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277 Commits
0.7.97 ... 10

Author SHA1 Message Date
Drashna Jael're
573e0bfab1 Fix isses with toggling 2019-08-08 08:54:52 +09:00
Drashna Jael're
c8db6dfdd3 Update RGB Matrix configuration for Ergodox EZ 2019-08-08 08:54:52 +09:00
Drashna Jael're
4de36ce45b Update RGB Matrix configuration for Planck EZ
Use LED Flags for RGB matrix control instead

Cleanup
2019-08-08 08:54:52 +09:00
Drashna Jael're
5a30142914 Fix bugs introduced into Planck EZ code 2019-08-06 08:17:35 +09:00
Drashna Jael're
927969d6cb Enable LED Light level control for Ergodox EZ 2019-08-05 09:36:54 +09:00
Drashna Jael're
d2100ba45d Enable PWM support for Planck EZ Indicator LEDs 2019-08-05 09:36:26 +09:00
Florian Didron
4a5b36ec4c Fix/music mask (#123)
* chore: align mod tap and mouse keys timings with the ergodox ez

* fix: align planck ez default tapping toggle with ergodox

* fix: ignore all layer keys in music mode
2019-07-29 18:11:09 -07:00
Drashna Jael're
6d6506e6ee Optimize RGB Matrix rendering for Ergodox EZ 2019-07-27 11:26:33 +09:00
Drashna Jael're
81c563c692 Optimize RGB Matrix rendering for Planck EZ 2019-07-27 11:26:33 +09:00
Drashna Jaelre
8c164726e8 Remove dynamic_keymap check 2019-07-27 11:25:58 +09:00
Drashna Jaelre
1102bea973 Fix uGFX reference issue 2019-07-27 11:25:58 +09:00
Drashna Jaelre
4df874a1d9 Change additional layer structure code 2019-07-27 11:25:58 +09:00
Drashna Jaelre
e0eecc6834 Additional changes for Layer State typedef compatibility 2019-07-27 11:25:58 +09:00
Drashna Jaelre
04eb1226b9 Use Layer State Typedef in keymaps 2019-07-27 11:25:58 +09:00
Ryan Caltabiano
a393d4d43e Fix bit count calculation for iterating layers 2019-07-27 11:25:58 +09:00
Alex Ong
8253427f12 Typedef'ed layer_state_t to uint32_t (#3637)
* Typedef'ed layer_state_t to uint32_t.

This enables future work with layer_state_t to uint8_t for optimization purposes.

* Removed accidental xeal60 commit

* Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work.

* Add additional typedefs

* Add checks for setting layer state

* Update tmk_core/common/action_layer.h

Co-Authored-By: alex-ong <the.onga@gmail.com>

* Revert commit.
2019-07-27 11:25:58 +09:00
XScorpion2
aa482e2e4f Added mod carry over from press to release. (#5866)
Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-27 11:24:42 +09:00
XScorpion2
f5980a2478 Added check for event pressed to clear space cadet (#5839)
* Added check for pressed to clear space cadet

* Found some docs to update

* Update docs/quantum_keycodes.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Changes from PR
2019-07-27 11:24:42 +09:00
Drashna Jaelre
4cc72c55e5 Feature/update docker (#121)
* Update docker util script and travis to use new base container

* Update docker util script and travis to use new base container
2019-07-22 10:27:35 +09:00
Florian Didron
7e3af676e7 fix: align planck ez default tapping toggle with ergodox 2019-07-22 10:25:31 +09:00
Drashna Jaelre
3aced2b5c9 Remove the need to specify NUM_OF_ENCODERS for the Encoder feature (#6328)
* Remove the need to set NUM_OF_ENCODERS

Instead, calculate the size of the array, and use that instead

* Add hack for split common support

* Remove NUM_OF_ENCODERS from keyboard config

Can be reverted, if needed
2019-07-19 10:25:26 +09:00
Drashna Jaelre
ce1b51be8b Allow Combo feature to be enabled/disabled live (#6318)
* Add ability to enable/disable combos

* Update documentation for Combo feature

* Change keycodes for appeasement

* Simplify combo_toggle function

* Update names

* Update combo docs to use tables
2019-07-19 10:25:00 +09:00
Joel Challis
90853e60bb Align ARM i2c_readReg with AVR (#6314)
* Align arm i2c_readReg with avr

* Align arm i2c_readReg with avr - fix cannonkeys
2019-07-19 10:23:51 +09:00
Joel Challis
c08ddb41a6 Add ARM I2Cv1 support to i2c_master (#6262)
* Add ARM I2Cv1 support to i2c_master

* Add I2Cv1 docs
2019-07-19 10:23:51 +09:00
Drashna Jaelre
c7dcc83e5e Expand bootloader target to support most AVR boards (#6255)
* Update the :bootloader target to pass along correct hardware info

* Update make scripts to properly grab the settings (a big thanks to @yanfali)

* Remove LUFA debug warnings
2019-07-19 10:18:33 +09:00
Drashna Jaelre
e237feba30 Make Caps Lock delay more reasonable (#6199)
* Make Caps Lock delay more reasonable

* Update documentation

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
2019-07-19 10:17:55 +09:00
Joel Challis
3acf64b708 Configure Vagrant to use qmk_base_container (#6194)
* Initial conversion of vagrant to use qmkfm/base_container

* Fix vagrant when using docker provider

* Workaround for VirtualBox VM restarts

* Generalise Vagrant docs slightly and add FAQ
2019-07-19 10:17:17 +09:00
fauxpark
4083565334 Store backlight breathing state in EEPROM (#6105)
* Store backlight breathing state in EEPROM

* Reduce backlight_config.level from 6 bits to 4 (max 15 "on" levels)

* Error out if BACKLIGHT_LEVELS is > 15

* Remove mention of default backlight pin in rules.mk template

* Remove pointless comment
2019-07-19 10:16:35 +09:00
XScorpion2
b279d2b94e Adding rgb matrix speed into eeprom storage. (#5965)
Zeroing out spd in eeconfig_init_quantum

Switched to block read & update

Update tmk_core/common/eeconfig.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Fixing init compile error

Update eeconfig.c

Dead / Missing API cleanup

alignment
2019-07-19 10:14:15 +09:00
Roman Volosatovs
656b2ee939 shell.nix: Downgrade gcc-arm-embedded (#5913)
Temporary fix for https://github.com/qmk/qmk_firmware/issues/5868
2019-07-19 10:13:21 +09:00
Drashna Jaelre
d8925d7ba7 Fix Preprocessor check for Leader Keys 2019-07-19 10:12:49 +09:00
Drashna Jaelre
9fb4d67877 Add out of bound check for Leader Key sequence array (#5840)
* Add out of bound check for Leader Key sequence array

* A shot at advanced C stuff for Leader Key optimization

* Revert most changes

* Change default back

* Include string.h if compiling for ARM

* Use sizeof instead of a number
2019-07-19 10:12:49 +09:00
fauxpark
a20730f634 Add sendstring LUTs for French keymap (#5830) 2019-07-19 10:11:24 +09:00
Drashna Jaelre
4562a637bf Skip unsupported firmware check message in silent mode (#5765) 2019-07-19 10:09:41 +09:00
fauxpark
e8de784425 Sendstring LUT improvements (#5727)
* Align sendstring LUTs to 9 characters wide

* Replace 0 with XXXXXXX

* Use decimal 128 for LUT size

* Align heading comments

* Add ASCII table comments

* Add missing AltGr LUTs and adjust keycode LUTs accordingly

* Use pragma once

* Correct a couple more keycodes

* Capitalise "BÉPO"

* Also clean up the default tables

* Tidy up Belgian and Norman LUTs
2019-07-19 10:08:53 +09:00
fauxpark
0b25414aec Remove lock LED example in quantum.c (#5636)
* Use GPIO helper defines in backlighting

* While I'm here, fix up the lock LED example too

* Remove the example altogether, it's already documented
2019-07-19 10:08:18 +09:00
Aapo Saaristo
3dd97c383b Add user-overridable callback for cancelling UCIS input (#5564)
* Add user-overridable callback for cancelling UCIS input

To clean up things from qk_ucis_start_user() for instance.

* restore lost newline to quantum/process_keycode/process_ucis.c

Co-Authored-By: shinmai <aapo.saaristo@gmail.com>
2019-07-19 10:07:51 +09:00
Takeshi ISHII
ffc273b14a add 'objs-size' target into tmk_core/avr.mk (#5490) 2019-07-19 10:06:48 +09:00
yiancar
7f75ee8cd6 Usbasploader bootloader option addition (#6304)
* Added USBasp bootloader option for USBasploader

* author comment

* ifdef fix :)

* Add usbasp target

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/flashing.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-19 10:06:08 +09:00
skullydazed
8ca6a89078 Fix compiling json files. (#6340) 2019-07-19 10:05:36 +09:00
skullydazed
7e080e7ecd QMK CLI and JSON keymap support (#6176)
* Script to generate keymap.c from JSON file.

* Support for keymap.json

* Add a warning about the keymap.c getting overwritten.

* Fix keymap generating

* Install the python deps

* Flesh out more of the python environment

* Remove defunct json2keymap

* Style everything with yapf

* Polish up python support

* Hide json keymap.c into the .build dir

* Polish up qmk-compile-json

* Make milc work with positional arguments

* Fix a couple small things

* Fix some errors and make the CLI more understandable

* Make the qmk wrapper more robust

* Add basic QMK Doctor

* Clean up docstrings and flesh them out as needed

* remove unused compile_firmware() function
2019-07-19 10:05:36 +09:00
zvecr
1879c6e734 Update docker util script and travis to use new base container 2019-07-19 10:05:10 +09:00
zvecr
c98d65fd03 Update docker util script and travis to use new base container 2019-07-19 10:05:10 +09:00
Florian Didron
ecf353a1d5 chore: align mod tap and mouse keys timings with the ergodox ez 2019-07-16 18:35:17 +09:00
Ryan Caltabiano
92d137cec9 Switching rgb_config_t to use HSV struct (qmk#5933) 2019-07-16 13:04:11 +09:00
XScorpion2
fd2246f972 Fixing effects to respect user sat and val levels (#6275) 2019-07-16 13:04:11 +09:00
fauxpark
16a8150de3 Display firmware size percentage (#6307) 2019-07-16 13:03:12 +09:00
Drashna Jaelre
dd148c595c Add GPL3 header to avr i2c files 2019-07-15 13:57:50 +09:00
fauxpark
642986a834 Add copyright year placeholders to new keyboard script (#6280)
* Add copyright year placeholders to new keyboard script

* More copyright header tweaks
2019-07-10 09:07:12 +09:00
skullydazed
ea40d07776 Fix chibios so the dfu-suffix is only applied once. (#6270) 2019-07-10 09:06:19 +09:00
Drashna Jaelre
3e7e8a3d9f Add makeful rules to .editorconfig
OMFG, why is it not set to tabs??
2019-07-10 09:05:31 +09:00
Kenny Hung
70ed220c19 Fix linux_install.sh script for OpenSuse v 15.1 (#6251) 2019-07-10 09:04:41 +09:00
Takeshi ISHII
517329696b fix unselect_rows() in quantum/matrix.c (#6243)
unselect_col() uses setPinInputHigh(), but unselect_cols() uses setPinInput().
This is not correct. unselect_cols() should also use setPinInputHigh().
2019-07-10 09:04:03 +09:00
fauxpark
341cf42d92 Remove additional copyrighted songs 2019-07-10 09:03:19 +09:00
Konstantin Đorđević
4675f2727b Fix parentheses in macros, and in general clean up quantum.h (#5021)
* Fix up GPIO macros

* Fix up send string macros

`string` arguments must not be parenthesized

* Fix up miscellaneous macros

* Make indentation uniform (4 spaces)

* Make #ifdef vs #if defined usage consistent

* Reorder standard includes

* Revert indentation changes as per review comments

* Revert #if defined(__AVR__) → #ifdef __AVR__ change

* Change 2 space indent to 4 spaces on a couple of lines

* Replace include guard with #pragma once
2019-07-10 09:01:14 +09:00
Drashna Jaelre
dba5ec7d92 Use QUANTUM_LIB_SRC for i2c_master.c inclusion (qmk#5617) 2019-07-10 09:00:07 +09:00
Michael Graf
d29148f289 Removed doubled lines 2019-07-10 08:41:09 +09:00
Florian Didron
d5aa21b024 Fix br abnt2 keymap compilation error 2019-06-24 22:53:21 +09:00
Danny Nguyen
b69a93d65e Fix compilation error when I2C and encoder is enabled for split code 2019-06-24 09:03:05 +09:00
noroadsleft
47909e2821 [Keyboard] Planck Layout Macro Refactor, Part II (#6156)
* Move layout macros to revision folders

* Update Planck EZ layout macros

Planck EZ only supports one layout (centered 2u spacebar). Deleted all the other macros.

* Flesh out QMK Configurator support

Give each Planck revision its own info.json file.

* Readme updates

- give each revision its own readme
- add the Planck EZ to the main Planck readme

* Fix layout macro for Planck EZ

Previous matrix didn't compile because the electrical matrix defined a k3b location, which was unused by the physical arguments.

Drashna was kind enough to confirm the Planck EZ's matrix for me.

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Pretend the Planck EZ supports ortho_4x12 layout

The hardware doesn't, but doing so prevents CI errors because the default keymap uses LAYOUT_planck_grid.

Going to pretend LAYOUT_ortho_4x12 is a valid layout for the Planck EZ.

* Update Planck EZ's URL in info.json

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-06-24 09:02:33 +09:00
noroadsleft
2f960abb51 [Keyboard] Planck: Layout Macro Refactor (#4402)
* Planck: layout macro refactor

Unified layout macro names across AVR and ARM boards.

Currently certain layout macros are specific to either AVR or ARM when used in the QMK Configurator. If an AVR-specific macro is used for a Planck rev. 6, or an ARM-specific macro on a rev. 5 or earlier, the user receives a compile error.

* Update keyboards/planck/planck.h per @drashna

Changed KC_LAYOUT_ortho_4x12 alias to LAYOUT_kc_ortho_4x12.

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Add KC_KEYMAP alias for LAYOUT_kc macro

per @drashna
Update keyboards/planck/planck.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Fix LAYOUT_planck_1x2uC macro for Planck rev6

Thanks to drashna for testing.

* Fix inline comment regarding revisions

* Add specific info.json file for Planck rev6
2019-06-24 09:02:33 +09:00
Drashna Jaelre
0ea9391236 Enable RGB Matrix Sleep functionality 2019-06-24 09:01:09 +09:00
Florian Didron
d49944f1a2 Fix swedish $ sign definition (#81) 2019-06-21 17:12:14 -07:00
Florian Didron
59055df0d4 Removes files that shouldn't have been commited 2019-06-20 11:51:14 +09:00
Florian Didron
071e51994b Swedish extra keymap refactor 2019-06-20 11:51:14 +09:00
Danny Nguyen
e2f2d8b22e Change from avr-gcc@7 to @8 for Mac 2019-06-20 09:07:11 +09:00
zvecr
03a8adc19b Copy avr teensy flash logic to arm (#6016) 2019-06-20 09:06:38 +09:00
Michael F. Lamb
1c9011fbd1 Add SH1106 OLED support (#5787)
* modify oled_driver to support SH1106

also:
- improve mechanism to specify which OLED IC we use
- comment calc_bounds()
- give OLED_COLUMN_OFFSET a default value
- inline comment re: OLED MEMORY_MODE and SH1106
- update docs/feature_oled_driver.h for SH1106 support and related changes
- docs: OLED: note we have tested SSD1306 on ARM boards (per @XScorpion2)
- define out MEMORY_MODE when using SH1106 OLED driver

* document that SSD1306 128x64 on AVR works

Per @XScorpion2: https://github.com/qmk/qmk_firmware/pull/5787#discussion_r291837842
2019-06-20 09:05:32 +09:00
XScorpion2
2aa3b88823 Fixing OLED Driver for 128x64 displays (#6085) 2019-06-20 09:05:05 +09:00
Erez Zukerman
a31212a389 Merge pull request #74 from zsa/planckez-disable-leds
Planck Ez disable leds
2019-06-07 22:41:12 +08:00
Florian Didron
f55c4ced28 Allows disabling the RGB Matrix on the Planck EZ 2019-06-07 14:23:56 +09:00
Florian Didron
1a3f69b02a Moves the changelog to the wiki
New location: https://github.com/zsa/qmk_firmware/wiki/Changelog
2019-06-06 10:57:21 +09:00
Drashna Jaelre
b2f15ce264 Fix debouncing issue for eager algos (#73) 2019-06-06 10:39:00 +09:00
Drashna Jaelre
dc13f5f518 Add additional pins for Teensy 3.x and LC (#72) 2019-06-06 10:37:35 +09:00
Drashna Jaelre
61d1932f7c Parameterise STM32 I2C pin modes and timing parameters. (#5671) (#71)
I2C timing parameters were seemingly set up for an STM32F303 target MCU, at a specific clock speed. This commit allows specifying the timing parameters via config.h, allowing other STM32 MCUs to be targeted, potentially at different clock frequencies.
Alternate function modes for the I2C pins are now also configurable, allowing for remapping to other pins.
2019-06-06 10:16:02 +09:00
Drashna Jaelre
1ba27782ef Fixes compile errors for massdrop keyboards (#70) 2019-06-06 10:14:35 +09:00
Drashna Jaelre
9b248baf43 Moving rgb typedefs into a single location (#5978) (#69)
Because someone named the define poorly

Using full relative path as handwired/promethium has a color.h file
2019-06-06 09:11:34 +09:00
zvecr
f781b36aaa upgrade gcc-arm-none-eabi from the default 5.4.1 to 6.3.1 due to ARM runtime issues 2019-06-06 09:00:20 +09:00
Drashna Jaelre
028d02d1f1 Smallish overhaul of Auto-Shift feature (#67)
* Fix edge case when using One Shot Layer with Auto Shift, and it not triggering the cleanup
* Remove junk code (no longer used)
* Replace `(un)register_code` calls with `tap_code` where appropriate
* Fixed up Switch check to be more readable (less verbose)
* Simplified modifier check (if it comes back non-zero, there are mods)
* Add additional function calls for autoshift settings
* Made all variables static, since there are function calls to get their status
* Fixed up documentation
2019-06-04 18:02:39 +09:00
Drashna Jaelre
524e2b9487 Fix up scripts for ZSA repo 2019-06-04 17:59:59 +09:00
zvecr
3a96a585e1 Initial attempt to fix docker creating files as root 2019-06-04 17:59:59 +09:00
zvecr
6005f6b6bb Use qmk docker image for travis CI builds 2019-06-04 17:59:59 +09:00
Drashna Jaelre
12e79b6972 Fixing matrix_scan so it properly returns changed status on Ergodox E 2019-06-04 17:59:33 +09:00
Drashna Jaelre
a9f88d121e Add belgian layout for sendstring (#6008) (#64)
* belgian layout had no sendstring definition

* backtick was not defined for belgian sendstring

* slash definition was wrong for belgian sendstring

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* use BE_ keys whenever we can

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* ^ can be sent as a normal key (not a dead key) with altgr+para
2019-06-04 17:58:58 +09:00
Drashna Jaelre
a92ab87f98 Fixing matrix_scan so it properly returns changed status (#63) 2019-06-04 17:57:15 +09:00
Drashna Jaelre
bb71ba4b00 Fix TO() and DF() calling layer_state_set_[kb,user] twice (#6003) (#62) 2019-06-04 09:47:59 +08:00
Drashna Jaelre
4cb92b05ed Fix up Debouncing in AVR Templates (#5964) (#59) 2019-06-04 09:37:16 +08:00
chax
f3c7a253ca Add Solus support to linux_install.sh script
Add Solus support to linux_install.sh script

added update-repo command before install command
2019-06-04 09:34:43 +08:00
Florian Didron
877b962dcc Merge pull request #61 from zsa/a5_luis_rocks
A5 luis rocks
2019-05-28 19:40:25 +09:00
Florian Didron
4b6c1b8c2c And fix the A5 Play note too ! 2019-05-28 19:35:51 +09:00
Florian Didron
f76e726edd Fix A5 after songs 2019-05-28 18:29:13 +09:00
Florian Didron
4bc1ac65ca Merge branch 'master' into a5_luis_rocks 2019-05-28 17:33:46 +09:00
Florian Didron
96147e03e8 Fixes the A5 HIGH consistently with weird noise output 2019-05-28 17:29:01 +09:00
Florian Didron
9e86204fd4 Merge pull request #60 from zsa/f/startup_song_timing
Fix startup song timing
2019-05-27 16:50:39 +09:00
Florian Didron
548848645a Fix startup song timing 2019-05-27 16:39:59 +09:00
Florian Didron
655a4e7cec Merge pull request #57 from zsa/audio_click_delay
Adds a configurable initial delay to the audio clicky feature (#4286)
2019-05-20 15:56:47 +09:00
Florian Didron
5b346419c7 Merge branch 'master' into audio_click_delay 2019-05-20 15:56:09 +09:00
Florian Didron
0315ef645b Merge pull request #55 from zsa/fix/caps_lock_tap_hold_functions
Make delay for Capslock in Hold-Tap functions configurable  (#5497)
2019-05-20 15:55:10 +09:00
Florian Didron
680c966e8e Merge branch 'master' into fix/caps_lock_tap_hold_functions 2019-05-20 15:54:53 +09:00
Florian Didron
20218bebf5 Merge pull request #53 from zsa/driver/3733_enhancement
ISSI 3733 Driver Enhancement
2019-05-20 15:54:11 +09:00
Florian Didron
85291ed7a3 Merge pull request #50 from zsa/fix/split_common_i2c_backlight
Fix issue with Split Common backlight disabling
2019-05-20 15:53:21 +09:00
Florian Didron
b58ea9ad0f Merge branch 'master' into fix/split_common_i2c_backlight 2019-05-20 15:53:11 +09:00
Florian Didron
09e6b94927 Merge pull request #48 from zsa/add_python
Make python a required build dependency (#5784)
2019-05-20 15:49:50 +09:00
Florian Didron
75eb509452 Merge branch 'master' into add_python 2019-05-20 15:49:33 +09:00
Florian Didron
0cce8cbab0 Merge pull request #47 from zsa/fix/mouse_keys
Re-fix Mousekey Movements (#5740)
2019-05-20 15:48:54 +09:00
Florian Didron
3ed039ed76 Merge branch 'master' into fix/mouse_keys 2019-05-20 15:48:36 +09:00
Florian Didron
24d05fee49 Merge pull request #46 from zsa/fix/oled_driver_for_splits
Fix issuse with OLED Driver and Split Keyboard code
2019-05-20 15:47:50 +09:00
Florian Didron
a90a78c265 Merge branch 'master' into fix/oled_driver_for_splits 2019-05-20 15:47:42 +09:00
Florian Didron
3662999df2 Merge pull request #54 from zsa/rgb_light_effect_range
RGBLight Set Range
2019-05-20 15:27:50 +09:00
Florian Didron
5cb5e04f13 Merge pull request #32 from zsa/per_key_matrix_effects_part_1
Update to RGB Matrix LED structure
2019-05-20 09:44:07 +09:00
Ryan Caltabiano
0554bced7c Reduce rgb matrix firmware size 2019-05-19 16:02:42 -07:00
Ryan Caltabiano
18e15a7077 Added custom center point to rgb matrix 2019-05-19 16:02:38 -07:00
XScorpion2
2e08096ba6 Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)
* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions
2019-05-19 16:02:26 -07:00
XScorpion2
5b69491bac Fixing hsv_to_rgb where s = 0 and v < 255 (#5915)
* Fixing hsv to rgb where s is 0 and v is < 255

* Update color.c
2019-05-19 16:02:17 -07:00
XScorpion2
05e01eb565 Single Color Band scrolling left to right effects (#5867) 2019-05-19 16:02:13 -07:00
Josh
fd7caea42e Adds a configurable initial delay to the audio clicky feature (#4286)
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.

* Tweaking my community keymap to work better with my rev 4 planck.
2019-05-17 15:56:49 -07:00
Drashna Jaelre
1e51f568dd Make delay for Capslock in Hold-Tap functions configurable (#5497)
* Increase delay for Hold-Tap register for CAPSLOCK

Because it seems that the 80ms delay wasn't too much

* Screw it, make the caps delay a define and make it configurable
2019-05-17 12:18:33 -07:00
yiancar
1724b515b5 NK65 Addition (#5865)
* Nk65 initial commit

* Minor fix for compatibility

* Make everything pretty

* Update keyboards/nk65/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/nk65/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Chmod Dummy

* Update getting_started_introduction.md

* Revert "Update getting_started_introduction.md"

This reverts commit daf446acf7ae4ae00488b389ce04f2cfca708d44.
2019-05-16 09:18:26 -07:00
Takeshi ISHII
cf1b36bf83 Add effect range to rgblight.c (#5856)
* add rgblight_set_effect_range()

* implement effect range

* Arrange the order of function list in rgblight.h .

* update docs/feature_rgblight.md

* fix RGBLIGHT_RAINBOW_SWIRL_RANGE default value

* add example code about Utility Functions

* add example code about direct operation functions

* When RGBLIGHT_SPLIT is defined, the following function has no meaning and is invalidated.

 * rgblight_setrgb_master(r, g, b)
 * rgblight_setrgb_slave(r, g, b)
 * rgblight_sethsv_master(h, s, v)
 * rgblight_sethsv_slave(h, s, v)

* add temporary test code for rgblight_set_effect_range

* fix rgblight_effect_knight() bug

* Test End. Revert "add temporary test code for rgblight_set_effect_range"

This reverts commit 5680cddd012d68b2db75a532862a7fef250f8973.
2019-05-16 09:16:13 -07:00
Erez Zukerman
689303e49f Merge pull request #52 from zsa/f/default-debounce
Restores Ergodox default Debounce value
2019-05-16 11:26:59 -04:00
Florian Didron
37d0686bd0 Restores Ergodox default Debounce value 2019-05-17 00:20:21 +09:00
Florian Didron
8ca41899d2 Merge pull request #49 from zsa/fix/planck_ez_a5_high
make a5 high when not in use
2019-05-15 09:51:01 +09:00
XScorpion2
95e4c8a461 Fix for Solid Reactive mode bug (#5846)
derp, forgot to remove the pragma once
2019-05-11 12:35:12 -07:00
Drashna Jaelre
c4f2f95db8 Enable additional animation modes for the Glow keyboards 2019-05-10 23:06:45 -07:00
XScorpion2
a8ed2608b5 RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812) 2019-05-10 23:02:43 -07:00
XScorpion2
665e719e31 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 23:02:43 -07:00
Rainer Clasen
5d9a4c4414 [Split] fix split_common i2c backlight disabling (#3886)
slave backlight was always on - as get_backlight_level() doesn't
indicate if the backlight is enabled or not.

also updated the corosponding code for serial transport to stop peeking
directly at 'internal' backlight_config structure.
2019-05-10 18:36:35 -07:00
XScorpion2
b4dab5b09b RGB Matrix Typing Heatmap (#5786)
* RGB Matrix Typing Heatmap Effect

* Fixing file name and effect init
2019-05-07 21:49:07 -07:00
XScorpion2
4d57a049b5 rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 21:48:47 -07:00
XScorpion2
6364fe4efb Updated rgb_led struct field modifier to flags (#5619)
Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
2019-05-07 21:45:35 -07:00
Jack Humbert
51cc6f398d make a5 high when not in use 2019-05-07 09:48:43 -07:00
skullydazed
9ab77d760c Make python a required build dependency (#5784)
* Make python a required build dependency

* Add missing color

* fixup sabayon linux per @BlitzKraft
2019-05-06 23:43:56 -07:00
Drashna Jaelre
be58a68473 Re-fix Mousekey Movements (#5740)
* Re-fix Mousekey Movements

After the new movement model was instroduced, it broke diagonal momement, again.  Reapplying fix from #3147 to both old and new acceleration method.

* Make diagonal mouse report checks more readable

Co-Authored-By: drashna <drashna@live.com>
2019-05-06 23:35:36 -07:00
XScorpion2
4b5a0375d4 Fix issuse with OLED Driver and Split Keyboard code 2019-05-06 23:27:30 -07:00
Florian Didron
ff3e430970 Merge pull request #45 from zsa/feature/unicode_map_improvements
New keycode macro (XP) for shifted character pairs using UNICODEMAP +…
2019-05-06 10:35:55 +09:00
Florian Didron
270ab0d3fb Merge branch 'master' into feature/unicode_map_improvements 2019-05-06 10:35:24 +09:00
Florian Didron
43aae47b38 Merge pull request #44 from zsa/enable_lto_option
Add option to enable LTO easily  (#5674)
2019-05-06 10:32:42 +09:00
Florian Didron
c7d9b48cc9 Merge branch 'master' into enable_lto_option 2019-05-06 10:32:32 +09:00
Florian Didron
3c5dd583e1 Merge pull request #43 from zsa/fix/space_cadet
Space Cadet: Reducing unnecessary reported keypresses (#5781)
2019-05-06 10:29:48 +09:00
Florian Didron
3504bf30e1 Merge pull request #42 from zsa/feature/add_dfu_util_signature
Add DFU Suffix for ARM boards (#5763)
2019-05-06 10:04:59 +09:00
Florian Didron
7a136f7440 Merge pull request #41 from zsa/fix/lib_src_insert_point
Fix LIB_SRC insert position (#5731)
2019-05-06 10:03:10 +09:00
Florian Didron
8e9ac7d142 Merge pull request #40 from zsa/feature/rgblight_static_breathing_table
Use a fixed table if breathing center is not defined for RGB Light
2019-05-06 10:01:42 +09:00
Florian Didron
46ea7dfd51 Merge pull request #39 from zsa/fix/hue_to_rgb_tuning
Adjusted the linear led table and hsv_to_rgb to better handle 255 hue
2019-05-06 09:58:00 +09:00
Florian Didron
1f3fd52b6d Merge pull request #38 from zsa/fix/rgb_matrix_simple_reaction_tracking
Simple fix for selecting which tracked key press to work off of for s…
2019-05-06 09:57:16 +09:00
Florian Didron
e622e6d1bb Merge pull request #37 from zsa/feature/rgb_matrix_led_lookup
Implement kb function for rgb matrix to led lookup
2019-05-06 09:54:03 +09:00
Florian Didron
2a70dc8eea Merge pull request #36 from zsa/fix/ws2812_matrix_refs
Fixing incorrect usage of RGBLED_NUM in ws2812 driver when used with RGB Matrix (#5744)
2019-05-06 09:53:18 +09:00
Florian Didron
feb7c58f30 Merge pull request #35 from zsa/fix/rgblight_hue_range
Realign RGB Light HUE range
2019-05-06 09:52:39 +09:00
Konstantin Đorđević
4f2efc06ce New keycode macro (XP) for shifted character pairs using UNICODEMAP + bug fixes and improvements (#4803)
* Expose unicode_saved_mods

* Add UNICODEMAP shift pair functionality and XS keycode

* Add XS to keycode reference documentation

* Pick pair index based on both Shift and Caps Lock state

* Add XS to Unicode feature docs

* Clean up process_unicode* headers

* Extract unicode_map index calculation into function

* Pick pair index as XOR rather than OR of Shift and Caps states

* unicode_input_start() has to be called before the unicode_map index is calculated

* Replace unicodemap_input_error() with more generic unicode_input_cancel()

* Replace register+tap+unregister with tap_code16(LCTL(LSFT(KC_U)))

* UNICODE_OSX_KEY → UNICODE_KEY_OSX, UNICODE_WINC_KEY → UNICODE_KEY_WINC

* Make keycode range checks more robust

* Fix keycode range checks for different input modes

* Add UNICODE_KEY_LNX, update docs

* QK_UNICODEMAP_SHIFT → QK_UNICODEMAP_PAIR

* XS → XP, update docs

* Tweak Unicode docs

* Use recently added MOD_MASK_SHIFT and IS_HOST_LED_ON helpers

* Update Unicode table in docs/keycodes.md

* Update Unicode docs per review comments

* Replace references to Mac OS X with macOS in Unicode docs

* As of v0.9.0, WinCompose supports all possible code points

* Expand descriptions in XP docs

* Update keycode table and cycling docs

* Further expand cycling docs
2019-05-05 17:42:18 -07:00
Drashna Jaelre
8903b7913a Add option to enable LTO easily (#5674)
* Add option to enable LTO easily and disable features that cause compiling errors with LTO

* Add documentation about LTO option

* Add to show_options
2019-05-05 17:31:48 -07:00
XScorpion2
25aa7bcbdb Space Cadet: Reducing unnecessary reported keypresses (#5781)
* Reducing unnecessary reported keypresses and minor docs / variable name changes

* Apply suggestions from code review

Co-Authored-By: XScorpion2 <rcalt2vt@gmail.com>
2019-05-05 16:40:51 -07:00
Takeshi ISHII
19c6b7fe10 Fix LIB_SRC insert position (#5731)
The insertion point for `$(patsubst %.c,%.clib,$(LIB_SRC))` must be after all normal `SRC += ..` . I modified it to be so.

Because LIB_SRC and SRC are assumed to be used in pairs. Similarly, QUANTUM_LIB_SRC and QUANTUM_SRC are assumed to be used in pairs.
2019-05-03 08:38:46 -07:00
Drashna Jaelre
caef39bf2a Add DFU Suffix for ARM boards (#5763)
* Add DFU Suffix for ARM boards

* Blindly flash DFU SUFFIX ARGS for now

* Fix commented out check

* Fix DFU Suffix Argument check

Thank you jack!

* Update Travis CI Scripts to include dfu-util

So we can get dfu-suffix as well

* Manually add dfu-suffix package

* Use external repo for newer version of dfu-util

One that includes dfu-suffix

* Update .travis.yml

* Silence unnecessary output from dfu-suffix
2019-05-03 08:36:43 -07:00
Takeshi ISHII
4550e29f95 If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin() (#5484)
* If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin()

* Change rgblight breathing table size to be easily selectable.

add RGBLIGHT_BREATHE_TABLE_SIZE macro for customize breathing effect.
2019-05-02 09:12:28 -07:00
XScorpion2
22426a4b4a Adjusted the linear led table and hsv_to_rgb to better handle 255 hue (#5739)
* Adjusted the linear led table and hsv_to_rgb to better handle 255 hue

* small math adjustments to better handle specific uint8_t rounding and overflows
2019-05-01 19:08:52 -07:00
XScorpion2
2351739cd9 Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745) 2019-05-01 13:27:44 -07:00
XScorpion2
882b8df7af Implement kb function for rgb matrix to led lookup (#5738) 2019-05-01 08:57:17 -07:00
XScorpion2
fd776b06b3 Fixing incorrect usage of RGBLED_NUM in ws2812 driver when used with RGB Matrix (#5744) 2019-05-01 08:52:54 -07:00
XScorpion2
8a9e766bdc rgblight 255 hue (#5547) 2019-05-01 08:47:37 -07:00
Florian Didron
59d28fe288 Merge pull request #34 from zsa/fix/mouse_movement
Re-fix Mousekey Movements
2019-04-30 15:42:23 +09:00
Florian Didron
fd06a342ee Merge pull request #33 from zsa/feature/per_level_matrix_effects
RGB Matrix: Custom effects on a kb/user level
2019-04-30 15:42:06 +09:00
Drashna Jaelre
c382378a35 Re-fix Mousekey Movements 2019-04-29 23:15:08 -07:00
Florian Didron
882651dc06 Merge pull request #31 from zsa/fix/lib8tion_functions
Fix/lib8tion functions
2019-04-30 15:14:37 +09:00
Florian Didron
c3d6f89274 Merge pull request #30 from zsa/feature/space_cadet
Simple extended space cadet (#5277)
2019-04-30 15:12:53 +09:00
Florian Didron
f6743b86a9 Merge pull request #29 from zsa/fix/planck_ez_leds
[Keyboard] Fix red an green leds location (qmk#5698)
2019-04-30 15:11:58 +09:00
Florian Didron
edf5c533d6 Merge pull request #28 from zsa/fix/wake_on_chibos
Fix wakeup function on ChibiOS
2019-04-30 15:11:26 +09:00
Daniel Prilik
b6648f46a8 RGB Matrix: Custom effects on a kb/user level (#5338)
* Revamped custom effects approach

See docs for example usage

* push-up RGB Matrix default mode

Override default effect using RGB_MATRIX_STARTUP_MODE.
Useful on boards without EEPROM support
(*cough* Massdrop ALT/CTRL *cough*)

* update docs
2019-04-29 22:32:18 -07:00
XScorpion2
51b568a197 Removed forced in lining for lib8tion functions (#5670) 2019-04-29 22:24:52 -07:00
Alec Geatches
396c6adaa8 Change lib8tion library to be usable in user keymaps (#5598)
* Move lib8tion header-defined constant into implementation file, add to build

* Move b_m16_interleave initializtion to lib8tion.c, change build to include lib8tion.c in QUANTUM_LIB_SRC

* Remove left-over whitespace

* Move lib8tion include by RGB_MATRIX_ENABLE code in makefile

* Revert build changes and change lib8tion b_m16_interleave constant to static
2019-04-29 22:24:51 -07:00
XScorpion2
38c65e4928 Simple extended space cadet (#5277)
* Simplifying and Extending Space Cadet to work on Ctrl and Alt keys

* PR Review feedback

* Reverting back to keycodes
2019-04-29 22:11:57 -07:00
Florian Didron
9e8cd4f5ea [Keyboard] Fix red an green leds location (#5698) 2019-04-28 02:11:06 -07:00
Florian Didron
c941ef0f09 Merge pull request #27 from zsa/src_fix
Src fix
2019-04-26 11:16:03 +09:00
Florian Didron
eedffbdfc4 Merge branch 'master' into src_fix 2019-04-26 11:15:53 +09:00
Florian Didron
1a3d6cd98f Merge pull request #26 from zsa/rgb_updates
RGB Light Updates
2019-04-26 11:13:40 +09:00
Drashna Jaelre
cc1e4cde13 Fix wakeup function on ChibiOS
Somebody was a very, very bad boy, and did a poor job of copy-pasting
2019-04-25 18:59:31 -07:00
Drashna Jaelre
98a35272cf Add changelog 2019-04-24 15:25:43 -07:00
Takeshi ISHII
d663b42978 fix LIB_SRC and QUANTUM_LIB_SRC for ARM (#5623)
* fix LIB_SRC and QUANTUM_LIB_SRC for ARM(chibios)

* remove ARFLAGS

* tmk_core/arm_atsam.mk:AR: remove 'rcs'
2019-04-24 15:20:32 -07:00
Drashna Jaelre
ebca01b46b Add changelog 2019-04-24 15:18:44 -07:00
Rockman18
d1d0211bf1 [FIX] Misspelled RGB_YELLOW (#5692) 2019-04-24 15:17:55 -07:00
Erovia
190bc5bada Define RGB colors (#5300)
* Define RGB colors
Define RGB colors and pass them to the rgblight functions, instead of
defining multiple macros.
2019-04-24 15:17:21 -07:00
mtei
5a7085b642 add RGBLIGHT_SPLIT_SET_CHANGE_MODEHSVS; to rgblight_update_dword() 2019-04-24 15:15:29 -07:00
mtei
2e76759f76 add RGBLIGHT_SPLIT_SET_CHANGE_MODEHSVS; to eeconfig_update_rgblight_default() 2019-04-24 15:15:21 -07:00
Florian Didron
b71e3e80c6 Merge pull request #25 from zsa/fix/travis_check
Improve Travis CI Script
2019-04-24 09:19:42 +09:00
Drashna Jaelre
8eb37fa4f3 Add proper keymaps for glow and reactive glow 2019-04-23 08:34:37 -07:00
Drashna Jaelre
57bfdd8b50 Remove additional unneeded Planck files 2019-04-23 08:23:32 -07:00
Drashna Jaelre
1267504957 Compile all keymaps
Specifically, we want to make sure that the Ergodox EZ Glow keymap is compiled here
2019-04-23 08:22:32 -07:00
Florian Didron
9f37354851 Merge pull request #24 from zsa/fix/rgb_matrix_init
Fix RGB Matrix EEPROM initialization
2019-04-23 11:08:31 +09:00
Florian Didron
bd66bf5f8f Merge branch 'master' into fix/rgb_matrix_init 2019-04-23 11:08:16 +09:00
Florian Didron
f93b7b53b7 Merge pull request #23 from zsa/fix/avr_gcc_compiler
Fix AVR GCC 8.x compiler error
2019-04-23 11:06:56 +09:00
Florian Didron
2d95c30c28 Merge branch 'master' into fix/avr_gcc_compiler 2019-04-23 11:06:48 +09:00
Florian Didron
7ca465911d Merge pull request #22 from zsa/mouse_keys
Improvements to Mousekey's Constant speed mode
2019-04-23 08:46:25 +09:00
Florian Didron
d22fda3ca4 Merge branch 'master' into mouse_keys 2019-04-23 08:46:07 +09:00
Florian Didron
ff2838d2dd Merge pull request #21 from zsa/feature/more_reactive_modes
Adds three addition RGB Matrix Reactive modes
2019-04-23 08:45:08 +09:00
Florian Didron
86f437c81f Merge branch 'master' into feature/more_reactive_modes 2019-04-23 08:44:46 +09:00
Florian Didron
95462d0d65 Merge pull request #20 from zsa/feature/oled_driver
Adds support for OLED Driver
2019-04-23 08:44:02 +09:00
Florian Didron
c3a160bf72 Merge branch 'master' into feature/oled_driver 2019-04-23 08:43:47 +09:00
Florian Didron
70945f1146 Merge pull request #19 from zsa/feature/split_rgb
Adds the Split RGBLight support
2019-04-23 08:42:36 +09:00
Drashna Jaelre
9470a4b17d Add changelog 2019-04-22 10:16:43 -07:00
Drashna Jaelre
3dbbb83d59 Init RGB Matrix EEPROM
I'm not sure how to check if it's the same as RGBLIGHT's EEPROM, but if you don't init it, it **will not** work properly until it is initialized.
2019-04-22 10:16:09 -07:00
Drashna Jaelre
e0fe8edb2d Add changelog 2019-04-22 10:14:50 -07:00
Danny Nguyen
25c88b2bb4 Make sure NOBITS is set on reset_key
Patch from https://github.com/qmk/qmk_firmware/issues/3657#issuecomment-415147411

Long story short, in avr-gcc pre-8.2, reset_key was assigned to a memory area that was in a normal range, but when 8.2 came out, that memory got moved to an out of range area, causing errors like 0x800293 out of range. Apparently, this was fixed up in avr-gcc, but we haven't seen a release with the fix yet (we expected it in 8.3, but that didn't happen for some reason).

What this commit does is move the reset_key back to the original memory location it was in before.
2019-04-22 10:14:29 -07:00
Drashna Jaelre
9f180afb25 Add changelog 2019-04-22 10:12:18 -07:00
Markus Weimar
3fe282f1c1 Improve mouse keys docs and constant speed mode 2019-04-22 10:11:20 -07:00
Drashna Jaelre
5959e23fd0 Add changelog 2019-04-22 10:02:46 -07:00
M-AS
6cb88628e9 RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 10:00:54 -07:00
Drashna Jaelre
28cbf7c352 Add changelog 2019-04-22 09:58:01 -07:00
Ryan Caltabiano
95f8ac3424 OLED Driver Feature 2019-04-22 09:55:39 -07:00
Drashna Jaelre
4bbdd77e83 Add Changelog 2019-04-22 09:49:38 -07:00
Takeshi ISHII
cedda573be Change split_common to use RGBLIGHT_SPLIT (#5509)
* add I2C_slave_buffer_t to quantum/split_common/transport.c

Improvements to ease the maintenance of the I2C slave buffer layout. And this commit does not change the compilation results.

* add temporary pdhelix(Patched Helix) code

* temporary cherry-pick from #5020

add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h

* add post_config.h support to build_keyboard.mk

* add quantum/rgblight_post_config.h, quantum/split_common/post_config.h

Add quantum/rgblight_post_config.h and quantum/split_common/post_config.h using POST_CONFIG_H variable of build_keyboard.mk.

quantum/rgblight_post_config.h additionally defines RGBLIGHT_SPLIT if RGBLED_SPIT is defined.

quantum/split_common/post_config.h defines RGBLIGHT_SPLIT additionally when master-slave communication is I2C.

* Change split_common's transport.c I2C to use the synchronization feature of rgblight.c

* Change split_common's transport.c serial to use the synchronization feature of rgblight.c

* test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix

* Test End Revert "test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix"

This reverts commit 80118a6bbd3d9fc4c7797fef0c34bc67aa73aa98.

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/i2c:default (same RGBLIGHT_TEST=3)
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/i2c:default

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2:default

[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2_2oled:default

* Test End, Revert "temporary cherry-pick from #5020"

This reverts commit d35069f68bda0c50370442a5c7aae60c2f4ce5c0.

* Test End, Revert "add temporary pdhelix(Patched Helix) code"

This reverts commit aebddfc1a879796afae297ef0723a4fe73af3660.

* temporarily cherry-pick from #5020 to see if it passes the travis-ci test.

add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h

* Passed the travis-ci test. Revert "temporarily cherry-pick from #5020 to see if it passes the travis-ci test."

This reverts commit 647c0a9755eb6a05f76d09b2d59bce67b85a841f.

* update docs/config_options.md

* update split_common/transport.c, improves maintainability of serial transaction IDs.

No change in build result.

* temporary cherry-pick from #5020

* fix build fail keebio/iris/rev3:default

* fix build fail lets_split_eh/eh:default

* Revert "temporary cherry-pick from #5020"

This reverts commit be48ca1b4515366a097af8dd1cd7b28b7ee09947.

* temporary cherry-pick from #5020 (0.6.336)

* Revert "temporary cherry-pick from #5020 (0.6.336)"

This reverts commit 978d26a8b3cf0acc485838a7d76d6128b77c630c.

* temporary cherry-pick from #5020 (0.6.336)
2019-04-22 09:48:10 -07:00
Takeshi ISHII
f661d86d97 Add function to support split-keyboard in rgblight.[ch]. (#5020)
* add temporary file that is rgblight.c call graph

* add rgblight_update_hook()

* update rgblight-call-graph.dot (temporary file)

* add more hook point

* add TODO comment

* temporary Revert "add TODO comment"

This reverts commit df6165aac9b3a31d1d3e31ce52aadc134b84eac2.

* temporary Revert "add more hook point"

This reverts commit 64592b06f3bcdaac47c59f922018a273bef76776.

* temporary Revert "add rgblight_update_hook()"

This reverts commit 432b74c912ed4333e6633e20a1bcda10c6a10eaf.

* add rgblight_update_hook()

* add more hook point

* add TODO comment

* implement rgblight_update_hook()

* remove rgblight_update_hook(), add RGBLIGHT_SPLIT_SET_CHANGE_XXXX

rgblight_update_hook() is too large.
change to simple flag setting.

* shrink rgblight_config_t

* implement rgblight_update_sync()

Note: The animation synchronization process has not been implemented yet.

* update quantum/rgblight-call-graph.dot (temporary file)

* rmove quantum/rgblight-call-graph.dot (temporary file)

* update rgblight.c

* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .

* fix build break rgblight_update_sync() when all animation off

* fix quantum/rgblight.c:rgblight_disable_XX() add RGBLIGHT_SPLIT_SET_CHANGE_MODE

* quantum/rgblight.c change code order: move rgblight_update_sync()

* add mode_base_table[] to quantum/rgblight.c

* quantum/rgblight.c use mode_base_table[] and rgblight_status.base_mode

* quantum/rgblkght.c animation timer integration

* quantum/rgblkght.c add animation sync for split keyboard

* fix mode_base_table[] and snake effect

* fix build break keyboards/mxss.

keyboards/mxss's local rgblight.c need old version rgblight.h

* rgblight.c: fix animation sync

* quantum/rgblight.c: fix snake effect sync

* quantum/rgblight.c: animation sync interverl 30 sec

* quantum/rgblight.c: fix rgblight_effect_rainbow_swirl() and rgblight_effect_knight()

* quantum/rgblight.c: add macro RGBLIGHT_SPLIT_ANIMATION

* cherry-pick from 'rgblight_modes.h sample implementation'

* fix RGBLIGHT_SPLIT_ANIMATION check position

* Update temporary code in Helix keyboard 'five_rows' keymap to test rgblight.c

* Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled.

* Changed to rgblight_sethsv_eeprom_helper() for easier reading.

* add fail-safe code to quantum/rgblight.c:rgblight_task(),rgblight_timer_enable()

* remove temporary code in Helix keyboard 'five_rows' keymap

* quantum/rgblight.c: add split-keyboard master side sync functions

add functions:
  uint8_t rgblight_get_change_flags(void);
  void rgblight_clear_change_flags(void);
  void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);

change function:
  void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom);

* Change rgblight_update_sync() to use write_to_eeprom.

* remove TODO comment from quantum/rgblight.h

* Revert "fix build break keyboards/mxss."

This reverts commit 90b9a1aa7d8af226751500e49e3ea0214cc4e024.
(Separated this change into the newly opened PR #5461.)

* Revert "Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled."

This reverts commit b61004e63e82cf5334cee4def4ba10cffa88885f.

* update quantum/rgblight.c: Code size reduction when not using RGBLIGHT_SPLIT.

* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .

* add temporary pdhelix(Patched Helix) code

* Add temporary code to split_common/transport.c to test rgblight.c.

* Finish testing rgblight.c with helix keyboard.

Revert "Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c ."

This reverts commit 0bf81a4723a977adc0cb09b4272ee5c9b4f2bbbb.

* Finish testing rgblight.c with quantum/split_common code.

Revert "Add temporary code to split_common/transport.c to test rgblight.c."

This reverts commit 71db3e24eef40d4c455fb9fd1664e4487c9d927a.

* remove temporary pdhelix(Patched Helix) code

This reverts commit 5287e51a394741bcb6028c7cfc0dd0c984645f76.

* Added description of RGBLIGHT_SPLIT macro to docs/feature_rgblight.md.

* add RGBLIGHT_SPLIT_SET_CHANGE_HSVS to rgblight_init()

* Changed to restart animation only when changing mode.

When changing hue, sat and val, the animation is not restarted and continues.
2019-04-22 09:47:36 -07:00
Florian Didron
0a04a0e419 Merge pull request #18 from ErgoDox-EZ/fix/rgb_matrix_toggle
Only increment Enable status for RGB Matrix if it supports it
2019-04-21 06:28:25 +09:00
Drashna Jaelre
0886c7ce57 Update rgb_matrix.c 2019-04-20 09:28:44 -07:00
Drashna Jaelre
60204faed0 Only increment Enable status for RGB Matrix if it supports it 2019-04-20 09:20:26 -07:00
Florian Didron
0612c9968b Merge pull request #17 from ErgoDox-EZ/fix/eager_pr_bug
Fix the Eager Per Row debouncing bug
2019-04-19 08:16:24 +09:00
Florian Didron
c8cbf4733a Merge branch 'master' into fix/eager_pr_bug 2019-04-19 08:03:50 +09:00
Florian Didron
021df9d028 Merge pull request #16 from ErgoDox-EZ/f/change-ergodox-debounce
Change ErgodoxEZ default debounce
2019-04-19 08:03:07 +09:00
Drashna Jaelre
9c17531c19 Add changelog for eager PR fix 2019-04-18 15:48:58 -07:00
Alex Ong
bcb37d5f57 [core] Fix for eager_pr #5643
Added extra transfer_matrix_values() call whenever counters don't need updating
2019-04-18 15:48:00 -07:00
Florian Didron
69ab70c97c Merge branch 'master' into f/change-ergodox-debounce 2019-04-18 11:09:57 +09:00
Florian Didron
f5e47ed1e5 Merge pull request #15 from ErgoDox-EZ/fix/changelog-formatting
Fixes the changelog formatting.
2019-04-18 11:09:20 +09:00
Florian Didron
52044905a4 Update changelog.md 2019-04-18 11:08:57 +09:00
Florian Didron
c752284c7c Set default debounce to 5 2019-04-18 11:03:58 +09:00
Florian Didron
ad02b62dd2 Fixes the changelog formatting. 2019-04-18 10:21:16 +09:00
Florian Didron
25a9a2f91c Merge pull request #14 from ErgoDox-EZ/remove_music
Remove all potentially copyrighted sounds from the repo
2019-04-18 10:05:13 +09:00
Florian Didron
b51f1e0971 Merge pull request #13 from ErgoDox-EZ/feature/ws2812_matrix
Features/ws2812 matrix driver (#5418)
2019-04-18 10:04:32 +09:00
Florian Didron
51a682bb9c Merge branch 'master' into feature/ws2812_matrix 2019-04-18 10:03:45 +09:00
Florian Didron
09d1ff9a32 Merge pull request #12 from ErgoDox-EZ/fix/configurator_change
Fix Ergodox EZ keyboard dimensions in info.json
2019-04-18 09:59:52 +09:00
Florian Didron
5f65ba63e7 Merge branch 'master' into fix/configurator_change 2019-04-18 09:59:43 +09:00
Florian Didron
362eaec0a3 Merge pull request #11 from ErgoDox-EZ/fix/combo_logic
Fixes logic for Combo Feature
2019-04-18 09:58:13 +09:00
Florian Didron
12c0611189 Merge branch 'master' into fix/combo_logic 2019-04-18 09:57:19 +09:00
Florian Didron
54a7f66aee Merge pull request #10 from ErgoDox-EZ/fix/eager_debouncing
Eager pk/pr optimization
2019-04-18 09:46:44 +09:00
Drashna Jaelre
eed7c15c2f Remove any potentially copyrighted soungs/sounds from the repo 2019-04-17 13:36:14 -07:00
Drashna Jaelre
7b3545c3d8 Update changelog.md 2019-04-16 18:21:13 -07:00
Alex Ong
4c2444a4e2 Eager pk/pr optimization (#5621)
* Optimizations to eager_pk

* eager_pr also uses changed boolean now.
2019-04-16 18:19:25 -07:00
Drashna Jaelre
a5ded39656 Update changelog.md 2019-04-16 18:18:57 -07:00
Drashna Jaelre
e26b21baf4 Update changelog.md 2019-04-16 18:18:15 -07:00
Drashna Jaelre
7f3d1b627c Update changelog.md 2019-04-16 18:16:26 -07:00
XScorpion2
e3fce19c55 Features/ws2812 matrix driver (#5418)
* WS2812 driver implementation for RGB Matrix

* Added driver configuration docs
2019-04-16 18:11:33 -07:00
noroadsleft
417d80d421 Fix Ergodox EZ keyboard dimensions in info.json 2019-04-16 18:05:44 -07:00
Bob
637c276070 fix combo enabling logic (#5610) 2019-04-16 18:04:58 -07:00
Florian Didron
590a07bf94 Merge pull request #9 from ErgoDox-EZ/simplify_travis
Streamline Travis CI scripting
2019-04-16 18:58:54 +09:00
Florian Didron
743fda2658 Merge pull request #8 from ErgoDox-EZ/readme_update
Readme Update
2019-04-16 18:56:34 +09:00
Florian Didron
7b19fcc9e9 Merge pull request #7 from ErgoDox-EZ/alt_gr_send_string
Alt gr send string
2019-04-16 18:52:44 +09:00
Florian Didron
72537dd8e9 Merge branch 'master' into alt_gr_send_string 2019-04-16 18:45:44 +09:00
Florian Didron
7a5cbcac9f Merge pull request #5 from ErgoDox-EZ/ble_naming
Remove keyboard description from Adafruit BLE device name
2019-04-16 18:42:16 +09:00
Florian Didron
bb91bc4309 Merge pull request #4 from ErgoDox-EZ/updates_zsa
Port DIRECT_PINS from split_common/matrix.c to matrix.c (qmk#5091)
2019-04-16 18:41:12 +09:00
Erez Zukerman
1fa1feec59 Update readme.md
Co-Authored-By: drashna <drashna@live.com>
2019-04-15 17:26:03 -07:00
Erez Zukerman
8b5c5b5699 Update readme.md
Co-Authored-By: drashna <drashna@live.com>
2019-04-15 17:25:24 -07:00
Erez Zukerman
cd1a59c614 Update readme.md
Co-Authored-By: drashna <drashna@live.com>
2019-04-15 17:25:01 -07:00
Drashna Jaelre
e2f96b9d53 Streamline Travis CI scripting
We don't need anything fancy, just a few tests, and that's it. All of the QMK Firmware stuff is excessive for what we need.
2019-04-12 17:19:50 -07:00
Drashna Jaelre
33178f1261 update readme 2019-04-12 15:11:44 -07:00
Drashna Jaelre
36f667f09e Add changelog 2019-04-12 14:55:50 -07:00
Drashna Jaelre
6e57437c42 Add AltGr/RALT support to Send String qmk#4046) 2019-04-12 14:54:40 -07:00
Drashna Jaelre
317735239f Create/update changelog.md 2019-04-12 14:39:54 -07:00
fauxpark
4506931676 Remove keyboard description from Adafruit BLE device name 2019-04-12 11:00:56 -07:00
zvecr
60ffa59a77 Port DIRECT_PINS from split_common/matrix.c to matrix.c (#5091)
* Port DIRECT_PINS from split_common/matrix.c to matrix.c

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c

* Refactor nano to use DIRECT_PINS

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c

* Add DIRECT_PINS documentation

* Reorder matrix.c to remove foward declaration and match split_common/matrix.c - fix logic from inherited from split_common

* Add DIRECT_PINS documentation - review comments
2019-04-12 10:56:50 -07:00
Florian Didron
ea4581cef1 Merge pull request #2 from drashna/ez_update_rgb
Update Ergodox EZ Repo with RGB Overhaul (Proper)
2019-04-10 18:39:47 +02:00
Alex Ong
4a98f1e7a0 ergodox_ez: fixed bug where debounce() was called without calculating changed (#5589) 2019-04-09 09:50:10 -07:00
Jack Humbert
f2332d2bcb Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes (#5532)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain

* Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes

* fix bug in quantum/rgb_matrix_drivers.c

Co-Authored-By: jackhumbert <jack.humb@gmail.com>

* update command setting to the correct default

* correct rgb config

* remove commented-out lines

* update docs for the 3737

* Update docs/feature_rgb_matrix.md

Co-Authored-By: jackhumbert <jack.humb@gmail.com>
2019-04-09 09:50:09 -07:00
Bob
dc9736a806 Switch process_combo to using global register and timer (#2561)
Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
2019-04-09 09:49:50 -07:00
Wilba6582
a98777199e Added SS_TAP_CODE, SS_DOWN_CODE, SS_UP_CODE 2019-04-09 09:49:25 -07:00
Wilba6582
7661468719 Fixed tap/down/up handling in dynamic keymap macros 2019-04-09 09:49:25 -07:00
Lenbok
45207b079b Fix bugs that cause compile failures when enabling only some animations. 2019-04-09 09:49:24 -07:00
Drashna Jaelre
431766476b Custom Tapping Term per key (#5009)
* Add customizable tapping terms

* Add Documentation

* Fix function

* Fixes

* It's not a pointer

* Add debugging output

* Update documentation to be at least vaguely accurate

* Use `get_tapping_term(tapping_key.event)` instead

`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.

However `tapping_key.event` actually gives the correct column and row information.  It appears be the correct structure to use. 

In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h

* Use variable tapping term value rather than define

* Silly drashna - tapping_key.event, not event

* add get_event_keycode() function

* Fix typo

Co-Authored-By: drashna <drashna@live.com>

* Remove post_process_record_quantum since it's the wrong PR

* Update quantum/quantum.c

Co-Authored-By: drashna <drashna@live.com>

* Better handle ifdef statement for permissive hold

Since we can't be sure that tapping term is actually 500

* Update quantum.c comments based on feedback

* Clean up get_tapping_term function

Clean up function so that users don't need to call the event function, and instead only check the keycode

* Add ability to run functionality on and off

* Make ifdef's more compact
2019-04-09 09:49:24 -07:00
Daniel Prilik
5f8fdefe3a RGB Matrix support for Massdrop CTRL/ALT (#5328)
* port Massdrop CTRL/ALT to use RGB Matrix

Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>

* Massdrop lighting support working

This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.

* Updating config based on testing results with patrickmt & compile errors

* Updates for PR5328

For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.

* remove prilik keymap form PR
2019-04-09 09:48:42 -07:00
XScorpion2
6acfceaeb4 Added encoder support to split common code (#5477)
* Added slave encoder support to split common

* Fixing handwired/xealous/rev1 compile error

* Removed unnecessary ifdef
2019-04-09 09:47:46 -07:00
Alex Ong
5747449ca5 Eager Per Row Debouncing added (added to Ergodox) (#5498)
* Implemented Eager Per Row debouncing algorithm.

Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)

* Added documentation for eager_pr

* Ported ergodox_ez to eager_pr debouncing.

* Removed check for changes in matrix_scan.

* Added further clarification in docs.

* Accidental merge with ergodox_ez

* Small cleanup in eager_pr

* Forgot to debounce_init - this would probably cause seg-faults.
2019-04-09 09:47:45 -07:00
XScorpion2
fd770232d9 RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-09 09:46:45 -07:00
DDRnJn
c846f82fa7 Added some new songs (#5525)
Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
2019-04-09 09:45:47 -07:00
Mikhail Goncharov
399b992b01 Update build instructions and Dockerfile to download submodules 2019-04-09 09:44:55 -07:00
Florian Didron
ffd18ce409 Merge pull request #3 from ErgoDox-EZ/repo_prune
Repo Pruning and cleanup
2019-04-09 18:28:01 +02:00
Drashna Jaelre
25609b09ae Remove vscode folder 2019-04-09 09:26:32 -07:00
Drashna Jaelre
51a7fb1f1e Remove documentation folder 2019-04-09 09:26:11 -07:00
Drashna Jaelre
7c9d1d58ee Remove non-default keymaps 2019-04-09 09:01:04 -07:00
Drashna Jaelre
b6850bc043 remove all keyboards but ergodox and planck 2019-04-09 08:58:11 -07:00
Drashna Jaelre
19ed62114a Remove layouts 2019-04-09 08:57:34 -07:00
Drashna Jaelre
6baec0fffd Remove Userspace folders 2019-04-09 08:57:19 -07:00
Drashna Jaelre
23a52e40b3 update gitignore to exclude everything we don't need 2019-04-09 08:56:51 -07:00
14110 changed files with 434451 additions and 873003 deletions

View File

@@ -1,4 +1,4 @@
---
---
BasedOnStyle: Google
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: 'true'
@@ -13,14 +13,14 @@ BinPackParameters: 'true'
ColumnLimit: '1000'
IndentCaseLabels: 'true'
IndentPPDirectives: AfterHash
IndentWidth: '4'
IndentWidth: '2'
MaxEmptyLinesToKeep: '1'
PointerAlignment: Right
SortIncludes: 'false'
SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: 'false'
TabWidth: '4'
TabWidth: '2'
UseTab: Never
...

View File

@@ -5,7 +5,7 @@ root = true
[*]
indent_style = space
indent_size = 4
indent_size = 2
# We recommend you to keep these unchanged
charset = utf-8

View File

@@ -1,11 +1,5 @@
---
name: Blank issue
about: If you're 100% sure that you don't need one of the other issue templates, use
this one instead.
title: ''
labels: help wanted, question
assignees: ''
about: If you're 100% sure that you don't need one of the other issue templates, use this one instead.
---

View File

@@ -1,12 +1,7 @@
---
name: Bug report
about: Create a report to help us improve QMK Firmware.
title: "[Bug] "
labels: bug, help wanted
assignees: ''
about: Create a report to help us improve the QMK Firmware
---
<!-- Provide a general summary of the bug in the title above. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->

View File

@@ -1,8 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: QMK Discord
url: https://discord.gg/Uq7gcHh
about: Ask questions, discuss issues and features. Chill.
- name: OLKB Subreddit
url: https://www.reddit.com/r/olkb
about: All things OLKB and QMK.

View File

@@ -1,12 +1,7 @@
---
name: Feature request
about: Suggest a new feature or changes to existing features.
title: "[Feature Request] "
labels: enhancement, help wanted
assignees: ''
about: Suggest a new feature or changes to existing features
---
<!--- Provide a general summary of the changes you want in the title above. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->

View File

@@ -1,12 +1,7 @@
---
name: Other issues
about: Anything else that doesn't fall into the above categories.
title: ''
labels: help wanted, question
assignees: ''
about: Anything else that doesn't fall into the above categories.
---
<!--- Provide a general summary of the changes you want in the title above. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->

58
.github/stale.yml vendored
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@@ -1,58 +0,0 @@
# Configuration for probot-stale - https://github.com/probot/stale
# General configuration
# Pull request specific configuration
pulls:
staleLabel: awaiting changes
# Number of days of inactivity before an Issue or Pull Request becomes stale
daysUntilStale: 45
# Number of days of inactivity before a stale Issue or Pull Request is closed.
# Set to false to disable. If disabled, issues still need to be closed manually, but will remain marked as stale.
daysUntilClose: 30
# Comment to post when marking as stale. Set to `false` to disable
markComment: >
Thank you for your contribution!
This pull request has been automatically marked as stale because it has not had
activity in the last 45 days. It will be closed in 30 days if no further activity occurs.
Please feel free to give a status update now, or re-open when it's ready.
For maintainers: Please label with `awaiting review`, `breaking_change`, `in progress`, or `on hold` to prevent
the issue from being re-flagged.
# Comment to post when closing a stale Issue or Pull Request.
closeComment: >
Thank you for your contribution!
This pull request has been automatically closed because it has not had activity in the last 30 days.
Please feel free to give a status update now, ping for review, or re-open when it's ready.
# Limit the number of actions per hour, from 1-30. Default is 30
limitPerRun: 30
exemptLabels:
- awaiting review
- breaking_change
- in progress
- on hold
# Issue specific configuration
issues:
staleLabel: stale
limitPerRun: 10
daysUntilStale: 90
daysUntilClose: 30
markComment: >
This issue has been automatically marked as stale because it has not had activity in the
last 90 days. It will be closed in the next 30 days unless it is tagged properly or other activity
occurs.
For maintainers: Please label with `bug`, `in progress`, `on hold`, `discussion` or `to do` to prevent
the issue from being re-flagged.
closeComment: >
This issue has been automatically closed because it has not had activity in the last 30 days.
If this issue is still valid, re-open the issue and let us know.
exemptLabels:
- bug
- in progress
- on hold
- discussion
- to do

19
.gitignore vendored
View File

@@ -25,19 +25,14 @@ quantum/version.h
CMakeLists.txt
cmake-build-debug
doxygen/
.DS_Store
.DS_STORE
/util/wsl_downloaded
/util/win_downloaded
/users/
/layouts/
/keyboards/*/Makefile
/keyboards/*/*/Makefile
/keyboards/*/*/*/Makefile
/keyboards/*/*/*/*/Makefile
/keyboards/*/*/*/*/*/Makefile
/keyboards/*/keymaps/Makefile
/keyboards/*/*/keymaps/Makefile
/keyboards/*/*/*/keymaps/Makefile
/keyboards/*/*/*/*/keymaps/Makefile
/keyboards/*/*/*/*/*/keymaps/Makefile
!/keyboards/ergodox_ez/
!/keyboards/planck/
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -54,17 +49,15 @@ util/Win_Check_Output.txt
.vscode/tasks.json
.vscode/last.sql
.vscode/temp.sql
.vscode/ipch/
.stfolder
.tags
# ignore image files
*.png
*.gif
*.jpg
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
# things travis sees
secrets.tar

3
.gitmodules vendored
View File

@@ -11,6 +11,3 @@
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/google/googletest
[submodule "lib/lufa"]
path = lib/lufa
url = https://github.com/qmk/lufa

View File

@@ -1,5 +1,6 @@
os: linux
dist: trusty
sudo: required
group: edge
language: c
branches:
@@ -16,10 +17,8 @@ install:
- npm install -g moxygen
script:
- git rev-parse --short HEAD
- git diff --name-only HEAD $TRAVIS_BRANCH
- bash util/travis_test.sh
- bash util/travis_build.sh
- bash util/travis_docs.sh
addons:
apt:
packages:
@@ -27,12 +26,3 @@ addons:
- diffutils
- dos2unix
- doxygen
after_script:
bash util/travis_compiled_push.sh
notifications:
webhooks:
urls:
- https://webhooks.gitter.im/e/afce403d65f143dfac09
on_success: always # options: [always|never|change] default: always
on_failure: always # options: [always|never|change] default: always
on_start: never # options: [always|never|change] default: always

View File

@@ -1,11 +0,0 @@
// Suggested extensions
{
"recommendations": [
"EditorConfig.EditorConfig",
"xaver.clang-format",
"ms-vscode.cpptools",
"bierner.github-markdown-preview",
"donjayamanne.git-extension-pack",
"CoenraadS.bracket-pair-colorizer-2"
]
}

19
.vscode/settings.json vendored
View File

@@ -1,19 +0,0 @@
// Place your settings in this file to overwrite default and user settings.
{
// Unofficially, QMK uses spaces for indentation
"editor.insertSpaces": true,
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,
"**/*.hex": true
},
"files.associations": {
"*.h": "c",
"*.c": "c",
"*.cpp": "cpp",
"*.hpp": "cpp",
"xstddef": "c",
"type_traits": "c",
"utility": "c"
}
}

View File

@@ -8,17 +8,8 @@ Our users, contributors, and collaborators are expected to treat each other with
* The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise
* Deliberate intimidation, stalking, or following
* Insults or derogatory comments, or personal or political attacks
* Publishing others private information without explicit permission
* Sustained disruption of talks or other events
* Other conduct which could reasonably be considered inappropriate in a professional setting
* Advocating for, or encouraging, any of the above behaviour
# Reporting
If someone is violating this Code of Conduct, please email hello@qmk.fm or reach out to one of the Collaborators to bring it to our attention. All complaints will be reviewed and investigated.
QMK will seek to use the least punitive means available to resolve an issue. If the circumstances require asking an offender to leave, we will do that.
Reports will be taken and kept in strict confidence. You will not be required to confront an offender directly.
If someone is violating this Code of Conduct you may email hello@qmk.fm to bring your concern to the Members. All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident.

View File

@@ -4,4 +4,4 @@ VOLUME /qmk_firmware
WORKDIR /qmk_firmware
COPY . .
CMD make all:default
CMD make all:all

View File

@@ -20,10 +20,7 @@ endif
override SILENT := false
ifndef SUB_IS_SILENT
ifndef SKIP_GIT
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
endif
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),)
$(info QMK Firmware $(QMK_VERSION))
endif
@@ -97,7 +94,6 @@ $(eval $(call NEXT_PATH_ELEMENT))
# endif
define GET_KEYBOARDS
ifndef ALT_GET_KEYBOARDS
All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
@@ -109,9 +105,6 @@ ifndef ALT_GET_KEYBOARDS
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
else
KEYBOARDS := $(shell find keyboards/ -type f -iname "rules.mk" | grep -v keymaps | sed 's!keyboards/\(.*\)/rules.mk!\1!' | sort | uniq)
endif
endef
$(eval $(call GET_KEYBOARDS))
@@ -272,14 +265,12 @@ define PARSE_RULE
# If the rule starts with all, then continue the parsing from
# PARSE_ALL_KEYBOARDS
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
KEYBOARD_RULE=all
$$(eval $$(call PARSE_ALL_KEYBOARDS))
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
$$(eval $$(call PARSE_TEST))
# If the rule starts with the name of a known keyboard, then continue
# the parsing from PARSE_KEYBOARD
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
KEYBOARD_RULE=$$(MATCHED_ITEM)
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
# Otherwise use the KEYBOARD variable, which is determined either by
# the current directory you run make from, or passed in as an argument
@@ -373,18 +364,12 @@ define PARSE_KEYBOARD
# The same if all was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# List all keymaps for the given keyboard
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,list-keymaps),true)
$$(eval $$(call LIST_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# Otherwise if we are running make all:<user> just skip
else ifeq ($$(KEYBOARD_RULE),all)
# $$(info Skipping: No user keymap for $$(CURRENT_KB))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else
@@ -415,16 +400,6 @@ endef
# endif
# endef
# Prints a list of all known keymaps for the given keyboard
define LIST_ALL_KEYMAPS
COMMAND_true_LIST_KEYMAPS := \
printf "$$(KEYMAPS)\n";
COMMAND_false_LIST_KEYMAPS := \
printf "$$(MSG_AVAILABLE_KEYMAPS)\n"; \
printf "$$(KEYMAPS)\n";
COMMANDS += LIST_KEYMAPS
endef
# $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
# keyboard, subproject, and keymap
@@ -563,10 +538,9 @@ endef
if ! python3 --version 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
# Check if the submodules are dirty, and display a warning if they are
ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 1 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 1 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 1 --init lib/ugfx; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \

2
Vagrantfile vendored
View File

@@ -7,8 +7,6 @@ Vagrant.configure(2) do |config|
# VMware/Virtualbox ( and also Hyperv/Parallels) 64 bit
config.vm.box = "generic/debian9"
config.vm.synced_folder '.', '/vagrant'
# This section allows you to customize the Virtualbox VM
# settings, ie showing the GUI or upping the memory

95
bin/qmk
View File

@@ -4,8 +4,10 @@
import os
import subprocess
import sys
from importlib.util import find_spec
from glob import glob
from time import strftime
from importlib import import_module
from importlib.util import find_spec
# Add the QMK python libs to our path
script_dir = os.path.dirname(os.path.realpath(__file__))
@@ -13,8 +15,12 @@ qmk_dir = os.path.abspath(os.path.join(script_dir, '..'))
python_lib_dir = os.path.abspath(os.path.join(qmk_dir, 'lib', 'python'))
sys.path.append(python_lib_dir)
# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.chdir(qmk_dir)
# Make sure our modules have been setup
with open(os.path.join(qmk_dir, 'requirements.txt'), 'r') as fd:
with open('requirements.txt', 'r') as fd:
for line in fd.readlines():
line = line.strip().replace('<', '=').replace('>', '=')
@@ -25,64 +31,67 @@ with open(os.path.join(qmk_dir, 'requirements.txt'), 'r') as fd:
line = line.split('#')[0]
module = line.split('=')[0] if '=' in line else line
if module in ['pep8-naming']:
# Not every module is importable by its own name.
continue
if not find_spec(module):
print('Could not find module %s!' % module)
print('Please run `pip3 install -r requirements.txt` to install the python dependencies.')
print('Your QMK build environment is not fully setup!\n')
print('Please run `./util/qmk_install.sh` to setup QMK.')
exit(255)
# Figure out our version
# TODO(skullydazed/anyone): Find a method that doesn't involve git. This is slow in docker and on windows.
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
result = subprocess.run(command, text=True, capture_output=True)
if result.returncode == 0:
os.environ['QMK_VERSION'] = result.stdout.strip()
os.environ['QMK_VERSION'] = 'QMK ' + result.stdout.strip()
else:
os.environ['QMK_VERSION'] = 'nogit-' + strftime('%Y-%m-%d-%H:%M:%S') + '-dirty'
os.environ['QMK_VERSION'] = 'QMK ' + strftime('%Y-%m-%d-%H:%M:%S')
# Setup the CLI
import milc # noqa
import milc
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}ψ{style_reset_all}'
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
# If we were invoked as `qmk <cmd>` massage sys.argv into `qmk-<cmd>`.
# This means we can't accept arguments to the qmk script itself.
script_name = os.path.basename(sys.argv[0])
if script_name == 'qmk':
if len(sys.argv) == 1:
milc.cli.log.error('No subcommand specified!\n')
@milc.cli.entrypoint('QMK Helper Script')
def qmk_main(cli):
"""The function that gets run when no subcommand is provided.
"""
cli.print_help()
def main():
"""Setup our environment and then call the CLI entrypoint.
"""
# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.chdir(qmk_dir)
# Import the subcommands
import qmk.cli # noqa
# Execute
return_code = milc.cli()
if return_code is False:
if len(sys.argv) == 1 or sys.argv[1] in ['-h', '--help']:
milc.cli.echo('usage: qmk <subcommand> [...]')
milc.cli.echo('\nsubcommands:')
subcommands = glob(os.path.join(qmk_dir, 'bin', 'qmk-*'))
for subcommand in sorted(subcommands):
subcommand = os.path.basename(subcommand).split('-', 1)[1]
milc.cli.echo('\t%s', subcommand)
milc.cli.echo('\nqmk <subcommand> --help for more information')
exit(1)
elif return_code is not True and isinstance(return_code, int):
if return_code < 0 or return_code > 255:
milc.cli.log.error('Invalid return_code: %d', return_code)
exit(255)
if sys.argv[1] in ['-V', '--version']:
milc.cli.echo(os.environ['QMK_VERSION'])
exit(0)
exit(return_code)
sys.argv[0] = script_name = '-'.join((script_name, sys.argv[1]))
del sys.argv[1]
# Look for which module to import
if script_name == 'qmk':
milc.cli.print_help()
exit(0)
elif not script_name.startswith('qmk-'):
milc.cli.log.error('Invalid symlink, must start with "qmk-": %s', script_name)
else:
subcommand = script_name.replace('-', '.').replace('_', '.').split('.')
subcommand.insert(1, 'cli')
subcommand = '.'.join(subcommand)
try:
import_module(subcommand)
except ModuleNotFoundError as e:
if e.__class__.__name__ != subcommand:
raise
milc.cli.log.error('Invalid subcommand! Could not import %s.', subcommand)
exit(1)
if __name__ == '__main__':
main()
milc.cli()

1
bin/qmk-compile-json Symbolic link
View File

@@ -0,0 +1 @@
qmk

1
bin/qmk-doctor Symbolic link
View File

@@ -0,0 +1 @@
qmk

1
bin/qmk-hello Symbolic link
View File

@@ -0,0 +1 @@
qmk

1
bin/qmk-json-keymap Symbolic link
View File

@@ -0,0 +1 @@
qmk

View File

@@ -19,14 +19,12 @@
#
# Sets the bootloader defined in the keyboard's/keymap's rules.mk
# Current options:
#
# halfkay PJRC Teensy
# caterina Pro Micro (Sparkfun/generic)
# atmel-dfu Atmel factory DFU
# lufa-dfu LUFA DFU
# qmk-dfu QMK DFU (LUFA + blinkenlight)
# bootloadHID HIDBootFlash compatible (ATmega32A)
# USBasp USBaspLoader (ATmega328P)
# atmel-dfu
# lufa-dfu
# qmk-dfu
# halfkay
# caterina
# bootloadHID
#
# BOOTLOADER_SIZE can still be defined manually, but it's recommended
# you add any possible configuration to this list
@@ -34,40 +32,40 @@
ifeq ($(strip $(BOOTLOADER)), atmel-dfu)
OPT_DEFS += -DBOOTLOADER_ATMEL_DFU
OPT_DEFS += -DBOOTLOADER_DFU
ifneq (,$(filter $(MCU), at90usb646 atmega16u2 atmega16u4 atmega32u2 atmega32u4))
BOOTLOADER_SIZE = 4096
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), lufa-dfu)
OPT_DEFS += -DBOOTLOADER_LUFA_DFU
OPT_DEFS += -DBOOTLOADER_DFU
ifneq (,$(filter $(MCU), at90usb646 atmega16u2 atmega16u4 atmega32u2 atmega32u4))
BOOTLOADER_SIZE = 4096
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), qmk-dfu)
OPT_DEFS += -DBOOTLOADER_QMK_DFU
OPT_DEFS += -DBOOTLOADER_DFU
ifneq (,$(filter $(MCU), at90usb646 atmega16u2 atmega16u4 atmega32u2 atmega32u4))
BOOTLOADER_SIZE = 4096
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), halfkay)
OPT_DEFS += -DBOOTLOADER_HALFKAY
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 512
BOOTLOADER_SIZE = 512
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 1024
BOOTLOADER_SIZE = 1024
endif
endif
ifeq ($(strip $(BOOTLOADER)), caterina)

View File

@@ -22,5 +22,6 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
endif
# Generate the keymap.c
$(KEYBOARD_OUTPUT)/src/keymap.c:
bin/qmk json-keymap --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)
ifneq ("$(KEYMAP_JSON)","")
_ = $(shell test -e $(KEYMAP_C) || bin/qmk-json-keymap $(KEYMAP_JSON) -o $(KEYMAP_C))
endif

View File

@@ -339,9 +339,9 @@ SRC += $(KEYBOARD_SRC) \
# Search Path
VPATH += $(KEYMAP_PATH)
VPATH += $(USER_PATH)
VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH)
VPATH += $(USER_PATH)
include common_features.mk
include $(TMK_PATH)/protocol.mk

View File

@@ -112,7 +112,7 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
WS2812_DRIVER_REQUIRED = yes
SRC += ws2812.c
endif
endif
@@ -176,7 +176,7 @@ endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
OPT_DEFS += -DWS2812
WS2812_DRIVER_REQUIRED = yes
SRC += ws2812.c
endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
@@ -229,59 +229,12 @@ ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
endif
# backward compat
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
BACKLIGHT_ENABLE = custom
endif
VALID_BACKLIGHT_TYPES := yes software custom
BACKLIGHT_ENABLE ?= no
ifneq ($(strip $(BACKLIGHT_ENABLE)), no)
ifeq ($(filter $(BACKLIGHT_ENABLE),$(VALID_BACKLIGHT_TYPES)),)
$(error BACKLIGHT_ENABLE="$(BACKLIGHT_ENABLE)" is not a valid backlight type)
endif
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE = yes
endif
COMMON_VPATH += $(QUANTUM_DIR)/backlight
SRC += $(QUANTUM_DIR)/backlight/backlight.c
OPT_DEFS += -DBACKLIGHT_ENABLE
ifeq ($(strip $(BACKLIGHT_ENABLE)), software)
SRC += $(QUANTUM_DIR)/backlight/backlight_soft.c
else
ifeq ($(strip $(BACKLIGHT_ENABLE)), custom)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
endif
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
else
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
endif
endif
endif
VALID_WS2812_DRIVER_TYPES := bitbang pwm spi i2c
WS2812_DRIVER ?= bitbang
ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
ifeq ($(filter $(WS2812_DRIVER),$(VALID_WS2812_DRIVER_TYPES)),)
$(error WS2812_DRIVER="$(WS2812_DRIVER)" is not a valid WS2812 driver)
endif
ifeq ($(strip $(WS2812_DRIVER)), bitbang)
SRC += ws2812.c
else
SRC += ws2812_$(strip $(WS2812_DRIVER)).c
endif
# add extra deps
ifeq ($(strip $(WS2812_DRIVER)), i2c)
QUANTUM_LIB_SRC += i2c_master.c
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
endif
endif
@@ -314,21 +267,20 @@ ifeq ($(strip $(ENCODER_ENABLE)), yes)
OPT_DEFS += -DENCODER_ENABLE
endif
HAPTIC_ENABLE ?= no
ifneq ($(strip $(HAPTIC_ENABLE)),no)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
OPT_DEFS += -DHAPTIC_ENABLE
endif
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), )
ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += DRV2605L.c
QUANTUM_LIB_SRC += i2c_master.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DDRV2605L
endif
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), )
ifeq ($(strip $(HAPTIC_ENABLE)), SOLENOID)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += solenoid.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DSOLENOID_ENABLE
endif
@@ -406,13 +358,3 @@ ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
OPT_DEFS += -DSPACE_CADET_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
endif
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
endif

View File

@@ -1 +0,0 @@
docs.qmk.fm

View File

@@ -1,53 +0,0 @@
# QMK Breaking Change - 2019 Aug 30
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
This document marks the inaugural Breaking Change merge. A list of changes follows.
## Core code formatting with clang-format
* All core files (`drivers/`, `quantum/`, `tests/`, and `tmk_core/`) have been formatted with clang-format
* A travis process to reformat PR's on merge has been instituted
* You can use the new CLI command `qmk cformat` to format before submitting your PR if you wish.
## LUFA USB descriptor cleanup
* Some code cleanups related to the USB HID descriptors on AVR keyboards, to make them easier to read and understand
* More information: see https://github.com/qmk/qmk_firmware/pull/4871
* No behaviour changes anticipated and no keymaps modified
## Migrating `ACTION_LAYER_MOMENTARY()` entries in `fn_actions` to `MO()` keycodes
* `fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* The end result of removing this obsolete feature should result in a decent reduction in firmware size and code complexity
* All keymaps affected are recommended to switch away from `fn_actions` in favour of the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Update Atreus to current code conventions
* Duplicate include guards have bypassed the expected header processing behavior
* All keymaps affected are recommended to remove duplication of `<keyboard>/config.h` to `<keyboard>/keymaps/<user>/config.h` and only provide overrides at the keymap level
## Backport changes to keymap language files from ZSA fork
* Fixes an issue in the `keymap_br_abnt2.h` file that includes the wrong source (`keymap_common.h` instead of `keymap.h`)
* Updates the `keymap_swedish.h` file to be specific to swedish, and not just "nordic" in general.
* Any keymaps using this will need to remove `NO_*` and replace it with `SE_*`.
## Update repo to use LUFA as a git submodule
* `/lib/LUFA` removed from the repo
* LUFA set as a submodule, pointing to qmk/lufa
* This should allow more flexibility with LUFA, and allow us to keep the sub-module up to date, a lot more easily. It was ~2 years out of date with no easy path to fix that. This prevents that from being an issue in the future
## Migrating `ACTION_BACKLIGHT_*()` entries in `fn_actions` to `BL_` keycodes
* `fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* All keymaps using these actions have had the relevant `KC_FN*` keys replaced with the equivalent `BL_*` keys
* If you currently use `KC_FN*` you will need to replace `fn_actions` with the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Remove `KC_DELT` alias in favor of `KC_DEL`
* `KC_DELT` was a redundant, undocumented alias for `KC_DELETE`
* It has been removed and all its uses replaced with the more common `KC_DEL` alias
* Around 90 keymaps (mostly for ErgoDox boards) have been modified as a result

View File

@@ -1,32 +0,0 @@
# Quantum Mechanical Keyboard Firmware
[![Current Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to Get It
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can clone it directly with `git clone https://github.com/qmk/qmk_firmware`. Do not download the zip or tar files; a git repository is required to download the submodules in order to compile.
## How to Compile
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck/rev4:default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
make preonic:default
## How to Customize
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

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- Translations
- [:uk: English](/)
- [:cn: 中文](/zh-cn/)
- [:es: Español](/es/)
- [:fr: Français](/fr-fr/)
- [:he: עברית](/he-il/)
- [:ru: Русский](/ru-ru/)
- [:jp: 日本語](/ja/)

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* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Git Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [QMK CLI](cli.md)
* [QMK CLI Config](cli_configuration.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Breaking Changes](breaking_changes.md)
* [2019 Aug 30](ChangeLog/20190830.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Driver Installation with Zadig](driver_installation_zadig.md)
* Detailed Guides
* [Install Build Tools](getting_started_build_tools.md)
* [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Keymap Overview](keymap.md)
* [Hardware](hardware.md)
* [Compatible Microcontrollers](compatible_microcontrollers.md)
* [AVR Processors](hardware_avr.md)
* [Drivers](hardware_drivers.md)
* Reference
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [Config Options](config_options.md)
* [Keycodes](keycodes.md)
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Python CLI Development](cli_development.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo.md)
* [Command](feature_command.md)
* [Debounce API](feature_debounce_type.md)
* [DIP Switch](feature_dip_switch.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [HD44780 LCD Controller](feature_hd44780.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [LED Matrix](feature_led_matrix.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [OLED Driver](feature_oled_driver.md)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet](feature_space_cadet.md)
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* [I2C Driver](i2c_driver.md)
* [WS2812 Driver](ws2812_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Proton C Conversion](proton_c_conversion.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* [Support](support.md)
* [Translating the QMK Docs](translating.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

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# ARM Debugging usign Eclipse
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
## Installing the software
The main objective here is to get the MCU Eclipse IDE correctly installed on our machine. The necessary instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necessary dependencies.
XPM runs using Node.js so grab that from [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the installation was successful.
XPM installation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
### Windows build tools
If you are using windows you need to install this!
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
### Programmer/Debugger Drivers
Now it's time to install your programmer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufacturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
### Java
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
### GNU MCU Eclipse IDE
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
## Debugging
### Connecting the Debugger
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
Select Apply and Close.
### Running the Debugger.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
Happy debugging!

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# Becoming a QMK Collaborator
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!

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# Breaking Changes
This document describes QMK's Breaking Change process. A Breaking Change is any change which modifies how QMK behaves in a way that in incompatible or potentially dangerous. We limit these changes so that users can have confidence that updating their QMK tree will not break their keymaps.
The breaking change period is when we will merge PR's that change QMK in dangerous or unexpected ways. There is a built-in period of testing so we are confident that any problems caused are rare or unable to be predicted.
## What has been included in past Breaking Changes?
* [2019 Aug 30](ChangeLog/20190830.md)
## When is the next Breaking Change?
The next Breaking Change is scheduled for Nov 29.
### Important Dates
* [x] 2019 Sep 21 - `future` is created. It will be rebased weekly.
* [ ] 2019 Nov 01 - `future` closed to new PR's.
* [ ] 2019 Nov 01 - Call for testers.
* [ ] 2019 Nov 27 - `master` is locked, no PR's merged.
* [ ] 2019 Nov 29 - Merge `future` to `master`.
* [ ] 2019 Nov 30 - `master` is unlocked. PR's can be merged again.
## What changes will be included?
To see a list of breaking change candidates you can look at the [`breaking_change` label](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+label%3Abreaking_change+is%3Apr). New changes might be added between now and when `future` is closed, and a PR with that label applied is not guaranteed to be merged.
If you want your breaking change to be included in this round you need to create a PR with the `breaking_change` label and have it accepted before `future` closes. After `future` closes no new breaking changes will be accepted.
Criteria for acceptance:
* PR is complete and ready to merge
* PR has a ChangeLog
# Checklists
This section documents various processes we use when running the Breaking Changes process.
## Rebase `future` from `master`
This is run every Friday while `future` is open.
Process:
```
cd qmk_firmware
git checkout master
git pull --ff-only
git checkout future
git rebase master
git push --force
```
## Creating the `future` branch
This happens immediately after the previous `future` branch is merged.
* `qmk_firmware` git commands
* [ ] `git checkout master`
* [ ] `git pull --ff-only`
* [ ] `git checkout -b future`
* [ ] Edit `readme.md`
* [ ] Add a big notice at the top that this is a testing branch.
* [ ] Include a link to this document
* [ ] `git commit -m 'Branch point for <DATE> Breaking Change'`
* [ ] `git tag breakpoint_<YYYY>_<MM>_<DD>`
* [ ] `git tag <next_version>` # Prevent the breakpoint tag from confusing version incrementing
* [ ] `git push origin future`
* [ ] `git push --tags`
## 4 Weeks Before Merge
* `future` is now closed to new PR's, only fixes for current PR's may be merged
* Post call for testers
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 1 Week Before Merge
* Announce that master will be closed from <2 Days Before> to <Day of Merge>
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 2 Days Before Merge
* Announce that master is closed for 2 days
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## Day Of Merge
* `qmk_firmware` git commands
* [ ] `git checkout future`
* [ ] `git pull --ff-only`
* [ ] `git rebase origin/master`
* [ ] Edit `readme.md`
* [ ] Remove the notes about `future`
* [ ] Roll up the ChangeLog into one file.
* [ ] `git commit -m 'Merge point for <DATE> Breaking Change'`
* [ ] `git push origin future`
* Github Actions
* [ ] Create a PR for `future`
* [ ] Make sure travis comes back clean
* [ ] Merge `future` PR

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# QMK CLI
This page describes how to setup and use the QMK CLI.
# Overview
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
* [Global CLI](#global-cli)
* [Local CLI](#local-cli)
* [CLI Commands](#cli-commands)
# Requirements
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
# Global CLI
QMK provides an installable CLI that can be used to setup your QMK build environment, work with QMK, and which makes working with multiple copies of `qmk_firmware` easier. We recommend installing and updating this periodically.
## Install Using Homebrew (macOS, some Linux)
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
```
brew tap qmk/qmk
brew install qmk
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Install Using easy_install or pip
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
```
pip3 install qmk
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Packaging For Other Operating Systems
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
* Follow best practices for your OS when they conflict with these guidelines
* Document why in a comment when you do deviate
* Install using a virtualenv
* Instruct the user to set the environment variable `QMK_HOME` to have the firmware source checked out somewhere other than `~/qmk_firmware`.
# Local CLI
If you do not want to use the global CLI there is a local CLI bundled with `qmk_firmware`. You can find it in `qmk_firmware/bin/qmk`. You can run the `qmk` command from any directory and it will always operate on that copy of `qmk_firmware`.
**Example**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Local CLI Limitations
There are some limitations to the local CLI compared to the global CLI:
* The local CLI does not support `qmk setup` or `qmk clone`
* The local CLI always operates on the same `qmk_firmware` tree, even if you have multiple repositories cloned.
* The local CLI does not run in a virtualenv, so it's possible that dependencies will conflict
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
**Usage**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit <https://docs.qmk.fm/#/flashing>
for more details of the available bootloaders.
**Usage for Configurator Exports**:
```
qmk flash <configuratorExport.json> -bl <bootloader>
```
**Usage for Keymaps**:
```
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
```
**Listing the Bootloaders**
```
qmk flash -b
```
## `qmk config`
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
**Usage**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems.
**Usage**:
```
qmk doctor
```
## `qmk json-keymap`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json-keymap [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list-keyboards
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
**Usage**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
**Usage**:
```
qmk pyformat
```
## `qmk pytest`
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
**Usage**:
```
qmk pytest
```

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# QMK CLI Configuration
This document explains how `qmk config` works.
# Introduction
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
## Simple Example
As an example let's look at the command `qmk compile --keyboard clueboard/66/rev4 --keymap default`.
There are two command line arguments that could be read from configuration instead:
* `compile.keyboard`
* `compile.keymap`
Let's set these now:
```
$ qmk config compile.keyboard=clueboard/66/rev4 compile.keymap=default
compile.keyboard: None -> clueboard/66/rev4
compile.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
Now I can run `qmk compile` without specifying my keyboard and keymap each time.
## Setting User Defaults
Sometimes you want to share a setting between multiple commands. For example, multiple commands take the argument `--keyboard`. Rather than setting this value for every command you can set a user value which will be used by any command that takes that argument.
Example:
```
$ qmk config user.keyboard=clueboard/66/rev4 user.keymap=default
user.keyboard: None -> clueboard/66/rev4
user.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
# CLI Documentation (`qmk config`)
The `qmk config` command is used to interact with the underlying configuration. When run with no argument it shows the current configuration. When arguments are supplied they are assumed to be configuration tokens, which are strings containing no spaces with the following form:
<subcommand|general|default>[.<key>][=<value>]
## Setting Configuration Values
You can set configuration values by putting an equal sign (=) into your config key. The key must always be the full `<section>.<key>` form.
Example:
```
$ qmk config default.keymap=default
default.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
## Reading Configuration Values
You can read configuration values for the entire configuration, a single key, or for an entire section. You can also specify multiple keys to display more than one value.
### Entire Configuration Example
qmk config
### Whole Section Example
qmk config compile
### Single Key Example
qmk config compile.keyboard
### Multiple Keys Example
qmk config user compile.keyboard compile.keymap
## Deleting Configuration Values
You can delete a configuration value by setting it to the special string `None`.
Example:
```
$ qmk config default.keymap=None
default.keymap: default -> None
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
## Multiple Operations
You can combine multiple read and write operations into a single command. They will be executed and displayed in order:
```
$ qmk config compile default.keymap=default compile.keymap=None
compile.keymap=skully
compile.keyboard=clueboard/66_hotswap/gen1
default.keymap: None -> default
compile.keymap: skully -> None
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
# User Configuration Options
| Key | Default Value | Description |
|-----|---------------|-------------|
| user.keyboard | None | The keyboard path (Example: `clueboard/66/rev4`) |
| user.keymap | None | The keymap name (Example: `default`) |
| user.name | None | The user's github username. |
# All Configuration Options
| Key | Default Value | Description |
|-----|---------------|-------------|
| compile.keyboard | None | The keyboard path (Example: `clueboard/66/rev4`) |
| compile.keymap | None | The keymap name (Example: `default`) |
| hello.name | None | The name to greet when run. |
| new_keyboard.keyboard | None | The keyboard path (Example: `clueboard/66/rev4`) |
| new_keyboard.keymap | None | The keymap name (Example: `default`) |

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# QMK CLI Development
This document has useful information for developers wishing to write new `qmk` subcommands.
# Overview
The QMK CLI operates using the subcommand pattern made famous by git. The main `qmk` script is simply there to setup the environment and pick the correct entrypoint to run. Each subcommand is a self-contained module with an entrypoint (decorated by `@cli.subcommand()`) that performs some action and returns a shell returncode, or None.
# Subcommands
[MILC](https://github.com/clueboard/milc) is the CLI framework `qmk` uses to handle argument parsing, configuration, logging, and many other features. It lets you focus on writing your tool without wasting your time writing glue code.
Subcommands in the local CLI are always found in `qmk_firmware/lib/python/qmk/cli`.
Let's start by looking at an example subcommand. This is `lib/python/qmk/cli/hello.py`:
```python
"""QMK Python Hello World
This is an example QMK CLI script.
"""
from milc import cli
@cli.argument('-n', '--name', default='World', help='Name to greet.')
@cli.subcommand('QMK Hello World.')
def hello(cli):
"""Log a friendly greeting.
"""
cli.log.info('Hello, %s!', cli.config.hello.name)
```
First we import the `cli` object from `milc`. This is how we interact with the user and control the script's behavior. We use `@cli.argument()` to define a command line flag, `--name`. This also creates a configuration variable named `hello.name` (and the corresponding `user.name`) which the user can set so they don't have to specify the argument. The `cli.subcommand()` decorator designates this function as a subcommand. The name of the subcommand will be taken from the name of the function.
Once inside our function we find a typical "Hello, World!" program. We use `cli.log` to access the underlying [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects), whose behavior is user controllable. We also access the value for name supplied by the user as `cli.config.hello.name`. The value for `cli.config.hello.name` will be determined by looking at the `--name` argument supplied by the user, if not provided it will use the value in the `qmk.ini` config file, and if neither of those is provided it will fall back to the default supplied in the `cli.argument()` decorator.
# User Interaction
MILC and the QMK CLI have several nice tools for interacting with the user. Using these standard tools will allow you to colorize your text for easier interactions, and allow the user to control when and how that information is displayed and stored.
## Printing Text
There are two main methods for outputting text in a subcommand- `cli.log` and `cli.echo()`. They operate in similar ways but you should prefer to use `cli.log.info()` for most general purpose printing.
You can use special tokens to colorize your text, to make it easier to understand the output of your program. See [Colorizing Text](#colorizing-text) below.
Both of these methods support built-in string formatting using python's [printf style string format operations](https://docs.python.org/3.5/library/stdtypes.html#old-string-formatting). You can use tokens such as `%s` and `%d` within your text strings then pass the values as arguments. See our Hello, World program above for an example.
You should never use the format operator (`%`) directly, always pass values as arguments.
### Logging (`cli.log`)
The `cli.log` object gives you access to a [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects). We have configured our log output to show the user a nice emoji for each log level (or the log level name if their terminal does not support unicode.) This way the user can tell at a glance which messages are most important when something goes wrong.
The default log level is `INFO`. If the user runs `qmk -v <subcommand>` the default log level will be set to `DEBUG`.
| Function | Emoji |
|----------|-------|
| cli.log.critical | `{bg_red}{fg_white}¬_¬{style_reset_all}` |
| cli.log.error | `{fg_red}☒{style_reset_all}` |
| cli.log.warning | `{fg_yellow}⚠{style_reset_all}` |
| cli.log.info | `{fg_blue}Ψ{style_reset_all}` |
| cli.log.debug | `{fg_cyan}☐{style_reset_all}` |
| cli.log.notset | `{style_reset_all}¯\\_(o_o)_/¯` |
### Printing (`cli.echo`)
Sometimes you simply need to print text outside of the log system. This is appropriate if you are outputting fixed data or writing out something that should never be logged. Most of the time you should prefer `cli.log.info()` over `cli.echo`.
### Colorizing Text
You can colorize the output of your text by including color tokens within text. Use color to highlight, not to convey information. Remember that the user can disable color, and your subcommand should still be usable if they do.
You should generally avoid setting the background color, unless it's integral to what you are doing. Remember that users have a lot of preferences when it comes to their terminal color, so you should pick colors that work well against both black and white backgrounds.
Colors prefixed with 'fg' will affect the foreground (text) color. Colors prefixed with 'bg' will affect the background color.
| Color | Background | Extended Background | Foreground | Extended Foreground|
|-------|------------|---------------------|------------|--------------------|
| Black | {bg_black} | {bg_lightblack_ex} | {fg_black} | {fg_lightblack_ex} |
| Blue | {bg_blue} | {bg_lightblue_ex} | {fg_blue} | {fg_lightblue_ex} |
| Cyan | {bg_cyan} | {bg_lightcyan_ex} | {fg_cyan} | {fg_lightcyan_ex} |
| Green | {bg_green} | {bg_lightgreen_ex} | {fg_green} | {fg_lightgreen_ex} |
| Magenta | {bg_magenta} | {bg_lightmagenta_ex} | {fg_magenta} | {fg_lightmagenta_ex} |
| Red | {bg_red} | {bg_lightred_ex} | {fg_red} | {fg_lightred_ex} |
| White | {bg_white} | {bg_lightwhite_ex} | {fg_white} | {fg_lightwhite_ex} |
| Yellow | {bg_yellow} | {bg_lightyellow_ex} | {fg_yellow} | {fg_lightyellow_ex} |
There are also control sequences that can be used to change the behavior of
ANSI output:
| Control Sequences | Description |
|-------------------|-------------|
| {style_bright} | Make the text brighter |
| {style_dim} | Make the text dimmer |
| {style_normal} | Make the text normal (neither `{style_bright}` nor `{style_dim}`) |
| {style_reset_all} | Reset all text attributes to default. (This is automatically added to the end of every string.) |
| {bg_reset} | Reset the background color to the user's default |
| {fg_reset} | Reset the foreground color to the user's default |
# Arguments and Configuration
QMK handles the details of argument parsing and configuration for you. When you add a new argument it is automatically incorporated into the config tree based on your subcommand's name and the long name of the argument. You can access this configuration in `cli.config`, using either attribute-style access (`cli.config.<subcommand>.<argument>`) or dictionary-style access (`cli.config['<subcommand>']['<argument>']`).
Under the hood QMK uses [ConfigParser](https://docs.python.org/3/library/configparser.html) to store configurations. This gives us an easy and straightforward way to represent the configuration in a human-editable way. We have wrapped access to this configuration to provide some nicities that ConfigParser does not normally have.
## Reading Configuration Values
You can interact with `cli.config` in all the ways you'd normally expect. For example the `qmk compile` command gets the keyboard name from `cli.config.compile.keyboard`. It does not need to know whether that value came from the command line, an environment variable, or the configuration file.
Iteration is also supported:
```
for section in cli.config:
for key in cli.config[section]:
cli.log.info('%s.%s: %s', section, key, cli.config[section][key])
```
## Setting Configuration Values
You can set configuration values in the usual ways.
Dictionary style:
```
cli.config['<section>']['<key>'] = <value>
```
Attribute style:
```
cli.config.<section>.<key> = <value>
```
## Deleting Configuration Values
You can delete configuration values in the usual ways.
Dictionary style:
```
del(cli.config['<section>']['<key>'])
```
Attribute style:
```
del(cli.config.<section>.<key>)
```
## Writing The Configuration File
The configuration is not written out when it is changed. Most commands do not need to do this. We prefer to have the user change their configuration deliberitely using `qmk config`.
You can use `cli.save_config()` to write out the configuration.
## Excluding Arguments From Configuration
Some arguments should not be propagated to the configuration file. These can be excluded by adding `arg_only=True` when creating the argument.
Example:
```
@cli.argument('-o', '--output', arg_only=True, help='File to write to')
@cli.argument('filename', arg_only=True, help='Configurator JSON file')
@cli.subcommand('Create a keymap.c from a QMK Configurator export.')
def json_keymap(cli):
pass
```
You will only be able to access these arguments using `cli.args`. For example:
```
cli.log.info('Reading from %s and writing to %s', cli.args.filename, cli.args.output)
```
# Testing, and Linting, and Formatting (oh my!)
We use nose2, flake8, and yapf to test, lint, and format code. You can use the `pytest` and `pyformat` subcommands to run these tests:
### Testing and Linting
qmk pytest
### Formatting
qmk pyformat
## Formatting Details
We use [yapf](https://github.com/google/yapf) to automatically format code. Our configuration is in the `[yapf]` section of `setup.cfg`.
?> Tip- Many editors can use yapf as a plugin to automatically format code as you type.
## Testing Details
Our tests can be found in `lib/python/qmk/tests/`. You will find both unit and integration tests in this directory. We hope you will write both unit and integration tests for your code, but if you do not please favor integration tests.
If your PR does not include a comprehensive set of tests please add comments like this to your code so that other people know where they can help:
# TODO(unassigned/<yourGithubUsername>): Write <unit|integration> tests
We use [nose2](https://nose2.readthedocs.io/en/latest/getting_started.html) to run our tests. You can refer to the nose2 documentation for more details on what you can do in your test functions.
## Linting Details
We use flake8 to lint our code. Your code should pass flake8 before you open a PR. This will be checked when you run `qmk pytest` and by CI when you submit a PR.

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# Coding Conventions (C)
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using four (4) spaces (soft tabs)
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
* Do not put whitespace between `#` and `if`.
* When deciding how (or if) to indent directives keep these points in mind:
* Readability is more important than consistency.
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.
Here is an example for easy reference:
```c
/* Enums for foo */
enum foo_state {
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
int foo(void) {
if (some_condition) {
return FOO_BAR;
} else {
return -1;
}
}
```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.

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# Coding Conventions (Python)
Most of our style follows PEP8 with some local modifications to make things less nit-picky.
* We target Python 3.5 for compatability with all supported platforms.
* We indent using four (4) spaces (soft tabs)
* We encourage liberal use of comments
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* We require useful docstrings for all functions.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* Some of our practices conflict with the wider python community to make our codebase more approachable to non-pythonistas.
# YAPF
You can use [yapf](https://github.com/google/yapf) to style your code. We provide a config in [setup.cfg](setup.cfg).
# Imports
We don't have a hard and fast rule for when to use `import ...` vs `from ... import ...`. Understandability and maintainability is our ultimate goal.
Generally we prefer to import specific function and class names from a module to keep code shorter and easier to understand. Sometimes this results in a name that is ambiguous, and in such cases we prefer to import the module instead. You should avoid using the "as" keyword when importing, unless you are importing a compatability module.
Imports should be one line per module. We group import statements together using the standard python rules- system, 3rd party, local.
Do not use `from foo import *`. Supply a list of objects you want to import instead, or import the whole module.
## Import Examples
Good:
```
from qmk import effects
effects.echo()
```
Bad:
```
from qmk.effects import echo
echo() # It's unclear where echo comes from
```
Good:
```
from qmk.keymap import compile_firmware
compile_firmware()
```
OK, but the above is better:
```
import qmk.keymap
qmk.keymap.compile_firmware()
```
# Statements
One statement per line.
Even when allowed (EG `if foo: bar`) we do not combine 2 statements onto a single line.
# Naming
`module_name`, `package_name`, `ClassName`, `method_name`, `ExceptionName`, `function_name`, `GLOBAL_CONSTANT_NAME`, `global_var_name`, `instance_var_name`, `function_parameter_name`, `local_var_name`.
Function names, variable names, and filenames should be descriptive; eschew abbreviation. In particular, do not use abbreviations that are ambiguous or unfamiliar to readers outside your project, and do not abbreviate by deleting letters within a word.
Always use a .py filename extension. Never use dashes.
## Names to Avoid
* single character names except for counters or iterators. You may use `e` as an exception identifier in try/except statements.
* dashes (`-`) in any package/module name
* `__double_leading_and_trailing_underscore__` names (reserved by Python)
# Docstrings
To maintain consistency with our docstrings we've set out the following guidelines.
* Use markdown formatting
* Always use triple-dquote docstrings with at least one linebreak: `"""\n"""`
* First line is a short (< 70 char) description of what the function does
* If you need more in your docstring leave a blank line between the description and the rest.
* Start indented lines at the same indent level as the opening triple-dquote
* Document all function arguments using the format described below
* If present, Args:, Returns:, and Raises: should be the last three things in the docstring, separated by a blank line each.
## Simple docstring example
```
def my_awesome_function():
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
"""
return int(time.time())
```
## Complex docstring example
```
def my_awesome_function():
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
This function always returns an integer number of seconds.
"""
return int(time.time())
```
## Function arguments docstring example
```
def my_awesome_function(start=None, offset=0):
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
This function always returns an integer number of seconds.
Args:
start
The time to start at instead of 1970 Jan 1 00:00 UTC
offset
Return an answer that has this number of seconds subtracted first
Returns:
An integer describing a number of seconds.
Raises:
ValueError
When `start` or `offset` are not positive numbers
"""
if start < 0 or offset < 0:
raise ValueError('start and offset must be positive numbers.')
if not start:
start = time.time()
return int(start - offset)
```
# Exceptions
Exceptions are used to handle exceptional situations. They should not be used for flow control. This is a break from the python norm of "ask for forgiveness." If you are catching an exception it should be to handle a situation that is unusual.
If you use a catch-all exception for any reason you must log the exception and stacktrace using cli.log.
Make your try/except blocks as short as possible. If you need a lot of try statements you may need to restructure your code.
# Tuples
When defining one-item tuples always include a trailing comma so that it is obvious you are using a tuple. Do not rely on implicit one-item tuple unpacking. Better still use a list which is unambiguous.
This is particularly important when using the printf-style format strings that are commonly used.
# Lists and Dictionaries
We have configured YAPF to differentiate between sequence styles with a trailing comma. When a trailing comma is omitted YAPF will format the sequence as a single line. When a trailing comma is included YAPF will format the sequence with one item per line.
You should generally prefer to keep short definition on a single line. Break out to multiple lines sooner rather than later to aid readability and maintainability.
# Parentheses
Avoid excessive parentheses, but do use parentheses to make code easier to understand. Do not use them in return statements unless you are explicitly returning a tuple, or it is part of a math expression.
# Format Strings
We generally prefer printf-style format strings. Example:
```
name = 'World'
print('Hello, %s!' % (name,))
```
This style is used by the logging module, which we make use of extensively, and we have adopted it in other places for consistency. It is also more familiar to C programmers, who are a big part of our casual audience.
Our included CLI module has support for using these without using the percent (%) operator. Look at `cli.echo()` and the various `cli.log` functions (EG, `cli.log.info()`) for more details.
# Comprehensions & Generator Expressions
We encourage the liberal use of comprehensions and generators, but do not let them get too complex. If you need complexity fall back to a for loop that is easier to understand.
# Lambdas
OK to use but probably should be avoided. With comprehensions and generators the need for lambdas is not as strong as it once was.
# Conditional Expressions
OK in variable assignment, but otherwise should be avoided.
Conditional expressions are if statements that are in line with code. For example:
```
x = 1 if cond else 2
```
It's generally not a good idea to use these as function arguments, sequence items, etc. It's too easy to overlook.
# Default Argument Values
Encouraged, but values must be immutable objects.
When specifying default values in argument lists always be careful to specify objects that can't be modified in place. If you use a mutable object the changes you make will persist between calls, which is usually not what you want. Even if that is what you intend to do it is confusing for others and will hinder understanding.
Bad:
```
def my_func(foo={}):
pass
```
Good:
```
def my_func(foo=None):
if not foo:
foo = {}
```
# Properties
Always use properties instead of getter and setter functions.
```
class Foo(object):
def __init__(self):
self._bar = None
@property
def bar(self):
return self._bar
@bar.setter
def bar(self, bar):
self._bar = bar
```
# True/False Evaluations
You should generally prefer the implicit True/False evaluation in if statements, rather than checking equivalency.
Bad:
```
if foo == True:
pass
if bar == False:
pass
```
Good:
```
if foo:
pass
if not bar:
pass
```
# Decorators
Use when appropriate. Try to avoid too much magic unless it helps with understanding.
# Threading and Multiprocessing
Should be avoided. If you need this you will have to make a strong case before we merge your code.
# Power Features
Python is an extremely flexible language and gives you many fancy features such as custom metaclasses, access to bytecode, on-the-fly compilation, dynamic inheritance, object reparenting, import hacks, reflection, modification of system internals, etc.
Don't use these.
Performance is not a critical concern for us, and code understandability is. We want our codebase to be approachable by someone who only has a day or two to play with it. These features generally come with a cost to easy understanding, and we would prefer to have code that can be readily understood over faster or more compact code.
Note that some standard library modules use these techniques and it is ok to make use of those modules. But please keep readability and understandability in mind when using them.
# Type Annotated Code
For now we are not using any type annotation system, and would prefer that code remain unannotated. We may revisit this in the future.
# Function length
Prefer small and focused functions.
We recognize that long functions are sometimes appropriate, so no hard limit is placed on function length. If a function exceeds about 40 lines, think about whether it can be broken up without harming the structure of the program.
Even if your long function works perfectly now, someone modifying it in a few months may add new behavior. This could result in bugs that are hard to find. Keeping your functions short and simple makes it easier for other people to read and modify your code.
You could find long and complicated functions when working with some code. Do not be intimidated by modifying existing code: if working with such a function proves to be difficult, you find that errors are hard to debug, or you want to use a piece of it in several different contexts, consider breaking up the function into smaller and more manageable pieces.
# FIXMEs
It is OK to leave FIXMEs in code. Why? Encouraging people to at least document parts of code that need to be thought out more (or that are confusing) is better than leaving this code undocumented.
All FIXMEs should be formatted like:
```
FIXME(username): Revisit this code when the frob feature is done.
```
...where username is your GitHub username.
# Unit Tests
These are good. We should have some one day.

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# Compatible Microcontrollers
QMK runs on any USB-capable AVR or ARM microcontroller with enough flash space - generally 32kB or more, though it will *just* squeeze into 16kB with most features disabled.
## Atmel AVR
The following use [LUFA](https://www.fourwalledcubicle.com/LUFA.php) as the USB stack:
* [ATmega16U2](https://www.microchip.com/wwwproducts/en/ATmega16U2) / [ATmega32U2](https://www.microchip.com/wwwproducts/en/ATmega32U2)
* [ATmega16U4](https://www.microchip.com/wwwproducts/en/ATmega16U4) / [ATmega32U4](https://www.microchip.com/wwwproducts/en/ATmega32U4)
* [AT90USB64](https://www.microchip.com/wwwproducts/en/AT90USB646) / [AT90USB128](https://www.microchip.com/wwwproducts/en/AT90USB1286)
Certain MCUs which do not have native USB will use [V-USB](https://www.obdev.at/products/vusb/index.html) instead:
* [ATmega32A](https://www.microchip.com/wwwproducts/en/ATmega32A)
* [ATmega328P](https://www.microchip.com/wwwproducts/en/ATmega328P)
## ARM
You can also use any ARM chip with USB that [ChibiOS](http://www.chibios.org) supports. Most have plenty of flash. Known to work are:
### STMicroelectronics (STM32)
* [STM32F0x2](https://www.st.com/en/microcontrollers-microprocessors/stm32f0x2.html)
* [STM32F103](https://www.st.com/en/microcontrollers-microprocessors/stm32f103.html)
* [STM32F303](https://www.st.com/en/microcontrollers-microprocessors/stm32f303.html)
### NXP (Kinetis)
* [MKL26Z64](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/kl-series-cortex-m0-plus/kinetis-kl2x-72-96-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
* [MK20DX128](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-50-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-based-on-arm-cortex-m4-core:K20_50)
* [MK20DX256](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
## Atmel ATSAM
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop).

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# Configuring QMK
QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however.
There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are:
* QMK Default
* Keyboard
* Folders (Up to 5 levels deep)
* Keymap
## QMK Default
Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used.
## Keyboard
This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps.
## Folders
Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration.
## Keymap
This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# The `config.h` File
This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. The `config.h` file shouldn't be including other `config.h` files, or anything besides this:
#include "config_common.h"
## Hardware Options
* `#define VENDOR_ID 0x1234`
* defines your VID, and for most DIY projects, can be whatever you want
* `#define PRODUCT_ID 0x5678`
* defines your PID, and for most DIY projects, can be whatever you want
* `#define DEVICE_VER 0`
* defines the device version (often used for revisions)
* `#define MANUFACTURER Me`
* generally who/whatever brand produced the board
* `#define PRODUCT Board`
* the name of the keyboard
* `#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
* `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15`
* the number of columns in your keyboard's matrix
* `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
* pins of the rows, from top to bottom
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
* pins of the columns, from left to right
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
* `#define MATRIX_HAS_GHOST`
* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* `#define DIRECT_PINS { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* pins mapped to rows and columns, from left to right. Defines a matrix where each switch is connected to a separate pin and ground.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C4_AUDIO`
* enables audio on pin C4
* `#define C5_AUDIO`
* enables audio on pin C5
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 15 excluding off)
* `#define BACKLIGHT_BREATHING`
* enables backlight breathing
* `#define BREATHING_PERIOD 6`
* the length of one backlight "breath" in seconds
* `#define DEBOUNCE 5`
* the delay when reading the value of the pin (5 is default)
* `#define LOCKING_SUPPORT_ENABLE`
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
* `#define LOCKING_RESYNC_ENABLE`
* tries to keep switch state consistent with keyboard LED state
* `#define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)`
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION 500`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
* `#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
## Features That Can Be Disabled
If you define these options you will disable the associated feature, which can save on code size.
* `#define NO_DEBUG`
* disable debugging
* `#define NO_PRINT`
* disable printing/debugging using hid_listen
* `#define NO_ACTION_LAYER`
* disable layers
* `#define NO_ACTION_TAPPING`
* disable tap dance and other tapping features
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable old style macro handling: MACRO() & action_get_macro
* `#define NO_ACTION_FUNCTION`
* disable calling of action_function() from the fn_actions array (deprecated)
## Features That Can Be Enabled
If you define these options you will enable the associated feature, which may increase your code size.
* `#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
* `#define STRICT_LAYER_RELEASE`
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
## Behaviors That Can Be Configured
* `#define TAPPING_TERM 200`
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
* `#define TAPPING_TERM_PER_KEY`
* enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
* `#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
* how many taps before oneshot toggle is triggered
* `#define QMK_KEYS_PER_SCAN 4`
* Allows sending more than one key per scan. By default, only one key event gets
sent via `process_record()` per scan. This has little impact on most typing, but
if you're doing a lot of chords, or your scan rate is slow to begin with, you can
have some delay in processing key events. Each press and release is a separate
event. For a keyboard with 1ms or so scan times, even a very fast typist isn't
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
* `#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
* `#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
* `#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
* `#define TAP_HOLD_CAPS_DELAY 80`
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
## RGB Light Configuration
* `#define RGB_DI_PIN D7`
* pin the DI on the WS2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLED_NUM 12`
* number of LEDs
* `#define RGBLIGHT_SPLIT`
* Needed if both halves of the board have RGB LEDs wired directly to the RGB output pin on the controllers instead of passing the output of the left half to the input of the right half
* `#define RGBLED_SPLIT { 6, 6 }`
* number of LEDs connected that are directly wired to `RGB_DI_PIN` on each half of a split keyboard
* First value indicates number of LEDs for left half, second value is for the right half
* When RGBLED_SPLIT is defined, RGBLIGHT_SPLIT is implicitly defined.
* `#define RGBLIGHT_HUE_STEP 12`
* units to step when in/decreasing hue
* `#define RGBLIGHT_SAT_STEP 25`
* units to step when in/decreasing saturation
* `#define RGBLIGHT_VAL_STEP 12`
* units to step when in/decreasing value (brightness)
* `#define RGBW`
* Enables RGBW LED support
## Mouse Key Options
* `#define MOUSEKEY_INTERVAL 20`
* `#define MOUSEKEY_DELAY 0`
* `#define MOUSEKEY_TIME_TO_MAX 60`
* `#define MOUSEKEY_MAX_SPEED 7`
* `#define MOUSEKEY_WHEEL_DELAY 0`
## Split Keyboard Options
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
* `SPLIT_TRANSPORT = custom`
* Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
* For boards with ARM DFU bootloader (like Proton C), use `:dfu-util-split-left`/`:dfu-util-split-right`
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
#### Defines for handedness
* `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
* `#define MASTER_RIGHT`
* Master half is defined to be the right half.
### Other Options
* `#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
* `#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
* `#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
* `#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* If you want to specify a different direct pinout for the right half than the left half, you can define `DIRECT_PINS_RIGHT`. Currently, the size of `DIRECT_PINS` must be the same as `DIRECT_PINS_RIGHT`.
* `#define RGBLED_SPLIT { 6, 6 }`
* See [RGB Light Configuration](#rgb-light-configuration)
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* 0: about 189kbps (Experimental only)
* 1: about 137kbps (default)
* 2: about 75kbps
* 3: about 39kbps
* 4: about 26kbps
* 5: about 20kbps
* `#define SPLIT_USB_DETECT`
* Detect (with timeout) USB connection when delegating master/slave
* Default behavior for ARM
* Required for AVR Teensy
* `#define SPLIT_USB_TIMEOUT 2500`
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
## Build Options
* `DEFAULT_FOLDER`
* Used to specify a default folder when a keyboard has more than one sub-folder.
* `FIRMWARE_FORMAT`
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
* `SRC`
* Used to add files to the compilation/linking list.
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
## AVR MCU Options
* `MCU = atmega32u4`
* `F_CPU = 16000000`
* `ARCH = AVR8`
* `F_USB = $(F_CPU)`
* `OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT`
* `BOOTLOADER = atmel-dfu` with the following options:
* `atmel-dfu`
* `lufa-dfu`
* `qmk-dfu`
* `halfkay`
* `caterina`
* `bootloadHID`
* `USBasp`
## Feature Options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
* `BOOTMAGIC_ENABLE`
* Virtual DIP switch configuration
* `MOUSEKEY_ENABLE`
* Mouse keys
* `EXTRAKEY_ENABLE`
* Audio control and System control
* `CONSOLE_ENABLE`
* Console for debug
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `COMBO_ENABLE`
* Key combo feature
* `NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`
* Enable the audio subsystem.
* `RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
* `LEADER_ENABLE`
* Enable leader key chording
* `MIDI_ENABLE`
* MIDI controls
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH_ENABLE`
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
* `BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
* `CUSTOM_MATRIX`
* Allows replacing the standard matrix scanning routine with a custom one.
* `DEBOUNCE_TYPE`
* Allows replacing the standard key debouncing routine with an alternative or custom one.
* `WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* Alternatively, you can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
## USB Endpoint Limitations
In order to provide services over USB, QMK has to use USB endpoints.
These are a finite resource: each microcontroller has only a certain number.
This limits what features can be enabled together.
If the available endpoints are exceeded, a build error is thrown.
The following features can require separate endpoints:
* `MOUSEKEY_ENABLE`
* `EXTRAKEY_ENABLE`
* `CONSOLE_ENABLE`
* `NKRO_ENABLE`
* `MIDI_ENABLE`
* `RAW_ENABLE`
* `VIRTSER_ENABLE`
In order to improve utilisation of the endpoints, the HID features can be combined to use a single endpoint.
By default, `MOUSEKEY`, `EXTRAKEY`, and `NKRO` are combined into a single endpoint.
The base keyboard functionality can also be combined into the endpoint,
by setting `KEYBOARD_SHARED_EP = yes`.
This frees up one more endpoint,
but it can prevent the keyboard working in some BIOSes,
as they do not implement Boot Keyboard protocol switching.
Combining the mouse also breaks Boot Mouse compatibility.
The mouse can be uncombined by setting `MOUSE_SHARED_EP = no` if this functionality is required.

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# How to Contribute
👍🎉 First off, thanks for taking the time to read this and contribute! 🎉👍
Third-party contributions help us grow and improve QMK. We want to make the pull request and contribution process useful and easy for both contributors and maintainers. To this end we've put together some guidelines for contributors to help your pull request be accepted without major changes.
* [Project Overview](#project-overview)
* [Coding Conventions](#coding-conventions)
* [General Guidelines](#general-guidelines)
* [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me)
## I Don't Want to Read This Whole Thing! I Just Have a Question!
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Discord](https://discord.gg/Uq7gcHh).
Please keep these things in mind:
* It may take several hours for someone to respond to your question. Please be patient!
* Everyone involved with QMK is donating their time and energy. We don't get paid to work on or answer questions about QMK.
* Try to ask your question so it's as easy to answer as possible. If you're not sure how to do that these are some good guides:
* https://opensource.com/life/16/10/how-ask-technical-questions
* http://www.catb.org/esr/faqs/smart-questions.html
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
# Where Can I Go for Help?
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on Discord](https://discord.gg/Uq7gcHh).
# How Do I Make a Contribution?
Never made an open source contribution before? Wondering how contributions work in QMK? Here's a quick rundown!
0. Sign up for a [GitHub](https://github.com) account.
1. Put together a keymap to contribute, [find an issue](https://github.com/qmk/qmk_firmware/issues) you are interested in addressing, or [a feature](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) you would like to add.
2. Fork the repository associated with the issue to your GitHub account. This means that you will have a copy of the repository under `your-GitHub-username/qmk_firmware`.
3. Clone the repository to your local machine using `git clone https://github.com/github-username/repository-name.git`.
4. If you're working on a new feature consider opening an issue to talk with us about the work you're about to undertake.
5. Create a new branch for your fix using `git checkout -b branch-name-here`.
6. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
7. Use `git add insert-paths-of-changed-files-here` to add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index.
8. Use `git commit -m "Insert a short message of the changes made here"` to store the contents of the index with a descriptive message.
9. Push the changes to your repository on GitHub using `git push origin branch-name-here`.
10. Submit a pull request to [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
11. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #4352".
12. In the description of the pull request explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
13. Wait for the pull request to be reviewed by a maintainer.
14. Make changes to the pull request if the reviewing maintainer recommends them.
15. Celebrate your success after your pull request is merged!
# Coding Conventions
Most of our style is pretty easy to pick up on. If you are familiar with either C or Python you should not have too much trouble with our local styles.
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
# General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
* Separate PRs into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return any errors.
* Keyboards: Make sure that `make keyboard:all` does not return any errors.
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
```
Adjust the fronzlebop for the kerpleplork
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
```
!> **IMPORTANT:** If you would like to contribute a bugfix or improvement to user code, such as non-default keymaps, userspace and layouts, be sure to tag the original submitter of the code in your PR. Many users, regardless of skill level with Git and GitHub, may be confused or frustrated at their code being modified without their knowledge.
## Documentation
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
```c
enum my_layers {
_FIRST_LAYER,
_SECOND_LAYER
};
enum my_keycodes {
FIRST_LAYER = SAFE_RANGE,
SECOND_LAYER
};
```
### Previewing the Documentation
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:
./bin/qmk docs
or if you only have Python 3 installed:
python3 -m http.server 8936
and navigating to `http://localhost:8936/`.
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
* Write a `readme.md` using [the template](documentation_templates.md).
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
* Do not include `Makefile`s in your keymap folder (they're no longer used)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Keyboards
Keyboards are the raison d'être for QMK. Some keyboards are community maintained, while others are maintained by the people responsible for making a particular keyboard. The `readme.md` should tell you who maintains a particular keyboard. If you have questions relating to a particular keyboard you can [Open An Issue](https://github.com/qmk/qmk_firmware/issues) and tag the maintainer in your question.
We also ask that you follow these guidelines:
* Write a `readme.md` using [the template](documentation_templates.md).
* Keep the number of commits reasonable or we will squash your PR
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
* Do not include `Makefile`s in your keyboard folder (they're no longer used)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](understanding_qmk.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Discord](https://discord.gg/Uq7gcHh)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
We also ask that you follow these guidelines:
* Keep the number of commits reasonable or we will squash your PR
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
* Write [Unit Tests](unit_testing.md) for your feature
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
## Refactoring
To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.
# What Does the Code of Conduct Mean for Me?
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

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@@ -1,516 +0,0 @@
# How to Customize Your Keyboard's Behavior
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
We have structured QMK as a hierarchy:
* Core (`_quantum`)
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
# Custom Keycodes
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
## Defining a New Keycode
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
```c
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
## Programming the Behavior of Any Keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
### Example `process_record_user()` Implementation
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
default:
return true; // Process all other keycodes normally
}
}
```
### `process_record_*` Function Documentation
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
The `record` argument contains information about the actual press:
```c
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
# LED Control
QMK provides methods to read 5 of the LEDs defined in the HID spec:
* Num Lock
* Caps Lock
* Scroll Lock
* Compose
* Kana
There are two ways to get the lock LED state:
* by implementing `bool led_update_kb(led_t led_state)` or `_user(led_t led_state)`; or
* by calling `led_t host_keyboard_led_state()`
!> `host_keyboard_led_state()` may already reflect a new value before `led_update_user()` is called.
Two more deprecated functions exist that provide the LED state as a `uint8_t`:
* `uint8_t led_set_kb(uint8_t usb_led)` and `_user(uint8_t usb_led)`
* `uint8_t host_keyboard_leds()`
## `led_update_user()`
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
return `false` when you would prefer not to run the code in `led_update_kb()`.
Some examples include:
- overriding the LEDs to use them for something else like layer indication
- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
- play a sound when an LED turns on or off.
- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
### Example `led_update_kb()` Implementation
```c
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if(res) {
// writePin sets the pin high for 1 and low for 0.
// In this example the pins are inverted, setting
// it low/0 turns it on, and high/1 turns the LED off.
// This behavior depends on whether the LED is between the pin
// and VCC or the pin and GND.
writePin(B0, !led_state.num_lock);
writePin(B1, !led_state.caps_lock);
writePin(B2, !led_state.scroll_lock);
writePin(B3, !led_state.compose);
writePin(B4, !led_state.kana);
}
return res;
}
```
### Example `led_update_user()` Implementation
This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
```c
#ifdef AUDIO_ENABLE
float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
#endif
bool led_update_user(led_t led_state) {
#ifdef AUDIO_ENABLE
static uint8_t caps_state = 0;
if (caps_state != led_state.caps_lock) {
led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
caps_state = led_state.caps_lock;
}
#endif
return true;
}
```
### `led_update_*` Function Documentation
* Keyboard/Revision: `bool led_update_kb(led_t led_state)`
* Keymap: `bool led_update_user(led_t led_state)`
## `host_keyboard_led_state()`
Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
## Setting Physical LED State
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
### Ergodox Boards
The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
# Keyboard Initialization Code
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
These are the three main initialization functions, listed in the order that they're called.
* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
## Keyboard Pre Initialization code
This runs very early during startup, even before the USB has been started.
Shortly after this, the matrix is initialized.
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
### Example `keyboard_pre_init_user()` Implementation
This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
```c
void keyboard_pre_init_user(void) {
// Call the keyboard pre init code.
// Set our LED pins as output
setPinOutput(B0);
setPinOutput(B1);
setPinOutput(B2);
setPinOutput(B3);
setPinOutput(B4);
}
```
### `keyboard_pre_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
* Keymap: `void keyboard_pre_init_user(void)`
## Matrix Initialization Code
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
### `matrix_init_*` Function Documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
## Keyboard Post Initialization code
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
### Example `keyboard_post_init_user()` Implementation
This example, running after everything else has initialized, sets up the rgb underglow configuration.
```c
void keyboard_post_init_user(void) {
// Call the post init code.
rgblight_enable_noeeprom(); // enables Rgb, without saving settings
rgblight_sethsv_noeeprom(180, 255, 255); // sets the color to teal/cyan without saving
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
}
```
### `keyboard_post_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_post_init_kb(void)`
* Keymap: `void keyboard_post_init_user(void)`
# Matrix Scanning Code
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
### Example `matrix_scan_*` Implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/Uq7gcHh).
### `matrix_scan_*` Function Documentation
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
# Keyboard Idling/Wake Code
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system board is idled and when it wakes up, respectively.
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
```c
void suspend_power_down_user(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void) {
rgb_matrix_set_suspend_state(false);
}
```
### Keyboard suspend/wake Function Documentation
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Layer Change Code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
```c
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _LOWER:
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
case _PLOVER:
rgblight_setrgb (0x00, 0xFF, 0x00);
break;
case _ADJUST:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (0x00, 0xFF, 0xFF);
break;
}
return state;
}
```
### `layer_state_set_*` Function Documentation
* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
# Persistent Configuration (EEPROM)
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
### Example Implementation
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
In your keymap.c file, add this to the top:
```c
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
};
} user_config_t;
user_config_t user_config;
```
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `keyboard_post_init_user` and `process_record_user` to configure everything.
Now, using the `keyboard_post_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```c
void keyboard_post_init_user(void) {
// Call the keymap level matrix init.
// Read the user config from EEPROM
user_config.raw = eeconfig_read_user();
// Set default layer, if enabled
if (user_config.rgb_layer_change) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom_cyan();
rgblight_mode_noeeprom(1);
}
}
```
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
```c
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
case _LOWER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
break;
case _PLOVER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
break;
case _ADJUST:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
break;
default: // for any other layers, or the default layer
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
break;
}
return state;
}
```
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
if (record->event.pressed) {
user_config.rgb_layer_change ^= 1; // Toggles the status
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
layer_state_set(layer_state); // then immediately update the layer color
}
}
return false; break;
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (user_config.rgb_layer_change) { // only if this is enabled
user_config.rgb_layer_change = false; // disable it, and
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
}
}
return true; break;
default:
return true; // Process all other keycodes normally
}
}
```
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
```c
void eeconfig_init_user(void) { // EEPROM is getting reset!
user_config.raw = 0;
user_config.rgb_layer_change = true; // We want this enabled by default
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
// use the non noeeprom versions, to write these values to EEPROM too
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_cyan(); // Set it to CYAN by default
rgblight_mode(1); // set to solid by default
}
```
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
### 'EECONFIG' Function Documentation
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
# Custom Tapping Term
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
## Example `get_tapping_term` Implementation
To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
```c
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case SFT_T(KC_SPC):
return TAPPING_TERM + 1250;
case LT(1, KC_GRV):
return 130;
default:
return TAPPING_TERM;
}
}
```
### `get_tapping_term` Function Documentation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.

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# Quantum Mechanical Keyboard Firmware
[![Aktuelle Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## Was ist QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
## Bezugsquelle für QMK
Wenn Du vorhast, deine Tastatur, Tastaturbelegung oder Features zu QMK beizusteuern, geht das am einfachsten, indem Du das [Repository auf Github](https://github.com/qmk/qmk_firmware#fork-destination-box) forkst, die Änderungen in deinem lokalen Repo vornimmst und anschließend einen [Pull Request](https://github.com/qmk/qmk_firmware/pulls) einreichst.
Ansonsten kannst Du es als [zip](https://github.com/qmk/qmk_firmware/zipball/master) oder [tar](https://github.com/qmk/qmk_firmware/tarball/master) herunterladen, oder es direkt via git klonen (`git clone git@github.com:qmk/qmk_firmware.git` bzw. `git clone https://github.com/qmk/qmk_firmware.git`).
## Anleitung fürs Kompilieren
Bevor Du in der Lage bist, die Firmware zu kompilieren, musst Du eine [Entwicklungsumgebung](de/getting_started_build_tools.md) für AVR und/oder ARM aufsetzen. Danach kannst Du mit dem `make` Befehl eine Keymap für deine Tastatur erzeugen. Die Notation dafür ist:
make planck/rev4:default
Dies generiert die Revision `rev4` für eine Tastatur vom Type `planck` mit der `default` Tastaturbelegung. Nicht alle Tastaturen haben Revisionen (auch bekannt als Subprojekt oder Unterordner) weswegen dies auch ausgelassen werden kann:
make preonic:default
## Möglichkeiten der Anpassung
QMK hat viele [Features](de/features.md), die es zu entdecken gibt. In der [Dokumentation](https://docs.qmk.fmk) kannst Du Dir einen Überblick verschaffen. Die meisten Features basieren darauf, die [Tastaturbelegung](de/keymap.md) anzupassen und das Verhalten der [Keycodes](de/keycodes.md) zu verändern.

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* [Anleitung für Anfänger](de/newbs.md)
* [Erste Schritte](de/newbs_getting_started.md)
* [Die erste Firmware](de/newbs_building_firmware.md)
* [Firmware flashen](de/newbs_flashing.md)
* [Testen und Debuggen](de/newbs_testing_debugging.md)
* [Git Tips und Tricks](de/newbs_best_practices.md)
* [Hilfreiche Ressourcen](de/newbs_learn_more_resources.md)
* [QMK Basics](de/README.md)
* [QMK Einführung](de/getting_started_introduction.md)
* [QMK CLI](de/cli.md)
* [QMK CLI Konfiguration](de/cli_configuration.md)
* [Zu QMK beitragen](de/contributing.md)
* [Anleitung für Github](de/getting_started_github.md)
* [Nach Hilfe fragen](de/getting_started_getting_help.md)
* [Breaking Changes](de/breaking_changes.md)
* [2019 Aug 30](de/ChangeLog/20190830.md)
* [FAQ](de/faq.md)
* [Häufige Fragen](de/faq_general.md)
* [Build/Kompilieren](de/faq_build.md)
* [Debugging/Troubleshooting](de/faq_debug.md)
* [Keymap](de/faq_keymap.md)
* [Treiber Installation mit Zadig](de/driver_installation_zadig.md)
* Detailierte Guides
* [Build Tools installieren](de/getting_started_build_tools.md)
* [Vagrant Guide](de/getting_started_vagrant.md)
* [Build/Compile Anleitung](de/getting_started_make_guide.md)
* [Firmware flashen](de/flashing.md)
* [Funktionalität anpassen](de/custom_quantum_functions.md)
* [Keymap Überblick](de/keymap.md)
* [Hardware](de/hardware.md)
* [AVR Prozessoren](de/hardware_avr.md)
* [Treiber](de/hardware_drivers.md)
* Referenz
* [Tastatur Richtlinien](de/hardware_keyboard_guidelines.md)
* [Konfigurations Optionen](de/config_options.md)
* [Keycodes](de/keycodes.md)
* [Coding Konventionen - C](de/coding_conventions_c.md)
* [Coding Konventionen - Python](de/coding_conventions_python.md)
* [Dokumentations Best Practices](de/documentation_best_practices.md)
* [Dokumentations Templates](de/documentation_templates.md)
* [Glossar](de/reference_glossary.md)
* [Unit Testing](de/unit_testing.md)
* [Nützliche Funktionen](de/ref_functions.md)
* [Configurator Support](de/reference_configurator_support.md)
* [info.json Format](de/reference_info_json.md)
* [Python CLI Development](de/cli_development.md)
* [Features](de/features.md)
* [Basic Keycodes](de/keycodes_basic.md)
* [US ANSI Shifted Keys](de/keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](de/quantum_keycodes.md)
* [Advanced Keycodes](de/feature_advanced_keycodes.md)
* [Audio](de/feature_audio.md)
* [Auto Shift](de/feature_auto_shift.md)
* [Backlight](de/feature_backlight.md)
* [Bluetooth](de/feature_bluetooth.md)
* [Bootmagic](de/feature_bootmagic.md)
* [Combos](de/feature_combo.md)
* [Command](de/feature_command.md)
* [Debounce API](de/feature_debounce_type.md)
* [DIP Switch](de/feature_dip_switch.md)
* [Dynamic Macros](de/feature_dynamic_macros.md)
* [Encoders](de/feature_encoders.md)
* [Grave Escape](de/feature_grave_esc.md)
* [Haptic Feedback](de/feature_haptic_feedback.md)
* [HD44780 LCD Controller](de/feature_hd44780.md)
* [Key Lock](de/feature_key_lock.md)
* [Layouts](de/feature_layouts.md)
* [Leader Key](de/feature_leader_key.md)
* [LED Matrix](de/feature_led_matrix.md)
* [Macros](de/feature_macros.md)
* [Mouse Keys](de/feature_mouse_keys.md)
* [OLED Driver](de/feature_oled_driver.md)
* [One Shot Keys](de/feature_advanced_keycodes.md#one-shot-keys)
* [Pointing Device](de/feature_pointing_device.md)
* [PS/2 Mouse](de/feature_ps2_mouse.md)
* [RGB Lighting](de/feature_rgblight.md)
* [RGB Matrix](de/feature_rgb_matrix.md)
* [Space Cadet](de/feature_space_cadet.md)
* [Split Keyboard](de/feature_split_keyboard.md)
* [Stenography](de/feature_stenography.md)
* [Swap Hands](de/feature_swap_hands.md)
* [Tap Dance](de/feature_tap_dance.md)
* [Terminal](de/feature_terminal.md)
* [Thermal Printer](de/feature_thermal_printer.md)
* [Unicode](de/feature_unicode.md)
* [Userspace](de/feature_userspace.md)
* [Velocikey](de/feature_velocikey.md)
* Für Maker und Modder
* [Hand Wiring Guide](de/hand_wire.md)
* [ISP Flashing Guide](de/isp_flashing_guide.md)
* [ARM Debugging Guide](de/arm_debugging.md)
* [I2C Driver](de/i2c_driver.md)
* [GPIO Controls](de/internals_gpio_control.md)
* [Proton C Conversion](de/proton_c_conversion.md)
* Für ein tieferes Verständnis
* [Wie Tastaturen funktionieren](de/how_keyboards_work.md)
* [QMK verstehen](de/understanding_qmk.md)
* Andere Themen
* [Eclipse mit QMK](de/other_eclipse.md)
* [VSCode mit QMK](de/other_vscode.md)
* [Support](de/support.md)
* [Übersetzungen](de/translating.md)
* QMK Internals (In Progress)
* [Defines](de/internals_defines.md)
* [Input Callback Reg](de/internals_input_callback_reg.md)
* [Midi Device](de/internals_midi_device.md)
* [Midi Device Setup Process](de/internals_midi_device_setup_process.md)
* [Midi Util](de/internals_midi_util.md)
* [Send Functions](de/internals_send_functions.md)
* [Sysex Tools](de/internals_sysex_tools.md)

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# QMK CLI (Kommandozeile)
Diese Seite beschreibt die Einrichtung und den Umgang mit dem QMK CLI (Kommandozeile).
# Übersicht
Die QMK CLI vereinfacht das Zusammenbauen und Arbeiten mit QMK Tastaturen. Hier findest Du wichtige Befehle, um beispielsweise das Herunterladen und Kompilieren der QMK Firmware oder das Erstellen von Tastaturbelegungen (und vieles mehr) zu erleichtern.
* [Globale CLI](#globale-cli)
* [Lokale CLI](#lokale-cli)
* [CLI-Befehle](#cli-befehle)
# System-Anforderungen
Die CLI benötigt Python 3.5 oder höher. Außerdem ist es nötig, die Packages laut [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) zu installieren.
# Globale CLI
QMK bietet ein installierbares CLI, das Du zum Einrichten Deiner QMK Build-Umgebung verwenden kannst. Dieses ermöglicht Dir das Arbeiten mit QMK, und erleichtert das Arbeiten mit mehreren Kopien der `qmk_firmware`. Wir empfehlen, dieses CLI zu installieren und regelmäßig upzudaten.
## Installation mit Homebrew (macOS, manche Linux)
Solltest Du [Homebrew](https://brew.sh) installiert haben, kannst Du QMK per tap installieren:
```
brew tap qmk/qmk
brew install qmk
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
```
## Installation mit easy_install oder pip
Falls Du kein Homebrew hast, kannst Du QMK auch manuell installieren. Zuerst musst Du sicherstellen, dass Python 3.5 (oder höher) und pip installiert ist. Dann installiere QMK mit diesem Befehl:
```
pip3 install qmk
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
```
## Installation mit git Repo
`git clone https://github.com/qmk/qmk_cli.git && cd qmk_cli && python3 setup.py install`
## Packaging für andere Betriebssysteme
Wir suchen nach Freiwilligen, die ein `qmk`-Package für weitere Betriebssysteme erstellen und pflegen. Falls Du ein Package für Dein OS erstellen möchtest, bitte befolge diese Richtlinien:
* Verwende "Best Practices" für Dein OS, sollten sie mit diesen Richtlinien in Konflikt stehen.
* Dokumentiere den Grund in einem Kommentar, wenn Du abweichen musstest.
* Installiere mit einem [virtualenv](https://virtualenv.pypa.io/en/latest/).
* Weise den User an, die Umgebungs-Variable `QMK_HOME` zu setzen, um die Firmware-Quelle anders einzustellen als `~/qmk_firmware`.
# Lokale CLI
Wenn Du die globale CLI nicht verwenden möchtest, beinhaltet `qmk_firmware` auch eine lokale CLI. Du kannst sie hier finden: `qmk_firmware/bin/qmk`. Du kannst den `qmk`-Befehl aus irgendeinem Datei-Verzeichnis ausführen und es wird immer auf dieser Kopie von `qmk_firmware` arbeiten.
**Beispiel**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Einschränkungen der lokalen CLI
Hier ein Vergleich mit der globalen CLI:
* Die lokale CLI unterstützt kein `qmk setup` oder `qmk clone`.
* Die lokale CLI arbeitet immer innerhalb der selben `qmk_firmware`-Verzeichnisstruktur, auch wenn Du mehrere Repositories geklont hast.
* Die lokale CLI läuft nicht in einer virtualenv. Daher ist es möglich, dass Abhängigkeiten (dependencies) miteinander in Konflikt kommen/stehen.
# CLI-Befehle
## `qmk compile`
Dieser Befehl erlaubt es dir, die Firmware - aus egal welchem Datei-Verzeichnis - zu compilen. Du kannst JSON-Exporte von <https://config.qmk.fm> oder Keymaps in der Repo kompilen.
**Anwendung für Konfigurations-Exports**:
```
qmk compile <configuratorExport.json>
```
**Anwendung für Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk cformat`
Dieser Befehl formatiert C-Code im clang-Format. Benutze ihn ohne Argumente, um den core-Code zu formatieren, oder benutze Namen von Dateien in der CLI, um den Befehl auf bestimmte Dateien anzuwenden.
**Anwendung**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk config`
Dieser Befehl konfiguriert das Verhalten von QMK. Für die volle `qmk config`-Dokumentation gehe zu [CLI-Konfiguration](cli_configuration.md).
**Anwendung**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
Dieser Befehl startet einen lokalen HTTP-Server, den Du zum Browsen oder Verbessern der Dokumentation verwenden kannst. Der Default-Port ist 8936.
**Anwendung**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
Dieser Befehl untersucht Deine Umgebung und warnt Dich vor potentiellen Build- oder Flash-Problemen.
**Anwendung**:
```
qmk doctor
```
## `qmk list-keyboards`
Dieser Befehl listet alle zurzeit in `qmk_firmware` definierten Tastaturen/Keyboards auf.
**Anwendung**:
```
qmk list-keyboards
```
## `qmk new-keymap`
Dieser Befehl erstellt eine neue Keymap basierend auf einer existierenden Standard-Keymap eines bestimmten Keyboards.
**Anwendung**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
Dieser Befehl formatiert Python-Code in `qmk_firmware`.
**Anwendung**:
```
qmk pyformat
```
## `qmk pytest`
Dieser Befehl führt die Python Test Suite aus. Wenn Du Python-Code veränderst, solltest Du sicherstellen, dass der Test erfolgreich ausgeführt wurde.
**Anwendung**:
```
qmk pytest
```

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# Bootloader Treiber Installation mit Zadig
QMK erscheint für den Host als normales HID Eingabegerät und benötigt deshalb keine zusätzlichen Treiber. Der Bootloader, den Du für das Flashen der Firmware benötigst, jedoch meistens schon.
Hierzu gibt es zwei Ausnahmen: den Caterina Bootloader, meistens auf Pro Micros, sowie den HalfKay Bootloader auf PJRC Teensys. Diese erscheinen als serieller Port und als generisches HID Gerät und benötigen keine Treiber.
Wir empfehlen deshalb [Zadig](https://zadig.akeo.ie/). Wenn Du die Entwicklungsumgebung mit MSYS2 oder WSL installiert hast, wird dich dass `qmk_install.sh` Skript gefragt haben, ob es die Treiber für dich installieren sollte.
## Installation
Versetze deine Tastatur in den Bootloader-Modus, entweder durch Betätigung des physischen `RESET` Schalters - meist auf der Unterseite der Platine - oder durch das Auslösen des Key-Codes `RESET` bzw. `KC_RESET` (sollte in der zur Tastatur gehörigen `keycode.c` zu entnehmen sein). Sollte deine Tastatur weder noch besitzen, versuche es damit die `Escape`-Taste oder `Leertaste + B` zu halten während Du die Tastatur mit dem PC verbindest (Siehe auch [Bootmagic](de/feature_bootmagic.md) für weitere Details). Ein paar Tastaturen benutzen das [Command](de/feature_command.md)-Feature an Stelle von Bootmagic; in diesem Fall kannst du mit den Tastenkombinationen `linkes Shift + rechtes Shift + B` oder `linkes Shift + rechtes Shift + Escape` zu jeder Zeit in den Bootloader wechseln solange die Tastatur verbunden ist.
Eingie Tastaturen haben u.U. spezielle Anweisungen um in den Bootloader-Modus zu gelangen. Zum Beispiel kann die [Bootmagic-Lite](de/feature_bootmagic.md#bootmagic-lite)-Taste (default: Escape) auf eine andere Taste gemappt sein; oder die magische Kombination (default: linkes Shift+rechtes Shift) verwendet anstatt Shift die STRG-Tasten. Die zur Tastatur gehörige README sollte dir Aufschluss darüber geben wie der Bootloader-Modus ausgelöst werden kann wenn Du unsicher bist.
Um ein Gerät mit USBaspLoader in den Bootloader-Modus zu versetzen, halte `BOOT` gedrückt während Du den `RESET`-Knopf drückst.
Alternativ, halte `BOOT` gedrückt während Du das USB-Kabel einsteckst.
Zadig sollte das Bootloader-Gerät automatisch erkennen. Manchmal musst Du zusätzlich noch **Options → List All Devices** auswählen.
- Tastaturen mit Atmel AVR MCUs sollten als `ATm32U4DFU` (oder ähnlich) angezeigt werden, mit der Vendor ID `03EB`.
- USBasp werden als `USBasp` angezeigt, mit VID/PID `16C0:05DC`.
- Tastaturen AVR controller und dem QMK-DFU Bootloader haben den namen `<Tastatur Name> Bootloader` und die VID `03EB`.
- Die meisten ARM Tastaturen werden als `STM32 BOOTLOADER` angezeigt, mit VID/PID `0483:DF11`.
!> Sollte Zadig ein oder mehrere Geräte mit `HidUsb`-Treiber anzeigen, dann ist deine Tastatur wahrscheinlich nicht im Bootloader-Modus. Der Pfeil wird orange eingefärbt sein und Du wirst nach einer Bestätigung gefragt um Veränderungen am System vorzunehmen. In diesem Fall **fahre nicht fort**!
Wenn der Pfeil grün angezeigt wird, wähle den Treiber aus und klicke auf **Treiber installieren**. Der `libusb-win32`-Treiber sollte gewöhnlich für AVR verwendet werden und `WinUSB` für ARM. Sollte es danach noch nicht möglich sein die Tastatur zu flashen, versuche es mit einem anderen Treiber. Für USBaspLoader Geräte, die über die Befehlszeile mit MSYS2 geflasht werden, wird der `libusbk`-Treiber empfohlen. Ansonsten sollte `libusb-win32` funktionieren wenn die QMK Toolbox verwendet wird.
![Zadig mit Bootloader-Treiber korrekt installiert](https://i.imgur.com/b8VgXzx.png)
Entferne nun deine Tastatur und verbinde sie erneut um sicherzugehen dass der neue Treiber erfolgreich installiert wurde. Wenn Du QMK Toolbox benutzt, starte die Anwendung zur Sicherheit einmal neu, da Veränderungen am Treiber manchmal nicht richtig erkannt werden. Wenn dies immer noch nicht erfolgreich war hilft es an dieser Stelle manchmal ein Neustart des Computers.
## Wiederherstellung einer Installation für ein falsches Gerät
Wenn Du feststellst dass Du anschließend auf deiner Tastatur nicht mehr tippen kannst, ist etwas bei der Installation schief gelaufen. Ein häufiger Fehler ist es dass die Tastatur nicht im Bootloader-Modus war und stattdessen der Treiber für das HID-Gerät ersetzt wurde. Dies kannst Du einfach mit Zadig überprüfen, eine funktionierende Tastatur verwendet als Treiber `HidUsb` auf allen Interfaces .
![Eine funktionierende Tastatur aus Zadigs Sicht](https://i.imgur.com/Hx0E5kC.png)
Öffne den Geräte-Manager und suche nach einem Gerät das wie deine Tastatur aussieht.
![Die Tastatur mit dem falschen Treiber installiert, im Geräte-Manager](https://i.imgur.com/L3wvX8f.png)
Rechtsklick und **Gerät deinstallieren** anklicken. Bitte gehe sicher dass in diesem Schritt auch **Treibersoftware für dieses Gerät löschen** markiert ist.
![Der "Gerät deinstallieren"-Dialog, mit "Treibersoftware für dieses Gerät entfernen" markiert](https://i.imgur.com/aEs2RuA.png)
Klick **Aktion → Suche nach veränderter Hardware**. Nun solltest Du wieder in der Lage sein normal zu tippen. Vergewissere dich mit Hilfe von Zadig dass die Tastatur nun `HidUsb` als Treiber verwendet. Wenn dies der Fall ist sollte wieder alles funktionieren.

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# Anleitung für absolute Beginner
QMK ist eine mächtige Open Source Firmware für mechanische Tastaturen. Mit QMK kannst Du deine Tastatur sowohl sehr einfach als auch sehr umfangreich anpassen. Menschen unterschiedlichen Wissensstandes - vom kompletten Anfänger bis zum erfahrenen Programmierer - haben ihre Tastaturen mit QMK erfolgreich auf ihre persönlichen Bedürfnisse angepasst. Diese Anleitung soll Dir unabhängig von deinen Vorkenntnissen dabei helfen dies ebenfalls zu bewältigen.
Bist Du unsicher ob deine Tastatur QMK unterstützt? Wenn es eine mechanische Tastatur ist, die Du selbst gebaut hast, stehen deine Chancen gut. Wir unterstützen eine [Vielzahl](https://qmk.fm/keyboards/) selbst gebauter Tastaturen, sodass selbst wenn deine jetzige Tastatur nicht unterstützt wird Du keine Probleme haben solltest eine für deine Anforderungen zu finden.
## Übersicht
Diese Anleitung ist in 7 Abschnitte unterteilt:
* [Die ersten Schritte](newbs_getting_started.md)
* [Die erste Firmware auf der Kommandozeile erzeugen](newbs_building_firmware.md)
* [Die erste Firmware mit der Online GUI erzeugen](newbs_building_firmware_configurator.md)
* [Firmware flashen](newbs_flashing.md)
* [Testen und Debuggen](newbs_testing_debugging.md)
* [Git Leitfaden](newbs_best_practices.md)
* [Weitere hilfreiche Ressourcen für Anfänger](newbs_learn_more_resources.md)
Diese Anleitung richtet sich an Personen, die vorher noch nie Software kompiliert haben. Die Entscheidungen und Empfehlungen basieren auf dieser Grundannahme. Es gibt unterschiedliche Herangehensweisen für viele der Prozeduren und wir unterstützen die meisten Alternativen. Wenn Du mal nicht weiter weißt oder Dir nicht sicher bist, wie Du an ein Problem herangehen sollst, kannst Du uns gerne [um Hilfe bitten](getting_started_getting_help.md).
## Weitere Ressourcen
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) Ein äußerst hilfreicher Blog eines Community-Mitglieds, der einige Grundlagen der QMK-Firmware aus der Sicht des Benutzers erklärt (auf Englisch).

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# Eine eigene Firmware erstellen
Nachdem Du nun eine funktionierende Entwicklungsumgebung aufgesetzt hast, bist Du nun bereit, deine eigene Firmware zu erstellen. Dieses Sektion des Guides wird zwischen drei Programmen hin- und herwechseln: deinem Dateimanager, deinem Texteditor und der Befehlszeile. Lasse diese drei Fenster geöffnet, bis Du fertig und zufrieden mit deiner Tastatur-Firmware bist.
Solltest Du die Befehlszeile zwischenzeitlich geschlossen haben, vergiss nicht wieder in das richtige Verzeichnis zu navigieren, benutze dazu den Befehl `cd qmk_firmware`.
## Navigiere in deinen Keymap Ordner
Beginne damit, in das `keymaps` Verzeichnis für deine Tastatur zu navigieren.
Wenn Du macOS oder Windows benutzt, kannst Du einfach in das keymaps Verzeichnis wechseln.
?> macOS:<br>
open keyboards/<keyboard_folder>/keymaps
?> Windows:<br>
start .\\keyboards\\<keyboard_folder>\\keymaps
## Eine Kopie der `default` Tastaturbelegung erstellen
Wenn Du den `keymaps` Ordner geöffnet hast, solltest Du zuerst eine Kopie des `default` Verzeichnisses erstellen. Wir empfehlen dafür deinen GitHub Benutzernamen zu verweden, aber Du kannst auch jeden anderen Namen verwenden solange er nur aus Kleinbuchstaben, Zahlen und Unterstrichen besteht.
Um den Prozess zu automatisieren kannst Du dazu auch das Skript `new_keymap.sh` verwenden.
Navigiere dazu in das `qmk_firmware/util` Verzeichnis und gib folgenden Befehl ein:
```
./new_keymap.sh <keyboard path> <username>
```
Um zum Beispiel den Benutzernamen John für die Tastaturbelegung eines 1up60hse zu verwenden, würdest Du Folgendes eingeben:
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Öffne `keymap.c` in deinem bevorzugtem Text Editor
Öffne deine `keymap.c`. In dieser Datei findest Du die Strukturen, die das Verhalten deiner Tastatur bestimmen. Oben in der `keymap.c` befinden sich Definitionen (defines) und Aufzählungen (enums), die die Tastaturbelegung leserlicher machen sollen. Weiter unten wirst Du eine Zeile finden, die wie folgt aussieht:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Diese Zeile markiert den Anfang der Liste der Ebenen (Layers). Darunter befinden sich Zeilen die entweder `LAYOUT` oder `KEYMAP` enthalten, das deutet auf den Start einer Ebene hin. Danach folgt eine Liste von Tasten, die dieser Ebene zugewiesen sind.
!> Beim Bearbeiten einer Tastaturbelegung solltest Du darauf achten, keine Kommata hinzuzufügen oder zu entfernen. Ansonsten kann dies dazu führen, dass deine Firmware nicht mehr kompiliert und es ist nicht immer einfach festzustellen, wo genau ein Komma zuviel oder zu wenig ist. Die letzte Zeile hat am Ende kein Komma, die Zeilen davor jedoch schon.
## Personalisiere die Tastaturbelegung nach deinen Wünschen
Wie Du diesen Schritt abschließt ist vollkommen Dir überlassen. Ändere die eine Sache die Dich stört oder verändere alles von Grund auf. Du kannst Ebenen entfernen die Du nicht brauchst oder Neue hinzufügen, bis zu 32 Stück. Die folgende Dokumentation verrät Dir was Du hier alles definieren kannst:
* [Keycodes](de/keycodes.md)
* [Features](de/features.md)
* [FAQ](de/faq.md)
?> Während Du langsam ein Gefühl dafür kriegst wie Keymaps funktionieren, solltest Du darauf achten nicht zuviel auf einmal zu verändern. Größere Änderungen machen es schwieriger, Probleme zu debuggen.
## Deine Firmware erzeugen
Wenn Du damit fertig bist, deine Tastaturbelegung anzupassen, musst Du noch die Firmware erzeugen. Öffne dazu wieder die Befehlszeile und führe folgenden Befehl aus:
make <my_keyboard>:<my_keymap>
Wenn deine Tastaturbelegung z.B. "xyverz" heißt und Du die Belegung für ein rev5 planck erzeugen möchtest, lautet der Befehl:
make planck/rev5:xyverz
Während des Kompiliervorgangs wird viel Text auf dem Bildschirm ausgegeben. Es sollte am Ende mit etwas enden das ungefähr so aussieht:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Deine Firmware flashen
Bitte fahre mit [Firmware flashen](de/newbs_flashing.md) fort, um zu erfahren, wie Du deine neue Firmware auf deine Tastatur flashen kannst.

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# Deine Tastatur flashen
Nachdem deine Firmware nun fertig ist musst Du Sie noch auf deine Tastatur flashen.
## Flash-Vorgang mit QMK Toolbox
Der einfachste Weg deine Tastatur zu flashen ist mit Hilfe der [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)
Leider ist die QMK Toolbox derzeit nur für Windows und macOS verfügbar. Wenn Du Linux benutzt (oder es vorziehst die Firmware mit der Kommandozeile zu flashen) solltest Du die Methode benutzen die [hier](de/newbs_flashing.md#tastatur-mit-der-befehlszeile-flashen) beschrieben wird.
### Lade die Datei in QMK Toolbox
Beginne damit die Datei in der QMK Toolbox Anwendung zu laden. Versichere dich dass Du die Firmware-Datei im Finder oder Explorer findest. Deine Tastatur-Firmware sollte entweder vom Typ `.hex` oder `.bin` sein sein. QMK sollte die für deine Tastatur entsprechende Datei automatisch in das Root-Verzeichnis (normalerweise `qmk_firmware`) kopieren.
?> Wenn Du Windows oder macOS benutzt kannst Du mit folgenden Befehlen ganz einfach das aktuelle Firmware-Verzeichnis im Explorer oder Finder öffnen.
#### Windows:
``` start . ```
#### macOS:
``` open . ```
Die Firmware-Dateien folgen dabei immer folgendem Schema:
<meine_Tastatur>_<meine_Tastaturbelegung>.{bin,hex}
Zum Beispiel würde ein `planck/rev5` mit der `default` Tastaturbelegung folgenden Dateinamen haben:
planck_rev5_default.hex
Wenn Du die Firmware-Datei gefunden hast kannst Du sie in das "Local file" ("Lokale Datei") Feld in der QMK Toolbox ziehen, alternativ kannst Du auf "Öffnen" klicken und in das Verzeichnis navigieren indem sich die Firmware-Datei befindet.
### Die Tastatur in den DFU (Bootloader) Modus versetzen
Um deine angepasste Firmware auf deine Tastatur zu flashen musst Du diese erst in einen speziellen "flashing"-Modus versetzen. Während die Tastatur in diesem Modus ist kannst Du nicht auf ihr tippen oder sie wie gewohnt als Tastatur benutzen. Es ist wichtig dass der flashing-Prozesses nicht unterbrochen oder die Tastatur ausstöpselst wird, da der Vorgang ansonst wiederholt werden muss.
Verschiedene Tastaturen verwenden unterschiedliche Methoden um in den Bootloader-Modus zu gelangen. Wenn dein PCB im Moment QMK oder TMK verwendet und Du keine spezifischen Anweisungen erhalten hast probiere die folgenden Methoden in dieser Reihenfolge:
* Halte beide Shift-Tasten und drücke `Pause`
* Halte beide Shift-Tasten und drücke `B`
* Entferne deine Tastatur vom Computer, drücke gleichzeitig `Leertaste` und `B`, verbinde die Tastatur wieder mit dem Computer und warte eine Sekunde bevor Du die Tasten wieder loslässt.
* Drücke den physischen `RESET`-Knopf auf der Unterseite des PCBs
* Suche auf dem PCB den Pin mit dem Label `RESET`, verbinde diesen mit deinem GND-Pin
* Suche auf dem PCB den Pin mit dem Label `BOOT0`, verbinde diesen mit GND und schließe die Tastatur wieder an den PC an TODO: DIS IS DANGEROUS!!
Wenn Du damit erfolgreich warst solltest Du in der QMK Toolbox eine Nachricht sehen die ungefähr so aussieht:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
```
### Tastatur flashen
Klicke auf den `Flash`-Knopf in der QMK Toolbox. Die Ausgabe wird ungefähr so aussehen:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
*** DFU device disconnected
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
```
## Tastatur mit der Befehlszeile flashen
Zunächst solltest Du versuchen herauszufinden welchen Bootlader deine Tastatur benutzt. Diese vier Bootloader sind am Weitesten verbreitet:
| MCU | Bootloader |
| --- | --- |
| Pro-Micro und Klone | CATERINA |
| Teensy | Halfkay |
| OLKB Boards | QMK-DFU |
| sonstige atmega32u4 | DFU |
Auf der Seite [Flash Anleitung und Bootloader Informationen](de/flashing.md) kannst Du mehr über das Thema erfahren.
Wenn Du weißt welchen Bootloader deine Tastaur verwendet, kannst Du diese Information bei der Kompilation hinzufügen um den Flash-Vorgang mit dem `make`-Befehl zu automatisieren.
```rules.mk
...
BOOTLOADER = caterina
...
```
### DFU
Wenn Du den DFU-Bootloader verwendest und Du bereit bist deine Firmware zu kompilieren und zu flashen, öffne ein Befehlszeile und führe folgenden Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu
Wenn deine Tastaturbelegung z.B den Namen "xzverz" trägt und Du ein rev5 planck flashen möchtest sähe der Befehl wie folgt aus:
make planck/rev5:xyverz:dfu
Nachdem der Vorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Wenn diese Nachricht erscheint konnte das Build-Skript den Controller nicht eigenständig in den DFU Modus versetzen (z.B. weil der Modus in rules.mk falsch gesetzt wurde oder ein Problem mit der Hardware besteht), wenn dies eintritt musst Du die oben beschrieben Schritte benutzen um den Controller in den DFU Modus zu versetzen. Danach sollte die Ausgabe ungefähr so aussehen:
```
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Wenn Du mit diesem Schritt Probleme hast (z.B. `dfu-programmer: no device present`) hilft dir hoffentlich der Abschnitt [Häufig gestellte Fragen (Build/Kompilieren)](de/faq_build.md).
#### DFU Befehle
Es gibt verschiedene DFU Befehle um die Firmware auf ein DFU Gerät zu flashen:
* `:dfu` - Dies ist die default Option. Es wird gecheckt ob ein DFU Gerät verfügbar ist, ist dies der Fall wird die Firmware geflasht. Dieser Check wird alle 5 Sekunden ausgeführt bis ein DFU Gerät erkannt wird.
* `:dfu-ee` - Der Flash-Vorgang benutzt eine `.eep` Datei anstatt einer `.hex` Datei. Dies ist eher unüblich.
* `:dfu-split-left` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "linke Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
* `:dfu-split-right` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "rechte Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
### Caterina
Für Arduinos und andere ProMicro Klone (z.B. SparkFun ProMicro), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein "rev2 Lets Split" erzeugen möchtest, lautet der Befehl dafür:
make lets_split/rev2:xyverz:avrdude
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
Nun wird die Tastatur automatisch zurückgesetzt und das Skript wird die Firmware flashen sobald es den Bootloader erkennt. Die Ausgabe sollte ungefähr so aussehen:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.00s
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
To disable this feature, specify the -D option.
avrdude.exe: erasing chip
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: writing flash (27938 bytes):
Writing | ################################################## | 100% 2.40s
avrdude.exe: 27938 bytes of flash written
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
avrdude.exe: reading on-chip flash data:
Reading | ################################################## | 100% 0.43s
avrdude.exe: verifying ...
avrdude.exe: 27938 bytes of flash verified
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Sollten dabei Probleme auftreten (z.B. "Zugriff verweigert" / "Permission denied") muss der Make-Befehl mit privilegierten Berechtigungen ausgeführt werden:
sudo make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Zusätzlich ist es möglich mehrere Tastaturen in einem Vorgang zu flashen:
make <keyboard>:<keymap>:avrdude-loop
Du kannst den Loop mit STRG + C unterbrechen sobald der Vorgang abgeschlossen ist. Die korrekte Tastenkombination kann abweichen und hängt vom Betriebssystem ab.
### HalfKay
Für Tastaturen mit PJRC Controllern (Teensy's), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:teensy
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Ergodox oder Ergodox EZ erzeugen möchtest, lautet der Befehl dafür:
make ergodox_ez:xyverz:teensy
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
Checking file size of ergodox_ez_xyverz.hex [OK]
* File size is fine - 25584/32256
Teensy Loader, Command Line, Version 2.1
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
Waiting for Teensy device...
(hint: press the reset button)
```
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Found HalfKay Bootloader
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
Programming.............................................................
...................................................
Booting
```
### BootloadHID
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
make jj40:xyverz:bootloaderHID
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Page size = 128 (0x80)
Device size = 32768 (0x8000); 30720 bytes remaining
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Für die meisten ARM Tastaturen (inkl. Proton C, Planck Rev 6 und Preonic Rev 3), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Planck Revision 6 erzeugen möchtest, benutze dafür den folgenden Befehl und reboote die Tastatur in den Bootloader (kurz bevor der Kompiliervorgang abgeschlossen ist):
make planck/rev6:xyverz:dfu-util
Nachdem der Kompiliervorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Size after:
text data bss dec hex filename
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
dfu-util 0.9
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
This program is Free Software and has ABSOLUTELY NO WARRANTY
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
Invalid DFU suffix signature
A valid DFU suffix will be required in a future dfu-util release!!!
Opening DFU capable USB device...
ID 0483:df11
Run-time device DFU version 011a
Claiming USB DFU Interface...
Setting Alternate Setting #0 ...
Determining device status: state = dfuERROR, status = 10
dfuERROR, clearing status
Determining device status: state = dfuIDLE, status = 0
dfuIDLE, continuing
DFU mode device DFU version 011a
Device returned transfer size 2048
DfuSe interface name: "Internal Flash "
Downloading to address = 0x08000000, size = 41824
Download [=========================] 100% 41824 bytes
Download done.
File downloaded successfully
Transitioning to dfuMANIFEST state
```
#### STM32 Befehle
Für Tastaturen mit STM32 Controller sind die DFU Befehle wie folgt:
* `:dfu-util` - The default command for flashing to STM32 devices.
* `:dfu-util` - Der Standard-Befehl für STM32 Geräte.
* `:dfu-util-wait` - Funktioniert wie der Standard-Befehl, aber mit einem 10 Sekunden Timeout bevor erneut versucht wird die Firmware zu flashen. Mit dem Parameter `TIME_DELAY=20` auf der Befehlszeile kann der Timeout beeinflusst werden.
* z.B.: `make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util TIME_DELAY=5`
* `:dfu-util-split-left` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "linke Seite" für geteilte Tastaturen gesetzt.
* `:dfu-util-split-right` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "rechte Seite" für geteilte Tastaturen gesetzt.
## Probier's aus!
Herzlichen Glückwunsch! Deine individuell angepasst Firmware wurde auf deine Tastatur übertragen!
Probiere deine neue Tastatur aus und gehe sicher dass alles wie gewünscht funktioniert. Wir haben einen weiteren Artikel zum Thema [Testen und Debuggen](de/newbs_testing_debugging.md) verfasst der sich mit Problembeseitigung beschäftigt um den Beginnger-Guide abzuschließen.

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# Einleitung
Genau wie in einem Computer befindet sich auch in einer Tastatur ein Prozessor.
Dieser Prozessor führt Software aus, die registriert wenn Tasten gedrückt bzw. wieder losgelassen werden und leitet die entsprechenden Signale an den Computer weiter.
QMK übernimmt die Rolle dieser Software und teilt dem Host-Computer den aktuellen Zustand der Tastatur mit. Wenn Du eine Tastaturbelegung definierst, ist dies äquivalent zu einem ausführbarem Programm, das auf deiner Tastatur läuft.
QMK möchte seine BenutzerInnen in die Lage versetzen, simple Aufgaben möglichst einfach zu gestalten und gleichzeitig komplexe Dinge zu ermöglichen, die mit normalen Tastaturen ohne zusätzliche Software undenkbar wären. Du musst nicht programmieren können, um abgefahrene Tastaturbelegungen zu gestalten - es reicht wenn Du eine Idee hast und ein paar einfache syntaktische Regeln verstehen kannst.
# Los geht's!
Bevor Du damit loslegen kannst, deine Tastaturbelegung zu erstellen, musst Du ein wenig Software installieren und Dir eine Entwicklungsumgebung aufsetzen. Die gute Nachricht ist, dass das nur einmal erledigt werden muss, egal für wie viele verschiedene Tastaturen Du hinterher Firmware entwickeln willst.
Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du auch dazu gerne direkt mit dem online [QMK Konfigurator](https://config.qmk.fm) loslegen. Siehe auch: [Firmware mit der Online GUI erzeugen](de/newbs_building_firmware_configurator.md)
## Software herunterladen
### Text Editor
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
### QMK Toolbox
QMK Toolbox ist ein optionales grafisches Programm für Windows und macOS, das es erleichtern soll, deine Tastatur zu programmieren und zu debuggen. Du wirst es höchstwahrscheinlich früher oder später als unverzichtbar ansehen, wenn es darum geht eine Tastatur einfach zu flashen oder zu debuggen, da es ermöglicht, sich debug-Nachrichten direkt anzeigen zu lassen.
[Hier kannst Du die aktuelle Version herunterladen.](https://github.com/qmk/qmk_toolbox/releases/latest)
* Für Windows: `qmk_toolbox.exe` (portable) oder `qmk_toolbox_install.exe` (installer)
* Für macOS: `QMK.Toolbox.app.zip` (portable) oder `QMK.Toolbox.pkg` (installer)
## Die Entwicklungsumgebung aufsetzen
Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfach wie möglich zu gestalten. Alles, was Du tun musst, ist eine Linux oder Unix Umgebung aufzusetzen, danach macht QMK den Rest.
?> Wenn Du das erste Mal mit der Linux/Unix Befehlszeile arbeitest, schadet es nicht, sich mit ein paar Grundlagen und Befehlen vertraut zu machen. Diese Ressourcen sollten ausreichen, um sich das Nötigste anzueignen um mit QMK arbeiten zu können:<br>
[Erforderliche Linux Grundlagen](https://www.guru99.com/must-know-linux-commands.html)<br>
[Noch ein paar Linux Befehle](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
### macOS
Du wirst Homebrew benötigen. Folge dafür den Anweisungen auf der [Homebrew homepage](https://brew.sh).
Nachdem Homebrew erfolgreich installiert ist, kannst Du mit _QMK aufsetzen_ fortfahren.
### Linux
Du benötigst Git, aber es ist ziemlich wahrscheinlich, dass es bereits installiert ist. Sollte dies nicht der Fall sein, kannst Du es mit dem folgenden Aufruf installieren:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch Linux: `pacman -S git`
?> Docker ist ebenfalls eine Option für alle Plattformen. [Hier](de/getting_started_build_tools.md#docker) kannst Du dazu weitere Informationen finden.
## QMK aufsetzen
Wenn Du damit fertig bist, deine Linux/Unix Umgebung zu installieren, kannst Du damit fortfahren QMK herunterzuladen. Dafür werden wir mit Git das QMK Repository "klonen". Öffne ein Terminal oder ein MSYS2 MinGW Fenster, dies wirst Du für den Rest der Anleitung benötigen. In diesem Fenster rufst Du nun die beiden folgenden Kommandos auf:
```shell
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
```
?> Wenn Du bereits weißt, [wie man GitHub benutzt](de/getting_started_github.md), empfehlen wir, dass Du Dir ein eigenen Fork erstellst. Wenn Du nicht weißt, was das bedeuten soll, kannst Du diesen Ratschlag getrost ignorieren.
QMK liefert ein Script mit, das helfen soll, Dir alles Weitere abzunehmen. Du kannst es mit dem folgenden Befehl aufrufen:
util/qmk_install.sh
## Die Build-Umgebung testen
Nun sollte hoffentlich alles Nötige für eine funktionierende QMK Build-Umgebung installiert sein und Du solltest in der Lage sein, die QMK-Firmware zu kompilieren. Um dies mit einer `default` Tastaturbelegung zu testen, kannst Du den folgenden Befehl ausprobieren:
make <keyboard>:default
Der Befehl um z.B. die Firmware für ein _Clueboard 66%_ zu erzeugen lautet:
make clueboard/66/rev3:default
Wenn es fertig ist, sollte der Output ungefähr so ähnlich wie das Folgende aussehen:
```
Linking: .build/clueboard_66_rev3_default.elf [OK]
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Eine eigene Tastaturbelegung erstellen
Du bist nun fertig mit dem Setup der Entwicklungsumgebung und solltest somit in der Lage sein, deine eigenen Tastaturbelegungen zu erstellen. Um fortzufahren, folge bitte der nächsten Anleitung unter [Die erste Firmware](de/newbs_building_firmware.md).

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# Lernmaterial
Diese weiterführenden Ressourcen sind darauf ausgerichtet, Neulingen der QMK Commmunity mehr Informationen und ein besseres Verständnis zu einzelnen Themen zu bieten.
Git Ressourcen:
* [Gutes allgemeines Tutorial](https://www.codecademy.com/learn/learn-git) (auf Englisch)
* [Git spielerisch anhand von Beispielen lernen](https://learngitbranching.js.org/) (auf Englisch)
* [Mehr über den allgemeinen Umgang mit Github](getting_started_github.md)
* [Mehr über Git im Bezug zu QMK](contributing.md)
Mehr über die Arbeit mit der Befehlszeile:
* [Gutes allgemeines Tutorial über die Arbeit mit der Befehlszeile](https://www.codecademy.com/learn/learn-the-command-line) (auf Englisch)

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# Testen und Debuggen
Nachdem Du deine Tastatur mit deiner angepassten Firmware geflasht hast, ist es nun an der Zeit sie auszuprobieren. Mit ein bisschen Glück sollte alles ohne Probleme funktionieren, wenn dies nicht der Fall ist, soll dieses Dokument dir dabei helfen, herauszufinden wo das Problem liegt.
## Testen
Die Tastatur zu testen ist relativ selbsterklärend. Drücke jede der Tasten um dich zu versichern, dass der gesendete Keyode der ist, den du erwarten würdest. Dafür gibt es sogar ein paar Programme die helfen sollen, dass keine Taste ausgelassen wurde.
Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
* [Keyboard Tester](http://www.keyboardtester.com) (Web basiert)
* [Keyboard Checker](http://keyboardchecker.com) (Web basiert)
## Debuggen
Deine Tastatur wird Debug Informationen liefern wenn Du `CONSOLE_ENABLE = yes` in deiner `rules.mk` gesetzt hast. Die default-Ausgabe ist sehr beschränkt und kann wenn nötig durch die Aktivierung des Debug-Modes erhöht werden. Benutze dafür entweder den `DEBUG` Keycode in deiner Tastaturbelegung, das [Command](de/feature_command.md)-Feature oder füge den folgenden Code zu deiner Tastaturbelegung hinzu.
```c
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Debuggen mit der QMK Toolbox
Für kompatible Plattformen kann die [QMK Toolbox](https://github.com/qmk/qmk_toolbox) benutzt werden um Debug-Nachrichten deiner Tastatur anzuzeigen.
### Debuggen mit hid_listen
Bevorzugst Du es lieber auf der Befehlszeile zu debuggen? Dafür eignet sich das Programm [hid_listen](https://www.pjrc.com/teensy/hid_listen.html) von PJRC. Binaries sind für Windows, Linux und MacOS verfügbar.
<!-- FIXME: Describe the debugging messages here. -->
## Eigene Debug-Nachrichten senden
Manchmal ist es hilfreich Debug-Nachrichten innerhalb deines eigenen [Custom Codes](de/custom_quantum_functions.md) zu drucken. Das ist ziemlich einfach. Beginne damit `print.h` am Anfang deiner Datei zu inkludieren:
#include <print.h>
Danach stehen dir verschiedene Druck-Funktionen zur Verfügung:
* `print("string")`: Druckt einen simplen String
* `uprintf("%s string", var)`: Druckt einen formatierten String
* `dprint("string")` Druckt einen simplen String, aber nur wenn der Debug-Mode aktiviert ist
* `dprintf("%s string", var)`: Druckt einen formatierten String, aber nur wenn der Debug-Mode aktiviert ist
## Debug Beispiele
Anbei findest Du eine Sammlung von hilfreichen Beispielen. Für weitere Informationen Informationen sei an dieser Stelle auf [Debugging/Troubleshooting QMK](de/faq_debug.md) verwiesen.
### Which matrix position is this keypress?
### Welche Matrix Position hat dieser Tastenanschlag
Beim Portieren, oder bei der Fehlerdiagnose von PCB Problemen, ist es nützlich sich anzeigen zu lassen ob ein Tastenanschlag richtig erkannt wurde. Um die Protokollierung für diesen Fall zu aktivieren, füge bitte folgenden Code zu deiner Tastaturbelegung `keymap.c` hinzu.
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Wenn 'console' aktiviert ist wird die Matrix-Position und der Status jedes Tastenanschlags ausgegeben
#ifdef CONSOLE_ENABLE
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
return true;
}
```
Beispiel Ausgabe:
```text
Waiting for device:.......
Listening:
KL: kc: 169, col: 0, row: 0, pressed: 1
KL: kc: 169, col: 0, row: 0, pressed: 0
KL: kc: 174, col: 1, row: 0, pressed: 1
KL: kc: 174, col: 1, row: 0, pressed: 0
KL: kc: 172, col: 2, row: 0, pressed: 1
KL: kc: 172, col: 2, row: 0, pressed: 0
```
### Wieviel Zeit wurde benötigt um einen Tastenanschlag zu detektieren?
Wenn Performance-Probleme auftreten ist es hilfreich die Frequenz, mit der die Matrix gescannt wird, zu wissen. Um dies in diesem Fall zu aktiveren füge, den folgenden Code zu deiner Tastaturbelegung in `config.h` hinzu.
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Beispiel Ausgabe
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```

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# Documentation Best Practices
This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
# Page Opening
Your documentation page should generally start with an H1 heading, followed by a 1 paragraph description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
Example:
```
# My Page Title
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
```
# Headings
Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
# Styled Hint Blocks
You can have styled hint blocks drawn around text to draw attention to it.
### Important
```
!> This is important
```
Renders as:
!> This is important
### General Tips
```
?> This is a helpful tip.
```
Renders as:
?> This is a helpful tip.
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentences describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
```markdown
# My Cool Feature
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
## My Cool Feature Keycodes
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_COFFEE||Make Coffee|
|KC_CREAM||Order Cream|
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

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# Documentation Templates
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
```
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.
```
## Keyboard `readme.md` Template
```
# Planck
![Planck](http://i.imgur.com/q2M3uEU.jpg)
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
* Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
* Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
* Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```

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# Bootloader Driver Installation with Zadig
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the HalfKay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with MSYS2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
## Installation
Put your keyboard into bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch that's usually located on the underside of the board. If your keyboard has neither, try holding Escape or Space+`B` as you plug it in (see the [Bootmagic](feature_bootmagic.md) docs for more details). Some boards use [Command](feature_command.md) instead of Bootmagic; in this case, you can enter bootloader mode by hitting Left Shift+Right Shift+`B` or Left Shift+Right Shift+Escape at any point while the keyboard is plugged in.
Some keyboards may have specific instructions for entering the bootloader. For example, the [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite) key (default: Escape) might be on a different key, e.g. Left Control; or the magic combination for Command (default: Left Shift+Right Shift) might require you to hold something else, e.g. Left Control+Right Control. Refer to the board's README file if you are unsure.
To put a device in bootloader mode with USBaspLoader, tap the `RESET` button while holding down the `BOOT` button.
Alternatively, hold `BOOT` while inserting the USB cable.
Zadig will automatically detect the bootloader device. You may sometimes need to check **Options → List All Devices**.
- For keyboards with Atmel AVR MCUs, the bootloader will be named something similar to `ATm32U4DFU`, and have a Vendor ID of `03EB`.
- USBasp bootloaders will appear as `USBasp`, with a VID/PID of `16C0:05DC`.
- AVR keyboards flashed with the QMK-DFU bootloader will be named `<keyboard name> Bootloader` and will also have the VID `03EB`.
- For most ARM keyboards, it will be called `STM32 BOOTLOADER`, and have a VID/PID of `0483:DF11`.
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. For flashing a USBaspLoader device via command line with msys2, the `libusbk` driver is recommended, otherwise `libusb-win32` will work fine if you are using QMK Toolbox for flashing.
![Zadig with a bootloader driver correctly installed](https://i.imgur.com/b8VgXzx.png)
Finally, unplug and replug the keyboard to make sure the new driver has been loaded. If you are using the QMK Toolbox to flash, exit and restart it too, as it can sometimes fail to recognize the driver change.
## Recovering from Installation to Wrong Device
If you find that you can no longer type with the keyboard, you may have accidentally replaced the driver for the keyboard itself instead of for the bootloader. This can happen when the keyboard is not in the bootloader mode. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
![A healthy keyboard as seen by Zadig](https://i.imgur.com/Hx0E5kC.png)
Open the Device Manager and look for a device that looks like your keyboard.
![The board with the wrong driver installed, in Device Manager](https://i.imgur.com/L3wvX8f.png)
Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driver software for this device** first.
![The Device Uninstall dialog, with the "delete driver" checkbox ticked](https://i.imgur.com/aEs2RuA.png)
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.

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# Firmware Quantum Mechanical Keyboard
[![Versión actual](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Estado de Build](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Estado de la documentación](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![Contribuyentes en GitHub](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![Forks en GitHub](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## ¿Qué es el firmware QMK?
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
## Cómo conseguirlo
Si estás pensando en contribuir con un keymap, teclado, or característica a QMK, la manera más sencilla es hacer un [fork del repositorio en Github](https://github.com/qmk/qmk_firmware#fork-destination-box), y clonar tu repositorio localmente para hacer los cambios, subirlos, y abir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) desde tu fork.
De cualquier manera, también puedes descargarlo directamente en formatos ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), o clonarlo via git (`git@github.com:qmk/qmk_firmware.git`), o https (`https://github.com/qmk/qmk_firmware.git`).
## Cómo compilar
Antes de poder compilar, necesitarás [instalar un entorno](es/getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
make planck/rev4:default
Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap `default`. No todos los teclados tienen revisiones (también llamados subproyectos o carpetas), en ese caso, se puede omitir:
make preonic:default
## Cómo personalizar
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).

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* [Guía completa para novatos](es/newbs.md)
* [Empezando](es/newbs_getting_started.md)
* [Construyendo tu primer firmare](es/newbs_building_firmware.md)
* [Flasheando el firmware](es/newbs_flashing.md)
* [Testeando y depurando ](es/newbs_testing_debugging.md)
* [Mejores práticas](es/newbs_best_practices.md)
* [Recursos de aprendizaje](es/newbs_learn_more_resources.md)
* [QMK Basics](es/README.md)
* [Introducción a QMK](es/getting_started_introduction.md)
* [QMK CLI](es/cli.md)
* [Configuración de QMK CLI](es/cli_configuration.md)
* [Contribuyendo a QMK](es/contributing.md)
* [Cómo usar Github](es/getting_started_github.md)
* [Obtener ayuda](es/getting_started_getting_help.md)
* [Cambios incompatibles](es/breaking_changes.md)
* [30 Ago 2019](es/ChangeLog/20190830.md)
* [Preguntas frecuentes](es/faq.md)
* [General](es/faq_general.md)
* [Construir/Compilar QMK](es/faq_build.md)
* [Depurando/Encontrando problemas en QMK](es/faq_debug.md)
* [Keymap](es/faq_keymap.md)
* [Instalación de drivers con Zadig](es/driver_installation_zadig.md)
* Guías detalladas
* [Instalar herramientas construcción](es/getting_started_build_tools.md)
* [Guía Vagrant](es/getting_started_vagrant.md)
* [Instrucciones de Construcción/Compilado](es/getting_started_make_guide.md)
* [Flasheando Firmware](es/flashing.md)
* [Personalizando funcionalidad](es/custom_quantum_functions.md)
* [Visión general del Keymap](es/keymap.md)
* [Hardware](es/hardware.md)
* [Procesadores AVR](es/hardware_avr.md)
* [Drivers](es/hardware_drivers.md)
* Referencia
* [Pautas de teclados](es/hardware_keyboard_guidelines.md)
* [Opciones de configuración](es/config_options.md)
* [Keycodes](es/keycodes.md)
* [Convenciones de código - C](es/coding_conventions_c.md)
* [Convenciones de código - Python](es/coding_conventions_python.md)
* [Mejores prácticas de documentación](es/documentation_best_practices.md)
* [Plantillas de documentación](es/documentation_templates.md)
* [Glosario](es/reference_glossary.md)
* [Tests unitarios](es/unit_testing.md)
* [Funciones útiles](es/ref_functions.md)
* [Sporte configurador](es/reference_configurator_support.md)
* [Formato info.json](es/reference_info_json.md)
* [Desarrollo Python CLI](es/cli_development.md)
* [Características](es/features.md)
* [Keycodes Básicos](es/keycodes_basic.md)
* [Teclas US ANSI Shifted](es/keycodes_us_ansi_shifted.md)
* [Keycodes Quantum](es/quantum_keycodes.md)
* [Keycodes Avanzados](es/feature_advanced_keycodes.md)
* [Audio](es/feature_audio.md)
* [Auto Shift](es/feature_auto_shift.md)
* [Retroiluminación](es/feature_backlight.md)
* [Bluetooth](es/feature_bluetooth.md)
* [Bootmagic](es/feature_bootmagic.md)
* [Combos](es/feature_combo.md)
* [Comando](es/feature_command.md)
* [API Debounce](es/feature_debounce_type.md)
* [Switch DIP](es/feature_dip_switch.md)
* [Macros Dinámicas](es/feature_dynamic_macros.md)
* [Encoders](es/feature_encoders.md)
* [Grave Escape](es/feature_grave_esc.md)
* [Feedback Háptico](es/feature_haptic_feedback.md)
* [Controlador LCD HD44780](es/feature_hd44780.md)
* [Key Lock](es/feature_key_lock.md)
* [Layouts](es/feature_layouts.md)
* [Tecla Leader](es/feature_leader_key.md)
* [Matriz LED](es/feature_led_matrix.md)
* [Macros](es/feature_macros.md)
* [Teclas del ratón](es/feature_mouse_keys.md)
* [Driver OLED](es/feature_oled_driver.md)
* [Teclas One Shot](es/feature_advanced_keycodes.md#one-shot-keys)
* [Dispositivo de apuntado](es/feature_pointing_device.md)
* [Ratón PS/2](es/feature_ps2_mouse.md)
* [Iluminación RGB](es/feature_rgblight.md)
* [Matriz RGB](es/feature_rgb_matrix.md)
* [Cadete espacial](es/feature_space_cadet.md)
* [Teclado dividido](es/feature_split_keyboard.md)
* [Stenografía](es/feature_stenography.md)
* [Swap Hands](es/feature_swap_hands.md)
* [Tap Dance](es/feature_tap_dance.md)
* [Terminal](es/feature_terminal.md)
* [Impresora Térmica](es/feature_thermal_printer.md)
* [Unicode](es/feature_unicode.md)
* [Userspace](es/feature_userspace.md)
* [Velocikey](es/feature_velocikey.md)
* Para Makers y Modders
* [Guía de cableado a mano](es/hand_wire.md)
* [Guía de flasheado de ISP](es/isp_flashing_guide.md)
* [Guía de depuración de ARM](es/arm_debugging.md)
* [Driver I2C](es/i2c_driver.md)
* [Controles GPIO](es/internals_gpio_control.md)
* [Conversión Proton C](es/proton_c_conversion.md)
* Para entender en profundidad
* [Cómo funcionan los teclados](es/how_keyboards_work.md)
* [Entendiendo QMK](es/understanding_qmk.md)
* Otros temas
* [Usando Eclipse con QMK](es/other_eclipse.md)
* [Usando VSCode con QMK](es/other_vscode.md)
* [Soporte](es/support.md)
* [Cómo añadir traducciones](es/translating.md)
* QMK Internals (En progreso)
* [Defines](es/internals_defines.md)
* [Input Callback Reg](es/internals_input_callback_reg.md)
* [Dispositivo Midi](es/internals_midi_device.md)
* [Proceso de configuración de un dispositivo Midi](es/internals_midi_device_setup_process.md)
* [Utilidad Midi](es/internals_midi_util.md)
* [Funciones Send](es/internals_send_functions.md)
* [Herramientas Sysex](es/internals_sysex_tools.md)

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# Llegar a ser un colaborador QMK
Un colaborador QMK es un maker o diseñador de teclados que tiene interés en ayudar a QMK a crecer y mantener sus teclado(s), y alentar a los usuarios y clientes a presentar herramientas, ideas, y keymaps. Siempre procuramos agregar más teclados y colaboradores, pero pedimos que cumplan los siguientes requisitos:
* **Tener un PCB disponible a la venta.** Desafortunadamente, hay demasiada variación y complicaciones con teclados cableados a mano.
* **Realizar el mantenimiento de tu teclado en QMK.** Este podría requirir un setup inicial para hacer que tu teclado funcione, pero también podría incluir adaptarse a cambios hecho al base de QMK que podrían descomponer o rendir código superfluo.
* **Aprobar e incorporar pull requests de keymaps para tu teclado.** Nos gusta alentar a los usuarios a contribuir sus keymaps para que otros los vean y los puedan usar para crear sus propios.
Si sientes que cumples los requisitos, ¡mándanos un email a hello@qmk.fm con una introducción y algunos enlaces para tu teclado!

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# Hardware
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
* [Pautas de teclados](hardware_keyboard_guidelines.md)
* [Procesadores AVR](hardware_avr.md)
* Procesadores ARM (TBD)
* [Drivers](hardware_drivers.md)

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# Teclados con Procesadores AVR
Esta página describe el soporte para procesadores AVR en QMK. Los procesadores AVR incluyen el atmega32u4, atmega32u2, at90usb1286, y otros procesadores de la Corporación Atmel. Los procesadores AVR son MCUs de 8-bit que son diseñados para ser fáciles de trabajar. Los procesadores AVR más comunes en los teclados tienen USB y un montón de GPIO para permitir grandes matrices de teclado. Son los MCUs más populares para el uso en los teclados hoy en día.
Si aún no lo has hecho, debes leer las [Pautas de teclados](hardware_keyboard_guidelines.md) para tener una idea de cómo los teclados encajan en QMK.
## Añadir tu Teclado AVR a QMK
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta el archivo `util/new_keyboard.sh`:
```
$ ./util/new_keyboard.sh
Generating a new QMK keyboard directory
Keyboard Name: mycoolkb
Keyboard Type [avr]:
Your Name [John Smith]:
Copying base template files... done
Copying avr template files... done
Renaming keyboard files... done
Replacing %KEYBOARD% with mycoolkb... done
Replacing %YOUR_NAME% with John Smith... done
Created a new keyboard called mycoolkb.
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
```
Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará la configuración con valores predeterminados. Ahora sólo tienes que personalizarlo para tu teclado.
## `readme.md`
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
## `<keyboard>.c`
Aquí es donde pondrás toda la lógica personalizada para tu teclado. Muchos teclados no necesitan nada aquí. Puedes aprender más sobre cómo escribir lógica personalizada en [Funciones Quantum Personalizadas](custom_quantum_functions.md).
## `<keyboard>.h`
Este es el archivo en el que defines tu(s) [Macro(s) de Layout](feature_layouts.md). Por lo menos deberías tener un `#define LAYOUT` para tu teclado que se ve algo así:
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
La primera mitad de la macro pre-procesador `LAYOUT` define la disposición física de las llaves. La segunda mitad de la macro define la matriz a la que están conectados los interruptores. Esto te permite tener una disposición física de las llaves que difiere de la matriz de cableado.
Cada una de las variables `k__` tiene que ser única, y normalmente sigue el formato `k<row><col>`.
La matriz física (la segunda mitad) debe tener un número de filas igualando `MATRIX_ROWS`, y cada fila debe tener exactamente `MATRIX_COLS` elementos. Si no tienes tantas teclas físicas puedes usar `KC_NO` para rellenar los espacios en blanco.
## `config.h`
El archivo `config.h` es donde configuras el hardware y el conjunto de características para tu teclado. Hay un montón de opciones que se pueden colocar en ese archivo, demasiadas para listar allí. Para obtener una visión de conjunto completa de las opciones disponibles consulta la página de [Opciones de Configuración](config_options.md).
### Configuración de hardware
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado.
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Tú
#define PRODUCT mi_teclado_fantastico
#define DESCRIPTION Un teclado personalizado
```
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
### Configuración de la matriz del teclado
La siguiente sección del archivo `config.h` trata de la matriz de tu teclado. Lo primero que debes establecer es el tamaño de la matriz. Esto es generalmente, pero no siempre, el mismo número de filas y columnas como la disposición física de las teclas.
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Una vez que hayas definido el tamaño de tu matriz, necesitas definir qué pines en tu MCU están conectados a filas y columnas. Para hacerlo simplemente especifica los nombres de esos pines:
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
El número de entradas debe ser el mismo que el número que asignaste a `MATRIX_ROWS`, y del mismo modo para `MATRIX_COL_PINS` y `MATRIX_COLS`. No tienes que especificar `UNUSED_PINS`, pero puedes si deseas documentar qué pines están abiertos.
Finalmente, puedes especificar la dirección en la que apuntan tus diodos. Esto puede ser `COL2ROW` o `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW
```
#### Matriz de patas directas
Para configurar un teclado en el que cada interruptor está conectado a un pin y tierra separados en lugar de compartir los pines de fila y columna, usa `DIRECT_PINS`. La asignación define los pines de cada interruptor en filas y columnas, de izquierda a derecha. Debe ajustarse a los tamaños dentro de `MATRIX_ROWS` y `MATRIX_COLS`. Usa `NO_PIN` para rellenar espacios en blanco. Sobreescribe el comportamiento de `DIODE_DIRECTION`, `MATRIX_ROW_PINS` y `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Configuración de retroiluminación
QMK soporta retroiluminación en la mayoría de los pines GPIO. Algunos de ellos pueden ser manejados por el MCU en hardware. Para más detalles, consulta la [Documentación de Retroiluminación](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
### Otras opciones de configuración
Hay un montón de características que se pueden configurar o ajustar en `config.h`. Debes consultar la página de [Opciones de Configuración](config_options.md) para más detalles.
## `rules.mk`
Usa el archivo `rules.mk` para decirle a QMK qué archivos construir y qué características habilitar. Si estás construyendo sobre un atmega32u4 deberías poder dejar mayormente los valores predeterminados. Si estás usando otro MCU es posible que tengas que ajustar algunos parámetros.
### Opciones MCU
Estas opciones le indican al sistema de compilación para qué CPU construir. Ten mucho cuidado si cambias cualquiera de estos ajustes. Puedes inutilizar tu teclado.
```make
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Gestores de arranque
El gestor de arranque es una sección especial de tu MCU que te permite actualizar el código almacenado en el MCU. Piensa en ello como una partición de rescate para tu teclado.
#### Ejemplo de gestor de arranque
```make
BOOTLOADER = halfkay
```
#### Ejemplo de cargador DFU Atmel
```make
BOOTLOADER = atmel-dfu
```
#### Ejemplo de gestor de arranque Pro Micro
```make
BOOTLOADER = caterina
```
### Opciones de construcción
Hay un serie de características que se pueden activar o desactivar en `rules.mk`. Consulta la página de [Opciones de Configuración](config_options.md#feature-options) para obtener una lista detallada y una descripción.

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# Controladores de hardware QMK
QMK se utiliza en un montón de hardware diferente. Mientras que el soporte para los MCUs y las configuraciones de matriz más comunes está integrado, hay una serie de controladores que se pueden añadir para soportar hardware adicional al teclado. Los ejemplos incluyen ratones y otros dispositivos de apuntamiento, extensores de i/o para teclados divididos, modúlos Bluetooth, y pantallas LCD, OLED y TFT.
<!-- FIXME: Esto debe hablar de cómo se integran los controladores en QMK y cómo puedes añadir su propio controlador.
# Descripción del sistema de controladores
-->
# Controladores disponibles
## ProMicro (Solo AVR)
Soporte para direccionar pines en el ProMicro por su nombre Arduino en lugar de su nombre AVR. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
## Controlador OLED SSD1306
Soporte para pantallas OLED basadas en SSD1306. Para obtener más información consulta la página de [Característica de Controlador OLED](feature_oled_driver.md).
## uGFX
Puedes hacer uso de uGFX dentro de QMK para manejar LCDs de caracteres y gráficos, matrices de LED, OLED, TFT, y otras tecnologías de visualización. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
## WS2812 (Solo AVR)
Soporte para LEDs WS2811/WS2812{a,b,c}. Para obtener más información consulta la página de [Luz RGB](feature_rgblight.md).
## IS31FL3731
Soporte para hasta 2 controladores. Cada controlador implementa 2 matrices charlieplex para direccionar LEDs individualmente usando I2C. Esto permite hasta 144 LEDs del mismo color o 32 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
## IS31FL3733
Soporte para hasta un solo controlador con espacio para expansión. Cada controlador puede controlar 192 LEDs individuales o 64 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).

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# Pautas del teclado QMK
Desde sus inicios, QMK ha crecido a pasos agigantados gracias a personas como tú que contribuyes a la creación y mantenimiento de nuestros teclados comunitarios. A medida que hemos crecido hemos descubierto algunos patrones que funcionan bien, y pedimos que te ajustes a ellos para que sea más fácil para que otras personas se beneficien de tu duro trabajo.
## Nombrar tu Teclado/Proyecto
Todos los nombres de teclado están en minúsculas, consistiendo sólo de letras, números y guiones bajos (`_`). Los nombres no pueden comenzar con un guión bajo. La barra de desplazamiento (`/`) se utiliza como un carácter de separación de subcarpetas.
Los nombres `test`, `keyboard`, y `all` están reservados para las órdenes de make y no pueden ser usados como un nombre de teclado o subcarpeta.
Ejemplos Válidos:
* `412_64`
* `chimera_ortho`
* `clueboard/66/rev3`
* `planck`
* `v60_type_r`
## Subcarpetas
QMK utiliza subcarpetas tanto para organización como para compartir código entre las revisiones del mismo teclado. Puedes anidar carpetas hasta 4 niveles de profundidad:
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
Si una subcarpeta tiene un archivo `rules.mk` será considerado un teclado compilable. Estará disponible en el configurador de QMK y se probará con `make all`. Si estás utilizando una carpeta para organizar varios teclados del mismo fabricante no debes tener un archivo `rules.mk`.
Ejemplo:
Clueboard utiliza subcarpetas para ambos propósitos: organización y revisiones de teclado.
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) &larr; This is the organization folder, there's no `rules.mk` file
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) &larr; This is a compilable keyboard, it has a `rules.mk` file
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) &larr; This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) &larr; compilable: `make clueboard/66/rev1`
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) &larr; compilable: `make clueboard/66/rev2`
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) &larr; compilable: `make clueboard/66/rev3` or `make clueboard/66`
## Estructura de carpetas de teclado
Su teclado debe estar ubicado en `qmk_firm cuidada/keyboards/` y el nombre de la carpeta debe ser el nombre de su teclado como se describe en la sección anterior. Dentro de esta carpeta debe haber varios archivos:
* `readme.md`
* `info.json`
* `config.h`
* `rules.mk`
* `<keyboard_name>.c`
* `<keyboard_name>.h`
### `readme.md`
Todos los proyectos necesitan tener un archivo `readme.md` que explica lo que es el teclado, quién lo hizo y dónde está disponible. Si es aplicable, también debe contener enlaces a más información, como el sitio web del fabricante. Por favor, sigue la [plantilla publicada](documentation_templates.md#keyboard-readmemd-template).
### `info.json`
Este archivo es utilizado por la [API de QMK](https://github.com/qmk/qmk_api). Contiene la información que [configurador de QMK](https://config.qmk.fm/) necesita mostrar en una representación de su teclado. También puede establecer metadatos aquí. Para más información, consulta la [página de referencia](reference_info_json.md).
### `config.h`
Todos los proyectos necesitan tener un archivo `config.h` que establece cosas como el tamaño de la matriz, nombre del producto, USB VID/PID, descripción y otros ajustes. En general, usa este archivo para establecer la información esencial y los valores predeterminados para tu teclado que siempre funcionarán.
### `rules.mk`
La presencia de este archivo indica que la carpeta es un destino de teclado y se puede utilizar en las órdenes `make`. Aquí es donde estableces el entorno de compilación para tu teclado y configuras el conjunto predeterminado de características.
### `<keyboard_name.c>`
Aquí es donde escribirás código personalizado para tu teclado. Típicamente escribirás código para inicializar e interactuar con el hardware de tu teclado. Si tu teclado se compone de sólo una matriz de teclas sin LEDs, altavoces u otro hardware auxiliar este archivo puede estar en blanco.
Las funciones siguientes se definen típicamente en este archivo:
* `void matrix_init_kb(void)`
* `void matrix_scan_kb(void)`
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* `void led_set_kb(uint8_t usb_led)`
### `<keyboard_name.h>`
Este archivo se utiliza para definir la matriz para tu teclado. Debes definir al menos un macro de C que traduce una serie en una matriz que representa la matriz de interruptor físico para tu teclado. Si es posible construir tu teclado con múltiples diseños debes definir macros adicionales.
Si solo tienes un diseño debes llamar a esta macro `LAYOUT`.
Al definir diseños múltiples debes tener un diseño base, llamado `LAYOUT_all`, que soporte todas las posibles posiciones de switch en tu matriz, incluso si ese diseño es imposible de construir físicamente. Esta es la macro que deberías usar en tu keymap `predeterminado`. Debes tener keymaps adicionales llamados `default_ término layout>` que usen tus otras macros de diseño. Esto hará que sea más fácil para las personas utilizar los diseños que defines.
Los nombres de las macros de diseño son completamente minúsculas, excepto por la palabra `LAYOUT` en el frente.
Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los siguientes diseños y keymaps:
| Nombre de diseño | Nombre de keymap | Descripción |
|-------------|-------------|-------------|
| LAYOUT_all | default | Un diseño que soporta tanto ISO como ANSI |
| LAYOUT_ansi | default_ansi | Un diseño ANSI |
| LAYOUT_iso | default_iso | Un diseño ISO |
## Archivos de Imagen/Hardware
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
## Predeterminados de teclado
Dada la cantidad de funcionalidad que expone QMK, es muy fácil confundir a los nuevos usuarios. Al armar el firmware predeterminado para tu teclado, te recomendamos limitar tus funciones y opciones habilitadas al conjunto mínimo necesario para soportar tu hardware. A continuación se formulan recomendaciones sobre características específicas.
### Bootmagic y Command
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) son dos características relacionadas que permiten a un usuario controlar su teclado de manera no obvia. Te recomendamos que piense largo y tendido acerca de si vas a habilitar cualquiera de las características, y cómo vas a exponer esta funcionalidad. Tengas en cuenta que los usuarios que quieren esta funcionalidad puede habilitarla en sus keymaps personales sin afectar a todos los usuarios novatos que pueden estar usando tu teclado como su primera tarjeta programable.
De lejos el problema más común con el que se encuentran los nuevos usuarios es la activación accidental de Bootmagic mientras están conectando su teclado. Están sosteniendo el teclado por la parte inferior, presionando sin saberlo en alt y barra espaciadora, y luego se dan cuenta de que estas teclas han sido intercambiadas en ellos. Recomendamos dejar esta característica deshabilitada de forma predeterminada, pero si la activas consideres establecer la opción `BOOTMAGIC_KEY_SALT` a una tecla que es difícil de presionar al conectar el teclado.
Si tu teclado no tiene 2 teclas de cambio debes proporcionar un predeterminado de trabajo para `IS_COMMAND`, incluso cuando haya definido `COMMAND_ENABLE = no`. Esto dará a sus usuarios un valor predeterminado para ajustarse a si lo hacen enable Command.
## Programación de teclado personalizado
Como se documenta en [Funcionalidad de Adaptación](custom_quantum_functions.md) puedes definir funciones personalizadas para tu teclado. Por favor, tengas en cuenta que sus usuarios pueden querer personalizar ese comportamiento así, y hacer que sea posible para que puedan hacer eso. Si está proporcionando una función personalizada, por ejemplo `process_record_kb()`, asegúrese de que su función también llame a la versión` `_user()` de la llamada. También debes tener en cuenta el valor de retorno de la versión `_user()`, y ejecutar sólo tu código personalizado si el usuario devuelve `true`.
## Proyectos Sin Producción/Conectados A Mano
Estamos encantados de aceptar cualquier proyecto que utilice QMK, incluidos los prototipos y los cableados de mano, pero tenemos una carpeta `/keyboards/handwired/` separada para ellos, por lo que la carpeta `/keyboards/` principal no se llena. Si un proyecto prototipo se convierte en un proyecto de producción en algún momento en el futuro, ¡estaremos encantados de moverlo a la carpeta `/keyboards/` principal!
## Advertencias como errores
Al desarrollar su teclado, tengas en cuenta que todas las advertencias serán tratadas como errores - estas pequeñas advertencias pueden acumularse y causar errores más grandes en el camino (y pierdan es generalmente una mala práctica).
## Derechos de autor
Si estás adaptando la configuración de tu teclado de otro proyecto, pero no utilizando el mismo código, asegúrese de actualizar la cabecera de derechos de autor en la parte superior de los archivos para mostrar tu nombre, en este formato:
Copyright 2017 Tu nombre <tu@email.com>
Si estás modificando el código de otra persona y sólo ha hecho cambios triviales debes dejar su nombre en la declaración de derechos de autor. Si has hecho un trabajo significativo en el archivo debe agregar tu nombre a la de ellos, así:
Copyright 2017 Su nombre <original_author@ejemplo.com> Tu nombre <tu@ejemplo.com>
El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo a ese archivo en años posteriores puedes reflejar que mediante la adición del segundo año a la primera, como así:
Copyright 2015-2017 Tu nombre <tu@ejemplo.com>
## Licencia
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
## Detalles técnicos
Si estás buscando más información sobre cómo hacer que su teclado funcione con QMK, [echa un vistazo a la sección hardware](hardware.md)!

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# La guía completa de QMK para novatos
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
## Visión general
Hay 7 secciones principales en esta guía:
* [Empezando](newbs_getting_started.md)
* [Construyendo tu primer firmware](newbs_building_firmware.md)
* [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md)
* [Flasheando el firmware](newbs_flashing.md)
* [Testeando y depurando](newbs_testing_debugging.md)
* [Mejores práticas](newbs_best_practices.md)
* [Recursos de aprendizaje](newbs_learn_more_resources.md)
Esta guía está enfocada en ayudar a alguien que nunca ha compilado software con anterioridad. Toma decisiones y hace recomendaciones teniendo en cuenta este punto de vista. Hay métodos alternativos para muchos de estos procedimientos, y soportamos la mayoría de esas alternativas. Si tienes alguna duda sobre cómo llevar a cabo una tarea nos puedes [preguntar para que te guiemos](getting_started_getting_help.md).
## Recursos adicionales
* [Blog de Básicos de Thomas Baart's QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) Un blog creado por un usuario que cubre lo básico sobre cómo usar el firmware QMK Firmware, visto desde la perspectiva de un usuario nuevo.

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# Mejores prácticas
## O, "Cómo aprendí a dejar de preocuparme y amarle a Git."
Este documento procura instruir a los novatos en las mejores prácticas para tener una experiencia más fácil en contribuir a QMK. Te guiaremos por el proceso de contribuir a QMK, explicando algunas maneras de hacerlo más fácilmente, y luego romperemos algunas cosas para enseñarte cómo arreglarlas.
En este documento suponemos un par de cosas:
1. Tienes una cuenta de Github, y has hecho un [fork del repo qmk_firmware](getting_started_github.md) en tu cuenta.
2. Has [configurado tu entorno de desarrollo](newbs_getting_started.md?id=environment-setup).
## La rama master de tu fork: Actualizar a menudo, nunca commit
Se recomienda que para desarrollo con QMK, lo que sea que estés haciendo, mantener tu rama `master` actualizada, pero **nunca** commit en ella. Mejor, haz todos tus cambios en una rama de desarrollo y manda pull requests de tus ramas mientras programas.
Para evitar los conflictos de merge &mdash; cuando dos o más usuarios han editado la misma parte de un archivo al mismo tiempo &mdash; mantén tu rama `master` actualizada, y empieza desarrollo nuevo creando una nueva rama.
### Actualizando tu rama master
Para mantener tu rama `master` actualizada, se recomienda agregar el repository ("repo") de Firmware QMK como un repo remoto en git. Para hacer esto, abre tu interfaz de línea de mandatos y ingresa:
```
git remote add upstream https://github.com/qmk/qmk_firmware.git
```
Para verificar que el repo ha sido agregado, ejecuta `git remote -v`, y lo siguiente debe aparecer:
```
$ git remote -v
origin https://github.com/<your_username>/qmk_firmware.git (fetch)
origin https://github.com/<your_username>/qmk_firmware.git (push)
upstream https://github.com/qmk/qmk_firmware.git (fetch)
upstream https://github.com/qmk/qmk_firmware.git (push)
```
Ya que has hecho esto, puedes buscar actualizaciones del repo ejecutando `git fetch upstream`. Esto busca las ramas y etiquetas &mdash; juntos conocidos como "refs" &mdash; del repo QMK, que ahora tiene el apodo `upstream`. Ahora podemos comparar los archivos en nuestro fork `origin` con los de QMK.
Para actualizar la rama master de tu fork, ejecuta lo siguiente, pulsando Intro después de cada línea:
```
git checkout master
git fetch upstream
git pull upstream master
git push origin master
```
Esto te coloca en tu rama master, busca los refs del repo de QMK, descarga la rama `master` actual a tu computadora, y después lo sube a tu fork.
### Hacer cambios
Para hacer cambios, crea una nueva rama ejecutando:
```
git checkout -b dev_branch
git push --set-upstream origin dev_branch
```
Esto crea una nueva rama llamada `dev_branch`, te coloca en ella, y después guarda la nueva rama a tu fork. El parámetro `--set-upstream` le dice a git que use tu fork y la rama `dev_branch` cada vez que uses `git push` o `git pull` en esta rama. Solo necesitas usarlo la primera que que subes cambios; ya después, puedes usar `git push` o `git pull`, sin usar los demás parámetros.
!> Con `git push`, puedes usar `-u` en vez de `--set-upstream` &mdash; `-u` es un alias de `--set-upstream`.
Puedes nombrar tu rama casi cualquier cosa, pero se recomienda ponerle algo con relación a los cambios que vas a hacer.
Por defecto `git checkout -b` se basará tu nueva rama en la rama en la cual estás actualmente. Puedes basar tu rama en otra rama existente agregando el nombre de la rama al comando:
```
git checkout -b dev_branch master
```
Ahora que tienes una rama development, abre tu editor de texto y haz los cambios que quieres. Se recomienda hacer varios commits pequeños a tu rama; de este modo cualquier cambio que causa problemas puede ser rastreado y deshecho si fuera necesario. Para hacer tus cambios, edita y guarda los archivos que necesitas actualizar, agrégalos al *staging area* de Git, y luego haz un commit a tu rama:
```
git add path/to/updated_file
git commit -m "My commit message."
```
`git add` agrega los archivos que han sido cambiados al *staging area* de Git, lo cual es la "zona de preparación"de Git. Este contiene los cambios que vas a *commit* usando `git commit`, que guarda los cambios en el repo. Usa un mensaje de commit descriptivo para que puedas saber que ha cambiado fácilmente.
!> Si has cambiado muchos archivos, pero todos los archivos son parte del mismo cambio, puedes usar `git add .` para agregar todos los archivos cambiados que están en tu directiro actual, en vez de agregar cada archivo manualmente.
### Publicar tus cambios
El útimo paso es subir tus cambios a tu fork. Para hacerlo, ejecuta `git push`. Ahora Git publicará el estado actual de `dev_branch` a tu fork.
## Resolver los conflictos del merge
A veces cuando el trabajo en una rama tarda mucho tiempo en completarse, los cambios que han sido hechos por otros chocan con los cambios que has hecho en tu rama cuando abres un pull request. Esto se llama un *merge conflict*, y es algo que ocurre cuando varias personas editan las mismas partes de los mismos archivos.
### Rebase tus cambios
Un *rebase* es la manera de Git de tomar los cambios que se aplicaron en un punto, deshacerlos, y aplicar estos mismos cambios en otro punto. En el caso de un conflicto de merge, puedes hacer un rebase de tu rama para recoger los cambios que has hecho.
Para empezar, ejecuta lo siguiente:
```
git fetch upstream
git rev-list --left-right --count HEAD...upstream/master
```
El comando `git rev-list` ejecutado aquí muestra el número de commits que difieren entre la rama actual y la rama master de QMK. Ejecutamos `git fetch` primero para asegurarnos de que tenemos los refs que representan es estado actual del repo upstream. El output del comando `git rev-list` muestra dos números:
```
$ git rev-list --left-right --count HEAD...upstream/master
7 35
```
El primer número representa el número de commits en la rama actual desde que fue creada, y el segundo número es el número de commits hecho a `upstream/master` desde que la rama actual fue creada, o sea los cambios que no están registrados en la rama actual.
Ahora que sabemos el estado actual de la rama actual y el del repo upstream, podemos empezar una operación rebase:
```
git rebase upstream/master
```
Esto le dice a Git que deshaga los commits en la rama actual, y después los re-aplica en la rama master de QMK.
```
$ git rebase upstream/master
First, rewinding head to replay your work on top of it...
Applying: Commit #1
Using index info to reconstruct a base tree...
M conflicting_file_1.txt
Falling back to patching base and 3-way merge...
Auto-merging conflicting_file_1.txt
CONFLICT (content): Merge conflict in conflicting_file_1.txt
error: Failed to merge in the changes.
hint: Use 'git am --show-current-patch' to see the failed patch
Patch failed at 0001 Commit #1
Resolve all conflicts manually, mark them as resolved with
"git add/rm <conflicted_files>", then run "git rebase --continue".
You can instead skip this commit: run "git rebase --skip".
To abort and get back to the state before "git rebase", run "git rebase --abort".
```
Esto nos dice que tenemos un conflicto de merge, y nos dice el nombre del archivo con el conflict. Abre el archivo en tu editor de texto, y en alguna parte del archivo verás algo así:
```
<<<<<<< HEAD
<p>For help with any issues, email us at support@webhost.us.</p>
=======
<p>Need help? Email support@webhost.us.</p>
>>>>>>> Commit #1
```
La línea `<<<<<<< HEAD` marca el principio de un conflicto de merge, y la línea `>>>>>>> Commit #1` marca el final, con las secciones de conflicto separadas por `=======`. La parte del lado `HEAD` is de la versión de QMK master del archivo, y la parte marcada con el mensaje de commit es de la rama actual.
Ya que Git rastrea *cambios de archivos* en vez del contenido de los archivos directamente, si Git no puede encontrar el texto que estaba en el archivo antes del último commit, no sabrá cómo editar el archivo. El editar el archivo de nuevo resolverá este conflicto. Haz tus cambios, y guarda el archivo.
```
<p>Need help? Email support@webhost.us.</p>
```
Ahora ejecuta:
```
git add conflicting_file_1.txt
git rebase --continue
```
Git registra los cambios al archivo con conflictos, y sigue aplicando los commits de nuestra rama hasta llegar al final.

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# Construyendo tu primer firmware
Ahora que has configurado tu entorno de construcción estas listo para empezar a construir firmwares personalizados. Para esta sección de la guía alternaremos entre 3 programas - tu gestor de ficheros, tu editor de texto , y tu ventana de terminal. Manten los 3 abiertos hasta que hayas acabado y estés contento con el firmware de tu teclado.
Si has cerrado y reabierto la ventana de tu terminal después de seguir el primero paso de esta guía, no olvides hacer `cd qmk_firmware` para que tu terminal esté en el directorio correcto.
## Navega a tu carpeta de keymaps
Comienza navegando a la carpeta `keymaps` correspondiente a tu teclado.
?> Si estás en macOS o Windows hay comandos que puedes utilizar fácilmente para abrir la carpeta keymaps.
?> macOS:
abre keyboards/<keyboard_folder>/keymaps
?> Windows:
inicia .\\keyboards\\<keyboard_folder>\\keymaps
## Crea una copia del keymap `default`
Una vez que tengas la carpeta `keymaps` abierta querrás crear una copia de la carpeta `default`. Recomendamos encarecidamente que nombres la carpeta igual que tu nombre de usuario de GitHub, pero puedes utilizar el nombre que quieras siempre que contenga sólo letras en minúscula, números y el caracter de guión bajo.
Para automatizar el proceso, también tienes la opción de ejecutar el script `new_keymap.sh`.
Navega a la carpeta `qmk_firmware/util` e introduce lo siguiente:
```
./new_keymap.sh <keyboard path> <username>
```
Por ejemplo, para un usuario llamado John, intentando hacer un keymap nuevo para el 1up60hse, tendría que teclear
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Abre `keymap.c` con tu editor de texto favorito
Abre tu `keymap.c`. Dentro de este fichero encontrarás la estructura que controla cómo se comporta tu teclado. En lo alto de `keymap.c` puede haber distintos defines y enums que hacen el keymap más fácil de leer. Continuando por abajo encontrarás una línea con este aspecto:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Esta línea indica el comienzo del listado de Capas. Debajo encontrarás líneas que contienen o bien `LAYOUT` o `KEYMAP`, y estas líneas indican el comienzo de una capa. Debajo de esa línea está la lista de teclas que pertenecen a esa capa concreta.
!> Cuando estés editando tu fichero de keymap ten cuidado con no añadir ni eliminar ninguna coma. Si lo haces el firmware dejará de compilar y puede no ser fácil averiguar dónde está la coma faltante o sobrante.
## Personaliza el Layout a tu gusto
Cómo completar esta paso depende enteramente de ti. Haz ese pequeño cambio que querías o rehaz completamente todo. Puedes eliminar capas si no las necesitas todas, o añadir nuevas hasta un total de 32. Comprueba la siguiente documentación para descubrir qué es lo que puedes definir aquí:
* [Keycodes](keycodes.md)
* [Características](features.md)
* [Preguntas frecuentes](faq.md)
?> Mientras estás descubriendo cómo funcionan los keymaps, haz pequeños cambios. Cambios mayores pueden hacer difícil la depuración de problemas que puedan aparecer.
## Construye tu firmware
Cuando los cambios a tu keymap están completos necesitarás construir el firmware. Para hacerlo vuelve a la ventana de tu terminal y ejecuta el siguiente comando:
make <my_keyboard>:<my_keymap>
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás el siguiente comando:
make planck/rev5:xyverz
Mientras compila, recibirás un montón de información de salida en la pantalla informándote de qué ficheros están siendo compilados. Debería acabar con una información similar a esta:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Flashea tu firmware
Continua con [Flasheando el firmware](newbs_flashing.md) para aprender cómo escribir tu firmware nuevo en tu teclado.

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# Configurador QMK
El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que genera ficheros hexadecimales de Firmware QMK.
?> **Por favor sigue estos pasos en orden.**
Ve el [Video tutorial](https://youtu.be/tx54jkRC9ZY)
El Configurador QMK functiona mejor con Chrome/Firefox.
!> **Ficheros de otras herramientas como KLE, o kbfirmware no serán compatibles con el Configurador QMK. No las cargues, no las importes. El configurador Configurador QMK es una herramienta DIFERENTE. **
## Seleccionando tu teclado
Haz click en el desplegable y selecciona el teclado para el que quieres crear el keymap.
?> Si tu teclado tiene varias versiones, asegúrate de que seleccionas la correcta.**
Lo diré otra vez porque es importante
!> **ASEGÚRATE DE QUE SELECCIONAS LA VERSIÓN CORRECTA!**
Si se ha anunciado que tu teclado funciona con QMK pero no está en la lista, es probable que un desarrollador no se haya encargado de él aún o que todavía no hemos tenido la oportunidad de incluirlo. Abre un issue en [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) solicitando soportar ese teclado un particular, si no hay un [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) activo para ello. Hay también teclados que funcionan con QMK que están en las cuentas de github de sus manufacturantes. Acuérdate de comprobar esto también.
## Eligiendo el layout de tu teclado
Elige el layout que mejor represente el keymap que quieres crear. Algunos teclados no tienen suficientes layouts o layouts correctos definidos aún. Serán soportados en el futuro.
## Nombre del keymap
Llama a este keymap como quieras.
?> Si estás teniendo problemas para compilar, puede merecer la pena probar un cambio de nombre, ya que puede que ya exista en el repositorio de QMK Firmware.
## Creando Tu keymap
La adición de keycodes se puede hacer de 3 maneras.
1. Arrastrando y soltando
2. Clickando en un hueco vacío en el layout y haciendo click en el keycode que deseas
3. Clickando en un hueco vacío en el layout, presionando la tecla física en tu teclado.
Mueve el puntero de tu ratón sobre una tecla y un pequeño extracto te dirá que es lo que hace la tecla. Para una descripción más detallada por favor, mira
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
En el caso de que no puedas encontrar un layout que suporte tu keymap, por ejemplo, tres huecos para la barra espaciadora, dos huecos para el retroceso o dos huecos para shift etc etc, rellènalos TODOS.
### Ejemplo:
3 huecos para barra espaciadora: Rellena TODOS con barra espaciadora
2 huecos para retroceso: Rellena AMBOS con retroceso
2 huecos para el shift derecho: Rellena AMBOS con shift derecho
1 hueco para el shift izquierdo y 1 hueco para soporte iso: Rellena ambos con el shift izquierdo
5 huecos , pero sólo 4 teclas: Intuye y comprueba o pregunta a alguien que lo haya hecho anteriormente.
## Guardando tu keymap para ediciones futuras
Cuando estés satisfecho con un teclado o quieres trabajar en el después, pulsa el botón `Exportar Keymap`. Guardára tu keymap con el nombre que elijas seguido de .json.
Entonces podrás cargar este fichero .json en el futuro pulsando el botón `Importar Keymap`.
!> **PRECAUCIÓN:** No es el mismo tipo de fichero .json usado en kbfirmware.com ni ninguna otra herramienta. Si intentas utilizar un fichero .json de alguna de estas herramientas con el Configurador QMK, existe la posibilidad de que tu teclado **explote**.
## Generando tu fichero de firmware
Pulsa el botón verde `Compilar`.
Cuando la compilación haya acabado, podrás presionar el botón verde `Descargar Firmware`.
## Flasheando tu teclado
Por favor, dirígete a la sección de [Flashear firmware](newbs_flashing.md)
## Problemas comunes
#### Mi fichero .json no funciona
Si el fichero .json fue generado con el Configurador QMK, enhorabuena, has dado con un bug. Abre una issue en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
Si no....cómo no viste el mensaje en negrita que puse arriba diciendo que no hay que utilizar otros ficheros .json?
#### Hay espacios extra en mi layout ¿Qué hago?
Si te refieres a tener tres espacios para la barra espaciadora, la mejor decisión es rellenar los tres con la barra espaciadora. También se puede hacer lo mismo con las teclas retroceso y las de shift
#### Para qué sirve el keycode.......
Por favor, mira
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
#### No compila
Por favor, revisa las otras capas de tu keymap para asegurarte de que no hay teclas aleatorias presentes.
## Problemas y bugs
Siempre aceptamos peticiones de clientes y reportes de bug. Por favor, indícalos en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)

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# Flasheando tu teclado
Ahora que has construido tu fichero de firmware personalizado querrás flashear tu teclado.
## Flasheando tu teclado con QMK Toolbox
La manera más simple de flashear tu teclado sería con [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
De todos modos, QMK Toolbox actualmente sólo está disponible para Windows y macOS. Si estás usando Linux (o sólo quisieras flashear el firmware desde la línea de comandos), tendrás que utilizar el [método indicado abajo](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
### Cargar el fichero en QMK Toolbox
Empieza abriendo la aplicación QMK Toolbox. Tendrás que buscar el fichero de firmware usando Finder o Explorer. El firmware de teclado puede estar en uno de estos dos formatos- `.hex` o `.bin`. QMK intenta copiar el apropiado para tu teclado en el fichero raíz `qmk_firmware`.
?> Si tu estás on Windows o macOS hay comandos que puedes usar para abrir fácilmente la carpeta del firmware actual en Explorer o Finder.
?> Windows:
start .
?> macOS:
open .
El fichero de firmware sempre sigue el siguiente formato de nombre:
<nombre_teclado>_<nombre_keymap>.{bin,hex}
Por ejemplo, un `plank/rev5` con un keymap `default` tendrá este nombre de fichero:
planck_rev5_default.hex
Una vez que hayas localizado el fichero de tu firmware arrástralo a la caja "Fichero local" en QMK Toolbox, o haz click en "Abrir" y navega allí donde tengas almacenado tu fichero de firmware.
### Pon tu teclado en modo DFU (Bootloader)
Para poder flashear tu firmware personalizado tienes que poner tu teclado en un modo especial que permite flasheado. Cuando está en este modo no podrás teclear o utilizarlo para ninguna otra cosa. Es muy importante que no desconectes tu teclado, de lo contrario interrumpirás el proceso de flasheo mientras el firmware se está escribiendo.
Diferentes teclados tienen diferentes maneras de entrar en este modo especial. Si tu PCB actualmente ejecuta QMK o TMK y no has recibido instrucciones específicas, intenta los siguientes pasos en orden:
* Manten pulsadas ambas teclas shift y pulsa `Pause`
* Manten pulsadas ambas teclas shift y pulsa `B`
* Desconecta tu teclado, mantén pulsada la barra espaciadora y `B` al mismo tiempo, conecta tu teclado y espera un segundo antes de dejar de pulsar las teclas
* Pulsa el botón físico `RESET` situado en el fondo de la PCB
* Localiza los pines en la PCB etiquetados on `BOOT0` o `RESET`, puentea estos dos juntos cuando enchufes la PCB
Si has tenido éxito verás un mensaje similar a este en QMK Toolbox:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
```
### Flashea tu teclado
Haz click en el botón `Flash` de QMK Toolbox. Verás una información de salida similar a esta:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
*** DFU device disconnected
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
```
## Flashea tu teclado desde la línea de comandos
Lo primero que tienes que saber es qué bootloader utiliza tu teclado. Hay cuatro bootloaders pincipales que se usan habitualmente . Pro-Micro y sus clones usan CATERINA, Teensy's usa Halfkay, las placas OLKB usan QMK-DFU, y otros chips atmega32u4 usan DFU.
Puedes encontrar más información sobre bootloaders en la página [Instrucciones de flasheado e información de Bootloader](flashing.md).
Si sabes qué bootloader estás usando, en el momento de compilar el firmware, podrás añadir algún texto extra al comando `make` para automatizar el proceso de flasheado.
### DFU
Para eo bootloader DFU, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:dfu
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás este comando:
make planck/rev5:xyverz:dfu
Una vez que finalice de compilar, deberá aparecer lo siguiente:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o lo canceles:
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Una vez haya hecho esto, tendrás que reiniciar el controlador. Debería mostrar una información de salida similar a esta:
```
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Si tienes problemas con esto- del estilo de `dfu-programmer: no device present` - por favor consulta las [Preguntas frecuentes de construcción](faq_build.md).
#### Comandos DFU
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
* `:dfu` - Esta es la opción normal y espera hasta que un dispositivo DFU esté disponible, entonces flashea el firmware. Esperará reintentando cada 5 segundos, para ver si un dispositivo DFU ha aparecido.
* `:dfu-ee` - Esta flashea un fichero `eep` en vez del hex normal. Esto no es lo común.
* `:dfu-split-left` - Esta flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
* `:dfu-split-right` - Esto flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
### Caterina
Para placas Arduino y sus clones (como la SparkFun ProMicro), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:avrdude
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Lets Split rev2, usarás este comando:
make lets_split/rev2:xyverz:avrdude
Una vez que finalice de compilar, deberá aparecer lo siguiente:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
En este punto, reinicia la placa y entonces el script detectará el bootloader y procederá a flashear la placa. La información de salida deber ser algo similar a esto:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.00s
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
To disable this feature, specify the -D option.
avrdude.exe: erasing chip
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: writing flash (27938 bytes):
Writing | ################################################## | 100% 2.40s
avrdude.exe: 27938 bytes of flash written
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
avrdude.exe: reading on-chip flash data:
Reading | ################################################## | 100% 0.43s
avrdude.exe: verifying ...
avrdude.exe: 27938 bytes of flash verified
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Si tienes problemas con esto, puede ser necesario que hagas esto:
sudo make <my_keyboard>:<my_keymap>:avrdude
Adicionalmente, si quisieras flashear múltiples placas, usa el siguiente comando:
make <keyboard>:<keymap>:avrdude-loop
Cuando hayas acabado de flashear placas, necesitarás pulsar Ctrl + C o cualquier combinación que esté definida en tu sistema operativo para finalizar el bucle.
### HalfKay
Para dispositivos PJRC (Teensy's), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:teensy
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Ergodox o un Ergodox EZ, usarás este comando:
make ergodox_ez:xyverz:teensy
Una vez que el firmware acabe de compilar, deberá mostrar una información de salida como esta:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
Checking file size of ergodox_ez_xyverz.hex [OK]
* File size is fine - 25584/32256
Teensy Loader, Command Line, Version 2.1
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
Waiting for Teensy device...
(hint: press the reset button)
```
En este punto, reinicia tu placa. Una vez que lo hayas hecho, deberás ver una información de salida como esta:
```
Found HalfKay Bootloader
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
Programming............................................................................................................................................................................
...................................................
Booting
```
### BootloadHID
Para placas basadas en Bootmapper Client(BMC)/bootloadHID/ATmega32A, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el comando de construcción:
make <my_keyboard>:<my_keymap>:bootloaderHID
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un jj40, usarás esté comando:
make jj40:xyverz:bootloaderHID
Una vez que el firmware acaba de compilar, mostrará una información de salida como esta:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o hasta que lo canceles.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
Una vez que lo haga, querrás reinicar el controlador. Debería entonces mostrar una información de salida similar a esta:
```
Page size = 128 (0x80)
Device size = 32768 (0x8000); 30720 bytes remaining
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Para la mayoría de placas ARM (incluyendo la Proton C, Planck Rev 6, y Preonic Rev 3), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:dfu-util
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un teclado Planck Revision 6, utilizarás este comando y a continuación reiniciarás el teclado con el bootloader (antes de que acabe de compilar):
make planck/rev6:xyverz:dfu-util
Una vez que el firmware acaba de compilar, mostrará una información de salida similar a esta:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Size after:
text data bss dec hex filename
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
dfu-util 0.9
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
This program is Free Software and has ABSOLUTELY NO WARRANTY
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
Invalid DFU suffix signature
A valid DFU suffix will be required in a future dfu-util release!!!
Opening DFU capable USB device...
ID 0483:df11
Run-time device DFU version 011a
Claiming USB DFU Interface...
Setting Alternate Setting #0 ...
Determining device status: state = dfuERROR, status = 10
dfuERROR, clearing status
Determining device status: state = dfuIDLE, status = 0
dfuIDLE, continuing
DFU mode device DFU version 011a
Device returned transfer size 2048
DfuSe interface name: "Internal Flash "
Downloading to address = 0x08000000, size = 41824
Download [=========================] 100% 41824 bytes
Download done.
File downloaded successfully
Transitioning to dfuMANIFEST state
```
#### STM32 Commands
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
* `:dfu-util` - El comando por defecto para flashing en dispositivos STM32.
* `:dfu-util-wait` - Esto funciona como el comando por defecto, pero te da (configurable) 10 segundos de tiempo antes de que intente flashear el firmware. Puedes usar `TIME_DELAY=20` desde la líena de comandos para cambiar este tiempo de retardo.
* Eg: `make <keyboard>:<keymap>:dfu-util TIME_DELAY=5`
* `:dfu-util-split-left` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos.
* `:dfu-util-split-right` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos.
## ¡Pruébalo!
¡Felicidades! ¡Tu firmware personalizado ha sido programado en tu teclado!
Pruébalo y asegúrate de que todo funciona de la manera que tu quieres. Hemos escrito [Testeando y depurando](newbs_testing_debugging.md) para redondear esta guía de novatos, así que pásate por allí para aprender cómo resolver problemas con tu funcionalidad personalizada.

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# Introducción
El teclado de tu computador tiene un procesador dentro de él, no muy distinto del que está dentro de tu ordenador. Este procesador ejecuta software que es responsable de detectar la pulsación de las teclas y enviar informes sobre el estado del teclado cuando las teclas son pulsadas y liberadas. QMK ocupa el rol de ese software. Cuando construyes un keymap personalizado , estas creando el equivalente de un programa ejecutable en tu teclado.
QMK intenta poner un montón de poder en tus manos haciendo que las cosas fáciles sean fáciles, y las cosas difíciles posibles. No tienes que saber cómo programar para crear keymaps potentes — sólo tienes que seguir un conjunto simple de reglas sintácticas.
# Comenzando
Antes de que puedas construir keymaps, necesitarás instalar algun software y configurar tu entorno de construcción. Esto sólo hay que hacerlo una vez sin importar en cuántos teclados planeas configurar el software.
Si prefieres hacerlo mediante un interfaz gráfico , por favor, considera utilizar el [Configurador QMK](https://config.qmk.fm). En ese caso dirígete a [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md).
## Descarga el software
### Editor de texto
Necesitarás un programa con el que puedas editar y guardar archivos de **texto plano**, en windows puedes utilizar Notepad y en tu Linux puedes utilizar gedit. Estos dos programas son editores simples y funcionales. En macOS ten cuidado con la aplicación de edición de texto por defecto TextEdit: no guardará texto plano a menos de que se le seleccione explícitamente _Make Plain Text_ desde el menú _Format_.
También puedes descargar e instalar un editor de texto dedicado como [Sublime Text](https://www.sublimetext.com/) o [VS Code](https://code.visualstudio.com/). Esta es probablemente la mejor manera independientemente de la plataforma, ya que estos programas fueron creados específicamente para editar código.
?> ¿No estás seguro de qué editor de texto utilizar? Laurence Bradford escribió una [estupenda introducción](https://learntocodewith.me/programming/basics/text-editors/) al tema.
### QMK Toolbox
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
## Configura tu entorno
Hemos intentado hacer QMK lo más fácil de configurar posible. Sólo tienes que preparar tu entorno Linux o Unix, y luego dejar que QMK
instale el resto.
?> Si no has trabajado con la línea de comandos de Linux/Unix con anterioridad, hay algunos conceptos y comandos básicos que deberías aprender. Estos recursos te enseñarán lo suficiente para poder trabajar con QMK:<br>
[Comandos de Linux que debería saber](https://www.guru99.com/must-know-linux-commands.html)<br>
[Algunos comandos básicos de Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Necesitarás instalar MSYS2 y Git.
* Sigue las instrucciones de instalación en la [página de MSYS2](http://www.msys2.org).
* Cierra las terminales abiertas de MSYS2 y abre una nueva termial de MSYS2 MinGW 64-bit.
* Instala Git ejecutando este comando: `pacman -S git`.
### macOS
Necesitarás instalar Homebrew. Sigue las instrucciones que encontrarás en la [página de Homebrew](https://brew.sh).
Despueś de que se haya inastalado Homebrew, continúa con _Set Up QMK_. En ese paso ejecutará un script que instalará el resto de paquetes.
### Linux
Necesitarás instalar Git. Es bastante probable que ya lo tengas, pero si no, uno de los siguientes comandos debería instalarlo:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
?> Docker es también una opción en todas las plataformas. [Haz click aquí si quieres detalles.](getting_started_build_tools.md#docker)
## Configura QMK
Una vez que hayas configurado tu entorno Linux/Unix, estarás listo para descargar QMK. Haremos esto utilizando Git para "clonar" el respositorio de QMK. Abre una ventana de Terminal o MSYS2 MinGW y mantenla abierta mientras sigues esta guía. Dentro de esa ventana ejecuta estos dos comandos:
```shell
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
```
?> Si ya sabes [cómo usar GitHub](getting_started_github.md), te recomendamos en vez de eso, crees y clones tu propio fork. Si no sabes lo que significa, puedes ignorar este mensaje sin problemas.
QMK viene con un script para ayudarte a configurar el resto de cosas que necesitarás. Deberías ejecutarlo introduciendo este comando:
util/qmk_install.sh
## Prueba tu entorno de construcción
Ahora que tu entorno de construcción de QMK está configurado, puedes construcir un firmware para tu teclado. Comienza intentado construir el keymap por defecto del teclado. Deberías ser capaz de hacerlo con un comando con este formato:
make <keyboard>:default
Por ejemplo, para construir el firmware para un Clueboard 66% deberías usar:
make clueboard/66/rev3:default
Cuando esté hecho, deberías tener un montón de información de salida similar a esta:
```
Linking: .build/clueboard_66_rev3_default.elf [OK]
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Creando tu keymap
Ya estás listo para crear tu propio keymap personal! Para hacerlo continua con [Construyendo tu primer firmware](newbs_building_firmware.md).

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# Recursos de aprendizaje
Estos recursos procuran dar miembros nuevos en la communidad QMK un mayor entendimiento de la información proporcionada en la documentación para novatos.
Recursos de Git:
* [Excelente tutorial general](https://www.codecademy.com/learn/learn-git)
* [Juego de Git para aprender usando ejemplos](https://learngitbranching.js.org/)
* [Recursos de Git para aprender más sobre Github](getting_started_github.md)
* [Recursos de Git dirigidos específicamente a QMK](contributing.md)
Recursos para línea de mandatos:
* [Excelente tutorial general sobre la línea de mandatos](https://www.codecademy.com/learn/learn-the-command-line)

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# Testeando y depurando
Una vez que hayas flasheado tu teclado con un firmware personalizado estarás listo para probarlo. Con un poco de suerte todo funcionará a la primera, pero si no es así, este documento te ayudará a averiguar qué está mal.
## Probando
Probar tu teclado es generalmente bastante sencillo. Persiona cada una de las teclas y asegúrate de que envía la tecla correcta. Existen incluso programas que te ayudarán a asegurarte de que no te dejas ninguna tecla sin comprobar.
Nota: Estos programas no los provée ni están relacionados con QMK.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Sólo Windows)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Sólo Mac)
* [Keyboard Tester](http://www.keyboardtester.com) (Aplicación web)
* [Keyboard Checker](http://keyboardchecker.com) (Aplicación web)
## Depurando
Tu teclado mostrará información de depuración si tienes `CONSOLE_ENABLE = yes` en tu `rules.mk`. Por defecto la información de salida es muy limitada, pero puedes encender el modo de depuración para incrementar la información de salida. Utiliza el keycode `DEBUG` de tu keymap, usa la característica [Comando](feature_command.md) para activar el modo depuración, o añade el siguiente código a tu keymap.
```c
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Depurando con QMK Toolbox
Para plataformas compatibles, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) se puede usar para mostrar mensajes de depuración de tu teclado.
### Depurando con hid_listen
¿Prefieres una solución basada en una terminal? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provista por PJRC, se puede usar también para mostrar mensajes de depuración. Hay binarios preconstruídos para Windows,Linux,y MacOS.
<!-- FIXME: Describe the debugging messages here. -->
## Enviando tus propios mensajes de depuración
A veces, es útil imprimir mensajes de depuración desde tu [código personalizado](custom_quantum_functions.md). Hacerlo es bastante simple. Comienza incluyendo `print.h` al principio de tu fichero:
#include <print.h>
Después de eso puedes utilzar algunas funciones print diferentes:
* `print("string")`: Imprime un string simple
* `uprintf("%s string", var)`: Imprime un string formateado
* `dprint("string")` Imprime un string simple, pero sólo cuando el modo de depuración está activo
* `dprintf("%s string", var)`: Imprime un string formateado, pero sólo cuando el modo de depuración está activo
## Ejemplos de depuración
Debajo hay una colección de ejemplos de depuración del mundo real. Para información adicional, Dirígete a [Depurando/Encontrando problemas en QMK](faq_debug.md).
### ¿Que posición en la matriz tiene esta pulsación de tecla?
Cuando estés portando, o intentando diagnosticar problemas en la pcb, puede ser útil saber si la pulsación de una tecla es escaneada correctamente. Para hablitar la información de registro en este escenario, añade el siguiente código al `keymap.c` de tus keymaps
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
return true;
}
```
Ejemplo de salida
```text
Waiting for device:.......
Listening:
KL: kc: 169, col: 0, row: 0, pressed: 1
KL: kc: 169, col: 0, row: 0, pressed: 0
KL: kc: 174, col: 1, row: 0, pressed: 1
KL: kc: 174, col: 1, row: 0, pressed: 0
KL: kc: 172, col: 2, row: 0, pressed: 1
KL: kc: 172, col: 2, row: 0, pressed: 0
```
### ¿Cuanto tiempo tardó en escanear la pulsación de una tecla?
Cuando estés probando problemas en el rendimiento, puede ser útil saber la frecuenta a la cual la matríz de pulsadores se está escaneando. Para hablitar la información de registro en este escenario, añade el siguiente código al `config.h` de tus keymaps
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Ejemplo de salida
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```

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# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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# Frequently Asked Build Questions
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](getting_started_make_guide.md) guides.
## Can't Program on Linux
You will need proper permissions to operate a device. For Linux users, see the instructions regarding `udev` rules, below. If you have issues with `udev`, a work-around is to use the `sudo` command. If you are not familiar with this command, check its manual with `man sudo` or [see this webpage](https://linux.die.net/man/8/sudo).
An example of using `sudo`, when your controller is ATMega32u4:
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
or just:
$ sudo make <keyboard>:<keymap>:dfu
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
### Linux `udev` Rules
On Linux, you'll need proper privileges to access the MCU. You can either use
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`. Once added run the following:
```console
sudo udevadm control --reload-rules
sudo udevadm trigger
```
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
**/etc/udev/rules.d/54-input-club-keyboard.rules:**
```
# Input Club keyboard bootloader
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
```
**/etc/udev/rules.d/55-caterina.rules:**
```
# ModemManager should ignore the following devices
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
ATTRS{idVendor}=="2341", ENV{ID_MM_DEVICE_IGNORE}="1"
```
**Note:** ModemManager filtering only works when not in strict mode, the following commands can update that settings:
```console
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service
sudo systemctl daemon-reload
sudo systemctl restart ModemManager
```
**/etc/udev/rules.d/56-dfu-util.rules:**
```
# stm32duino
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="0666"
# Generic stm32
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
```
**/etc/udev/rules.d/57-bootloadhid.rules:**
```
# bootloadHID
SUBSYSTEMS=="usb", ATTRS{idVendor}=="16c0", ATTRS{idProduct}=="05df", MODE:="0666"
```
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
## Unknown Device for DFU Bootloader
Issues encountered when flashing keyboards on Windows are most often due to having the wrong drivers installed for the bootloader, or none at all.
Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_firmware` directory in MSYS2 or WSL) or reinstalling the QMK Toolbox may fix the issue. Alternatively, you can download and run the [`qmk_driver_installer`](https://github.com/qmk/qmk_driver_installer) package manually.
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
You can buy a really unique VID:PID here. I don't think you need this for personal use.
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Cortex: `cstddef: No such file or directory`
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## `clock_prescale_set` and `clock_div_1` Not Available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```
## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` on MacOS
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
The solution is to remove and reinstall all affected modules.
```
brew rm avr-gcc
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm avrdude
brew install avr-gcc
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
```
### avr-gcc 8.1 and LUFA
If you updated your avr-gcc to above 7 you may see errors involving LUFA. For example:
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
For now, you need to rollback avr-gcc to 7 in brew.
```
brew uninstall --force avr-gcc
brew install avr-gcc@8
brew link --force avr-gcc@8
```
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).

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@@ -1,237 +0,0 @@
# Debugging FAQ
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## `hid_listen` Can't Recognize Device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is plugged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't Get Message on Console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true`. See [Testing and Debugging](newbs_testing_debugging.md#debugging)
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX Like System Requires Super User Privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint Needs Reset Circuit (PS/2 Mouse Support)
Without reset circuit you will have inconsistent result due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't Read Column of Matrix Beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader Jump Doesn't Work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac Compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP Doesn't Work
### `AtLibUsbDfu.dll` Not Found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

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@@ -1,15 +0,0 @@
# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.

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@@ -1,206 +0,0 @@
# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## What Are the Default Keycodes?
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
![Keyboard Layout Image](https://i.imgur.com/5wsh5wM.png)
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
## The Menu Key Isn't Working
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
## `KC_SYSREQ` Isn't Working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
## Power Keys Aren't Working
Somewhat confusingly, there are two "Power" keycodes in QMK: `KC_POWER` in the Keyboard/Keypad HID usage page, and `KC_SYSTEM_POWER` (or `KC_PWR`) in the Consumer page.
The former is only recognized on macOS, while the latter, `KC_SLEP` and `KC_WAKE` are supported by all three major operating systems, so it is recommended to use those instead. Under Windows, these keys take effect immediately, however on macOS they must be held down until a dialog appears.
## One Shot Modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me.
https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer Stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
```
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
```
After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
* http://en.wikipedia.org/wiki/AltGr_key
* http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
* http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
* http://en.wikipedia.org/wiki/Unicode_input
## `Fn` Key on macOS
Unlike most Fn keys, the one on Apple keyboards actually has its own keycode... sort of. It takes the place of the sixth keycode in a basic 6KRO HID report -- so an Apple keyboard is in fact only 5KRO.
It is technically possible to get QMK to send this key. However, doing so requires modification of the report format to add the state of the Fn key.
Even worse, it is not recognized unless the keyboard's VID and PID match that of a real Apple keyboard. The legal issues that official QMK support for this feature may create mean it is unlikely to happen.
See [this issue](https://github.com/qmk/qmk_firmware/issues/2179) for detailed information.
## Keys Supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## JIS Keys in Mac OSX
Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
* Enable NFER Key on PC keyboard
* Enable XFER Key on PC keyboard
* Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth Doesn't Work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the detail of this problem.
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's `weak_mods` and `real_mods` in `action_util.c`
___TO BE IMPROVED___
real_mods is intended to retains state of real/physical modifier key state, while
weak_mods retains state of virtual or temporary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT)
real_mods still keeps modifier state.
without weak mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57

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@@ -1,328 +0,0 @@
# Advanced Keycodes
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
## Assigning Custom Names
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|Key |Aliases |Description |
|----------|-------------------------------|----------------------------------------------------|
|`LCTL(kc)`|`C(kc)` |Hold Left Control and press `kc` |
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|`LALT(kc)`|`A(kc)` |Hold Left Alt and press `kc` |
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)` |Hold Right GUI and press `kc` |
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)` |Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Mod-Tap
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
|Modifier |Description |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control |
|`MOD_LSFT`|Left Shift |
|`MOD_LALT`|Left Alt |
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|`MOD_RCTL`|Right Control |
|`MOD_RSFT`|Right Shift |
|`MOD_RALT`|Right Alt (AltGr) |
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
You can combine these by ORing them together like so:
```c
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
```
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `KC_X` Up
- `SFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `SFT_T(KC_A)` Up
- `KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.

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# Audio
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
CG_NORM_SONG // plays when you press CG_NORM (quantum.c)
CG_SWAP_SONG // plays when you press CG_SWAP (quantum.c)
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
```
You can override the default songs by doing something like this in your `config.h`:
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
float my_song[][2] = SONG(QWERTY_SOUND);
```
And then play your song like this:
```c
PLAY_SONG(my_song);
```
Alternatively, you can play it in a loop like this:
```c
PLAY_LOOP(my_song);
```
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
The available keycodes for audio are:
* `AU_ON` - Turn Audio Feature on
* `AU_OFF` - Turn Audio Feature off
* `AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
```
## Music Mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
* `MU_MOD` - Cycle through the music modes:
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
* `MAJOR_MODE` - Major scale
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
#define NO_MUSIC_MODE
### Music Mask
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
Things that return false are not part of the mask, and are always processed.
### Music Map
By default, the Music Mode uses the columns and row to determine the scale for the keys. For a board that uses a rectangular matrix that matches the keyboard layout, this is just fine. However, for boards that use a more complicated matrix (such as the Planck Rev6, or many split keyboards) this would result in a very skewed experience.
However, the Music Map option allows you to remap the scaling for the music mode, so it fits the layout, and is more natural.
To enable this feature, add `#define MUSIC_MAP` to your `config.h` file, and then you will want to add a `uint8_t music_map` to your keyboard's `c` file, or your `keymap.c`.
```c
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_4x12(
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
);
```
You will want to use whichever `LAYOUT` macro that your keyboard uses here. This maps it to the correct key location. Start in the bottom left of the keyboard layout, and move to the right, and then upwards. Fill in all the entries until you have a complete matrix.
You can look at the [Planck Keyboard](https://github.com/qmk/qmk_firmware/blob/e9ace1487887c1f8b4a7e8e6d87c322988bec9ce/keyboards/planck/planck.c#L24-L29) as an example of how to implement this.
## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
* `CK_TOGG` - Toggles the status (will play sound if enabled)
* `CK_ON` - Turns on Audio Click (plays sound)
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
#define AUDIO_CLICKY
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
| Option | Default Value | Description |
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
## MIDI Functionality
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
## Audio Keycodes
|Key |Aliases |Description |
|----------------|---------|----------------------------------|
|`AU_ON` | |Audio mode on |
|`AU_OFF` | |Audio mode off |
|`AU_TOG` | |Toggles Audio mode |
|`CLICKY_TOGGLE` |`CK_TOGG`|Toggles Audio clicky mode |
|`CLICKY_UP` |`CK_UP` |Increases frequency of the clicks |
|`CLICKY_DOWN` |`CK_DOWN`|Decreases frequency of the clicks |
|`CLICKY_RESET` |`CK_RST` |Resets frequency to default |
|`MU_ON` | |Turns on Music Mode |
|`MU_OFF` | |Turns off Music Mode |
|`MU_TOG` | |Toggles Music Mode |
|`MU_MOD` | |Cycles through the music modes |
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->

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@@ -1,167 +0,0 @@
# Auto Shift: Why Do We Need a Shift Key?
Tap a key and you get its character. Tap a key, but hold it *slightly* longer
and you get its shifted state. Voilà! No shift key needed!
## Why Auto Shift?
Many people suffer from various forms of RSI. A common cause is stretching your
fingers repetitively long distances. For us on the keyboard, the pinky does that
all too often when reaching for the shift key. Auto Shift looks to alleviate that
problem.
## How Does It Work?
When you tap a key, it stays depressed for a short period of time before it is
then released. This depressed time is a different length for everyone. Auto Shift
defines a constant `AUTO_SHIFT_TIMEOUT` which is typically set to twice your
normal pressed state time. When you press a key, a timer starts and then stops
when you release the key. If the time depressed is greater than or equal to the
`AUTO_SHIFT_TIMEOUT`, then a shifted version of the key is emitted. If the time
is less than the `AUTO_SHIFT_TIMEOUT` time, then the normal state is emitted.
## Are There Limitations to Auto Shift?
Yes, unfortunately.
1. Key repeat will cease to work. For example, before if you wanted 20 'a'
characters, you could press and hold the 'a' key for a second or two. This no
longer works with Auto Shift because it is timing your depressed time instead
of emitting a depressed key state to your operating system.
2. You will have characters that are shifted when you did not intend on shifting, and
other characters you wanted shifted, but were not. This simply comes down to
practice. As we get in a hurry, we think we have hit the key long enough
for a shifted version, but we did not. On the other hand, we may think we are
tapping the keys, but really we have held it for a little longer than
anticipated.
## How Do I Enable Auto Shift?
Add to your `rules.mk` in the keymap folder:
AUTO_SHIFT_ENABLE = yes
If no `rules.mk` exists, you can create one.
Then compile and install your new firmware with Auto Key enabled! That's it!
## Modifiers
By default, Auto Shift is disabled for any key press that is accompanied by one or more
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
as Ctrl+Shift+A.
You can re-enable Auto Shift for modifiers by adding a define to your `config.h`
```c
#define AUTO_SHIFT_MODIFIERS
```
In which case, Ctrl+A held past the `AUTO_SHIFT_TIMEOUT` will be sent as Ctrl+Shift+A
## Configuring Auto Shift
If desired, there is some configuration that can be done to change the
behavior of Auto Shift. This is done by setting various variables the
`config.h` file located in your keymap folder. If no `config.h` file exists, you can create one.
A sample is
```c
#pragma once
#define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_SPECIAL
```
### AUTO_SHIFT_TIMEOUT (Value in ms)
This controls how long you have to hold a key before you get the shifted state.
Obviously, this is different for everyone. For the common person, a setting of
135 to 150 works great. However, one should start with a value of at least 175, which
is the default value. Then work down from there. The idea is to have the shortest time required to get the shifted state without having false positives.
Play with this value until things are perfect. Many find that all will work well
at a given value, but one or two keys will still emit the shifted state on
occasion. This is simply due to habit and holding some keys a little longer
than others. Once you find this value, work on tapping your problem keys a little
quicker than normal and you will be set.
?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details!
### NO_AUTO_SHIFT_SPECIAL (simple define)
Do not Auto Shift special keys, which include -\_, =+, [{, ]}, ;:, '", ,<, .>,
and /?
### NO_AUTO_SHIFT_NUMERIC (simple define)
Do not Auto Shift numeric keys, zero through nine.
### NO_AUTO_SHIFT_ALPHA (simple define)
Do not Auto Shift alpha characters, which include A through Z.
## Using Auto Shift Setup
This will enable you to define three keys temporarily to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`.
### Setup
Map three keys temporarily in your keymap:
| Key Name | Description |
|----------|-----------------------------------------------------|
| KC_ASDN | Lower the Auto Shift timeout variable (down) |
| KC_ASUP | Raise the Auto Shift timeout variable (up) |
| KC_ASRP | Report your current Auto Shift timeout value |
| KC_ASON | Turns on the Auto Shift Function |
| KC_ASOFF | Turns off the Auto Shift Function |
| KC_ASTG | Toggles the state of the Auto Shift feature |
Compile and upload your new firmware.
### Use
It is important to note that during these tests, you should be typing
completely normal and with no intention of shifted keys.
1. Type multiple sentences of alphabetical letters.
2. Observe any upper case letters.
3. If there are none, press the key you have mapped to `KC_ASDN` to decrease
time Auto Shift timeout value and go back to step 1.
4. If there are some upper case letters, decide if you need to work on tapping
those keys with less down time, or if you need to increase the timeout.
5. If you decide to increase the timeout, press the key you have mapped to
`KC_ASUP` and go back to step 1.
6. Once you are happy with your results, press the key you have mapped to
`KC_ASRP`. The keyboard will type by itself the value of your
`AUTO_SHIFT_TIMEOUT`.
7. Update `AUTO_SHIFT_TIMEOUT` in your `config.h` with the value reported.
8. Remove `AUTO_SHIFT_SETUP` from your `config.h`.
9. Remove the key bindings `KC_ASDN`, `KC_ASUP` and `KC_ASRP`.
10. Compile and upload your new firmware.
#### An Example Run
hello world. my name is john doe. i am a computer programmer playing with
keyboards right now.
[PRESS KC_ASDN quite a few times]
heLLo woRLd. mY nAMe is JOHn dOE. i AM A compUTeR proGRaMMER PlAYiNG witH
KEYboArDS RiGHT NOw.
[PRESS KC_ASUP a few times]
hello world. my name is john Doe. i am a computer programmer playing with
keyboarDs right now.
[PRESS KC_ASRP]
115
The keyboard typed `115` which represents your current `AUTO_SHIFT_TIMEOUT`
value. You are now set! Practice on the *D* key a little bit that showed up
in the testing and you'll be golden.

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@@ -1,202 +0,0 @@
# Backlighting
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard.
QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Driver configuration
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```makefile
BACKLIGHT_ENABLE = software # Valid driver values are 'yes,software,no'
```
See below for help on individual drivers.
## Keycodes
Once enabled the following keycodes below can be used to change the backlight level.
|Key |Description |
|---------|------------------------------------------|
|`BL_TOGG`|Turn the backlight on or off |
|`BL_STEP`|Cycle through backlight levels |
|`BL_ON` |Set the backlight to max brightness |
|`BL_OFF` |Turn the backlight off |
|`BL_INC` |Increase the backlight level |
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## Backlight Functions
|Function |Description |
|----------|-----------------------------------------------------------|
|`backlight_toggle()` |Turn the backlight on or off |
|`backlight_enable()` |Turn the backlight on |
|`backlight_disable()` |Turn the backlight off |
|`backlight_step()` |Cycle through backlight levels |
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level to specified level |
|`get_backlight_level()` |Return the current backlight level |
|`is_backlight_enabled()`|Return whether the backlight is currently on |
### Backlight Breathing Functions
|Function |Description |
|----------|---------------------------------------------------|
|`breathing_toggle()` |Turn the backlight breathing on or off |
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()` |Turns off backlight breathing |
## Common Driver Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|--------------------------------------------------------------------------------------|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
## AVR driver
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. To enable it, add this to your rules.mk:
```makefile
BACKLIGHT_ENABLE = yes
```
### Caveats
Hardware PWM is supported according to the following table:
|Backlight Pin|AT90USB64/128|ATmega16/32U4|ATmega16/32U2|ATmega32A|ATmega328P|
|-------------|-------------|-------------|-------------|---------|----------|
|`B1` | | | | |Timer 1 |
|`B2` | | | | |Timer 1 |
|`B5` |Timer 1 |Timer 1 | | | |
|`B6` |Timer 1 |Timer 1 | | | |
|`B7` |Timer 1 |Timer 1 |Timer 1 | | |
|`C4` |Timer 3 | | | | |
|`C5` |Timer 3 | |Timer 1 | | |
|`C6` |Timer 3 |Timer 3 |Timer 1 | | |
|`D4` | | | |Timer 1 | |
|`D5` | | | |Timer 1 | |
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
|Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------|
|`C4` |Timer 3 |Timer 1 |
|`C5` |Timer 3 |Timer 1 |
|`C6` |Timer 3 |Timer 1 |
|`B5` |Timer 1 |Timer 3 |
|`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
### AVR Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|--------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this |
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
```c
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
### Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
### Timer Assisted PWM Implementation
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the CPU will fire a Compare Output match interrupt, which will turn the LEDs off.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is the same as in the hardware PWM implementation.
## ARM Driver
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. To enable it, add this to your rules.mk:
```makefile
BACKLIGHT_ENABLE = yes
```
### Caveats
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
?> STMF072 support is being investigated.
### ARM Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|------------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_DRIVER` |`PWMD4` |The PWM driver to use, see ST datasheets for pin to PWM timer mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile
BACKLIGHT_ENABLE = software
```
### Software PWM Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|-----------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
```c
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```

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# Bluetooth
## Bluetooth Known Supported Hardware
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules and the Bluefruit EZ-Key, the latter of which is not produced anymore. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input.
|Board |Bluetooth Protocol |Connection Type |rules.mk |Bluetooth Chip|
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|[Adafruit EZ-Key HID](https://www.adafruit.com/product/1535) |Bluetooth Classic | UART |`BLUETOOTH = AdafruitEZKey` | |
|Roving Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART |`BLUETOOTH = RN42` | RN-42 |
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI |`BLUETOOTH = AdafruitBLE` | nRF51822 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
* Sparkfun Bluetooth Mate
* HM-13 based boards
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
* #define AdafruitBleResetPin D4
* #define AdafruitBleCSPin B4
* #define AdafruitBleIRQPin E6
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Rules.mk Options
Use only one of these
* BLUETOOTH_ENABLE = yes (Legacy Option)
* BLUETOOTH = RN42
* BLUETOOTH = AdafruitEZKey
* BLUETOOTH = AdafruitBLE
## Bluetooth Keycodes
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name |Description |
|----------|----------------------------------------------|
|`OUT_AUTO`|Automatically switch between USB and Bluetooth|
|`OUT_USB` |USB only |
|`OUT_BT` |Bluetooth only |

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# Bootmagic
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE = full
```
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
```make
BOOTMAGIC_ENABLE = lite
```
## Hotkeys
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
|Hotkey |Description |
|------------------|---------------------------------------------|
|Escape |Ignore Bootmagic configuration in EEPROM |
|`B` |Enter the bootloader |
|`D` |Toggle debugging over serial |
|`X` |Toggle key matrix debugging |
|`K` |Toggle keyboard debugging |
|`M` |Toggle mouse debugging |
|`L` |Set "Left Hand" for EE_HANDS handedness |
|`R` |Set "Right Hand" for EE_HANDS handedness |
|Backspace |Clear the EEPROM |
|Caps Lock |Toggle treating Caps Lock as Left Control |
|Left Control |Toggle swapping Caps Lock and Left Control |
|Left Alt |Toggle swapping Left Alt and Left GUI |
|Right Alt |Toggle swapping Right Alt and Right GUI |
|Left GUI |Toggle the GUI keys (useful when gaming) |
|<code>&#96;</code>|Toggle swapping <code>&#96;</code> and Escape|
|`\` |Toggle swapping `\` and Backspace |
|`N` |Toggle N-Key Rollover (NKRO) |
|`0` |Make layer 0 the default layer |
|`1` |Make layer 1 the default layer |
|`2` |Make layer 2 the default layer |
|`3` |Make layer 3 the default layer |
|`4` |Make layer 4 the default layer |
|`5` |Make layer 5 the default layer |
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
## Keycodes
|Keycode |Aliases |Description |
|----------------------------------|---------|------------------------------------------|
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI |
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap |
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Ctrl and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Ctrl and GUI |
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Ctrl and GUI swap |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>&#96;</code> and Escape |
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>&#96;</code> and Escape |
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
|`MAGIC_SWAP_LCTL_LGUI` | |Swap Left Control and Left GUI |
|`MAGIC_UNSWAP_LCTL_LGUI` | |Unswap Left Control and Left GUI |
|`MAGIC_SWAP_RCTL_RGUI` | |Swap Right Control and Right GUI |
|`MAGIC_UNSWAP_RCTL_RGUI` | |Unswap Right Control and Right GUI |
|`MAGIC_EE_HANDS_LEFT` | |Set "Left Hand" for EE_HANDS handedness |
|`MAGIC_EE_HANDS_RIGHT` | |Set "Right Hand" for EE_HANDS handedness |
## Configuration
If you would like to change the hotkey assignments for Bootmagic, `#define` these in your `config.h` at either the keyboard or keymap level.
|Define |Default |Description |
|----------------------------------------|-------------|---------------------------------------------------|
|`BOOTMAGIC_KEY_SALT` |`KC_SPACE` |The Bootmagic key |
|`BOOTMAGIC_KEY_SKIP` |`KC_ESC` |Ignore Bootmagic configuration in EEPROM |
|`BOOTMAGIC_KEY_EEPROM_CLEAR` |`KC_BSPACE` |Clear the EEPROM configuration |
|`BOOTMAGIC_KEY_BOOTLOADER` |`KC_B` |Enter the bootloader |
|`BOOTMAGIC_KEY_DEBUG_ENABLE` |`KC_D` |Toggle debugging over serial |
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|`BOOTMAGIC_KEY_EE_HANDS_LEFT` |`KC_L` |Set "Left Hand" for EE_HANDS handedness |
|`BOOTMAGIC_KEY_EE_HANDS_RIGHT` |`KC_R` |Set "Right Hand" for EE_HANDS handedness |
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI` |`KC_RALT` |Toggle swapping Right Alt and Right GUI (for macOS)|
|`BOOTMAGIC_KEY_NO_GUI` |`KC_LGUI` |Toggle the GUI keys (useful when gaming) |
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC` |`KC_GRAVE` |Toggle swapping <code>&#96;</code> and Escape |
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH` |Toggle swapping `\` and Backspace |
|`BOOTMAGIC_HOST_NKRO` |`KC_N` |Toggle N-Key Rollover (NKRO) |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE = lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
```
By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards.
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
```c
void bootmagic_lite(void) {
matrix_scan();
wait_ms(DEBOUNCE * 2);
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
// Jump to bootloader.
bootloader_jump();
}
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.

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# Combos
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
```c
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
```
This will send "Escape" if you hit the A and B keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
## Examples
If you want to add a list, then you'd use something like this:
```c
enum combos {
AB_ESC,
JK_TAB
};
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB)
};
```
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
```c
enum combo_events {
ZC_COPY,
XV_PASTE
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[XV_PASTE] = COMBO_ACTION(paste_combo),
};
void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
tap_code16(LCTL(KC_C));
}
break;
case XV_PASTE:
if (pressed) {
tap_code16(LCTL(KC_V));
}
break;
}
}
```
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
## Keycodes
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
|Keycode |Description |
|----------|---------------------------------|
|`CMB_ON` |Turns on Combo feature |
|`CMB_OFF` |Turns off Combo feature |
|`CMB_TOG` |Toggles Combo feature on and off |
## User callbacks
In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
|Function |Description |
|-----------|--------------------------------------------------------------------|
| `combo_enable()` | Enables the combo feature |
| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
| `combo_toggle()` | Toggles the state of the combo feature |
| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |

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# Command
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
```make
COMMAND_ENABLE = yes
```
## Usage
To use Command, hold down the key combination defined by the `IS_COMMAND()` macro. By default this is Left Shift+Right Shift. Then, press the key corresponding to the command you want. For example, to output the current QMK version to the QMK Toolbox console, press Left Shift+Right Shift+`V`.
## Configuration
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default |Description |
|------------------------------------|--------------------------------|------------------------------------------------|
|`IS_COMMAND()` |`(get_mods() == MOD_MASK_SHIFT)`|The key combination to activate Command |
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |

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# Debounce algorithm
QMK supports multiple debounce algorithms through its debounce API.
The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
```
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
DEBOUNCE_TYPE?= sym_g
ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
endif
```
# Debounce selection
| DEBOUNCE_TYPE | Description | What else is needed |
| ------------- | --------------------------------------------------- | ----------------------------- |
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.

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# DIP Switches
DIP switches are supported by adding this to your `rules.mk`:
DIP_SWITCH_ENABLE = yes
and this to your `config.h`:
```c
#define DIP_SWITCH_PINS { B14, A15, A10, B9 }
```
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
```c
void dip_switch_update_kb(uint8_t index, bool active) {
dip_switch_update_user(index, active);
}
```
or `keymap.c`:
```c
void dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if(active) { audio_on(); } else { audio_off(); }
break;
case 1:
if(active) { clicky_on(); } else { clicky_off(); }
break;
case 2:
if(active) { music_on(); } else { music_off(); }
break;
case 3:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_PLOVER);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
break;
}
}
```
Additionally, we support bit mask functions which allow for more complex handling.
```c
void dip_switch_update_mask_kb(uint32_t state) {
dip_switch_update_mask_user(state);
}
```
or `keymap.c`:
```c
void dip_switch_update_mask_user(uint32_t state) {
if (state & (1UL<<0) && state & (1UL<<1)) {
layer_on(_ADJUST); // C on esc
} else {
layer_off(_ADJUST);
}
if (state & (1UL<<0)) {
layer_on(_TEST_A); // A on ESC
} else {
layer_off(_TEST_A);
}
if (state & (1UL<<1)) {
layer_on(_TEST_B); // B on esc
} else {
layer_off(_TEST_B);
}
}
```
## Hardware
One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same.

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# Dynamic Macros: Record and Replay Macros in Runtime
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first include `DYNAMIC_MACRO_ENABLE = yes` in your `rules.mk`. Then, add the following keys to your keymap:
|Key |Alias |Description |
|------------------|----------|---------------------------------------------------|
|`DYN_REC_START1` |`DM_REC1` |Start recording Macro 1 |
|`DYN_REC_START2` |`DM_REC2` |Start recording Macro 2 |
|`DYN_MACRO_PLAY1` |`DM_PLY1` |Replay Macro 1 |
|`DYN_MACRO_PLAY2` |`DM_PLY2` |Replay Macro 2 |
|`DYN_REC_STOP` |`DM_RSTP` |Finish the macro that is currently being recorded. |
That should be everything necessary.
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`.
To finish the recording, press the `DYN_REC_STOP` layer button.
To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completly by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file.
?> For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files.
## Customization
There are a number of options added that should allow some additional degree of customization
|Define |Default |Description |
|----------------------------|----------------|-----------------------------------------------------------------------------------------------------------------|
|`DYNAMIC_MACRO_SIZE` |128 |Sets the amount of memory that Dynamic Macros can use. This is a limited resource, dependent on the controller. |
|`DYNAMIC_MACRO_USER_CALL` |*Not defined* |Defining this falls back to using the user `keymap.c` file to trigger the macro behavior. |
|`DYNAMIC_MACRO_NO_NESTING` |*Not Defined* |Defining this disables the ability to call a macro from another macro (nested macros). |
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by adding the `DYNAMIC_MACRO_SIZE` define in your `config.h` (default value: 128; please read the comments for it in the header).
### DYNAMIC_MACRO_USER_CALL
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, add `#define DYNAMIC_MACRO_USER_CALL` to your `config.h` and insert the following snippet at the beginning of your `process_record_user()` function:
```c
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
```
### User Hooks
There are a number of hooks that you can use to add custom functionality and feedback options to Dynamic Macro feature. This allows for some additional degree of customization.
Note, that direction indicates which macro it is, with `1` being Macro 1, `-1` being Macro 2, and 0 being no macro.
* `dynamic_macro_record_start_user(void)` - Triggered when you start recording a macro.
* `dynamic_macro_play_user(int8_t direction)` - Triggered when you play back a macro.
* `dynamic_macro_record_key_user(int8_t direction, keyrecord_t *record)` - Triggered on each keypress while recording a macro.
* `dynamic_macro_record_end_user(int8_t direction)` - Triggered when the macro recording is stopped.
Additionally, you can call `dynamic_macro_led_blink()` to flash the backlights if that feature is enabled.

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# Encoders
Basic encoders are supported by adding this to your `rules.mk`:
ENCODER_ENABLE = yes
and this to your `config.h`:
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
#define ENCODERS_PAD_A { encoder1a, encoder2a }
#define ENCODERS_PAD_B { encoder1b, encoder2b }
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
#define ENCODER_RESOLUTION 4
## Split Keyboards
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
```c
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
```
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
or `keymap.c`:
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
}
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.

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# Grave Escape
If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
## What Your OS Sees
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>&#96;</code> character.
## Keycodes
|Key |Aliases |Description |
|---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
### Caveats
On macOS, Command+<code>&#96;</code> is by default mapped to "Move focus to next window" so it will not output a backtick. Additionally, Terminal always recognises this shortcut to cycle between windows, even if the shortcut is changed in the Keyboard preferences.
## Configuration
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|Define |Description |
|--------------------------|-----------------------------------------|
|`GRAVE_ESC_ALT_OVERRIDE` |Always send Escape if Alt is pressed |
|`GRAVE_ESC_CTRL_OVERRIDE` |Always send Escape if Control is pressed |
|`GRAVE_ESC_GUI_OVERRIDE` |Always send Escape if GUI is pressed |
|`GRAVE_ESC_SHIFT_OVERRIDE`|Always send Escape if Shift is pressed |

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# Haptic Feedback
## Haptic feedback rules.mk options
The following options are currently available for haptic feedback in `rule.mk`:
`HAPTIC_ENABLE += DRV2605L`
`HAPTIC_ENABLE += SOLENOID`
## Known Supported Hardware
| Name | Description |
|--------------------|-------------------------------------------------|
| [LV061228B-L65-A](https://www.digikey.com/product-detail/en/jinlong-machinery-electronics-inc/LV061228B-L65-A/1670-1050-ND/7732325) | z-axis 2v LRA |
| [Mini Motor Disc](https://www.adafruit.com/product/1201) | small 2-5v ERM |
## Haptic Keycodes
Not all keycodes below will work depending on which haptic mechanism you have chosen.
| Name | Description |
|-----------|-------------------------------------------------------|
|`HPT_ON` | Turn haptic feedback on |
|`HPT_OFF` | Turn haptic feedback off |
|`HPT_TOG` | Toggle haptic feedback on/off |
|`HPT_RST` | Reset haptic feedback config to default |
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|`HPT_MODI` | Go to next DRV2605L waveform |
|`HPT_MODD` | Go to previous DRV2605L waveform |
|`HPT_CONT` | Toggle continuous haptic mode on/off |
|`HPT_CONI` | Increase DRV2605L continous haptic strength |
|`HPT_COND` | Decrease DRV2605L continous haptic strength |
|`HPT_DWLI` | Increase Solenoid dwell time |
|`HPT_DWLD` | Decrease Solenoid dwell time |
### Solenoids
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
| Settings | Default | Description |
|--------------------------|---------------|-------------------------------------------------------|
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
?> Dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
### DRV2605L
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
#### Feedback motor setup
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
##### ERM
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
```
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 3
#define V_PEAK 5
```
##### LRA
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
```
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define V_PEAK 2.1
#define F_LRA 205 /* resonance freq */
```
#### DRV2605L waveform library
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
List of waveform sequences from the datasheet:
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
|-----|---------------------|-----|-----------------------------------|-----|--------------------------------------|
| 1 | strong_click | 43 | lg_dblclick_med_60 | 85 | transition_rampup_med_smooth2 |
| 2 | strong_click_60 | 44 | lg_dblsharp_tick | 86 | transition_rampup_short_smooth1 |
| 3 | strong_click_30 | 45 | lg_dblsharp_tick_80 | 87 | transition_rampup_short_smooth2 |
| 4 | sharp_click | 46 | lg_dblsharp_tick_60 | 88 | transition_rampup_long_sharp1 |
| 5 | sharp_click_60 | 47 | buzz | 89 | transition_rampup_long_sharp2 |
| 6 | sharp_click_30 | 48 | buzz_80 | 90 | transition_rampup_med_sharp1 |
| 7 | soft_bump | 49 | buzz_60 | 91 | transition_rampup_med_sharp2 |
| 8 | soft_bump_60 | 50 | buzz_40 | 92 | transition_rampup_short_sharp1 |
| 9 | soft_bump_30 | 51 | buzz_20 | 93 | transition_rampup_short_sharp2 |
| 10 | dbl_click | 52 | pulsing_strong | 94 | transition_rampdown_long_smooth1_50 |
| 11 | dbl_click_60 | 53 | pulsing_strong_80 | 95 | transition_rampdown_long_smooth2_50 |
| 12 | trp_click | 54 | pulsing_medium | 96 | transition_rampdown_med_smooth1_50 |
| 13 | soft_fuzz | 55 | pulsing_medium_80 | 97 | transition_rampdown_med_smooth2_50 |
| 14 | strong_buzz | 56 | pulsing_sharp | 98 | transition_rampdown_short_smooth1_50 |
| 15 | alert_750ms | 57 | pulsing_sharp_80 | 99 | transition_rampdown_short_smooth2_50 |
| 16 | alert_1000ms | 58 | transition_click | 100 | transition_rampdown_long_sharp1_50 |
| 17 | strong_click1 | 59 | transition_click_80 | 101 | transition_rampdown_long_sharp2_50 |
| 18 | strong_click2_80 | 60 | transition_click_60 | 102 | transition_rampdown_med_sharp1_50 |
| 19 | strong_click3_60 | 61 | transition_click_40 | 103 | transition_rampdown_med_sharp2_50 |
| 20 | strong_click4_30 | 62 | transition_click_20 | 104 | transition_rampdown_short_sharp1_50 |
| 21 | medium_click1 | 63 | transition_click_10 | 105 | transition_rampdown_short_sharp2_50 |
| 22 | medium_click2_80 | 64 | transition_hum | 106 | transition_rampup_long_smooth1_50 |
| 23 | medium_click3_60 | 65 | transition_hum_80 | 107 | transition_rampup_long_smooth2_50 |
| 24 | sharp_tick1 | 66 | transition_hum_60 | 108 | transition_rampup_med_smooth1_50 |
| 25 | sharp_tick2_80 | 67 | transition_hum_40 | 109 | transition_rampup_med_smooth2_50 |
| 26 | sharp_tick3_60 | 68 | transition_hum_20 | 110 | transition_rampup_short_smooth1_50 |
| 27 | sh_dblclick_str | 69 | transition_hum_10 | 111 | transition_rampup_short_smooth2_50 |
| 28 | sh_dblclick_str_80 | 70 | transition_rampdown_long_smooth1 | 112 | transition_rampup_long_sharp1_50 |
| 29 | sh_dblclick_str_60 | 71 | transition_rampdown_long_smooth2 | 113 | transition_rampup_long_sharp2_50 |
| 30 | sh_dblclick_str_30 | 72 | transition_rampdown_med_smooth1 | 114 | transition_rampup_med_sharp1_50 |
| 31 | sh_dblclick_med | 73 | transition_rampdown_med_smooth2 | 115 | transition_rampup_med_sharp2_50 |
| 32 | sh_dblclick_med_80 | 74 | transition_rampdown_short_smooth1 | 116 | transition_rampup_short_sharp1_50 |
| 33 | sh_dblclick_med_60 | 75 | transition_rampdown_short_smooth2 | 117 | transition_rampup_short_sharp2_50 |
| 34 | sh_dblsharp_tick | 76 | transition_rampdown_long_sharp1 | 118 | long_buzz_for_programmatic_stopping |
| 35 | sh_dblsharp_tick_80 | 77 | transition_rampdown_long_sharp2 | 119 | smooth_hum1_50 |
| 36 | sh_dblsharp_tick_60 | 78 | transition_rampdown_med_sharp1 | 120 | smooth_hum2_40 |
| 37 | lg_dblclick_str | 79 | transition_rampdown_med_sharp2 | 121 | smooth_hum3_30 |
| 38 | lg_dblclick_str_80 | 80 | transition_rampdown_short_sharp1 | 122 | smooth_hum4_20 |
| 39 | lg_dblclick_str_60 | 81 | transition_rampdown_short_sharp2 | 123 | smooth_hum5_10 |
| 40 | lg_dblclick_str_30 | 82 | transition_rampup_long_smooth1 | | |
| 41 | lg_dblclick_med | 83 | transition_rampup_long_smooth2 | | |
| 42 | lg_dblclick_med_80 | 84 | transition_rampup_med_smooth1 | | |
### Optional DRV2605L defines
```
#define DRV_GREETING *sequence name or number*
```
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
```
#define DRV_MODE_DEFAULT *sequence name or number*
```
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.
### DRV2605L Continuous Haptic Mode
This mode sets continuous haptic feedback with the option to increase or decrease strength.

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# HD44780 LCD Displays
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes.
## Configuration
You will need to configure the pins used by your display, and its number of lines and columns in your keyboard's `config.h`.
Uncomment the section labled HD44780 and change the parameters as needed.
````
/*
* HD44780 LCD Display Configuration
*/
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
````
Should you need to configure other properties you can copy them from `quantum/hd44780.h` and set them in your `config.h`
## Usage
To initialize your display, call `lcd_init()` with one of these parameters:
````
LCD_DISP_OFF : display off
LCD_DISP_ON : display on, cursor off
LCD_DISP_ON_CURSOR : display on, cursor on
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
````
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
It is advised to clear the display before use.
To do so call `lcd_clrsrc()`.
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
There are more methods available to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)

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# Key Lock
Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
## Usage
First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
## Keycodes
|Keycode |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

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# Layouts: Using a Keymap with Multiple Keyboards
The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
```
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
```
The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple repositories here.
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md
# 60_ansi
LAYOUT_60_ansi
```
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
## Supporting a Layout
For a keyboard to support a layout, the variable must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The name of the layout must match this regex: `[a-z0-9_]+`
The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
LAYOUTS = 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Building a Keymap
You should be able to build the keyboard keymap with a command in this format:
make <keyboard>:<layout>
### Conflicting layouts
When a keyboard supports multiple layout options,
LAYOUTS = ortho_4x4 ortho_4x12
And a layout exists for both options,
```
layouts/
+ community/
| + ortho_4x4/
| | + <layout>/
| | | + ...
| + ortho_4x12/
| | + <layout>/
| | | + ...
| + ...
```
The FORCE_LAYOUT argument can be used to specify which layout to build
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
## Tips for Making Layouts Keyboard-Agnostic
### Includes
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
### Keymaps
In order to support both split and non-split keyboards with the same layout, you need to use the keyboard agnostic `LAYOUT_<layout name>` macro in your keymap. For instance, in order for a Let's Split and Planck to share the same layout file, you need to use `LAYOUT_ortho_4x12` instead of `LAYOUT_planck_grid` or just `{}` for a C array.

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# The Leader Key: A New Kind of Modifier
If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
```c
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_F) {
// Anything you can do in a macro.
SEND_STRING("QMK is awesome.");
}
SEQ_TWO_KEYS(KC_D, KC_D) {
SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
}
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
SEND_STRING("https://start.duckduckgo.com\n");
}
SEQ_TWO_KEYS(KC_A, KC_S) {
register_code(KC_LGUI);
register_code(KC_S);
unregister_code(KC_S);
unregister_code(KC_LGUI);
}
}
}
```
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
## Adding Leader Key Support in the `rules.mk`
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```make
LEADER_ENABLE = yes
```
## Per Key Timing on Leader keys
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
void leader_start(void) {
// sequence started
}
void leader_end(void) {
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
```c
bool did_leader_succeed;
#ifdef AUDIO_ENABLE
float leader_start[][2] = SONG(ONE_UP_SOUND );
float leader_succeed[][2] = SONG(ALL_STAR);
float leader_fail[][2] = SONG(RICK_ROLL);
#endif
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
did_leader_succeed = leading = false;
SEQ_ONE_KEY(KC_E) {
// Anything you can do in a macro.
SEND_STRING(SS_LCTL(SS_LSFT("t")));
did_leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_E, KC_D) {
SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
did_leader_succeed = true;
}
leader_end();
}
}
void leader_start(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_start);
#endif
}
void leader_end(void) {
if (did_leader_succeed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_succeed);
#endif
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(leader_fail);
#endif
}
}
```

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@@ -1,90 +0,0 @@
# LED Matrix Lighting
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
## Driver configuration
### IS31FL3731
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = IS31FL3731
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define LED_DRIVER_ADDR_2 0b1110110
#define LED_DRIVER_COUNT 2
#define LED_DRIVER_1_LED_COUNT 25
#define LED_DRIVER_2_LED_COUNT 24
#define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
## LED Matrix Effects
Currently no LED matrix effects have been created.
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
void suspend_power_down_kb(void)
{
led_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
led_matrix_set_suspend_state(false);
}

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@@ -1,342 +0,0 @@
# Macros
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## The New Way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
Here is an example `keymap.c` for a two-key keyboard:
```c
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{QMKBEST, KC_ESC}
}
};
```
What happens here is this:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
You can do that by adding another keycode and adding another case to the switch statement, like so:
```c
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL,
MY_OTHER_MACRO
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/\n");
} else {
// when keycode QMKURL is released
}
break;
case MY_OTHER_MACRO:
if (record->event.pressed) {
SEND_STRING(SS_LCTL("ac")); // selects all and copies
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{MY_CUSTOM_MACRO, MY_OTHER_MACRO}
}
};
```
### TAP, DOWN and UP
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
You can send arbitrary keycodes by wrapping them in:
* `SS_TAP()` presses and releases a key.
* `SS_DOWN()` presses (but does not release) a key.
* `SS_UP()` releases a key.
For example:
SEND_STRING(SS_TAP(X_HOME));
Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
SEND_STRING("VE"SS_TAP(X_HOME)"LO");
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
There's also a couple of mod shortcuts you can use:
* `SS_LCTL(string)`
* `SS_LSFT(string)`
* `SS_LALT(string)`
* `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
* `SS_RCTL(string)`
* `SS_RSFT(string)`
* `SS_RALT(string)` or `SS_ALGR(string)`
* `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
These press the respective modifier, send the supplied string and then release the modifier.
They can be used like this:
SEND_STRING(SS_LCTL("a"));
Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
### Alternative Keymaps
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
#include <sendstring_colemak.h>
### Strings in Memory
If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
```c
char my_str[4] = "ok.";
send_string(my_str);
```
The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
```c
char my_str[4] = "ok.";
SEND_STRING("I said: ");
send_string(my_str);
SEND_STRING(".."SS_TAP(X_END));
```
## Advanced Macro Functions
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
### `clear_mods();`
This will clear all mods currently pressed.
### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
```c
bool is_alt_tab_active = false; # ADD this near the begining of keymap.c
uint16_t alt_tab_timer = 0; # we will be using them soon.
enum custom_keycodes { # Make sure have the awesome keycode ready
ALT_TAB = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { # This will do most of the grunt work with the keycodes.
case ALT_TAB:
if (record->event.pressed) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
alt_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
void matrix_scan_user(void) { # The very important timer.
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 1000) {
unregister_code(KC_LALT);
is_alt_tab_active = false;
}
}
}
```
---
## **(DEPRECATED)** The Old Way: `MACRO()` & `action_get_macro`
!> This is inherited from TMK, and hasn't been updated - it's recommended that you use `SEND_STRING` and `process_record_user` instead.
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
### Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
### Mapping a Macro to a Key
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
M(0), M(1)
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
### Naming Your Macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
```c
#define M_HI M(0)
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
M_HI, M_BYE
),
};
```
## Advanced Example:
### Single-Key Copy/Paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: {
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), END );
} else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
break;
}
}
return MACRO_NONE;
};
```

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@@ -1,119 +0,0 @@
# Mouse keys
Mouse keys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer at different speeds, press 5 buttons and scroll in 8 directions.
## Adding mouse keys to your keyboard
To use mouse keys, you must at least enable mouse keys support and map mouse actions to keys on your keyboard.
### Enabling mouse keys
To enable mouse keys, add the following line to your keymaps `rules.mk`:
```c
MOUSEKEY_ENABLE = yes
```
### Mapping mouse actions
In your keymap you can use the following keycodes to map key presses to mouse actions:
|Key |Aliases |Description |
|----------------|---------|-----------------|
|`KC_MS_UP` |`KC_MS_U`|Move cursor up |
|`KC_MS_DOWN` |`KC_MS_D`|Move cursor down |
|`KC_MS_LEFT` |`KC_MS_L`|Move cursor left |
|`KC_MS_RIGHT` |`KC_MS_R`|Move cursor right|
|`KC_MS_BTN1` |`KC_BTN1`|Press button 1 |
|`KC_MS_BTN2` |`KC_BTN2`|Press button 2 |
|`KC_MS_BTN3` |`KC_BTN3`|Press button 3 |
|`KC_MS_BTN4` |`KC_BTN4`|Press button 4 |
|`KC_MS_BTN5` |`KC_BTN5`|Press button 5 |
|`KC_MS_WH_UP` |`KC_WH_U`|Move wheel up |
|`KC_MS_WH_DOWN` |`KC_WH_D`|Move wheel down |
|`KC_MS_WH_LEFT` |`KC_WH_L`|Move wheel left |
|`KC_MS_WH_RIGHT`|`KC_WH_R`|Move wheel right |
|`KC_MS_ACCEL0` |`KC_ACL0`|Set speed to 0 |
|`KC_MS_ACCEL1` |`KC_ACL1`|Set speed to 1 |
|`KC_MS_ACCEL2` |`KC_ACL2`|Set speed to 2 |
## Configuring mouse keys
Mouse keys supports two different modes to move the cursor:
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds.
The same principle applies to scrolling.
Configuration options that are times, intervals or delays are given in milliseconds. Scroll speed is given as multiples of the default scroll step. For example, a scroll speed of 8 means that each scroll action covers 8 times the length of the default scroll step as defined by your operating system or application.
### Accelerated mode
This is the default mode. You can adjust the cursor and scrolling acceleration using the following settings in your keymaps `config.h` file:
|Define |Default|Description |
|----------------------------|-------|---------------------------------------------------------|
|`MOUSEKEY_DELAY` |300 |Delay between pressing a movement key and cursor movement|
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
Tips:
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
### Constant mode
In this mode you can define multiple different speeds for both the cursor and the mouse wheel. There is no acceleration. `KC_ACL0`, `KC_ACL1` and `KC_ACL2` change the cursor and scroll speed to their respective setting.
You can choose whether speed selection is momentary or tap-to-select:
* **Momentary:** The chosen speed is only active while you hold the respective key. When the key is raised, mouse keys returns to the unmodified speed.
* **Tap-to-select:** The chosen speed is activated when you press the respective key and remains active even after the key has been raised. The default speed is that of `KC_ACL1`. There is no unmodified speed.
The default speeds from slowest to fastest are as follows:
* **Momentary:** `KC_ACL0` < `KC_ACL1` < *unmodified* < `KC_ACL2`
* **Tap-to-select:** `KC_ACL0` < `KC_ACL1` < `KC_ACL2`
To use constant speed mode, you must at least define `MK_3_SPEED` in your keymaps `config.h` file:
```c
#define MK_3_SPEED
```
To enable momentary mode, also define `MK_MOMENTARY_ACCEL`:
```c
#define MK_MOMENTARY_ACCEL
```
Use the following settings if you want to adjust cursor movement or scrolling:
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------|
|`MK_3_SPEED` |*Not defined*|Enable constant cursor speeds |
|`MK_MOMENTARY_ACCEL` |*Not defined*|Enable momentary speed selection |
|`MK_C_OFFSET_UNMOD` |16 |Cursor offset per movement (unmodified) |
|`MK_C_INTERVAL_UNMOD`|16 |Time between cursor movements (unmodified) |
|`MK_C_OFFSET_0` |1 |Cursor offset per movement (`KC_ACL0`) |
|`MK_C_INTERVAL_0` |32 |Time between cursor movements (`KC_ACL0`) |
|`MK_C_OFFSET_1` |4 |Cursor offset per movement (`KC_ACL1`) |
|`MK_C_INTERVAL_1` |16 |Time between cursor movements (`KC_ACL1`) |
|`MK_C_OFFSET_2` |32 |Cursor offset per movement (`KC_ACL2`) |
|`MK_C_INTERVAL_2` |16 |Time between cursor movements (`KC_ACL2`) |
|`MK_W_OFFSET_UNMOD` |1 |Scroll steps per scroll action (unmodified)|
|`MK_W_INTERVAL_UNMOD`|40 |Time between scroll steps (unmodified) |
|`MK_W_OFFSET_0` |1 |Scroll steps per scroll action (`KC_ACL0`) |
|`MK_W_INTERVAL_0` |360 |Time between scroll steps (`KC_ACL0`) |
|`MK_W_OFFSET_1` |1 |Scroll steps per scroll action (`KC_ACL1`) |
|`MK_W_INTERVAL_1` |120 |Time between scroll steps (`KC_ACL1`) |
|`MK_W_OFFSET_2` |1 |Scroll steps per scroll action (`KC_ACL2`) |
|`MK_W_INTERVAL_2` |20 |Time between scroll steps (`KC_ACL2`) |

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# OLED Driver
## OLED Supported Hardware
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
Tested combinations:
| IC driver | Size | Keyboard Platform | Notes |
|-----------|--------|-------------------|--------------------------|
| SSD1306 | 128x32 | AVR | Primary support |
| SSD1306 | 128x64 | AVR | Verified working |
| SSD1306 | 128x32 | ARM | |
| SH1106 | 128x64 | AVR | No rotation or scrolling |
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
## Usage
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.:
```
OLED_DRIVER_ENABLE = yes
```
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
```C++
#ifdef OLED_DRIVER_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
}
#endif
```
## Logo Example
In the default font, ranges in the font file are reserved for a QMK Logo. To Render this logo to the oled screen, use the following code example:
```C++
static void render_logo(void) {
static const char PROGMEM qmk_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(qmk_logo, false);
}
```
## Other Examples
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
```C++
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master())
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
return rotation;
}
void oled_task_user(void) {
if (is_keyboard_master()) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_logo(); // Renders a statuc logo
oled_scroll_left(); // Turns on scrolling
}
}
#endif
```
## Basic Configuration
| Define | Default | Description |
|----------------------------|-------------------|----------------------------------------------------------------------------------------------------------------------------|
| `OLED_DISPLAY_ADDRESS` | `0x3C` | The i2c address of the OLED Display |
| `OLED_FONT_H` | `"glcdfont.c"` | The font code file to use for custom fonts |
| `OLED_FONT_START` | `0` | The starting characer index for custom fonts |
| `OLED_FONT_END` | `224` | The ending characer index for custom fonts |
| `OLED_FONT_WIDTH` | `6` | The font width |
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
## 128x64 & Custom sized OLED Displays
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|Define |Default |Description |
|-----------------------|---------------|-----------------------------------------------------------------|
|`OLED_DISPLAY_128X64` |*Not defined* |Changes the display defines for use with 128x64 displays. |
|`OLED_DISPLAY_CUSTOM` |*Not defined* |Changes the display defines for use with custom displays.<br />Requires user to implement the below defines. |
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|`OLED_DISPLAY_HEIGHT` |`32` |The height of the OLED display. |
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br />Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`. |
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
### 90 Degree Rotation - Technical Mumbo Jumbo
!> Rotation is unsupported on the SH1106.
```C
// OLED Rotation enum values are flags
typedef enum {
OLED_ROTATION_0 = 0,
OLED_ROTATION_90 = 1,
OLED_ROTATION_180 = 2,
OLED_ROTATION_270 = 3, // OLED_ROTATION_90 | OLED_ROTATION_180
} oled_rotation_t;
```
OLED displays driven by SSD1306 drivers only natively support in hard ware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
| | | | | | |
|---|---|---|---|---|---|
| 0 | 1 | | | | |
| 2 | 3 | | | | |
| 4 | 5 | | | | |
| 6 | 7 | | | | |
However the local buffer is stored as if it was Height x Width display instead of Width x Height, e.g:
| | | | | | |
|---|---|---|---|---|---|
| 3 | 7 | | | | |
| 2 | 6 | | | | |
| 1 | 5 | | | | |
| 0 | 4 | | | | |
So those precalculated arrays just index the memory offsets in the order in which each one iterates its data.
## OLED API
```C++
// OLED Rotation enum values are flags
typedef enum {
OLED_ROTATION_0 = 0,
OLED_ROTATION_90 = 1,
OLED_ROTATION_180 = 2,
OLED_ROTATION_270 = 3, // OLED_ROTATION_90 | OLED_ROTATION_180
} oled_rotation_t;
// Initialize the OLED display, rotating the rendered output based on the define passed in.
// Returns true if the OLED was initialized successfully
bool oled_init(oled_rotation_t rotation);
// Called at the start of oled_init, weak function overridable by the user
// rotation - the value passed into oled_init
// Return new oled_rotation_t if you want to override default rotation
oled_rotation_t oled_init_user(oled_rotation_t rotation);
// Clears the display buffer, resets cursor position to 0, and sets the buffer to dirty for rendering
void oled_clear(void);
// Renders the dirty chunks of the buffer to OLED display
void oled_render(void);
// Moves cursor to character position indicated by column and line, wraps if out of bounds
// Max column denoted by 'oled_max_chars()' and max lines by 'oled_max_lines()' functions
void oled_set_cursor(uint8_t col, uint8_t line);
// Advances the cursor to the next page, writing ' ' if true
// Wraps to the begining when out of bounds
void oled_advance_page(bool clearPageRemainder);
// Moves the cursor forward 1 character length
// Advance page if there is not enough room for the next character
// Wraps to the begining when out of bounds
void oled_advance_char(void);
// Writes a single character to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Main handler that writes character data to the display buffer
void oled_write_char(const char data, bool invert);
// Writes a string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
void oled_write(const char *data, bool invert);
// Writes a string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
void oled_write_ln(const char *data, bool invert);
// Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Remapped to call 'void oled_write(const char *data, bool invert);' on ARM
void oled_write_P(const char *data, bool invert);
// Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
// Remapped to call 'void oled_write_ln(const char *data, bool invert);' on ARM
void oled_write_ln_P(const char *data, bool invert);
// Writes a string to the buffer at current cursor position
void oled_write_raw(const char *data, uint16_t size);
// Writes a PROGMEM string to the buffer at current cursor position
void oled_write_raw_P(const char *data, uint16_t size);
// Can be used to manually turn on the screen if it is off
// Returns true if the screen was on or turns on
bool oled_on(void);
// Can be used to manually turn off the screen if it is on
// Returns true if the screen was off or turns off
bool oled_off(void);
// Basically it's oled_render, but with timeout management and oled_task_user calling!
void oled_task(void);
// Called at the start of oled_task, weak function overridable by the user
void oled_task_user(void);
// Scrolls the entire display right
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_right(void);
// Scrolls the entire display left
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_left(void);
// Turns off display scrolling
// Returns true if the screen was not scrolling or stops scrolling
bool oled_scroll_off(void);
// Returns the maximum number of characters that will fit on a line
uint8_t oled_max_chars(void);
// Returns the maximum number of lines that will fit on the OLED
uint8_t oled_max_lines(void);
```
!> Scrolling and rotation are unsupported on the SH1106.
## SSD1306.h driver conversion guide
|Old API |Recommended New API |
|---------------------------|-----------------------------------|
|`struct CharacterMatrix` |*removed - delete all references* |
|`iota_gfx_init` |`oled_init` |
|`iota_gfx_on` |`oled_on` |
|`iota_gfx_off` |`oled_off` |
|`iota_gfx_flush` |`oled_render` |
|`iota_gfx_write_char` |`oled_write_char` |
|`iota_gfx_write` |`oled_write` |
|`iota_gfx_write_P` |`oled_write_P` |
|`iota_gfx_clear_screen` |`oled_clear` |
|`matrix_clear` |*removed - delete all references* |
|`matrix_write_char_inner` |`oled_write_char` |
|`matrix_write_char` |`oled_write_char` |
|`matrix_write` |`oled_write` |
|`matrix_write_ln` |`oled_write_ln` |
|`matrix_write_P` |`oled_write_P` |
|`matrix_write_ln_P` |`oled_write_ln_P` |
|`matrix_render` |`oled_render` |
|`iota_gfx_task` |`oled_task` |
|`iota_gfx_task_user` |`oled_task_user` |

View File

@@ -1,47 +0,0 @@
## Pointing Device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
POINTING_DEVICE_ENABLE = yes
```
To manipulate the mouse report, you can use the following functions:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
Keep in mind that a report_mouse_t (here "mouseReport") has the following properties:
* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
* `mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)
{
currentReport.v = 127;
currentReport.h = 127;
currentReport.buttons |= MOUSE_BTN1; //this is defined in report.h
}
else
{
currentReport.v = -127;
currentReport.h = -127;
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
break;
```
Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.

View File

@@ -1,276 +0,0 @@
## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### The Cirtuitry between Trackpoint and Controller
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
```
DATA ----------+--------- PIN
|
4.7K
|
MODULE 5+ --------+--+--------- PWR CONTROLLER
|
4.7K
|
CLK ------+------------ PIN
```
### Busywait Version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt Version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART Version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 Mouse Features
These enable settings supported by the PS/2 mouse protocol.
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine Control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll Button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert Mouse and Scroll Axes
To invert the X and Y axes you can put:
```
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
into config.h.
To reverse the scroll axes you can put:
```
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug Settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```

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