@startuml sprite $delete_sweep [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000008FFFFFFFF8000000000000000000000000000 00000000007FFFFFFFFFF800000000000000000000000000 0000FFFFFFFFFFFFFFFFFFFFFFFF00000000000000000000 0000FFFFFFFFFFFFFFFFFFFFFFFF00000000000000000000 0000FFFFFFFFFFFFFFFFFFFFFFFF00000000000000000000 0000FFFFFFFFFFFFFFFFFFFFFFFF00000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF0000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000000000000000000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFF0000000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFF0000000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFF0000000000 000000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFF0000000000 000000FFFFFFFFFFFFFFFFFFFE0000000000000000000000 000000AFFFFFFFFFFFFFFFFFFA0000000000000000000000 0000001EFFFFFFFFFFFFFFFFE10000000000000000000000 00000001AFFFFFFFFFFFFFFA100000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_DELETE_SWEEP(_alias) ENTITY(rectangle,black,delete_sweep,_alias,MATERIAL DELETE_SWEEP) !define MATERIAL_DELETE_SWEEP(_alias, _label) ENTITY(rectangle,black,delete_sweep,_label, _alias,MATERIAL DELETE_SWEEP) !define MATERIAL_DELETE_SWEEP(_alias, _label, _shape) ENTITY(_shape,black,delete_sweep,_label, _alias,MATERIAL DELETE_SWEEP) !define MATERIAL_DELETE_SWEEP(_alias, _label, _shape, _color) ENTITY(_shape,_color,delete_sweep,_label, _alias,MATERIAL DELETE_SWEEP) skinparam folderBackgroundColor<> White @enduml