@startuml sprite $day_sprinkle [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000000000000A900000000000000000000 00000000000000000000000003FF20000000000000000000 00000000000000000000000003FF20000000000000000000 00000000000000000000000003FF20000000000000000000 00000000000000008900000002FF10000000970000000000 0000000000000001FFB0000000550000000CFF1000000000 0000000000000000AFF200000000000000CFF90000000000 0000000000000000087000000000000004FF900000000000 0000000000000000000000029DFFD82001B7000000000000 00000000000000036763007FFFFFFFF60000000000000000 00000000000006EFFFFFEBFFF966AFFF8000000000000000 000000000001CFFFFFFFFFFC100001CFF400000000000000 00000000000DFFC40003AFFE2000001EFC00000000000000 00000000009FF800000006FFC0000006FF20000000000000 0000000002FFA0000000007FF5000001FF5008CCC9000000 0000000008FF10000000000DFB000000FF601FFFFF300000 000000029FFC000000000008FFFD9302FF50069997000000 0000007FFFF9000000000005FFFFFF97FF20000000000000 000007FFFA620000000440016669EFFFFC00000000000000 00003FFD20000000000EE10000001BFFF300000000000000 0000AFF100000000004FF400000000CFE000000000000000 0000FF80000004D1000AA0000000004FF300000000000000 0001FF4000001EF9000000000000001FF500000000000000 0001FF4000008FFF200000000000000FF509900000000000 0000FF800000AFFF400100000000004FF22FFB0000000000 0000AFE100003FFC001DA000000000CFD00AFF1000000000 00003FFC1000013000CFF800000009FF6000650000000000 000007FFE840000008FFFF400037DFFB0000000000000000 0000007FFFE000001FFFFFC000AFFFA00000000000000000 00000002AEE000005FFFFFF100AFB4000000000000000000 00000000000000005FFFFFF1000000000000000000000000 00000000000000001EFFFFC0000000000000000000000000 000000000000000004EFFC10000000000000000000000000 000000000000000000032000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define WEATHER_DAY_SPRINKLE(_alias) ENTITY(rectangle,black,day_sprinkle,_alias,WEATHER DAY_SPRINKLE) !define WEATHER_DAY_SPRINKLE(_alias, _label) ENTITY(rectangle,black,day_sprinkle,_label, _alias,WEATHER DAY_SPRINKLE) !define WEATHER_DAY_SPRINKLE(_alias, _label, _shape) ENTITY(_shape,black,day_sprinkle,_label, _alias,WEATHER DAY_SPRINKLE) !define WEATHER_DAY_SPRINKLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,day_sprinkle,_label, _alias,WEATHER DAY_SPRINKLE) skinparam folderBackgroundColor<> White @enduml