@startuml sprite $hdr_weak [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000000000000000016BDFFDB72000000000 00000000000000000000000000019FFFFFFFFFFA20000000 000000000000000000000000004FFFFFFFFFFFFFF5000000 00000000000000000000000006FFFFFFFFFFFFFFFF700000 00000028CEEC8200000000004FFFFFD731137DFFFFF50000 000008FFFFFFFF9000000001FFFFF7000000006FFFFF2000 0000BFFFFFFFFFFB00000009FFFF400000000004FFFFA000 0009FFFFFFFFFFFF9000001FFFF60000000000006FFFF200 002FFFFFFFFFFFFFF200006FFFD00000000000000DFFF700 009FFFFFFFFFFFFFF80000BFFF6000000000000007FFFB00 00DFFFFFFFFFFFFFFD0000DFFF2000000000000002FFFE00 00FFFFFFFFFFFFFFFF0000EFFF0000000000000000FFFF00 00FFFFFFFFFFFFFFFF0000EFFF0000000000000000FFFF00 00DFFFFFFFFFFFFFFD0000DFFF2000000000000002FFFE00 009FFFFFFFFFFFFFF80000BFFF6000000000000007FFFB00 002FFFFFFFFFFFFFF200006FFFD00000000000000DFFF700 0009FFFFFFFFFFFF9000001FFFF60000000000006FFFF200 0000BFFFFFFFFFFB00000009FFFF400000000004FFFFA000 000008FFFFFFFF8000000001FFFFF7000000007FFFFF2000 00000028CEEC8200000000004FFFFFD731137DFFFFF50000 00000000000000000000000006FFFFFFFFFFFFFFFF700000 000000000000000000000000004FFFFFFFFFFFFFF5000000 00000000000000000000000000019FFFFFFFFFFA20000000 0000000000000000000000000000016BDFFDB61000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_HDR_WEAK(_alias) ENTITY(rectangle,black,hdr_weak,_alias,MATERIAL HDR_WEAK) !define MATERIAL_HDR_WEAK(_alias, _label) ENTITY(rectangle,black,hdr_weak,_label, _alias,MATERIAL HDR_WEAK) !define MATERIAL_HDR_WEAK(_alias, _label, _shape) ENTITY(_shape,black,hdr_weak,_label, _alias,MATERIAL HDR_WEAK) !define MATERIAL_HDR_WEAK(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdr_weak,_label, _alias,MATERIAL HDR_WEAK) skinparam folderBackgroundColor<> White @enduml