diff --git a/changelog.md b/changelog.md index 4ba3c228d6..ef88fa078a 100644 --- a/changelog.md +++ b/changelog.md @@ -16,6 +16,7 @@ 05-05-2019 - New keycode macro (XP) for shifted character pairs using UNICODEMAP, and bugfixes/improvements 05-05-2019 - Add `LINK_TIME_OPTIMIZATION_ENABLE` to enable LTO and disable problematic features that cause LTO to fail 05-05-2019 - Fix issue with Space Cadet +05-17-2019 - Add configurable delay to Audio Clicky feature 05-17-2019 - Make delay for Capslock in Hold-Tap functions configurable 05-10-2019 - Split Common i2c Backlight fix 05-06-2019 - More readable fix of Mousekeys issue diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c index 12fef51f9e..43b803afe7 100644 --- a/quantum/process_keycode/process_clicky.c +++ b/quantum/process_keycode/process_clicky.c @@ -3,6 +3,9 @@ #ifdef AUDIO_CLICKY +#ifndef AUDIO_CLICKY_DELAY_DURATION +#define AUDIO_CLICKY_DELAY_DURATION 1 +#endif // !AUDIO_CLICKY_DELAY_DURATION #ifndef AUDIO_CLICKY_FREQ_DEFAULT #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f #endif // !AUDIO_CLICKY_FREQ_DEFAULT @@ -21,7 +24,9 @@ float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS; -float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations + +// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky" +float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations extern audio_config_t audio_config; @@ -34,8 +39,8 @@ void clicky_play(void) { #ifndef NO_MUSIC_MODE if (music_activated || midi_activated || !audio_config.enable) return; #endif // !NO_MUSIC_MODE - clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); PLAY_SONG(clicky_song); }