@startuml sprite $format_strikethrough [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 00000000000000000000FFFFFFFF00000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_FORMAT_STRIKETHROUGH(_alias) ENTITY(rectangle,black,format_strikethrough,_alias,MATERIAL FORMAT_STRIKETHROUGH) !define MATERIAL_FORMAT_STRIKETHROUGH(_alias, _label) ENTITY(rectangle,black,format_strikethrough,_label, _alias,MATERIAL FORMAT_STRIKETHROUGH) !define MATERIAL_FORMAT_STRIKETHROUGH(_alias, _label, _shape) ENTITY(_shape,black,format_strikethrough,_label, _alias,MATERIAL FORMAT_STRIKETHROUGH) !define MATERIAL_FORMAT_STRIKETHROUGH(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_strikethrough,_label, _alias,MATERIAL FORMAT_STRIKETHROUGH) skinparam folderBackgroundColor<> White @enduml