@startuml sprite $fahrenheit [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000001686000003666666666400000000000000 00000000000002EFFFD10009FFFFFFFFFF10000000000000 0000000000000CF739FA0009FDAAAAAAA800000000000000 0000000000001FB000CE0009F70000000000000000000000 0000000000001FA000CF0009F70000000000000000000000 0000000000000DF517FB0009F70000000000000000000000 00000000000003FFFFE10009F70000000000000000000000 0000000000000018A7100009F70000000000000000000000 000000000000000000000009FEDDDDDC1000000000000000 000000000000000000000009FFFFFFFF2000000000000000 000000000000000000000009FA4444420000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000009F70000000000000000000000 000000000000000000000004D30000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define WEATHER_FAHRENHEIT(_alias) ENTITY(rectangle,black,fahrenheit,_alias,WEATHER FAHRENHEIT) !define WEATHER_FAHRENHEIT(_alias, _label) ENTITY(rectangle,black,fahrenheit,_label, _alias,WEATHER FAHRENHEIT) !define WEATHER_FAHRENHEIT(_alias, _label, _shape) ENTITY(_shape,black,fahrenheit,_label, _alias,WEATHER FAHRENHEIT) !define WEATHER_FAHRENHEIT(_alias, _label, _shape, _color) ENTITY(_shape,_color,fahrenheit,_label, _alias,WEATHER FAHRENHEIT) skinparam folderBackgroundColor<> White @enduml