@startuml sprite $tv [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00 00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 0001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE91000 0000000000000000FFFFFFFFFFFFFFFF0000000000000000 0000000000000000FFFFFFFFFFFFFFFF0000000000000000 0000000000000000FFFFFFFFFFFFFFFF0000000000000000 0000000000000000FFFFFFFFFFFFFFFF0000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_TV(_alias) ENTITY(rectangle,black,tv,_alias,MATERIAL TV) !define MATERIAL_TV(_alias, _label) ENTITY(rectangle,black,tv,_label, _alias,MATERIAL TV) !define MATERIAL_TV(_alias, _label, _shape) ENTITY(_shape,black,tv,_label, _alias,MATERIAL TV) !define MATERIAL_TV(_alias, _label, _shape, _color) ENTITY(_shape,_color,tv,_label, _alias,MATERIAL TV) skinparam folderBackgroundColor<> White @enduml