@startuml sprite $theaters [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 00000000FFFF0000FFFFFFFFFFFFFFFF0000FFFF00000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_THEATERS(_alias) ENTITY(rectangle,black,theaters,_alias,MATERIAL THEATERS) !define MATERIAL_THEATERS(_alias, _label) ENTITY(rectangle,black,theaters,_label, _alias,MATERIAL THEATERS) !define MATERIAL_THEATERS(_alias, _label, _shape) ENTITY(_shape,black,theaters,_label, _alias,MATERIAL THEATERS) !define MATERIAL_THEATERS(_alias, _label, _shape, _color) ENTITY(_shape,_color,theaters,_label, _alias,MATERIAL THEATERS) skinparam folderBackgroundColor<> White @enduml