@startuml sprite $celluloid [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000021000000000000000 00000000000001CDEB00000000000000 00000000000008A00A80000000000000 0000000000004E4004E3000000000000 00000000000CDA70079CC00000000000 00000000007B00599500B60000000000 0000000005E5000FF0008C6000000000 00000000DA880059960098BC00000000 00000005B001EC5006CD100D40000000 000000078000FF4004FC000A60000000 00000002F20564700866603F20000000 000000006EF6001FF2009FF500000000 0000000000A5001FF100890000000000 00000000004D42733724E20000000000 000000000005DF4005FD400000000000 0000000000000C5005B0000000000000 00000000000004E64F40000000000000 000000000000004BB400000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_CELLULOID(alias) ENTITY(rectangle,black,celluloid,alias,DEV CELLULOID) !define DEV_CELLULOID(alias,label) ENTITY(rectangle,black,celluloid,label,alias,DEV CELLULOID) !define DEV_CELLULOID(alias,label,shape) ENTITY(shape,black,celluloid,label,alias,DEV CELLULOID) skinparam folderBackgroundColor<> White @enduml