@startuml sprite $cloud [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000049CEFFEC940000000000000000000 000000000000000008EFFFFFFFFFFE810000000000000000 0000000000000004EFFFFFFFFFFFFFFE5000000000000000 000000000000008FFFFFFFFFFFFFFFFFF900000000000000 00000000000009FFFFFFFFFFFFFFFFFFFFA0000000000000 0000000000008FFFFFFFFFFFFFFFFFFFFFF9000000000000 000000000004FFFFFFFFFFFFFFFFFFFFFFFF500000000000 00000000000EFFFFFFFFFFFFFFFFFFFFFFFFE00000000000 000000016ADFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000 0000019FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000 00004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4000000000 0005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000 004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC94000000 01EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD40000 09FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000 1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800 6FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40 BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0 DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD 2FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA 0AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5 01FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0 005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50 0007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800 00005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000 000002AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD50000 000000027BEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA5000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_CLOUD(_alias) ENTITY(rectangle,black,cloud,_alias,MATERIAL CLOUD) !define MATERIAL_CLOUD(_alias, _label) ENTITY(rectangle,black,cloud,_label, _alias,MATERIAL CLOUD) !define MATERIAL_CLOUD(_alias, _label, _shape) ENTITY(_shape,black,cloud,_label, _alias,MATERIAL CLOUD) !define MATERIAL_CLOUD(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud,_label, _alias,MATERIAL CLOUD) skinparam folderBackgroundColor<> White @enduml