@startuml sprite $label [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000019EFFFFFFFFFFFFFFFFFFFFFFEA10000000000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFE2000000000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFE2000000000000 000000019EFFFFFFFFFFFFFFFFFFFFFFEA10000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_LABEL(_alias) ENTITY(rectangle,black,label,_alias,MATERIAL LABEL) !define MATERIAL_LABEL(_alias, _label) ENTITY(rectangle,black,label,_label, _alias,MATERIAL LABEL) !define MATERIAL_LABEL(_alias, _label, _shape) ENTITY(_shape,black,label,_label, _alias,MATERIAL LABEL) !define MATERIAL_LABEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,label,_label, _alias,MATERIAL LABEL) skinparam folderBackgroundColor<> White @enduml