@startuml sprite $asterisk [34x32/16] { 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 000000000000000269CCCC960000000000 00000000000004CFD96447AFF750000000 0000000000019F8200000001AFA6000000 00000000003E91000000000008FF400000 0000000013E40008FF80000000CFC00000 000000036E300008FF800100004FF30000 00000019D304F608FF607F40000FF80000 000000AD700DFFC9FF6CFFC0000CF80000 000004FD001BFFFFFFFFFFB1000CF80000 00000CF600004DFFFFFFD400000FF80000 00003FF0000004FFFFFF4000002FF40000 00008FC00002BFFFFFFFF920007FF00000 0000CFC0001FFFFEFFFFFFF100EF800000 0000CFC00009FF78FF47FF9006FF100000 0000BFF00001A108FF8019102FF5000000 00007FF600000008FF800001CFA0000000 00002FFF10000006CC600009FD10000000 000009FFC100000000000002F500000000 000001DFFF61000000039FB47C00000000 0000001DFFFFB8888BFFFFFFFF40000000 000000018FFFFFFFFFFE71048CC0000000 00000000016ACCCCA73000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 0000000000000000000000000000000000 } !define DEV_ASTERISK(alias) ENTITY(rectangle,black,asterisk,alias,DEV ASTERISK) !define DEV_ASTERISK(alias,label) ENTITY(rectangle,black,asterisk,label,alias,DEV ASTERISK) !define DEV_ASTERISK(alias,label,shape) ENTITY(shape,black,asterisk,label,alias,DEV ASTERISK) skinparam folderBackgroundColor<> White @enduml