@startuml sprite $signal_cellular_4_bar [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000070000 0000000000000000000000000000000000000000008F0000 000000000000000000000000000000000000000008FF0000 00000000000000000000000000000000000000008FFF0000 0000000000000000000000000000000000000008FFFF0000 000000000000000000000000000000000000008FFFFF0000 00000000000000000000000000000000000008FFFFFF0000 0000000000000000000000000000000000008FFFFFFF0000 000000000000000000000000000000000008FFFFFFFF0000 00000000000000000000000000000000008FFFFFFFFF0000 0000000000000000000000000000000008FFFFFFFFFF0000 000000000000000000000000000000008FFFFFFFFFFF0000 00000000000000000000000000000008FFFFFFFFFFFF0000 0000000000000000000000000000008FFFFFFFFFFFFF0000 000000000000000000000000000008FFFFFFFFFFFFFF0000 00000000000000000000000000008FFFFFFFFFFFFFFF0000 0000000000000000000000000008FFFFFFFFFFFFFFFF0000 000000000000000000000000008FFFFFFFFFFFFFFFFF0000 00000000000000000000000008FFFFFFFFFFFFFFFFFF0000 0000000000000000000000008FFFFFFFFFFFFFFFFFFF0000 000000000000000000000008FFFFFFFFFFFFFFFFFFFF0000 00000000000000000000008FFFFFFFFFFFFFFFFFFFFF0000 0000000000000000000008FFFFFFFFFFFFFFFFFFFFFF0000 000000000000000000008FFFFFFFFFFFFFFFFFFFFFFF0000 00000000000000000008FFFFFFFFFFFFFFFFFFFFFFFF0000 0000000000000000008FFFFFFFFFFFFFFFFFFFFFFFFF0000 000000000000000008FFFFFFFFFFFFFFFFFFFFFFFFFF0000 00000000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 00000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 00000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 00000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 0000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias) ENTITY(rectangle,black,signal_cellular_4_bar,_alias,MATERIAL SIGNAL_CELLULAR_4_BAR) !define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias, _label) ENTITY(rectangle,black,signal_cellular_4_bar,_label, _alias,MATERIAL SIGNAL_CELLULAR_4_BAR) !define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias, _label, _shape) ENTITY(_shape,black,signal_cellular_4_bar,_label, _alias,MATERIAL SIGNAL_CELLULAR_4_BAR) !define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,signal_cellular_4_bar,_label, _alias,MATERIAL SIGNAL_CELLULAR_4_BAR) skinparam folderBackgroundColor<> White @enduml