgblight_enable_noeeprom(); // enables Rgb, without saving settings
rgblight_sethsv_noeeprom(180, 255, 255): // sets the color to teal/cyan without saving
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
}
```
### `keyboard_post_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_post_init_kb(void)`
* Keymap: `void keyboard_post_init_user(void)`
# Matrix Scanning Code
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
### Example `matrix_scan_*` Implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/Uq7gcHh).
### `matrix_scan_*` Function Documentation
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
# Keyboard Idling/Wake Code
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
```c
void suspend_power_down_user(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void) {
rgb_matrix_set_suspend_state(false);
}
```
### Keyboard suspend/wake Function Documentation
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Layer Change Code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
```c
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _RAISE:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _LOWER:
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
case _PLOVER:
rgblight_setrgb (0x00, 0xFF, 0x00);
break;
case _ADJUST:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (0x00, 0xFF, 0xFF);
break;
}
return state;
}
```
### `layer_state_set_*` Function Documentation
* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)`
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
# Persistent Configuration (EEPROM)
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
### Example Implementation
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
In your keymap.c file, add this to the top:
```
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
};
} user_config_t;
user_config_t user_config;
```
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `keyboard_post_init_user` and `process_record_user` to configure everything.
Now, using the `keyboard_post_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```
void keyboard_post_init_user(void) {
// Call the keymap level matrix init.
// Read the user config from EEPROM
user_config.raw = eeconfig_read_user();
// Set default layer, if enabled
if (user_config.rgb_layer_change) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom_cyan();
rgblight_mode_noeeprom(1);
}
}
```
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
```
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
case _LOWER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
break;
case _PLOVER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
break;
case _ADJUST:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
break;
default: // for any other layers, or the default layer
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
break;
}
return state;
}
```
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR` and `EPRM`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
```
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
case EPRM:
if (record->event.pressed) {
eeconfig_init(); // resets the EEPROM to default
}
return false;
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
if (record->event.pressed) {
user_config.rgb_layer_change ^= 1; // Toggles the status
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
layer_state_set(layer_state); // then immediately update the layer color
}
}
return false; break;
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (user_config.rgb_layer_change) { // only if this is enabled
user_config.rgb_layer_change = false; // disable it, and
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
}
}
return true; break;
default:
return true; // Process all other keycodes normally
}
}
```
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. For example, if you want to set rgb layer indication by default, and save the default valued.
```
void eeconfig_init_user(void) { // EEPROM is getting reset!
user_config.raw = 0;
user_config.rgb_layer_change = true; // We want this enabled by default
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
// use the non noeeprom versions, to write these values to EEPROM too
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_cyan(); // Set it to CYAN by default
rgblight_mode(1); // set to solid by default
}
```
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
### 'EECONFIG' Function Documentation
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.

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# Documentation Best Practices
This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
# Page Opening
Your documentation page should generally start with an H1 heading, followed by a 1 paragraph description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
Example:
```
# My Page Title
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
```
# Headings
Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
# Styled Hint Blocks
You can have styled hint blocks drawn around text to draw attention to it.
### Important
```
!> This is important
```
Renders as:
!> This is important
### General Tips
```
?> This is a helpful tip.
```
Renders as:
?> This is a helpful tip.
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentences describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
```markdown
# My Cool Feature
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
## My Cool Feature Keycodes
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_COFFEE||Make Coffee|
|KC_CREAM||Order Cream|
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

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# Documentation Templates
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
```
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.
```
## Keyboard `readme.md` Template
```
# Planck
![Planck](http://i.imgur.com/q2M3uEU.jpg)
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.

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# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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# Frequently Asked Build Questions
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](getting_started_make_guide.md) guides.
## Can't Program on Linux
You will need proper permissions to operate a device. For Linux users, see the instructions regarding `udev` rules, below. If you have issues with `udev`, a work-around is to use the `sudo` command. If you are not familiar with this command, check its manual with `man sudo` or [see this webpage](https://linux.die.net/man/8/sudo).
An example of using `sudo`, when your controller is ATMega32u4:
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
or just:
$ sudo make <keyboard>:<keymap>:dfu
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
### Linux `udev` Rules
On Linux, you'll need proper privileges to access the MCU. You can either use
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`.
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
**/etc/udev/rules.d/54-input-club-keyboard.rules:**
```
# Input Club keyboard bootloader
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
```
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
## Unknown Device for DFU Bootloader
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUSB` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again. If that doesn't work, try all of the options, until one works.
?> There isn't a best option for which driver should be used here. Some options work better on some systems than others. libUSB and WinUSB seem to be the best options here.
If the bootloader doesn't show up in the list for devices, you may need to enable the "List all devices" option in the `Options` menu, and then find the bootloader in question.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
You can buy a really unique VID:PID here. I don't think you need this for personal use.
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Cortex: `cstddef: No such file or directory`
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## `clock_prescale_set` and `clock_div_1` Not Available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```
## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` on MacOS
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
The solution is to remove and reinstall all affected modules.
```
brew rm avr-gcc
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm avrdude
brew install avr-gcc
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
```
### avr-gcc 8.1 and LUFA
If you updated your avr-gcc to above 7 you may see errors involving LUFA. For example:
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
For now, you need to rollback avr-gcc to 7 in brew.
```
brew uninstall --force avr-gcc
brew install avr-gcc@7
brew link --force avr-gcc@7
```
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).

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# Debugging FAQ
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## `hid_listen` Can't Recognize Device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is plugged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't Get Message on Console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX Like System Requires Super User Privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint Needs Reset Circuit (PS/2 Mouse Support)
Without reset circuit you will have inconsistent result due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't Read Column of Matrix Beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader Jump Doesn't Work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 Pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affected with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED Indicators of Lock Keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac Compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP Doesn't Work
### `AtLibUsbDfu.dll` Not Found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

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# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the Name Quantum?
<!-- FIXME -->
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.

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# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## What Are the Default Keycodes?
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
![Keyboard Layout Image](https://i.imgur.com/5wsh5wM.png)
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
## The Menu Key Isn't Working
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
## `KC_SYSREQ` Isn't Working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
## Power Keys Aren't Working
Somewhat confusingly, there are two "Power" keycodes in QMK: `KC_POWER` in the Keyboard/Keypad HID usage page, and `KC_SYSTEM_POWER` (or `KC_PWR`) in the Consumer page.
The former is only recognized on macOS, while the latter, `KC_SLEP` and `KC_WAKE` are supported by all three major operating systems, so it is recommended to use those instead. Under Windows, these keys take effect immediately, however on macOS they must be held down until a dialog appears.
## One Shot Modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me.
https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer Stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
```
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
```
After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
* http://en.wikipedia.org/wiki/AltGr_key
* http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
* http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
* http://en.wikipedia.org/wiki/Unicode_input
## `Fn` Key on macOS
Unlike most Fn keys, the one on Apple keyboards actually has its own keycode... sort of. It takes the place of the sixth keycode in a basic 6KRO HID report -- so an Apple keyboard is in fact only 5KRO.
It is technically possible to get QMK to send this key. However, doing so requires modification of the report format to add the state of the Fn key.
Even worse, it is not recognized unless the keyboard's VID and PID match that of a real Apple keyboard. The legal issues that official QMK support for this feature may create mean it is unlikely to happen.
See [this issue](https://github.com/qmk/qmk_firmware/issues/2179) for detailed information.
## Media Control Keys in Mac OSX
#### KC_MNXT and KC_MPRV Does Not Work on Mac
Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
See https://github.com/tmk/tmk_keyboard/issues/195
## Keys Supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## JIS Keys in Mac OSX
Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
* Enable NFER Key on PC keyboard
* Enable XFER Key on PC keyboard
* Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth Doesn't Work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the detail of this problem.
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's `weak_mods` and `real_mods` in `action_util.c`
___TO BE IMPROVED___
real_mods is intended to retains state of real/physical modifier key state, while
weak_mods retains state of virtual or temporary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT)
real_mods still keeps modifier state.
without weak mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57

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# Advanced Keycodes
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
## Assigning Custom Names
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|Key |Aliases |Description |
|----------|-------------------------------|----------------------------------------------------|
|`LCTL(kc)`|`C(kc)` |Hold Left Control and press `kc` |
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|`LALT(kc)`|`A(kc)` |Hold Left Alt and press `kc` |
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)` |Hold Right GUI and press `kc` |
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)` |Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Mod-Tap
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
|Modifier |Description |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control |
|`MOD_LSFT`|Left Shift |
|`MOD_LALT`|Left Alt |
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|`MOD_RCTL`|Right Control |
|`MOD_RSFT`|Right Shift |
|`MOD_RALT`|Right Alt (AltGr) |
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
You can combine these by ORing them together like so:
```c
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
```
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
- `SHFT_T(KC_A)` Down
- `KC_X` Down
- `KC_X` Up
- `SHFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
- `SHFT_T(KC_A)` Down
- `KC_X` Down
- `SHFT_T(KC_A)` Up
- `KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SHFT_T(KC_A) Down
- SHFT_T(KC_A) Up
- SHFT_T(KC_A) Down
- wait more than tapping term...
- SHFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.

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# Audio
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
```
You can override the default songs by doing something like this in your `config.h`:
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
float my_song[][2] = SONG(QWERTY_SOUND);
```
And then play your song like this:
```c
PLAY_SONG(my_song);
```
Alternatively, you can play it in a loop like this:
```c
PLAY_LOOP(my_song);
```
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
The available keycodes for audio are:
* `AU_ON` - Turn Audio Feature on
* `AU_OFF` - Turn Audio Feature off
* `AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
```
## Music Mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
* `MU_MOD` - Cycle through the music modes:
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
* `MAJOR_MODE` - Major scale
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
#define NO_MUSIC_MODE
### Music Mask
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
Things that return false are not part of the mask, and are always processed.
### Music Map
By default, the Music Mode uses the columns and row to determine the scale for the keys. For a board that uses a rectangular matrix that matches the keyboard layout, this is just fine. However, for boards that use a more complicated matrix (such as the Planck Rev6, or many split keyboards) this would result in a very skewed experience.
However, the Music Map option allows you to remap the scaling for the music mode, so it fits the layout, and is more natural.
To enable this feature, add `#define MUSIC_MAP` to your `config.h` file, and then you will want to add a `uint8_t music_map` to your keyboard's `c` file, or your `keymap.c`.
```c
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_4x12(
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
);
```
You will want to use whichever `LAYOUT` macro that your keyboard uses here. This maps it to the correct key location. Start in the bottom left of the keyboard layout, and move to the right, and then upwards. Fill in all the entries until you have a complete matrix.
You can look at the [Planck Keyboard](https://github.com/qmk/qmk_firmware/blob/e9ace1487887c1f8b4a7e8e6d87c322988bec9ce/keyboards/planck/planck.c#L24-L29) as an example of how to implement this.
## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
* `CK_TOGG` - Toggles the status (will play sound if enabled)
* `CK_ON` - Turns on Audio Click (plays sound)
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
#define AUDIO_CLICKY
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
| Option | Default Value | Description |
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
## MIDI Functionality
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
## Audio Keycodes
|Key |Aliases |Description |
|----------------|---------|----------------------------------|
|`AU_ON` | |Audio mode on |
|`AU_OFF` | |Audio mode off |
|`AU_TOG` | |Toggles Audio mode |
|`CLICKY_TOGGLE` |`CK_TOGG`|Toggles Audio clicky mode |
|`CLICKY_UP` |`CK_UP` |Increases frequency of the clicks |
|`CLICKY_DOWN` |`CK_DOWN`|Decreases frequency of the clicks |
|`CLICKY_RESET` |`CK_RST` |Resets frequency to default |
|`MU_ON` | |Turns on Music Mode |
|`MU_OFF` | |Turns off Music Mode |
|`MU_TOG` | |Toggles Music Mode |
|`MU_MOD` | |Cycles through the music modes |
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->

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@@ -1,167 +0,0 @@
# Auto Shift: Why Do We Need a Shift Key?
Tap a key and you get its character. Tap a key, but hold it *slightly* longer
and you get its shifted state. Voilà! No shift key needed!
## Why Auto Shift?
Many people suffer from various forms of RSI. A common cause is stretching your
fingers repetitively long distances. For us on the keyboard, the pinky does that
all too often when reaching for the shift key. Auto Shift looks to alleviate that
problem.
## How Does It Work?
When you tap a key, it stays depressed for a short period of time before it is
then released. This depressed time is a different length for everyone. Auto Shift
defines a constant `AUTO_SHIFT_TIMEOUT` which is typically set to twice your
normal pressed state time. When you press a key, a timer starts and then stops
when you release the key. If the time depressed is greater than or equal to the
`AUTO_SHIFT_TIMEOUT`, then a shifted version of the key is emitted. If the time
is less than the `AUTO_SHIFT_TIMEOUT` time, then the normal state is emitted.
## Are There Limitations to Auto Shift?
Yes, unfortunately.
1. Key repeat will cease to work. For example, before if you wanted 20 'a'
characters, you could press and hold the 'a' key for a second or two. This no
longer works with Auto Shift because it is timing your depressed time instead
of emitting a depressed key state to your operating system.
2. You will have characters that are shifted when you did not intend on shifting, and
other characters you wanted shifted, but were not. This simply comes down to
practice. As we get in a hurry, we think we have hit the key long enough
for a shifted version, but we did not. On the other hand, we may think we are
tapping the keys, but really we have held it for a little longer than
anticipated.
## How Do I Enable Auto Shift?
Add to your `rules.mk` in the keymap folder:
AUTO_SHIFT_ENABLE = yes
If no `rules.mk` exists, you can create one.
Then compile and install your new firmware with Auto Key enabled! That's it!
## Modifiers
By default, Auto Shift is disabled for any key press that is accompanied by one or more
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
as Ctrl+Shift+A.
You can re-enable Auto Shift for modifiers by adding another rule to your `rules.mk`
AUTO_SHIFT_MODIFIERS = yes
In which case, Ctrl+A held past the `AUTO_SHIFT_TIMEOUT` will be sent as Ctrl+Shift+A
## Configuring Auto Shift
If desired, there is some configuration that can be done to change the
behavior of Auto Shift. This is done by setting various variables the
`config.h` file located in your keymap folder. If no `config.h` file exists, you can create one.
A sample is
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_SPECIAL
#endif
### AUTO_SHIFT_TIMEOUT (Value in ms)
This controls how long you have to hold a key before you get the shifted state.
Obviously, this is different for everyone. For the common person, a setting of
135 to 150 works great. However, one should start with a value of at least 175, which
is the default value. Then work down from there. The idea is to have the shortest time required to get the shifted state without having false positives.
Play with this value until things are perfect. Many find that all will work well
at a given value, but one or two keys will still emit the shifted state on
occasion. This is simply due to habit and holding some keys a little longer
than others. Once you find this value, work on tapping your problem keys a little
quicker than normal and you will be set.
?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details!
### NO_AUTO_SHIFT_SPECIAL (simple define)
Do not Auto Shift special keys, which include -\_, =+, [{, ]}, ;:, '", ,<, .>,
and /?
### NO_AUTO_SHIFT_NUMERIC (simple define)
Do not Auto Shift numeric keys, zero through nine.
### NO_AUTO_SHIFT_ALPHA (simple define)
Do not Auto Shift alpha characters, which include A through Z.
## Using Auto Shift Setup
This will enable you to define three keys temporarily to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`.
### Setup
Map three keys temporarily in your keymap:
| Key Name | Description |
|----------|-----------------------------------------------------|
| KC_ASDN | Lower the Auto Shift timeout variable (down) |
| KC_ASUP | Raise the Auto Shift timeout variable (up) |
| KC_ASRP | Report your current Auto Shift timeout value |
| KC_ASON | Turns on the Auto Shift Function |
| KC_ASOFF | Turns off the Auto Shift Function |
| KC_ASTG | Toggles the state of the Auto Shift feature |
Compile and upload your new firmware.
### Use
It is important to note that during these tests, you should be typing
completely normal and with no intention of shifted keys.
1. Type multiple sentences of alphabetical letters.
2. Observe any upper case letters.
3. If there are none, press the key you have mapped to `KC_ASDN` to decrease
time Auto Shift timeout value and go back to step 1.
4. If there are some upper case letters, decide if you need to work on tapping
those keys with less down time, or if you need to increase the timeout.
5. If you decide to increase the timeout, press the key you have mapped to
`KC_ASUP` and go back to step 1.
6. Once you are happy with your results, press the key you have mapped to
`KC_ASRP`. The keyboard will type by itself the value of your
`AUTO_SHIFT_TIMEOUT`.
7. Update `AUTO_SHIFT_TIMEOUT` in your `config.h` with the value reported.
8. Remove `AUTO_SHIFT_SETUP` from your `config.h`.
9. Remove the key bindings `KC_ASDN`, `KC_ASUP` and `KC_ASRP`.
10. Compile and upload your new firmware.
#### An Example Run
hello world. my name is john doe. i am a computer programmer playing with
keyboards right now.
[PRESS KC_ASDN quite a few times]
heLLo woRLd. mY nAMe is JOHn dOE. i AM A compUTeR proGRaMMER PlAYiNG witH
KEYboArDS RiGHT NOw.
[PRESS KC_ASUP a few times]
hello world. my name is john Doe. i am a computer programmer playing with
keyboarDs right now.
[PRESS KC_ASRP]
115
The keyboard typed `115` which represents your current `AUTO_SHIFT_TIMEOUT`
value. You are now set! Practice on the *D* key a little bit that showed up
in the testing and you'll be golden.

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@@ -1,76 +0,0 @@
# Backlighting
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Usage
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
BACKLIGHT_ENABLE = yes
```
You should then be able to use the keycodes below to change the backlight level.
## Keycodes
|Key |Description |
|---------|------------------------------------------|
|`BL_TOGG`|Turn the backlight on or off |
|`BL_STEP`|Cycle through backlight levels |
|`BL_ON` |Set the backlight to max brightness |
|`BL_OFF` |Turn the backlight off |
|`BL_INC` |Increase the backlight level |
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## Caveats
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software implementation will be used, and backlight breathing will not be available. Currently the supported pins are `B5`, `B6`, `B7`, and `C6`.
## Configuration
To change the behaviour of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
## Backlight Functions
|Function |Description |
|----------|-----------------------------------------------------------|
|`backlight_toggle()` |Turn the backlight on or off |
|`backlight_enable()` |Turn the backlight on |
|`backlight_disable()` |Turn the backlight off |
|`backlight_step()` |Cycle through backlight levels |
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level to specified level |
|`get_backlight_level()` |Return the current backlight level |
|`is_backlight_enabled()`|Return whether the backlight is currently on |
### Backlight Breathing Functions
|Function |Description |
|----------|----------------------------------------------------------|
|`breathing_toggle()` |Turn the backlight breathing on or off |
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()` |Turns off backlight breathing |

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@@ -1,47 +0,0 @@
# Bluetooth
## Bluetooth Known Supported Hardware
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|[Adafruit EzKey HID]("https://www.adafruit.com/product/1535") |Bluetooth Classic | UART | BLUETOOTH = AdafruitEZKey | |
|Rover Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART | BLUETOOTH = RN42 | RN-42 |
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
* HM-13 based boards
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
* #define AdafruitBleResetPin D4
* #define AdafruitBleCSPin B4
* #define AdafruitBleIRQPin E6
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Rules.mk Options
Use only one of these
* BLUETOOTH_ENABLE = yes (Legacy Option)
* BLUETOOTH = RN42
* BLUETOOTH = AdafruitEZKey
* BLUETOOTH = AdafruitBLE
## Bluetooth Keycodes
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name |Description |
|----------|----------------------------------------------|
|`OUT_AUTO`|Automatically switch between USB and Bluetooth|
|`OUT_USB` |USB only |
|`OUT_BT` |Bluetooth only |

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@@ -1,153 +0,0 @@
# Bootmagic
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE = full
```
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
```make
BOOTMAGIC_ENABLE = lite
```
## Hotkeys
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
|Hotkey |Description |
|------------------|---------------------------------------------|
|Escape |Ignore Bootmagic configuration in EEPROM |
|`B` |Enter the bootloader |
|`D` |Toggle debugging over serial |
|`X` |Toggle key matrix debugging |
|`K` |Toggle keyboard debugging |
|`M` |Toggle mouse debugging |
|Backspace |Clear the EEPROM |
|Caps Lock |Toggle treating Caps Lock as Left Control |
|Left Control |Toggle swapping Caps Lock and Left Control |
|Left Alt |Toggle swapping Left Alt and Left GUI |
|Right Alt |Toggle swapping Right Alt and Right GUI |
|Left GUI |Toggle the GUI keys (useful when gaming) |
|<code>&#96;</code>|Toggle swapping <code>&#96;</code> and Escape|
|`\` |Toggle swapping `\` and Backspace |
|`N` |Toggle N-Key Rollover (NKRO) |
|`0` |Make layer 0 the default layer |
|`1` |Make layer 1 the default layer |
|`2` |Make layer 2 the default layer |
|`3` |Make layer 3 the default layer |
|`4` |Make layer 4 the default layer |
|`5` |Make layer 5 the default layer |
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
## Keycodes
|Keycode |Aliases |Description |
|----------------------------------|---------|------------------------------------------|
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Left Alt and GUI swap |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>&#96;</code> and Escape |
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>&#96;</code> and Escape |
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
## Configuration
If you would like to change the hotkey assignments for Bootmagic, `#define` these in your `config.h` at either the keyboard or keymap level.
|Define |Default |Description |
|----------------------------------------|-------------|---------------------------------------------------|
|`BOOTMAGIC_KEY_SALT` |`KC_SPACE` |The Bootmagic key |
|`BOOTMAGIC_KEY_SKIP` |`KC_ESC` |Ignore Bootmagic configuration in EEPROM |
|`BOOTMAGIC_KEY_EEPROM_CLEAR` |`KC_BSPACE` |Clear the EEPROM configuration |
|`BOOTMAGIC_KEY_BOOTLOADER` |`KC_B` |Enter the bootloader |
|`BOOTMAGIC_KEY_DEBUG_ENABLE` |`KC_D` |Toggle debugging over serial |
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI` |`KC_RALT` |Toggle swapping Right Alt and Right GUI (for macOS)|
|`BOOTMAGIC_KEY_NO_GUI` |`KC_LGUI` |Toggle the GUI keys (useful when gaming) |
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC` |`KC_GRAVE` |Toggle swapping <code>&#96;</code> and Escape |
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH` |Toggle swapping `\` and Backspace |
|`BOOTMAGIC_HOST_NKRO` |`KC_N` |Toggle N-Key Rollover (NKRO) |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE = lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
```
By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards.
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
```c
void bootmagic_lite(void) {
matrix_scan();
wait_ms(DEBOUNCING_DELAY * 2);
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
// Jump to bootloader.
bootloader_jump();
}
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.

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# Combos
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
```c
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
```
This will send "Escape" if you hit the A and B keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
!> You cannot reuse (share) keys in combos. Each key should only belong to a single combo.
## Examples
If you want to add a list, then you'd use something like this:
```c
enum combos {
AB_ESC,
JK_TAB
};
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB)
};
```
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
```c
enum combo_events {
ZC_COPY,
XV_PASTE
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[XV_PASTE] = COMBO_ACTION(paste_combo),
};
void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_C);
unregister_code(KC_C);
unregister_code(KC_LCTL);
}
break;
case XV_PASTE:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_V);
unregister_code(KC_V);
unregister_code(KC_LCTL);
}
break;
}
}
```
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.

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@@ -1,51 +0,0 @@
# Command
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
```make
COMMAND_ENABLE = yes
```
## Usage
To use Command, hold down the key combination defined by the `IS_COMMAND()` macro. By default this is Left Shift+Right Shift. Then, press the key corresponding to the command you want. For example, to output the current QMK version to the QMK Toolbox console, press Left Shift+Right Shift+`V`.
## Configuration
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default |Description |
|------------------------------------|---------------------------------------------------------------------------|------------------------------------------------|
|`IS_COMMAND()` |<code>(get_mods() == (MOD_BIT(KC_LSHIFT) &#124; MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |

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# Debounce algorithm
QMK supports multiple debounce algorithms through its debounce API.
The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
```
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
DEBOUNCE_TYPE?= sym_g
ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
endif
```
# Debounce selection
| DEBOUNCE_TYPE | Description | What else is needed |
| ------------- | --------------------------------------------------- | ----------------------------- |
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom ```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.

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# Dynamic Macros: Record and Replay Macros in Runtime
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
```
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it, include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
```
Add the following keys to your keymap:
* `DYN_REC_START1` — start recording the macro 1,
* `DYN_REC_START2` — start recording the macro 2,
* `DYN_MACRO_PLAY1` — replay the macro 1,
* `DYN_MACRO_PLAY2` — replay the macro 2,
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
```c
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
```
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
```c
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
```
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

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# Encoders
Basic encoders are supported by adding this to your `rules.mk`:
ENCODER_ENABLE = yes
and this to your `config.h`:
#define NUMBER_OF_ENCODERS 1
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
#define ENCODERS_PAD_A { encoder1a, encoder2a }
#define ENCODERS_PAD_B { encoder1b, encoder2b }
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
#define ENCODER_RESOLUTION 4
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
or `keymap.c`:
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) { /* Second encoder
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
}
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.

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# Grave Escape
If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
## What Your OS Sees
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>&#96;</code> character.
## Keycodes
|Key |Aliases |Description |
|---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
### Caveats
On macOS, Command+<code>&#96;</code> is by default mapped to "Move focus to next window" so it will not output a backtick. Additionally, Terminal always recognises this shortcut to cycle between windows, even if the shortcut is changed in the Keyboard preferences.
## Configuration
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|Define |Description |
|--------------------------|-----------------------------------------|
|`GRAVE_ESC_ALT_OVERRIDE` |Always send Escape if Alt is pressed |
|`GRAVE_ESC_CTRL_OVERRIDE` |Always send Escape if Control is pressed |
|`GRAVE_ESC_GUI_OVERRIDE` |Always send Escape if GUI is pressed |
|`GRAVE_ESC_SHIFT_OVERRIDE`|Always send Escape if Shift is pressed |

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# Haptic Feedback
## Haptic feedback rules.mk options
The following options are currently available for haptic feedback in `rule.mk`:
`HAPTIC_ENABLE += DRV2605L`
`HAPTIC_ENABLE += SOLENOID`
## Known Supported Hardware
| Name | Description |
|--------------------|-------------------------------------------------|
| [LV061228B-L65-A](https://www.digikey.com/product-detail/en/jinlong-machinery-electronics-inc/LV061228B-L65-A/1670-1050-ND/7732325) | z-axis 2v LRA |
| [Mini Motor Disc](https://www.adafruit.com/product/1201) | small 2-5v ERM |
## Haptic Keycodes
Not all keycodes below will work depending on which haptic mechanism you have chosen.
| Name | Description |
|-----------|-------------------------------------------------------|
|`HPT_ON` | Turn haptic feedback on |
|`HPT_OFF` | Turn haptic feedback on |
|`HPT_TOG` | Toggle haptic feedback on/off |
|`HPT_RST` | Reset haptic feedback config to default |
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|`HPT_MODI` | Go to next DRV2605L waveform |
|`HPT_MODD` | Go to previous DRV2605L waveform |
|`HPT_DWLI` | Increase Solenoid dwell time |
|`HPT_DWLD` | Decrease Solenoid dwell time |
### Solenoids
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
Select a pin that has PWM for the signal pin
```
#define SOLENOID_PIN *pin*
```
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
### DRV2605L
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
#### Feedback motor setup
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
##### ERM
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
```
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 3
#define V_PEAK 5
```
##### LRA
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
```
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define V_PEAK 2.1
#define F_LRA 205 /* resonance freq */
```
#### DRV2605L waveform library
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
List of waveform sequences from the datasheet:
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
|-----|---------------------|-----|-----------------------------------|-----|--------------------------------------|
| 1 | strong_click | 43 | lg_dblclick_med_60 | 85 | transition_rampup_med_smooth2 |
| 2 | strong_click_60 | 44 | lg_dblsharp_tick | 86 | transition_rampup_short_smooth1 |
| 3 | strong_click_30 | 45 | lg_dblsharp_tick_80 | 87 | transition_rampup_short_smooth2 |
| 4 | sharp_click | 46 | lg_dblsharp_tick_60 | 88 | transition_rampup_long_sharp1 |
| 5 | sharp_click_60 | 47 | buzz | 89 | transition_rampup_long_sharp2 |
| 6 | sharp_click_30 | 48 | buzz_80 | 90 | transition_rampup_med_sharp1 |
| 7 | soft_bump | 49 | buzz_60 | 91 | transition_rampup_med_sharp2 |
| 8 | soft_bump_60 | 50 | buzz_40 | 92 | transition_rampup_short_sharp1 |
| 9 | soft_bump_30 | 51 | buzz_20 | 93 | transition_rampup_short_sharp2 |
| 10 | dbl_click | 52 | pulsing_strong | 94 | transition_rampdown_long_smooth1_50 |
| 11 | dbl_click_60 | 53 | pulsing_strong_80 | 95 | transition_rampdown_long_smooth2_50 |
| 12 | trp_click | 54 | pulsing_medium | 96 | transition_rampdown_med_smooth1_50 |
| 13 | soft_fuzz | 55 | pulsing_medium_80 | 97 | transition_rampdown_med_smooth2_50 |
| 14 | strong_buzz | 56 | pulsing_sharp | 98 | transition_rampdown_short_smooth1_50 |
| 15 | alert_750ms | 57 | pulsing_sharp_80 | 99 | transition_rampdown_short_smooth2_50 |
| 16 | alert_1000ms | 58 | transition_click | 100 | transition_rampdown_long_sharp1_50 |
| 17 | strong_click1 | 59 | transition_click_80 | 101 | transition_rampdown_long_sharp2_50 |
| 18 | strong_click2_80 | 60 | transition_click_60 | 102 | transition_rampdown_med_sharp1_50 |
| 19 | strong_click3_60 | 61 | transition_click_40 | 103 | transition_rampdown_med_sharp2_50 |
| 20 | strong_click4_30 | 62 | transition_click_20 | 104 | transition_rampdown_short_sharp1_50 |
| 21 | medium_click1 | 63 | transition_click_10 | 105 | transition_rampdown_short_sharp2_50 |
| 22 | medium_click2_80 | 64 | transition_hum | 106 | transition_rampup_long_smooth1_50 |
| 23 | medium_click3_60 | 65 | transition_hum_80 | 107 | transition_rampup_long_smooth2_50 |
| 24 | sharp_tick1 | 66 | transition_hum_60 | 108 | transition_rampup_med_smooth1_50 |
| 25 | sharp_tick2_80 | 67 | transition_hum_40 | 109 | transition_rampup_med_smooth2_50 |
| 26 | sharp_tick3_60 | 68 | transition_hum_20 | 110 | transition_rampup_short_smooth1_50 |
| 27 | sh_dblclick_str | 69 | transition_hum_10 | 111 | transition_rampup_short_smooth2_50 |
| 28 | sh_dblclick_str_80 | 70 | transition_rampdown_long_smooth1 | 112 | transition_rampup_long_sharp1_50 |
| 29 | sh_dblclick_str_60 | 71 | transition_rampdown_long_smooth2 | 113 | transition_rampup_long_sharp2_50 |
| 30 | sh_dblclick_str_30 | 72 | transition_rampdown_med_smooth1 | 114 | transition_rampup_med_sharp1_50 |
| 31 | sh_dblclick_med | 73 | transition_rampdown_med_smooth2 | 115 | transition_rampup_med_sharp2_50 |
| 32 | sh_dblclick_med_80 | 74 | transition_rampdown_short_smooth1 | 116 | transition_rampup_short_sharp1_50 |
| 33 | sh_dblclick_med_60 | 75 | transition_rampdown_short_smooth2 | 117 | transition_rampup_short_sharp2_50 |
| 34 | sh_dblsharp_tick | 76 | transition_rampdown_long_sharp1 | 118 | long_buzz_for_programmatic_stopping |
| 35 | sh_dblsharp_tick_80 | 77 | transition_rampdown_long_sharp2 | 119 | smooth_hum1_50 |
| 36 | sh_dblsharp_tick_60 | 78 | transition_rampdown_med_sharp1 | 120 | smooth_hum2_40 |
| 37 | lg_dblclick_str | 79 | transition_rampdown_med_sharp2 | 121 | smooth_hum3_30 |
| 38 | lg_dblclick_str_80 | 80 | transition_rampdown_short_sharp1 | 122 | smooth_hum4_20 |
| 39 | lg_dblclick_str_60 | 81 | transition_rampdown_short_sharp2 | 123 | smooth_hum5_10 |
| 40 | lg_dblclick_str_30 | 82 | transition_rampup_long_smooth1 | | |
| 41 | lg_dblclick_med | 83 | transition_rampup_long_smooth2 | | |
| 42 | lg_dblclick_med_80 | 84 | transition_rampup_med_smooth1 | | |
### Optional DRV2605L defines
```
#define DRV_GREETING *sequence name or number*
```
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
```
#define DRV_MODE_DEFAULT *sequence name or number*
```
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.

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# HD44780 LCD Displays
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes. This will use about 400 KB of extra space.
## Configuration
You will need to configure the pins used by your display and its number of lines and collumn in your keyboards `config.h`.
Uncomment the section labled HD44780 and change the parameters as needed.
````
/*
* HD44780 LCD Display Configuration
*/
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
````
Should you need to configure other properties you can copy them from `quantum/hd44780.h` and set them in your `config.h`
## Usage
To initialize your display call lcd_init() with one of these parameters:
````
LCD_DISP_OFF : display off
LCD_DISP_ON : display on, cursor off
LCD_DISP_ON_CURSOR : display on, cursor on
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
````
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
It is advised to clear the display before use.
To do so call `lcd_clrsrc()`.
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
There are more posible methods to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)

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# Key Lock
Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
## Usage
First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
## Keycodes
|Keycode |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

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# Layouts: Using a Keymap with Multiple Keyboards
The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
```
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
```
The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple repositories here.
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md
# 60_ansi
LAYOUT_60_ansi
```
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
## Supporting a Layout
For a keyboard to support a layout, the variable must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The name of the layout must match this regex: `[a-z0-9_]+`
The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
LAYOUTS = 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Building a Keymap
You should be able to build the keyboard keymap with a command in this format:
make <keyboard>:<layout>
### Conflicting layouts
When a keyboard supports multiple layout options,
LAYOUTS = ortho_4x4 ortho_4x12
And a layout exists for both options,
```
layouts/
+ community/
| + ortho_4x4/
| | + <layout>/
| | | + ...
| + ortho_4x12/
| | + <layout>/
| | | + ...
| + ...
```
The FORCE_LAYOUT argument can be used to specify which layout to build
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
## Tips for Making Layouts Keyboard-Agnostic
### Includes
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
### Keymaps
In order to support both split and non-split keyboards with the same layout, you need to use the keyboard agnostic `LAYOUT_<layout name>` macro in your keymap. For instance, in order for a Let's Split and Planck to share the same layout file, you need to use `LAYOUT_ortho_4x12` instead of `LAYOUT_planck_grid` or just `{}` for a C array.

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@@ -1,146 +0,0 @@
# The Leader Key: A New Kind of Modifier
If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
```c
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_F) {
// Anything you can do in a macro.
SEND_STRING("QMK is awesome.");
}
SEQ_TWO_KEYS(KC_D, KC_D) {
SEND_STRING(SS_LCTRL("a")SS_LCTRL("c"));
}
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
}
SEQ_TWO_KEYS(KC_A, KC_S) {
register_code(KC_LGUI);
register_code(KC_S);
unregister_code(KC_S);
unregister_code(KC_LGUI);
}
}
}
```
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
## Adding Leader Key Support in the `rules.mk`
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```make
LEADER_ENABLE = yes
```
## Per Key Timing on Leader keys
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
void leader_start(void) {
// sequence started
}
void leader_end(void) {
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
```c
bool did_leader_succeed;
#ifdef AUDIO_ENABLE
float leader_start[][2] = SONG(ONE_UP_SOUND );
float leader_succeed[][2] = SONG(ALL_STAR);
float leader_fail[][2] = SONG(RICK_ROLL);
#endif
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
did_leader_succeed = leading = false;
SEQ_ONE_KEY(KC_E) {
// Anything you can do in a macro.
SEND_STRING(SS_LCTRL(SS_LSFT("t")));
did_leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_E, KC_D) {
SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c"));
did_leader_succeed = true;
}
leader_end();
}
}
void leader_start(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_start);
#endif
}
void leader_end(void) {
if (did_leader_succeed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_succeed);
#endif
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_fail);
#endif
}
}
```

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@@ -1,90 +0,0 @@
# LED Matrix Lighting
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
## Driver configuration
### IS31FL3731
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = IS31FL3731
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define LED_DRIVER_ADDR_2 0b1110110
#define LED_DRIVER_COUNT 2
#define LED_DRIVER_1_LED_COUNT 25
#define LED_DRIVER_2_LED_COUNT 24
#define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
## LED Matrix Effects
Currently no LED matrix effects have been created.
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
void suspend_power_down_kb(void)
{
led_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
led_matrix_set_suspend_state(false);
}

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# Macros
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## The New Way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
Here is an example `keymap.c` for a two-key keyboard:
```c
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{QMKBEST, KC_ESC}
}
};
```
What happens here is this:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
You can do that by adding another keycode and adding another case to the switch statement, like so:
```c
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL,
MY_OTHER_MACRO
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
case MY_OTHER_MACRO:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{MY_CUSTOM_MACRO, MY_OTHER_MACRO}
}
};
```
### TAP, DOWN and UP
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
You can send arbitrary keycodes by wrapping them in:
* `SS_TAP()` presses and releases a key.
* `SS_DOWN()` presses (but does not release) a key.
* `SS_UP()` releases a key.
For example:
SEND_STRING(SS_TAP(X_HOME));
Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
SEND_STRING("VE"SS_TAP(X_HOME)"LO");
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
There's also a couple of mod shortcuts you can use:
* `SS_LCTRL(string)`
* `SS_LGUI(string)`
* `SS_LALT(string)`
* `SS_LSFT(string)`
* `SS_RALT(string)`
These press the respective modifier, send the supplied string and then release the modifier.
They can be used like this:
SEND_STRING(SS_LCTRL("a"));
Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
### Alternative Keymaps
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
#include <sendstring_colemak.h>
### Strings in Memory
If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
```c
char my_str[4] = "ok.";
send_string(my_str);
```
The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
```c
char my_str[4] = "ok.";
SEND_STRING("I said: ");
send_string(my_str);
SEND_STRING(".."SS_TAP(X_END));
```
## Advanced Macro Functions
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
### `clear_mods();`
This will clear all mods currently pressed.
### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
## **(DEPRECATED)** The Old Way: `MACRO()` & `action_get_macro`
!> This is inherited from TMK, and hasn't been updated - it's recommended that you use `SEND_STRING` and `process_record_user` instead.
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
### Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
### Mapping a Macro to a Key
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
M(0), M(1)
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
### Naming Your Macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
```c
#define M_HI M(0)
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
M_HI, M_BYE
),
};
```
### Advanced Example: Single-Key Copy/Paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: {
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), END );
} else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
break;
}
}
return MACRO_NONE;
};
```

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# Mousekeys
Mousekeys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer around, click up to 5 buttons, and even scroll in all 4 directions.
There are 2 ways to define how the mousekeys behave, using "[auto-accelerating](#configuring-the-behavior-of-mousekeys-with-auto-accelerated-movement)" or "[3-speed constant](#configuring-the-behavior-of-mousekeys-with-3-speed-constant-movement)" behavior.
In either case, you will need to enable mousekeys in your makefile,
and add the relevant [keycodes](#mapping-mouse-actions-to-keyboard-keys) to your keymap.
#### Enable Mousekeys
To enable the mousekey functionality, add the following line to your keymap's `rules.mk`:
```
MOUSEKEY_ENABLE = yes
```
#### Mapping Mouse Actions to Keyboard Keys
You can use these keycodes within your keymap to map button presses to mouse actions:
|Key |Aliases |Description |
|----------------|---------|-----------------------------------|
|`KC_MS_UP` |`KC_MS_U`|Mouse Cursor Up |
|`KC_MS_DOWN` |`KC_MS_D`|Mouse Cursor Down |
|`KC_MS_LEFT` |`KC_MS_L`|Mouse Cursor Left |
|`KC_MS_RIGHT` |`KC_MS_R`|Mouse Cursor Right |
|`KC_MS_BTN1` |`KC_BTN1`|Mouse Button 1 |
|`KC_MS_BTN2` |`KC_BTN2`|Mouse Button 2 |
|`KC_MS_BTN3` |`KC_BTN3`|Mouse Button 3 |
|`KC_MS_BTN4` |`KC_BTN4`|Mouse Button 4 |
|`KC_MS_BTN5` |`KC_BTN5`|Mouse Button 5 |
|`KC_MS_WH_UP` |`KC_WH_U`|Mouse Wheel Up |
|`KC_MS_WH_DOWN` |`KC_WH_D`|Mouse Wheel Down |
|`KC_MS_WH_LEFT` |`KC_WH_L`|Mouse Wheel Left |
|`KC_MS_WH_RIGHT`|`KC_WH_R`|Mouse Wheel Right |
|`KC_MS_ACCEL0` |`KC_ACL0`|Set mouse acceleration to 0(slow) |
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1(medium)|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2(fast) |
## Configuring the Behavior of Mousekeys with auto-accelerated movement
This behavior is intended to emulate the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
The default speed for controlling the mouse with the keyboard is intentionally slow. You can adjust these parameters by adding these settings to your keymap's `config.h` file. All times are specified in milliseconds (ms).
```
#define MOUSEKEY_DELAY 300
#define MOUSEKEY_INTERVAL 50
#define MOUSEKEY_MAX_SPEED 10
#define MOUSEKEY_TIME_TO_MAX 20
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
```
#### `MOUSEKEY_DELAY`
When one of the mouse movement buttons is pressed this setting is used to define the delay between that button press and the mouse cursor moving. Some people find that small movements are impossible if this setting is too low, while settings that are too high feel sluggish.
#### `MOUSEKEY_INTERVAL`
When a movement key is held down this specifies how long to wait between each movement report. Lower settings will translate into an effectively higher mouse speed.
#### `MOUSEKEY_MAX_SPEED`
As a movement key is held down the speed of the mouse cursor will increase until it reaches `MOUSEKEY_MAX_SPEED`.
#### `MOUSEKEY_TIME_TO_MAX`
How long you want to hold down a movement key for until `MOUSEKEY_MAX_SPEED` is reached. This controls how quickly your cursor will accelerate.
#### `MOUSEKEY_WHEEL_MAX_SPEED`
The top speed for scrolling movements.
#### `MOUSEKEY_WHEEL_TIME_TO_MAX`
How long you want to hold down a scroll key for until `MOUSEKEY_WHEEL_MAX_SPEED` is reached. This controls how quickly your scrolling will accelerate.
## Configuring the Behavior of Mousekeys with 3-speed constant movement
In your keymap's `config.h`, you must add the line:
```
#define MK_3_SPEED
```
Then you can precisely define 3 different speeds for both the cursor and the mouse wheel, and also whether speed selection is momentary or tap-to-select.
For each speed, you can specify how many milliseconds you want between reports(interval), and how far you want to it to move per report(offset).
For example:
```
#define MK_3_SPEED
#define MK_MOMENTARY_ACCEL // comment this out for tap-to-select acceleration
// cursor speeds:
#define MK_C_OFFSET_SLOW 1 // pixels
#define MK_C_INTERVAL_SLOW 100 // milliseconds
#define MK_C_OFFSET_MED 4
#define MK_C_INTERVAL_MED 16
#define MK_C_OFFSET_FAST 12
#define MK_C_INTERVAL_FAST 16
// scroll wheel speeds:
#define MK_W_OFFSET_SLOW 1 // wheel clicks
#define MK_W_INTERVAL_SLOW 400 // milliseconds
#define MK_W_OFFSET_MED 1
#define MK_W_INTERVAL_MED 200
#define MK_W_OFFSET_FAST 1
#define MK_W_INTERVAL_FAST 100
```
Medium values will be used as the default or unmodified speed.
The speed at which both the cursor and scrolling move can be selected with KC_ACL0, KC_ACL1, KC_ACL2 for slow, medium, and fast. However, if you leave MK_MOMENTARY_ACCEL defined then there is no need to ever send KC_ACL1, since that will be the unmodified speed.

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@@ -1,47 +0,0 @@
## Pointing Device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
POINTING_DEVICE_ENABLE = yes
```
To manipulate the mouse report, you can use the following functions:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
Keep in mind that a report_mouse_t (here "mouseReport") has the following properties:
* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
* `mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)
{
currentReport.v = 127;
currentReport.h = 127;
currentReport.buttons |= MOUSE_BTN1; //this is defined in report.h
}
else
{
currentReport.v = -127;
currentReport.h = -127;
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
break;
```
Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.

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@@ -1,276 +0,0 @@
## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### The Cirtuitry between Trackpoint and Controller
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
```
DATA ----------+--------- PIN
|
4.7K
|
MODULE 5+ --------+--+--------- PWR CONTROLLER
|
4.7K
|
CLK ------+------------ PIN
```
### Busywait Version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt Version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART Version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 Mouse Features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine Control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll Button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert Mouse and Scroll Axes
To invert the X and Y axes you can put:
```
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
into config.h.
To reverse the scroll axes you can put:
```
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug Settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```

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@@ -1,223 +0,0 @@
# RGB Matrix Lighting
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
### IS31FL3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = IS31FL3731
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110110
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 25
#define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C1_3, C2_3, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
### IS31FL3733
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = IS31FL3733
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, B_1, A_1, C_1},
....
}
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
From this point forward the configuration is the same for all the drivers.
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/* {row | col << 4}
* | {x=0..224, y=0..64}
* | | modifier
* | | | */
{{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
{{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
....
}
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
Where all variables are decimels/floats.
`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
## Keycodes
All RGB keycodes are currently shared with the RGBLIGHT system:
* `RGB_TOG` - toggle
* `RGB_MOD` - cycle through modes
* `RGB_HUI` - increase hue
* `RGB_HUD` - decrease hue
* `RGB_SAI` - increase saturation
* `RGB_SAD` - decrease saturation
* `RGB_VAI` - increase value
* `RGB_VAD` - decrease value
* `RGB_SPI` - increase speed effect (no EEPROM support)
* `RGB_SPD` - decrease speed effect (no EEPROM support)
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
RGB_MATRIX_RAINDROPS,
RGB_MATRIX_CYCLE_ALL,
RGB_MATRIX_CYCLE_LEFT_RIGHT,
RGB_MATRIX_CYCLE_UP_DOWN,
RGB_MATRIX_RAINBOW_BEACON,
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_REACTIVE_SIMPLE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
RGB_MATRIX_SOLID_MULTISPLASH,
#endif
RGB_MATRIX_EFFECT_MAX
};
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
|Define |Description |
|---------------------------------------------------|--------------------------------------------|
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void rgb_matrix_indicators_kb(void) {
rgb_matrix_set_color(index, red, green, blue);
}
A similar function works in the keymap as `rgb_matrix_indicators_user`.
## Additional `config.h` Options
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
## EEPROM storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
#define EECONFIG_RGB_MATRIX (uint32_t *)16
Where `16` is an unused index from `eeconfig.h`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
rgb_matrix_set_suspend_state(false);
}

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@@ -1,243 +0,0 @@
# RGB Lighting
QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
* WS2811, WS2812, WS2812B, WS2812C, etc.
* SK6812, SK6812MINI, SK6805
These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.
## Usage
On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:
```make
RGBLIGHT_ENABLE = yes
```
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
|Define |Description |
|---------------|---------------------------------------------------------------------------------------------------------|
|`RGB_DI_PIN` |The pin connected to the data pin of the LEDs |
|`RGBLED_NUM` |The number of LEDs connected |
|`RGBLED_SPLIT` |(Optional) For split keyboards, the number of LEDs connected on each half directly wired to `RGB_DI_PIN` |
Then you should be able to use the keycodes below to change the RGB lighting to your liking.
### Color Selection
QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
Changing the **Hue** cycles around the circle.
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
Changing the **Value** sets the overall brightness.
## Keycodes
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------|
|`RGB_TOG` | |Toggle RGB lighting on or off |
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|`RGB_HUI` | |Increase hue |
|`RGB_HUD` | |Decrease hue |
|`RGB_SAI` | |Increase saturation |
|`RGB_SAD` | |Decrease saturation |
|`RGB_VAI` | |Increase value (brightness) |
|`RGB_VAD` | |Decrease value (brightness) |
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
|`RGB_MODE_SWIRL` |`RGB_M_SW`|Swirl animation mode |
|`RGB_MODE_SNAKE` |`RGB_M_SN`|Snake animation mode |
|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode |
|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|-----------------------------------------------------------------------------|
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
## Animations
Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|Mode number symbol |Additional number |Description |
|-----------------------------|-------------------|---------------------------------------|
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None* |Solid color (this mode is always enabled) |
|`RGBLIGHT_MODE_BREATHING` | 0,1,2,3 |Solid color breathing |
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2 |Cycling rainbow |
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5 |Swirling rainbow |
|`RGBLIGHT_MODE_SNAKE` | 0,1,2,3,4,5 |Snake |
|`RGBLIGHT_MODE_KNIGHT` | 0,1,2 |Knight |
|`RGBLIGHT_MODE_CHRISTMAS` | *None* |Christmas |
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9 |Static gradient |
|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations:
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |`1.85` |Used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls |
You can also modify the speeds that the different modes animate at:
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
```c
// How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which hues are selected for each of the "Static gradient" modes
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
```
## Functions
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|Function |Description |
|--------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------|
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|`rgblight_disable()` |Turn LEDs off |
|`rgblight_disable_noeeprom()` |Turn LEDs off (not written to EEPROM) |
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_setrgb_master(r, g, b)` |Set the LEDs on the master side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_slave(r, g, b)` |Set the LEDs on the slave side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_master(h, s, v)` |Set the LEDs on the master side to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_slave(h, s, v)` |Set the LEDs on the slave side to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_toggle()` |Toggle all LEDs between on and off |
|`rgblight_toggle_noeeprom()` |Toggle all LEDs between on and off (not written to EEPROM) |
|`rgblight_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgblight_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgblight_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_increase_hue()` |Increase the hue for all LEDs. This wraps around at maximum hue |
|`rgblight_increase_hue_noeeprom()` |Increase the hue for all LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgblight_decrease_hue()` |Decrease the hue for all LEDs. This wraps around at minimum hue |
|`rgblight_decrease_hue_noeeprom()` |Decrease the hue for all LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgblight_increase_sat()` |Increase the saturation for all LEDs. This wraps around at maximum saturation |
|`rgblight_increase_sat_noeeprom()` |Increase the saturation for all LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgblight_decrease_sat()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation |
|`rgblight_decrease_sat_noeeprom()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgblight_increase_val()` |Increase the value for all LEDs. This wraps around at maximum value |
|`rgblight_increase_val_noeeprom()` |Increase the value for all LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgblight_decrease_val()` |Decrease the value for all LEDs. This wraps around at minimum value |
|`rgblight_decrease_val_noeeprom()` |Decrease the value for all LEDs. This wraps around at minimum value (not written to EEPROM) |
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
## Changing the order of the LEDs
If you want to make the logical order of LEDs different from the electrical connection order, you can do this by defining the `RGBLIGHT_LED_MAP` macro in your `config.h`.
By defining `RGBLIGHT_LED_MAP` as in the example below, you can specify the LED with addressing in reverse order of the electrical connection order.
```c
// config.h
#define RGBLED_NUM 10
#define RGBLIGHT_LED_MAP { 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 }
```
For keyboards that use the RGB LEDs as a backlight for each key, you can also define it as in the example below.
```c
// config.h
#define RGBLED_NUM 30
/* RGB LED Conversion macro from physical array to electric array */
#define LED_LAYOUT( \
L00, L01, L02, L03, L04, L05, \
L10, L11, L12, L13, L14, L15, \
L20, L21, L22, L23, L24, L25, \
L30, L31, L32, L33, L34, L35, \
L40, L41, L42, L43, L44, L45 ) \
{ \
L05, L04, L03, L02, L01, L00, \
L10, L11, L12, L13, L14, L15, \
L25, L24, L23, L22, L21, L20, \
L30, L31, L32, L33, L34, L35, \
L46, L45, L44, L43, L42, L41 \
}
/* RGB LED logical order map */
/* Top->Bottom, Right->Left */
#define RGBLIGHT_LED_MAP LED_LAYOUT( \
25, 20, 15, 10, 5, 0, \
26, 21, 16, 11, 6, 1, \
27, 22, 17, 12, 7, 2, \
28, 23, 18, 13, 8, 3, \
29, 24, 19, 14, 9, 4 )
```
## Hardware Modification
If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.

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# Space Cadet Shift: The Future, Built In
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds.
## Usage
Replace the Left Shift key in your keymap with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
## Keycodes
|Keycode |Description |
|---------|--------------------------------------|
|`KC_LSPO`|Left Shift when held, `(` when tapped |
|`KC_RSPC`|Right Shift when held, `)` when tapped|
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. Make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
Also, by default, the Space Cadet applies modifiers LSPO_MOD and RSPC_MOD to keys defined by LSPO_KEY and RSPC_KEY. You can override this behavior by redefining those variables in your `config.h`. You can also prevent the Space Cadet to apply a modifier by defining DISABLE_SPACE_CADET_MODIFIER in your `config.h`.
|Define |Default |Description |
|------------------------------|-------------|--------------------------------------------------------------------------------|
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|`LSPO_MOD` |`KC_LSFT` |The keycode to send when Left Shift is tapped |
|`RSPC_MOD` |`KC_RSFT` |The keycode to send when Right Shift is tapped |
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet |
|`DISABLE_SPACE_CADET_MODIFIER`|*Not defined*|If defined, prevent the Space Cadet to apply a modifier to LSPO_KEY and RSPC_KEY|

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# Space Cadet Shift Enter
Based on the [Space Cadet Shift](feature_space_cadet_shift.md) feature. Tap the Shift key on its own, and it behaves like Enter. When held, the Shift functions as normal.
## Usage
Replace any Shift key in your keymap with `KC_SFTENT` (Shift, Enter), and you're done.
## Keycodes
|Keycode |Description |
|-----------|----------------------------------------|
|`KC_SFTENT`|Right Shift when held, Enter when tapped|
## Caveats
As with Space Cadet Shift, this feature may conflict with Command, so it should be disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
This feature also uses the same timers as Space Cadet Shift, so using them in tandem may produce strange results.
## Configuration
By default Space Cadet assumes a US ANSI layout, but if you'd like to use a different key for Enter, you can redefine it in your `config.h`:
|Define |Default |Description |
|------------|--------|------------------------------------------------|
|`SFTENT_KEY`|`KC_ENT`|The keycode to send when the Shift key is tapped|

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# Stenography in QMK
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
When QMK speaks to Plover over a steno protocol Plover will not use the keyboard as input. This means that you can switch back and forth between a standard keyboard and your steno keyboard, or even switch layers from Plover to standard and back without needing to activate/deactivate Plover.
In this mode Plover expects to speak with a steno machine over a serial port so QMK will present itself to the operating system as a virtual serial port in addition to a keyboard. By default QMK will speak the TX Bolt protocol but can be switched to GeminiPR; the last protocol used is stored in non-volatile memory so QMK will use the same protocol on restart.
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
### TX Bolt
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
### GeminiPR
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
## Configuring QMK for Steno
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
STENO_ENABLE = yes
MOUSEKEY_ENABLE = no
```
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
```C
void matrix_init_user() {
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
}
```
Once you have your keyboard flashed launch Plover. Click the 'Configure...' button. In the 'Machine' tab select the Stenotype Machine that corresponds to your desired protocol. Click the 'Configure...' button on this tab and enter the serial port or click 'Scan'. Baud rate is fine at 9600 (although you should be able to set as high as 115200 with no issues). Use the default settings for everything else (Data Bits: 8, Stop Bits: 1, Parity: N, no flow control).
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
## Learning Stenography
* [Learn Plover!](https://sites.google.com/site/ploverdoc/)
* [QWERTY Steno](http://qwertysteno.com/Home/)
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Interfacing with the code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
```C
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
```
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
```C
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
```
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
```C
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
```
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
## Keycode Reference
As defined in `keymap_steno.h`.
> Note: TX Bolt does not support the full set of keys. The TX Bolt implementation in QMK will map the GeminiPR keys to the nearest TX Bolt key so that one key map will work for both.
|GeminiPR|TX Bolt|Steno Key|
|--------|-------|-----------|
|`STN_N1`|`STN_NUM`|Number bar #1|
|`STN_N2`|`STN_NUM`|Number bar #2|
|`STN_N3`|`STN_NUM`|Number bar #3|
|`STN_N4`|`STN_NUM`|Number bar #4|
|`STN_N5`|`STN_NUM`|Number bar #5|
|`STN_N6`|`STN_NUM`|Number bar #6|
|`STN_N7`|`STN_NUM`|Number bar #7|
|`STN_N8`|`STN_NUM`|Number bar #8|
|`STN_N9`|`STN_NUM`|Number bar #9|
|`STN_NA`|`STN_NUM`|Number bar #A|
|`STN_NB`|`STN_NUM`|Number bar #B|
|`STN_NC`|`STN_NUM`|Number bar #C|
|`STN_S1`|`STN_SL`| `S-` upper|
|`STN_S2`|`STN_SL`| `S-` lower|
|`STN_TL`|`STN_TL`| `T-`|
|`STN_KL`|`STN_KL`| `K-`|
|`STN_PL`|`STN_PL`| `P-`|
|`STN_WL`|`STN_WL`| `W-`|
|`STN_HL`|`STN_HL`| `H-`|
|`STN_RL`|`STN_RL`| `R-`|
|`STN_A`|`STN_A`| `A` vowel|
|`STN_O`|`STN_O`| `O` vowel|
|`STN_ST1`|`STN_STR`| `*` upper-left |
|`STN_ST2`|`STN_STR`| `*` lower-left|
|`STN_ST3`|`STN_STR`| `*` upper-right|
|`STN_ST4`|`STN_STR`| `*` lower-right|
|`STN_E`|`STN_E`| `E` vowel|
|`STN_U`|`STN_U`| `U` vowel|
|`STN_FR`|`STN_FR`| `-F`|
|`STN_PR`|`STN_PR`| `-P`|
|`STN_RR`|`STN_RR`| `-R`|
|`STN_BR`|`STN_BR`| `-B`|
|`STN_LR`|`STN_LR`| `-L`|
|`STN_GR`|`STN_GR`| `-G`|
|`STN_TR`|`STN_TR`| `-T`|
|`STN_SR`|`STN_SR`| `-S`|
|`STN_DR`|`STN_DR`| `-D`|
|`STN_ZR`|`STN_ZR`| `-Z`|
|`STN_FN`|| (GeminiPR only)|
|`STN_RES1`||(GeminiPR only)|
|`STN_RES2`||(GeminiPR only)|
|`STN_PWR`||(GeminiPR only)|

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# Swap-Hands Action
The swap-hands action allows support for one-handed typing without requiring a separate layer. Set `SWAP_HANDS_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
## Configuration
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```C
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
```
Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return `{7, 2}` (third row, eighth column). Yes, this is confusing.
## Swap Keycodes
|Key |Description |
|-----------|-------------------------------------------------------------------------|
|`SH_T(key)`|Sends `key` with a tap; momentary swap when held. |
|`SH_ON` |Turns on swapping and leaves it on. |
|`SH_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
|`SH_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
|`SH_MOFF` |Momentarily turns off swap. |
|`SH_TG` |Toggles swap on and off with every key press. |
|`SH_TT` |Toggles with a tap; momentary when held. |

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@@ -1,399 +0,0 @@
# Tap Dance: A Single Key Can Do 3, 5, or 100 Different Things
<!-- FIXME: Break this up into multiple sections -->
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, let's explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be sent first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
And that's the bulk of it!
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
# Examples
## Simple Example
Here's a simple example for a single definition:
1. In your `rules.mk`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
```c
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
TD(TD_ESC_CAPS)
```
## Complex Examples
This section details several complex tap dance examples.
All the enums used in the examples are declared like this:
```c
// Enums defined for all examples:
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
X_TAP_DANCE
};
```
### Example 1: Send `:` on Single Tap, `;` on Double Tap
```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
//All tap dance functions would go here. Only showing this one.
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
```
### Example 2: Send "Safety Dance!" After 100 Taps
```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
### Example 3: Turn LED Lights On Then Off, One at a Time
```c
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// if the flash state didn't happen, then turn off LEDs, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
//All tap dances now put together. Example 3 is "CT_FLASH"
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
### Example 4: 'Quad Function Tap-Dance'
By [DanielGGordon](https://github.com/danielggordon)
Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
Below is a specific example:
* Tap = Send `x`
* Hold = Send `Control`
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
## Setup
You will need a few things that can be used for 'Quad Function Tap-Dance'.
You'll need to add these to the top of your `keymap.c` file, before your keymap.
```c
typedef struct {
bool is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap dance enums
enum {
X_CTL = 0,
SOME_OTHER_DANCE
};
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
```
Now, at the bottom of your `keymap.c` file, you'll need to add the following:
```c
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
}
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap xtap_state = {
.is_press_action = true,
.state = 0
};
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state);
switch (xtap_state.state) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: register_code(KC_LALT); break;
case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) {
case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
xtap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL,x_finished, x_reset)
};
```
And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
Below your layers and custom keycodes, add the following:
```c
// tapdance keycodes
enum td_keycodes {
ALT_LP // Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
};
// define a type containing as many tapdance states as you need
typedef enum {
SINGLE_TAP,
SINGLE_HOLD,
DOUBLE_SINGLE_TAP
} td_state_t;
// create a global instance of the tapdance state type
static td_state_t td_state;
// declare your tapdance functions:
// function to determine the current tapdance state
int cur_dance (qk_tap_dance_state_t *state);
// `finished` and `reset` functions for each tapdance keycode
void altlp_finished (qk_tap_dance_state_t *state, void *user_data);
void altlp_reset (qk_tap_dance_state_t *state, void *user_data);
```
Below your `LAYOUT`, define each of the tapdance functions:
```c
// determine the tapdance state to return
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) { return SINGLE_TAP; }
else { return SINGLE_HOLD; }
}
if (state->count == 2) { return DOUBLE_SINGLE_TAP; }
else { return 3; } // any number higher than the maximum state value you return above
}
// handle the possible states for each tapdance keycode you define:
void altlp_finished (qk_tap_dance_state_t *state, void *user_data) {
td_state = cur_dance(state);
switch (td_state) {
case SINGLE_TAP:
register_code16(KC_LPRN);
break;
case SINGLE_HOLD:
register_mods(MOD_BIT(KC_LALT)); // for a layer-tap key, use `layer_on(_MY_LAYER)` here
break;
case DOUBLE_SINGLE_TAP: // allow nesting of 2 parens `((` within tapping term
tap_code16(KC_LPRN);
register_code16(KC_LPRN);
}
}
void altlp_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (td_state) {
case SINGLE_TAP:
unregister_code16(KC_LPRN);
break;
case SINGLE_HOLD:
unregister_mods(MOD_BIT(KC_LALT)); // for a layer-tap key, use `layer_off(_MY_LAYER)` here
break;
case DOUBLE_SINGLE_TAP:
unregister_code16(KC_LPRN);
}
}
// define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions
qk_tap_dance_action_t tap_dance_actions[] = {
[ALT_LP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altlp_finished, altlp_reset)
};
```
Wrap each tapdance keycode in `TD()` when including it in your keymap, e.g. `TD(ALT_LP)`.

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# Terminal
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
To enable, stick this in your `rules.mk` or `Makefile`:
TERMINAL_ENABLE = yes
And use the `TERM_ON` and `TERM_OFF` keycodes to turn it on or off.
When enabled, a `> ` prompt will appear, where you'll be able to type, backspace (a bell will ding if you reach the beginning and audio is enabled), and hit enter to send the command. Arrow keys are currently disabled so it doesn't get confused. Moving your cursor around with the mouse is discouraged.
`#define TERMINAL_HELP` enables some other output helpers that aren't really needed with this page.
Pressing "up" and "down" will allow you to cycle through the past 5 commands entered.
## Future Ideas
* Keyboard/user-extensible commands
* Smaller footprint
* Arrow key support
* Command history - Done
* SD card support
* LCD support for buffer display
* Keycode -> name string LUT
* Layer status
* *Analog/digital port read/write*
* RGB mode stuff
* Macro definitions
* EEPROM read/write
* Audio control
## Current Commands
### `about`
Prints out the current version of QMK with a build date:
```
> about
QMK Firmware
v0.5.115-7-g80ed73-dirty
Built: 2017-08-29-20:24:44
```
### `print-buffer`
Outputs the last 5 commands entered
```
> print-buffer
0. print-buffer
1. help
2. about
3. keymap 0
4. help
5. flush-buffer
```
### `flush-buffer`
Clears command buffer
```
> flush-buffer
Buffer cleared!
```
### `help`
Prints out the available commands:
```
> help
commands available:
about help keycode keymap exit print-buffer flush-buffer
```
### `keycode <layer> <row> <col>`
Prints out the keycode value of a certain layer, row, and column:
```
> keycode 0 1 0
0x29 (41)
```
### `keymap <layer>`
Prints out the entire keymap for a certain layer
```
> keymap 0
0x002b, 0x0014, 0x001a, 0x0008, 0x0015, 0x0017, 0x001c, 0x0018, 0x000c, 0x0012, 0x0013, 0x002a,
0x0029, 0x0004, 0x0016, 0x0007, 0x0009, 0x000a, 0x000b, 0x000d, 0x000e, 0x000f, 0x0033, 0x0034,
0x00e1, 0x001d, 0x001b, 0x0006, 0x0019, 0x0005, 0x0011, 0x0010, 0x0036, 0x0037, 0x0038, 0x0028,
0x5cd6, 0x00e0, 0x00e2, 0x00e3, 0x5cd4, 0x002c, 0x002c, 0x5cd5, 0x0050, 0x0051, 0x0052, 0x004f,
>
```
### `exit`
Exits the terminal - same as `TERM_OFF`.

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# Thermal Printer
<!-- FIXME: Describe thermal printers support here. -->
## Thermal Printer Keycodes
|Key |Description |
|-----------|----------------------------------------|
|`PRINT_ON` |Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types |

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@@ -1,192 +0,0 @@
# Unicode Support
There are three Unicode keymap definition methods available in QMK:
## `UNICODE_ENABLE`
Supports Unicode up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. The keycode function is `UC(c)` in the keymap file, where _c_ is the code point's number (preferably hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
## `UNICODEMAP_ENABLE`
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(i)`, where _i_ is an array index into the mapping table. The table may contain at most 1024 entries.
You may want to have an enum to make referencing easier. So, you could add something like this to your keymap file:
```c
enum unicode_names {
BANG,
IRONY,
SNEK,
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x203D, // ‽
[IRONY] = 0x2E2E, // ⸮
[SNEK] = 0x1F40D, // 🐍
};
```
Then you can use `X(BANG)` etc. in your keymap.
## `UCIS_ENABLE`
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you will have to add a keycode or function that calls `qk_ucis_start()`. Once this function's been called, you can type the corresponding mnemonic for your character, then hit Space or Enter to complete it, or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode character inserted.
For instance, you would define a table like this in your keymap file:
```c
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
UCIS_SYM("poop", 0x1F4A9), // 💩
UCIS_SYM("rofl", 0x1F923), // 🤣
UCIS_SYM("kiss", 0x1F619) // 😙
);
```
You call `qk_ucis_start()`, then type "rofl" and hit Enter. QMK should erase the "rofl" text and input the laughing emoji.
### Customization
There are several functions that you can define in your keymap to customize the functionality of this feature.
* `void qk_ucis_start_user(void)` This runs when you call the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
* `void qk_ucis_success(uint8_t symbol_index)` This runs when the input has matched something and has completed. By default, it doesn't do anything.
* `void qk_ucis_symbol_fallback (void)` This runs when the input doesn't match anything. By default, it falls back to trying that input as a Unicode code.
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
The following input modes are available:
* **`UC_OSX`**: Mac OS X built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`), but this can be changed by defining [`UNICODE_OSX_KEY`](#input-key-configuration) with another keycode.
**Note:** Using the _Unicode Hex Input_ input source may disable some Option based shortcuts, such as: Option + Left Arrow (`moveWordLeftAndModifySelection`) and Option + Right Arrow (`moveWordRightAndModifySelection`).
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Afterwards, reboot.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.8.2, supports code points up to `0xFFFFF` (all currently assigned code points).
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses the right Alt key (`KC_RALT`), but this can be changed in the WinCompose settings and by defining [`UNICODE_WINC_KEY`](#input-key-configuration) with another keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|Keycode |Alias |Input mode |Description |
|-----------------------|---------|-------------|-----------------------------------------|
|`UNICODE_MODE_FORWARD` |`UC_MOD` | |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_REVERSE` |`UC_RMOD`| |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to Mac OS X input. |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input. |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input. |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented). |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose.|
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user` (or a similar function). For example:
```c
void eeconfig_init_user(void) {
set_unicode_input_mode(UC_LNX);
}
```
### Audio Feedback
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
For instance, you can add these definitions to your `config.h` file:
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
### Additional Customization
Because Unicode is such a large and variable feature, there are a number of options that you can customize to work better on your system.
#### Start and Finish input functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
* `void unicode_input_start(void)` This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on Mac.
* `void unicode_input_finish(void)` This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
Additionally, you can customize the keys used to trigger the unicode input for macOS and WinCompose by adding defines to your `config.h`
```c
#define UNICODE_OSX_KEY KC_LALT
#define UNICODE_WINC_KEY KC_RALT
```
#### Input Method Cycling
Also, you can choose which input methods are availble for cycling through. By default, this is disabled. But if you want to enabled it, then limiting it to just those modes makes sense. Note that `UNICODE_SELECTED_MODES` define is comma delimited.
```c
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_BSD, UC_WINC
```
## `send_unicode_hex_string`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
## Additional Language Support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
## International Characters on Windows
### AutoHotkey allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
There is a macro defined for a mod-tab combo `LCAG_T`.
Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
In the default script of AutoHotkey you can define custom hotkeys.
<^<!<#a::Send, ä
<^<!<#<+a::Send, Ä
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
### US International
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).

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# Userspace: Sharing Code Between Keymaps
If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
* `/users/<name>/` (added to the path automatically)
* `readme.md` (optional, recommended)
* `rules.mk` (included automatically)
* `config.h` (included automatically)
* `<name>.h` (optional)
* `<name>.c` (optional)
* `cool_rgb_stuff.c` (optional)
* `cool_rgb_stuff.h` (optional)
All this only happens when you build a keymap named `<name>`, like this:
make planck:<name>
For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
!> This `name` can be [overridden](#override-default-userspace), if needed.
## `Rules.mk`
The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
```make
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
# Include my fancy rgb functions source here
SRC += cool_rgb_stuff.c
endif
```
Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
```make
ifdef RGB_ENABLE
# Include my fancy rgb functions source here
SRC += cool_rgb_stuff.c
endif
```
### Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```
This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
## Configuration Options (`config.h`)
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
!>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
## Readme (`readme.md`)
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
You can use this as a template:
```
Copyright <year> <name> <email> @<github_username>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
```
You'd want to replace the year, name, email and github username with your info.
Additionally, this is a good place to document your code, if you wish to share it with others.
# Examples
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
## Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
For instance, lets looks at the `layer_state_set_user` function. Lets enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionalitly to all of our boards, and then still have your `keymap.c` still able to use this functionality.
In your `<name.c>` file, you'd want to add this:
```c
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
uint32_t layer_state_set_user (uint32_t state) {
state = update_tri_layer_state(state, 2, 3, 5);
return layer_state_set_keymap (state);
}
```
The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
```make
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
```
The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
And in your `process_record_user` function, you'd do something like this:
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef MACROS_ENABLED
case MACRO1:
if (!record->event.pressed) {
SEND_STRING("This is macro 1!");
}
break;
case MACRO2:
if (!record->event.pressed) {
SEND_STRING("This is macro 2!");
}
break;
#endif
}
return true;
}
```
## Consolidated Macros
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
```c
#pragma once
#include "quantum.h"
#include "action.h"
#include "version.h"
// Define all of
enum custom_keycodes {
KC_MAKE = SAFE_RANGE,
NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
};
```
Now you want to create the `<name>.c` file, and add this content to it:
```c
#include "<name>.h"
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
uint8_t temp_mod = get_mods();
uint8_t temp_osm = get_oneshot_mods();
clear_mods(); clear_oneshot_mods();
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
#ifndef FLASH_BOOTLOADER
if ( (temp_mod | temp_osm) & MOD_MASK_SHIFT )
#endif
{ //
#if defined(__arm__) // only run for ARM boards
SEND_STRING(":dfu-util");
#elif defined(BOOTLOADER_DFU) // only run for DFU boards
SEND_STRING(":dfu");
#elif defined(BOOTLOADER_HALFKAY) // only run for teensy boards
SEND_STRING(":teensy");
#elif defined(BOOTLOADER_CATERINA) // only run for Pro Micros
SEND_STRING(":avrdude");
#endif // bootloader options
}
if ( (temp_mod | temp_osm) & MOD_MASK_CTRL) {
SEND_STRING(" -j8 --output-sync");
}
SEND_STRING(SS_TAP(X_ENTER));
set_mods(temp_mod);
}
break;
}
return process_record_keymap(keycode, record);
}
```
For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder:
```make
ifeq ($(strip $(FLASH_BOOTLOADER)), yes)
OPT_DEFS += -DFLASH_BOOTLOADER
endif
```
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Also, holding `shift` will add the appropriate flashing command (`:dfu`, `:teensy`, `:avrdude`, `:dfu-util`) for a majority of keyboards. Holding `control` will add some commands that will speed up compiling time by processing multiple files at once.
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely. And this doesn't support BootloadHID or mdloader.

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# Velocikey
Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
## Usage
For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
```
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
STENO_ENABLE = no
EXTRAKEY_ENABLE = yes
VELOCIKEY_ENABLE = yes
```
Then, while using your keyboard, you need to also turn it on with the VLK_TOG keycode, which toggles the feature on and off.
The following light effects will all be controlled by Velocikey when it is enabled:
- RGB Breathing
- RGB Rainbow Mood
- RGB Rainbow Swirl
- RGB Snake
- RGB Knight
Support for LED breathing effects is planned but not available yet.
As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
## Configuration
Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.

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# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Encoders](feature_encoders.md) - Rotary encoders!
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.

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# Flashing Instructions and Bootloader Information
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
## DFU
Atmel's DFU bootloader comes on all atmega32u4 chips by default, and is used by many keyboards that have their own ICs on their PCBs (Older OLKB boards, Clueboards). Some keyboards may also use LUFA's DFU bootloader (or QMK's fork) (Newer OLKB boards) that adds in additional features specific to that hardware.
To ensure compatibility with the DFU bootloader, make sure this block is present your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = atmel-dfu
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` in QMK (recommended command line)
* [Atmel's Flip](http://www.microchip.com/developmenttools/productdetails.aspx?partno=flip) (not recommended)
Flashing sequence:
1. Press the `RESET` keycode, or tap the RESET button (or short RST to GND).
2. Wait for the OS to detect the device
3. Erase the memory (may be done automatically)
4. Flash a .hex file
5. Reset the device into application mode (may be done automatically)
or:
make <keyboard>:<keymap>:dfu
### QMK DFU
QMK has a fork of the LUFA DFU bootloader that allows for a simple matrix scan for exiting the bootloader and returning to the application, as well as flashing an LED/making a ticking noise with a speaker when things are happening. To enable these features, use this block in your `config.h` (The key that exits the bootloader needs to be hooked-up to the INPUT and OUTPUT defined here):
#define QMK_ESC_OUTPUT F1 // usually COL
#define QMK_ESC_INPUT D5 // usually ROW
#define QMK_LED E6
#define QMK_SPEAKER C6
The Manufacturer and Product names are automatically pulled from your `config.h`, and "Bootloader" is added to the product.
To generate this bootloader, use the `bootloader` target, eg `make planck/rev4:default:bootloader`.
To generate a production-ready .hex file (containing the application and the bootloader), use the `production` target, eg `make planck/rev4:default:production`.
### DFU commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
* `:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
* `:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
* `:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
* `:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
## Caterina
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) (any keyboard built with a Pro Micro, or clone), and uses the avr109 protocol to communicate through virtual serial. Bootloaders like [A-Star](https://www.pololu.com/docs/0J61/9) are based on Caterina.
To ensure compatibility with the Caterina bootloader, make sure this block is present your `rules.mk`:
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [avrdude](http://www.nongnu.org/avrdude/) with avr109 / `:avrdude` (recommended command line)
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Wait for the device to reset automatically
or
make <keyboard>:<keymap>:avrdude
or if you want to flash multiple boards, use the following command
make <keyboard>:<keymap>:avrdude-loop
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = halfkay
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
* [Teensy Loader Command Line](https://www.pjrc.com/teensy/loader_cli.html) (recommended command line)
Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## STM32
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
At the moment, no `BOOTLOADER` variable is needed on `rules.mk` for STM32.
Compatible flashers:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
* [dfu-util](https://github.com/Stefan-Schmidt/dfu-util) / `:dfu-util` (recommended command line)
Flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on STM32F042 devices)
* If a reset circuit is present, tap the RESET button
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
* You will receive a warning about the DFU signature; Just ignore it
4. Reset the device into application mode (may be done automatically)
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
### STM32 Commands
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
* `:dfu-util` - The default command for flashing to STM32 devices.
* `:dfu-util-wait` - This works like the default command, but it gives you a (configurable) 10 second timeout before it attempts to flash the firmware. You can use `TIME_DELAY=20` from the command line to change the timeout.
* Eg: `make <keyboard>:<keymap>:dfu-util TIME_DELAY=5`
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.

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Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
=========================
Low Fuse: 0x5E
High Fuse: 0x99
Extended Fuse: 0xF3
Lock Byte: 0xFF
ATMega168P Fuse/Lock Bits
=========================
This configuration is from usbasploader's Makefile.
HFUSE 0xD6
LFUSE 0xDF
EFUSE 0x00
LOCK 0x3F(intact)
#---------------------------------------------------------------------
# ATMega168P
#---------------------------------------------------------------------
# Fuse extended byte:
# 0x00 = 0 0 0 0 0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800)
# \+/
# +------- BOOTSZ (00 = 2k bytes)
# Fuse high byte:
# 0xd6 = 1 1 0 1 0 1 1 0
# ^ ^ ^ ^ ^ \-+-/
# | | | | | +------ BODLEVEL 0..2 (110 = 1.8 V)
# | | | | + --------- EESAVE (preserve EEPROM over chip erase)
# | | | +-------------- WDTON (if 0: watchdog always on)
# | | +---------------- SPIEN (allow serial programming)
# | +------------------ DWEN (debug wire enable)
# +-------------------- RSTDISBL (reset pin is enabled)
# Fuse low byte:
# 0xdf = 1 1 0 1 1 1 1 1
# ^ ^ \ / \--+--/
# | | | +------- CKSEL 3..0 (external >8M crystal)
# | | +--------------- SUT 1..0 (crystal osc, BOD enabled)
# | +------------------ CKOUT (if 0: Clock output enabled)
# +-------------------- CKDIV8 (if 0: divide by 8)
# Lock Bits
# 0x3f = - - 1 1 1 1 1 1
# \ / \-/ \-/
# | | +----- LB 2..1 (No memory lock features enabled)
# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)

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@@ -1,153 +0,0 @@
# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
<!-- FIXME: We should have ARM instructions somewhere. -->
Note: If it is your first time here, Check out the "Complete Newbs guide" instead
## Linux
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian / Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
Fedora / Red Hat example:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Arch / Manjaro example:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## macOS
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc@7
brew link --force avr-gcc@7
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@7` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10), is [msys2](http://www.msys2.org).
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git Bash command and change the directory to where you want to clone QMK; note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain Setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some Important Things to Keep in Mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Windows (Vista and Later) (Deprecated)
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
## Docker
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:dfu-util
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).

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# Getting Help
There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [Discord server](https://discord.gg/Uq7gcHh). There are specific channels in the server for chatting about the firmware, Toolbox, hardware, and configurator.
## OLKB Subreddit
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
## Github Issues
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.

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# How to Use Github with QMK
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
And be sure to select "HTTPS", and select the link and copy it:
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
From here, enter `git clone ` into the command line, and then paste your link:
```
user@computer:~$ git clone https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
```
user@computer:~$ git add .
user@computer:~$ git commit -m "adding my keymap"
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
user@computer:~$ git push
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
Your changes now exist on your fork on Github - if you go back there (`https://github.com/<whoeveryouare>/qmk_firmware`), you can create a "New Pull Request" by clicking this button:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

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# Introduction
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make.
## Basic QMK Structure
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Userspace Structure
Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace.md) for more information.
### Keyboard Project Structure
Within the folder `keyboards` and its subfolder `handwired` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within it you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap Structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `rules.mk`: the features of QMK that are enabled
* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
# The `config.h` File
There are 3 possible `config.h` locations:
* keyboard (`/keyboards/<keyboard>/config.h`)
* userspace (`/users/<user>/config.h`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change.
```
#pragma once
```
Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again.
The boilerplate code and setting look like this together:
```
#pragma once
// overrides go here!
#undef MY_SETTING
#define MY_SETTING 4
```

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# More Detailed `make` Instructions
The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, where:
* `<keyboard_folder>` is the path of the keyboard, for example `planck`
* Use `all` to compile all keyboards
* Specify the path to compile a revision, for example `planck/rev4` or `planck/rev3`
* If the keyboard doesn't have any folders, it can be left out
* To compile the default folder, you can leave it out
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `all` to compile all keymaps
* `<target>` will be explained in more detail below.
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy`, `avrdude` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
Here are some examples commands
* `make all:all` builds everything (all keyboard folders, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox_infinity:algernon:clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck/rev4:default:dfu COLOR=false` builds and uploads the keymap without color output.
## `rules.mk` Options
Set these variables to `no` to disable them, and `yes` to enable them.
`BOOTMAGIC_ENABLE`
This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
Consumes about 1000 bytes.
`MOUSEKEY_ENABLE`
This gives you control over cursor movements and clicks via keycodes/custom functions.
`EXTRAKEY_ENABLE`
This allows you to use the system and audio control key codes.
`CONSOLE_ENABLE`
This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html).
By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program.
To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
To see the text, open `hid_listen` and enjoy looking at your printed messages.
**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
Consumes about 400 bytes.
`COMMAND_ENABLE`
This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
`SLEEP_LED_ENABLE`
Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting.
`NKRO_ENABLE`
This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key.
`BACKLIGHT_ENABLE`
This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
#define BACKLIGHT_PIN B7
`MIDI_ENABLE`
This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file.
`UNICODE_ENABLE`
This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
`UNICODEMAP_ENABLE`
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
`UCIS_ENABLE`
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
`BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes.
`SPLIT_KEYBOARD`
This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
`SPLIT_TRANSPORT`
As there is no standard split communication driver for ARM-based split keyboards yet, `SPLIT_TRANSPORT = custom` must be used for these. It will prevent the standard split keyboard communication code (which is AVR-specific) from being included, allowing a custom implementation to be used.
`CUSTOM_MATRIX`
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
`DEBOUNCE_TYPE`
Lets you replace the default key debouncing routine with an alternative one. If `custom` you will need to provide your own implementation.
## Customizing Makefile Options on a Per-Keymap Basis
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
So let's say your keyboard's `rules.mk` has `BACKLIGHT_ENABLE = yes`. You want your particular keyboard to not have the backlight, so you make a file called `rules.mk` and specify `BACKLIGHT_ENABLE = no`.

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# Vagrant Quick Start
This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
## Requirements
Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
# Flashing the Firmware
The "easy" way to flash the firmware is using a tool from your host OS:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox) (recommended)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

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# Quantum Hand-Wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Rosin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## How the Matrix Works (Why We Need Diodes)
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
# The Actual Hand-Wiring
## Getting Things in Place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
## Preparing the Diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
```
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
```
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
## Soldering the Diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
```
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
```
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiny) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
```
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
```
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
## Soldering the Columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
## Wiring Things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
## Additional guides
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
```
util/new_project.sh <project_name>
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboards/<project_name>
### `config.h`
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
```
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
```
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
```
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
```
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
```
This would require our `LAYOUT` definition to look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c`
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
```
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
```
This can be accomplished by using the following `keymaps` definition:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
## Testing Your Firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Securing the Teensy, Finishing Your Hardware, Getting Fancier Firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different project (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

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# Hardware
QMK runs on a variety of hardware. If your processor can be targeted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)

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# Keyboards with AVR Processors
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
## Adding Your AVR Keyboard to QMK
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
```bash
$ util/new_project.sh my_awesome_keyboard
######################################################
# /keyboards/my_awesome_keyboard project created. To start
# working on things, cd into keyboards/my_awesome_keyboard
######################################################
```
This will create all the files needed to support your new keyboard, and populate the settings with default values. Now you just need to customize it for your keyboard.
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
## `<keyboard>.c`
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](custom_quantum_functions.md).
## `<keyboard>.h`
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
The first half of the `LAYOUT` pre-processor macro defines the physical arrangement of keys. The second half of the macro defines the matrix the switches are connected to. This allows you to have a physical arrangement of keys that differs from the wiring matrix.
Each of the `k__` variables needs to be unique, and typically they follow the format `k<row><col>`.
The physical matrix (the second half) must have a number of rows equaling `MATRIX_ROWS`, and each row must have exactly `MATRIX_COLS` elements in it. If you do not have this many physical keys you can use `KC_NO` to fill in the blank spots.
## `config.h`
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](config_options.md) page.
### Hardware Configuration
At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use.
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT my_awesome_keyboard
#define DESCRIPTION A custom keyboard
```
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. ?> On Linux these values will not be visible in lsusb by default, since Linux takes the information from the list maintained by [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. lsusb will show the information reported by the device when executed with -v option. It is also present in kernel logs after plugging in the device.
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW
```
### Backlight Configuration
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
## `rules.mk`
You use the `rules.mk` file to tell QMK what files to build and what features to enable. If you are building around an atmega32u4 you can largely leave these defaults alone. If you are using another MCU you may have to tweak some parameters.
### MCU Options
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```make
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
#### Teensy Bootloader Example
```make
BOOTLOADER = halfkay
```
#### Atmel DFU Loader Example
```make
BOOTLOADER = atmel-dfu
```
#### Pro Micro Bootloader Example
```make
BOOTLOADER = caterina
```
### Build Options
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](config_options.md#feature-options) page for a detailed list and description.

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# QMK Hardware Drivers
QMK is used on a lot of different hardware. While support for the most common MCU's and matrix configurations is built-in there are a number of drivers that can be added to a keyboard to support additional hardware. Examples include mice and other pointing devices, i/o expanders for split keyboards, bluetooth modules, and LCD, OLED, and TFT screens.
<!-- FIXME: This should talk about how drivers are integrated into QMK and how you can add your own driver.
# Driver System Overview
-->
# Available Drivers
## ProMicro (AVR Only)
Support for addressing pins on the ProMicro by their Arduino name rather than their AVR name. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## SSD1306 (AVR Only)
Support for SSD1306 based OLED displays. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## uGFX
You can make use of uGFX within QMK to drive character and graphic LCD's, LED arrays, OLED, TFT, and other display technologies. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## WS2812 (AVR Only)
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.
## IS31FL3731
Support for up to 2 drivers. Each driver impliments 2 charlieplex matrices to individually address LEDs using I2C. This allows up to 144 same color LEDs or 32 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
## IS31FL3733
Support for up to a single driver with room for expansion. Each driver can control 192 individual LEDs or 64 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.

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# QMK Keyboard Guidelines
Since starting, QMK has grown by leaps and bounds thanks to people like you who contribute to creating and maintaining our community keyboards. As we've grown we've discovered some patterns that work well, and ask that you conform to them to make it easier for other people to benefit from your hard work.
## Naming Your Keyboard/Project
All keyboard names are in lower case, consisting only of letters, numbers, and underscore (`_`). Names may not begin with an underscore. Forward slash (`/`) is used as a sub-folder separation character.
The names `test`, `keyboard`, and `all` are reserved for make commands and may not be used as a keyboard or subfolder name.
Valid Examples:
* `412_64`
* `chimera_ortho`
* `clueboard/66/rev3`
* `planck`
* `v60_type_r`
## Sub-folders
QMK uses sub-folders both for organization and to share code between revisions of the same keyboard. You can nest folders up to 4 levels deep:
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
If a sub-folder has a `rules.mk` file it will be considered a compilable keyboard. It will be available in QMK Configurator and tested with `make all`. If you are using a folder to organize several keyboards from the same maker you should not have a `rules.mk` file.
Example:
Clueboard uses sub-folders for both purposes, organization and keyboard revisions.
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) &larr; This is the organization folder, there's no `rules.mk` file
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) &larr; This is a compilable keyboard, it has a `rules.mk` file
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) &larr; This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) &larr; compilable: `make clueboard/66/rev1`
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) &larr; compilable: `make clueboard/66/rev2`
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) &larr; compilable: `make clueboard/66/rev3` or `make clueboard/66`
## Keyboard Folder Structure
Your keyboard should be located in `qmk_firmware/keyboards/` and the folder name should be your keyboard's name as described in the previous section. Inside this folder should be several files:
* `readme.md`
* `info.json`
* `config.h`
* `rules.mk`
* `<keyboard_name>.c`
* `<keyboard_name>.h`
### `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it and where it's available. If applicable, it should also contain links to more information, such as the maker's website. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
### `info.json`
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here. For more information see the [reference page](reference_info_json.md).
### `config.h`
All projects need to have a `config.h` file that sets things like the matrix size, product name, USB VID/PID, description and other settings. In general, use this file to set essential information and defaults for your keyboard that will always work.
### `rules.mk`
The presence of this file means that the folder is a keyboard target and can be used in `make` commands. This is where you setup the build environment for your keyboard and configure the default set of features.
### `<keyboard_name.c>`
This is where you will write custom code for your keyboard. Typically you will write code to initialize and interface with the hardware in your keyboard. If your keyboard consists of only a key matrix with no LEDs, speakers, or other auxillary hardware this file can be blank.
The following functions are typically defined in this file:
* `void matrix_init_kb(void)`
* `void matrix_scan_kb(void)`
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* `void led_set_kb(uint8_t usb_led)`
### `<keyboard_name.h>`
This file is used to define the matrix for your keyboard. You should define at least one C macro which translates an array into a matrix representing the physical switch matrix for your keyboard. If it's possible to build your keyboard with multiple layouts you should define additional macros.
If you have only a single layout you should call this macro `LAYOUT`.
When defining multiple layouts you should have a base layout, named `LAYOUT_all`, that supports all possible switch positions on your matrix, even if that layout is impossible to build physically. This is the macro you should use in your `default` keymap. You should then have additional keymaps named `default_<layout>` that use your other layout macros. This will make it easier for people to use the layouts you define.
Layout macro names are entirely lowercase, except for the word `LAYOUT` at the front.
As an example, if you have a 60% PCB that supports ANSI and ISO you might define the following layouts and keymaps:
| Layout Name | Keymap Name | Description |
|-------------|-------------|-------------|
| LAYOUT_all | default | A layout that supports both ISO and ANSI |
| LAYOUT_ansi | default_ansi | An ANSI layout |
| LAYOUT_iso | default_iso | An ISO layout |
## Image/Hardware Files
In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
## Keyboard Defaults
Given the amount of functionality that QMK exposes it's very easy to confuse new users. When putting together the default firmware for your keyboard we recommend limiting your enabled features and options to the minimal set needed to support your hardware. Recommendations for specific features follow.
### Bootmagic and Command
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
By far the most common problem new users encounter is accidentally triggering Bootmagic while they're plugging in their keyboard. They're holding the keyboard by the bottom, unknowingly pressing in alt and spacebar, and then they find that these keys have been swapped on them. We recommend leaving this feature disabled by default, but if you do turn it on consider setting `BOOTMAGIC_KEY_SALT` to a key that is hard to press while plugging your keyboard in.
If your keyboard does not have 2 shift keys you should provide a working default for `IS_COMMAND`, even when you have set `COMMAND_ENABLE = no`. This will give your users a default to conform to if they do enable Command.
## Custom Keyboard Programming
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Non-Production/Handwired Projects
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
## Warnings as Errors
When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice).
## Copyright Blurb
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, in this format:
Copyright 2017 Your Name <your@email.com>
If you are modifying someone else's code and have made only trivial changes you should leave their name in the copyright statement. If you have done significant work on the file you should add your name to theirs, like so:
Copyright 2017 Their Name <original_author@example.com> Your Name <you@example.com>
The year should be the first year the file is created. If work was done to that file in later years you can reflect that by appending the second year to the first, like so:
Copyright 2015-2017 Your Name <you@example.com>
## License
The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](http://www.chibios.org) GPLv3 license.
If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK you must comply with the [uGFX License](https://ugfx.io/license.html), which requires a separate commercial license before selling a device containing uGFX.
## Technical Details
If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](hardware.md)!

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# How Keys Are Registered, and Interpreted by Computers
In this file, you can will learn the concepts of how keyboards work over USB,
and you'll be able to better understand what you can expect from changing your
firmware directly.
## Schematic View
Whenever you type on 1 particular key, here is the chain of actions taking
place:
``` text
+------+ +-----+ +----------+ +----------+ +----+
| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
+------+ +-----+ +----------+ +----------+ +----+
```
This scheme is a very simple view of what's going on, and more details follow
in the next sections.
## 1. You Press a Key
Whenever you press a key, the firmware of your keyboard can register this event.
It can register when the key is pressed, held and released.
This usually happens with a periodic scan of key presses. This speed often is limited by the mechanical key response time, the protocol to transfer those key presses (here USB HID), and by the software it is used in.
## 2. What the Firmware Sends
The [HID specification](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The firmware does not send actual letters or characters, but only scancodes.
Thus, by modifying the firmware, you can only modify what scancode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follows:
| keycode | character |
|---------|-----------|
| 0x04 | a/A |
| 0x05 | b/B |
| 0x06 | c/C |
| ... | ... |
| 0x1C | y/Y |
| 0x1D | z/Z |
| ... | ... |
## Back to the Firmware
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](keycodes.md).
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key are only the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to assign one key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycodes available through USB simply disallows such a thing.
## How to (Maybe) Enter Unicode Characters
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
Yet, it does come with multiple disadvantages:
- Tied to a specific OS a a time (need recompilation when changing OS);
- Within a given OS, does not work in all software;
- Limited to a subset of Unicode on some systems.

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# I2C Master Driver
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
## Available functions
|Function |Description |
|------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|`uint8_t i2c_start(uint8_t address);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`uint8_t i2c_stop(void);` |Ends an I2C transaction. |
### Function Return
All the above functions, except `void i2c_init(void);` return the following truth table:
|Return Value |Description |
|---------------|---------------------------------------------------|
|0 |Operation executed successfully. |
|-1 |Operation failed. |
|-2 |Operation timed out. |
## AVR
### Configuration
The following defines can be used to configure the I2C master driver.
|Variable |Description |Default|
|------------------|---------------------------------------------------|-------|
|`F_SCL` |Clock frequency in Hz |400KHz |
|`Prescaler` |Divides master clock to aid in I2C clock selection |1 |
AVRs usually have set GPIO which turn into I2C pins, therefore no further configuration is required.
## ARM
For ARM the Chibios I2C HAL driver is under the hood.
This section assumes an STM32 MCU.
### Configuration
The configuration for ARM MCUs can be quite complex as often there are multiple I2C drivers which can be assigned to a variety of ports.
Firstly the `mcuconf.h` file must be setup to enable the necessary hardware drivers.
|Variable |Description |Default|
|------------------------------|------------------------------------------------------------------------------------|-------|
|`#STM32_I2C_USE_XXX` |Enable/Disable the hardware driver XXX (each driver should be explicitly listed) |FALSE |
|`#STM32_I2C_BUSY_TIMEOUT` |Time in ms until the I2C command is aborted if no response is received |50 |
|`#STM32_I2C_XXX_IRQ_PRIORITY` |Interrupt priority for hardware driver XXX (THIS IS AN EXPERT SETTING) |10 |
|`#STM32_I2C_USE_DMA` |Enable/Disable the ability of the MCU to offload the data transfer to the DMA unit |TRUE |
|`#STM32_I2C_XXX_DMA_PRIORITY` |Priority of DMA unit for hardware driver XXX (THIS IS AN EXPERT SETTING) |1 |
Secondly, in the `halconf.h` file, `#define HAL_USE_I2C` must be set to `TRUE`. This allows ChibiOS to load its I2C driver.
Lastly, we need to assign the correct GPIO pins depending on the I2C hardware driver we want to use.
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
| Variable | Description | Default |
|-------------|----------------------------------------------|---------|
| `I2C1_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) | `GPIOB` |
| `I2C1_SCL` | The pin number for the SCL pin (0-9) | `6` |
| `I2C1_SDA` | The pin number for the SDA pin (0-9) | `7` |
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
```C
void i2c_init(void)
{
setPinInput(B6); // Try releasing special pins for a short time
setPinInput(B7);
wait_ms(10); // Wait for the release to happen
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B6 to I2C function
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B7 to I2C function
}
```

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# group `defines` {#group__defines}
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`define `[`SYSEX_BEGIN`](#group__defines_1ga1a3c39bb790dda8a368c4247caabcf79) |
`define `[`SYSEX_END`](#group__defines_1ga753706d1d28e6f96d7caf1973e80feed) |
`define `[`MIDI_STATUSMASK`](#group__defines_1gab78a1c818a5f5dab7a8946543f126c69) |
`define `[`MIDI_CHANMASK`](#group__defines_1ga239edc0a6f8405d3a8f2804f1590b909) |
`define `[`MIDI_CC`](#group__defines_1ga45f116a1daab76b3c930c2cecfaef215) |
`define `[`MIDI_NOTEON`](#group__defines_1gafd416f27bf3590868c0c1f55c30be4c7) |
`define `[`MIDI_NOTEOFF`](#group__defines_1gabed24bea2d989fd655e2ef2ad0765adc) |
`define `[`MIDI_AFTERTOUCH`](#group__defines_1ga3a322d8cfd53576a2e167c1840551b0f) |
`define `[`MIDI_PITCHBEND`](#group__defines_1gabcc799504e8064679bca03f232223af4) |
`define `[`MIDI_PROGCHANGE`](#group__defines_1gaefb3f1595ffbb9db66b46c2c919a3d42) |
`define `[`MIDI_CHANPRESSURE`](#group__defines_1gaeb3281cc7fcd0daade8ed3d2dfc33dbe) |
`define `[`MIDI_CLOCK`](#group__defines_1gafa5e4e295aafd15ab7893344599b3b89) |
`define `[`MIDI_TICK`](#group__defines_1ga3b99408ff864613765d4c3c2ceb52aa7) |
`define `[`MIDI_START`](#group__defines_1ga8233631c85823aa546f932ad8975caa4) |
`define `[`MIDI_CONTINUE`](#group__defines_1gab24430f0081e27215b0da84dd0ee745c) |
`define `[`MIDI_STOP`](#group__defines_1ga3af9271d4b1f0d22904a0b055f48cf62) |
`define `[`MIDI_ACTIVESENSE`](#group__defines_1gacd88ed42dba52bb4b2052c5656362677) |
`define `[`MIDI_RESET`](#group__defines_1ga02947f30ca62dc332fdeb10c5868323b) |
`define `[`MIDI_TC_QUARTERFRAME`](#group__defines_1gaaa072f33590e236d1bfd8f28e833ae31) |
`define `[`MIDI_SONGPOSITION`](#group__defines_1ga412f6ed33a2150051374bee334ee1705) |
`define `[`MIDI_SONGSELECT`](#group__defines_1gafcab254838b028365ae0259729e72c4e) |
`define `[`MIDI_TUNEREQUEST`](#group__defines_1ga8100b907b8c0a84e58b1c53dcd9bd795) |
`define `[`SYSEX_EDUMANUFID`](#group__defines_1ga5ef855ed955b00a2239ca16afbeb164f) |
## Members
#### `define `[`SYSEX_BEGIN`](#group__defines_1ga1a3c39bb790dda8a368c4247caabcf79) {#group__defines_1ga1a3c39bb790dda8a368c4247caabcf79}
#### `define `[`SYSEX_END`](#group__defines_1ga753706d1d28e6f96d7caf1973e80feed) {#group__defines_1ga753706d1d28e6f96d7caf1973e80feed}
#### `define `[`MIDI_STATUSMASK`](#group__defines_1gab78a1c818a5f5dab7a8946543f126c69) {#group__defines_1gab78a1c818a5f5dab7a8946543f126c69}
#### `define `[`MIDI_CHANMASK`](#group__defines_1ga239edc0a6f8405d3a8f2804f1590b909) {#group__defines_1ga239edc0a6f8405d3a8f2804f1590b909}
#### `define `[`MIDI_CC`](#group__defines_1ga45f116a1daab76b3c930c2cecfaef215) {#group__defines_1ga45f116a1daab76b3c930c2cecfaef215}
#### `define `[`MIDI_NOTEON`](#group__defines_1gafd416f27bf3590868c0c1f55c30be4c7) {#group__defines_1gafd416f27bf3590868c0c1f55c30be4c7}
#### `define `[`MIDI_NOTEOFF`](#group__defines_1gabed24bea2d989fd655e2ef2ad0765adc) {#group__defines_1gabed24bea2d989fd655e2ef2ad0765adc}
#### `define `[`MIDI_AFTERTOUCH`](#group__defines_1ga3a322d8cfd53576a2e167c1840551b0f) {#group__defines_1ga3a322d8cfd53576a2e167c1840551b0f}
#### `define `[`MIDI_PITCHBEND`](#group__defines_1gabcc799504e8064679bca03f232223af4) {#group__defines_1gabcc799504e8064679bca03f232223af4}
#### `define `[`MIDI_PROGCHANGE`](#group__defines_1gaefb3f1595ffbb9db66b46c2c919a3d42) {#group__defines_1gaefb3f1595ffbb9db66b46c2c919a3d42}
#### `define `[`MIDI_CHANPRESSURE`](#group__defines_1gaeb3281cc7fcd0daade8ed3d2dfc33dbe) {#group__defines_1gaeb3281cc7fcd0daade8ed3d2dfc33dbe}
#### `define `[`MIDI_CLOCK`](#group__defines_1gafa5e4e295aafd15ab7893344599b3b89) {#group__defines_1gafa5e4e295aafd15ab7893344599b3b89}
#### `define `[`MIDI_TICK`](#group__defines_1ga3b99408ff864613765d4c3c2ceb52aa7) {#group__defines_1ga3b99408ff864613765d4c3c2ceb52aa7}
#### `define `[`MIDI_START`](#group__defines_1ga8233631c85823aa546f932ad8975caa4) {#group__defines_1ga8233631c85823aa546f932ad8975caa4}
#### `define `[`MIDI_CONTINUE`](#group__defines_1gab24430f0081e27215b0da84dd0ee745c) {#group__defines_1gab24430f0081e27215b0da84dd0ee745c}
#### `define `[`MIDI_STOP`](#group__defines_1ga3af9271d4b1f0d22904a0b055f48cf62) {#group__defines_1ga3af9271d4b1f0d22904a0b055f48cf62}
#### `define `[`MIDI_ACTIVESENSE`](#group__defines_1gacd88ed42dba52bb4b2052c5656362677) {#group__defines_1gacd88ed42dba52bb4b2052c5656362677}
#### `define `[`MIDI_RESET`](#group__defines_1ga02947f30ca62dc332fdeb10c5868323b) {#group__defines_1ga02947f30ca62dc332fdeb10c5868323b}
#### `define `[`MIDI_TC_QUARTERFRAME`](#group__defines_1gaaa072f33590e236d1bfd8f28e833ae31) {#group__defines_1gaaa072f33590e236d1bfd8f28e833ae31}
#### `define `[`MIDI_SONGPOSITION`](#group__defines_1ga412f6ed33a2150051374bee334ee1705) {#group__defines_1ga412f6ed33a2150051374bee334ee1705}
#### `define `[`MIDI_SONGSELECT`](#group__defines_1gafcab254838b028365ae0259729e72c4e) {#group__defines_1gafcab254838b028365ae0259729e72c4e}
#### `define `[`MIDI_TUNEREQUEST`](#group__defines_1ga8100b907b8c0a84e58b1c53dcd9bd795) {#group__defines_1ga8100b907b8c0a84e58b1c53dcd9bd795}
#### `define `[`SYSEX_EDUMANUFID`](#group__defines_1ga5ef855ed955b00a2239ca16afbeb164f) {#group__defines_1ga5ef855ed955b00a2239ca16afbeb164f}

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# GPIO Control
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
## Functions
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|Function |Description |
|----------------------|------------------------------------------------------------------|
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) |
|`setPinInputHigh(pin)`|Set pin as input with build in pull-up |
|`setPinInputLow(pin)` |Set pin as input with build in pull-down (Supported only on STM32)|
|`setPinOutput(pin)` |Set pin as output |
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output |
|`writePinLow(pin)` |Set pin level as low, assuming it is an output |
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|`readPin(pin)` |Returns the level of the pin |
## Advanced Settings
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.

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# group `input_callback_reg` {#group__input__callback__reg}
These are the functions you use to register your input callbacks.
The functions are called when the appropriate midi message is matched on the associated device's input.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public void `[`midi_register_cc_callback`](#group__input__callback__reg_1ga64ab672abbbe393c9c4a83110c8df718)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a control change message (cc) callback.
`public void `[`midi_register_noteon_callback`](#group__input__callback__reg_1ga3962f276c17618923f1152779552103e)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a note on callback.
`public void `[`midi_register_noteoff_callback`](#group__input__callback__reg_1gac847b66051bd6d53b762958be0ec4c6d)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a note off callback.
`public void `[`midi_register_aftertouch_callback`](#group__input__callback__reg_1gaa95bc901bd9edff956a667c9a69dd01f)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register an after touch callback.
`public void `[`midi_register_pitchbend_callback`](#group__input__callback__reg_1ga071a28f02ba14f53de219be70ebd9a48)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a pitch bend callback.
`public void `[`midi_register_songposition_callback`](#group__input__callback__reg_1gaf2adfd79637f3553d8f26deb1ca22ed6)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a song position callback.
`public void `[`midi_register_progchange_callback`](#group__input__callback__reg_1gae6ba1a35a4cde9bd15dd42f87401d127)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` | Register a program change callback.
`public void `[`midi_register_chanpressure_callback`](#group__input__callback__reg_1ga39b31f1f4fb93917ce039b958f21b4f5)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` | Register a channel pressure callback.
`public void `[`midi_register_songselect_callback`](#group__input__callback__reg_1gaf9aafc76a2dc4b9fdbb4106cbda6ce72)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` | Register a song select callback.
`public void `[`midi_register_tc_quarterframe_callback`](#group__input__callback__reg_1ga0a119fada2becc628cb15d753b257e6e)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` | Register a tc quarter frame callback.
`public void `[`midi_register_realtime_callback`](#group__input__callback__reg_1ga764f440e857b89084b1a07f9da2ff93a)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_one_byte_func_t func)` | Register a realtime callback.
`public void `[`midi_register_tunerequest_callback`](#group__input__callback__reg_1gae40ff3ce20bda79fef87da24b8321cb1)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_one_byte_func_t func)` | Register a tune request callback.
`public void `[`midi_register_sysex_callback`](#group__input__callback__reg_1ga63ce9631b025785c1848d0122d4c4c48)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_sysex_func_t func)` | Register a sysex callback.
`public void `[`midi_register_fallthrough_callback`](#group__input__callback__reg_1ga7ed189164aa9682862b3181153afbd94)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t func)` | Register fall through callback.
`public void `[`midi_register_catchall_callback`](#group__input__callback__reg_1ga9dbfed568d047a6cd05708f11fe39e99)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t func)` | Register a catch all callback.
## Members
#### `public void `[`midi_register_cc_callback`](#group__input__callback__reg_1ga64ab672abbbe393c9c4a83110c8df718)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` {#group__input__callback__reg_1ga64ab672abbbe393c9c4a83110c8df718}
Register a control change message (cc) callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_noteon_callback`](#group__input__callback__reg_1ga3962f276c17618923f1152779552103e)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` {#group__input__callback__reg_1ga3962f276c17618923f1152779552103e}
Register a note on callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_noteoff_callback`](#group__input__callback__reg_1gac847b66051bd6d53b762958be0ec4c6d)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` {#group__input__callback__reg_1gac847b66051bd6d53b762958be0ec4c6d}
Register a note off callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_aftertouch_callback`](#group__input__callback__reg_1gaa95bc901bd9edff956a667c9a69dd01f)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` {#group__input__callback__reg_1gaa95bc901bd9edff956a667c9a69dd01f}
Register an after touch callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_pitchbend_callback`](#group__input__callback__reg_1ga071a28f02ba14f53de219be70ebd9a48)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` {#group__input__callback__reg_1ga071a28f02ba14f53de219be70ebd9a48}
Register a pitch bend callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_songposition_callback`](#group__input__callback__reg_1gaf2adfd79637f3553d8f26deb1ca22ed6)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` {#group__input__callback__reg_1gaf2adfd79637f3553d8f26deb1ca22ed6}
Register a song position callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_progchange_callback`](#group__input__callback__reg_1gae6ba1a35a4cde9bd15dd42f87401d127)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` {#group__input__callback__reg_1gae6ba1a35a4cde9bd15dd42f87401d127}
Register a program change callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_chanpressure_callback`](#group__input__callback__reg_1ga39b31f1f4fb93917ce039b958f21b4f5)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` {#group__input__callback__reg_1ga39b31f1f4fb93917ce039b958f21b4f5}
Register a channel pressure callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_songselect_callback`](#group__input__callback__reg_1gaf9aafc76a2dc4b9fdbb4106cbda6ce72)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` {#group__input__callback__reg_1gaf9aafc76a2dc4b9fdbb4106cbda6ce72}
Register a song select callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_tc_quarterframe_callback`](#group__input__callback__reg_1ga0a119fada2becc628cb15d753b257e6e)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` {#group__input__callback__reg_1ga0a119fada2becc628cb15d753b257e6e}
Register a tc quarter frame callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_realtime_callback`](#group__input__callback__reg_1ga764f440e857b89084b1a07f9da2ff93a)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_one_byte_func_t func)` {#group__input__callback__reg_1ga764f440e857b89084b1a07f9da2ff93a}
Register a realtime callback.
The callback will be called for all of the real time message types.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_tunerequest_callback`](#group__input__callback__reg_1gae40ff3ce20bda79fef87da24b8321cb1)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_one_byte_func_t func)` {#group__input__callback__reg_1gae40ff3ce20bda79fef87da24b8321cb1}
Register a tune request callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_sysex_callback`](#group__input__callback__reg_1ga63ce9631b025785c1848d0122d4c4c48)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_sysex_func_t func)` {#group__input__callback__reg_1ga63ce9631b025785c1848d0122d4c4c48}
Register a sysex callback.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_fallthrough_callback`](#group__input__callback__reg_1ga7ed189164aa9682862b3181153afbd94)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t func)` {#group__input__callback__reg_1ga7ed189164aa9682862b3181153afbd94}
Register fall through callback.
This is only called if a more specific callback is not matched and called. For instance, if you don't register a note on callback but you get a note on message the fall through callback will be called, if it is registered.
#### Parameters
* `device` the device associate with
* `func` the callback function to register
#### `public void `[`midi_register_catchall_callback`](#group__input__callback__reg_1ga9dbfed568d047a6cd05708f11fe39e99)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t func)` {#group__input__callback__reg_1ga9dbfed568d047a6cd05708f11fe39e99}
Register a catch all callback.
If registered, the catch all callback is called for every message that is matched, even if a more specific or the fallthrough callback is registered.
#### Parameters
* `device` the device associate with
* `func` the callback function to register

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@@ -1,143 +0,0 @@
# group `midi_device` {#group__midi__device}
You use the functions when you are implementing your own midi device.
You set a send function to actually send bytes via your device, this method is called when you call a send function with this device, for instance midi_send_cc
You use the midi_device_input to process input data from the device and pass it through the device's associated callbacks.
You use the midi_device_set_pre_input_process_func if you want to have a function called at the beginning of the device's process function, generally to poll for input and pass that into midi_device_input
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) |
`enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) |
`public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` | Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
`public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` | Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
`public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` | Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
`struct `[`_midi_device`](docs/api_midi_device.md#struct__midi__device) | This structure represents the input and output functions and processing data for a midi device.
## Members
#### `define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) {#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8}
#### `enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) {#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621}
Values | Descriptions
--------------------------------|---------------------------------------------
IDLE |
ONE_BYTE_MESSAGE |
TWO_BYTE_MESSAGE |
THREE_BYTE_MESSAGE |
SYSEX_MESSAGE |
#### `public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` {#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db}
Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
#### Parameters
* `device` the midi device to associate the input with
* `cnt` the number of bytes you are processing
* `input` the bytes to process
#### `public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` {#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673}
Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
#### Parameters
* `device` the midi device to associate this callback with
* `send_func` the callback function that will do the sending
#### `public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` {#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69}
Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
#### Parameters
* `device` the midi device to associate this callback with
* `midi_no_byte_func_t` the actual callback function
# struct `_midi_device` {#struct__midi__device}
This structure represents the input and output functions and processing data for a midi device.
A device can represent an actual physical device [serial port, usb port] or something virtual. You should not need to modify this structure directly.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public midi_var_byte_func_t `[`send_func`](docs/api_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) |
`public midi_three_byte_func_t `[`input_cc_callback`](docs/api_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) |
`public midi_three_byte_func_t `[`input_noteon_callback`](docs/api_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) |
`public midi_three_byte_func_t `[`input_noteoff_callback`](docs/api_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) |
`public midi_three_byte_func_t `[`input_aftertouch_callback`](docs/api_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) |
`public midi_three_byte_func_t `[`input_pitchbend_callback`](docs/api_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) |
`public midi_three_byte_func_t `[`input_songposition_callback`](docs/api_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) |
`public midi_two_byte_func_t `[`input_progchange_callback`](docs/api_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) |
`public midi_two_byte_func_t `[`input_chanpressure_callback`](docs/api_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) |
`public midi_two_byte_func_t `[`input_songselect_callback`](docs/api_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) |
`public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](docs/api_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) |
`public midi_one_byte_func_t `[`input_realtime_callback`](docs/api_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) |
`public midi_one_byte_func_t `[`input_tunerequest_callback`](docs/api_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) |
`public midi_sysex_func_t `[`input_sysex_callback`](docs/api_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) |
`public midi_var_byte_func_t `[`input_fallthrough_callback`](docs/api_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) |
`public midi_var_byte_func_t `[`input_catchall_callback`](docs/api_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) |
`public midi_no_byte_func_t `[`pre_input_process_callback`](docs/api_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) |
`public uint8_t `[`input_buffer`](docs/api_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) |
`public input_state_t `[`input_state`](docs/api_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) |
`public uint16_t `[`input_count`](docs/api_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) |
`public uint8_t `[`input_queue_data`](docs/api_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) |
`public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) |
## Members
#### `public midi_var_byte_func_t `[`send_func`](docs/api_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) {#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9}
#### `public midi_three_byte_func_t `[`input_cc_callback`](docs/api_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) {#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1}
#### `public midi_three_byte_func_t `[`input_noteon_callback`](docs/api_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) {#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c}
#### `public midi_three_byte_func_t `[`input_noteoff_callback`](docs/api_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) {#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84}
#### `public midi_three_byte_func_t `[`input_aftertouch_callback`](docs/api_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) {#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f}
#### `public midi_three_byte_func_t `[`input_pitchbend_callback`](docs/api_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) {#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18}
#### `public midi_three_byte_func_t `[`input_songposition_callback`](docs/api_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) {#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586}
#### `public midi_two_byte_func_t `[`input_progchange_callback`](docs/api_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) {#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da}
#### `public midi_two_byte_func_t `[`input_chanpressure_callback`](docs/api_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) {#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7}
#### `public midi_two_byte_func_t `[`input_songselect_callback`](docs/api_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) {#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f}
#### `public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](docs/api_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) {#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0}
#### `public midi_one_byte_func_t `[`input_realtime_callback`](docs/api_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) {#struct__midi__device_1a9448eba4afb7e43650434748db3777be}
#### `public midi_one_byte_func_t `[`input_tunerequest_callback`](docs/api_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) {#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d}
#### `public midi_sysex_func_t `[`input_sysex_callback`](docs/api_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) {#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2}
#### `public midi_var_byte_func_t `[`input_fallthrough_callback`](docs/api_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) {#struct__midi__device_1abb974ec6d734001b4a0e370f292be503}
#### `public midi_var_byte_func_t `[`input_catchall_callback`](docs/api_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) {#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8}
#### `public midi_no_byte_func_t `[`pre_input_process_callback`](docs/api_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) {#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754}
#### `public uint8_t `[`input_buffer`](docs/api_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) {#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a}
#### `public input_state_t `[`input_state`](docs/api_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) {#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39}
#### `public uint16_t `[`input_count`](docs/api_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) {#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d}
#### `public uint8_t `[`input_queue_data`](docs/api_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) {#struct__midi__device_1ada41de021135dc423abedcbb30f366ff}
#### `public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) {#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f}

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@@ -1,31 +0,0 @@
# group `midi_device_setup_process` {#group__midi__device__setup__process}
These are method that you must use to initialize and run a device.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public void `[`midi_device_init`](#group__midi__device__setup__process_1gaf29deddc94ea98a59daa0bde1aefd9d9)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Initialize a device.
`public void `[`midi_device_process`](#group__midi__device__setup__process_1gaa3d5993d0e998a1b59bbf5ab9c7b492b)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Process input data.
## Members
#### `public void `[`midi_device_init`](#group__midi__device__setup__process_1gaf29deddc94ea98a59daa0bde1aefd9d9)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__midi__device__setup__process_1gaf29deddc94ea98a59daa0bde1aefd9d9}
Initialize a device.
You must call this before using the device in question.
#### Parameters
* `device` the device to initialize
#### `public void `[`midi_device_process`](#group__midi__device__setup__process_1gaa3d5993d0e998a1b59bbf5ab9c7b492b)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__midi__device__setup__process_1gaa3d5993d0e998a1b59bbf5ab9c7b492b}
Process input data.
This method drives the input processing, you must call this method frequently if you expect to have your input callbacks called.
#### Parameters
* `device` the device to process

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@@ -1,54 +0,0 @@
# group `midi_util` {#group__midi__util}
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`enum `[`midi_packet_length_t`](#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e) | An enumeration of the possible packet length values.
`public bool `[`midi_is_statusbyte`](#group__midi__util_1ga12e3b42ff9cbb4b4f2bc455fc8743ee5)`(uint8_t theByte)` | Test to see if the byte given is a status byte.
`public bool `[`midi_is_realtime`](#group__midi__util_1gad2f52c363e34a8000d80c983c324e2d7)`(uint8_t theByte)` | Test to see if the byte given is a realtime message.
`public `[`midi_packet_length_t`](#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e)` `[`midi_packet_length`](#group__midi__util_1gaa168b43af6ae9de0debce1625e4b8175)`(uint8_t status)` | Find the length of the packet associated with the status byte given.
## Members
#### `enum `[`midi_packet_length_t`](#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e) {#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e}
Values | Descriptions
--------------------------------|---------------------------------------------
UNDEFINED |
ONE |
TWO |
THREE |
An enumeration of the possible packet length values.
#### `public bool `[`midi_is_statusbyte`](#group__midi__util_1ga12e3b42ff9cbb4b4f2bc455fc8743ee5)`(uint8_t theByte)` {#group__midi__util_1ga12e3b42ff9cbb4b4f2bc455fc8743ee5}
Test to see if the byte given is a status byte.
#### Parameters
* `theByte` the byte to test
#### Returns
true if the byte given is a midi status byte
#### `public bool `[`midi_is_realtime`](#group__midi__util_1gad2f52c363e34a8000d80c983c324e2d7)`(uint8_t theByte)` {#group__midi__util_1gad2f52c363e34a8000d80c983c324e2d7}
Test to see if the byte given is a realtime message.
#### Parameters
* `theByte` the byte to test
#### Returns
true if it is a realtime message, false otherwise
#### `public `[`midi_packet_length_t`](#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e)` `[`midi_packet_length`](#group__midi__util_1gaa168b43af6ae9de0debce1625e4b8175)`(uint8_t status)` {#group__midi__util_1gaa168b43af6ae9de0debce1625e4b8175}
Find the length of the packet associated with the status byte given.
#### Parameters
* `status` the status byte
#### Returns
the length of the packet, will return UNDEFINED if the byte is not a status byte or if it is a sysex status byte

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@@ -1,241 +0,0 @@
# group `send_functions` {#group__send__functions}
These are the functions you use to send midi data through a device.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public void `[`midi_send_cc`](#group__send__functions_1gaaf884811c92df405ca8fe1a00082f960)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t val)` | Send a control change message (cc) via the given device.
`public void `[`midi_send_noteon`](#group__send__functions_1ga467bcf46dbf03ec269ce565b46bc2775)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t vel)` | Send a note on message via the given device.
`public void `[`midi_send_noteoff`](#group__send__functions_1gaedb7d8805425eef5d47d57ddcb4c7a49)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t vel)` | Send a note off message via the given device.
`public void `[`midi_send_aftertouch`](#group__send__functions_1ga0014847571317a0e34b2ef46a6bc584f)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t note_num,uint8_t amt)` | Send an after touch message via the given device.
`public void `[`midi_send_pitchbend`](#group__send__functions_1gae5a4a1e71611e7534be80af9ce3d3491)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,int16_t amt)` | Send a pitch bend message via the given device.
`public void `[`midi_send_programchange`](#group__send__functions_1ga7b15588ef25e5e1ff09c2afc3151ce86)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num)` | Send a program change message via the given device.
`public void `[`midi_send_channelpressure`](#group__send__functions_1gaf23e69fdf812e89c0036f51f88ab2e1b)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t amt)` | Send a channel pressure message via the given device.
`public void `[`midi_send_clock`](#group__send__functions_1ga4e1b11a7cdb0875f6e03ce7c79c581aa)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a clock message via the given device.
`public void `[`midi_send_tick`](#group__send__functions_1ga2b43c7d433d940c5b907595aac947972)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a tick message via the given device.
`public void `[`midi_send_start`](#group__send__functions_1ga1569749a8d58ccc56789289d7c7245cc)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a start message via the given device.
`public void `[`midi_send_continue`](#group__send__functions_1gaed5dc29d754a27372e89ab8bc20ee120)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a continue message via the given device.
`public void `[`midi_send_stop`](#group__send__functions_1ga026e1a620276cb653ac501aa0d12a988)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a stop message via the given device.
`public void `[`midi_send_activesense`](#group__send__functions_1ga9b6e4c6ce4719d2604187b325620db37)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send an active sense message via the given device.
`public void `[`midi_send_reset`](#group__send__functions_1ga3671e39a6d93ca9568fc493001af1b1b)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a reset message via the given device.
`public void `[`midi_send_tcquarterframe`](#group__send__functions_1ga5b85639910eec280bb744c934d0fd45a)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t time)` | Send a tc quarter frame message via the given device.
`public void `[`midi_send_songposition`](#group__send__functions_1gab1c9eeef3b57a8cd2e6128d18e85eb7f)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t pos)` | Send a song position message via the given device.
`public void `[`midi_send_songselect`](#group__send__functions_1ga42de7838ba70d949af9a50f9facc3c50)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t song)` | Send a song select message via the given device.
`public void `[`midi_send_tunerequest`](#group__send__functions_1ga8db6c7e04d48e4d2266dd59118ca0656)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a tune request message via the given device.
`public void `[`midi_send_byte`](#group__send__functions_1ga857e85eb90b288385642d4d991e09881)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t b)` | Send a byte via the given device.
`public void `[`midi_send_data`](#group__send__functions_1ga36e2f2e45369d911b76969361679054b)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t count,uint8_t byte0,uint8_t byte1,uint8_t byte2)` | Send up to 3 bytes of data.
`public void `[`midi_send_array`](#group__send__functions_1ga245243cb1da18d2cea18d4b18d846ead)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t count,uint8_t * array)` | Send an array of formatted midi data.
## Members
#### `public void `[`midi_send_cc`](#group__send__functions_1gaaf884811c92df405ca8fe1a00082f960)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t val)` {#group__send__functions_1gaaf884811c92df405ca8fe1a00082f960}
Send a control change message (cc) via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `num` the cc num
* `val` the value of that cc num
#### `public void `[`midi_send_noteon`](#group__send__functions_1ga467bcf46dbf03ec269ce565b46bc2775)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t vel)` {#group__send__functions_1ga467bcf46dbf03ec269ce565b46bc2775}
Send a note on message via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `num` the note number
* `vel` the note velocity
#### `public void `[`midi_send_noteoff`](#group__send__functions_1gaedb7d8805425eef5d47d57ddcb4c7a49)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t vel)` {#group__send__functions_1gaedb7d8805425eef5d47d57ddcb4c7a49}
Send a note off message via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `num` the note number
* `vel` the note velocity
#### `public void `[`midi_send_aftertouch`](#group__send__functions_1ga0014847571317a0e34b2ef46a6bc584f)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t note_num,uint8_t amt)` {#group__send__functions_1ga0014847571317a0e34b2ef46a6bc584f}
Send an after touch message via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `note_num` the note number
* `amt` the after touch amount
#### `public void `[`midi_send_pitchbend`](#group__send__functions_1gae5a4a1e71611e7534be80af9ce3d3491)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,int16_t amt)` {#group__send__functions_1gae5a4a1e71611e7534be80af9ce3d3491}
Send a pitch bend message via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `amt` the bend amount range: -8192..8191, 0 means no bend
#### `public void `[`midi_send_programchange`](#group__send__functions_1ga7b15588ef25e5e1ff09c2afc3151ce86)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num)` {#group__send__functions_1ga7b15588ef25e5e1ff09c2afc3151ce86}
Send a program change message via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `num` the program to change to
#### `public void `[`midi_send_channelpressure`](#group__send__functions_1gaf23e69fdf812e89c0036f51f88ab2e1b)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t amt)` {#group__send__functions_1gaf23e69fdf812e89c0036f51f88ab2e1b}
Send a channel pressure message via the given device.
#### Parameters
* `device` the device to use for sending
* `chan` the channel to send on, 0-15
* `amt` the amount of channel pressure
#### `public void `[`midi_send_clock`](#group__send__functions_1ga4e1b11a7cdb0875f6e03ce7c79c581aa)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga4e1b11a7cdb0875f6e03ce7c79c581aa}
Send a clock message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_tick`](#group__send__functions_1ga2b43c7d433d940c5b907595aac947972)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga2b43c7d433d940c5b907595aac947972}
Send a tick message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_start`](#group__send__functions_1ga1569749a8d58ccc56789289d7c7245cc)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga1569749a8d58ccc56789289d7c7245cc}
Send a start message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_continue`](#group__send__functions_1gaed5dc29d754a27372e89ab8bc20ee120)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1gaed5dc29d754a27372e89ab8bc20ee120}
Send a continue message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_stop`](#group__send__functions_1ga026e1a620276cb653ac501aa0d12a988)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga026e1a620276cb653ac501aa0d12a988}
Send a stop message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_activesense`](#group__send__functions_1ga9b6e4c6ce4719d2604187b325620db37)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga9b6e4c6ce4719d2604187b325620db37}
Send an active sense message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_reset`](#group__send__functions_1ga3671e39a6d93ca9568fc493001af1b1b)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga3671e39a6d93ca9568fc493001af1b1b}
Send a reset message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_tcquarterframe`](#group__send__functions_1ga5b85639910eec280bb744c934d0fd45a)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t time)` {#group__send__functions_1ga5b85639910eec280bb744c934d0fd45a}
Send a tc quarter frame message via the given device.
#### Parameters
* `device` the device to use for sending
* `time` the time of this quarter frame, range 0..16383
#### `public void `[`midi_send_songposition`](#group__send__functions_1gab1c9eeef3b57a8cd2e6128d18e85eb7f)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t pos)` {#group__send__functions_1gab1c9eeef3b57a8cd2e6128d18e85eb7f}
Send a song position message via the given device.
#### Parameters
* `device` the device to use for sending
* `pos` the song position
#### `public void `[`midi_send_songselect`](#group__send__functions_1ga42de7838ba70d949af9a50f9facc3c50)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t song)` {#group__send__functions_1ga42de7838ba70d949af9a50f9facc3c50}
Send a song select message via the given device.
#### Parameters
* `device` the device to use for sending
* `song` the song to select
#### `public void `[`midi_send_tunerequest`](#group__send__functions_1ga8db6c7e04d48e4d2266dd59118ca0656)`(`[`MidiDevice`](#struct__midi__device)` * device)` {#group__send__functions_1ga8db6c7e04d48e4d2266dd59118ca0656}
Send a tune request message via the given device.
#### Parameters
* `device` the device to use for sending
#### `public void `[`midi_send_byte`](#group__send__functions_1ga857e85eb90b288385642d4d991e09881)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t b)` {#group__send__functions_1ga857e85eb90b288385642d4d991e09881}
Send a byte via the given device.
This is a generic method for sending data via the given midi device. This would be useful for sending sysex data or messages that are not implemented in this API, if there are any. Please contact the author if you find some so we can add them.
#### Parameters
* `device` the device to use for sending
* `b` the byte to send
#### `public void `[`midi_send_data`](#group__send__functions_1ga36e2f2e45369d911b76969361679054b)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t count,uint8_t byte0,uint8_t byte1,uint8_t byte2)` {#group__send__functions_1ga36e2f2e45369d911b76969361679054b}
Send up to 3 bytes of data.
% 4 is applied to count so that you can use this to pass sysex through
#### Parameters
* `device` the device to use for sending
* `count` the count of bytes to send, %4 is applied
* `byte0` the first byte
* `byte1` the second byte, ignored if cnt % 4 != 2
* `byte2` the third byte, ignored if cnt % 4 != 3
#### `public void `[`midi_send_array`](#group__send__functions_1ga245243cb1da18d2cea18d4b18d846ead)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t count,uint8_t * array)` {#group__send__functions_1ga245243cb1da18d2cea18d4b18d846ead}
Send an array of formatted midi data.
Can be used for sysex.
#### Parameters
* `device` the device to use for sending
* `count` the count of bytes to send
* `array` the array of bytes

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@@ -1,61 +0,0 @@
# group `sysex_tools` {#group__sysex__tools}
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public uint16_t `[`sysex_encoded_length`](#group__sysex__tools_1ga061e5607030412d6e62e2390d8013f0a)`(uint16_t decoded_length)` | Compute the length of a message after it is encoded.
`public uint16_t `[`sysex_decoded_length`](#group__sysex__tools_1ga121fc227d3acc1c0ea08c9a5c26fa3b0)`(uint16_t encoded_length)` | Compute the length of a message after it is decoded.
`public uint16_t `[`sysex_encode`](#group__sysex__tools_1ga54d77f8d32f92a6f329daefa2b314742)`(uint8_t * encoded,const uint8_t * source,uint16_t length)` | Encode data so that it can be transmitted safely in a sysex message.
`public uint16_t `[`sysex_decode`](#group__sysex__tools_1gaaad1d9ba2d5eca709a0ab4ba40662229)`(uint8_t * decoded,const uint8_t * source,uint16_t length)` | Decode encoded data.
## Members
#### `public uint16_t `[`sysex_encoded_length`](#group__sysex__tools_1ga061e5607030412d6e62e2390d8013f0a)`(uint16_t decoded_length)` {#group__sysex__tools_1ga061e5607030412d6e62e2390d8013f0a}
Compute the length of a message after it is encoded.
#### Parameters
* `decoded_length` The length, in bytes, of the message to encode.
#### Returns
The length, in bytes, of the message after encodeing.
#### `public uint16_t `[`sysex_decoded_length`](#group__sysex__tools_1ga121fc227d3acc1c0ea08c9a5c26fa3b0)`(uint16_t encoded_length)` {#group__sysex__tools_1ga121fc227d3acc1c0ea08c9a5c26fa3b0}
Compute the length of a message after it is decoded.
#### Parameters
* `encoded_length` The length, in bytes, of the encoded message.
#### Returns
The length, in bytes, of the message after it is decoded.
#### `public uint16_t `[`sysex_encode`](#group__sysex__tools_1ga54d77f8d32f92a6f329daefa2b314742)`(uint8_t * encoded,const uint8_t * source,uint16_t length)` {#group__sysex__tools_1ga54d77f8d32f92a6f329daefa2b314742}
Encode data so that it can be transmitted safely in a sysex message.
#### Parameters
* `encoded` The output data buffer, must be at least sysex_encoded_length(length) bytes long.
* `source` The input buffer of data to be encoded.
* `length` The number of bytes from the input buffer to encode.
#### Returns
number of bytes encoded.
#### `public uint16_t `[`sysex_decode`](#group__sysex__tools_1gaaad1d9ba2d5eca709a0ab4ba40662229)`(uint8_t * decoded,const uint8_t * source,uint16_t length)` {#group__sysex__tools_1gaaad1d9ba2d5eca709a0ab4ba40662229}
Decode encoded data.
#### Parameters
* `decoded` The output data buffer, must be at least sysex_decoded_length(length) bytes long.
* `source` The input buffer of data to be decoded.
* `length` The number of bytes from the input buffer to decode.
#### Returns
number of bytes decoded.

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@@ -1,132 +0,0 @@
# ISP Flashing Guide
If you're having trouble flashing/erasing your board, and running into cryptic error messages like any of the following:
libusb: warning [darwin_transfer_status] transfer error: timed out
dfu.c:844: -ETIMEDOUT: Transfer timed out, NAK 0xffffffc4 (-60)
atmel.c:1627: atmel_flash: flash data dfu_download failed.
atmel.c:1629: Expected message length of 1072, got -60.
atmel.c:1434: Error flashing the block: err -2.
ERROR
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)
dfu.c:844: -EPIPE: a) Babble detect or b) Endpoint stalled 0xffffffe0 (-32)
Device is write protected.
dfu.c:252: dfu_clear_status( 0x7fff4fc2ea80 )
atmel.c:1434: Error flashing the block: err -2.
ERROR
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Pro Micro, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 or Pro Micro with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
## Software Needed
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html) (if using a Teensy)
* QMK Toolbox (flash as usual - be sure to select the correct MCU) or `avrdude` via [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (for Teensy & Pro Micro)
## Wiring
This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner:
### Teensy 2.0
Teensy B0 <-> Keyboard RESET
Teensy B1 <-> Keyboard B1 (SCLK)
Teensy B2 <-> Keyboard B2 (MOSI)
Teensy B3 <-> Keyboard B3 (MISO)
Teensy VCC <-> Keyboard VCC
Teensy GND <-> Keyboard GND
### Pro Micro
Pro Micro 10 (B6) <-> Keyboard RESET
Pro Micro 15 (B1) <-> Keyboard B1 (SCLK)
Pro Micro 16 (B2) <-> Keyboard B2 (MOSI)
Pro Micro 14 (B3) <-> Keyboard B3 (MISO)
Pro Micro VCC <-> Keyboard VCC
Pro Micro GND <-> Keyboard GND
## The ISP Firmware (now pre-compiled)
The only difference between the .hex files below is which pin is connected to RESET. You can use them on other boards as well, as long as you're aware of the pins being used. If for some reason neither of these pins are available, [create an issue](https://github.com/qmk/qmk_firmware/issues/new), and we can generate one for you!
* Teensy 2.0: [`util/teensy_2.0_ISP_B0.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/teensy_2.0_ISP_B0.hex) (`B0`)
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_micro_ISP_B6_10.hex) (`B6/10`)
**Flash your Teenys/Pro Micro with one of these and continue - you won't need the file after flashing your ISP device.**
## Just the Bootloader File
If you just want to get things back to normal, you can flash only a bootloader from [`util/` folder](https://github.com/qmk/qmk_firmware/tree/master/util), and use your normal process to flash the firmware afterwards. Be sure to flash the correct bootloader for your chip:
* [`atmega32u4`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) - Most keyboards, Planck Rev 1-5, Preonic Rev 1-2
* [`at90usb1286`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_at90usb128x_1_0_1.hex) - Planck Light Rev 1
* [`atmega32a`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32a_1_0_0.hex) - jj40
If you're not sure what your board uses, look in the `rules.mk` file for the keyboard in QMK. The `MCU =` line will have the value you need. It may differ between different versions of the board.
### Advanced/Production Techniques
If you'd like to flash both the bootloader **and** the regular firmware at the same time, you need to combine the files.
1. Open the original firmware .hex file in a text editor
2. Remove the last line (which should be `:00000001FF` - this is an EOF message)
3. Copy the entire bootloader's contents onto a new line (with no empty lines between) and paste it at the end of the original file
4. Save it as a new file by naming it `<keyboard>_<keymap>_production.hex`
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
## Flashing Your Bootloader/Production File
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
### QMK Toolbox
1. `AVRISP device connected` will show up in yellow
2. Select the correct bootloader/production .hex file with the `Open` dialog (spaces can't be in the path)
3. Be sure the correct `Microcontroller` option is selected
4. Hit `Flash`
5. Wait, as nothing will output for a while, especially with production files
If the verification and fuse checks are ok, you're done! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.
### Command Line
Open `cmd` and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with:
avrdude -c avrisp -P COM3 -p atmega32u4
and you should get something like the following output:
avrdude: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.02s
avrdude: Device signature = 0x1e9587
avrdude: safemode: Fuses OK
avrdude done. Thank you.
Since our keyboard uses an `atmega32u4` (common), that is the chip we'll specify. This is the full command:
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i
If your board uses an `atmega32a` (e.g. on a jj40), the command is this (the extra code at the end sets the fuses correctly):
avrdude -c avrisp -P COM3 -p atmega32 -U flash:w:main.hex:i -U hfuse:w:0xD0:m -U lfuse:w:0x0F:m
You should see a couple of progress bars, then you should see:
avrdude: verifying ...
avrdude: 32768 bytes of flash verified
avrdude: safemode: Fuses OK
avrdude done. Thank you.
Which means everything should be ok! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.
If you have any questions/problems, feel free to [open an issue](https://github.com/qmk/qmk_firmware/issues/new)!

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