@startuml sprite $exposure_plus_2 [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000000000000000017BDFEDA6000000000 000000000000000000000000000007FFFFFFFFFE50000000 00000000000000000000000000009FFFFFFFFFFFF6000000 0000000000000000000000000006FFFFF977BFFFFF200000 000000000000FFFF00000000000EFFFC100007FFFF900000 000000000000FFFF00000000005FFFF1000000CFFFD00000 000000000000FFFF00000000009FFFC00000006FFFF00000 000000000000FFFF0000000000BFFFA00000004FFFF00000 000000000000FFFF00000000000000000000006FFFD00000 000000000000FFFF0000000000000000000000BFFF900000 000000000000FFFF0000000000000000000004FFFF200000 000000000000FFFF000000000000000000000EFFFA000000 0000FFFFFFFFFFFFFFFFFFFF000000000000BFFFF1000000 0000FFFFFFFFFFFFFFFFFFFF000000000009FFFF60000000 0000FFFFFFFFFFFFFFFFFFFF00000000007FFFF900000000 0000FFFFFFFFFFFFFFFFFFFF0000000006FFFFA000000000 000000000000FFFF00000000000000005FFFFB0000000000 000000000000FFFF0000000000000004FFFFC00000000000 000000000000FFFF000000000000003FFFFD100000000000 000000000000FFFF00000000000002EFFFD1000000000000 000000000000FFFF0000000000001EFFFE20000000000000 000000000000FFFF000000000001DFFFF200000000000000 000000000000FFFF00000000000CFFFF9666666666660000 000000000000FFFF00000000004FFFFFFFFFFFFFFFFF0000 000000000000000000000000004FFFFFFFFFFFFFFFFF0000 000000000000000000000000004FFFFFFFFFFFFFFFFF0000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_EXPOSURE_PLUS_2(_alias) ENTITY(rectangle,black,exposure_plus_2,_alias,MATERIAL EXPOSURE_PLUS_2) !define MATERIAL_EXPOSURE_PLUS_2(_alias, _label) ENTITY(rectangle,black,exposure_plus_2,_label, _alias,MATERIAL EXPOSURE_PLUS_2) !define MATERIAL_EXPOSURE_PLUS_2(_alias, _label, _shape) ENTITY(_shape,black,exposure_plus_2,_label, _alias,MATERIAL EXPOSURE_PLUS_2) !define MATERIAL_EXPOSURE_PLUS_2(_alias, _label, _shape, _color) ENTITY(_shape,_color,exposure_plus_2,_label, _alias,MATERIAL EXPOSURE_PLUS_2) skinparam folderBackgroundColor<> White @enduml