@startuml sprite $cached [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000016ADFFFEC950000000000000000000 00000000000000002AFFFFFFFFFFFF910000000000000000 0000000000000008FFFFFFFFFFFFFFFF3000000000000000 00000000000001CFFFFFFFFFFFFFFFF80000000000000000 0000000000003EFFFFFE94200148DF800000000000000000 000000000001EFFFFE600000000003000000000000000000 00000000000CFFFFA0000000000000000000000000000000 00000000008FFFF800000000000000000000000000000000 0000000002FFFFA000000000000000000000087000000000 000000000AFFFE00000000000000000000008FF700000000 000000001FFFF60000000000000000000008FFFF70000000 000000006FFFE0000000000000000000008FFFFFF7000000 00000000AFFF9000000000000000000008FFFFFFFF700000 00000000DFFF400000000000000000008FFFFFFFFFF80000 00000000FFFF20000000000000000008FFFFFFFFFFFF8000 00000000FFFF0000000000000000008FFFFFFFFFFFFFF800 008FFFFFFFFFFFFFF8000000000000000000FFFF00000000 0008FFFFFFFFFFFF80000000000000000002FFFF00000000 00008FFFFFFFFFF800000000000000000004FFFC00000000 000007FFFFFFFF8000000000000000000009FFF900000000 0000007FFFFFF8000000000000000000000EFFF500000000 00000007FFFF80000000000000000000006FFFF100000000 000000007FF80000000000000000000000EFFF9000000000 000000000780000000000000000000000AFFFF2000000000 000000000000000000000000000000008FFFF80000000000 0000000000000000000000000000000AFFFFD00000000000 000000000000000000300000000006EFFFFE200000000000 000000000000000008FD84100249EFFFFFE3000000000000 00000000000000008FFFFFFFFFFFFFFFFD20000000000000 0000000000000003FFFFFFFFFFFFFFFF8000000000000000 000000000000000019FFFFFFFFFFFF920000000000000000 000000000000000000059CEFFFCA50000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_CACHED(_alias) ENTITY(rectangle,black,cached,_alias,MATERIAL CACHED) !define MATERIAL_CACHED(_alias, _label) ENTITY(rectangle,black,cached,_label, _alias,MATERIAL CACHED) !define MATERIAL_CACHED(_alias, _label, _shape) ENTITY(_shape,black,cached,_label, _alias,MATERIAL CACHED) !define MATERIAL_CACHED(_alias, _label, _shape, _color) ENTITY(_shape,_color,cached,_label, _alias,MATERIAL CACHED) skinparam folderBackgroundColor<> White @enduml