@startuml sprite $assessment [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFFFFFFFFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFF0000FFFF0000FFFF0000FFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_ASSESSMENT(_alias) ENTITY(rectangle,black,assessment,_alias,MATERIAL ASSESSMENT) !define MATERIAL_ASSESSMENT(_alias, _label) ENTITY(rectangle,black,assessment,_label, _alias,MATERIAL ASSESSMENT) !define MATERIAL_ASSESSMENT(_alias, _label, _shape) ENTITY(_shape,black,assessment,_label, _alias,MATERIAL ASSESSMENT) !define MATERIAL_ASSESSMENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,assessment,_label, _alias,MATERIAL ASSESSMENT) skinparam folderBackgroundColor<> White @enduml