@startuml sprite $bower [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 0000000000268C840000000000000000 0000000019E9758E9000016B70000000 00000003F8000001B9004A3A10000000 0000003E300000001F23A42900000000 000000E5000034302BBE544600000000 000006A00000CC809102B6A200000000 00000D3000003810B3AB4D9000000000 00002F00000000007E6AB60000000000 00004C00000000007FFCB84200000000 00004C0000000007D10348ADF9300000 00004C00000003750001364348F20000 00003E0000000000000000047DF40000 00000F300000000000000003CFD10000 00000AA0000000000000038CF7000000 000004F5000000000B8EBFE860000000 000000CF400000005E21040000000000 0000003FF8100002FF60000000000000 00000006FFFA888FFFC0000000000000 000000004DD4FFFFFF40000000000000 0000000000009FFFC500000000000000 00000000000002320000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_BOWER(alias) ENTITY(rectangle,black,bower,alias,DEV BOWER) !define DEV_BOWER(alias,label) ENTITY(rectangle,black,bower,label,alias,DEV BOWER) !define DEV_BOWER(alias,label,shape) ENTITY(shape,black,bower,label,alias,DEV BOWER) skinparam folderBackgroundColor<> White @enduml