@startuml sprite $filter_4 [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000 00000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00 0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 0000000000FFFF0000000000000000000000000000FFFF00 0000000000FFFF0000000000000000000000000000FFFF00 0000000000FFFF0000000000000000000000000000FFFF00 0000000000FFFF0000000000000000000000000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00 00FFFF0000FFFF00000000FFFFFFFFFFFF00000000FFFF00 00FFFF0000FFFF00000000FFFFFFFFFFFF00000000FFFF00 00FFFF0000FFFF00000000FFFFFFFFFFFF00000000FFFF00 00FFFF0000FFFF00000000FFFFFFFFFFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000FFFF00000000FFFF00 00FFFF0000FFFF0000000000000000000000000000FFFF00 00FFFF0000FFFF0000000000000000000000000000FFFF00 00FFFF0000FFFF0000000000000000000000000000FFFF00 00FFFF0000FFFF0000000000000000000000000000FFFF00 00FFFF0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00 00FFFF0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00 00FFFF00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100 00FFFF000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000 00FFFF000000000000000000000000000000000000000000 00FFFF000000000000000000000000000000000000000000 00FFFF000000000000000000000000000000000000000000 00FFFF000000000000000000000000000000000000000000 00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_FILTER_4(_alias) ENTITY(rectangle,black,filter_4,_alias,MATERIAL FILTER_4) !define MATERIAL_FILTER_4(_alias, _label) ENTITY(rectangle,black,filter_4,_label, _alias,MATERIAL FILTER_4) !define MATERIAL_FILTER_4(_alias, _label, _shape) ENTITY(_shape,black,filter_4,_label, _alias,MATERIAL FILTER_4) !define MATERIAL_FILTER_4(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_4,_label, _alias,MATERIAL FILTER_4) skinparam folderBackgroundColor<> White @enduml