@startuml sprite $hdr_off [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000098000000000000000000000000000000000000000000 0009FF800000000000000000000000000000000000000000 000BFFF80000000000000000000000000000000000000000 0000BFFF8000000000000000000000000000000000000000 00000BFFF800000000000000000000000000000000000000 000000BFFF80000000000000000000000000000000000000 0000000BFFF8000000000000000000000000000000000000 00000000BFFF800000000000000000000000000000000000 000000000BFFF80000000000000000000000000000000000 0000000000BFFF8000000000000000000000000000000000 00000000000BFFF800000000000000000000000000000000 000000000000BFFF80000000000000000000000000000000 0000000000000BFFF8000000000000000000000000000000 000000FFF0000FFFFF90004FFFE70000FFFFFFFE80000000 000000FFF0000FFFFFF90004FFFF7000FFFFFFFFF8000000 000000FFF0000FFFAFFF90004FFFD000FFFFFFFFFE000000 000000FFF0000FFF09FFF90000FFF000FFF0000FFF000000 000000FFFFFFFFFF009FFF90006FF000FFF0000FFF000000 000000FFFFFFFFFF000FFFF90006F000FFFFFFFFFE000000 000000FFFFFFFFFF000FFFFF90005000FFFFFFFFF8000000 000000FFF0000FFF000FFFFFF9000000FFFFFFFFA0000000 000000FFF0000FFF000FFFFFFF900000FFF008FF80000000 000000FFF0000FFF000FFFFFFFF90000FFF001FFE0000000 000000FFF0000FFF000FFFFFFFFF90005FF000AFF5000000 000000FFF0000FFF000FFFFFFFFFF90004F0003FFC000000 00000000000000000000000000BFFF900000000000000000 000000000000000000000000000BFFFA0000000000000000 0000000000000000000000000000BFFFA000000000000000 00000000000000000000000000000BFFFA00000000000000 000000000000000000000000000000BFFFA0000000000000 0000000000000000000000000000000BFFFA000000000000 00000000000000000000000000000000BFFFA00000000000 000000000000000000000000000000000BFFFA0000000000 0000000000000000000000000000000000BFFFA000000000 00000000000000000000000000000000000BFFFA00000000 000000000000000000000000000000000000BFFFA0000000 0000000000000000000000000000000000000BFFFA000000 00000000000000000000000000000000000000BFFFA00000 000000000000000000000000000000000000000BFFB00000 0000000000000000000000000000000000000000BA000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_HDR_OFF(_alias) ENTITY(rectangle,black,hdr_off,_alias,MATERIAL HDR_OFF) !define MATERIAL_HDR_OFF(_alias, _label) ENTITY(rectangle,black,hdr_off,_label, _alias,MATERIAL HDR_OFF) !define MATERIAL_HDR_OFF(_alias, _label, _shape) ENTITY(_shape,black,hdr_off,_label, _alias,MATERIAL HDR_OFF) !define MATERIAL_HDR_OFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdr_off,_label, _alias,MATERIAL HDR_OFF) skinparam folderBackgroundColor<> White @enduml