@startuml sprite $format_shapes [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 000000FFFF0000000000009FF9000000000000FFFF000000 000000FFFF000000000000FFFF000000000000FFFF000000 000000FFFF000000000006FFFF500000000000FFFF000000 000000FFFF00000000000CFFFFB00000000000FFFF000000 000000FFFF00000000002FFCCFF10000000000FFFF000000 000000FFFF00000000008FF66FF70000000000FFFF000000 000000FFFF0000000000EFF11FFD0000000000FFFF000000 000000FFFF0000000004FFB00BFF3000000000FFFF000000 000000FFFF000000000AFF6006FF9000000000FFFF000000 000000FFFF000000000FFF1001FFF000000000FFFF000000 000000FFFF000000006FFB0000BFF500000000FFFF000000 000000FFFF00000000CFFB7777BFFB00000000FFFF000000 000000FFFF00000002FFFFFFFFFFFF10000000FFFF000000 000000FFFF00000008FFFFFFFFFFFF70000000FFFF000000 000000FFFF0000000EFF40000005FFD0000000FFFF000000 000000FFFF0000005FFE00000000EFF3000000FFFF000000 000000FFFF000000BFF8000000009FF9000000FFFF000000 000000FFFF000001FFF3000000003FFF000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 00FFFFFFFFFFFF00000000000000000000FFFFFFFFFFFF00 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_FORMAT_SHAPES(_alias) ENTITY(rectangle,black,format_shapes,_alias,MATERIAL FORMAT_SHAPES) !define MATERIAL_FORMAT_SHAPES(_alias, _label) ENTITY(rectangle,black,format_shapes,_label, _alias,MATERIAL FORMAT_SHAPES) !define MATERIAL_FORMAT_SHAPES(_alias, _label, _shape) ENTITY(_shape,black,format_shapes,_label, _alias,MATERIAL FORMAT_SHAPES) !define MATERIAL_FORMAT_SHAPES(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_shapes,_label, _alias,MATERIAL FORMAT_SHAPES) skinparam folderBackgroundColor<> White @enduml