@startuml sprite $illustrator [34x32/16] { 0000000000000000000000000000000000 0000000000000000000000000000000000 000CCCCCCCCCCCCCCCCCCCCCCCCCCC6000 000FFFFFFFFFFFFFFFFFFFFFFFFFFF8000 000FF88888888888888888888888CF8000 000FF000000000000000000000008F8000 000FF000000000000000000000008F8000 000FF000000000000000000000008F8000 000FF000000000000000183000008F8000 000FF00000003CC900008FE000008F8000 000FF00000006FFF20005F8000008F8000 000FF0000000AFFF7000000000008F8000 000FF0000000FF7FB0008FC000008F8000 000FF0000004FC2FF1008FC000008F8000 000FF0000009F70EF5008FC000008F8000 000FF000000DF30AFA008FC000008F8000 000FF000002FFFFFFF008FC000008F8000 000FF000006FFFFFFF308FC000008F8000 000FF00000BFA444FF908FC000008F8000 000FF00000FF4000AFC08FC000008F8000 000FF00005FF00006FF28FC000008F8000 000FF000024300001441243000008F8000 000FF000000000000000000000008F8000 000FF000000000000000000000008F8000 000FF000000000000000000000008F8000 000FF000000000000000000000008F8000 000FF000000000000000000000008F8000 000FFCCCCCCCCCCCCCCCCCCCCCCCEF8000 000FFFFFFFFFFFFFFFFFFFFFFFFFFF8000 0004444444444444444444444444442000 0000000000000000000000000000000000 0000000000000000000000000000000000 } !define DEV_ILLUSTRATOR(alias) ENTITY(rectangle,black,illustrator,alias,DEV ILLUSTRATOR) !define DEV_ILLUSTRATOR(alias,label) ENTITY(rectangle,black,illustrator,label,alias,DEV ILLUSTRATOR) !define DEV_ILLUSTRATOR(alias,label,shape) ENTITY(shape,black,illustrator,label,alias,DEV ILLUSTRATOR) skinparam folderBackgroundColor<> White @enduml