@startuml sprite $bugsense [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000013098000000000000000 000000000001E65F54F4000920000000 000000000005F4CF1FE1509F00000000 000000000048F5FC7F6AF5F600000000 0000000002F6FAFFBF8FFCF610000000 0000000007F9EFDFFFCFF9F8B1000000 000000000CFFFFFFFFFFFAFEFC000000 0000000009FFFFFFFFFFF7FCFF400000 000000005BDFFFFFFFFFA0001DA00000 00000000CF978C448CEA100001D00000 0000000AFC1CFF100ECC000000200000 000002CB4008CC910ACC700000000000 00000400000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_BUGSENSE(alias) ENTITY(rectangle,black,bugsense,alias,DEV BUGSENSE) !define DEV_BUGSENSE(alias,label) ENTITY(rectangle,black,bugsense,label,alias,DEV BUGSENSE) !define DEV_BUGSENSE(alias,label,shape) ENTITY(shape,black,bugsense,label,alias,DEV BUGSENSE) skinparam folderBackgroundColor<> White @enduml