@startuml sprite $ghost [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000004700000000000000000 00000000000008C00000000000000930 68842600033238C34100442003322F62 688426007D8FC8FACC0DE9F38D98AFD6 33333300C80B88C04F4F10ABBC200F40 9CCCC9005FCF38C04F4F008C2AF90F40 000000006B4108C04F2F51C8306F0F50 9C66C9006FFE88C04F05DF919FE608F6 00000000B502F0000000000000000000 000000009ECE70000000000000000000 00000000034100000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_GHOST(alias) ENTITY(rectangle,black,ghost,alias,DEV GHOST) !define DEV_GHOST(alias,label) ENTITY(rectangle,black,ghost,label,alias,DEV GHOST) !define DEV_GHOST(alias,label,shape) ENTITY(shape,black,ghost,label,alias,DEV GHOST) skinparam folderBackgroundColor<> White @enduml