@startuml sprite $brush [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000002CF9000000000 00000000000000000000000000000000002EFFFA00000000 0000000000000000000000000000000002EFFFFFA0000000 000000000000000000000000000000002EFFFFFFF9000000 00000000000000000000000000000002EFFFFFFFFF000000 0000000000000000000000000000002EFFFFFFFFFC000000 000000000000000000000000000002EFFFFFFFFFE2000000 00000000000000000000000000002EFFFFFFFFFE20000000 0000000000000000000000000002EFFFFFFFFFE200000000 000000000000000000000000002EFFFFFFFFFE2000000000 00000000000000000000000002EFFFFFFFFFE20000000000 0000000000000000000000002EFFFFFFFFFE200000000000 000000000000000000000002EFFFFFFFFFE2000000000000 00000000000000000000002EFFFFFFFFFE20000000000000 0000000000000000000002EFFFFFFFFFE200000000000000 000000000000000000002EFFFFFFFFFE2000000000000000 00000000000000000002EFFFFFFFFFE20000000000000000 0000000000000000002EFFFFFFFFFE200000000000000000 000000000000000000CFFFFFFFFFE2000000000000000000 0000000000000000001DFFFFFFFE20000000000000000000 00000000000000000001DFFFFFE200000000000000000000 000000000000000000001DFFFE2000000000000000000000 000000000006CEEB600001DFE20000000000000000000000 0000000001CFFFFFFC10001C200000000000000000000000 000000000CFFFFFFFFC00000000000000000000000000000 000000006FFFFFFFFFF50000000000000000000000000000 00000000CFFFFFFFFFFB0000000000000000000000000000 00000000FFFFFFFFFFFE0000000000000000000000000000 00000001FFFFFFFFFFFE0000000000000000000000000000 00000005FFFFFFFFFFFC0000000000000000000000000000 0000001DFFFFFFFFFFF80000000000000000000000000000 000016EFFFFFFFFFFFF20000000000000000000000000000 00007FFFFFFFFFFFFF800000000000000000000000000000 000007FFFFFFFFFFFB000000000000000000000000000000 0000003CFFFFFFFF90000000000000000000000000000000 0000000039CFFD8200000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_BRUSH(_alias) ENTITY(rectangle,black,brush,_alias,MATERIAL BRUSH) !define MATERIAL_BRUSH(_alias, _label) ENTITY(rectangle,black,brush,_label, _alias,MATERIAL BRUSH) !define MATERIAL_BRUSH(_alias, _label, _shape) ENTITY(_shape,black,brush,_label, _alias,MATERIAL BRUSH) !define MATERIAL_BRUSH(_alias, _label, _shape, _color) ENTITY(_shape,_color,brush,_label, _alias,MATERIAL BRUSH) skinparam folderBackgroundColor<> White @enduml