@startuml sprite $apple [32x32/16] { 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 00000000000000000002800000000000 0000000000000000019FF00000000000 00000000000000000CFFE00000000000 00000000000000006FFF700000000000 0000000000000000DFFD000000000000 0000000000000000FF91000000000000 00000000001331004204432000000000 000000003BFFFF9438FFFFFC20000000 00000004FFFFFFFFFFFFFFFFF3000000 0000002FFFFFFFFFFFFFFFFFF6000000 000000AFFFFFFFFFFFFFFFFF60000000 000001FFFFFFFFFFFFFFFFFA00000000 000004FFFFFFFFFFFFFFFFF400000000 000008FFFFFFFFFFFFFFFFF000000000 000008FFFFFFFFFFFFFFFFF000000000 000007FFFFFFFFFFFFFFFFF400000000 000004FFFFFFFFFFFFFFFFF900000000 000001FFFFFFFFFFFFFFFFFF30000000 000000DFFFFFFFFFFFFFFFFFF4000000 0000007FFFFFFFFFFFFFFFFFFF400000 0000002FFFFFFFFFFFFFFFFFFF100000 0000000AFFFFFFFFFFFFFFFFF8000000 00000001FFFFFFFFFFFFFFFFF1000000 000000005FFFFFFFFFFFFFFF50000000 0000000009FFFFFFFFFFFFF800000000 00000000007FFE94249EFF7000000000 00000000000020000000000000000000 00000000000000000000000000000000 00000000000000000000000000000000 } !define DEV_APPLE(alias) ENTITY(rectangle,black,apple,alias,DEV APPLE) !define DEV_APPLE(alias,label) ENTITY(rectangle,black,apple,label,alias,DEV APPLE) !define DEV_APPLE(alias,label,shape) ENTITY(shape,black,apple,label,alias,DEV APPLE) skinparam folderBackgroundColor<> White @enduml