Compare commits

...

48 Commits

Author SHA1 Message Date
Joel Challis
d03303ab74 Revert "Initial actions/labeler config (#7091)" (#7156)
This reverts commit 32fdf4805a.
2019-10-26 00:27:17 +01:00
Michael B. Hix
ad5ead24c3 [Keyboard] musl/add-chiron-keyboard (#7146)
* Add the Chiron keyboard

* Add link to case repo

* Update keyboards/handwired/chiron/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/chiron/keymaps/default/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/chiron/rules.mk

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Clean up rules.mk for the configurator
2019-10-25 15:48:57 -07:00
Ethan Madden
b2a6329376 [Keymap] Fix some formatting, add blink on lock example (#7145)
* Double backspace + changed layer detection

* Blink on capslock

* updated with feedback from @drashna
2019-10-25 15:34:55 -07:00
Gouty
3fd919c536 [Docs] Update hand wire guide (#7044)
* Reorganised Hand Wire Guide

Added some images and put the "Matrix" section in a hidden <details> section

* Actually adding images this time

removed .jpg from .gitignore

* Hand wire guide updated

Incomplete, but started making the guide more general.  Will continue to add images (in imgur as requested)

* Removed some more images from gitignore

* testing image changes (temporary)

* Update hand_wire.md

* added techniques table

* Tweaking the table

* Finished soldering guide

* Fixed some links, change image scaling

* More of the same

* resizing images

* updated images

* Update hand_wire.md

* Resizing images

* Update hand_wire.md

* Update hand_wire.md

* Create ribbon_cable.jpg

* Minor updates to links

* Updated firmware and flashing guidelines

* Updated images to imgur links and re-added images to gitignore

* Implemented requested changes.  Improved wording

* Added handwire helpers info and split KB info

* Update hand_wire.md

* Removed "the" from "the QMK toolbox"

* Fixed handwire helper table and image size

* Fixed a heading
2019-10-25 11:48:59 -07:00
Daniel Shields
0f30a4d2ca Save a few bytes with build options and rgb effect removal. (#7149) 2019-10-25 19:16:46 +01:00
Joel Challis
32fdf4805a Initial actions/labeler config (#7091)
* Initial actions/labeler config

* Initial actions/labeler config - add extra from review
2019-10-25 14:34:54 +01:00
QMK Bot
581a8fa058 format code according to conventions [skip ci] 2019-10-25 06:31:02 +00:00
Álvaro A. Volpato
23048798dd [Keyboard] Add SharkPCB rev Alpha support (#7090)
* Add SharkPCB rev Alpha support

* Solve PWM pin assignment 

- Solve PWM pin configuration for the SharkPCB rev.Alpha, which backlight pin is B0

* Update shark.c copyright name

* Update shark.h copyright section

* Apply suggestions from code review

Suggestions from @zvecr and @drashna were accepted and applied for neater code. Also fixed typos and removed unused comments. See [pull request](https://github.com/qmk/qmk_firmware/pull/7090/files#diff-70c0a1f44287ae5810170b4180cdaa5d) for more information.

Co-Authored-By: Joel Challis <git@zvecr.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update PRODUCT_ID into config.h

* Update metadata info.json

Fields "keyboard_name", "keyboard_folder", "url", "maintainer" were updated
2019-10-24 23:27:43 -07:00
Theodore S Lindsey
e8453bbc12 copied atreus astar to mirrored, set PCBDOWN flag (#7137)
* copied atreus astar to mirrored, set PCBDOWN flag

* re-pointed include

* mirrored layout will always be true here
2019-10-24 22:16:24 +01:00
noroadsleft
71d64c85d6 [Keyboard] reviung34: Configurator layout fix (#7138) 2019-10-24 13:55:30 -07:00
Erkki Halinen
323635da06 [Keyboard] Add support for Sticc14 macropad (#7134)
* Push Sticc14 default keymap

* Update READMEs to conform to guidelines

* Requested changes

* Requested changes

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/sticc14/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/handwired/sticc14/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Remove useless enum and function overrides
2019-10-24 13:53:26 -07:00
fauxpark
e96cac0814 Cleanup rules.mk for 32U4 keyboards, L-M (#7120)
* Cleanup rules.mk for 32U4 keyboards, L-M

* Move some stuff to keyboard level
2019-10-24 13:50:13 -07:00
Drashna Jaelre
335dd0271e Fix Tap Dance name for consistency and to match docs (#7136) 2019-10-24 20:08:29 +01:00
Erovia
a5a31a5fc0 MILC: Use dashes instead of underscores for subcommands
The subcommand functions' name follows the Python convention of using
snake case, but looks odd on the command line.
Fix it by converting underscores to dashes, eg.: list_keyboards ->
list-keyboards.
2019-10-23 22:46:30 -07:00
J.Flanagan
4da9d2ef6f [Keyboard] Add GTM Pad macropad (#7123)
* initial commit

begin development of Grand Theft Macro Pad (2key2crawl clone)

* Minor Changes

Changes to readme.md

Changes to config.h matrix pins

Changes to gtm.h layout

Changes to rules.mk

* initial commit

begin development of Grand Theft Macro Pad (2key2crawl clone)

* Minor Changes

Changes to readme.md

Changes to config.h matrix pins

Changes to gtm.h layout

Changes to rules.mk

* Update keyboards/sck/gtm/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sck/gtm/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Changes to gtm.h

Changes to layout to be correct for matrix_cols and matrix_col_pins

* Minor Changes

Removed rotary encoder index in keymaps per suggestion
2019-10-23 21:36:40 -07:00
skullydazed
9160405d39 Support for the upcoming 1UP Keyboards Sweet 16 rev2 (#7125)
* Support for the upcoming 1up Keyboards Sweet 16 rev2

* Update keyboards/1upkeyboards/sweet16/rev1/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/1upkeyboards/sweet16/rev1/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/1upkeyboards/sweet16/rev2/promicro/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/1upkeyboards/sweet16/rev2/proton_c/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/1upkeyboards/sweet16/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/sweet16/rev1/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/1upkeyboards/sweet16/rev2/promicro/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* tweak readme wording per @noroadsleft

* Change rev to V

* remove extraneous info.json files
2019-10-23 21:14:00 -07:00
vuhopkep
23f89ff7cf [Keyboard] add new keyboard hnah40rgb (#7083)
* add new keyboard hnah40rgb

* update

* Update hnah40rgb.c

* update
2019-10-23 16:38:44 -07:00
Eriq M. Adams
e264f0151d [Keyboard] Blackplum a.k.a IMKG68 - new 68% mechanical keyboard (#7122)
* Add blackplum firmware

blackplum firmware

* Delete blackplum.c

* Delete blackplum.h

* Delete config.h

* Delete info.json

* Delete rules.mk

* Delete keymap.c

* Update readme.md

* Delete readme.md

* Add Blackplum

* Add image: blackplum layout

* Update readme.md

* Update readme.md

* remove _WINLCK layer, replaced with custom_keycodes

* change #define LAYOUT_68 to #define LAYOUT_68_ansi

* change  DEBOUNCING_DELAY to DEBOUNCE, remove IS_COMMAND()

* change keyboard_name, maintainer, url, width height

* change some comments

* Update readme

* LAYOUTS = 68_ansi

* update layout_68_ansi

* Change LAYOUT_68 to LAYOUT_68_ansi

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix Bug

* remove extern keymap_config_t keymap_config;

* Update config.h

* Update config.h

* Update config.h

* Update keyboards/blackplum/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update rules.mk

* Update rules.mk

* Update readme.md

* Update readme.md
2019-10-23 16:34:44 -07:00
skullydazed
b62ee65c6d Support for the Clueboard California macropad (#7127)
* Support for the Clueboard California macropad

* Update keyboards/clueboard/california/config.h

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-10-23 14:18:12 -07:00
Salicylic-acid3
68cf2725aa [Keyboard] Naked48/60 Configurator bugfix (#7131)
Support for QMK configurator of keyboard Naked48 / 60.
Related: Pull request to configurator
[Keyboard] Add keyboard Naked48 / 60 # 549
2019-10-23 10:18:59 -07:00
noroadsleft
6d95082cbf [Keyboard] 1up60rgb: fix LAYOUT_60_iso json tree (#7126)
ISO Enter was out of sequence.
2019-10-23 08:44:20 -07:00
Pentti Laitinen
6799937a3c [Keymap] Updating Nordic ergo keymap (#7107)
* Update ergodox infinity nordic_ergo keymap

- Add missing important keys to base layer.
- Move arrow keys around as the original position was not optimal.
- Fix some code styling issues.

* Fix indentation to 4 spaces

* More code style fixes

- Formated the methods in the nordic ergo keymap.

* Fix QMK code style issues

- Change layer defines to enums.
- Split enums to multi-line.
- Remove non required switch case.
2019-10-23 00:54:14 -07:00
just-another-jxliu
51bf3ba3e6 Fix held key getting stuck when NKRO is toggled (#6570)
* Fix held key getting stuck when NKRO is toggled

* Updated file to latest qmk version and added fix to cases MAGIC_UNHOST_NKRO & MAGIC_HOST_NKRO as well.

* Revert merged quantum.c
2019-10-22 13:03:39 -07:00
noroadsleft
c8fd015618 [Keyboard] Owlet60 Updates (#7103)
* Owlet60 updates

Co-Authored-By: noroadsleft <xxiinophobia@yahoo.com>

* fix url in info.json
2019-10-22 10:59:56 -07:00
Salicylic-acid3
737bca8e51 [Keyboard] Keyboard Naked60 Update (#7106)
* [Keyboard] Keyboard Naked60 Update

Support for SPLIT_KEYBOARD
Keymap updates

* Update keyboards/naked60/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/naked60/rev1/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/naked60/rev1/rev1.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/naked60/rev1/rev1.h

Co-Authored-By: Joel Challis <git@zvecr.com>
2019-10-22 10:54:53 -07:00
Michael Guterl
d99f6e95e1 [Keymap] Add userspace and personal keymaps (#7093)
* Add Planck keymap and custom keycodes to userspace

* Add Preonic keymap and extract common ortho layers and keycodes

* Add Leaf60 WKL keymap

* Add M60-A keymap

* Add Levinson keymap

* Fix links in personal readmes

* Use flash target

* Remove duplicate definition

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove superfluous line endings

* Planck and preonic encoder should have the same behavior

* Use higher level API

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use layouts to reduce planck/levinson duplication

* Update flash instructions for levinson
2019-10-22 10:41:14 -07:00
fauxpark
e214f2826e Add ISO layout macro for KBD67 rev2 (#7113) 2019-10-22 06:44:50 -07:00
Josh Hinnebusch
d60b193932 update VID and PID for h87a (#7100) 2019-10-22 14:39:15 +01:00
Reid Sox-Harris
454c99d128 add bdn9/eosti keymap (#7105) 2019-10-22 14:37:29 +01:00
Max Rumpf
f87908228a Remove apostrophe from various abbreviations' plural forms (#7050)
While this was historically a valid possibility, nowadays, it reads
kinda weird, and the [Oxford Dictionaries Online suggests to avoid it](https://english.stackexchange.com/a/56010).

Thus, I removed it everywhere I found it.
2019-10-22 13:47:43 +01:00
fauxpark
2ee961c9e8 Cleanup rules.mk for 32U4 keyboards, I-K (#7097)
* Cleanup rules.mk for 32U4 keyboards, I-K

* Clean up ivy rules.mk
2019-10-21 21:43:18 -07:00
Deckweiss
c44aff5f18 [Keyboard] Added layout, configured bluetooth (Hacked Motospeed handwired) (#7084)
* Added more intuitive layout with bluetooth commands
2019-10-21 21:34:43 -07:00
halvves
4b47abc737 [Keymap] add halvves let's split keymap (#7063)
* add halvves let's split keymap

* [cr] - review requests from @fauxpark

* cleanup spacing, add transparent for spaces in util layer

* [cr] - use new core funcs / @fauxpark & @drashna

* enable EE_HANDS

* [cr] - switch to definable mask for layer state (@drashna)
2019-10-21 20:38:53 -07:00
Adam Perlman
0ab8edb523 [Keymap] Ergodox EZ and dactyl-manuform keymaps for rishka (#7051)
* Setup keymaps and userspace for Rishka

* Creates a keymap for Ergodox Ez, bdn9 and Dactyl Manuform 5x6

* Update bdn9 config with suggested change

* Add pragma to other header files

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Updates from review from fauxpark

* Updates from review

Swap to keyboard_post_init, layer_state_t and use layer state for encoder

* Updates from review

Swap to keyboard_post_init, layer_state_t and use layer state for encoder

* Add missing change from review
2019-10-21 20:37:33 -07:00
kuchosauronad0
80ded60cad Add a short explanation to Zadig the troubleshooting section (#7110)
* Add a short explanation to the troubleshooting section

While translating I noticed that the troubleshooting section could use a
little bit more explanation. @Yanfali was so kind to chime in on this on
discord and explained that this was ment for people who accidently
forget to put their board in bootloader mode, so I added this as a
possible common mistake.

Also fixed the spelling of Msys2 to MSYS2 and Halfkay to HalfKay as
these are the official spellings they use themselves.

* Update driver_installation_zadig.md

* Update driver_installation_zadig.md

English is hard.

* Update docs/driver_installation_zadig.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/driver_installation_zadig.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-10-22 14:05:33 +11:00
Arda Kılıçdağı
f033d8113d [Keyboard] 40percentclub 4 pack macropad keyboard (#7088)
* 4 pack macropad layout added

* Update keyboards/40percentclub/4pack/keymaps/default/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/40percentclub/4pack/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/40percentclub/4pack/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/40percentclub/4pack/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/40percentclub/4pack/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* remove unnecessary comments, remove firmware impact numbers, align comments

* remove unnecessary readme paragraphs

* pinout changed with direct pins instead of matrix

* typo fixed on led method name

* leds are now handled by backlight feture, led.c removed, info.json added, flash instructions updated
2019-10-21 19:27:26 -07:00
Rys Sommefeldt
267be40793 [Keymap] Personal layout for the Wonderland (#7095) 2019-10-21 18:48:45 -07:00
fauxpark
af03c5f7fa Change V60 Polestar RGB timer to 3 (#7099) 2019-10-22 02:01:03 +01:00
noroadsleft
165020a670 Naked60 Configurator bugfix (#7108)
* remove extra commas

* fix label for comma key

* switch to debug linting (one key per line)
2019-10-22 00:34:37 +01:00
fauxpark
97b8ade1aa [Keyboard] Use GPIO macros for E6 LED in Planck and Preonic default keymaps (#7098) 2019-10-20 22:38:22 -07:00
Catriel Müller
1533483bb2 [Keymap] catrielmuller keymap for the dztech/dz65rgb (#7015)
* Catriel Müller - Dz65rgb personal keymap

* - Removed backslashes
- Changed IS_LED_ON to IS_HOST_LED_ON
- Removed empty unused hooks
2019-10-20 12:55:36 -07:00
fauxpark
3dbf08b655 Cleanup rules.mk for 32U4 keyboards, H (#7030)
* Cleanup rules.mk for 32U4 keyboards, H

* Change some boards incorrectly assumed to be halfkay
2019-10-20 12:51:37 -07:00
Sid Carter
bc073b817a [Keymap] updates to madhatter keymap - project keyboard alice pcb (#7092)
* change arrows keys around

* move arrows and layer tap

* mouse keys and other mods

* add readme and add media keys too
2019-10-20 12:26:41 -07:00
Salicylic-acid3
233a1e9bcd [Keyboard] Keyboard Naked48 Update (#7085)
* Keyboard Naked48 Update

Support for SPLIT_KEYBOARD
Readme updates
Keymap updates
Support for RGB matrix (salicylic keymap)

* Keymap Update

Change KC_NO to KC_TRANSPARENT.
Update the old part.
2019-10-20 12:03:46 -07:00
Jonathan Rascher
a41066beed [Keymap] Assorted personal keymap and layout updates (#7082)
* Enable PERMISSIVE_HOLD and TAPPING_FORCE_HOLD

* Fix indentation in userspace

* Shuffle around more Lily58 symbol keys

* Reformat KBD67 keymap and KLE images

* Fix Lily58 lower layer image

* Reformat Quefrency keymap and KLE images

* Fix KBD67 KLE images... again

* Add KLE links for Quefrency

* Reformat 60% layouts and KLE images

* Move Super key back to right half of Lily58

* Move Lily58 ins/del out of the way of numbers

* Fix bottom row of Lily58 KLE image
2019-10-20 11:41:36 -07:00
Romain Gehrig
a4c008fe90 [Keymap] Romain's Preonic layout (#7067)
* Add customized preonic layout

* Add a README detailing a bit the differences from the default preonic layout

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove unnecessary end-of-line backslashes

* Import fix for startup sound (thanks @drashna)

* Remove unnecessary layers and keycodes

* Bring back the _QWERTY layer code

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-10-20 11:20:01 -07:00
Reid Sox-Harris
4c90277236 [Keymap] add iris/eosti keymap (#7056) 2019-10-20 11:12:23 -07:00
Yet Another Developer
3d53ea439c [Keymap] Ergodash keymap for yet-another-developer (#7046)
* Initialize ergodash rev 1 keymap

./util/new_keymap.sh ergodash/rev1 yet-another-developer

* Add user space configurations referenced from drashna

* Start community layout for ergodash in ortho_5x14

* Remove unused layers

* Add userspace layers

* Add Userspace gitignore

Hide Secrets

* Remove userspace unused drashna features

* Scrap default keymap and follow drashna's template

* Add code referenced from kuchosauronad0

* Make sure that the author is named Developer

* Replace middle keys del and bksp with curly brace

* Reduce ONESHOT_TIMEOUT from 3sec to 2sec

* Remove adjust key AG_SWAP

* Disable UNICODEMAP_ENABLE, remove code causing build fail

* Increase TAPPING_TERM to 240

Reason:  Because Space is also LOWER, space sometimes not registering.
PS: I dont want to #define RETRO_TAPPING yet

* Update KC_MAKE to use :flash

* Remove TAP_ONCE, use tap_code

Signed-off-by: Developer <anotherdeveloper@icloud.com>

* Remove redundant code implementation of keyboard_post_init_user

https://github.com/qmk/qmk_firmware/pull/7046

users/yet-another-developer/leader.c
```
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
    startup_user();
```
Comment for lines +11  – +14
 @drashna: Not needed anymore. You can use keyboard_post_init_user now.

Signed-off-by: Developer <anotherdeveloper@icloud.com>
2019-10-20 11:07:56 -07:00
492 changed files with 10288 additions and 11306 deletions

2
.gitignore vendored
View File

@@ -60,8 +60,8 @@ util/Win_Check_Output.txt
# ignore image files
*.png
*.jpg
*.gif
*.jpg
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep

View File

@@ -125,14 +125,14 @@ This command examines your environment and alerts you to potential build or flas
qmk doctor
```
## `qmk list_keyboards`
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list_keyboards
qmk list-keyboards
```
## `qmk new-keymap`

View File

@@ -2,9 +2,9 @@
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the Halfkay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the HalfKay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with Msys2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with MSYS2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
## Installation
@@ -31,7 +31,7 @@ Finally, unplug and replug the keyboard to make sure the new driver has been loa
## Recovering from Installation to Wrong Device
If you find that you can no longer type with the keyboard, you may have installed the driver onto the keyboard itself instead of the bootloader. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
If you find that you can no longer type with the keyboard, you may have accidentally replaced the driver for the keyboard itself instead of for the bootloader. This can happen when the keyboard is not in the bootloader mode. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
![A healthy keyboard as seen by Zadig](https://i.imgur.com/Hx0E5kC.png)
@@ -44,3 +44,5 @@ Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driv
![The Device Uninstall dialog, with the "delete driver" checkbox ticked](https://i.imgur.com/aEs2RuA.png)
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.

View File

@@ -1,19 +1,18 @@
# Quantum Hand-Wiring Guide
# Hand-Wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Rosin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## Preamble: How a Keyboard Matrix Works (and why we need diodes)
## How the Matrix Works (Why We Need Diodes)
The collapsible section below covers why keyboards are wired the way they are, as outlined in this guide. It isn't required reading to make your own hand wired keyboard, but provides background information.
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
<details>
<summary>Click for details</summary>
Without a matrix circuit each switch would require its own wire directly to the controller.
Simply put, when the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
The microcontroller will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
@@ -100,30 +99,132 @@ Things act as they should! Which will get us the following data:
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
# The Actual Hand-Wiring
Further reading:
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
- [How keyboards work - QMK documentation](/docs/how_keyboards_work.md)
## Getting Things in Place
</details>
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
## Parts list
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
You will need: (where *x* is the number of keys on your planned keyboard)
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
* QMK compatible microcontroller board (Teensy, Pro-Micro, QMK Proton C etc.)
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* through hole diodes
* Keyboard plate and plate mount stabilisers
* Wire
* Soldering iron
* Rosin-cored solder
* Adequate ventilation/a fan
* Wire cutters/snippers
## Preparing the Diodes
Optional but useful:
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
* Wire strippers/a sharp knife
* Tweezers and/or small needle nose pliers
* Soldering station/Helping hands
```
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
```
## Starting the build
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
There are many ways to hand wire a PCB matrix, this guide will describe the fundamentals as well as some recommended ways to go about it.
As we are dealing with hand wiring, it is assumed that you already have a plate. If you are planning a completely custom layout, tools such as [ai03 Plate Generator](https://kbplate.ai03.me/) and [Swillkb Plate & Case Builder](http://builder.swillkb.com/) can help when designing one.
Start by installing the switches and stabilisers in the plate. Depending on the thickness and material this may also involve hot gluing it in place.
## Planning the matrix
If you are following a pre-existing handwire guide (e.g. for the keyboards in the [handwire firmware section](/keyboards/handwired/) you can skip this step, just ensure you wire the matrix as described.
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode)
It is fairly simple to plan for an ortholinear keyboard (like a Planck).
![Example planck matrix](https://i.imgur.com/FRShcLD.png)
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
![Example ISO matrix](https://i.imgur.com/UlJ4ZDP.png)
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro
#### Common Microcontroller Boards
| Board | Controller | # I/O | Pinout |
| :------------ |:-------------:| ------:| ------ |
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
| Teensy 2.0 | ATmega32u4 | 25 | [link](https://www.pjrc.com/teensy/pinout.html) |
| [QMK Proton C](https://qmk.fm/proton-c/) | STM32F303xC | 36 | [link 1](https://i.imgur.com/RhtrAlc.png), [2](https://deskthority.net/wiki/QMK_Proton_C) |
| Teensy++ 2.0 | AT90USB1286 | 46 | [link](https://www.pjrc.com/teensy/pinout.html#Teensy_2.0) |
*Elite C is essentially the same as a pro micro with a USB-C instead of Micro-USB
There are also a number of boards designed specifically for handwiring that mount directly to a small number of switches and offer pinouts for the rest. Though these are generally more expensive and may be more difficult to get hold of.
<img src="https://i.imgur.com/QiA3ta6.jpg" alt="Postage board mini mounted in place" width="500"/>
| Board | Controller | # I/O |
| :------------ |:-------------:| ------:|
| [Swiss helper](https://www.reddit.com/r/MechanicalKeyboards/comments/8jg5d6/hand_wiring_this_might_help/) | ATmega32u4 | 20 |
| [Postage board](https://github.com/LifeIsOnTheWire/Postage-Board/)| ATmega32u4| 25 |
| [Postage board mini](https://geekhack.org/index.php?topic=101460.0)| ATmega32u4| 25 |
## Wiring the matrix
There is no one right way to do this. What you want to achieve is good connection at all of the joints planned and no unintentional shorts.
Established materials and techniques include:
| Technique | Examples | Pros | Cons | Image
| :-----------| :------- | :------ | :--- | :---
| Lengths of wire with stripped segments | [Sasha Solomon's Dactyl](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f) and [Cribbit's modern hand wire](https://geekhack.org/index.php?topic=87689.0) | Neat and tidy | Some effort in stripping the wire | ![Stripped wire](https://i.imgur.com/0GNIYY0.jpg)
| Short lengths of wire | [u/xicolinguada's ortho build](https://www.reddit.com/r/MechanicalKeyboards/comments/c39k4f/my_first_hand_wired_keyboard_its_not_perfect_but/) | Easier to strip the wire | More difficult to place | ![individual wire lengths](https://i.imgur.com/mBe5vkL.jpg)
| Magnet/Enamelled wire | [Brett Kosinski's handwired alpha](http://blog.b-ark.ca/Blog-2019-01-27) and [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | ![Magnet wire](https://i.imgur.com/b4b7KDb.jpg)
| Bending the legs of the diodes for the rows | [Matt3o's Brownfox](https://deskthority.net/viewtopic.php?f=7&t=6050) | Fewer solder joints required | Uninsulated | ![Bent diode legs](https://i.imgur.com/aTnG8TV.jpg)
| Using ridid wiring (e.g. brass tube) | [u/d_stilgar's invisible hardline](https://www.reddit.com/r/MechanicalKeyboards/comments/8aw5j2/invisible_hardline_keyboard_progress_update_april/) and [u/jonasfasler's first attempt](https://www.reddit.com/r/MechanicalKeyboards/comments/de1jyv/my_first_attempt_at_handwiring_a_keyboard/) | Very pretty | More difficult. No physical insulation | ![Hardline hand wire](https://i.imgur.com/CnASmPo.jpg)
| Bare wire with insulation added after (e.g. kapton tape) | [Matt3o's 65% on his website](https://matt3o.com/hand-wiring-a-custom-keyboard/) | Easier (no wire stripping required) | Not as attractive | ![Bare wire](https://i.imgur.com/AvXZShD.jpg)
| Copper tape | [ManuForm Dactyl](https://github.com/tshort/dactyl-keyboard) | Very easy | Only really works when your plate/case aligns with the bottom of your switches | ![Copper tape](https://i.imgur.com/RFyNMlL.jpg)
Note that these methods can be combined. Prepare your lengths of wire before moving on to soldering.
### A note on split keyboards
If you are planning a split keyboard (e.g. Dactyl) each half will require a controller and a means of communicating between them (like a TRRS or hardwired cable). Further information can be found in the [QMK split keyboard documentation.](/docs/feature_split_keyboard.md)
### Soldering
There are a lot of soldering guides and tips available elsewhere but here are some of the most useful and relevant for hand wiring:
To ensure a strong solder joint you want a good amount of contact between the solder and the 2 peices of metal you are connecting, a good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
<img src="https://i.imgur.com/eHJjmnU.jpg" alt="Looped around rod" width="200"/> <img src="https://i.imgur.com/8nbxmmr.jpg?1" alt="Looped diode leg" width="200"/>
If your diodes are on a packaging strip and need a bend in them (either the start of a loop or for connecting to its neighbour) this can easily done by bending it over something straight like the edge of a box, table, or ruler. This also helps keep track of the direction of the diode as all the bends will be on the same side.
<img src="https://i.imgur.com/oITudbX.jpg" alt="Bent diode legs" width="200"/>
If your iron has temperature control, set it to 315ºC (600ºF).
Once heated, tin your soldering iron - this means melting a small amount of solder on the end of the iron and then quickly wiping it off on a wet sponge or wire cleaning pad, leaving a shiny silvery coating on the end which helps keep oxidisation at bay and helps solder to flow.
When you come to apply the solder, hold the soldering iron against the two surfaces for a second to heat it, then apply a small amount of solder to join the two pieces together. Heating the surfaces ensures that the solder adheres to it and that it does not cool too quickly.
Don't hold the iron on the solder/joint longer than necessary. Heat will be conducted through the surfaces and can damage components (melt switch housings etc.). Also, solder contains flux, which aids in ["wetting"](https://en.m.wikipedia.org/wiki/Wetting). The longer heat is applied to the solder the more flux will evaporate meaning you may end up with a bad solder joint with peaks which, apart from looking bad, may also increase the risk of electrical shorts.
The following collapsible section describes in detail how to solder rows using the bent diode technique and columns using short lengths of wire.
<details>
<summary>Click for details</summary>
## Soldering the Diodes
@@ -169,34 +270,52 @@ Before beginning to solder, it helps to have your wire pre-bent (if using single
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
## Wiring Things to the Teensy
</details>
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
# Wiring up the controller
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Now that the matrix itself is complete, it's time to connect what you've done to the microcontroller board.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Place the microcontroller where you want it to be located, give thought to mounting and case alignment. Bear in mind that the location of the USB socket can be different from the controller by using a short male to female cable if required,.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
Find the pinout/documentation for your microcontroller board ([links here](#common-microcontroller-boards)) and make a note of all the digital I/O pins on it (note that on some controllers, like the teensy, analogue I/O can double as digital) as these are the pins you want to connect your wires to.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
<details>
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
<summary>Specific instructions for the Teensy 2.0</summary>
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
## Additional guides
The pins you'll absolutely have to avoid, as with any controller, are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
</details>
Cut wires to the length of the distance from the a point on each column/row to the controller. You can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
Ribbon cable can be used to keep this extra tidy. You may also want to consider routing the wires beneath the exisiting columns/rows.
<img src="https://i.imgur.com/z2QlKfB.jpg" alt="Ribbon Cable" width="350"/>
As you solder the wires to the controller make a note of which row/column is going to which pin on the controller as we'll use this data to setup the matrix when we create the firmware.
As you move along, be sure that the controller is staying in place - recutting and soldering the wires is a pain!
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
From here, you should have a working keyboard once you program a firmware.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in the collapsable section below, or using the more comprehensive [getting started guide.](/docs/newbs_getting_started)
<details>
<summary>Creating and compiling your firmware locally (command line method)</summary>
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
@@ -319,9 +438,22 @@ Once everything is installed, running `make` in the terminal should get you some
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
</details>
## Flashing the Firmware
Install [QMK toolbox](https://github.com/qmk/qmk_toolbox).
![QMK Toolbox](https://i.imgur.com/86Cz30H.png)
Under "Local File" navigate to your newly created .hex file. Under "Microcontroller", select the corresponding one for your controller board (common ones available [here](#common-microcontroller-boards)).
Plug in your keyboard and press the reset button (or short the Reset and Ground pins if there is no button) and click the "Flash" button in QMK toolbox.
## Testing Your Firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
Use a website such as [keyboard tester](https://www.keyboardtester.com/tester.html)/[keyboard checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
@@ -330,11 +462,25 @@ Carefully flip your keyboard over, open up a new text document, and try typing -
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
7. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Securing the Teensy, Finishing Your Hardware, Getting Fancier Firmware
# Finishing up
Once you have confirmed that the keyboard is working, if you have used a seperate (non handwire specific) controller you will want to secure it in place. This can be done in many different ways e.g. hot glue, double sided sticky tape, 3D printed caddy, electrical tape.
If you found this fullfilling you could experiment by adding additional features such as [in switch LEDs](https://geekhack.org/index.php?topic=94258.0), [in switch RGB](https://www.reddit.com/r/MechanicalKeyboards/comments/5s1l5u/photoskeyboard_science_i_made_a_handwired_rgb/), [RGB underglow](https://medium.com/@DavidNZ/hand-wired-custom-keyboard-cdd14429c7b3#.7a1ovebsk) or even an [OLED display!](https://www.reddit.com/r/olkb/comments/5zy7og/adding_ssd1306_oled_display_to_your_build/)
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
# Links to other guides:
- [matt3o's step by step guide (BrownFox build)](https://deskthority.net/viewtopic.php?f=7&t=6050) also his [website](https://matt3o.com/hand-wiring-a-custom-keyboard/) and [video guide](https://www.youtube.com/watch?v=LVzpsjFWPP4)
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
- [Sasha Solomon's "Building my first Keyboard"](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f)
- [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
- [Masterzen's "Handwired keyboard build log"](http://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

View File

@@ -1,6 +1,6 @@
# Keyboards with AVR Processors
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.

View File

@@ -20,7 +20,7 @@ Support for SSD1306 based OLED displays. For more information see the [OLED Driv
## uGFX
You can make use of uGFX within QMK to drive character and graphic LCD's, LED arrays, OLED, TFT, and other display technologies. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
You can make use of uGFX within QMK to drive character and graphic LCDs, LED arrays, OLED, TFT, and other display technologies. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## WS2812 (AVR Only)

View File

@@ -1,16 +1,16 @@
# Glossary of QMK Terms
## ARM
A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
A line of 32-bit MCUs produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
## AVR
A line of 8-bit MCU's produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
A line of 8-bit MCUs produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
## AZERTY
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.
## Backlight
A generic term for lighting on a keyboard. The backlight is typically, but not always, an array of LED's that shine through keycaps and/or switches.
A generic term for lighting on a keyboard. The backlight is typically, but not always, an array of LEDs that shine through keycaps and/or switches.
## Bluetooth
A short range peer to peer wireless protocol. Most common wireless protocol for a keyboard.
@@ -147,7 +147,7 @@ A feature that lets you assign multiple keycodes to the same key based on how ma
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollars more due to its halfkay bootloader, which makes flashing very simple.
## Underlight
A generic term for LEDs that light the underside of the board. These LED's typically shine away from the bottom of the PCB and towards the surface the keyboard rests on.
A generic term for LEDs that light the underside of the board. These LEDs typically shine away from the bottom of the PCB and towards the surface the keyboard rests on.
## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.

View File

@@ -22,7 +22,7 @@ This section of code is called "The Main Loop" because it's responsible for loop
keyboard_task();
```
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LEDs on and off.
Within `keyboard_task()` you'll find code to handle:
@@ -30,7 +30,7 @@ Within `keyboard_task()` you'll find code to handle:
* Mouse Handling
* Serial Link(s)
* Visualizer
* Keyboard status LED's (Caps Lock, Num Lock, Scroll Lock)
* Keyboard status LEDs (Caps Lock, Num Lock, Scroll Lock)
#### Matrix Scanning
@@ -175,7 +175,7 @@ FIXME: This needs to be written
FIXME: This needs to be written
#### Keyboard state LED's (Caps Lock, Num Lock, Scroll Lock)
#### Keyboard state LEDs (Caps Lock, Num Lock, Scroll Lock)
FIXME: This needs to be written

View File

@@ -14,7 +14,7 @@
},
"LAYOUT_60_iso": {
"layout": [{"label":"\u00ac", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"\u00a3", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"Enter", "x":13.75, "y":1, "w":1.25, "h":2}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"@", "x":11.75, "y":2}, {"label":"~", "x":12.75, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"label":"|", "x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"AltGr", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
"layout": [{"label":"\u00ac", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"\u00a3", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"@", "x":11.75, "y":2}, {"label":"~", "x":12.75, "y":2}, {"label":"Enter", "x":13.75, "y":1, "w":1.25, "h":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"label":"|", "x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"AltGr", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
},
"LAYOUT_60_ansi_split_bs_rshift": {

View File

@@ -4,8 +4,6 @@
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x2010
#define DEVICE_VER 0x0001
#define MANUFACTURER 1up Keyboards
#define PRODUCT Sweet16
#define DESCRIPTION 4x4 grid
@@ -14,34 +12,11 @@
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
/* key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D1, D0, D4, C6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define BACKLIGHT_LEVELS 10
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN B1
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 1
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

View File

@@ -1,7 +1,7 @@
{
"keyboard_name": "Sweet 16",
"url": "",
"maintainer": "qmk",
"maintainer": "skullydazed",
"width": 4,
"height": 4,
"layouts": {

View File

@@ -25,21 +25,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
#ifndef CONVERT_TO_PROTON_C
/* Map RXLED to USB_LED_NUM_LOCK */
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
DDRB |= (1 << 0); PORTB &= ~(1 << 0);
} else {
DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
}
/* Map TXLED to USB_LED_CAPS_LOCK */
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= (1 << 5); PORTD &= ~(1 << 5);
} else {
DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
}
#endif
#ifdef ENCODER_ENABLE
#include "encoder.h"
void encoder_update_user(int8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#endif

View File

@@ -1,13 +1,12 @@
# Sweet 16 Macropad
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Bishop Keyboards
A 4x4 numpad/macro pad sold by 1up Keyboards.
Keyboard Maintainer: QMK Community
Hardware Supported: Sweet16 Keyboard PCB
Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
* Keyboard Maintainer: skullydazed
* Hardware Supported: Sweet16 Keyboard PCB
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/sweet16:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
Revisions:
* [v1](./v1/)- The original macropad, designed by Bishop Keyboards
* [v2/promicro](./v2/promicro)- The second macropad built with a Pro Micro, designed by Clueboard
* [v2/proton_c](./v2/proton_c)- The second macropad built with a Proton C, designed by Clueboard

View File

@@ -1,27 +1,12 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
DEFAULT_FOLDER = 1upkeyboards/sweet16/v1
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
EXTRAFLAGS += -flto
RGBLIGHT_ENABLE = no

View File

@@ -0,0 +1,28 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define PRODUCT_ID 0x2010
#define DEVICE_VER 0x0001
/* key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D1, D0, D4, C6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Underglow options */
#define RGB_DI_PIN B1
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 1
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

View File

@@ -0,0 +1,13 @@
# Sweet16 V1
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Bishop Keyboards
* Keyboard Maintainer: QMK Community
* Hardware Supported: Sweet16 V1 PCB
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/sweet16/v1:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,5 @@
MCU = atmega32u4
BOOTLOADER = caterina
LINK_TIME_OPTIMIZATION_ENABLE=yes
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality

View File

@@ -0,0 +1,21 @@
#include "v1.h"
void led_set_kb(uint8_t usb_led) {
#ifndef CONVERT_TO_PROTON_C
/* Map RXLED to USB_LED_NUM_LOCK */
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
setPinOutput(B0);
writePinLow(B0);
} else {
setPinInput(B0);
}
/* Map TXLED to USB_LED_CAPS_LOCK */
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
setPinOutput(D5);
writePinLow(D5);
} else {
setPinInput(D5);
}
#endif
}

View File

@@ -0,0 +1,30 @@
#pragma once
#include "quantum.h"
// Any changes to the layout names and/or definitions must also be made to info.json
#define LAYOUT_ortho_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 } \
}
#define LAYOUT_numpad_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, \
K20, K21, K22, K23, \
K31, K32 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, KC_NO }, \
{ K20, K21, K22, K23 }, \
{ KC_NO, K31, K32, KC_NO } \
}

View File

@@ -0,0 +1,31 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define PRODUCT_ID 0x2011
#define DEVICE_VER 0x0001
/* key matrix pins */
#define MATRIX_ROW_PINS { D4, D1, E6, B5 }
#define MATRIX_COL_PINS { F7, F6, D2, D3 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Encoder pins */
#define ENCODERS_PAD_A { F4 }
#define ENCODERS_PAD_B { F5 }
#define ENCODER_RESOLUTION 4
/* Underglow options */
#define RGB_DI_PIN F4
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 1
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

View File

@@ -0,0 +1,8 @@
#include "promicro.h"
#include "encoder.h"
#ifdef ENCODER_ENABLED
void encoder_update_kb(int8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
#endif

View File

@@ -0,0 +1,30 @@
#pragma once
#include "quantum.h"
// Any changes to the layout names and/or definitions must also be made to info.json
#define LAYOUT_ortho_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 } \
}
#define LAYOUT_numpad_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, \
K20, K21, K22, K23, \
K31, K32 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, KC_NO }, \
{ K20, K21, K22, K23 }, \
{ KC_NO, K31, K32, KC_NO } \
}

View File

@@ -0,0 +1,13 @@
# Sweet16 V2 (Pro Micro)
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Clueboard
* Keyboard Maintainer: skullydazed
* Hardware Supported: Sweet16 V2 PCB, Pro Micro
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/sweet16/v2/promicro:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,10 @@
MCU = atmega32u4
BOOTLOADER = caterina
LINK_TIME_OPTIMIZATION_ENABLE=yes
## Features
CONSOLE_ENABLE = yes
## On a Pro Micro you have to choose between underglow and the rotary encoder.
RGBLIGHT_ENABLE = no
ENCODER_ENABLE = yes

View File

@@ -0,0 +1,20 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define PRODUCT_ID 0x2011
#define DEVICE_VER 0x0001
/* key matrix pins */
#define MATRIX_ROW_PINS { B5, B7, B2, B0 }
#define MATRIX_COL_PINS { B8, A0, A10, A9 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* Encoder pins */
#define ENCODERS_PAD_A { A2 }
#define ENCODERS_PAD_B { A1 }
#define ENCODER_RESOLUTION 4

View File

@@ -0,0 +1 @@
#include "proton_c.h"

View File

@@ -0,0 +1,30 @@
#pragma once
#include "quantum.h"
// Any changes to the layout names and/or definitions must also be made to info.json
#define LAYOUT_ortho_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 } \
}
#define LAYOUT_numpad_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, \
K20, K21, K22, K23, \
K31, K32 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, KC_NO }, \
{ K20, K21, K22, K23 }, \
{ KC_NO, K31, K32, KC_NO } \
}

View File

@@ -0,0 +1,13 @@
# Sweet16 V2 (Proton C)
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Clueboard
* Keyboard Maintainer: skullydazed
* Hardware Supported: Sweet16 V2 PCB, Proton C
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/sweet16/v2/proton_c:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,6 @@
MCU = STM32F303
## Features
CONSOLE_ENABLE = yes
ENCODER_ENABLE = yes
AUDIO_ENABLE = yes

View File

@@ -0,0 +1,54 @@
/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "4pack.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
setPinOutput(F4); // cathodes
setPinOutput(F5); // cathodes
// Do the rest
matrix_init_user();
}
/*
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

View File

@@ -0,0 +1,33 @@
/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03 \
) \
{ \
{ k00, k01, k02, k03 }, \
}

View File

@@ -0,0 +1,257 @@
/*
Copyright 2019 Arda Kilicdagi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER 40percentclub
#define PRODUCT 4pack
#define DESCRIPTION A 1x4 custom macropad
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// #define MATRIX_ROW_PINS { B0 } // B0 equivalents the ground pin
// #define MATRIX_COL_PINS { E6, D7, C6, D4 }
#define DIRECT_PINS { \
{ E6, D7, C6, D4 } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F6, F7 }
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@@ -0,0 +1,12 @@
{
"keyboard_name": "4pack",
"url": "",
"maintainer": "qmk",
"width": 4,
"height": 1,
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}]
}
}
}

View File

@@ -0,0 +1,19 @@
/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

View File

@@ -0,0 +1,26 @@
/* Copyright 2019 Arda Kilicdagi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_A, KC_S, KC_D, KC_F
),
};
void matrix_init_user(void) { }

View File

@@ -0,0 +1 @@
# The default keymap for 4pack

View File

@@ -0,0 +1,17 @@
# 4 Pack
![4pack](https://i.imgur.com/rioXXq5l.jpg)
A 4-key macropad PCB with its switch and LED pins wired directly to microcontroller IO pins.
You can find the main blog post about this macropad [here](http://www.40percent.club/2017/07/4-pack.html), also the Gerber files and other documentation is located [here](https://git.40percent.club/di0ib/Misc/src/branch/master/4pack).
Keyboard Maintainer: [Arda Kilicdagi](http://github.com/ardakilic), [The QMK Community](https://github.com/qmk)
Hardware Supported: 4 Pack PCB, Pro Micro
Hardware Availability: [40percent.club](https://git.40percent.club/di0ib/Misc/src/branch/master/4pack)
Make example for this macropad (after setting up your build environment):
make 40percentclub/4pack:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,33 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs

View File

@@ -0,0 +1,17 @@
# Acheron Aχξρων 40-SM-O-MX-TH-WI (Codename "SharkPCB") QMK firmware
<p align="center">
<img align="middle" src="https://raw.githubusercontent.com/Gondolindrim/acheronLibrary/master/graphics/acheronLong.png" width="400">
</p>
This is the QMK firmware repository for the Shark, updated until [revision Alpha](https://github.com/Gondolindrim/SharkPCB/releases/tag/Alpha).
The SharkPCB is an Open-Hardware guidelines compliant PCB which files can be found at [this link](https://github.com/Gondolindrim/SharkPCB). Its designer and maintainer is [Gondolindrim](https://github.com/Gondolindrim).
See the [AcheronDocs](https://gondolindrim.github.io/AcheronDocs/shark/intro.html) page for the SharkPCB full documentation.
Make example for this keyboard (after setting up your build environment):
make acheron/shark:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,261 @@
/*
Copyright 2019 Alvaro Volpato and Steve
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xAC11
#define DEVICE_VER 0x0001
#define MANUFACTURER AcheronProject
#define PRODUCT SharkPCB
#define DESCRIPTION Ortho 40 PCB
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS {B4, A15, B10, B2}
#define MATRIX_COL_PINS {B1, B12, A1, A7, A5, A4, A3, A2, A0, C15, C14, C13}
//{C13, C14, C15, A0,A2,A3,A4,A5,A6, A1,B12,B1}
/* Unused pins, in the default layout, are:
EncA (B6) because it is not used in the default PCB
All Extra pins (A8, B15, B14, B13, B3, B5, B8, B9) , for the same reason;
B0, which is unconnected on the PCB
*/
//#define UNUSED_PINS { B0, B6, B13, B14, B15, B8, B9, B5, B3 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B0
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 3
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@@ -0,0 +1,63 @@
{
"keyboard_name": "SharkPCB",
"keyboard_folder": "acheron/shark",
"url": "https://gondolindrim.github.io/AcheronDocs/shark/intro.html",
"maintainer": "Gondolindrim",
"width": 12,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x12": {
"key_count": 48,
"layout": [
{ "x": 0, "y": 0 },
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 8, "y": 0 },
{ "x": 9, "y": 0 },
{ "x": 10, "y": 0 },
{ "x": 11, "y": 0 },
{ "x": 0, "y": 1 },
{ "x": 1, "y": 1 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8, "y": 1 },
{ "x": 9, "y": 1 },
{ "x": 10, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 0, "y": 2 },
{ "x": 1, "y": 2 },
{ "x": 2, "y": 2 },
{ "x": 3, "y": 2 },
{ "x": 4, "y": 2 },
{ "x": 5, "y": 2 },
{ "x": 6, "y": 2 },
{ "x": 7, "y": 2 },
{ "x": 8, "y": 2 },
{ "x": 9, "y": 2 },
{ "x": 10, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 0, "y": 3 },
{ "x": 1, "y": 3 },
{ "x": 2, "y": 3 },
{ "x": 3, "y": 3 },
{ "x": 4, "y": 3 },
{ "x": 5, "y": 3 },
{ "x": 6, "y": 3 },
{ "x": 7, "y": 3 },
{ "x": 8, "y": 3 },
{ "x": 9, "y": 3 },
{ "x": 10, "y": 3 },
{ "x": 11, "y": 3 }
]
}
}
}

View File

@@ -0,0 +1,105 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTY = 0,
_LOWER,
_RAISE,
_ADJUST,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | |Lower | Space| Space|Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x12( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
KC_LCTL, KC_LALT, KC_LGUI, _______, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x12( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, BL_TOGG, BL_INC , BL_DEC , _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x12( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
_______, _______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,\
_______, BL_TOGG, BL_INC, BL_DEC , _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

View File

@@ -0,0 +1,25 @@
# MCU name
MCU = STM32F303
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
LAYOUTS = ortho_4x12

View File

@@ -0,0 +1,51 @@
/* Copyright 2019 Álvaro "Gondolindrim" Volpato
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shark.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

View File

@@ -0,0 +1,39 @@
/* Copyright 2019 Álvaro "Gondolindrim" Volpato
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_4x12( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B } \
}

View File

@@ -0,0 +1,16 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "astar_mirrored.h"

View File

@@ -0,0 +1,17 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

View File

@@ -0,0 +1,38 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define PDBDOWN 1
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
#define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

View File

@@ -0,0 +1,12 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina

View File

@@ -20,6 +20,8 @@
#ifdef KEYBOARD_atreus_astar
#include "astar.h"
#elif KEYBOARD_atreus_astar_mirrored
#include "astar_mirrored.h"
#elif KEYBOARD_atreus_teensy2
#include "teensy2.h"
#endif

View File

@@ -0,0 +1 @@
#include "blackplum.h"

View File

@@ -0,0 +1,22 @@
#pragma once
#include "quantum.h"
#define LAYOUT_68_ansi( \
K00, K10, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K07, K17, \
K20, K30, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36, K27, K37, \
K40, K50, K41, K51, K42, K52, K43, K53, K44, K54, K45, K55, K46, \
K60, K70, K61, K71, K62, K72, K63, K73, K64, K74, K65, K75, K66, \
K80, K81, K82, K83, K84, K85, K86, K76, K67, K77\
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46 }, \
{ K50, K51, K52, K53, K54, K55 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
{ K70, K71, K72, K73, K74, K75, K76, K77 }, \
{ K80, K81, K82, K83, K84, K85, K86 } \
}

View File

@@ -0,0 +1,39 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xFADE
#define DEVICE_VER 0x0001
#define MANUFACTURER Pixlup
#define PRODUCT Blackplum Keeb
#define DESCRIPTION Blackplum 68 Percent Mechanical Keyboard
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { C6, B6, B4, B5, D6, D7, D5, D3, D4 }
#define MATRIX_COL_PINS { D0, D1, D2, F7, F6, F5, F4, F1 }
#define UNUSED_PINS
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN C7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 10
#define RGBLIGHT_VAL_STEP 10
#define RGBLIGHT_SLEEP

View File

@@ -0,0 +1,12 @@
{
"keyboard_name": "blackplum",
"url": "www.tokopedia.com/pixlup",
"maintainer": "eriqadams",
"width": 17.25,
"height": 5.25,
"layouts": {
"LAYOUT_68_ansi": {
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Insert", "x":15.25, "y":0}, {"label":"PgUp", "x":16.25, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Delete", "x":15.25, "y":1}, {"label":"PgDn", "x":16.25, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"\u2191", "x":15.25, "y":3.25}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"OS", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Fn", "x":11.25, "y":4, "w":1.25}, {"label":"Ctrl", "x":12.5, "y":4, "w":1.25}, {"label":"\u2190", "x":14.25, "y":4.25}, {"label":"\u2193", "x":15.25, "y":4.25}, {"label":"\u2192", "x":16.25, "y":4.25}]
}
}
}

View File

@@ -0,0 +1,43 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN 1
enum custom_keycodes {
TG_GUI = SAFE_RANGE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_68_ansi(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDOWN,\
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,\
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,\
KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , MO(_FN) , KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN] = LAYOUT_68_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPLY, KC_HOME,\
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUSE, _______, KC_MUTE, KC_END,\
_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,\
_______, TG_GUI,_______, RESET, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if(record->event.pressed) {
switch(keycode) {
case TG_GUI:
keymap_config.no_gui ^= 1;
return false;
}
}
return true;
}

View File

@@ -0,0 +1,14 @@
# Blackplum
![Blackplum](https://i.imgur.com/EOUQk4J.png)
Blackplum a.k.a IMKG68 (which IMKG stands for Indonesian Mechanical Keyboard Group) is an 68% mechanical keyboard with RGB Underglow come with new layout you have never seen before. Recently the pcb and kits only available for purchase in Indonesia.
Keyboard Maintainer: [eriqadams](https://github.com/eriqadams)
Hardware Supported: Blackplum PCB, ATMEGA32u4-au MCU
Hardware Availability: [If you're in Indonesia you can purchase here](https://tokopedia.com/pixlup)
Make example for this keyboard (after setting up your build environment):
make blackplum:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,27 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
BOOTLOADER = qmk-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
LAYOUTS = 68_ansi

View File

@@ -0,0 +1 @@
#include "california.h"

View File

@@ -0,0 +1,21 @@
#pragma once
#include "quantum.h"
// Any changes to the layout names and/or definitions must also be made to info.json
#define LAYOUT( \
K00, K01, \
K10, K11, \
K21, \
K30, K31, \
K40, K41, \
K51 \
) { \
{ K00, K01 }, \
{ K10, K11 }, \
{ KC_NO, K21 }, \
{ K30, K31 }, \
{ K40, K41 }, \
{ KC_NO, K51 } \
}

View File

@@ -0,0 +1,24 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xC1ED
#define PRODUCT_ID 0x23B0
#define DEVICE_VER 0x0001
#define MANUFACTURER Clueboard
#define PRODUCT California Macropad
#define DESCRIPTION A 10-key macropad shaped like California
/* key matrix pins */
#define MATRIX_ROWS 6
#define MATRIX_COLS 2
#define DIRECT_PINS { \
{ A10, A9 }, \
{ A0, B8 }, \
{ NO_PIN, B11 }, \
{ B9, A8 }, \
{ A7, B1 }, \
{ NO_PIN, B2 } \
}
#define UNUSED_PINS

View File

@@ -0,0 +1,10 @@
{
"keyboard_name": "Clueboard California",
"url": "",
"maintainer": "skullydazed",
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":1, "y":2}, {"x":1.25, "y":3}, {"x":2.25, "y":3}, {"x":2, "y":4}, {"x":3, "y":4}, {"x":3.75, "y":5}]
}
}
}

View File

@@ -0,0 +1,7 @@
{
"keyboard":"clueboard/california",
"layout":"LAYOUT",
"layers":[
["KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","BL_STEP"]
]
}

View File

@@ -0,0 +1,13 @@
# Clueboard California
A macropad shaped like California
* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported: Clueboard California PCB
* Hardware Availability: 2019 Northern California Meetup
Make example for this keyboard (after setting up your build environment):
make clueboard/california:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,10 @@
MCU = STM32F303
## Features
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
RGBLIGHT_ENABLE = no
AUDIO_ENABLE = yes

View File

@@ -0,0 +1,3 @@
#define LEADER_TIMEOUT 300
#define FORCE_NKRO
#define UNICODE_SELECTED_MODES UC_LNX, UC_OSX, UC_WIN, UC_WINC

View File

@@ -0,0 +1,242 @@
#include QMK_KEYBOARD_H
// Config
const uint8_t MAIN_COLOR[3] = {0xFF, 0x00, 0x00};
// layers, ordering is important!
enum layers {
_MAIN,
_INDEX,
_FN,
_MULTIMEDIA,
_EMOJI,
_EXT1,
_EXT2,
_EXT3,
_EXT4,
_EXT5,
_EXT6,
_RGB,
_CONFIG,
}
const layers_leds_map[] = {
[_MAIN] = 17,
[_INDEX] = 16,
[_FN] = 15,
[_MULTIMEDIA] = 14,
[_EMOJI] = 13,
[_EXT1] = 12,
[_EXT2] = 11,
[_EXT3] = 10,
[_EXT4] = 9,
[_EXT5] = 18,
[_EXT6] = 19,
[_RGB] = 20,
[_CONFIG] = 21,
};
enum unicode_names {
UC_GRINNING_FACE, // 😃
UC_BEAMING_FACE, // 😁
UC_GRINNING_FACE_WITH_SWEAT, // 😅
UC_ROLLING_LAUGHING, // 🤣
UC_FACE_TEARS_JOY, // 😂
UC_WINKING_FACE, // 😉
UC_SMILING_FACE_HALO, // 😇
UC_SMILING_FACE_HEARTS, // 🥰
UC_SMILING_FACE_HEART_EYES, // 😍
UC_FACE_BLOWING_KISS, // 😘
UC_FACE_SAVORING_FOOD, // 😋
UC_ZANY_FACE, // 🤪
UC_HUGGING_FACE, // 🤗
UC_SHUSHING_FACE, // 🤫
UC_THINKING_FACE, // 🤔
UC_FACE_RAISED_EYEBROW, // 🤨
UC_NEUTRAL_FACE, // 😐
UC_SMIRKING_FACE, // 😏
UC_FACE_ROLLING_EYES, // 🙄
UC_PENSIVE_FACE, // 😔
UC_FACE_VOMITING, // 🤮
UC_WOOZY_FACE, // 🥴
UC_PLEADING_FACE, // 🥺
UC_LOUDLY_CRYING_FACE, // 😭
UC_DISAPPOINTED_FACE, // 😞
UC_FACE_SYMBOLS_MOUTH, // 🤬
UC_SMILING_FACE_HORNS, // 😈
UC_SKULL, // 💀
UC_PILE_POO, // 💩
UC_GHOST, // 👻
UC_ALIEN_MONSTER, // 👾
UC_RED_HEART, // ❤
UC_BOMB, // 💣
UC_WAVING_HAND, // 👋
UC_OK_HAND, // 👌
UC_CLAPPING_HANDS, // 👏
UC_EYES, // 👀
UC_MAN_FACEPALMING, // 🤦
UC_TURTLE, // 🐢
UC_SNAKE, // 🐍
UC_SPOUTING_WHALE, // 🐳
UC_DRAGON, // 🐉
UC_TREX, // 🦖
UC_ARGENTINA_A, // 🇦
UC_ARGENTINA_R, // 🇷
UC_THUMBSDOWN, // 👍
UC_THUMBSUP, // 👎
};
const uint32_t PROGMEM unicode_map[] = {
[UC_GRINNING_FACE] = 0x1F603,
[UC_BEAMING_FACE] = 0x1F601,
[UC_GRINNING_FACE_WITH_SWEAT] = 0x1F605,
[UC_ROLLING_LAUGHING] = 0x1F923,
[UC_FACE_TEARS_JOY] = 0x1F602,
[UC_WINKING_FACE] = 0x1F609,
[UC_SMILING_FACE_HALO] = 0x1F607,
[UC_SMILING_FACE_HEARTS] = 0x1F970,
[UC_SMILING_FACE_HEART_EYES] = 0x1F60D,
[UC_FACE_BLOWING_KISS] = 0x1F618,
[UC_FACE_SAVORING_FOOD] = 0x1F60B,
[UC_ZANY_FACE] = 0x1F92A,
[UC_HUGGING_FACE] = 0x1F917,
[UC_SHUSHING_FACE] = 0x1F92B,
[UC_THINKING_FACE] = 0x1F914,
[UC_FACE_RAISED_EYEBROW] = 0x1F928,
[UC_NEUTRAL_FACE] = 0x1F610,
[UC_SMIRKING_FACE] = 0x1F60F,
[UC_FACE_ROLLING_EYES] = 0x1F644,
[UC_PENSIVE_FACE] = 0x1F614,
[UC_FACE_VOMITING] = 0x1F92E,
[UC_WOOZY_FACE] = 0x1F974,
[UC_PLEADING_FACE] = 0x1F97A,
[UC_LOUDLY_CRYING_FACE] = 0x1F62D,
[UC_DISAPPOINTED_FACE] = 0x1F61E,
[UC_FACE_SYMBOLS_MOUTH] = 0x1F92C,
[UC_SMILING_FACE_HORNS] = 0x1F608,
[UC_SKULL] = 0x1F480,
[UC_PILE_POO] = 0x1F4A9,
[UC_GHOST] = 0x1F47B,
[UC_ALIEN_MONSTER] = 0x1F47E,
[UC_RED_HEART] = 0x2764,
[UC_BOMB] = 0x1F4A3,
[UC_WAVING_HAND] = 0x1F44B,
[UC_OK_HAND] = 0x1F44C,
[UC_CLAPPING_HANDS] = 0x1F44F,
[UC_EYES] = 0x1F440,
[UC_MAN_FACEPALMING] = 0x1F926,
[UC_TURTLE] = 0x1F422,
[UC_SNAKE] = 0x1F40D,
[UC_SPOUTING_WHALE] = 0x1F433,
[UC_DRAGON] = 0x1F409,
[UC_TREX] = 0x1F996,
[UC_ARGENTINA_A] = 0x1F1E6,
[UC_ARGENTINA_R] = 0x1F1F7,
[UC_THUMBSDOWN] = 0x1F44E,
[UC_THUMBSUP] = 0x1F44D,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT_65_ansi(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_APP), KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LEAD, TO(_INDEX), MO(_FN), KC_LEFT, KC_DOWN, KC_RGHT
),
[_INDEX] = LAYOUT_65_ansi(
TO(_MAIN), TO(_INDEX), TO(_FN), TO(_MULTIMEDIA), TO(_EMOJI), TO(_EXT1), TO(_EXT2), TO(_EXT3), TO(_EXT4), TO(_EXT5), TO(_EXT6), TO(_RGB), TO(_CONFIG), TO(_MAIN), KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), TO(_FN), KC_NO, KC_NO, KC_NO
),
[_FN] = LAYOUT_65_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_PSCR,
KC_TAB, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_INS, KC_SLCK,
KC_APP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PAUS,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_U, KC_BTN2,
KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_NO, TO(_INDEX), KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R
),
[_MULTIMEDIA] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPLY, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_VOLU, KC_MUTE,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_MPRV, KC_VOLD, KC_MNXT
),
[_EMOJI] = LAYOUT_65_ansi(
TO(_MAIN), X(UC_GRINNING_FACE), X(UC_BEAMING_FACE), X(UC_GRINNING_FACE_WITH_SWEAT), X(UC_ROLLING_LAUGHING), X(UC_FACE_TEARS_JOY), X(UC_WINKING_FACE), X(UC_SMILING_FACE_HALO), X(UC_SMILING_FACE_HEARTS), X(UC_SMILING_FACE_HEART_EYES), X(UC_FACE_BLOWING_KISS), X(UC_FACE_SAVORING_FOOD), X(UC_ZANY_FACE), KC_BSPC, KC_HOME,
KC_TAB, X(UC_HUGGING_FACE), X(UC_SHUSHING_FACE), X(UC_THINKING_FACE), X(UC_FACE_RAISED_EYEBROW), X(UC_NEUTRAL_FACE), X(UC_SMIRKING_FACE), X(UC_FACE_ROLLING_EYES), X(UC_PENSIVE_FACE), X(UC_FACE_VOMITING), X(UC_WOOZY_FACE), X(UC_PLEADING_FACE), X(UC_LOUDLY_CRYING_FACE), X(UC_THUMBSUP), KC_END,
KC_APP, X(UC_DISAPPOINTED_FACE), X(UC_FACE_SYMBOLS_MOUTH), X(UC_SMILING_FACE_HORNS), X(UC_SKULL), X(UC_PILE_POO), X(UC_GHOST), X(UC_ALIEN_MONSTER), X(UC_RED_HEART), X(UC_BOMB), X(UC_WAVING_HAND), X(UC_OK_HAND), KC_ENT, KC_PGUP,
KC_LSFT, X(UC_CLAPPING_HANDS), X(UC_EYES), X(UC_MAN_FACEPALMING), X(UC_TURTLE), X(UC_SNAKE), X(UC_SPOUTING_WHALE), X(UC_DRAGON), X(UC_TREX), X(UC_ARGENTINA_A), X(UC_ARGENTINA_R), X(UC_THUMBSDOWN), KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LEAD, TO(_INDEX), TO(_MAIN), KC_LEFT, KC_DOWN, KC_RGHT
),
[_EXT1] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_EXT2] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_EXT3] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_EXT4] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_EXT5] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_EXT6] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_RGB] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, RGB_TOG, RGB_RMOD, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, RGB_SPD, RGB_SPI, KC_NO, KC_NO, KC_NO,
KC_NO, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
[_CONFIG] = LAYOUT_65_ansi(
TO(_MAIN), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ACL2,
KC_NO, KC_PWR, KC_SLEP, KC_WAKE, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RESET, DEBUG, EEP_RST, KC_NO, KC_ACL1,
KC_NO, UC_RMOD, UC_MOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ACL0,
KC_NO, MAGIC_TOGGLE_NKRO, MAGIC_UNHOST_NKRO, MAGIC_HOST_NKRO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_INDEX), KC_NO, KC_NO, KC_NO, KC_NO
),
};
void rgb_matrix_indicators_user(void) {
// CapsLock Light
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(8, MAIN_COLOR[0], MAIN_COLOR[1], MAIN_COLOR[2]);
}
// Show Selected Layer
rgb_matrix_set_color(layers_leds_map[biton32(layer_state)], MAIN_COLOR[0], MAIN_COLOR[1], MAIN_COLOR[2]);
}

View File

@@ -0,0 +1,2 @@
LEADER_ENABLE = yes
UNICODEMAP_ENABLE = yes

View File

@@ -0,0 +1,67 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
//#define MASTER_LEFT
#define MASTER_RIGHT /* Cable connected to the right split keyboard */
// #define EE_HANDS
#define AUTO_SHIFT_TIMEOUT 210
#define TAPPING_TERM_PER_KEY
// https://beta.docs.qmk.fm/features/feature_leader_key
//#define LEADER_PER_KEY_TIMING
//#define LEADER_TIMEOUT 280
// https://docs.qmk.fm/#/feature_mouse_keys
#define MK_3_SPEED // Constant Speed Mode
#define MOUSEKEY_DELAY 300
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 60
#define MK_C_OFFSET_0 4
#define MK_C_INTERVAL_0 28
#define MK_C_OFFSET_1 8
#define MK_C_INTERVAL_1 16
#define MK_C_OFFSET_2 20
#define MK_C_INTERVAL_2 16
#define MOUSEKEY_WHEEL_MAX_SPEED 4
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
#define MK_W_OFFSET_0 1
#define MK_W_INTERVAL_0 120
#define MK_W_OFFSET_1 1
#define MK_W_INTERVAL_1 100
#define MK_W_OFFSET_2 1
#define MK_W_INTERVAL_2 60
//#define STARTUP_RESET_EEPROM // EMERGENCY

View File

@@ -0,0 +1,157 @@
#include QMK_KEYBOARD_H
#include "yet-another-developer.h"
#ifndef UNICODE_ENABLE
# define UC(x) KC_NO
#endif
extern keymap_config_t keymap_config;
#define EISU LALT(KC_GRV)
#define LAYOUT_ergodash_pretty_wrapper(...) LAYOUT_ergodash_pretty(__VA_ARGS__)
/* Keymap: BASE layer
*
* ,----------------------------------------------------. ,----------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | [ | | ] | 6 | 7 | 8 | 9 | 0 | Pscree |
* |--------+--------+------+------+------+-------------| |------+------+------+------+------+--------+--------|
* | ` | K01 | K02 | K03 | K04 | K05 | - | | = | K06 | K07 | K08 | K09 | K0A | \ |
* |--------+--------+------+------+------+------|------| |------|------+------+------+------+--------+--------|
* | Tab | K11 | K12 | K13 | K14 | K15 | { | | } | K16 | K17 | K18 | K19 | K1A | " |
* |--------+--------+------+------+------+------|------' `------|------+------+------+------+--------+--------|
* | LShift | K21 | K22 | K23 | K24 | K25 | | K26 | K27 | K28 | K29 | K2A | RShift |
* |--------+--------+------+------+------+------' `------+------+------+------+--------+--------|
* | LCtrl | GUI | Alt | Alt | | LEFT | DOWN | UP | RIGHT |
* `-------------------------------' `-------------------------------'
* ,--------------. ,--------------.
* | Lower| | | | Raise |
* ,-------| / | Del | | Bksp + / +-------.
* |CMD/Spc| Space| | | | Enter |CMD/Spc|
* `----------------------' `----------------------'
*/
#define LAYOUT_ergodash_pretty_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_ergodash_pretty_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, KC_LBRC, KC_RBRC, ________________NUMBER_RIGHT_______________, KC_PSCR, \
KC_GRV, K01, K02, K03, K04, K05, KC_MINS, KC_EQL, K06, K07, K08, K09, K0A, KC_BSLS, \
KC_TAB, K11, K12, K13, K14, K15, KC_LCBR, KC_RCBR, K16, K17, K18, K19, K1A, KC_QUOT, \
OS_LSFT, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, OS_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
LT(_LOWER, KC_SPC), LT(_RAISE, KC_ENT), \
OS_LGUI,LT(_LOWER, KC_SPC),KC_DEL, KC_BSPC, LT(_RAISE, KC_ENT), OS_RGUI \
)
#define LAYOUT_ergodash_pretty_base_wrapper(...) LAYOUT_ergodash_pretty_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ergodash_pretty_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
/* Keymap: COLEMAK layer
*
* ,----------------------------------------------------. ,----------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | [ | | ] | 6 | 7 | 8 | 9 | 0 | - |
* |--------+--------+------+------+------+-------------| |------+------+------+------+------+--------+--------|
* | ` | Q | W | F | P | G | - | | = | J | L | U | Y | ; | \ |
* |--------+--------+------+------+------+------|------| |------|------+------+------+------+--------+--------|
* | Tab | A | R | S | T | D | Del | | Bksp | H | N | E | I | O | ' |
* |--------+--------+------+------+------+------|------' `------|------+------+------+------+--------+--------|
* | LShift | Z | X | C | V | B | | K | M | , < | . > | / | RShift |
* |--------+--------+------+------+------+------' `------+------+------+------+--------+--------|
* | Ctrl | GUI | Alt | EISU | | LEFT | DOWN | UP | RIGHT |
* `-------------------------------' `-------------------------------'
* ,--------------. ,--------------.
* | Lower| | | | Raise |
* ,-------| / | Del | | Bksp + / +-------.
* |CMD/Spc| Space| | | | Enter |CMD/Spc|
* `----------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[_COLEMAK] = LAYOUT_ergodash_pretty_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DVORAK] = LAYOUT_ergodash_pretty_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_WORKMAN] = LAYOUT_ergodash_pretty_base_wrapper(
_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
),
#ifdef UNICODEMAP_ENABLE
[_UNICODE] = LAYOUT_ergodash_pretty_base_wrapper(
_______________UNICODE_L1__________________, _______________UNICODE_R1__________________,
_______________UNICODE_L2__________________, _______________UNICODE_R2__________________,
_______________UNICODE_L3__________________, _______________UNICODE_R3__________________
),
#endif
[_LOWER] = LAYOUT_ergodash_pretty_wrapper(
KC_F11, _________________FUNC_LEFT_________________, KC_RST , KC_RST , _________________FUNC_RIGHT________________, KC_F12,
KC_TILD, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
_______, _________________LOWER_L2__________________, _______, _______, _________________LOWER_R2__________________, KC_DQUO,
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, KC_PAUS,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_ergodash_pretty_wrapper(
KC_F12, _________________FUNC_LEFT_________________, KC_RST, KC_RST , _________________FUNC_RIGHT________________, KC_F11,
KC_GRV, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
_______, _________________RAISE_L2__________________, _______, _______, _________________RAISE_R2__________________, KC_QUOT,
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, KC_PSCR,
_______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_ergodash_pretty_wrapper(
KC_MAKE, _______, _______, _______, _______, _______, _______, KC_NUKE, _______, _______, _______, _______, _______, KC_RST,
VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EEP_RST,
_______, _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, _______,
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_keymap(void) {
#ifdef STARTUP_RESET_EEPROM
eeconfig_init();
#endif
}
//

View File

@@ -0,0 +1,23 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# Device
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no
BACKLIGHT_ENABLE = no
INDICATOR_LIGHTS = no
# QMK Features
AUTO_SHIFT_ENABLE = no
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
LEADER_ENABLE = yes # default is yes
TAP_DANCE_ENABLE = no #(+1254)
UNICODE_ENABLE = no #(+1134)
UNICODEMAP_ENABLE = no
NKRO_ENABLE = no
MACROS_ENABLED = no
# User Defined Features
NO_SECRETS = no

View File

@@ -0,0 +1,17 @@
#pragma once
#define PERMISSIVE_HOLD
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 0
#undef MOUSEKEY_WHEEL_MAX_SPEED
#undef MOUSEKEY_WHEEL_TIME_TO_MAX
#define MOUSEKEY_WHEEL_MAX_SPEED 1
#define MOUSEKEY_WHEEL_TIME_TO_MAX 0
#define MK_C_OFFSET_1 20
#define MK_C_OFFSET_2 30
#undef MK_MOMENTARY_ACCEL

View File

@@ -0,0 +1,210 @@
#include QMK_KEYBOARD_H
#include "version.h"
#include "rishka.h"
enum layers {
BASE, // default layer
WIN, // Switch keys that are needed in windows
SYMB, // symbols
MDIA, // media keys
GAME, // Gamepad setup
FIRMWARE // Layer to trigger reset/refresh
};
enum custom_keycodes {
VRSN = SAFE_RANGE,
RGB_SLD
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_ergodox_pretty_wrapper(
KC_EQL, ________________NUMBERS_L__________________, TG(WIN), OSX_LOCK, ________________NUMBERS_R__________________, KC_MINS,
KC_DELT, _________________QWERTY_L1_________________, TG(SYMB), TG(SYMB), _________________QWERTY_R1_________________, KC_BSLS,
KC_BSPC, _____________MOD_QWERTY_L2_________________, _____________MOD_QWERTY_R2_________________, LT(MDIA, KC_QUOT),
OS_LSFT, _________________QWERTY_L3_________________, ALL_T(KC_NO), TG(MDIA), _________________QWERTY_R3_________________, OS_RSFT,
LT(SYMB,KC_GRV), KC_QUOT, LALT(KC_LSFT), KC_LEFT, KC_RGHT, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, OSL(SYMB),
ALT_T(KC_APP), TG(GAME), KC_LALT, CTL_T(KC_ESC),
LT(FIRMWARE, KC_HOME), KC_PGUP,
KC_SPC, GUI_T(KC_BSPC), ALT_T(KC_END), GUI_T(KC_PGDN), CTL_T(KC_TAB), ALT_T(KC_ENT)
),
[WIN] = LAYOUT_ergodox_pretty_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F1, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TAB, _________________QWERTY_L2_________________, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, KC_LALT, _______, _______, _______, _______, _______, _______, _______,
_______, KC_ESC, _______, _______,
_______, _______,
_______, KC_BSPC, KC_LALT, KC_PGDN, CTL_T(KC_TAB), _______
),
[SYMB] = LAYOUT_ergodox_pretty_wrapper(
VRSN, ______________________F_L__________________, KC_F11, KC_F12 , ______________________F_R__________________, KC_NLCK,
_______, _________________SYMBOL_L1_________________, _______, _______, _________________SYMBOL_R1_________________, _______,
_______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
_______, _________________SYMBOL_L3_________________, _______, _______, _________________SYMBOL_R3_________________, _______,
_______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PSLS, _______,
RGB_MOD, RGB_VAI, RGB_HUI, RGB_SLD,
RGB_VAD, RGB_HUD,
_______, _______, _______, RGB_TOG, _______, _______
),
[MDIA] = LAYOUT_ergodox(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, KC_WH_U, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, KC_BTN5,
KC_BTN4,
KC_BTN1, KC_BTN2, KC_BTN3,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_WH_U, _______, _______, _______,
_______, KC_WH_L, KC_WH_D, KC_WH_R, _______, KC_MPLY,
_______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
_______, _______,
_______,
KC_ACL2, KC_ACL1, KC_ACL0
),
[GAME] = LAYOUT_ergodox(
// left hand
KC_ESCAPE, KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_F1, KC_Y, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_LSHIFT, KC_A, KC_S, KC_D, KC_F,
KC_LCTRL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_G,
LT(BASE, KC_L), KC_J, KC_I, KC_O, KC_M,
KC_ESCAPE, _______,
KC_ENTER,
KC_SPACE, KC_LCTRL, KC_LALT,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN), GUI_T(KC_QUOT),
MEH_T(KC_NO), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, TT(SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN, KC_TAB, KC_ENT
),
[FIRMWARE] = LAYOUT_ergodox(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
RESET, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, EEP_RST
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case VRSN:
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
return false;
#ifdef RGBLIGHT_ENABLE
case RGB_SLD:
rgblight_mode(1);
return false;
#endif
}
}
return true;
}
// Runs just one time when the keyboard initializes.
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#endif
};
// Runs whenever there is a layer state change.
uint32_t layer_state_set_user(layer_state_t state) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
uint8_t layer = get_highest_layer(state);
switch (layer) {
case 0:
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#else
#ifdef RGBLIGHT_ENABLE
rgblight_init();
#endif
#endif
break;
case 1:
ergodox_right_led_1_on();
#ifdef RGBLIGHT_COLOR_LAYER_1
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_1);
#endif
break;
case 2:
ergodox_right_led_2_on();
#ifdef RGBLIGHT_COLOR_LAYER_2
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_2);
#endif
break;
case 3:
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_3
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_3);
#endif
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
#ifdef RGBLIGHT_COLOR_LAYER_4
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_4);
#endif
break;
case 5:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_5
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_5);
#endif
break;
case 6:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_6
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_6);
#endif
break;
case 7:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_7
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_7);
#endif
break;
default:
break;
}
return state;
};

View File

@@ -0,0 +1,2 @@
# TAP_DANCE_ENABLE = yes
MOUSEKEY_ENABLE = yes

View File

@@ -1,22 +1,18 @@
// Nordic layout for Ergodox infinity
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "keymap_nordic.h"
#include "keymap_german.h"
// Layer names
#define BASE 0 // default layer
#define FUNCL 1 // function layer
#define SYMB 2 // symbol layer
#define MDIA 3 // media keys
enum layer_names {
BASE,
FUNCL,
SYMB,
MDIA
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
VRSN = SAFE_RANGE,
RGB_SLD
};
@@ -34,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | - | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | Ctrl | ¨^ | <|> | Alt | LGui| | Ctrl | Alt | ´` | + | RGui |
* | Ctrl | ¨^ | <|> | LGui | Alt | | Ctrl | Alt | ´` | + | RGui |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LEFT |RIGHT | | DOWN | UP |
@@ -46,69 +42,69 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[BASE] = LAYOUT_ergodox( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(1),
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(2),
KC_LCTRL, KC_RBRC, KC_NONUS_BSLASH, KC_LALT, KC_LGUI,
KC_LEFT, KC_RIGHT,
KC_HOME,
KC_SPC,KC_DEL, KC_END,
// right hand
KC_PSCREEN, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(1), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MO(2), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_RCTRL, KC_RALT, KC_BSLS, KC_EQL, KC_RGUI,
KC_DOWN, KC_UP,
KC_PGUP,
KC_PGDN, KC_ENT, KC_BSPC
),
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(1),
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(2),
KC_LCTRL, MO(3), KC_EQL, KC_LGUI, KC_LALT,
KC_NLCK, KC_SLCK,
KC_HOME,
KC_SPC, KC_DEL, KC_END,
// right hand
KC_BSLS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(1), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
MO(2), KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_NONUS_BSLASH,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_RBRC,
KC_RGUI, KC_RALT,
KC_PGUP,
KC_PGDN, KC_ENT, KC_BSPC
),
/* Keymap 1: Basic layer with functions
*
*
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | 0 | - |
* | | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | 0 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | Å |
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Caps | A | S | D | F | G |------| |------| H | J | K | L | Ö | Ä |
* |--------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | - | RShift |
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | Ctrl | ¨^ | <|> | Alt | LGui| | Ctrl | Alt | ´` | + | RGui |
* | | ¨ | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LEFT |RIGHT | | DOWN | UP |
* | | | | | |
* ,------+------+------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Del |------| |------| Enter | Bkspc|
* | | | End | | PgDn | | |
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[FUNCL] = LAYOUT_ergodox( // layer 1 : functions
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______,_______,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
/* Keymap 2: Symbol Layer
@@ -134,24 +130,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
// SYMBOLS
[SYMB] = LAYOUT_ergodox(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,DE_EXLM,DE_AT, DE_LCBR,DE_RCBR,DE_PIPE,KC_TRNS,
KC_TRNS,DE_HASH,DE_DLR, DE_LPRN,DE_RPRN,DE_GRV,
KC_TRNS,DE_PERC,DE_CIRC,DE_LBRC,DE_RBRC,DE_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
RGB_MOD,BL_TOGG,
BL_INC,
RGB_VAD,RGB_VAI,BL_DEC,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, DE_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, DE_PLUS, KC_TRNS,
KC_TRNS, DE_AMPR, KC_1, KC_2, KC_3, DE_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, DE_EQL, KC_TRNS,
RGB_TOG, RGB_SLD,
KC_TRNS,
KC_TRNS, RGB_HUD, RGB_HUI
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
_______, DE_EXLM, DE_AT, DE_LCBR, DE_RCBR, DE_PIPE, _______,
_______, DE_HASH, DE_DLR, DE_LPRN, DE_RPRN, DE_GRV,
_______, DE_PERC, DE_CIRC, DE_LBRC, DE_RBRC, DE_TILD, _______,
_______, _______, _______, _______, _______,
RGB_MOD, BL_TOGG,
BL_INC,
RGB_VAD, RGB_VAI, BL_DEC,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_UP, KC_7, KC_8, KC_9, DE_ASTR, _______,
KC_DOWN, KC_4, KC_5, KC_6, DE_PLUS, _______,
_______, DE_AMPR, KC_1, KC_2, KC_3, DE_BSLS, _______,
_______, KC_DOT, KC_0, DE_EQL, _______,
RGB_TOG, RGB_SLD,
_______,
_______, RGB_HUD, RGB_HUI
),
/* Keymap 3: Media and mouse keys
@@ -175,82 +171,75 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ergodox(
RESET, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_TRNS,
KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
KC_TRNS, KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5,
KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_BTN3, KC_TRNS,
KC_TRNS, KC_TRNS, KC_ACL0, KC_ACL1, KC_ACL2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_BTN1, KC_BTN2, KC_TRNS,
// right hand
KC_TRNS, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_F12,
KC_TRNS, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, KC_TRNS,
KC_TRNS, KC_WSCH, KC_WBAK, KC_WHOM, KC_WREF, KC_WFWD, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_WBAK, KC_WFWD
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______,
_______, KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5,
_______, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_BTN3, _______,
_______, _______, KC_ACL0, KC_ACL1, KC_ACL2,
_______, _______,
_______,
KC_BTN1, KC_BTN2, _______,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______,
_______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, _______,
_______, KC_WSCH, KC_WBAK, KC_WHOM, KC_WREF, KC_WFWD, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, KC_WBAK, KC_WFWD
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch (id) {
case 0:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
case 1:
if (record->event.pressed) { // For resetting EEPROM
eeconfig_init();
}
break;
}
if (record->event.pressed) { // For resetting EEPROM
eeconfig_init();
}
break;
}
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// dynamically generate these.
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
#endif
}
return false;
break;
}
return true;
switch (keycode) {
case VRSN:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
#endif
}
return false;
break;
}
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
void matrix_init_user(void){
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
@@ -262,8 +251,10 @@ void matrix_scan_user(void) {
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
default:
// none
break;
}
};

View File

@@ -0,0 +1,19 @@
/* Copyright 2019 Fox Lab
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

View File

@@ -0,0 +1,43 @@
/* Copyright 2019 Fox Lab
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "mguterl.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_all(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(UTIL),
KC_LALT, KC_LALT, KC_LGUI, SPC_UTL, SPC_UTL, SPC_UTL, KC_RALT, MO(1), KC_RGUI, KC_RCTL),
[_GAMING] = LAYOUT_all(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______),
[_UTIL] = LAYOUT_all(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
TG_GAME, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
};

View File

@@ -0,0 +1,11 @@
# Michael Guterl's Leaf60 WKL Layout
Check out my [userspace](/users/mguterl) for the custom keycodes that are used
in keymap.c.
This is a pretty standard 60% WKL layout. I add a couple of layers to add
some conveniences and add vimkeys for navigation.
```sh
make foxlab/leaf60/universal:mguterl:flash
```

View File

@@ -1,48 +1,14 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = halfkay
# Build Options

View File

@@ -1,63 +1,16 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#

View File

@@ -1,4 +1,14 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration

View File

@@ -1,53 +1,14 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options

View File

@@ -1,51 +1,15 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = halfkay
# Build Options
# change yes to no to disable

View File

@@ -1,49 +1,15 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change to "no" to disable the options, or define them in the Makefile in

View File

@@ -0,0 +1,16 @@
/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "chiron.h"

View File

@@ -0,0 +1,42 @@
/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
) \
{ \
/* Left Half */ \
{ L06, L05, L04, L03, L02, L01, L00 }, \
{ L16, L15, L14, L13, L12, L11, L10 }, \
{ L26, L25, L24, L23, L22, L21, L20 }, \
{ L36, L35, L34, L33, L32, L31, L30 }, \
{ L45, L44, L43, KC_NO, L42, L41, L40 }, \
/* Right Half */ \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R36, R35, R34, R33, R32, R31, R30 }, \
{ R45, R44, R43, KC_NO, R42, R41, R40 } \
}
#define LAYOUT_chiron LAYOUT

View File

@@ -0,0 +1,57 @@
/*
Copyright 2019 Mike Hix
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER Mike Hix
#define PRODUCT chiron
#define DESCRIPTION A custom keyboard
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
// Pro Micro Pins 4, 6, 7, 8, 9
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
// Pro Micro Pins A3, A2, A1, A0, 15, 14, 16
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS
// Pro Micro Pins RX1
#define SPLIT_HAND_PIN D2
// Pro Micro Pins RX1
#define SOFT_SERIAL_PIN D0
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCE 5
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN D3
#define RGBLED_NUM 4
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 7

View File

@@ -0,0 +1,52 @@
/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_SERIAL
#define MASTER_RIGHT
//#define MASTER_LEFT
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#define TAPPING_TERM 200
#define MOUSEKEY_DELAY 20
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 10
#define MOUSEKEY_TIME_TO_MAX 30
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
#undef RGBLED_NUM
#define RGBLED_NUM 2
#define RGBLED_SPLIT {1, 1}
// Don't turn off lights when the host goes to sleep.
#undef RGBLIGHT_SLEEP
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// Selectively enable animations to save on code size.
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL

View File

@@ -0,0 +1,64 @@
/* Copyright 2019 Mike Hix
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_END, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_BSPC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS,
KC_ESC, KC_A, KC_O, LT(1,KC_E), LT(2,KC_U), KC_I, LCTL_T(KC_ENT), RCTL_T(KC_ENT), KC_D, LT(3,KC_H), LT(4,KC_T), KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_PGUP, KC_PGDN, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_CAPS, KC_INS, KC_LCTL, /*, */KC_LALT, LGUI_T(KC_SPC), KC_HYPR, KC_HYPR, RGUI_T(KC_SPC), KC_RALT, /*, */KC_LBRC, KC_RBRC, KC_SLSH
),
[1] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WH_U, XXXXXXX, XXXXXXX, RESET,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU, KC_WH_L, KC_MS_U, KC_WH_R, XXXXXXX, EEP_RST,
XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, _______, KC_MUTE, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_BTN2,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_VOLD, XXXXXXX, KC_WH_D, XXXXXXX, KC_BTN3, KC_BTN4,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[2] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_PSCR, KC_UP, KC_PAUS, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_PGDN, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[3] = LAYOUT(
XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[4] = LAYOUT(
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
EEP_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, RGB_TOG, _______, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
)
/*
[] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
)
*/
};

View File

@@ -0,0 +1 @@
# The default keymap for chiron

View File

@@ -0,0 +1,16 @@
# Chiron Keyboard
![chiron](https://i.imgur.com/3XZACfs.jpg)
This is a custom keyboard meant to be easily and quickly 3D printable on
most FFF/FDM printers. It's inspired by the [Viterbi](https://keeb.io/products/viterbi-keyboard-pcbs-5x7-70-split-ortholinear), [Iris](https://keeb.io/products/iris-keyboard-split-ergonomic-keyboard), and
[Dactyl Manuform](https://github.com/adereth/dactyl-keyboard) keyboards.
Keyboard Maintainer: [Mike Hix](https://github.com/musl/)
Case: [https://github.com/musl/chiron-keyboard](https://github.com/musl/chiron-keyboard)
Make example for this keyboard (after setting up your build environment):
make handwired/chiron:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,38 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
SPLIT_KEYBOARD = yes
# Build Options
# change yes to no to disable
#
AUDIO_ENABLE = no
AUTOLOG_ENABLE = no
BACKLIGHT_ENABLE = no
BLUETOOTH_ENABLE = no
BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no
CONSOLE_ENABLE = no
DEBUG_ENABLE = no
EXTRAKEY_ENABLE = no
FAUXCLICKY_ENABLE = no
HD44780_ENABLE = no
LEADER_ENABLE = no
MIDI_ENABLE = no
MOUSEKEY_ENABLE = yes
NKRO_ENABLE = no
RGBLIGHT_ENABLE = yes
SLEEP_LED_ENABLE = yes
TAP_DANCE_ENABLE = no
UCIS_ENABLE = no
UNICODEMAP_ENABLE = no
UNICODE_ENABLE = no

View File

@@ -1,52 +1,15 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = halfkay
# Build Options
# change yes to no to disable
@@ -65,5 +28,3 @@ MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6

View File

@@ -1,49 +1,14 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options

View File

@@ -1,71 +1,15 @@
#----------------------------------------------------------------------------
# On command line:
#
# make = Make software.
#
# make clean = Clean out built project files.
#
# That's pretty much all you need. To compile, always go make clean,
# followed by make.
#
# For advanced users only:
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
#----------------------------------------------------------------------------
# # project specific files
SRC = twimaster.c \
matrix.c
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = halfkay
# Build Options
# comment out to disable the options.
@@ -84,3 +28,7 @@ SWAP_HANDS_ENABLE = yes # Allow swapping hands of keyboard
SLEEP_LED_ENABLE = no
API_SYSEX_ENABLE = no
RGBLIGHT_ENABLE = no
# project specific files
SRC = twimaster.c \
matrix.c

View File

@@ -0,0 +1,41 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define USE_SERIAL
#define USE_I2C
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
// Rows are doubled-up
// #define DEBOUNCE 5
#define TAPPING_TOGGLE 3
#define ONESHOT_TAP_TOGGLE 3
#define PERMISSIVE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 300
#ifdef RGBLED_NUM
# undef RGBLED_NUM
#endif
#define RGBLED_NUM 54
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_ANIMATIONS
// #define RGBLIGHT_LED_MAP { 11,10,9,8,7,6,5,4,3,2,1,0,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26 }
#define RGBLIGHT_SPLIT 27

View File

@@ -0,0 +1,61 @@
/* A standard layout for the Dactyl Manuform 5x6 Keyboard */
#include QMK_KEYBOARD_H
#include "rishka.h"
enum layers {
BASE, // default layer
WIN, // Switch keys that are needed in windows
SYMB, // symbols
MDIA // media keys
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_5x6_wrapper(
KC_EQL , ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_MINS,
KC_ESC , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
KC_F1 , _____________MOD_QWERTY_L2_________________, _____________MOD_QWERTY_R2_________________, KC_QUOT,
OS_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, OS_RSFT,
KC_LEFT,KC_RGHT, KC_UP, KC_DOWN,
KC_BSPC, KC_SPC, KC_TAB, KC_ENT,
KC_LGUI, MO(SYMB), MO(SYMB), TT(MDIA),
KC_DEL, KC_GRV, TT(WIN), KC_LALT
),
[WIN] = LAYOUT_5x6_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _________________QWERTY_L2_________________, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
KC_LCTL, _______, _______, _______,
_______, _______, _______, _______
),
[SYMB] = LAYOUT_5x6_wrapper(
KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11,
_______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, KC_NLCK,
_______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
_______, _________________SYMBOL_L3_________________, _________________SYMBOL_R3_________________, _______,
_______, _______, KC_P0 , KC_PDOT,
_______, _______, _______, _______,
RESET , _______, _______, _______,
RGB_TOG, _______, _______, _______
),
[MDIA] = LAYOUT_5x6_wrapper(
RGB_MOD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
RGB_M_SN, RGB_HUD, _______, KC_MS_U, _______, KC_WH_U, _______, _______, KC_WH_U, _______, _______, _______,
RGB_VAI, RGB_SAI, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, MOUSE_L, KC_WH_D, MOUSE_R, _______, _______,
RGB_VAD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
KC_BTN1, KC_BTN2, _______, _______,
KC_BTN3, KC_BTN4, _______, _______,
KC_BTN5, _______, _______, _______
),
};

View File

@@ -1,47 +1,16 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically

Some files were not shown because too many files have changed in this diff Show More