@startuml sprite $codeigniter [32x32/16] { 00000000000000010000000000000000 00000000000000073000000000000000 0000000000000005F100000000000000 0000000000000009FC00000000000000 000000000000001FFF30000000000000 000000000000009FFFA0000000000000 00000000000006FFFFC0000000000000 0000000000006FFFFFC0000000000000 000000000006FFFFFF90000000000000 00000000008FFFFFFF50000000000000 000000000AFFFFFFFF10000000000000 00000000AFFFFFFFFF00000000000000 00000008FFFFFFFFFF00005000000000 0000006FFFFFFFFFFF6001EE30000000 000002FFFFFFFAFFFFF88CFFF6000000 00000CFFFFFFE0EFFFFFFFFFFF600000 00006FFFFFFF803FFFFFFFFFFFF30000 0000DFFFFFFF8003EFFFFFFFFFFC0000 0003FFFFFFFFC00008FFFFFFFFFF4000 0008FFFFFFFFF500003DFFFFFFFF9000 000BFFFFFFFFFF3000009FFFFFFFC000 000DFFFFFFDFFFC0000006FFFFFFC000 000DFFFFFB3FFFF00000008FFFFFC000 000CFFFFE10DFFC00000000EFFFFB000 0009FFFF6001760000000009FFFF6000 0004FFFF0000000000000004FFFF1000 0000CFFD0000000000000004FFF60000 00004FFF0000000000000008FFA00000 000006FF300000000000000EFA000000 0000006FC00000000000008F70000000 00000002B9000000000009A200000000 00000000023100000001510000000000 } !define DEV_CODEIGNITER(_alias) ENTITY(rectangle,black,codeigniter,_alias,DEV CODEIGNITER) !define DEV_CODEIGNITER(_alias,_label) ENTITY(rectangle,black,codeigniter,_label,_alias,DEV CODEIGNITER) !define DEV_CODEIGNITER(_alias,_label,_shape) ENTITY(_shape,black,codeigniter,_label,_alias,DEV CODEIGNITER) !define DEV_CODEIGNITER(_alias,_label,_shape,_color) ENTITY(_shape,_color,codeigniter,_label,_alias,DEV CODEIGNITER) skinparam folderBackgroundColor<> White @enduml