@startuml sprite $gamepad [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 0000000000000000007FFFFFFFFFF8000000000000000000 00000000000000000007FFFFFFFF80000000000000000000 000000000000000000007FFFFFF800000000000000000000 0000FFFFFFFFFFF8000007FFFF8000008FFFFFFFFFFF0000 0000FFFFFFFFFFFF8000007FF8000008FFFFFFFFFFFF0000 0000FFFFFFFFFFFFF80000088000008FFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFF800000000008FFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFF8000000008FFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFF80000008FFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFF80000007FFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFF8000000007FFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFF800000000007FFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFF80000088000007FFFFFFFFFFFFF0000 0000FFFFFFFFFFFF8000008FF8000007FFFFFFFFFFFF0000 0000FFFFFFFFFFF8000008FFFF8000007FFFFFFFFFFF0000 000000000000000000008FFFFFF800000000000000000000 00000000000000000008FFFFFFFF80000000000000000000 0000000000000000008FFFFFFFFFF8000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000FFFFFFFFFFFF000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_GAMEPAD(_alias) ENTITY(rectangle,black,gamepad,_alias,MATERIAL GAMEPAD) !define MATERIAL_GAMEPAD(_alias, _label) ENTITY(rectangle,black,gamepad,_label, _alias,MATERIAL GAMEPAD) !define MATERIAL_GAMEPAD(_alias, _label, _shape) ENTITY(_shape,black,gamepad,_label, _alias,MATERIAL GAMEPAD) !define MATERIAL_GAMEPAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,gamepad,_label, _alias,MATERIAL GAMEPAD) skinparam folderBackgroundColor<> White @enduml