@startuml sprite $ghost_small [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00003CCCCCCCCCCCCC00000CCCC30000 00004FFFFFFFFFFFFF00000FFFF40000 00004FFFFFFFFFFFFF00000FFFF40000 00004FFFFFFFFFFFFF00000FFFF40000 00002888888888888800000888820000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00003CCCCCCCCCCCCCCCCCCCCCC30000 00004FFFFFFFFFFFFFFFFFFFFFF40000 00004FFFFFFFFFFFFFFFFFFFFFF40000 00004FFFFFFFFFFFFFFFFFFFFFF40000 00002888888888888888888888820000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00003CCCCCCCC600006CCCCCCCC30000 00004FFFFFFFF800008FFFFFFFF40000 00004FFFFFFFF800008FFFFFFFF40000 00004FFFFFFFF800008FFFFFFFF40000 00001444444442000024444444410000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_GHOST_SMALL(alias) ENTITY(rectangle,black,ghost_small,alias,DEV GHOST_SMALL) !define DEV_GHOST_SMALL(alias,label) ENTITY(rectangle,black,ghost_small,label,alias,DEV GHOST_SMALL) !define DEV_GHOST_SMALL(alias,label,shape) ENTITY(shape,black,ghost_small,label,alias,DEV GHOST_SMALL) skinparam folderBackgroundColor<> White @enduml