@startuml sprite $terrain [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000560000000000000000000 000000000000000000000000002FF3000000000000000000 00000000000000000000000000CFFD000000000000000000 00000000000000000000000009FFFFA00000000000000000 0000000000000000000000005FFFFFF60000000000000000 000000000000000000000002FFFFFFFF3000000000000000 00000000000000000000000CFFFFFFFFD000000000000000 00000000000000000000009FFFFFFFFFFA00000000000000 0000000000000660000004FFFFFFFFFFFF60000000000000 0000000000003FF200001EFFFFFFFFFFFFF3000000000000 000000000000DFFD00002FFFFFFFFFFFFFFD000000000000 00000000000AFFFF900006FFFFFFFFFFFFFFA00000000000 00000000006FFFFFF60000AFFFFFFFFFFFFFF60000000000 0000000002FFFFFFFF20000DFFFFFFFFFFFFFF3000000000 000000000DFFFFFFFFD00002FFFFFFFFFFFFFFD000000000 00000000AFFFFFFFFFF900006FFFFFFFFFFFFFFA00000000 00000006FFFFFFFFFFFF60000AFFFFFFFFFFFFFF60000000 0000003FFFFFFFFFFFFFF20001FFFFFFFFFFFFFFF3000000 000000DFFFFFFFFFFFFFFD002DFFFFFFFFFFFFFFFD000000 00000AFFFFFFFFFFFFFFFF96FFFFFFFFFFFFFFFFFFA00000 00006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000 0002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000 000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000 00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_TERRAIN(_alias) ENTITY(rectangle,black,terrain,_alias,MATERIAL TERRAIN) !define MATERIAL_TERRAIN(_alias, _label) ENTITY(rectangle,black,terrain,_label, _alias,MATERIAL TERRAIN) !define MATERIAL_TERRAIN(_alias, _label, _shape) ENTITY(_shape,black,terrain,_label, _alias,MATERIAL TERRAIN) !define MATERIAL_TERRAIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,terrain,_label, _alias,MATERIAL TERRAIN) skinparam folderBackgroundColor<> White @enduml