@startuml sprite $crop_3_2 [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFF0000000000000000000000000000FFFF000000 000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000 00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define MATERIAL_CROP_3_2(_alias) ENTITY(rectangle,black,crop_3_2,_alias,MATERIAL CROP_3_2) !define MATERIAL_CROP_3_2(_alias, _label) ENTITY(rectangle,black,crop_3_2,_label, _alias,MATERIAL CROP_3_2) !define MATERIAL_CROP_3_2(_alias, _label, _shape) ENTITY(_shape,black,crop_3_2,_label, _alias,MATERIAL CROP_3_2) !define MATERIAL_CROP_3_2(_alias, _label, _shape, _color) ENTITY(_shape,_color,crop_3_2,_label, _alias,MATERIAL CROP_3_2) skinparam folderBackgroundColor<> White @enduml