@startuml sprite $scanner [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000A930000000000000000000000000000000000000 00000001FFFE820000000000000000000000000000000000 00000007FFFFFFC610000000000000000000000000000000 0000000CFFFFFFFFFA400000000000000000000000000000 000000004AFFFFFFFFFE9300000000000000000000000000 000000000015BFFFFFFFFFD8200000000000000000000000 000000000000017DFFFFFFFFFC6100000000000000000000 000000000000000039EFFFFFFFFFB5000000000000000000 00000000000000000004AFFFFFFFFFE93000000000000000 00000000000000000000005BFFFFFFFFFD82000000000000 00000000000000000000000017DFFFFFFFFFC60000000000 00000000000000000000000000039EFFFFFFFFFA20000000 0000000000000000000000000000004AFFFFFFFFE2000000 0000000000000000000000000000000016CFFFFFFA000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFF0000FFFF00000000000000000000FFFF000000 000000FFFF0000FFFF00000000000000000000FFFF000000 000000FFFF0000FFFF00000000000000000000FFFF000000 000000FFFF0000FFFF00000000000000000000FFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_SCANNER(_alias) ENTITY(rectangle,black,scanner,_alias,MATERIAL SCANNER) !define MATERIAL_SCANNER(_alias, _label) ENTITY(rectangle,black,scanner,_label, _alias,MATERIAL SCANNER) !define MATERIAL_SCANNER(_alias, _label, _shape) ENTITY(_shape,black,scanner,_label, _alias,MATERIAL SCANNER) !define MATERIAL_SCANNER(_alias, _label, _shape, _color) ENTITY(_shape,_color,scanner,_label, _alias,MATERIAL SCANNER) skinparam folderBackgroundColor<> White @enduml