@startuml sprite $camera_alt [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000006FFFFFFFFFFFF700000000000000000 00000000000000005FFFFFFFFFFFFFF60000000000000000 0000000000000004FFFFFFFFFFFFFFFF5000000000000000 000000000000004FFFFFFFFFFFFFFFFFF400000000000000 000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB100000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFA510015AFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFA1000000001AFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFF60000000000006FFFFFFFFFFFFF0000 0000FFFFFFFFFFFF6000002552000006FFFFFFFFFFFF0000 0000FFFFFFFFFFFA00005DFFFFD50000AFFFFFFFFFFF0000 0000FFFFFFFFFFF10008FFFFFFFF80001FFFFFFFFFFF0000 0000FFFFFFFFFFA0005FFFFFFFFFF5000AFFFFFFFFFF0000 0000FFFFFFFFFF5000DFFFFFFFFFFD0005FFFFFFFFFF0000 0000FFFFFFFFFF1002FFFFFFFFFFFF2001FFFFFFFFFF0000 0000FFFFFFFFFF0005FFFFFFFFFFFF5000FFFFFFFFFF0000 0000FFFFFFFFFF0005FFFFFFFFFFFF5000FFFFFFFFFF0000 0000FFFFFFFFFF1002FFFFFFFFFFFF2001FFFFFFFFFF0000 0000FFFFFFFFFF5000DFFFFFFFFFFD0005FFFFFFFFFF0000 0000FFFFFFFFFFA0005FFFFFFFFFF5000AFFFFFFFFFF0000 0000FFFFFFFFFFF10008FFFFFFFF80001FFFFFFFFFFF0000 0000FFFFFFFFFFFA00005DFFFFD50000AFFFFFFFFFFF0000 0000FFFFFFFFFFFF6000002552000006FFFFFFFFFFFF0000 0000FFFFFFFFFFFFF60000000000006FFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFA1000000001AFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFA510015AFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000 0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000 00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000 000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_CAMERA_ALT(_alias) ENTITY(rectangle,black,camera_alt,_alias,MATERIAL CAMERA_ALT) !define MATERIAL_CAMERA_ALT(_alias, _label) ENTITY(rectangle,black,camera_alt,_label, _alias,MATERIAL CAMERA_ALT) !define MATERIAL_CAMERA_ALT(_alias, _label, _shape) ENTITY(_shape,black,camera_alt,_label, _alias,MATERIAL CAMERA_ALT) !define MATERIAL_CAMERA_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,camera_alt,_label, _alias,MATERIAL CAMERA_ALT) skinparam folderBackgroundColor<> White @enduml