@startuml sprite $train [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000001479BCEEEFFEEEDCA86200000000000000 0000000000006CFFFFFFFFFFFFFFFFFFFFD8100000000000 00000000004EFFFFFFFFFFFFFFFFFFFFFFFFF60000000000 0000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000 000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000 000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000 00000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFF0000000000FFFF0000000000FFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFF7227FFFFFFFFFFFFFF7227FFFFF00000000 00000000FFFF700007FFFFFFFFFFFF700007FFFF00000000 00000000FFFF100001FFFFFFFFFFFF100001FFFF00000000 00000000FFFF100001FFFFFFFFFFFF100001FFFF00000000 00000000DFFF600006FFFFFFFFFFFF600006FFFD00000000 000000008FFFF6116FFFFFFFFFFFFFF6116FFFF800000000 000000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000 0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000000 00000000005EFFFFFFFFFFFFFFFFFFFFFFFFE50000000000 0000000000017CEFFFFFFFFFFFFFFFFFFEC7100000000000 000000000000008FFFFD100000007FFFF800000000000000 00000000000008FFFFD10000000007FFFF80000000000000 0000000000008FFFFD1000000000008FFFF8000000000000 000000000000FFFFE200000000000008FFFF000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_TRAIN(_alias) ENTITY(rectangle,black,train,_alias,MATERIAL TRAIN) !define MATERIAL_TRAIN(_alias, _label) ENTITY(rectangle,black,train,_label, _alias,MATERIAL TRAIN) !define MATERIAL_TRAIN(_alias, _label, _shape) ENTITY(_shape,black,train,_label, _alias,MATERIAL TRAIN) !define MATERIAL_TRAIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,train,_label, _alias,MATERIAL TRAIN) skinparam folderBackgroundColor<> White @enduml