@startuml sprite $battery_std [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 000000000000001BFFFFFFFFFFFFFFFFB100000000000000 00000000000000BFFFFFFFFFFFFFFFFFFB00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000 00000000000000BFFFFFFFFFFFFFFFFFFB00000000000000 000000000000001AEFFFFFFFFFFFFFFEA100000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_BATTERY_STD(_alias) ENTITY(rectangle,black,battery_std,_alias,MATERIAL BATTERY_STD) !define MATERIAL_BATTERY_STD(_alias, _label) ENTITY(rectangle,black,battery_std,_label, _alias,MATERIAL BATTERY_STD) !define MATERIAL_BATTERY_STD(_alias, _label, _shape) ENTITY(_shape,black,battery_std,_label, _alias,MATERIAL BATTERY_STD) !define MATERIAL_BATTERY_STD(_alias, _label, _shape, _color) ENTITY(_shape,_color,battery_std,_label, _alias,MATERIAL BATTERY_STD) skinparam folderBackgroundColor<> White @enduml