@startuml sprite $photoshop [34x32/16] { 0000000000000000000000000000000000 0000000000000000000000000000000000 0002333333333333333333333333333000 0008FFFFFFFFFFFFFFFFFFFFFFFFFFF000 0008FFFFFFFFFFFFFFFFFFFFFFFFFFF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00006888620000000000000FF000 0008FC0000CFFFFF8000000000000FF000 0008FC0000CFA4AFF400000000000FF000 0008FC0000CF800DF904BFC900000FF000 0008FC0000CF800CF92FFFFF00000FF000 0008FC0000CF804FF68FF00400000FF000 0008FC0000CFFFFFD06FFE6100000FF000 0008FC0000CFFFF91007EFFC00000FF000 0008FC0000CF8000000007FF50000FF000 0008FC0000CF8000006635FF50000FF000 0008FC0000CF8000008FFFFD10000FF000 0008FC00009C60000016AB7100000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC00000000000000000000000FF000 0008FC33333333333333333333333FF000 0008FFFFFFFFFFFFFFFFFFFFFFFFFFF000 0008FFFFFFFFFFFFFFFFFFFFFFFFFFF000 0000000000000000000000000000000000 0000000000000000000000000000000000 } !define DEV_PHOTOSHOP(_alias) ENTITY(rectangle,black,photoshop,_alias,DEV PHOTOSHOP) !define DEV_PHOTOSHOP(_alias,_label) ENTITY(rectangle,black,photoshop,_label,_alias,DEV PHOTOSHOP) !define DEV_PHOTOSHOP(_alias,_label,_shape) ENTITY(_shape,black,photoshop,_label,_alias,DEV PHOTOSHOP) !define DEV_PHOTOSHOP(_alias,_label,_shape,_color) ENTITY(_shape,_color,photoshop,_label,_alias,DEV PHOTOSHOP) skinparam folderBackgroundColor<> White @enduml