@startuml sprite $dlang [34x32/16] { 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000588888888888888888830000000 000000DFFFFFFFFFFFFFFFFFFFF9000000 000004FFFFFFFFFFFFFFFFFFEDFF100000 000004FD000000026BFFFFFF20FF400000 000004FC000000000038101BB8FF400000 000004FC03CCCB6100000000CFFF400000 000004FC04FFFFFF300000007FFF400000 000004FC04FFFFFFF10000008FFF400000 000004FC04FFFFFFF4000001EFFF400000 000004FC04FFFFFFF400036EFFFF400000 000004FC04FFFFFFF0000FFFFFFF400000 000004FC04FFFFFF30007FFFFFFF400000 000004FC03CCCA710003FFFFFFFF400000 000004FC00000000005FFFFFFFFF400000 000004FC000000026CFFFFFFFFFF400000 000004FFFFFFFFFFFFFFFFFFFFFF100000 000000DFFFFFFFFFFFFFFFFFFFF9000000 0000000588888888888888888840000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 } !define DEV_DLANG(alias) ENTITY(rectangle,black,dlang,alias,DEV DLANG) !define DEV_DLANG(alias,label) ENTITY(rectangle,black,dlang,label,alias,DEV DLANG) !define DEV_DLANG(alias,label,shape) ENTITY(shape,black,dlang,label,alias,DEV DLANG) skinparam folderBackgroundColor<> White @enduml