@startuml sprite $headset_mic [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000027ADFFFFDA72000000000000000000 00000000000000006CFFFFFFFFFFFFC60000000000000000 000000000000004DFFFFFFFFFFFFFFFFD400000000000000 0000000000000AFFFFFFFFFFFFFFFFFFFFA0000000000000 000000000001DFFFFFFC73200237CFFFFFFC100000000000 00000000001DFFFFFA200000000002AFFFFFD10000000000 0000000000DFFFFD3000000000000003DFFFFC0000000000 000000000AFFFFB100000000000000001BFFFF9000000000 000000004FFFFB00000000000000000000BFFFF400000000 00000000DFFFD1000000000000000000001DFFFD00000000 00000005FFFF300000000000000000000003FFFF50000000 0000000CFFFA000000000000000000000000AFFFC0000000 0000002FFFF20000000000000000000000002FFFF2000000 0000006FFFC00000000000000000000000000DFFF6000000 000000AFFF8000000000000000000000000008FFFA000000 000000DFFF4000000000000000000000000004FFFC000000 000000EFFF2000000000000000000000000002FFFE000000 000000FFFF1000000000000000000000000001FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 000000CFFFFFFFFFFF000000000000FFFFFFFFFFFF000000 0000006FFFFFFFFFFF000000000000FFFFFFFFFFFF000000 0000000DFFFFFFFFFF000000000000FFFFFFFFFFFF000000 00000001DFFFFFFFFF000000000000FFFFFFFFFFFF000000 0000000007CFFFFFFF000000000000FFFFFFFFFFFF000000 00000000000000000000000000000000000000FFFF000000 00000000000000000000000000000000000000FFFC000000 000000000000000000000000FFFFFFFFFFFFFFFFF6000000 000000000000000000000000FFFFFFFFFFFFFFFFC0000000 000000000000000000000000FFFFFFFFFFFFFFFD10000000 000000000000000000000000FFFFFFFFFFFFFC7000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_HEADSET_MIC(_alias) ENTITY(rectangle,black,headset_mic,_alias,MATERIAL HEADSET_MIC) !define MATERIAL_HEADSET_MIC(_alias, _label) ENTITY(rectangle,black,headset_mic,_label, _alias,MATERIAL HEADSET_MIC) !define MATERIAL_HEADSET_MIC(_alias, _label, _shape) ENTITY(_shape,black,headset_mic,_label, _alias,MATERIAL HEADSET_MIC) !define MATERIAL_HEADSET_MIC(_alias, _label, _shape, _color) ENTITY(_shape,_color,headset_mic,_label, _alias,MATERIAL HEADSET_MIC) skinparam folderBackgroundColor<> White @enduml