@startuml sprite $call_made [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000FFFFFFFFFFFFFFFFFFFF0000000000 000000000000000000FFFFFFFFFFFFFFFFFFFF0000000000 000000000000000000FFFFFFFFFFFFFFFFFFFF0000000000 000000000000000000FFFFFFFFFFFFFFFFFFFF0000000000 0000000000000000000000000000005FFFFFFF0000000000 000000000000000000000000000005FFFFFFFF0000000000 00000000000000000000000000005FFFFFFFFF0000000000 0000000000000000000000000005FFFFF5FFFF0000000000 000000000000000000000000005FFFFF50FFFF0000000000 00000000000000000000000005FFFFF500FFFF0000000000 0000000000000000000000005FFFFF5000FFFF0000000000 000000000000000000000005FFFFF50000FFFF0000000000 00000000000000000000005FFFFF500000FFFF0000000000 0000000000000000000005FFFFF5000000FFFF0000000000 000000000000000000005FFFFF50000000FFFF0000000000 00000000000000000005FFFFF500000000FFFF0000000000 0000000000000000005FFFFF5000000000FFFF0000000000 000000000000000005FFFFF50000000000FFFF0000000000 00000000000000005FFFFF500000000000FFFF0000000000 0000000000000005FFFFF5000000000000FFFF0000000000 000000000000005FFFFF5000000000000000000000000000 00000000000005FFFFF50000000000000000000000000000 0000000000005FFFFF500000000000000000000000000000 000000000005FFFFF5000000000000000000000000000000 00000000005FFFFF50000000000000000000000000000000 0000000005FFFFF500000000000000000000000000000000 000000005FFFFF5000000000000000000000000000000000 00000000BFFFF50000000000000000000000000000000000 000000000BFF500000000000000000000000000000000000 0000000000B5000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_CALL_MADE(_alias) ENTITY(rectangle,black,call_made,_alias,MATERIAL CALL_MADE) !define MATERIAL_CALL_MADE(_alias, _label) ENTITY(rectangle,black,call_made,_label, _alias,MATERIAL CALL_MADE) !define MATERIAL_CALL_MADE(_alias, _label, _shape) ENTITY(_shape,black,call_made,_label, _alias,MATERIAL CALL_MADE) !define MATERIAL_CALL_MADE(_alias, _label, _shape, _color) ENTITY(_shape,_color,call_made,_label, _alias,MATERIAL CALL_MADE) skinparam folderBackgroundColor<> White @enduml