@startuml sprite $camera [48x48/16] {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} !define MATERIAL_CAMERA(_alias) ENTITY(rectangle,black,camera,_alias,MATERIAL CAMERA) !define MATERIAL_CAMERA(_alias, _label) ENTITY(rectangle,black,camera,_label, _alias,MATERIAL CAMERA) !define MATERIAL_CAMERA(_alias, _label, _shape) ENTITY(_shape,black,camera,_label, _alias,MATERIAL CAMERA) !define MATERIAL_CAMERA(_alias, _label, _shape, _color) ENTITY(_shape,_color,camera,_label, _alias,MATERIAL CAMERA) skinparam folderBackgroundColor<> White @enduml