@startuml sprite $tab [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF00000000000000000000FFFFFFFFFFFFFFFFFFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFF000000000000000000000000000000000000FFFF00 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_TAB(_alias) ENTITY(rectangle,black,tab,_alias,MATERIAL TAB) !define MATERIAL_TAB(_alias, _label) ENTITY(rectangle,black,tab,_label, _alias,MATERIAL TAB) !define MATERIAL_TAB(_alias, _label, _shape) ENTITY(_shape,black,tab,_label, _alias,MATERIAL TAB) !define MATERIAL_TAB(_alias, _label, _shape, _color) ENTITY(_shape,_color,tab,_label, _alias,MATERIAL TAB) skinparam folderBackgroundColor<> White @enduml