@startuml sprite $bintray [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 0000000008B08F790000000000000000 000002330CF07F700000000000000000 00000CFF0007E07F0000000000000000 00000CFF5C87A0373300000000000000 000005888FC503B0FF00000000000000 0000006C495601339B00000000000000 00003B6C4B3707FF0930000000000000 00001358503809FF0310000000000000 000000FFC01C61320000000000000000 000000FFC04800000000000000000000 0000003445A600000000000000000000 00000078845400000000000000000000 000000C84F4500008000000000000000 000000CCC988B9A4F6A96993B3920000 000000C81FB8C4C4F0971AB8C4B00000 000000DB6E98D6E5F5B73ECA5CA00000 0000000000000000000003006A200000 00000000000000000000000022000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_BINTRAY(alias) ENTITY(rectangle,black,bintray,alias,DEV BINTRAY) !define DEV_BINTRAY(alias,label) ENTITY(rectangle,black,bintray,label,alias,DEV BINTRAY) !define DEV_BINTRAY(alias,label,shape) ENTITY(shape,black,bintray,label,alias,DEV BINTRAY) skinparam folderBackgroundColor<> White @enduml