@startuml sprite $class [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000001AEFFFFFFFFFFFFFFFFFFFFFFFFEA1000000000 000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000 00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0000000000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF0002BB2000FFFFFFFFFFFFFFFFFF00000000 00000000FFFF008FFFF800FFFFFFFFFFFFFFFFFF00000000 00000000FFFF4DFFFFFFD5FFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000 00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000 000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000 0000000001AEFFFFFFFFFFFFFFFFFFFFFFFFEA1000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_CLASS(_alias) ENTITY(rectangle,black,class,_alias,MATERIAL CLASS) !define MATERIAL_CLASS(_alias, _label) ENTITY(rectangle,black,class,_label, _alias,MATERIAL CLASS) !define MATERIAL_CLASS(_alias, _label, _shape) ENTITY(_shape,black,class,_label, _alias,MATERIAL CLASS) !define MATERIAL_CLASS(_alias, _label, _shape, _color) ENTITY(_shape,_color,class,_label, _alias,MATERIAL CLASS) skinparam folderBackgroundColor<> White @enduml